Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.26 @ 23:44:09

Player: szymekc

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (547)     2735
Value Destroyed (34445)    34445
Prototype IDs (291)        5820
Alien Tech Used (9)        1800
Bonus (57590)              57590
              TOTAL SCORE: 112290

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    17162
Follower Combat Kills      2102
Network Hubs Disabled      400
Met Data Miner             300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Scanned by Researcher      500
Pursued by Intercept       1000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -974

 Cogmind 
---------
Core Integrity             21/1600
Matter                     300/300
Energy                     338/340
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (5) ------
  Experimental Core Analyzer
  Experimental Core Analyzer
               Quantum Capacitor
>              --- WEAPON (2) -------
               Sigix Shearcannon
>              --- INVENTORY (5) ----
               Graphene Brace
  High-powered Transdimensional Reconstructor
               Sigix Terminator (1)

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
>              --- WEAPON -----------
               Sigix Shearcannon
>              --- INVENTORY --------
               Graphene Brace
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Sigix Terminator
[Rating: 248]

 Favorites 
-----------
Power                      Constructs
  Engine                   Angular Momentum Engine
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Subdweller Monowheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Constructs
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Constructs
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  12   | .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   2   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             386  | 7   17  18  44  19  11  15  3   4   .   7   10  9   4   3   6   10  7   10  .   11  14  34  17  38  43  21  4   
  Power                    47   | 1   3   .   7   2   .   1   .   .   .   2   .   2   1   .   .   1   .   1   .   1   2   5   1   4   8   3   2   
    Engine                 12   | 1   2   .   5   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Reactor                29   | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   2   5   1   4   8   3   2   
  Propulsion               34   | 2   4   2   13  10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 31   | 2   4   2   13  8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  235  | 2   3   5   10  1   4   5   2   4   .   2   10  7   3   3   6   9   7   9   .   8   12  29  16  30  30  16  2   
    Device                 166  | 1   .   2   3   .   3   3   2   4   .   1   4   6   1   3   4   7   5   8   .   5   7   25  15  26  23  6   2   
    Storage                12   | 1   2   1   1   .   .   .   .   .   .   .   1   1   1   .   .   .   2   .   .   .   1   1   .   .   .   .   .   
    Processor              25   | .   .   .   1   .   1   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   2   5   9   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   
    Protection             26   | .   1   2   5   1   .   1   .   .   .   1   .   .   1   .   2   1   .   1   .   3   2   2   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   7   11  14  6   4   9   1   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   4   5   2   .   
    Energy Gun             11   | 1   5   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          20   | .   .   9   4   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Ballistic Gun          18   | 1   .   .   7   2   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    Launcher               9    | .   2   .   .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   1   3   6   2   1   .   .   .   .   .   1   1   1   .   .   .   1   .   .   1   4   .   5   5   4   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
    System Corruption      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   13  .   .   
Parts Lost                 37   | .   3   2   7   .   3   3   .   2   .   3   .   1   1   .   .   1   1   .   .   .   .   1   1   2   5   .   1   
  Power                    11   | .   1   .   3   .   .   1   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   2   1   .   2   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   2   2   .   1   
  Weapon                   7    | .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Highest Loss Streak      5    | .   3   1   5   .   3   3   .   2   .   2   .   1   1   .   .   1   1   .   .   .   .   1   1   1   2   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   99  86  76  70  75  69  69  63  53  55  61  61  63  63  64  67  64  59  55  58  61  61  64  61  59  58  64  
  Engine                   3    | .   7   13  5   4   7   11  10  6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   6   .   1   2   .   .   1   4   .   3   5   4   3   .   .   .   .   4   3   5   4   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   2   5   3   5   10  11  9   5   5   1   .   3   8   6   5   7   9   9   
  Treads                   7    | .   27  26  21  20  13  .   .   4   6   3   .   5   1   4   5   3   2   5   5   3   .   .   .   3   1   .   .   
  Leg                      1    | .   .   .   .   .   .   1   5   1   .   2   3   .   3   .   .   1   2   .   .   1   4   2   4   .   2   9   9   
  Device                   15   | .   .   2   9   7   7   12  13  19  20  18  14  17  17  16  17  24  21  18  20  19  21  18  20  25  21  15  5   
  Storage                  5    | .   14  8   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   3   .   .   
  Processor                8    | .   .   .   5   7   8   12  13  6   6   4   7   11  11  11  10  9   10  10  10  10  9   13  12  10  10  13  32  
  Protection               3    | .   13  8   5   7   4   .   .   .   .   1   .   .   .   .   .   2   5   6   5   5   3   2   4   2   2   .   .   
  Energy Gun               2    | .   25  .   1   .   .   3   8   .   .   .   .   1   1   .   3   1   4   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   26  4   4   .   2   .   .   .   4   .   1   2   .   1   .   1   5   5   1   2   6   6   1   2   9   9   
  Ballistic Gun            3    | .   2   .   11  2   14  9   .   .   .   .   3   3   3   5   1   3   .   .   .   2   2   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   1   6   4   .   3   11  6   1   4   3   2   4   3   4   3   .   .   3   2   1   1   2   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             176  | 14  31  44  116 117 114 127 119 121 110 142 143 100 126 138 165 169 157 133 136 148 165 176 171 158 175 59  59  
  Greatest Support         227  | 40  46  46  66  62  64  90  90  76  63  104 104 118 142 208 208 208 163 163 163 169 169 225 225 147 227 60  60  
  Greatest Overweight (x)  45   | .   .   .   1   2   5   4   1   1   1   1   1   1   .   45  .   1   1   .   .   1   .   .   1   1   1   .   .   
  Average Overweight (x)   1    | .   .   .   .   1   1   2   1   1   1   1   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  20  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   
  Average Capacity         23   | 6   13  11  24  25  25  25  25  25  25  25  23  20  22  25  25  25  23  25  25  25  25  25  25  25  22  5   5   
  Most Carried             25   | 4   15  15  25  25  25  25  25  25  22  22  22  20  24  25  25  25  23  24  24  24  25  25  25  25  25  5   5   
  Average Carried          22   | 1   12  10  23  24  24  24  24  23  22  21  19  19  21  24  24  23  20  23  23  22  23  24  24  24  21  4   4   
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  20  20  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   
  Final Carried            25   | 3   15  15  25  25  24  25  25  22  22  20  20  20  24  25  24  23  20  24  24  22  25  25  25  23  5   5   4   
Scrap Engine Consumption   400  | .   .   .   .   .   31  37  9   12  .   19  19  57  17  7   17  18  13  1   1   16  38  35  12  16  25  .   .   
  Constructs Created       12   | .   .   .   .   .   3   2   1   .   .   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Constructs Modified      158  | .   .   .   .   .   5   13  7   6   .   6   7   17  10  4   4   8   8   .   1   6   9   21  6   10  10  .   .   

 Class Distribution 
--------------------
 39% | Construct
 15% | Commander-Construct
 10% | Scavenger-Construct
  9% | Gunner
  9% | Mutant
  6% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Scavenger-Gunner | -8/Materials
              Gunner | -8/Storage
              Gunner | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Data Miner
           Construct | -5/Proximity Caves
           Construct | -5/Factory
           Construct | -5/Extension
           Construct | -5/Cetus
 Commander-Construct | -5/Archives
           Construct | -5/Hub_04(d)
           Construct | -4/Factory
           Construct | -4/Upper Caves
           Construct | -4/Upper Caves
           Construct | -4/Warlord
           Construct | -3/Proximity Caves
           Construct | -3/Research
           Construct | -3/Testing
 Scavenger-Construct | -2/Research
 Scavenger-Construct | -2/Quarantine
 Scavenger-Construct | -2/Section 7
         Alien-Sigix | -1/Access
         Alien-Sigix | -1/Command

 Resources                       | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           14688 | 273  198  200  1287 767  507  436  122  483  .    463  421  1274 347  309  782  674  470  855  .    608  1481 727  285  485  960  180  94   
  Remotely                 504   | .    .    .    .    .    .    .    .    .    .    .    .    206  .    .    .    .    .    .    .    .    .    .    .    .    298  .    .    
Salvage Created            36578 | 92   709  925  2052 820  469  695  653  615  .    998  504  640  120  294  843  591  864  584  .    916  558  1208 783  396  8237 9986 2026 
  Parts                    1598  | 6    52   44   118  57   25   42   30   32   .    44   26   26   7    16   48   21   38   22   .    40   9    56   31   9    332  414  53   
Haulers Intercepted        15    | .    2    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    2    .    
