Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 21:53:24 Player: Jamba27 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (218) 1090 Value Destroyed (9791) 9791 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 20220 Bonus ------- High Alert Combat Kills 542 Follower Combat Kills 255 Friendly Fire -78 Cogmind --------- Core Integrity 0/1600 Matter 183/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Centrium Medium Armor Plating Stealth Drone Bay (2/2) Phase Gun Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Machine Analyzer Improved Weapon Cycler Makeshift Hacking Suite Experimental Hacking Suite Stealth Drone Bay > --- WEAPON ----------- Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Molecular Scythe > --- INVENTORY -------- Light Quantum Reactor Centrium Leg Centrium Leg Advanced Heat Sink Long-range Sensor Array Advanced Target Analyzer Advanced Phase Shifter Centrium Medium Armor Plating Advanced Force Field Phase Gun [Rating: 168] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Centrium Leg Hover Unit Linear Gravjet Flight Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun KE Penetrator Ballistic Cannon Constructs Launcher Smartbomb Launcher Impact Weapon Heavy Mace Slashing Weapon Molecular Scythe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 1 . . . . 1 . . . . 1 . 2 Utility 8 | . . . 2 . . 1 . . . . 1 . . 1 1 . 2 . Weapon 4 | . . . . . . 2 . . . . . . . 1 1 . . . Parts Attached 171 | 6 3 1 13 5 3 13 . 4 . . 11 1 . 12 2 54 37 6 Power 17 | 1 . . 2 . 1 . . . . . 1 . . . . 7 5 . Engine 6 | 1 . . 2 . 1 . . . . . 1 . . . . 1 . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . 6 5 . Propulsion 42 | 2 1 . 3 1 1 2 . . . . . . . 1 . 18 10 3 Treads 12 | 2 1 . 3 1 1 . . . . . . . . . . 4 . . Leg 15 | . . . . . . 1 . . . . . . . . . 4 10 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . 1 . . . . . . . 1 . 4 . 3 Flight 6 | . . . . . . . . . . . . . . . . 6 . . Utility 68 | 1 2 1 4 2 1 4 . 4 . . 8 1 . 8 1 17 11 3 Device 38 | . . . 1 1 1 2 . 1 . . 7 1 . 3 . 12 8 1 Storage 7 | 1 2 . . . . 1 . 1 . . . . . . . 2 . . Processor 12 | . . 1 1 . . 1 . 2 . . 1 . . 3 1 . . 2 Hackware 3 | . . . . . . . . . . . . . . 2 . 1 . . Protection 8 | . . . 2 1 . . . . . . . . . . . 2 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 . . 4 2 . 7 . . . . 2 . . 3 1 12 11 . Energy Gun 11 | 1 . . 3 . . 3 . . . . . . . . . 2 2 . Energy Cannon 12 | . . . 1 1 . 4 . . . . . . . . 1 2 3 . Ballistic Gun 13 | 1 . . . 1 . . . . . . . . . . . 5 6 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . 1 . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . 1 . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 1 1 3 . . . . . . . . . 6 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . System Corruption 6 | . . . . . . . . . . . . . . . . 6 . . Parts Lost 103 | . . . 2 1 5 8 1 1 . . 9 9 . 4 . 22 35 6 Power 15 | . . . . . 1 . . . . . 1 2 . . . 4 7 . Propulsion 15 | . . . . . 1 2 . . . . . 2 . . . 2 5 3 Utility 30 | . . . . 1 1 1 . . . . 3 3 . 2 . 6 10 3 Weapon 43 | . . . 2 . 2 5 1 1 . . 5 2 . 2 . 10 13 . Highest Loss Streak 13 | . . . 1 1 5 5 1 1 . . 3 8 . 3 . 7 13 6 To Critical Strikes 4 | . . . . . . . . . . . 1 . . . . 2 1 . Average Backups 13 | 1 5 7 14 14 15 18 17 13 15 20 18 18 5 3 5 6 9 3 Power . | . 1 1 1 1 1 1 1 . . . . . . . . . . . Propulsion 1 | 1 2 2 3 3 2 . . . . . . . . . . 1 1 . Utility 8 | . 2 4 6 6 7 13 12 10 13 18 16 16 5 3 4 3 5 2 Weapon 2 | . . . 2 2 3 3 4 2 2 2 1 1 . . 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . . . 9 3 1 4 5 4 1 . . 11 . 1 . 5 5 1 Power 4 | . . . 1 2 . . . 1 . . . . . . . . . . Propulsion 5 | . . . 2 . . 1 . . . . . . . . . 1 1 . Utility 33 | . . . 4 . 1 2 5 1 1 . . 11 . 1 . 3 4 . Weapon 8 | . . . 2 1 . 1 . 2 . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 85 89 96 99 98 64 70 68 69 69 60 48 6 55 58 76 82 10 Engine 5 | . 14 14 11 11 10 6 7 7 4 . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . 4 . . . 6 6 . Treads 9 | . 28 28 21 22 22 2 2 2 3 . . . . 1 . 2 1 . Leg 2 | . . . . . . 2 . . 3 7 6 5 . . 1 4 15 . Device 13 | . . . 8 11 12 14 12 10 15 15 21 23 6 13 15 10 15 4 Storage 7 | . 14 14 11 11 11 7 7 7 7 7 6 5 . . . 1 3 . Processor 7 | . . 