Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 22:42:25 Player: legato Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1056) 1056 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4256 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 50/300 Energy 80/160 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (98) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Armored Leg Improved VSS Leg Armored Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Shock Rifle Plasma Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Large Matter Pod Field Laser [Rating: 48] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Reactive Plating Weapon High-powered Shotgun Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 . 1 Parts Attached 46 | 6 1 2 8 12 17 Power 7 | 1 . . 1 3 2 Engine 4 | 1 . . 1 1 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 14 | 2 . 2 2 5 3 Treads 2 | . . . . 2 . Leg 11 | 2 . 2 2 2 3 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 . 2 2 4 Device 2 | . . . 1 . 1 Storage 1 | 1 . . . . . Processor 3 | . . . 1 1 1 Hackware 1 | . . . . 1 . Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 15 | 2 . . 3 2 8 Energy Gun 6 | 1 . . . 1 4 Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | 1 . . 1 1 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 37 | . . . 3 16 18 Power 6 | . . . . 3 3 Propulsion 13 | . . . 2 7 4 Utility 4 | . . . 1 1 2 Weapon 14 | . . . . 5 9 Highest Loss Streak 14 | . . . 1 14 14 To Critical Strikes . | . . . . . . Average Backups 4 | 2 5 5 6 4 3 Power 1 | . 1 1 1 . 1 Propulsion 1 | 1 3 2 3 1 . Utility . | . . . . 1 1 Weapon 1 | . 1 2 1 1 . Tool/Special . | . . . . . . Unused Backups 3 | . . . 1 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 75 | . 95 97 93 69 64 Engine 4 | . 14 11 9 6 . Core 6 | . . . . 1 12 Leg 19 | . 28 43 35 19 7 Wheel 2 | . . . . . 5 Device 2 | . . . 6 3 1 Storage 4 | . 14 11 9 7 . Processor 8 | . . . 6 13 10 Protection 4 | . 9 11 2 . 4 Energy Gun 7 | . 14 9 7 . 9 Energy Cannon 1 | . . . 2 4 . Ballistic Gun 8 | . 14 11 9 4 8 Launcher 1 | . . . 7 2 . Peak Build Rating 48 | 6 7 9 20 25 48 Average Rating 23 | 4 6 8 15 19 35 On Entrance 11 | . 6 7 9 20 25 Avg Prop Armor Cover (%) 3 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 40 | 14 17 17 23 28 40 Greatest Support 55 | 20 20 40 45 55 48 Greatest Overweight (x) 4 | 4 . . . 2 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 6 | 7 8 8 8 8 5 Most Carried 8 | 4 7 7 8 8 5 Average Carried 4 | 2 5 5 6 4 3 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 7 7 8 1 1 Class Distribution -------------------- 49% | Mutant 23% | Gunner 17% | Skirmisher 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 924 | 189 102 . 389 71 173 Remotely . | . . . . . . Salvage Created 1003 | . 89 85 389 71 369 Parts 50 | . 5 3 19 3 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . 2 2 9 1 8 Guns 16 | . 2 2 5 1 6 Cannons 2 | . . . . . 2 AOE 4 | . . . 4 . . Classes Destroyed 9 | . 2 . 4 . 3 Worker 2 | . . . 2 . . Recycler 1 | . . . 1 . . Operator 1 | . . . . . 1 Watcher 2 | . 1 . . . 1 Swarmer 2 | . . . . . 2 Grunt 13 | . 2 2 5 . 4 Brawler 2 | . . . 2 . . Sentry 3 | . . . 2 1 . Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 1 2 6 1 5 Combat Bots Only 5 | . 1 2 3 1 5 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 653 | . 9 21 30 337 256 Missed 209 | . 2 10 9 134 54 Hits 444 | . 7 11 21 203 202 Melee 3 | . . . 3 . . Projectile 441 | . 7 11 18 203 202 AOE 3 | . . . . 3 . Critical Strikes 5 | . . . 2 . 3 Part Disruptions 1 | . . . . . 1 Damage Taken 5458 | . 92 118 458 1765 3025 Core 1317 | . . . 46 418 853 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 22 | . . 22 . . . Core Remaining (%) 86 | 100 100 100 91 40 . Volleys Fired 84 | . 7 7 19 17 34 Largest 4 | . 2 2 3 3 4 Hottest 175 | . 60 60 125 125 175 Shots Fired 202 | . 14 14 52 34 88 Gun 158 | . 14 14 34 20 76 Cannon 27 | . . . 4 11 12 Launcher 17 | . . . 14 3 . Special . | . . . . . . Kinetic 101 | . 7 7 19 20 48 Thermal 39 | . . . 4 11 24 Explosive 17 | . . . 14 3 . Electromagnetic 45 | . 7 7 15 . 16 Robot Hit Streak 11 | . 3 8 7 8 11 Robot Miss Streak 6 | . 2 1 3 4 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 116 | . 7 10 24 23 52 Core Hits 87 | . 5 6 35 5 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2718 | . 159 125 909 372 1153 Guns 1538 | . 100 125 211 177 925 Cannons 383 | . . . 50 150 183 Explosions 730 | . 59 . 639 32 . Melee . | . . . . . . Ramming 67 | . . . 9 13 45 Kinetic 1015 | . 25 70 120 177 623 Thermal 640 | . 59 . 50 150 381 Explosive 644 | . . . 612 32 . Electromagnetic 352 | . 75 55 118 . 104 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . . 3 5 Average Corruption 4 | . 2 . . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 2 17 Message Errors 2 | . . . . . 2 Matter Fused 8 | . . . . 1 7 Heat Flow Errors 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles 1 | . . . . . 1 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact 1 | . . . . . 1 Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 111 | . 19 . 91 1 . Shots 7 | . 1 . 6 . . Rammed 4 | . . . . 4 . Targets Rammed 15 | . . . 2 6 7 Kicked 11 | . . . 2 2 7 Crushed . | . . . . . . Highest Temperature 457 | . 45 18 162 240 457 Average Temperature 123 | . 20 10 48 73 170 Received Heat Transfer 1101 | . 