Recyclers Shooed           7     | .    1    .    1    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      147   | .    .    16   .    .    .    .    16   28   .    24   .    .    .    .    .    .    27   15   .    21   .    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  476  | .   18  19  29  17  8   9   11  11  .   19  5   7   1   1   14  9   14  6   .   12  4   16  11  7   92  122 14  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     56   | .   11  .   22  .   1   6   7   .   .   .   1   3   1   .   .   2   1   .   .   .   .   .   .   .   1   .   .   
  Cannons                  370  | .   .   19  5   17  6   2   .   11  .   13  3   4   .   1   13  5   12  6   .   4   1   11  9   7   86  121 14  
  AOE                      25   | .   7   .   .   .   .   .   4   .   .   5   .   .   .   .   1   1   1   .   .   6   .   .   .   .   .   .   .   
Classes Destroyed          36   | 2   5   2   5   1   2   1   2   2   .   1   .   1   .   .   1   1   .   2   .   1   1   .   .   2   3   1   .   
  Worker                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   5   .   
  Builder                  9    | .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   15   | .   2   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   2   .   
  Recycler                 10   | 1   .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   
  Operator                 12   | .   1   .   3   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  23   | .   2   .   3   2   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   3   4   3   
  Swarmer                  43   | .   6   .   1   .   .   .   3   3   .   6   .   1   .   .   1   .   4   .   .   5   .   .   4   .   .   9   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   .   
  Grunt                    159  | .   12  3   13  7   .   5   6   5   .   8   .   2   .   .   5   7   8   .   .   .   .   3   2   .   33  35  5   
  Brawler                  22   | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   10  .   
  Duelist                  12   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   
  Protector                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   4   .   
  Researcher               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   
  Sentry                   52   | .   .   .   9   8   4   2   1   1   .   1   3   3   .   1   3   .   1   .   .   1   1   3   1   .   .   8   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   41   | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   2   1   4   .   .   15  11  .   
  Programmer               45   | .   .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   1   1   .   2   .   6   4   .   10  15  .   
  Heavy                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  M Shell/Atk              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Investigator             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Striker                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   
  Executioner              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   8   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           95   | 2   7   4   5   5   3   4   4   3   .   8   2   5   2   1   4   5   4   2   .   6   2   3   4   2   38  95  14  
  Combat Bots Only         86   | .   7   4   4   3   2   4   4   3   .   8   2   4   1   1   4   5   4   2   .   6   1   3   4   2   29  86  13  
Max Kills in Single Turn   4    | 1   2   1   2   2   1   1   2   1   .   2   1   1   1   2   2   1   2   1   .   3   1   1   1   1   4   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   1   1   1   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  KN-7UR (-8/Recycling)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                           | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run    | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        3053   | .     90    78    179   79    120   121   41    120   .     58    29    57    11    6     74    105   58    87    .     70    29    114   72    152   745   429   129   
  Missed                   886    | .     24    24    45    21    15    46    12    36    .     18    9     14    4     2     22    28    13    17    .     22    8     41    19    22    210   166   48    
Damage Taken               36445  | .     850   1100  2249  886   1344  1030  420   1210  .     795   474   776   175   109   1473  1465  873   1125  66    808   670   1610  1634  3714  6453  2832  2304  
  Core                     4187   | .     121   127   158   101   131   102   .     100   .     17    117   48    56    .     49    124   58    160   12    63    68    96    88    68    713   902   708   
  Absorbed by Shields      6750   | .     .     .     76    29    .     .     .     330   .     .     .     242   14    .     .     246   .     .     .     40    .     143   .     1422  3523  685   .     
  Reduced by Siege Mode    1690   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     118   6     .     .     .     .     .     .     .     718   848   .     .     
  Redirected to Shielding  40     | .     22    18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   8811   | .     .     .     90    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3163  3214  2344  
  Regen/Repaired (Parts)   13922  | .     134   .     .     161   20    504   281   209   .     878   422   135   380   202   126   1255  1093  100   .     1191  262   1473  751   1270  3075  .     .     
Core Remaining (%)         51     | 100   .     .     .     .     29    .     .     .     .     74    .     .     .     .     73    .     .     .     .     63    .     87    .     .     33    .     1     
Volleys Fired              1665   | 3     63    67    116   80    46    53    35    38    .     48    49    38    21    40    59    38    28    40    .     57    40    80    63    144   244   131   44    
  Largest                  3      | 2     2     2     3     2     3     3     2     2     .     2     2     2     2     2     2     2     2     1     .     2     2     2     2     1     2     1     1     
  Hottest                  316    | 70    80    160   190   135   75    138   128   167   .     156   203   268   268   277   277   227   278   247   .     283   316   231   261   231   226   180   180   
Shots Fired                2375   | 6     121   130   313   84    90    97    60    73    .     52    58    69    34    53    76    51    50    40    .     64    65    121   70    143   280   131   44    
  Gun                      827    | 6     116   .     269   2     67    77    48    .     .     .     20    34    13    38    18    19    25    .     .     34    16    .     .     .     25    .     .     
  Cannon                   1513   | .     .     126   44    82    23    20    8     73    .     43    38    35    21    15    58    32    25    40    .     17    49    121   70    143   255   131   44    
  Launcher                 31     | .     5     .     .     .     .     .     4     .     .     9     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     
  Special                  4      | .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1278   | 3     28    .     232   78    90    77    20    73    .     8     46    52    24    53    32    51    21    .     .     44    27    38    13    125   143   .     .     
  Thermal                  607    | 3     28    130   69    6     .     4     40    .     .     35    9     17    10    .     44    .     29    40    .     7     10    64    44    18    .     .     .     
  Explosive                5      | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          242    | .     60    .     12    .     .     16    .     .     .     9     3     .     .     .     .     .     .     .     .     13    28    19    13    .     69    .     .     
  Slashing                 243    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    131   44    
  Robot Hit Streak         78     | 3     11    21    27    30    19    8     10    8     .     10    6     19    20    6     14    9     21    14    .     7     6     12    14    78    27    35    22    
  Robot Miss Streak        10     | 1     4     3     9     2     3     5     2     2     .     4     3     4     4     3     3     3     2     3     .     2     6     4     5     2     8     10    5     
  Penetration Max          1      | .     .     .     .     1     1     .     .     1     .     .     1     .     1     1     1     1     1     .     .     1     .     .     .     .     1     1     1     
  Secondary Targets        7      | .     1     .     4     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                254    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     119   74    39    
Shots Hit Robots           1635   | 4     68    95    213   60    71    58    42    57    .     30    29    35    23    32    51    39    37    25    .     32    35    62    48    112   218   118   41    
  Core Hits                1245   | 3     39    33    74    24    17    26    29    33    .     26    12    20    6     12    21    17    20    7     .     29    7     22    17    31    269   327   124   
  Critical Kills           15     | .     .     .     2     .     .     .     .     .     .     .     .     3     .     .     2     .     .     .     .     .     .     1     .     .     7     .     .     
  Critical Parts Destroyed 10     | .     .     .     1     .     .     .     .     .     .     .     1     3     .     .     1     1     .     .     .     1     .     .     .     .     2     .     .     
  Critical Strikes         89     | .     2     .     3     7     .     1     .     .     .     3     1     6     2     .     3     1     .     1     .     1     .     2     .     2     26    23    5     
    Burn                   8      | .     2     .     .     .     .     .     .     .     .     3     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Meltdown               2      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Destroy                23     | .     .     .     2     .     .     .     .     .     .     .     1     6     .     .     3     1     .     .     .     1     .     .     .     .     9     .     .     
    Blast                  13     | .     .     .     .     7     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     2     .     .     
    Sever                  43     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    23    5     
Melee Attacks              4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           118296 | 46    1448  1876  3992  2991  1814  1540  1669  1956  .     2123  996   979   1275  1539  2940  2531  2119  1256  .     1659  1346  3692  3076  7468  24808 30129 13028 
  Guns                     10225  | 46    901   .     3248  16    640   1028  878   .     .     .     126   311   253   510   259   351   377   .     .     527   284   .     .     .     470   .     .     
