Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 16:28:32

Player: opdo

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (1414)     1414
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-10)                -10
              TOTAL SCORE: 4854

 Bonus
-------
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/850
Matter                     249/300
Energy                     94/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Gravmag System

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
           Scrap Engine
  Advanced Terrain Scan Processor
           Core Analyzer
           Hardlight Generator
>          --- WEAPON -----------
           Shock Rifle
           Field Laser
     Heavy Ion Cannon
           Flak Gun
>          --- INVENTORY --------
           Gravmag System
[Rating: 58]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Advanced Terrain Scan Processor
  Device                   Scrap Engine
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Makeshift Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac 
Slots Evolved              8    | .   .   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             64   | 6   2   3   4   2   33  14  
  Power                    8    | 1   .   .   1   .   5   1   
    Engine                 6    | 1   .   .   1   .   3   1   
    Core                   2    | .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   1   1   .   12  2   
    Treads                 7    | .   .   .   .   .   6   1   
    Leg                    6    | 2   .   1   1   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   5   .   
  Utility                  13   | 1   1   1   1   1   5   3   
    Device                 6    | .   1   1   .   1   2   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   1   1   1   11  8   
    Energy Gun             13   | 1   .   1   .   .   6   5   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          5    | 1   .   .   1   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        4    | .   1   .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 30   | .   .   2   .   2   7   19  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               10   | .   .   1   .   .   5   4   
  Utility                  4    | .   .   1   .   .   .   3   
  Weapon                   13   | .   .   .   .   2   2   9   
  Highest Loss Streak      12   | .   .   1   .   1   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  96  85  77  72  66  
  Engine                   10   | .   14  14  14  14  7   7   
  Core                     2    | .   .   .   .   .   5   .   
  Treads                   7    | .   .   .   .   .   13  13  
  Leg                      12   | .   28  27  28  28  .   .   
  Flight                   2    | .   .   .   .   .   5   .   
  Device                   8    | .   9   18  .   13  9   8   
  Processor                4    | .   .   .   .   .   6   15  
  Protection               6    | .   13  7   13  .   3   .   
  Energy Gun               6    | .   10  7   1   .   8   9   
  Energy Cannon            2    | .   .   .   .   .   3   4   
  Ballistic Gun            9    | .   14  14  26  12  .   4   
  Slashing Weapon          2    | .   3   6   .   8   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 12  13  9   29  29  31  36  
  Greatest Support         94   | 20  20  20  25  25  94  94  
  Greatest Overweight (x)  6    | 1   .   .   1   1   4   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   5   
  Most Carried             5    | 4   2   3   5   5   5   5   
  Average Carried          2    | .   .   1   4   4   2   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | .   1   1   5   4   3   2   
Scrap Engine Consumption   9    | .   .   .   .   .   2   7   

