Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 13:38:05

Player: Mallow

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (58)      290
Value Destroyed (1863)     1863
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (868)                868
              TOTAL SCORE: 8101

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      490
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     51/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Terrain Scan Processor
  Improved Medium Armor Plating
           Hacking Suite
  Improved System Guard
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Terrain Scan Processor
           Great Axe

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Gravmag System
         Combat Airjet
                Gravmag Array
>               --- UTILITY ----------
         Medium Storage Unit
                Visual Processing Unit
       Improved Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Transmission Jammer
       Improved Light Armor Plating
                Centrium Medium Armor Plating
                Shield Generator
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
     Long-range Missile Launcher
                Great Axe
>               --- INVENTORY --------
                F-cell Engine
          Micro Fission Core
                Centrium Leg
                Nuclear Pulse Thruster
                Field Propulsion Drive
         Medium Storage Unit
       Advanced Terrain Scan Processor
       Improved Shock Absorption System
       Improved System Guard
                Great Axe
[Rating: 75]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Gravmag Array
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   1   2   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             88   | 6   1   8   .   1   18  10  24  3   2   15  
  Power                    12   | 1   .   3   .   .   1   3   2   1   .   1   
    Engine                 7    | 1   .   3   .   .   .   2   1   .   .   .   
    Core                   5    | .   .   .   .   .   1   1   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   .   .   6   .   11  .   .   1   
    Treads                 12   | 2   .   .   .   .   4   .   6   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   3   .   .   1   
    Flight                 4    | .   .   .   .   .   2   .   2   .   .   .   
  Utility                  31   | 1   1   2   .   .   3   5   8   2   2   7   
    Device                 11   | .   .   1   .   .   .   2   5   1   .   2   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   2   2   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   3   
    Protection             9    | .   1   1   .   .   1   1   1   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   3   .   1   8   2   3   .   .   6   
    Energy Gun             3    | 1   .   2   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   2   2   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   .   .   .   .   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   5   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   .   .   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   1   1   .   1   .   
Parts Lost                 28   | .   .   4   .   .   2   .   2   .   .   20  
  Power                    3    | .   .   1   .   .   1   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   1   .   .   4   
  Utility                  12   | .   .   1   .   .   .   .   .   .   .   11  
  Weapon                   8    | .   .   2   .   .   1   .   1   .   .   4   
  Highest Loss Streak      15   | .   .   3   .   .   1   .   1   .   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  99  100 100 73  75  82  88  90  84  
  Engine                   6    | .   14  14  14  14  1   6   5   .   .   .   
  Core                     2    | .   .   .   .   .   7   .   .   5   5   4   
  Treads                   12   | .   28  28  28  28  4   .   11  .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   1   17  17  14  
  Flight                   1    | .   .   .   .   .   7   7   2   .   .   .   
  Device                   13   | .   .   5   14  14  9   15  19  14  17  11  
  Storage                  8    | .   14  14  14  14  9   7   6   5   5   4   
  Processor                7    | .   .   .   .   .   8   7   6   17  19  17  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   7   
  Protection               7    | .   11  8   .   .   8   7   12  8   5   5   
  Energy Gun               6    | .   14  19  28  16  .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   6   15  4   .   .   .   
  Ballistic Gun            2    | .   14  .   .   .   .   .   .   5   5   3   
  Launcher                 2    | .   .   .   .   .   7   .   1   5   5   3   
  Impact Weapon            1    | .   .   .   .   11  2   7   3   .   .   .   