  Cannons                  103900 | .     .     1876  744   2975  1135  317   175   1956  .     1689  861   668   1022  1029  2339  1305  1492  1256  .     497   1062  3677  3076  7468  24164 30089 13028 
  Explosions               3906   | .     544   .     .     .     .     195   616   .     .     434   .     .     .     .     342   875   250   .     .     635   .     15    .     .     .     .     .     
  Melee                    118    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     118   .     .     
  Ramming                  147    | .     3     .     .     .     39    .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     56    40    .     
  Kinetic                  35925  | 8     125   .     2657  2916  1775  1069  930   1956  .     279   609   808   1086  1539  1144  1656  1289  .     .     805   437   1508  338   7468  5523  .     .     
  Thermal                  14566  | 38    281   1876  1097  75    .     64    703   .     .     1555  252   171   189   .     1537  427   830   1256  .     219   234   1470  2292  .     .     .     .     
  Explosive                910    | .     462   .     .     .     .     .     .     .     .     .     .     .     .     .     .     448   .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          5492   | .     577   .     238   .     .     407   36    .     .     289   126   .     .     .     259   .     .     .     .     635   675   714   446   .     1090  .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 61138  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18021 30089 13028 
  Piercing                 118    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     118   .     .     
Highest Corruption         31     | .     .     .     .     .     .     1     1     1     1     8     2     2     .     .     3     .     .     4     4     2     3     25    3     3     31    4     7     
  Average Corruption       4      | .     .     .     .     .     .     1     1     1     1     4     1     1     .     .     3     .     .     3     4     1     1     8     2     3     18    2     4     
  Corruption Purged        2      | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  266    | .     .     .     .     .     .     7     7     18    3     24    12    1     .     .     .     .     .     11    .     13    4     50    5     30    74    2     5     
    Message Errors         63     | .     .     .     .     .     .     2     2     5     2     8     4     1     .     .     .     .     .     2     .     2     .     9     2     4     18    .     2     
    Matter Fused           77     | .     .     .     .     .     .     1     1     4     .     7     3     .     .     .     .     .     .     4     .     2     1     18    1     12    21    1     1     
    Heat Flow Errors       24     | .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     4     1     5     .     5     3     1     1     
    Energy Discharges      31     | .     .     .     .     .     .     .     1     1     .     3     1     .     .     .     .     .     .     2     .     1     .     7     1     3     11    .     .     
    Parts Rejected         3      | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            5      | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     
    Data Loss (minor)      31     | .     .     .     .     .     .     1     .     6     1     2     3     .     .     .     .     .     .     2     .     1     1     7     .     2     4     .     1     
    Data Loss (major)      10     | .     .     .     .     .     .     .     1     1     .     2     .     .     .     .     .     .     .     1     .     2     .     1     .     2     .     .     .     
    Misfires               2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Alerts                 3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     
    Misdirections          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
    Weapon Failures        12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     9     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3273   | .     12    .     .     220   107   16    17    6     .     122   36    .     11    29    61    128   86    163   .     12    14    354   271   165   797   587   59    
  Projectiles              3180   | .     .     .     .     220   107   2     .     6     .     122   36    .     11    29    61    100   86    163   .     .     14    354   271   165   797   577   59    
  Explosions               83     | .     12    .     .     .     .     14    17    .     .     .     .     .     .     .     .     28    .     .     .     12    .     .     .     .     .     .     .     
  Melee                    10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
Knockbacks                 121    | .     .     .     .     7     3     3     3     14    .     3     2     5     .     2     2     19    6     .     .     1     5     6     4     4     32    .     .     
  Impact                   2      | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  114    | .     .     .     .     5     1     3     3     13    .     3     2     5     .     2     2     17    6     .     .     1     5     6     4     4     32    .     .     
  Secondary                5      | .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      606    | .     148   .     .     .     10    .     36    .     .     41    .     .     .     .     201   138   .     .     .     32    .     .     .     .     .     .     .     
  Shots                    15     | .     6     .     .     .     .     .     1     .     .     2     .     .     .     .     2     2     .     .     .     2     .     .     .     .     .     .     .     
  Rammed                   6      | .     1     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             12     | .     1     .     .     .     5     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     
  Kicked                   6      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        461    | 40    254   324   360   227   372   461   248   386   .     360   252   388   319   344   303   340   328   338   217   316   328   369   343   305   201   123   123   
  Average Temperature      104    | 19    74    50    119   64    105   127   95    122   .     107   104   90    117   85    121   111   87    153   132   121   117   98    135   108   126   73    92    
  Received Heat Transfer   6381   | .     336   276   661   347   648   382   72    297   .     244   54    184   .     9     273   394   139   135   .     18    21    66    562   170   615   289   189   
  Effects                  19     | .     .     1     2     .     3     4     .     .     .     1     .     .     .     .     .     .     .     4     .     .     .     .     1     1     2     .     .     
    Shutdowns              2      | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           8      | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     1     .     .     .     
    Interference           8      | .     .     .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Damage (minor)         1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          20     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     1     .     .     .     .     .     .     .     5     7     .     .     
  Total Turns              477    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    110   38    .     .     .     .     .     .     .     135   178   .     .     
  Longest Duration         76     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    37    38    .     .     .     .     .     .     .     76    58    .     .     
Robots Corrupted           23     | .     .     .     1     2     1     1     .     .     .     1     1     .     .     .     .     1     .     .     .     2     3     4     1     .     4     1     .     
  Combat Hostiles          20     | .     .     .     1     .     1     1     .     .     .     1     1     .     .     .     .     1     .     .     .     2     3     4     1     .     4     .     .     
  Parts Fried              52     | .     4     .     1     2     1     .     .     .     .     1     .     .     .     .     2     2     .     .     .     4     7     5     6     .     13    4     .     
  Impact Corruptions       7      | .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              3      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Combat Hostiles          3      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Parts Melted             23     | 1     .     7     2     .     .     .     3     .     .     1     .     .     2     .     .     .     .     1     .     .     .     3     2     .     .     1     .     
  Heat Transferred         14773  | 111   990   3552  1428  111   .     50    1229  .     .     1457  222   333   481   .     457   176   248   999   .     148   450   1073  1258  .     .     .     .     
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      9      | .     2     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     2     .     .     1     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             7010 | 10   325  .    499  339  146  409  .    .    .    .    178  666  435  434  1734 1010 .    .    .    .    245  431  555  385  3571 7010 5099 
  Initial                  4486 | .    6    .    .    130  70   300  .    .    .    .    86   60   372  173  .    849  .    .    .    .    150  137  184  217  27   2154 4486 
  Average                  304  | 4    152  .    243  167  35   145  .    .    .    .    81   162  364  47   666  902  .    .    .    .    122  252  332  99   552  4073 4721 
Maximum Alert Level        5    | .    1    .    2    1    .    2    .    .    .    .    .    2    2    2    5    3    .    .    .    .    1    2    2    1    5    5    5    
  Low Security (%)         62   | 100  55   .    40   66   100  70   .    .    .    .    100  71   .    86   6    .    .    .    .    .    83   30   8    83   20   .    .    
  Level 1                  23   | .    44   .    45   33   .    21   .    .    .    .    .    12   41   10   41   .    .    .    .    .    16   63   79   16   42   .    .    
  Level 2                  6    | .    .    .    14   .    .    8    .    .    .    .    .    16   58   3    4    .    .    .    .    .    .    6    12   .    24   .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   100  .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   77   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   74   .    
Squads Dispatched          114  | .    4    .    5    3    .    1    .    .    .    .    3    2    .    .    11   3    .    .    .    .    6    3    2    .    27   43   1    
  Investigation            10   | .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    .    3    .    .    .    .    .    1    
  Extermination            10   | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    1    1    .    3    .    .    
  Reinforcement            30   | .    2    .    5    2    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    3    2    1    .    8    2    .    
  Assault                  50   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    .    .    .    .    .    .    .    13   33   .    
  Garrison                 8    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    .    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Searches Triggered         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           31   | .   3   .   2   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   5   .   .   .   3   3   11  
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   1   .   .   .   .   .   .   
  Distress Signals         27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   1   .   .   .   .   .   .   