4 11 11 9 6 7 10 7 7 3 . . 6 9 7 3 5 Hackware 2 | . . . . . . . . . . . . . . 9 10 11 8 . Protection 3 | . . . 10 11 9 . . . . . . . . . . 1 2 . Energy Gun 7 | . 14 14 12 13 11 6 14 10 8 7 1 4 . . . 2 2 . Energy Cannon 6 | . . . 7 8 9 7 4 3 7 7 7 . . 3 1 6 5 . Ballistic Gun 3 | . 14 14 1 . . 4 7 3 5 7 1 . . 2 . 4 9 . Peak Build Rating 168 | 6 6 7 23 23 35 63 64 63 66 66 71 70 19 88 107 139 168 38 Average Rating 56 | 5 6 6 18 21 22 51 59 58 63 66 67 61 19 68 94 114 138 16 On Entrance 42 | . 6 6 7 23 21 32 61 55 62 66 66 65 19 19 87 100 113 3 Avg Prop Armor Cover (%) 9 | . 11 . . . . . . . . . . . . 11 . 6 7 23 Naked Turns 66 | . . . . . . . . . . . . . . . . . 46 20 Heaviest Build 118 | 14 29 29 44 43 59 69 66 65 64 64 66 63 1 35 42 90 118 3 Greatest Support 163 | 40 40 40 46 46 43 55 52 88 92 92 92 80 3 76 72 163 150 27 Greatest Overweight (x) 4 | . . . 1 . 1 3 1 2 . . . . . 2 . 4 3 . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 20 20 20 20 20 20 20 20 5 5 5 10 10 5 Average Capacity 15 | 7 9 15 15 15 19 20 16 18 20 20 20 18 5 5 5 6 9 5 Most Carried 20 | 3 8 8 15 15 18 20 20 15 20 20 20 20 5 5 5 10 10 5 Average Carried 13 | 1 5 7 14 14 15 18 16 13 15 20 18 18 5 4 4 6 9 4 Final Capacity 20 | 8 15 15 15 15 20 20 15 20 20 20 20 5 5 5 5 10 5 5 Final Carried 20 | 3 7 7 15 15 15 20 15 14 20 20 18 5 5 5 5 10 5 4 Scrap Engine Consumption 227 | . . . . . 10 81 . 39 19 . 32 1 1 26 9 9 . . Constructs Created 20 | . . . . . . 7 . 2 . . 2 1 . 5 1 2 . . Constructs Modified 68 | . . . . . . 25 2 15 6 . 10 1 . 6 1 2 . . Class Distribution -------------------- 44% | Mutant 31% | Construct 4% | Scavenger-Executioner 3% | Hacker-Tank 3% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -6/Factory Construct | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Tank | -3/Research Scavenger-Executioner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Matter Collected 4684 | 241 91 59 187 60 65 446 . 281 204 . 480 49 . 96 29 1494 902 . Remotely 106 | . . . . . . . . . . . . . . . . 106 . . Salvage Created 10758 | . 176 136 1211 345 506 1703 . 303 183 42 1023 93 . 218 94 2625 2100 . Parts 542 | . 13 6 56 21 26 85 . 17 13 2 44 . . 15 3 134 107 . Haulers Intercepted 8 | . . . 3 1 . 3 . . . . . . . . . 1 . . Recyclers Shooed 11 | . . . 2 . . 1 . 1 . . . . . 1 1 4 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 4 1 . 5 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 173 | . 6 5 20 7 6 31 . 7 4 2 20 . . 5 2 33 25 . Melee 2 | . . . . . . . . . . . 1 . . . . 1 . . Guns 55 | . 6 5 8 3 3 6 . 2 1 1 1 . . . . 12 7 . Cannons 92 | . . . 11 4 3 19 . 5 2 1 11 . . 1 2 18 15 . AOE 18 | . . . . . . 4 . . 1 . 7 . . 4 . 1 1 . Classes Destroyed 17 | . 2 . 5 1 2 3 . . . . . 1 . 2 . . 1 . Worker 9 | . . . . 1 . 2 . . . . 1 . . 1 . 2 2 . Builder 13 | . . . . . . . . . . . . . . 1 1 6 5 . Hauler 8 | . . . 3 1 . 3 . . . . . . . . . 1 . . Recycler 9 | . . . 2 . 1 1 . . . . 1 . . . . 4 . . Mechanic 2 | . . . . . . . . . . . . . . 1 . . 1 . Watcher 4 | . . . 1 . . 1 . . . . 2 . . . . . . . Swarmer 36 | . 3 3 . 3 . 7 . . . 2 3 . . . . 13 2 . Grunt 59 | . 3 2 16 . . 10 . . . . 9 . . 1 . 10 8 . Duelist 5 | . . . 1 . . . . . . . 4 . . . . . . . Sentry 20 | . . . 3 4 3 3 . 3 1 . . . . . . 2 1 . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . Hunter 21 | . . . . . . 5 . 1 2 . 2 . . . 2 2 7 . Programmer 26 | . . . . . . 4 . 3 1 . 2 . . 4 . 6 6 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . Scientist 2 | . . . . . 2 . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 14 | . 5 3 5 4 1 10 . 2 1 2 5 . . 5 3 14 12 . Combat Bots Only 8 | . 5 3 4 3 1 8 . 2 1 2 5 . . 3 2 8 4 . Max Kills in Single Turn 5 | . 1 2 2 1 1 4 . 1 1 1 4 1 . 5 1 2 3 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . 1 . . Exploded 4 | . . . . . . 4 . . 1 . 4 . . 3 . 1 1 . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 1915 | . 31 25 66 27 46 209 5 93 17 17 97 107 . 73 28 336 582 156 Missed 561 | . 8 5 16 13 6 57 2 34 5 3 31 41 . 16 13 70 174 67 Hits 1354 | . 23 20 50 14 40 152 3 59 12 14 66 66 . 57 15 266 408 89 Melee 44 | . . . 4 . . . 3 . . . 22 15 . . . . . . Projectile 1310 | . 23 20 46 14 40 152 . 59 12 14 44 51 . 57 15 266 408 89 Critical Strikes 69 | . . 