  Slashing Weapon          2    | .   .   7   .   .   .   .   2   5   5   4   
Peak Build Rating          75   | 6   7   12  15  15  55  60  71  66  75  75  
  Average Rating           42   | 4   6   8   13  14  51  57  55  62  69  66  
  On Entrance              32   | .   6   7   11  15  14  50  59  56  66  74  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 11  14  17  15  15  31  43  49  42  40  40  
  Greatest Support         112  | 40  40  40  40  40  112 50  84  41  41  41  
  Greatest Overweight (x)  3    | 2   .   .   .   .   .   .   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   8   9   10  10  10  10  9   
  Most Carried             10   | 2   5   6   8   8   10  10  10  10  10  10  
  Average Carried          7    | .   2   4   6   7   9   9   8   9   9   9   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  5   
  Final Carried            10   | 1   5   5   8   8   9   10  9   10  10  2   

 Class Distribution 
--------------------
 27% | Mutant
 16% | Assassin
 16% | Scavenger-Mutant
 15% | Scout
  8% | Scavenger-Ninja
  7% | Ninja
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
            Scout | -7/Factory
         Assassin | -6/Factory
  Scavenger-Ninja | -5/Factory
  Scavenger-Ninja | -5/Waste
            Ninja | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Matter Collected           1338 | 260 .   117 .   10  178 145 240 .   50  338 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2122 | .   .   229 .   68  598 124 528 .   .   575 
  Parts                    103  | .   .   11  .   .   32  3   26  .   .   31  
Haulers Intercepted        4    | .   .   .   .   .   1   .   2   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  37   | .   .   4   .   .   10  2   8   .   .   13  
  Melee                    10   | .   .   2   .   .   .   1   5   .   .   2   
  Guns                     2    | .   .   2   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   4   1   1   .   .   .   
  AOE                      17   | .   .   .   .   .   6   .   .   .   .   11  
Classes Destroyed          13   | .   .   2   .   2   6   1   2   .   .   .   
  Worker                   6    | .   .   .   .   1   2   .   1   .   .   2   
  Builder                  5    | .   .   .   .   2   1   .   1   .   .   1   
  Hauler                   4    | .   .   .   .   .   1   .   2   .   .   1   
  Recycler                 3    | .   .   1   .   .   1   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  10   | .   .   .   .   .   1   .   5   .   .   4   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    17   | .   .   4   .   .   4   2   .   .   .   7   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   2   .   .   1   
Best Kill Streak           15   | .   .   1   .   1   5   2   3   .   .   15  
  Combat Bots Only         11   | .   .   1   .   .   4   1   2   .   .   11  
Max Kills in Single Turn   4    | .   .   1   .   1   4   1   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   3   
  Melee                    1    | .   .   1   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        510  | .    .    63   .    .    105  30   100  9    .    203  
  Missed                   170  | .    .    20   .    .    44   9    29   3    .    65   
Damage Taken               5551 | .    48   530  .    .    1041 320  731  61   .    2820 
  Core                     1288 | .    .    92   .    .    87   .    100  .    .    1009 
  Absorbed by Shields      396  | .    .    .    .    .    .    .    333  22   .    41   
  Redirected to Shielding  46   | .    .    6    .    .    21   .    19   .    .    .    
Core Remaining (%)         87   | 100  .    .    .    63   84   100  88   .    .    .    
Volleys Fired              104  | .    9    18   .    .    29   10   11   .    .    27   
  Largest                  2    | .    2    2    .    .    2    2    1    .    .    1    
  Hottest                  130  | .    60   130  .    .    101  130  65   .    .    46   
Shots Fired                131  | .    18   27   .    .    29   19   11   .    .    27   
  Gun                      61   | .    18   27   .    .    .    .    1    .    .    15   
  Cannon                   49   | .    .    .    .    .    20   19   10   .    .    .    
  Launcher                 21   | .    .    .    .    .    9    .    .    .    .    12   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    9    5    .    .    .    .    1    .    .    15   
  Thermal                  80   | .    9    22   .    .    20   19   10   .    .    .    
  Explosive                12   | .    .    .    .    .    .    .    .    .    .    12   
  Electromagnetic          9    | .    .    .    .    .    9    .    .    .    .    .    
  Robot Hit Streak         8    | .    6    7    .    .    4    2    3    .    .    8    
  Robot Miss Streak        5    | .    4    3    .    .    2    2    5    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           117  | .    10   24   .    3    17   12   22   .    .    29   
  Core Hits                71   | .    1    6    .    .    20   4    8    .    .    32   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    1    .    .    2    .    .    1    
  Critical Strikes         10   | .    .    .    .    1    .    .    3    .    .    6    
    Destroy                4    | .    .    .    .    .    .    .    .    .    .    4    
    Smash                  3    | .    .    .    .    1    .    .    2    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    1    .    .    2    
Melee Attacks              85   | .    .    10   .    3    8    4    36   8    .    16   
  Impact                   38   | .    .    .    .    3    8    4    23   .    .    .    
  Slashing                 47   | .    .    10   .    .    .    .    13   8    .    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    1    .    3    2    1    4    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6421 | .    116  435  .    204  1233 446  1039 .    .    2948 
  Guns                     418  | .    116  238  .    .    .    .    6    .    .    58   
  Cannons                  721  | .    .    .    .    .    324  267  130  .    .    .    