Times Spotted              771  | .   30  19  42  20  8   17  10  10  .   21  14  30  10  19  40  11  14  5   .   14  17  24  16  7   158 185 30  
  Peak Tracking Total      38   | .   4   3   5   4   5   6   3   4   .   7   2   7   5   2   7   5   5   3   .   5   3   4   4   2   32  38  9   
  Tactical Retreats        38   | .   2   .   6   1   .   1   .   .   .   1   .   5   .   .   5   .   1   .   .   1   .   .   3   .   3   9   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            17   | .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   3   4   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          83   | .   .   .   2   5   .   4   .   .   .   .   1   2   2   3   7   5   .   1   .   .   2   6   1   7   20  13  2   
  Max in Single Turn       4    | .   .   .   1   1   .   2   .   .   .   .   1   1   1   1   4   2   .   1   .   .   1   2   1   1   3   1   1   
  Garrison Access          11   | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   1   3   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          80   | .   8   2   9   4   14  5   1   .   4   .   4   4   1   .   3   2   .   .   .   .   1   3   1   9   4   .   1   
  Terminals                51   | .   5   .   8   2   6   3   .   .   .   .   4   4   1   .   3   .   .   .   .   .   .   2   .   9   3   .   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   
Total Hacks                267  | .   29  3   39  11  59  8   1   .   26  .   8   7   1   .   8   11  .   .   .   .   3   4   4   37  7   .   1   
  Successful               156  | .   16  3   18  7   47  3   1   .   26  .   2   .   .   .   2   4   .   .   .   .   .   2   1   20  3   .   1   
  Failed                   110  | .   13  .   21  4   11  5   .   .   .   .   6   7   1   .   6   7   .   .   .   .   3   2   3   17  4   .   .   
    Catastrophic           19   | .   .   .   3   .   .   2   .   .   .   .   1   .   1   .   1   1   .   .   .   .   1   2   1   2   4   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   104  | .   15  .   23  5   19  5   .   .   .   .   6   7   1   .   5   1   .   1   .   .   .   2   .   11  3   .   .   
  Terminals                158  | .   17  .   38  7   20  5   .   .   .   .   8   7   1   .   8   .   .   .   .   .   .   3   .   37  6   .   1   
  Fabricators              8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          25   | .   8   .   .   .   13  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   4   .   1   .   .   
Terminal Hacks             97   | .   5   3   9   1   29  .   1   .   26  .   2   .   .   .   1   .   .   .   .   .   .   1   .   17  1   .   1   
  Record                   38   | .   .   1   .   .   24  .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           11   | .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Unreport Threat          5    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Release Object           3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
  Seal Access              6    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   
Unauthorized Hacks         34   | .   5   .   8   2   13  1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   
  Terminals                26   | .   3   .   8   2   7   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   
    Track                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Skim                   13   | .   1   .   5   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 8    | .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   7   .   8   3   6   4   .   .   .   .   4   3   1   .   3   2   .   .   .   .   1   2   1   7   2   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  4   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     100  | .   62  .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   12  .   .   .   14  .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               94   | .    .    .    .    .    .    .    .    .    .    .    .    13   5    .    .    .    .    .    .    .    .    .    .    .    .    55   21   
  Largest Group            13   | .    .    .    .    .    .    .    .    .    .    .    .    13   6    6    4    .    .    .    .    .    .    .    .    .    .    7    5    
  Highest-Rated Group      639  | .    .    .    .    .    .    .    .    .    .    .    .    476  639  632  384  .    .    .    .    .    .    .    .    .    .    100  71   
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    .    159  159  152  96   .    .    .    .    .    .    .    .    .    .    15   15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               272  | .    .    .    .    .    .    .    .    .    .    .    .    101  32   17   88   .    .    .    .    .    .    .    .    .    .    34   .    
  Total Damage             7666 | .    .    .    .    .    .    .    .    .    .    .    .    1885 1404 541  3293 .    .    .    .    .    .    .    .    .    .    543  .    
  Kills                    46   | .    .    .    .    .    .    .    .    .    .    .    .    15   8    3    19   .    .    .    .    .    .    .    .    .    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   2   1   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               39880 | 91   1622 1601 2681 1857 3041 1361 1707 2020 183  1225 1112 1324 617  5874 733  658  1740 960  149  1390 989  1591 532  2141 1824 647  210  
Spaces Moved               16818 | 47   541  801  881  655  1122 471  624  768  77   468  525  841  174  377  425  330  743  443  79   608  563  1304 396  1075 957  1112 411  
  Core                     243   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    238  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8735  | 42   541  801  881  655  755  .    7    580  77   267  1    841  45   79   425  253  307  443  79   437  .    .    .    888  331  .    .    
  Legs                     6474  | .    .    .    .    .    .    140  617  188  .    201  424  .    129  60   .    77   436  .    .    171  563  736  396  187  626  1112 411  
  Wheels                   531   | .    .    .    .    .    367  164  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    835   | .    .    .    .    .    .    167  .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    568  .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   160  160  160  235  150  158  229  240  240  199  91   91   111  111  118  118  185  185  185  138  138  82   82   82   30   30   30   
  Average Speed            190   | 148  160  160  232  236  216  251  235  240  240  225  144  126  120  1494 118  151  188  185  185  200  138  93   82   161  131  30   30   
  Slowest Speed            2300  | 160  160  160  240  317  330  320  240  240  240  252  199  162  149  2300 118  246  246  185  185  255  138  138  143  233  233  30   30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       56    | 4    97   47   73   91   99   13   79   86   68   66   15   88   73   86   47   6    83   65   16   75   14   96   8    77   49   36   26   
  Regions Visited          27
    Branch Regions         19
  Pre-discovered Areas     17    | .    2    .    2    .    10   .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    1    1    .    .    1    1    1    1    .    1    1    1    1    .    1    1    1    1    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      8     | 1    1    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
Scrap Searched             18    | .    .    6    .    .    .    .    4    3    .    1    .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 254   | .    20   .    3    2    1    2    12   .    .    4    11   1    .    .    8    .    .    1    .    .    3    7    6    13   10   123  27   
Terrain Destroyed          1716  | .    24   2    13   20   9    24   38   18   .    16   18   15   4    11   365  55   35   14   .    13   10   134  22   22   144  578  112  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1090  | .    .    2    13   20   9    4    4    18   .    13   18   13   4    11   28   21   22   14   .    13   10   44   22   22   144  509  112  
  AOE                      624   | .    24   .    .    .    .    20   34   .    .    3    .    .    .    .    337  34   13   .    .    .    .    90   .    .    .    69   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      22959 | 60   1187 985  1348 852  1677 590  810  878  76   596  825  1034 550  570  588  442  1035 546  83   719  722  1602 543  1387 1399 1363 492  
  Wait                     3558  | .    531  56   225  64   477  40   136  67   .    69   229  117  344  143  95   59   253  45   2    40   82   134  59   103  90   70   28   
  Move                     16786 | 46   540  800  880  654  1121 470  623  767  76   467  524  840  173  376  424  329  742  442  78   607  562  1303 395  1074 957  1106 410  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  198   | 4    21   24   40   10   4    4    4    .    .    1    5    2    5    4    1    4    .    6    1    .    12   19   4    8    14   1    .    
  Fast Attach              130   | 6    4    5    11   11   5    5    2    .    .    2    2    3    .    2    2    .    1    1    .    1    4    8    1    14   17   20   3    
  Attach                   77    | 1    3    1    14   1    4    4    1    1    .    4    3    1    .    .    .    4    .    1    .    2    2    6    2    6    15   .    1    
  Detach                   25    | .    .    .    1    .    2    1    1    .    .    3    1    1    .    .    .    .    .    .    .    2    .    3    1    1    8    .    .    
  Swap                     187   | .    10   12   19   7    2    6    .    3    .    1    5    5    4    1    4    6    6    9    .    8    8    20   14   19   16   1    1    
  Drop                     260   | .    14   17   42   24   11   7    6    2    .    1    5    5    3    4    3    2    5    2    2    2    12   29   4    18   18   17   5    
  Fire                     1665  | 3    63   67   116  80   46   53   35   38   .    48   49   38   21   40   59   38   28   40   .    57   40   80   63   144  244  131  44   
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Ram                      3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Crush                    3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            35    | .    .    .    .    1    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    14   14   .    