30 66 180 426 399 Effects 13 | . . . . . 13 Shutdowns 7 | . . . . . 7 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1133 | . 50 . 74 222 787 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 177 | . 61 50 177 71 68 Initial 71 | . . 22 16 71 . Average 19 | . 29 14 66 15 4 Influence Increases 726 | . 105 53 326 30 212 Destroy 0b10 Robot/C 440 | . 40 40 180 20 160 Destroy 0b10 Robot/NC 30 | . 5 . 15 . 10 Destroy Leader 124 | . 22 10 40 10 42 Successful Hack 8 | . 5 3 . . . Disable Machine 45 | . . . 45 . . Destroy Structure 49 | . 3 . 46 . . Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 726 | . 50 68 209 187 212 Entered New Map 143 | . . 33 24 86 . Time Decay 408 | . 50 35 156 51 116 Lost Part 175 | . . . 29 50 96 Squads Dispatched 16 | . 2 1 1 5 7 Investigation 1 | . 1 . . . . Extermination 3 | . . . . 1 2 Reinforcement 8 | . 1 1 1 1 4 Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 4 6 13 7 23 Peak Tracking Total 6 | . 3 5 4 3 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 2 1 1 . 2 Terminals 5 | . 2 . 1 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 3 2 3 . 4 Successful 7 | . 1 2 2 . 2 Failed 5 | . 2 . 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 3 . 3 . 4 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 2 . 2 Record 3 | . . . 2 . 1 Prototype ID Bank 1 | . 1 . . . . Recall Reinforcements 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 5 | . 1 1 1 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1574 | . . . 248 353 973 Optics 1574 | . . . 248 353 973 Sensors 432 | . . . 245 187 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2109 | 68 178 154 353 353 1003 Spaces Moved 1251 | 42 125 105 224 241 514 Core 63 | 11 . . . 38 14 Treads 10 | . . . . 10 . Legs 939 | 31 125 105 224 142 312 Wheels 239 | . . . . 51 188 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 90 50 Average Speed 135 | 133 120 120 120 114 159 Slowest Speed 270 | 250 120 120 120 160 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 28 14 24 9 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . 6 . . Terrain Destroyed 58 | . 2 . 56 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 58 | . 2 . 56 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1478 | 51 139 118 265 283 622 Wait 54 | . 3 2 6 3 40 Move 1246 | 41 124 104 223 240 514 Hop . | . . . . . . Pick Up 22 | 4 4 2 5 1 6 Fast Attach 27 | 6 . 1 3 5 12 Attach 18 | . 1 2 3 8 4 Detach . | . . . . . . Swap 6 | . . . 2 2 2 Drop 6 | . . . 2 1 3 Fire 84 | . 7 7 19 17 34 Melee . | . . . . . . Ram 3 | . . . . 3 . Kick 11 | . . . 2 2 7 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 7) 70 | -10/Materials | Met a group of wandering Federalists 235 | -10/Materials | Discovered new exit (range 10) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 310 | -9/Materials | Repaired EM Pulse Gun 377 | -9/Materials | Discovered new exit (range 14) 401 | -9/Materials | Entered another Materials area 401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 719 | -8/Materials | Discovered new exit (range 10) 754 | -8/Materials | Entered Factory 754 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 805 | -7/Factory | Build established: Skirmisher 1005 | -7/Factory | Core integrity fell below 50% 1041 | -7/Factory | Lost 14 parts (2p7n1u4w) 1060 | -7/Factory | Discovered new exit (range 16) 1107 | -7/Factory | Entered another Factory area 1107 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1173 | -6/Factory | Build established: Mutant 1921 | -6/Factory | Build established: Gunner 2013 | -6/Factory | Cargo convoy interrupted 2045 | -6/Factory | Garrison activated, responded to threat 2091 | -6/Factory | Core integrity fell below 50% 2095 | -6/Factory | Core integrity fell below 20% 2110 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02090_ Plasma Rifle destroyed. 02090_ Penetrated by Slug. 02091_ Arm. Leg destroyed. 02092_ Acquired Mining Laser. 02092_ Mining Laser destroyed. 02092_ Knocked back. 02092_ K-01 Serf collects debris. 02093_ R-10 Processor collects Carbon-fiber Leg. 02094_ Penetrated by Slug. 02095_ R-10 Processor collects Corrupted Carbon-fiber Leg. 02095_ K-01 Serf collects debris. 02098_ Connecting with Terminal... [Achievement: GoHome()] >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad K8YHCQZ2UN. 02104_ Slug penetrates Assembly Bed. 02110_ Slug penetrates Terminal. 02110_ Terminal disabled. Map ----- +----------------------------------------------------+ | ???# * #??????? #??????????????? | | ???# """ """ #?????? """""" #??????????????? | | ???# """ """ #?????? 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""" # ????????? | | #?# #??????????????? ####""""#??????? | | ??# #??????????????? %| / ?????? | | ###+##?????????????? ##+######= "#####????? | | #???????????? ??????? # ##????????? | | #???????????######## ????????#? #?????????? | | #??????????????????# ???????????#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 51% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Heavy Suspicion Jackpot More Dakka Please Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed FieldLightpackDetector Manual? 0 Play Time 00:34:55 Cumulative 2.5 hours Start 2025.12.25 @ 21:57:13 End 2025.12.25 @ 22:42:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffd47ef2-b0d1-47bb-b674-579973dff039