  Explosions               2995 | .    .    .    .    .    668  .    .    .    .    2327 
  Melee                    2208 | .    .    185  .    204  241  179  886  .    .    513  
  Ramming                  79   | .    .    12   .    .    .    .    17   .    .    50   
  Kinetic                  145  | .    60   21   .    .    .    .    6    .    .    58   
  Thermal                  1134 | .    56   217  .    .    464  267  130  .    .    .    
  Explosive                2327 | .    .    .    .    .    .    .    .    .    .    2327 
  Electromagnetic          528  | .    .    .    .    .    528  .    .    .    .    .    
  Impact                   1083 | .    .    .    .    204  241  179  459  .    .    .    
  Slashing                 1125 | .    .    185  .    .    .    .    427  .    .    513  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    1    .    .    .    .    10   
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    5    .    .    .    .    3    
    Message Errors         4    | .    .    .    .    .    2    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    1    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            939  | .    .    .    .    159  96   91   314  .    .    279  
  Projectiles              9    | .    .    .    .    .    .    .    9    .    .    .    
  Explosions               240  | .    .    .    .    .    20   .    .    .    .    220  
  Melee                    690  | .    .    .    .    159  76   91   305  .    .    59   
Knockbacks                 5    | .    .    1    .    .    .    1    1    .    .    2    
  Impact                   5    | .    .    1    .    .    .    1    1    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      349  | .    .    .    .    .    121  .    .    .    .    228  
  Shots                    10   | .    .    .    .    .    6    .    .    .    .    4    
  Rammed                   21   | .    .    7    .    .    .    .    1    .    .    13   
Targets Rammed             21   | .    .    7    .    .    .    .    1    .    .    13   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        409  | .    45   269  .    .    75   409  .    .    .    86   
  Average Temperature      79   | .    16   73   .    .    12   191  .    .    .    49   
  Received Heat Transfer   1140 | .    .    303  .    .    423  207  12   .    .    195  
  Effects                  3    | .    .    .    .    .    .    3    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    1    .    3    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    .    .    
  Parts Fried              10   | .    .    .    .    4    3    .    3    .    .    .    
  Impact Corruptions       16   | .    .    .    .    3    2    2    9    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1756 | .    125  519  .    .    594  370  148  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Peak Influence             567  | .   .   95  .   15  388 264 438 227 193 567 
  Initial                  189  | .   .   .   .   .   5   189 128 163 79  135 
  Average                  183  | .   .   33  .   6   124 234 272 176 162 271 
Maximum Alert Level        2    | .   .   .   .   .   1   1   2   1   .   2   
  Low Security (%)         60   | 100 100 100 .   100 83  29  28  96  100 37  
  Level 1                  34   | .   .   .   .   .   16  70  60  3   .   50  
  Level 2                  5    | .   .   .   .   .   .   .   11  .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   .   .   4   2   6   1   .   7   
  Investigation            7    | .   1   .   .   .   .   .   1   1   .   4   
  Extermination            4    | .   .   .   .   .   .   1   3   .   .   .   
  Reinforcement            10   | .   .   .   .   .   4   1   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Distress Signals           6    | .   .   .   .   .   4   .   1   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              105  | .   3   5   .   .   34  3   19  3   2   36  
  Peak Tracking Total      16   | .   1   2   .   .   16  2   5   3   2   12  
  Tactical Retreats        10   | .   .   .   .   .   4   .   2   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Traps Triggered            6    | .   1   .   .   .   .   .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Machines Disabled          20   | .   .   .   .   .   3   1   13  .   .   3   
  Max in Single Turn       7    | .   .   .   .   .   2   1   7   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Machines Accessed          26   | .   3   .   1   .   1   1   4   3   .   13  
  Terminals                13   | .   1   .   .   .   1   .   2   1   .   8   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   1   1   1   .   1   
Total Hacks                55   | .   6   .   1   .   2   2   8   4   .   32  
  Successful               29   | .   2   .   1   .   1   1   3   2   .   19  
  Failed                   26   | .   4   .   .   .   1   1   5   2   .   13  
    Catastrophic           6    | .   .   .   .   .   .   .   1   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   .   .   .   .   .   4   
  Terminals                29   | .   2   .   .   .   2   .   3   1   .   21  
  Fabricators              6    | .   .   .   .   .   .   .   1   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          10   | .   .   .   .   .   .   2   4   2   .   2   
Terminal Hacks             17   | .   .   .   1   .   1   .   1   1   .   13  
  Record                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   .   .   1   1   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   2   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   .   3   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   1   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   1   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   1   1   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   .   .   1   1   2   3   .   11  
  Full Trace Events        5    | .   1   .   .   .   .   .   .   1   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              5    | .   .   .   .   .   .   .   2   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   296  | .   .   .   .   .   .   .   95  .   .   201 
  Total Part Build Rating  29   | .   .   .   .   .   .   .   10  .   .   19  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   4   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  
Total Allies               21   | .    .    .    .    .    .    .    3    .    18   .    