  Rewire                   18    | .    .    .    .    .    .    .    2    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x3] / *Sto)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Tes)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    92 | -11/Scrapyard      | Entered Materials
   159 | -10/Materials      | Discovered new exit (range 5)
   306 | -10/Materials      | Build established: Mutant
   806 | -10/Materials      | Repaired Lgt. Treads
   843 | -10/Materials      | Repaired Corrupted Lgt. Treads
   905 | -10/Materials      | Discovered new exit (range 10)
   985 | -10/Materials      | Lost 3 parts (1p2w)
   995 | -10/Materials      | Destroyed 7 combat bots
  1150 | -10/Materials      | Discovered new exit (range 11)
  1261 | -10/Materials      | Discovered new exit (range 15)
  1695 | -10/Materials      | Discovered new exit (range 5)
  1714 | -10/Materials      | Entered Subcaves
  1809 | -10/Subcaves       | Core integrity fell below 50%
  1859 | -10/Subcaves       | Identified exit to Materials
  1999 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  2006 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Hacking Suite
  2063 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2106 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2450 | -10/Subcaves       | Core integrity fell below 20%
  2928 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  2936 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  2954 | -10/Subcaves       | Discovered exit to Materials (range 5)
  2994 | -10/Subcaves       | A Subdweller sparked back to life
  2994 | -10/Subcaves       | A Subdweller sparked back to life
  3018 | -10/Subcaves       | Found Prototype Device
  3018 | -10/Subcaves       | Identified Power Bank
  3020 | -10/Subcaves       | Attached Power Bank, gained temporary slots: Power x3
  3315 | -10/Subcaves       | Entered Materials
  3315 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3729 | -8/Materials       | Build established: Scavenger-Skirmisher
  3956 | -8/Materials       | Discovered new exit (range 3)
  4136 | -8/Materials       | Build established: Scavenger-Gunner
  4724 | -8/Materials       | Discovered new exit (range 4)
  4954 | -8/Materials       | Identified exit to Storage
  5215 | -8/Materials       | Discovered new exit (range 16)
  5354 | -8/Materials       | Build established: Gunner
  5399 | -8/Materials       | Lost 5 parts (2p1n1u1w)
  5715 | -8/Materials       | Build established: Scavenger-Gunner
  5750 | -8/Materials       | Learned Storage trap positions
  5824 | -8/Materials       | Learned 2 Storage zone layouts
  5846 | -8/Materials       | Learned location of Lower Caves (-7)
  5858 | -8/Materials       | Learned 4 Factory zone layouts
  5916 | -8/Materials       | Learned Factory trap positions
  5996 | -8/Materials       | Entered Storage
  5998 | -8/Storage         | Loaded intel: 23 trap records
  6265 | -8/Storage         | Repaired Hvy. Assault Cannon
  6971 | -8/Storage         | Used back door to open Recycling access
  6971 | -8/Storage         | Discovered new exit (range 5)
  7019 | -8/Storage         | Build established: Gunner
  7235 | -8/Storage         | Discovered new exit (range 14)
  7322 | -8/Storage         | Met 01-MTF
  7528 | -8/Storage         | Garrison activated, responded to threat
  7853 | -8/Storage         | Entered Recycling
  7853 | -8/Recycling       | Accompanied by 1 ally (01-MTF)
  8444 | -8/Recycling       | Angered Scraplab inhabitants
  8732 | -8/Recycling       | Discovered new exit (range 16)
  8846 | -8/Recycling       | Learned location of 1 exit from Lower Caves
  8924 | -8/Recycling       | Learned 4 Factory zone layouts
  9140 | -8/Recycling       | Learned location of 1 exit from Lower Caves
  9167 | -8/Recycling       | Learned location of Storage (-8)
  9300 | -8/Recycling       | Learned Factory stockpile data
  9364 | -8/Recycling       | Learned location of Zion (-7)
  9623 | -8/Recycling       | Core integrity fell below 50%
  9682 | -8/Recycling       | Destroyed KN-7UR
  9694 | -8/Recycling       | Found Prototype Energy Gun
  9694 | -8/Recycling       | Identified 01-MTF's Shockpuncher
  9697 | -8/Recycling       | Lost 3 parts (1n2u)
  9869 | -8/Recycling       | Found Prototype Device
  9871 | -8/Recycling       | Identified Scrap Engine
 10558 | -8/Recycling       | Build established: Construct
 10894 | -8/Recycling       | Entered Factory
 10894 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 10896 | -6/Factory         | Loaded intel: 86 trap records
 11244 | -6/Factory         | Search patrols dispatched
 11893 | -6/Factory         | Discovered new exit (range 12)
 11948 | -6/Factory         | Lost 3 parts (1p1n1w)
 11962 | -6/Factory         | Identified exit to Lower Caves
 12255 | -6/Factory         | Entered Lower Caves
 12256 | -6/Lower Caves     | Identified exit to Lower Caves
 12667 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13763 | -6/Lower Caves     | Learned Factory stockpile data
 13962 | -6/Lower Caves     | Entered another Lower Caves area
 13963 | -6/Lower Caves     | Identified exit to Data Miner
 15099 | -6/Lower Caves     | Learned Factory terminal intel
 15440 | -6/Lower Caves     | Spotted B-75 Beast
 15535 | -6/Lower Caves     | Destroyed B-75 Beast
 15982 | -6/Lower Caves     | Entered Data Miner
 15982 | -6/Data Miner      | Discovered new exit (range 6)
 16028 | -6/Data Miner      | Met Data Miner
 16074 | -6/Data Miner      | Learned location of Section 7 (-2)
 16074 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16112 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16162 | -6/Data Miner      | Identified exit to Proximity Caves
 16165 | -6/Data Miner      | Entered Proximity Caves
 16678 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16897 | -5/Proximity Caves | Found DCF Scrap (11 items)
 17090 | -5/Proximity Caves | Build established: Scavenger-Construct
 17193 | -5/Proximity Caves | Destroyed 8 combat bots
 17207 | -5/Proximity Caves | Discovered new exit (range 3)
 17390 | -5/Proximity Caves | Entered Factory
 17390 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17392 | -5/Factory         | Loaded intel: 28 terminal locations
 17744 | -5/Factory         | Build established: Hacker-Construct
 18237 | -5/Factory         | Discovered new exit (range 6)
 18247 | -5/Factory         | Build established: Construct
 18248 | -5/Factory         | Identified exit to Extension
 18274 | -5/Factory         | Discovered new exit (range 20)
 18344 | -5/Factory         | Identified exit to Upper Caves
 18502 | -5/Factory         | Entered Extension
 18620 | -5/Extension       | Rescued a captive Derelict
 18621 | -5/Extension       | Rescued a captive Derelict
 18686 | -5/Extension       | Rescued a captive Derelict
 18703 | -5/Extension       | Rescued a captive Derelict
 18703 | -5/Extension       | Rescued a captive Derelict
 18997 | -5/Extension       | Warlord forces began an assault
 19131 | -5/Extension       | Spotted B-75 Beast
 19275 | -5/Extension       | Rescued a captive Derelict
 19298 | -5/Extension       | Rescued a captive Derelict
 19299 | -5/Extension       | Rescued a captive Derelict
 19306 | -5/Extension       | Rescued A7
 19319 | -5/Extension       | Rescued a captive Derelict
 19701 | -5/Extension       | Discovered new exit (range 10)
 19702 | -5/Extension       | First assault squad dispatched
 19703 | -5/Extension       | Discovered new exit (range 7)
 19733 | -5/Extension       | Disrupted transfer network
 19769 | -5/Extension       | Lost 6 allies
 19783 | -5/Extension       | Identified exit to Cetus
 19826 | -5/Extension       | Entered Cetus
 19826 | -5/Cetus           | Accompanied by 4 allies (A7)
 19831 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 19902 | -5/Cetus           | Spotted Cetus Guard
 19902 | -5/Cetus           | Spotted Cetus Guard
 19905 | -5/Cetus           | Spotted Cetus Guard
 19909 | -5/Cetus           | Spotted Cetus Guard
 19912 | -5/Cetus           | Allies destroyed Cetus Guard
