Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 09:48:25

Player: ThatBishHoly

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (699)      699
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2009

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
  Medium Armor Plating
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
   Heavy Ion Engine
   Large Matter Pod (110)
         Sensor Array
         Transport Network Coupler
         Targeting Computer
         ECM Suite
   Light Armor Plating
         Authchip [Processor]
         Beam Rifle
         Beam Rifle
         Beam Rifle
         Particle Cannon
         Mining Laser
         Welding Torch

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Battery
>               --- WEAPON -----------
                Particle Gun
       Advanced Beam Cannon
>               --- INVENTORY --------
          Large Matter Pod
                Sensor Array
                Transport Network Coupler
                Targeting Computer
                ECM Suite
          Light Armor Plating
         Medium Armor Plating
                Authchip [Processor]
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Particle Cannon
          Heavy Assault Rifle
                Mining Laser
                Welding Torch
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Battery
  Storage                  High-capacity Battery
  Protection               Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   7   6   10  
  Power                    7    | 1   3   1   2   
    Engine                 6    | 1   3   .   2   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   3   4   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   .   .   4   
    Wheel                  5    | 2   .   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   .   1   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   1   2   3   
    Energy Gun             4    | 2   .   .   2   
    Energy Cannon          2    | .   1   .   1   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   
  Corrupted Parts          1    | .   1   .   .   
    System Corruption      3    | .   3   .   .   
Parts Lost                 17   | .   1   5   11  
  Power                    3    | .   .   1   2   
  Propulsion               7    | .   .   2   5   
  Utility                  1    | .   .   .   1   
  Weapon                   6    | .   1   2   3   
  Highest Loss Streak      8    | .   1   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   91  95  77  
  Engine                   7    | .   14  7   2   
  Core                     2    | .   .   6   1   
  Leg                      10   | .   .   .   25  
  Wheel                    18   | .   28  27  5   
  Storage                  24   | .   26  28  21  
  Energy Gun               10   | .   18  4   9   
  Energy Cannon            5    | .   3   7   5   
  Ballistic Gun            5    | .   .   14  4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 14  34  34  39  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  8    | 1   1   3   8   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   10  15  15  
  Most Carried             15   | 5   10  11  15  
  Average Carried          8    | 1   5   8   11  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | .   9   9   14  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           598  | 212 124 101 161 
  Remotely                 .    | .   .   .   .   
Salvage Created            1054 | .   526 178 350 
  Parts                    78   | .   33  21  24  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  26   | .   11  6   9   
  Melee                    1    | .   .   .   1   
  Guns                     21   | .   10  5   6   
  Cannons                  3    | .   .   1   2   
  AOE                      1    | .   1   .   .   
Classes Destroyed          8    | .   5   1   2   
  Builder                  1    | .   1   .   .   
  Tunneler                 3    | .   .   3   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  14   | .   6   5   3   
  Grunt                    9    | .   5   1   3   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           5    | .   5   5   4   
  Combat Bots Only         4    | .   4   3   4   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        254  | .    23   70   161  
  Missed                   73   | .    7    21   45   
Damage Taken               2053 | .    180  555  1318 
  Core                     559  | .    16   139  404  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         69   | 100  .    38   .    
Volleys Fired              100  | .    26   31   43   
  Largest                  2    | .    2    2    2    
  Hottest                  133  | .    100  100  133  
Shots Fired                165  | .    39   52   74   
  Gun                      126  | .    37   38   51   
  Cannon                   39   | .    2    14   23   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  59   | .    .    34   25   
  Thermal                  65   | .    2    14   49   
  Explosive                .    | .    .    .    .    
  Electromagnetic          41   | .    37   4    .    
  Robot Hit Streak         8    | .    7    8    5    
  Robot Miss Streak        4    | .    1    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           88   | .    27   26   35   
  Core Hits                47   | .    20   14   13   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1348 | .    464  323  561  
  Guns                     790  | .    342  155  293  
  Cannons                  405  | .    18   140  247  
  Explosions               38   | .    38   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  115  | .    66   28   21   
  Kinetic                  184  | .    .    109  75   
  Thermal                  661  | .    56   140  465  
  Explosive                .    | .    .    .    .    
  Electromagnetic          388  | .    342  46   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    5    5    .    
  Average Corruption       4    | .    4    5    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    3    8    .    
    Message Errors         3    | .    1    2    .    
    Matter Fused           4    | .    1    3    .    
    Heat Flow Errors       2    | .    .    2    .    
    Data Loss (minor)      2    | .    1    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            7    | .    .    5    2    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    7    | .    .    5    2    
Knockbacks                 1    | .    .    1    .    