1 2 . 3 5 2 2 . . 6 4 . 7 1 14 21 1 Part Disruptions 3 | . . . . . . . . . . . . . . . . . 3 . Damage Taken 26567 | . 225 196 750 184 805 2267 134 613 173 211 1850 1550 . 1315 297 5527 8546 1924 Core 5270 | . 47 21 68 43 82 373 . 82 45 40 185 385 . 105 82 721 1377 1614 Absorbed by Shields 633 | . . . . . . . . . . . . . . . . 66 567 . Reduced by Siege Mode 299 | . . . . . . . . . . . . . . . . 250 49 . Regen/Repaired (Parts) 2438 | . . . 5 . . 516 80 364 214 . 598 . . 474 23 164 . . Core Remaining (%) 56 | 100 . 72 . . 51 . . . . 22 . . 32 89 92 44 5 . Volleys Fired 485 | . 15 12 60 17 34 87 . 22 6 2 45 . . 30 15 73 67 . Largest 5 | . 2 2 2 2 2 4 . 4 3 3 3 . . 3 1 5 5 . Hottest 434 | . 70 70 124 124 124 263 . 401 385 199 228 . . 180 180 383 434 . Shots Fired 1155 | . 30 23 118 32 62 183 . 59 17 6 80 . . 51 15 207 272 . Gun 603 | . 30 23 66 17 45 65 . 31 11 4 20 . . 21 . 100 170 . Cannon 539 | . . . 52 15 17 118 . 28 6 2 56 . . 27 10 106 102 . Launcher 13 | . . . . . . . . . . . 4 . . 3 5 1 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 379 | . 15 12 4 . . 14 . 24 3 2 22 . . 22 10 105 146 . Thermal 676 | . 15 11 114 32 62 127 . 24 14 4 48 . . 26 . 73 126 . Explosive 13 | . . . . . . . . . . . 4 . . 3 5 1 . . Electromagnetic 87 | . . . . . . 42 . 11 . . 6 . . . . 28 . . Robot Hit Streak 20 | . 4 5 20 15 9 17 . 10 8 4 11 . . 10 11 12 8 . Robot Miss Streak 6 | . 3 2 5 2 3 3 . 3 2 3 6 . . 2 3 3 4 . Penetration Max 2 | . . . . . . . . . . . 1 . . 1 . 2 1 . Secondary Targets 4 | . 1 2 . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . 1 . . Shots Hit Robots 710 | . 18 15 81 20 39 128 . 39 12 3 63 4 . 32 7 119 130 . Core Hits 373 | . 9 7 36 11 14 57 . 18 6 4 41 2 . 13 6 79 70 . Critical Kills 10 | . . . . . . . . . . . 1 1 . . . 4 4 . Critical Parts Destroyed 13 | . . . . . . . . . . . 1 . . . . 6 6 . Critical Strikes 44 | . 1 2 2 2 1 2 . 1 . . 5 1 . 4 . 12 11 . Burn 13 | . 1 2 2 2 1 2 . . . . . . . 3 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . 2 . Destroy 19 | . . . . . . . . . . . 1 . . . . 10 8 . Blast 4 | . . . . . . . . 1 . . 2 . . 1 . . . . Corrupt 2 | . . . . . . . . . . . 1 . . . . 1 . . Smash 2 | . . . . . . . . . . . 1 1 . . . . . . Sever 2 | . . . . . . . . . . . . . . . . 1 1 . Melee Attacks 41 | . . . . . . . . . . . 2 9 . 2 . 10 18 . Impact 13 | . . . . . . . . . . . 2 9 . 2 . . . . Slashing 28 | . . . . . . . . . . . . . . . . 10 18 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . 1 . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25272 | . 240 188 1438 371 646 3777 . 956 468 127 3855 314 . 1791 674 4907 5520 . Guns 7786 | . 240 188 693 209 481 875 . 272 164 63 273 . . 456 . 1388 2484 . Cannons 12560 | . . . 742 162 165 2367 . 684 247 64 2339 . . 576 285 2468 2461 . Explosions 3700 | . . . . . . 535 . . 57 . 1189 . . 745 389 451 334 . Melee 1070 | . . . . . . . . . . . 54 229 . . . 600 187 . Ramming 156 | . . . 3 . . . . . . . . 85 . 14 . . 54 . Kinetic 6058 | . 143 101 51 . . 112 . 380 44 27 431 . . 456 285 1870 2158 . Thermal 13739 | . 97 87 1384 371 646 2312 . 517 424 100 2860 . . 576 . 1578 2787 . Explosive 2651 | . . . . . . 495 . . . . 428 . . 745 389 260 334 . Electromagnetic 1598 | . . . . . . 858 . 59 . . 82 . . . . 599 . . Impact 283 | . . . . . . . . . . . 54 229 . . . . . . Slashing 787 | . . . . . . . . . . . . . . . . 600 187 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . 1 1 . . . 1 19 20 20 20 1 1 1 10 . 21 29 5 Average Corruption 10 | . 1 1 . . . 1 10 19 20 20 1 1 1 9 . 19 14 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 249 | . 1 3 . . . 12 6 60 42 2 1 8 . 9 . 62 43 . Message Errors 43 | . . . . . . . 1 8 14 . . 1 . 1 . 14 4 . Matter Fused 53 | . . . . . . 3 1 15 8 1 1 3 . 4 . 9 8 . Heat Flow Errors 37 | . 1 . . . . 4 . 12 6 . . 1 . . . 9 4 . Energy Discharges 25 | . . 2 . . . 1 1 8 4 . . . . . . 4 5 . Parts Rejected 6 | . . . . . . . . . . . . . . 1 . 1 4 . Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 29 | . . . . . . 2 . 8 5 . . 2 . 2 . 7 3 . Data Loss (major) 11 | . . . . . . 2 . 3 2 . . . . . . . 4 . Misfires 2 | . . . . . . . . . . . . . . . . 1 1 . Alerts 7 | . . . . . . . . 2 2 . . 1 . . . 1 1 . Misdirections 11 | . . . . . . . 