  Largest Group            18   | .    .    .    .    .    .    .    3    .    18   7    
  Highest-Rated Group      638  | .    .    .    .    .    .    .    93   .    638  248  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    31   .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               191  | .    .    .    .    .    .    .    38   .    113  40   
  Total Damage             5301 | .    .    .    .    .    .    .    565  .    3908 828  
  Kills                    18   | .    .    .    .    .    .    .    7    .    6    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  
Turns Passed               6004 | 85   404  561  748  159  602  326  1672 390  162  895  
Spaces Moved               5893 | 51   230  282  467  93   586  512  1637 508  265  1262 
  Core                     62   | 7    .    .    .    .    .    .    .    .    .    55   
  Treads                   1662 | 44   230  282  467  93   26   .    520  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2195 | .    .    .    .    .    .    .    215  508  265  1207 
  Flight                   1974 | .    .    .    .    .    560  512  902  .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   50   50   58   58   50   
  Average Speed            84   | 146  160  160  160  160  54   50   85   62   58   58   
  Slowest Speed            200  | 160  160  160  160  160  160  50   160  118  58   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    6    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    29   46   90   14   39   9    30   10   84   26   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 20   | .    .    .    .    .    4    .    7    7    .    2    
Terrain Destroyed          174  | .    .    .    .    .    15   4    56   7    .    92   
  Melee                    20   | .    .    .    .    .    4    .    7    7    .    2    
  Projectile               12   | .    .    .    .    .    6    4    2    .    .    .    
  AOE                      141  | .    .    .    .    .    5    .    47   .    .    89   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  
Total                      6631 | 59   248  341  468  99   822  555  1832 566  275  1366 
  Wait                     305  | .    5    10   .    .    145  9    84   39   .    13   
  Move                     5872 | 50   229  281  466  92   573  511  1636 508  264  1262 
  Hop                      6    | .    .    .    .    .    6    .    .    .    .    .    
  Pick Up                  70   | 2    4    3    1    1    21   5    17   4    3    9    
  Fast Attach              35   | 6    1    3    .    1    6    4    9    1    1    3    
  Attach                   42   | .    .    4    .    .    8    5    13   1    1    10   
  Detach                   10   | .    .    1    .    .    1    2    2    .    1    3    
  Swap                     11   | .    .    1    .    .    4    1    2    1    .    2    
  Drop                     70   | 1    .    3    1    2    21   4    21   4    5    8    
  Fire                     104  | .    9    18   .    .    29   10   11   .    .    27   
  Melee                    85   | .    .    10   .    3    8    4    36   8    .    16   
  Ram                      13   | .    .    .    .    .    .    .    .    .    .    13   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    .    7    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 9)
  490 | -10/Materials | Entered Mines
  561 | -10/Mines     | Lost 3 parts (1p1u1w)
  587 | -10/Mines     | Learned 8 Materials zone layouts
  660 | -10/Mines     | Discovered new exit (range 7)
 1040 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1042 | -10/Mines     | Discovered new exit (range 5)
 1051 | -10/Mines     | Entered Exiles
 1075 | -10/Exiles    | Discovered new exit (range 15)
 1095 | -10/Exiles    | Met 8R-AWN
 1128 | -10/Exiles    | Met EX-HEX
 1161 | -10/Exiles    | Build established: Scavenger-Mutant
 1218 | -10/Exiles    | Met EX-BIN
 1248 | -10/Exiles    | Aligned with FarCom system
 1250 | -10/Exiles    | Given EX-Vault access code
 1301 | -10/Exiles    | Opened EX-Vault
 1311 | -10/Exiles    | Found Flying Fortress v7