  Impact                   1    | .    .    1    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      44   | .    31   13   .    
  Shots                    .    | .    .    .    .    
  Rammed                   11   | .    9    2    .    
Targets Rammed             15   | .    9    2    4    
  Kicked                   4    | .    .    .    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        404  | .    84   264  404  
  Average Temperature      101  | .    31   76   147  
  Received Heat Transfer   594  | .    36   219  339  
  Effects                  2    | .    .    .    2    
    Shutdowns              1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    4    .    .    
  Impact Corruptions       2    | .    .    1    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1345 | .    87   296  962  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             365  | .   365 235 276 
  Initial                  70   | .   .   70  19  
  Average                  157  | .   215 123 148 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         70   | 100 38  91  76  
  Level 1                  29   | .   61  8   23  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   .   3   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   17  13  28  
  Peak Tracking Total      14   | .   4   4   14  
  Tactical Retreats        6    | .   .   4   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   2   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   .   2   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   8   .   2   
  Successful               5    | .   4   .   1   
  Failed                   5    | .   4   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   5   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Investigation Status     1    | .   .   .   1   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   4   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1469 | 34  425 446 564 
Spaces Moved               1057 | 34  375 369 279 
  Core                     17   | 16  .   .   1   
  Treads                   .    | .   .   .   .   
  Legs                     212  | .   .   .   212 
  Wheels                   828  | 18  375 369 66  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  95  
  Average Speed            106  | 67  86  96  149 
  Slowest Speed            450  | 100 95  125 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 3   48  73  23  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   7   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   7   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1249 | 44  435 414 356 
  Wait                     1    | .   .   .   1   
  Move                     1054 | 33  374 368 279 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 5   15  6   14  
  Fast Attach              3    | 1   .   .   2   
  Attach                   17   | 5   2   5   5   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   5   1   3   
  Drop                     10   | .   4   1   5   
  Fire                     100  | .   26  31  43  
  Melee                    .    | .   .   .   .   
  Ram                      11   | .   9   2   .   
  Kick                     4    | .   .   .   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   35 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 8)
  460 | -10/Materials | Entered Mines
  815 | -10/Mines     | Core integrity fell below 50%
  894 | -10/Mines     | Discovered new exit (range 8)
  906 | -10/Mines     | Entered Materials
  906 | -9/Materials  | Evolved 2 slots: Propulsion x2
  982 | -9/Materials  | Build established: Scavenger-Mutant
 1022 | -9/Materials  | Lost 3 parts (1p1n1w)
 1442 | -9/Materials  | Core integrity fell below 50%
 1464 | -9/Materials  | Core integrity fell below 20%
 1470 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01394_ W-16 Scout sends out distress signal.
01406_ Kicked A-02 Transporter.
01423_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M003.
01424_ Sml. Laser melted.
01424_ Heat Sink melted.
01424_ G-34 Mercenary destroyed.
01433_ Particle Gun destroyed.
01435_ Power failure, Ion Engine shutdown.
01440_ Ion Engine destroyed.
01443_ Overheating: Lrg. Storage Unit damaged
  (-62).
01444_ Aluminum Leg destroyed.
01445_ M-13 Machinist repairs Heat Sink.
01449_ Adv. Beam Cannon destroyed.
01457_ Aluminum Leg destroyed. <x2>
01461_ S-10 Pest destroyed.
01465_ Aluminum Leg destroyed.
01466_ Hcp. Battery destroyed.
01469_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????    ??????????????????????????? |
| ?????????????????##    #?????????????????????????? |
| ?????????????????      #?????????????????????????? |
| ?????????????????#s    #?????????????????????????? |
| ?????????????????#s    #?????????????????????????? |
| ?????????????????#     #????##???????????????????? |
| ?????????????????#s    ##### ????????????????????? |
| ?????????????????#   s      ?????????????????????? |
| ?????????????????#      =  ??????????????????????? |
| ?????????????????#      %[???????????????????????? |
| ?????????????????#     Y #???????????????????????? |
| ?????????????????#     s%#???????????????????????? |
| ?????????????????#       ###?????????????????????? |
| ?????????????????#         #######???????????????? |
| ?????????????????#           o   +???????????????? |
| ?????????????????#  Yg   @ #?????????????????????? |
| ?????????????????###Y###+###?????????????????????? |
| ???????????????????# #?    ??????????????????????? |
| ???????????????????# #?    "?????????????????????? |
| ???????????????????# #     "?????????????????????? |
| ???????????????????# #       ????????????????????? |
| ???????????????????# # """ """???????????????????? |
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| ????     #####+##### # """ ""?????########???????? |
| ????                 #       ?????#    T #???????? |
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| ???????????????# """" #                  +%     ## |
| ???????????????#      #          ###     #   !!!#  |
| ???????????????##+#####          #?#     #   ! %#  |
| ????????????????# ????#          #?### ###"  !! #  |
| ??????????????????????#    #######???# #?#T     #  |
| ??????????????????????#    #?????????# #?#"  [  #  |
| ?????????????????????      #?????????# #?# !%   #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussHelicalNetwork
  Manual?         0
Play Time         00:21:49
  Cumulative      30.4 hours
  Start           2024.07.08 @ 08:55:13
  End             2024.07.08 @ 09:48:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          25x20
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 463160aa-95a3-4606-a653-a8441ad22a7d