3 . . 1 . . . . . 2 5 . Weapon Failures 24 | . . 1 . . . . . 3 1 . . . . 1 . 14 4 . Overload Shots 15 | . . . . . . 7 . 3 1 . 4 . . . . . . . Effects 3 | . . . . . . 1 . 1 1 . . . . . . . . . Energy Bleed 3 | . . . . . . 1 . 1 1 . . . . . . . . . Overflow Damage 1185 | . . . . 15 . 210 . 38 45 10 385 104 . 127 70 123 58 . Projectiles 510 | . . . . 15 . 70 . 38 45 10 109 . . 11 70 90 52 . Explosions 533 | . . . . . . 140 . . . . 248 . . 116 . 29 . . Melee 142 | . . . . . . . . . . . 28 104 . . . 4 6 . Knockbacks 18 | . . . . . . . . 1 . . 4 . . . 2 11 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . 1 . . 4 . . . 2 10 . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 1142 | . . . . . . 414 . . 54 . 283 . . 198 . 72 121 . Shots 17 | . . . . . . 5 . . 1 . 6 . . 2 . 2 1 . Rammed 3 | . . . 1 . . . . . . . . . . 1 . . 1 . Targets Rammed 16 | . . . 1 . . . . . . . . 5 . 2 . . 8 . Kicked 13 | . . . . . . . . . . . . 5 . 1 . . 7 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 771 | . 277 117 252 90 339 323 . 397 388 81 342 254 . 351 230 771 600 . Average Temperature 127 | . 69 48 73 33 113 107 . 143 103 45 82 127 . 155 90 175 191 . Received Heat Transfer 4015 | . 78 54 276 45 519 300 . 96 12 . 189 414 . 9 . 640 1383 . Effects 41 | . . . . . . 3 . 5 . . . 1 . . . 23 9 . Shutdowns 11 | . . . . . . . . . . . . . . . . 6 5 . Energy Bleed 6 | . . . . . . 3 . 1 . . . 1 . . . 1 . . Interference 10 | . . . . . . . . 2 . . . . . . . 6 2 . Matter Decay 5 | . . . . . . . . . . . . . . . . 5 . . Short Circuit 3 | . . . . . . . . 1 . . . . . . . 1 1 . Damage (minor) 2 | . . . . . . . . 1 . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations 5 | . . . . . . . . . . . . . . . . 4 1 . Total Turns 99 | . . . . . . . . . . . . . . . . 80 19 . Longest Duration 35 | . . . . . . . . . . . . . . . . 35 19 . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . 1 . . Parts Fried 9 | . . . . . . 2 . . . . . 2 . . . 5 . . Impact Corruptions 3 | . . . . . . . . . . . 1 2 . . . . . . Robots Melted 4 | . . . 1 . . 1 . . . . . . . . . . 2 . Combat Hostiles 4 | . . . 1 . . 1 . . . . . . . . . . 2 . Parts Melted 26 | . . . 5 3 4 5 . . . . 1 . . 1 . 1 6 . Heat Transferred 16278 | . 370 407 3145 962 1301 3655 . 521 237 50 1878 . . 925 . 607 2220 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . 1 . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Maximum Alert Level 2 | . . . 1 . . 2 . . . . 2 . . . . 2 2 2 Low Security (%) 71 | 100 100 100 91 100 100 38 100 100 . . 43 . . 100 100 54 9 . Level 1 15 | . . . 8 . . 30 . . . . 25 . . . . 36 45 91 Level 2 12 | . . . . . . 30 . . . . 30 . . . . 9 44 8 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 651 | . 137 79 280 121 39 480 161 63 . . 522 . . 180 164 583 651 440 Initial 390 | . . 9 22 35 39 . 161 63 . . 44 . . 37 77 33 318 390 Average 132 | . 66 42 101 30 4 240 129 14 . . 256 . . 41 98 182 393 357 Influence Increases 6929 | . 205 120 632 240 120 973 . 246 110 72 1063 110 . 338 137 1148 1205 210 Destroy 0b10 Robot/C 3560 | . 120 100 400 140 60 620 . 140 80 60 540 . . 100 40 660 500 . Destroy 0b10 Robot/NC 235 | . . . 30 10 5 35 . . . . 25 5 . 15 5 65 40 . Destroy Leader 804 | . 30 20 108 52 . 116 . 70 30 10 126 . . 20 10 112 100 . Allied During Kill 28 | . . . . . . . . . . 2 26 . . . . . . . Successful Hack 177 | . 25 . 17 7 25 18 . 12 . . 7 . . . . 41 25 . Disable Machine 465 | . . . 45 30 30 90 . . . . 90 . . 45 30 45 60 . Anti-Garrison Action 150 | . . . . . . . . . . . 150 . . . . . . . Destroy Structure 550 | . . . 2 1 . 49 . 9 . . 39 . . 98 52 90 210 . Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 945 | . 30 . 30 . . 45 . 15 . . 60 105 . 60 . 120 270 210 Influence Decreases 6489 | . 180 86 607 221 223 511 371 305 142 . 617 541 27 240 231 645 1121 421 Entered New Map 1391 | . . 16 37 49 64 . 301 28 13 . 28 193 17 23 81 31 249 261 Time Decay 4056 | . 180 70 410 162 157 431 60 277 129 . 479 348 10 177 150 394 522 100 Lost Part 872 | . . . 10 10 2 80 10 . . . 90 . . 40 . 220 350 60 Lost Ally 20 | . . . . . . . . . . . 20 . . . . . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . 3 2 . 7 . 3 . . 11 . . 7 3 8 8 3 Investigation 17 | . 1 . 3 . . 