 19923 | -5/Cetus           | Allies destroyed Cetus Guard
 19926 | -5/Cetus           | Destroyed Cetus Guard
 19934 | -5/Cetus           | Allies destroyed Cetus Guard
 19950 | -5/Cetus           | Lost 3 allies
 20206 | -5/Cetus           | Started Cetus Manufacturing Module
 20222 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 20231 | -5/Cetus           | Manufactured an Enhanced Grunt
 20256 | -5/Cetus           | Manufactured an Enhanced Grunt
 20281 | -5/Cetus           | Manufactured an Enhanced Grunt
 20306 | -5/Cetus           | Manufactured an Enhanced Grunt
 20323 | -5/Cetus           | Discovered new exit (range 21)
 20331 | -5/Cetus           | Manufactured an Enhanced Grunt
 20350 | -5/Cetus           | Spotted Cetus Guard
 20350 | -5/Cetus           | Spotted Cetus Guard
 20352 | -5/Cetus           | Spotted Cetus Guard
 20352 | -5/Cetus           | Spotted Cetus Guard
 20360 | -5/Cetus           | Allies destroyed Cetus Guard
 20365 | -5/Cetus           | Allies destroyed Cetus Guard
 20365 | -5/Cetus           | Allies destroyed Cetus Guard
 20368 | -5/Cetus           | Allies destroyed Cetus Guard
 20368 | -5/Cetus           | Discovered new exit (range 22)
 20381 | -5/Cetus           | Met Revision 17
 20431 | -5/Cetus           | Identified exit to Archives
 20443 | -5/Cetus           | Entered Archives
 20443 | -5/Archives        | Accompanied by 6 allies (A7)
 20448 | -5/Archives        | Received a hacking code to weaken MAIN.C
 20506 | -5/Archives        | Discovered new exit (range 22)
 20518 | -5/Archives        | Discovered new exit (range 22)
 20523 | -5/Archives        | Discovered new exit (range 18)
 20601 | -5/Archives        | Build established: Commander-Construct
 20665 | -5/Archives        | Found Prototype Device
 20665 | -5/Archives        | Identified Exp. Thermal Shield
 20833 | -5/Archives        | Identified exit to Hub_04(d)
 26317 | -5/Archives        | Entered Hub_04(d)
 26317 | -5/Hub_04(d)       | Accompanied by 4 allies
 26465 | -5/Hub_04(d)       | Garrison activated, responded to threat
 26681 | -5/Hub_04(d)       | Garrison activated, responded to threat
 26840 | -5/Hub_04(d)       | Discovered new exit (range 17)
 26870 | -5/Hub_04(d)       | Build established: Construct
 26917 | -5/Hub_04(d)       | First assault squad dispatched
 27019 | -5/Hub_04(d)       | Discovered new exit (range 5)
 27046 | -5/Hub_04(d)       | Network Hub disabled
 27048 | -5/Hub_04(d)       | Network Hub disabled
 27050 | -5/Hub_04(d)       | Entered Factory
 27050 | -4/Factory         | Evolved 2 slots: Utility x2
 27176 | -4/Factory         | Discovered new exit (range 15)
 27192 | -4/Factory         | Identified exit to Upper Caves
 27255 | -4/Factory         | Fabricated Lrn. Terrain Scanner?
 27300 | -4/Factory         | First assault squad dispatched
 27708 | -4/Factory         | Entered Upper Caves
 28107 | -4/Upper Caves     | Build established: Scavenger-Construct
 28428 | -4/Upper Caves     | Build established: Construct
 28737 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29097 | -4/Upper Caves     | Identified exit to Upper Caves
 29448 | -4/Upper Caves     | Entered another Upper Caves area
 29459 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 29471 | -4/Upper Caves     | Found Prototype Special Weapon
 29526 | -4/Upper Caves     | Found Alien Artifact
 29534 | -4/Upper Caves     | Identified Core Expander
 29534 | -4/Upper Caves     | Installed Core Expander, added new Power slot
 29884 | -4/Upper Caves     | Caught by Unaware searching for contraband prototypes
 29887 | -4/Upper Caves     | Caught by Unaware searching for contraband prototypes
 30105 | -4/Upper Caves     | Encountered a Warlord checkpoint
 30197 | -4/Upper Caves     | Learned 8 Research zone layouts
 30208 | -4/Upper Caves     | Discovered new exit (range 6)
 30216 | -4/Upper Caves     | Identified exit to Warlord
 30256 | -4/Upper Caves     | Learned 12 Research zone layouts
 30408 | -4/Upper Caves     | Entered Warlord
 30471 | -4/Warlord         | System corruption cleaned by Quarantine Array
 30478 | -4/Warlord         | Attacked by Warlord forces
 30530 | -4/Warlord         | Discovered new exit (range 12)
 30549 | -4/Warlord         | Identified exit to Proximity Caves
 30557 | -4/Warlord         | Entered Proximity Caves
 30655 | -3/Proximity Caves | Spotter reported a threat
 31427 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31851 | -3/Proximity Caves | Discovered new exit (range 10)
 31890 | -3/Proximity Caves | Identified exit to Research
 31947 | -3/Proximity Caves | Entered Research
 31947 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 31948 | -3/Research        | Identified exit to Research
 31948 | -3/Research        | Identified exit to Testing
 31954 | -3/Research        | Found Enh. Force Lance
 32147 | -3/Research        | Revision forces began assault on 0b10
 32171 | -3/Research        | Found Quantum Capacitor
 32215 | -3/Research        | Met up with Revision 17++
 32369 | -3/Research        | Lost 3 allies
 32647 | -3/Research        | Research terminal network offline
 32752 | -3/Research        | Spotted Striker
 32854 | -3/Research        | Spotted Executioner
 32857 | -3/Research        | Destroyed Executioner
 32867 | -3/Research        | Spotted Striker
 32899 | -3/Research        | Spotted Executioner
 32907 | -3/Research        | Destroyed Executioner
 32919 | -3/Research        | Spotted Striker
 32929 | -3/Research        | Spotted Executioner
 32936 | -3/Research        | Entered Testing
 33016 | -3/Testing         | Found Prototype Hackware
 33018 | -3/Testing         | Identified Ghost Barrier
 33262 | -3/Testing         | Found Gamma Bomb Array
 33401 | -3/Testing         | Spotted Striker
 33404 | -3/Testing         | Spotted Striker
 33540 | -3/Testing         | Found Prototype Device
 33545 | -3/Testing         | Identified Exp. Hardlight Generator
 33583 | -3/Testing         | Found Prototype Launcher
 33622 | -3/Testing         | Build established: Scavenger-Construct
 33836 | -3/Testing         | Discovered exit to Research (range 7)
 33847 | -3/Testing         | System corruption reached 10%
 33966 | -3/Testing         | Found Prototype Processor
 33982 | -3/Testing         | Identified Tesla Bomb Launcher
 34025 | -3/Testing         | Build established: Construct
 34045 | -3/Testing         | Identified Spectral Analyzer
 34318 | -3/Testing         | Found Prototype Ballistic Cannon
 34331 | -3/Testing         | Identified Perforator
 34527 | -3/Testing         | Entered Research
 34527 | -2/Research        | Evolved 2 slots: Utility x2
 34837 | -2/Research        | Build established: Scavenger-Construct
 34893 | -2/Research        | Spotted B-90 Cyclops
 35052 | -2/Research        | Discovered new exit (range 9)
 35057 | -2/Research        | Identified exit to Quarantine
 35059 | -2/Research        | Entered Quarantine
 35066 | -2/Quarantine      | Cryocooling Duct disabled
 35067 | -2/Quarantine      | Cryocooling Duct disabled
 35081 | -2/Quarantine      | Ambient heat levels rising (+20)
 35081 | -2/Quarantine      | Non-combat units ordered to evacuate
 35082 | -2/Quarantine      | Ambient heat levels rising (+20)
 35082 | -2/Quarantine      | Combat units ordered to evacuate
 35100 | -2/Quarantine      | Found Alien Artifact
 35103 | -2/Quarantine      | Found Alien Artifact
 35110 | -2/Quarantine      | Found Alien Artifact
 35156 | -2/Quarantine      | Found Alien Artifact
 35156 | -2/Quarantine      | Identified Terrabomb
 35156 | -2/Quarantine      | Used Terrabomb
 35181 | -2/Quarantine      | Discovered new exit (range 20)
 35182 | -2/Quarantine      | Quarantine Guard activated
 35182 | -2/Quarantine      | Spotted Quarantine Guard
 35182 | -2/Quarantine      | Spotted Quarantine Guard
 35182 | -2/Quarantine      | Spotted Quarantine Guard
 35183 | -2/Quarantine      | Spotted Quarantine Guard
 35183 | -2/Quarantine      | Spotted Quarantine Guard
 35345 | -2/Quarantine      | Build established: Scavenger-Skirmisher