 1346 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1400 | -10/Exiles    | Met EX-DEC
 1497 | -10/Exiles    | Visited The Gauntlet
 1786 | -10/Exiles    | Discovered new exit (range 10)
 1799 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1799 | -10/Exiles    | Entered Mines
 1807 | -9/Mines      | Met a Derelict bent on vengeance
 1819 | -9/Mines      | Discovered new exit (range 6)
 1958 | -9/Mines      | Entered Materials
 1958 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1959 | -8/Materials  | Identified exit to Factory
 2128 | -8/Materials  | Build established: Mutant
 2560 | -8/Materials  | Entered Factory
 2560 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2760 | -7/Factory    | Discovered new exit (range 15)
 2886 | -7/Factory    | Entered another Factory area
 2886 | -6/Factory    | Evolved 2 slots: Utility x2
 2908 | -6/Factory    | Build established: Scout
 3097 | -6/Factory    | Fabricated System Guard (x2)
 3635 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3819 | -6/Factory    | Build established: Assassin
 4533 | -6/Factory    | Discovered new exit (range 11)
 4558 | -6/Factory    | Identified exit to Factory
 4558 | -6/Factory    | Entered another Factory area
 4558 | -5/Factory    | Evolved 2 slots: Utility x2
 4584 | -5/Factory    | Identified exit to DSF
 4948 | -5/Factory    | Sucked down chute
 4948 | -5/Factory    | Entered Waste
 4954 | -5/Waste      | Spotted C-40 Crusher
 4963 | -5/Waste      | Spotted C-40 Crusher
 4970 | -5/Waste      | Warlord forces began an assault
 4981 | -5/Waste      | Allies destroyed C-40 Crusher
 4992 | -5/Waste      | Spotted C-40 Crusher
 4994 | -5/Waste      | Allies destroyed C-40 Crusher
 5001 | -5/Waste      | Spotted C-40 Crusher
 5012 | -5/Waste      | Spotted C-40 Crusher
 5018 | -5/Waste      | Spotted C-40 Crusher
 5019 | -5/Waste      | Allies destroyed C-40 Crusher
 5029 | -5/Waste      | Discovered new exit (range 17)
 5055 | -5/Waste      | Build established: Scavenger-Ninja
 5105 | -5/Waste      | Identified exit to Factory
 5110 | -5/Waste      | Entered Factory
 5110 | -5/Factory    | Accompanied by 7 allies
 5363 | -5/Factory    | Lost 3 allies
 5412 | -5/Factory    | Fabricated Biometal Medium Treads?
 5566 | -5/Factory    | Build established: Ninja
 5782 | -5/Factory    | Fabricated Hacking Suite (x1)
 5782 | -5/Factory    | Destroyed 11 combat bots
 5792 | -5/Factory    | Lost 3 parts (1n1u1w)
 5801 | -5/Factory    | Identified exit to Factory
 5929 | -5/Factory    | Cargo convoy interrupted
 5965 | -5/Factory    | Core integrity fell below 50%
 5998 | -5/Factory    | Core integrity fell below 20%
 6004 | -5/Factory    | System corruption reached 10%
 6005 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Slammed into P-70 Sage.
Destabilizing: Core damaged (-40).
Slammed into P-70 Sage.
Destabilizing: System corrupted (+1).
Slammed into P-70 Sage.
Adv. Terrain Scan Processor broken.
Destabilizing: Short circuit.
Phase Shifter destroyed.
Slammed into P-70 Sage.
P-70 Sage knocked back.
Penetrated by Slug.
Slammed into P-70 Sage.
Acquired 2 matter.
Slug penetrates Wall.
Imp. Shock Absorption System destroyed.
Slug penetrates Wall.
P-70 Sage suffers critical hit (Destroy).
P-70 Sage destroyed.
Acquired 13 matter.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Corruption Containment     12
Armor Coverage             375
Utility Shielding          33
Phase Shifting             5
Evasion (%)                60
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
           System Guard | x2 | -6/Factory | Preloaded
 Biometal Medium Treads | x2 | -5/Factory | Preloaded
          Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalBiometalDetonator
  Manual?         0
Play Time         01:25:22
  Cumulative      38.7 hours
  Start           2024.10.01 @ 12:02:12
  End             2024.10.01 @ 13:38:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          35
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          33%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44bfce48-0c9a-4e6d-9bee-54dafa935a34