2 . . . . 3 . . 1 1 2 3 1 Extermination 19 | . . . . . . 3 . 3 . . 3 . . 3 1 2 3 1 Reinforcement 17 | . 1 . . 1 . 2 . . . . 2 . . 3 1 4 2 1 Assault 2 | . . . . . . . . . . . 2 . . . . . . . Garrison 2 | . . . . 1 . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 1 . . . 1 2 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Distress Signals 8 | . 1 . 2 . . . . . . . 1 . . 1 . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 328 | . 11 4 30 11 7 45 6 10 3 3 35 10 . 11 2 52 58 30 Peak Tracking Total 16 | . 4 3 4 5 4 8 6 2 1 3 6 10 . 3 2 6 12 16 Tactical Retreats 30 | . 1 . 2 . 2 3 . 1 . . 2 3 . 3 . 6 5 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Traps Triggered 8 | . . . . . . 4 . . . . . . . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Machines Disabled 32 | . . . 3 2 2 6 . . . . 7 . . 3 2 3 4 . Max in Single Turn 5 | . . . 1 1 1 2 . . . . 5 . . 1 1 2 1 . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Machines Accessed 67 | . 5 . 8 2 10 11 . 3 1 . 9 . . 3 2 6 4 3 Terminals 27 | . 3 . 5 1 5 3 . . . . 2 . . 1 1 3 2 1 Fabricators 6 | . . . . . . 3 . 1 . . 1 . . 1 . . . . Repair Stations 4 | . 1 . 1 . . . . . . . 1 . . . . . . 1 Recycling Units 15 | . 1 . 1 1 3 2 . 1 . . 3 . . . 1 2 . . Scanalyzers 7 | . . . 1 . . 2 . 1 . . 1 . . . . 1 1 . Garrison Access 5 | . . . . . . 1 . . . . 1 . . 1 . . 1 1 Total Hacks 185 | . 14 . 27 5 44 30 . 5 1 . 16 . . 4 5 19 9 6 Successful 94 | . 6 . 9 3 35 15 . 3 1 . 6 . . 2 2 8 4 . Failed 89 | . 8 . 17 2 9 15 . 2 . . 10 . . 2 3 11 4 6 Catastrophic 25 | . . . 4 1 1 5 . . . . 5 . . 1 . 4 1 3 Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . 1 . Manual 34 | . 6 . 12 1 4 3 . . . . 2 . . . 2 4 . . Terminals 74 | . 8 . 18 2 14 7 . . . . 4 . . 1 2 11 5 2 Fabricators 12 | . . . . . . 6 . 1 . . 3 . . 2 . . . . Repair Stations 9 | . 3 . 3 . . . . . . . 1 . . . . . . 2 Recycling Units 30 | . 3 . 1 3 4 6 . 2 . . 5 . . . 3 3 . . Scanalyzers 25 | . . . 5 . . 10 . 2 . . 1 . . . . 5 2 . Garrison Access 8 | . . . . . . 1 . . . . 2 . . 1 . . 2 2 Terminal Hacks 52 | . 2 . 5 2 31 2 . . 1 . 1 . . . . 5 3 . Record 25 | . . . . . 24 . . . . . . . . . . . 1 . Part Schematic 2 | . . . 1 . . 1 . . . . . . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . 1 1 . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . Registered Components 3 | . 1 . . 1 . . . . . . . . . . . . 1 . Zone Layout 3 | . . . 1 . 1 . . . . . . . . . . 1 . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . 1 . 2 . . . . . . . . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 17 | . 2 . 1 1 3 2 . 2 . . 2 . . . 2 2 . . Report Inventory 12 | . 1 . 1 1 3 2 . 1 . . 1 . . . 1 1 . . Retrieve Components 5 | . 1 . . . . . . 1 . . 1 . . . 1 1 . . Scanalyzer 14 | . . . 1 . . 10 . 1 . . . . . . . 1 1 . Insert Component 5 | . . . . . . 4 . . . . . . . . . 1 . . Analyze 5 | . . . . . . 5 . . . . . . . . . . . . Retrieve Study 4 | . . . 1 . . 1 . 1 . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . . . . Unauthorized Hacks 3 | . 1 . . . 1 . . . . . 1 . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . 7 3 6 10 . 2 . . 8 . . 3 2 5 4 3 Full Trace Events 15 | . 1 . 4 . . 2 . . . . 2 . . 1 1 1 2 1 Feedback Events 2 | . 1 . . . . . . . . . . . . . . 1 . . Corruption 2 | . 1 . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . 4 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . . . . Part Studies Acquired 4 | . . . 1 . . 1 . 1 . . . . . . . . 1 . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 10 . . . . . . 2 . . 4 . . . 2 1 . . Parts Scanalyzed 5 | . . . . . . 4 . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . 1 . 2 . . . . . . Largest Group 1 | . . . . . . . . . . 1 1 1 . . . . . . Highest-Rated Group 127 | . . . . . . . . . . 127 127 32 . . . . . . Highest-Rated Ally 127 | . . . . . . . . . . 127 127 32 . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . 6 . EXPLORE 4 | . . . . . . . . . . . . . . . . . 4 . RETURN 2 | . . . . . . . . . . . . . . . . . 2 . Ally Attacks 19 | . . . . . . . . . . 2 14 3 . . . . . . Total Damage 1553 | . . . . . . . . . . 229 1205 119 . . . . . . Kills 9 | . . . . . . . . . . 1 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Active Infowar (turns) 3302 | . . . . . . . . . . . 