 35350 | -2/Quarantine      | Spotted Quarantine Guard
 35480 | -2/Quarantine      | Identified exit to Access
 35551 | -2/Quarantine      | Found Alien Artifact
 35925 | -2/Quarantine      | Destroyed Quarantine Guard
 35967 | -2/Quarantine      | Spotted Alpha 7
 36001 | -2/Quarantine      | Destroyed Alpha 7
 36015 | -2/Quarantine      | Destroyed Quarantine Guard
 36058 | -2/Quarantine      | Found Alien Launcher
 36156 | -2/Quarantine      | Spotted Quarantine Guard
 36174 | -2/Quarantine      | Destroyed Quarantine Guard
 36253 | -2/Quarantine      | Build established: Scavenger-Mutant
 36398 | -2/Quarantine      | Spotted Quarantine Guard
 36443 | -2/Quarantine      | Destroyed Quarantine Guard
 36607 | -2/Quarantine      | Build established: Scavenger-Construct
 36643 | -2/Quarantine      | Found Terrabomb
 36835 | -2/Quarantine      | Spotted Fortress
 36951 | -2/Quarantine      | Destroyed Fortress
 36972 | -2/Quarantine      | Found Prototype Device
 36972 | -2/Quarantine      | Identified Thermal Barrier
 37154 | -2/Quarantine      | Discovered new exit (range 5)
 37174 | -2/Quarantine      | Destroyed Quarantine Guard
 37200 | -2/Quarantine      | Entered Section 7
 37251 | -2/Section 7       | Identified Core Reset Matrix
 37251 | -2/Section 7       | Identified Transdimensional Reconstructor
 37251 | -2/Section 7       | Identified Hpw. Transdimensional Reconstructor
 37251 | -2/Section 7       | Identified Dimensional Node Initializer
 37251 | -2/Section 7       | Identified Sigix Terminator
 37251 | -2/Section 7       | Used Core Reset Matrix
 37255 | -2/Section 7       | Sensed 18 artifacts in vicinity
 37362 | -2/Section 7       | Found Prototype Processor
 37369 | -2/Section 7       | Identified Exp. Signal Interpreter
 37452 | -2/Section 7       | Found Integrity Redistributor
 37543 | -2/Section 7       | Spotted B-90 Cyclops
 37567 | -2/Section 7       | Destroyed B-90 Cyclops
 37714 | -2/Section 7       | Warped through subspace
 37755 | -2/Section 7       | Spotted S7 Guard
 37772 | -2/Section 7       | Found Integrated Thermoelectric Network
 37772 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 37791 | -2/Section 7       | Destroyed S7 Guard
 37799 | -2/Section 7       | Spotted Alpha 7
 37837 | -2/Section 7       | Destroyed Alpha 7
 37855 | -2/Section 7       | Found Corrupted Prototype Protection
 37855 | -2/Section 7       | Identified Hvy. Regenerative Plating
 37856 | -2/Section 7       | System corruption reached 10%
 37903 | -2/Section 7       | Found Corrupted Prototype Processor
 37965 | -2/Section 7       | Spotted Alpha 7
 37988 | -2/Section 7       | Destroyed Alpha 7
 38073 | -2/Section 7       | Spotted B-99 Colossus
 38193 | -2/Section 7       | Spotted Executioner
 38195 | -2/Section 7       | Spotted Executioner
 38216 | -2/Section 7       | Destroyed Executioner
 38225 | -2/Section 7       | Destroyed Executioner
 38268 | -2/Section 7       | Spotted Striker
 38268 | -2/Section 7       | Spotted Striker
 38576 | -2/Section 7       | Destroyed Striker
 38590 | -2/Section 7       | Destroyed Striker
 38700 | -2/Section 7       | First assault squad dispatched
 38794 | -2/Section 7       | Integrated with Sigix Exoskeleton
 38813 | -2/Section 7       | Used Terrabomb
 38813 | -2/Section 7       | Spotted Striker
 38813 | -2/Section 7       | Spotted Striker
 38819 | -2/Section 7       | Found Sigix Shearcannon
 38820 | -2/Section 7       | Destroyed Striker
 38823 | -2/Section 7       | Destroyed Striker
 38857 | -2/Section 7       | Identified Exp. Target Analyzer
 38861 | -2/Section 7       | Destroyed 7 combat bots
 38862 | -2/Section 7       | System corruption reached 30%
 38875 | -2/Section 7       | Destroyed Executioner
 38931 | -2/Section 7       | Destroyed 24 combat bots
 38934 | -2/Section 7       | Spotted Investigator
 38943 | -2/Section 7       | Scanned by Researcher
 38944 | -2/Section 7       | Intercept squad dispatched
 38945 | -2/Section 7       | Destroyed Investigator
 38949 | -2/Section 7       | Core integrity fell below 50%
 38949 | -2/Section 7       | Spotted Tracker
 38949 | -2/Section 7       | Spotted Tracker
 38951 | -2/Section 7       | Destroyed Tracker
 38953 | -2/Section 7       | Destroyed Tracker
 38958 | -2/Section 7       | Spotted Combat Programmer
 38959 | -2/Section 7       | Spotted Combat Programmer
 38970 | -2/Section 7       | Destroyed Combat Programmer
 38984 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 39007 | -2/Section 7       | Destroyed 29 combat bots
 39008 | -2/Section 7       | Found Core Reset Matrix
 39009 | -2/Section 7       | Discovered exit to Access (range 18)
 39010 | -2/Section 7       | Sensed 17 artifacts in vicinity
 39024 | -2/Section 7       | Entered Access
 39024 | -1/Access          | Evolved 2 slots: Utility x2
 39029 | -1/Access          | Emitted hypermatrix ping
 39034 | -1/Access          | Assembled emerged from beneath the floor
 39056 | -1/Access          | Assembled emerged from beneath the floor
 39073 | -1/Access          | Assembled emerged from beneath the floor
 39145 | -1/Access          | Build established: Alien-Sigix
 39174 | -1/Access          | Assembled emerged from beneath the floor
 39195 | -1/Access          | Garrison activated, responded to threat
 39196 | -1/Access          | Assembled emerged from beneath the floor
 39236 | -1/Access          | Destroyed 17 combat bots
 39236 | -1/Access          | Crushed by falling debris
 39244 | -1/Access          | Assembled emerged from beneath the floor
 39253 | -1/Access          | Spotted Striker
 39253 | -1/Access          | Spotted Striker
 39253 | -1/Access          | Destroyed Striker
 39255 | -1/Access          | Destroyed Striker
 39283 | -1/Access          | Garrison activated, responded to threat
 39314 | -1/Access          | Intercept squad dispatched
 39314 | -1/Access          | Destroyed 13 combat bots
 39344 | -1/Access          | Spotted Tracker
 39345 | -1/Access          | Spotted Tracker
 39351 | -1/Access          | Destroyed Tracker
 39352 | -1/Access          | Destroyed Tracker
 39354 | -1/Access          | Found Prototype Processor
 39354 | -1/Access          | Identified Exp. Targeting Computer
 39357 | -1/Access          | Found Exp. Targeting Computer
 39367 | -1/Access          | Assembled emerged from beneath the floor
 39393 | -1/Access          | Assembled emerged from beneath the floor
 39398 | -1/Access          | Lost 5 allies
 39399 | -1/Access          | Spotted Combat Programmer
 39399 | -1/Access          | Spotted Combat Programmer
 39402 | -1/Access          | Destroyed Combat Programmer
 39403 | -1/Access          | Destroyed Combat Programmer
 39408 | -1/Access          | Spotted B-99 Colossus
 39413 | -1/Access          | Destroyed B-99 Colossus
 39453 | -1/Access          | Spotted Executioner
 39453 | -1/Access          | Spotted Executioner
 39454 | -1/Access          | Destroyed Executioner
 39454 | -1/Access          | Garrison activated, responded to threat
 39455 | -1/Access          | Destroyed Executioner
 39462 | -1/Access          | Found Prototype Processor
 39462 | -1/Access          | Identified Exp. Core Analyzer
 39464 | -1/Access          | Found Exp. Core Analyzer
 39471 | -1/Access          | Spotted B-99 Colossus
 39493 | -1/Access          | Discovered new exit (range 18)
 39496 | -1/Access          | Spotted Striker
 39496 | -1/Access          | Spotted Striker
 39496 | -1/Access          | Spotted Executioner
 39496 | -1/Access          | Spotted Executioner
 39505 | -1/Access          | Destroyed Striker
 39505 | -1/Access          | Destroyed Executioner
 39511 | -1/Access          | Sigix Exoskeleton integrity reduced to 60%
 39527 | -1/Access          | Spotted B-99 Colossus
 39532 | -1/Access          | Destroyed Executioner
 39553 | -1/Access          | Destroyed Striker
 39565 | -1/Access          | Spotted Investigator
 39566 | -1/Access          | Destroyed Investigator
 39575 | -1/Access          | Core integrity fell below 50%
 39590 | -1/Access          | Spotted Executioner