63 . . 608 304 859 1349 119 Sensors 1660 | . . . . . . . . . . . . . . 608 304 654 16 78 Seismic 290 | . . . . . . . . . . . . . . . . . 227 63 Machine Analysis 2400 | . . . . . . . . . . . 63 . . . 273 859 1205 . Triangulation 33 | . . . . . . . . . . . . . . . . 33 . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 3 . . 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Turns Passed 18027 | 77 396 147 1155 463 4280 2430 131 1388 905 14 1372 976 37 879 304 1402 1453 218 Spaces Moved 10033 | 43 205 64 513 245 1695 1310 94 843 528 5 687 811 71 790 215 745 798 371 Core 801 | 2 . . . . . . . . . . . 167 71 135 . . 91 335 Treads 4164 | 41 205 64 513 245 1695 398 26 303 271 . . . . 112 . 199 92 . Legs 2923 | . . . . . . 388 . 81 257 5 687 644 . 66 55 125 615 . Wheels 232 | . . . . . . 232 . . . . . . . . . . . . Hover 1328 | . . . . . . 292 68 451 . . . . . 458 . 23 . 36 Flight 585 | . . . . . . . . 8 . . . . . 19 160 398 . . Fastest Speed 28 | 50 160 160 160 160 160 70 120 120 150 171 171 50 50 48 124 28 50 32 Average Speed 152 | 154 160 160 161 160 239 159 137 149 160 171 171 112 50 88 124 131 120 48 Slowest Speed 360 | 160 160 160 240 160 240 259 183 236 171 171 171 171 50 225 124 360 270 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 43 31 47 40 99 28 92 18 67 1 17 86 12 17 7 20 23 12 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . . 1 . . . . . . Known Exits Taken 7 | . . . 1 . . . . 1 1 1 1 . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . . . . 1 1 . . 1 1 . Scrap Searched 6 | . . 1 . . . . . . 4 . . 1 . . . . . . Spaces Dug 38 | . . . . . . . . . . . 1 2 . 3 . 1 31 . Terrain Destroyed 342 | . . . . . . 58 . 7 7 1 38 2 . 54 25 40 110 . Melee 18 | . . . . . . . . . . . . 2 . 2 . 1 13 . Projectile 106 | . . . . . . 4 . 7 3 1 10 . . 3 4 23 51 . AOE 218 | . . . . . . 54 . . 4 . 28 . . 49 21 16 46 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Total 11770 | 51 243 85 719 285 1863 1511 95 924 573 6 796 857 71 921 237 1010 1118 405 Wait 712 | . 13 7 90 4 115 66 1 40 32 . 42 10 1 72 4 53 135 27 Move 10015 | 42 204 63 512 244 1694 1310 93 842 527 4 686 810 70 790 214 742 797 371 Hop 1 | . . . . . . . . . . . . . . . . 1 . . Pick Up 130 | 3 5 1 21 5 6 18 . 7 7 . 7 . . 5 1 24 20 . Fast Attach 112 | 6 . 1 7 4 . 6 . 2 . . 2 1 . 10 1 45 21 6 Attach 60 | . . . 1 . 6 6 . 1 . . 5 2 . 3 1 15 19 1 Detach 15 | . . . 1 . 3 1 . . . . . 3 . 1 . 5 1 . Swap 42 | . 4 . 10 3 1 2 1 2 . . 5 1 . . . 2 11 . Drop 130 | . 2 1 16 8 4 15 . 8 1 . 2 4 . 7 1 40 21 . Fire 485 | . 15 12 60 17 34 87 . 22 6 2 45 . . 30 15 73 67 . Melee 41 | . . . . . . . . . . . 2 9 . 2 . 10 18 . Ram 2 | . . . . . . . . . . . . . . 1 . . 1 . Kick 12 | . . . . . . . . . . . . 5 . . . . 7 . Crush 1 | . . . 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . . . 12 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -1/Access History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 474 | -10/Materials | Entered Mines 501 | -10/Mines | Learned Materials emergency access door positions 600 | -10/Mines | Discovered new exit (range 9) 621 | -10/Mines | Entered Materials 621 | -9/Materials | Evolved 2 slots: Utility x2 761 | -9/Materials | Discovered new exit (range 9) 1144 | -9/Materials | Discovered new exit (range 14) 1302 | -9/Materials | Central database locked down 1305 | -9/Materials | Discovered new exit (range 3) 1363 | -9/Materials | Repaired Lgt. Treads 1552 | -9/Materials | Identified exit to Mines 1552 | -9/Materials | Identified exit to Storage 1776 | -9/Materials | Entered Storage 1924 | -9/Storage | Learned location of Armory (-4) 2153 | -9/Storage | Garrison activated, responded to threat 2192 | -9/Storage | Used back door to open Recycling access 2192 | -9/Storage | Discovered new exit (range 4) 2239 | -9/Storage | Entered Recycling 3581 | -9/Recycling | Discovered new exit (range 16) 5954 | -9/Recycling | Scanned before Scraplab entrance 5988 | -9/Recycling | Entered Scraplab 6007 | -9/Recycling | Discovered new exit (range 3) 6028 | -9/Recycling | Angered Scraplab inhabitants 6031 | -9/Recycling | Found Prototype Device 6043 | -9/Recycling | Identified Scrap Engine 6108 | -9/Recycling | Lost 5 parts (1p1n1u2w) 6519 | -9/Recycling | Entered Factory 6519 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 7278 | -7/Factory | Build established: Construct 7283 | -7/Factory | Cargo convoy interrupted 7375 | -7/Factory | Lost 5 parts (1n4w) 7395 | -7/Factory | Destroyed 8 combat bots 8376 | -7/Factory | Core integrity fell below 50% 8949 | -7/Factory | Sucked down chute 8949 | -7/Factory | Entered Waste 8964 | -7/Waste | EMP discharged 8964 | -7/Waste | System corruption reached 10% 8995 | -7/Waste | Spotted C-40 Crusher 9007 | -7/Waste | Spotted C-40 Crusher 9011 | -7/Waste | Spotted C-40 Crusher 9028 | -7/Waste | Spotted C-40 Crusher 9030 | -7/Waste | Spotted C-40 Crusher 9038 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9038 | -7/Waste | Spotted C-40 Crusher 9064 | -7/Waste | EMP discharged 9068 | -7/Waste | Discovered new exit (range 11) 9080 | -7/Waste | Entered Factory 10065 | -7/Factory | Discovered new exit (range 9) 10468 | -7/Factory | Identified exit to Lower Caves 10468 | -7/Factory | Entered Lower Caves 10655 | -7/Lower Caves | Encountered a Warlord checkpoint 10833 | -7/Lower Caves | Learned Factory trap positions 10938 | -7/Lower Caves | Learned Factory machine intel 10965 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11282 | -7/Lower Caves | Discovered new exit (range 16) 11320 | -7/Lower Caves | Identified exit to Lower Caves 11373 | -7/Lower Caves | Entered another Lower Caves area 11380 | -7/Lower Caves | CL-ANK showed up to help 11382 | -7/Lower Caves | CL-ANK revealed a hidden path 11385 | -7/Lower Caves | Identified exit to Factory 11387 | -7/Lower Caves | Entered Factory 11387 | -6/Factory | Accompanied by 1 ally (CL-ANK) 11387 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11388 | -6/Factory | Loaded intel: 90 trap records 11389 | -6/Factory | Loaded intel: 262 machine locations 11988 | -6/Factory | Garrison activated, responded to threat 12061 | -6/Factory | Identified exit to Lower Caves 12061 | -6/Factory | Identified exit to Extension 12231 | -6/Factory | Lost 3 parts (2u1w) 12448 | -6/Factory | Lost 3 parts (1p1u1w) 12708 | -6/Factory | Lost 3 parts (3w) 12759 | -6/Factory | Entered Lower Caves 12908 | -6/Lower Caves | Learned location of 1 exit from Factory 12942 | -6/Lower Caves | Learned location of Zion (-6) 13353 | -6/Lower Caves | Encountered a Warlord checkpoint 13514 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13635 | -6/Lower Caves | Core integrity fell below 50% 13648 | -6/Lower Caves | Lost 8 parts (2p1n3u2w) 13726 | -6/Lower Caves | Discovered new exit (range 11) 13735 | -6/Lower Caves | Entered another Lower Caves area 13747 | -6/Lower Caves | Discovered new exit (range 12) 13772 | -6/Lower Caves | Entered Factory 13772 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13773 | -5/Factory | Identified exit to Upper Caves 13827 | -5/Factory | Build established: Mutant 14148 | -5/Factory | Build established: Hacker-Mutant 14250 | -5/Factory | Fabricated Med. Reactive Plating? 14451 | -5/Factory | System corruption reached 10% 14484 | -5/Factory | Lost 3 parts (1u2w) 14640 | -5/Factory | Discovered new exit (range 5) 14644 | -5/Factory | Identified exit to Factory 14651 | -5/Factory | Entered another Factory area 14651 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14854 | -4/Factory | Discovered new exit (range 10) 14865 | -4/Factory | Identified exit to Upper Caves 14933 | -4/Factory | Discovered new exit (range 13) 14954 | -4/Factory | Identified exit to Research 14955 | -4/Factory | Entered Research 14955 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 14990 | -3/Research | Identified exit to DSF 15153 | -3/Research | Build established: Hacker-Construct 15358 | -3/Research | System corruption reached 10% 15441 | -3/Research | Lost 7 parts (2u5w) 15521 | -3/Research | Found Prototype Hackware 15521 | -3/Research | Identified Exp. Hacking Suite 15660 | -3/Research | Build established: Hacker-Assassin 15786 | -3/Research | Lost 5 parts (1p1n2u1w) 15948 | -3/Research | Discovered new exit (range 12) 15948 | -3/Research | Identified exit to Testing 15989 | -3/Research | Core integrity fell below 50% 16144 | -3/Research | Lost 5 parts (2p1u2w) 16305 | -3/Research | Destroyed 8 combat bots 16357 | -3/Research | Entered another Research area 16357 | -2/Research | Evolved 2 slots: Utility x2 16371 | -2/Research | Central database locked down 16385 | -2/Research | Build established: Hacker-Tank 16752 | -2/Research | Spotted B-90 Cyclops 16802 | -2/Research | Lost 3 parts (2p1w) 16905 | -2/Research | Build established: Scavenger-Executioner 17062 | -2/Research | Destroyed B-90 Cyclops 17063 | -2/Research | System corruption reached 10% 17708 | -2/Research | Lost 13 parts (2p1n5u5w) 17735 | -2/Research | Core integrity fell below 50% 17764 | -2/Research | Released all parts (5) 17779 | -2/Research | Lost 8 parts (1p3n3u1w) 17802 | -2/Research | Discovered new exit (range 16) 17804 | -2/Research | Core integrity fell below 20% 17810 | -2/Research | Entered Access 17810 | -1/Access | Evolved 2 slots: Propulsion x2 17981 | -1/Access | Build established: Mutant 17986 | -1/Access | Spotted B-99 Colossus 17992 | -1/Access | Core integrity fell below 50% 18025 | -1/Access | Core integrity fell below 20% 18028 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17991_ Penetrated by Slug. 17994_ Slug penetrates Wall. 17994_ Penetrated by Slug. 17994_ Slug penetrates Wall. 17994_ Penetrated by Slug. 17998_ Slug penetrates Wall. 17999_ Seismic Detector destroyed. 18001_ Adv. Melee Analysis Suite destroyed. 18004_ K-01 Serf cleans the Hyperwave Decoder. 18013_ Connecting with Garrison Access... 18013_ ALERT: Suspicious activity at Garrison Access A005. Dispatching Investigation squad. 18014_ K-01 Serf cleans the Hyperwave Decoder. 18015_ Triggered Hellfire Trap. 18015_ An explosion rips through the floor. 18015_ Hyperwave Decoder disabled. 18019_ K-01 Serf collects debris. 18028_ Slug penetrates Wall. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##############??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# """ #??????????????????????????????? | | ?????# ""T"" #??????????????????????????????? | | ?????# "" "" #??????????????????????????????? | | ####?# #??????????????????????????????? | | #?# #??????????????????????????????? | | #?# #??????????????????????????????? | | #?# #??????????????????????????????? | | #?# #??????????????????????????????? | | #?# #????????????#?????????????????? | | #?# #??????????? #?????????????????? | | ############+################# #######???????????? | | ^ #???????????? | | #???????????? | | ^ # h?????????? | | p s s h h ????????? | | ss s #?? ??????? | | " """" s @ #?? ??????? | | "" """"" p #?? ??????? | | "" """"" p####### ##############?? ??????? | | " """"" #?????# #??????? #?? ??????? | | "" "" #?????# #??????? #?? ??????? | | #######+######""" #+##+######## | | # #"F" # | | # #" # | | ######### # #""" = # | | ????????# # #""" + | | ????????# # # # | | ????????# # # # | | ????????# + / # | | ????????# # # [ # | | ????????# # ||| # # | | ??????# # || # / | | ????# # || # ! ######### | | ??# # # ! #???????# | | # ############## ! #???????# | | + #???########## ######### | | # #?? ######### | | ??# #?? #???????# | | ????# #? #???????# | | ##??????# #? #???????# | | ????????# # #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 27 Defensive Hacking 11 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Hacked Weapon Cycler | -7/Factory | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Med. Reactive Plating | -7/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked Fabricated ------------ Med. Reactive Plating | x2 | -5/Factory Repaired ---------- Lgt. Treads | 96% | -9/Materials Studied --------- Beam Rifle | -9/Materials | Hacked Pulse Rifle | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Arm. Heavy Treads | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- All Kinds Of Bad News Construction Begets Destruction Deadly Force Not So Scrappy Overkill Scrappetite This Is Interesting... We Love MA You May Approach The Wall Challenges ------------ None Game ------ Seed TripodSmartbombNukerbomber Manual? 0 Play Time 03:55:08 Cumulative 52.9 hours Start 2025.12.08 @ 11:49:55 End 2025.12.13 @ 21:53:24 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20281a2e-c8c1-43f0-b5fb-675d3d7301fe