 39594 | -1/Access          | Destroyed Investigator
 39599 | -1/Access          | Spotted Executioner
 39599 | -1/Access          | Spotted Striker
 39603 | -1/Access          | Destroyed Striker
 39603 | -1/Access          | Destroyed Executioner
 39605 | -1/Access          | Destroyed Executioner
 39622 | -1/Access          | Spotted Executioner
 39622 | -1/Access          | Spotted Executioner
 39626 | -1/Access          | Sigix Exoskeleton integrity reduced to 40%
 39627 | -1/Access          | Destroyed Executioner
 39629 | -1/Access          | Destroyed Executioner
 39644 | -1/Access          | Found Exp. Core Analyzer
 39652 | -1/Access          | Destroyed 86 combat bots
 39671 | -1/Access          | Entered Command
 39676 | -1/Command         | Emitted hypermatrix ping
 39681 | -1/Command         | Assembled emerged from beneath the floor
 39698 | -1/Command         | Assembled emerged from beneath the floor
 39744 | -1/Command         | Found Quantum Capacitor
 39759 | -1/Command         | Assembled emerged from beneath the floor
 39781 | -1/Command         | Spotted B-99 Colossus
 39787 | -1/Command         | Destroyed B-99 Colossus
 39798 | -1/Command         | High security lockdown imminent
 39810 | -1/Command         | Spotted M Guard
 39810 | -1/Command         | Spotted Combat Programmer
 39810 | -1/Command         | Spotted M Guard
 39810 | -1/Command         | Spotted Combat Programmer
 39816 | -1/Command         | Destroyed M Guard
 39821 | -1/Command         | Destroyed M Guard
 39822 | -1/Command         | Destroyed Combat Programmer
 39823 | -1/Command         | Destroyed Combat Programmer
 39823 | -1/Command         | All MAIN.C guards destroyed
 39825 | -1/Command         | Found Prototype Reactor
 39825 | -1/Command         | Identified Zero-point Reactor
 39836 | -1/Command         | Met MAIN.C
 39839 | -1/Command         | 0b10 Conduit disabled
 39843 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 39843 | -1/Command         | Destroyed MAIN.C Shell
 39843 | -1/Command         | Spotted M Shell/Def
 39843 | -1/Command         | Spotted M Shell/Atk
 39843 | -1/Command         | Spotted M Shell/Def
 39843 | -1/Command         | Spotted M Shell/Atk
 39843 | -1/Command         | Spotted M Shell/Atk
 39843 | -1/Command         | Spotted M Shell/Def
 39843 | -1/Command         | Spotted M Shell/Atk
 39843 | -1/Command         | Spotted M Shell/Def
 39844 | -1/Command         | MAIN.C activated Command garrisons
 39850 | -1/Command         | Core integrity fell below 20%
 39852 | -1/Command         | Sigix Exoskeleton integrity reduced to 20%
 39856 | -1/Command         | Destroyed M Shell/Atk
 39858 | -1/Command         | Destroyed MAIN.C
 39860 | -1/Command         | Used Integrity Redistributor, redistributed integrity to core (+31)
 39864 | -1/Command         | Discovered new exit (range 37)
 39864 | -1/Command         | Discovered new exit (range 116)
 39864 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 39879 | -1/Command         | Destroyed 13 combat bots
 39881 | ***                | Heading to fleet!

 Last Messages 
---------------
39860_ M Shell/Atk Prototype Protection blasted off.
39861_ Acquired Quantum Capacitor.
39862_ Imp. Armor Integrity Analyzer destroyed.
39862_ Critical hit (Blast).
39862_ Knocked back.
39862_ Acquired 14 matter.
39864_ SJ0G:EYFC<QWWUJSH&PHJM<OLZWZPQO>6V4U2J<
39864_ EXIT=FOUND <x2>
39864_ Acquired data core, extracted map data and part IDs.
39865_ Acquired 1 matter.
39865_ Knocked back.
39868_ M Shell/Def destroyed.
39873_ Quantum Shear penetrates Wall.
39873_ Quantum Shear penetrates Reinforced Barrier. <x7>
39877_ Quantum Shear penetrates Wall. <x3>
39877_ Quantum Shear penetrates Earth.
39877_ Quantum Shear penetrates Reinforced Barrier. <x4>
39879_ K-01 Serf collects debris.
[Achievement: Punisher]
[Achievement: By A Hair]

 Map 
-----
+----------------------------------------------------+
|   =[=   #???#          #?????#        #??????????? |
|   !%= = #?###   %      ####??#        #??????????? |
| ####/####?#               #??##########??????????? |
| ##    #???#     =[     ^^^#??????????????????????? |
|       #???###   =[     ^^^#??????????????????????? |
|     ! #######   [         #???##?????????????????? |
| ##                        ###########????????????? |
|  ##                       ##############?????????# |
|  ##                       #################?###### |
|  ##            #####"####+######################## |
|  ##            #            ###################### |
|  ##  ########  #            ####################"" |
|  ##  #""""""#  +            ####################"" |
|  ##  +   """#  #            ####################"" |
|  ##  +   """#  #            ####################"" |
|  ##  +   """#  #################################"  |
|  ##  #""""""#  #################################"" |
| #############  +      ##########################"" |
|  """T"""  ###  #      ########################## " |
|  """ """  ###  #      ########################## " |
|           ###  #      ##########################   |
|        !  ###  #      ##########################   |
|    =      ###  +      ##########################"  |
|           ###  #      #######"        ##########   |
|           ###  #      ##    ##        ##########   |
| ####+########  #      ## X  ##  """"  ##########   |
|                #      "#    ##  """"  #            |
|                +      "###  ##  """"  +            |
|                #      #  "  ##  """"  #            |
|                #      ## "  ##        # ########   |
|                ##########"  ##        # ########   |
|                  ^          ;#        # ########   |
|                  ^          ;###+######+########## |
| ### ###                     #            ######### |
| ###+###             """""   #            ######### |
|       #             ""Y""   #   ""       ######### |
|       #         R !         #  """"      ######### |
|       +           %g        #  """"      ######### |
|       #           =     m   +   ""       ######### |
|       #              k g    #            ######### |
| ########+########           #    *       ######### |
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| ####         ####    """"   #            ######### |
|    #  =  """"####    """"   #            ######### |
|    #     """"#?##    """"   #            ######### |
|   *#  *  """"#??# ^^ """"   #####+################ |
|    #     """"#??#           ##### ##########??#### |
|    #         #??#           ##### ########???????? |
|    +         #??#           ##### #######????????? |
|    ###########??#           ##### ####???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Coolant Potential          80
Energy Generation          78
Energy Capacity            1214
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Base Temperature (-)       200
Armor Coverage             1200
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             20
Weapon Cycling             20
Evasion (%)                69
Targeting Accuracy         24
Target Analysis            8
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Salvage Targeting          4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Terrain Scanner | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Terrabomb
Core Reset Matrix
Transdimensional Reconstructor
Integrated Thermoelectric Network
Sigix Exoskeleton
Sigix Sheargun
Sigix Shearcannon
Integrity Redistributor

 Achievements 
--------------
By A Hair
Punisher

 Challenges 
------------
None

 Game 
------
Seed              IntegrityRelayLattice
  Manual?         0
Play Time         05:44:37
  Cumulative      304.8 hours
  Start           2024.07.26 @ 17:39:53
  End             2024.07.26 @ 23:44:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           111
  Adventurer      2
  Explorer        0
Win Type          2
  Total           12
  Types           6/0/4/1/0/0/0/1/0
Lore%             76
Gallery%          82
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd90919b-266d-40db-8386-92eab30dffee