 Class Distribution 
--------------------
 41% | Mutant
 22% | Subdweller-Mutant
 16% | Tank
  6% | Scavenger-Gunner
  5% | Scavenger-Mutant
  3% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
 Subdweller-Mutant | -10/Subcaves
  Scavenger-Mutant | -9/Recycling
            Mutant | -7/Factory
  Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -7  -6  
-----------                Run  | Yrd Mat Min Sub Rec Fac Fac 
Matter Collected           1218 | 183 98  113 116 .   512 196 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1436 | .   98  128 41  .   574 595 
  Parts                    66   | .   3   9   3   .   28  23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   21  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac 
Combat Hostiles Destroyed  31   | .   2   6   2   .   10  11  
  Melee                    3    | .   .   .   .   .   3   .   
  Guns                     20   | .   2   6   2   .   4   6   
  Cannons                  4    | .   .   .   .   .   2   2   
  AOE                      4    | .   .   .   .   .   1   3   
Classes Destroyed          10   | .   1   2   1   .   4   2   
  Worker                   3    | .   .   .   .   .   1   2   
  Watcher                  2    | .   .   .   .   .   2   .   
  Swarmer                  6    | .   .   3   1   .   2   .   
  Grunt                    9    | .   2   1   .   .   1   5   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   4   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   3   2   
  Subdweller               1    | .   .   .   1   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   
Best Kill Streak           4    | .   2   3   1   .   3   4   
  Combat Bots Only         3    | .   2   3   1   .   2   3   
Max Kills in Single Turn   3    | .   1   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  
Hostile Shots Fired        691  | .    8    58   20   50   272  283  
  Missed                   244  | .    3    23   10   22   106  80   
Damage Taken               5319 | .    54   409  144  417  1713 2582 
  Core                     1391 | .    .    102  .    129  301  859  
  Absorbed by Shields      284  | .    .    .    .    .    156  128  
Core Remaining (%)         54   | 100  .    .    .    7    57   .    
Volleys Fired              127  | .    7    25   9    6    37   43   
  Largest                  4    | .    2    2    2    2    3    4    
  Hottest                  206  | .    60   60   60   50   183  206  
Shots Fired                247  | .    14   44   20   8    65   96   
  Gun                      207  | .    14   44   20   8    51   70   
  Cannon                   35   | .    .    .    .    .    14   21   
  Launcher                 5    | .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  108  | .    7    25   18   8    23   27   
  Thermal                  72   | .    .    .    .    .    24   48   
  Explosive                5    | .    .    .    .    .    .    5    
  Electromagnetic          62   | .    7    19   2    .    18   16   
  Robot Hit Streak         9    | .    4    6    5    4    9    9    
  Robot Miss Streak        7    | .    1    5    4    2    2    7    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        3    | .    1    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           175  | .    9    25   10   7    57   67   
  Core Hits                96   | .    3    10   4    .    22   57   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         6    | .    .    .    .    .    4    2    
    Burn                   2    | .    .    .    .    .    .    2    
    Destroy                2    | .    .    .    .    .    2    .    
    Corrupt                1    | .    .    .    .    .    1    .    
    Smash                  1    | .    .    .    .    .    1    .    
Melee Attacks              32   | .    5    4    .    3    20   .    
  Impact                   7    | .    .    .    .    .    7    .    
  Slashing                 25   | .    5    4    .    3    13   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    .    
Damage Inflicted           3980 | .    113  323  167  133  1393 1851 
  Guns                     2286 | .    113  298  167  86   649  973  
  Cannons                  577  | .    .    .    .    .    238  339  
  Explosions               576  | .    .    .    .    .    55   521  
  Melee                    515  | .    .    22   .    47   446  .    
  Ramming                  26   | .    .    3    .    .    5    18   
  Kinetic                  1308 | .    61   207  167  86   364  423  
  Thermal                  1174 | .    .    .    .    .    423  751  
  Explosive                521  | .    .    .    .    .    .    521  
  Electromagnetic          436  | .    52   91   .    .    155  138  
  Impact                   138  | .    .    .    .    .    138  .    
  Slashing                 377  | .    .    22   .    47   308  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    5    5    5    6    1    
  Average Corruption       5    | .    .    5    5    5    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  73   | .    .    4    28   4    37   .    
    Message Errors         18   | .    .    2    10   3    3    .    
    Matter Fused           18   | .    .    1    4    .    13   .    
    Heat Flow Errors       8    | .    .    .    4    .    4    .    
    Energy Discharges      13   | .    .    1    4    1    7    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      7    | .    .    .    3    .    4    .    
    Data Loss (major)      2    | .    .    .    1    .    1    .    
    Misfires               2    | .    .    .    2    .    .    .    
    Alerts                 3    | .    .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    .    60   15   
  Projectiles              6    | .    .    .    .    .    .    6    
  Explosions               9    | .    .    .    .    .    .    9    
  Melee                    60   | .    .    .    .    .    60   .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    .    57   22   
  Shots                    2    | .    .    .    .    .    1    1    
  Rammed                   11   | .    .    .    .    .    2    9    
Targets Rammed             13   | .    .    2    .    .    2    9    
  Kicked                   2    | .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        503  | .    51   48   244  9    480  503  
  Average Temperature      143  | .    27   22   109  9    141  185  
  Received Heat Transfer   1263 | .    30   48   36   99   227  823  
  Effects                  18   | .    .    .    .    .    4    14   
    Shutdowns              4    | .    .    .    .    .    2    2    
    Energy Bleed           3    | .    .    .    .    .    .    3    
    Interference           4    | .    .    .    .    .    2    2    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    4    1    
  Heat Transferred         2001 | .    .    .    .    .    605  1396 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac 
Peak Influence             218  | .   66  150 .   .   210 218 
  Initial                  67   | .   .   25  .   .   .   67  
  Average                  84   | .   30  67  .   .   89  137 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         96   | 100 100 100 .   100 96  95  
  Level 1                  3    | .   .   .   .   .   3   4   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   3   6   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   2   1   
  Reinforcement            3    | .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac 
Distress Signals           2    | .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   2   12  28  2   21  22  
  Peak Tracking Total      6    | .   2   6   6   2   6   5   
  Tactical Retreats        12   | .   .   2   1   .   3   6   

 Traps                          | -11 -10 -10 -10 -9  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac 
Traps Triggered            2    | .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  -6  
----------                 Run  | Yrd Mat Min Sub Rec Fac Fac 
Machines Disabled          6    | .   1   1   .   .   2   2   
  Max in Single Turn       1    | .   1   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac 
Machines Accessed          9    | .   3   .   .   1   3   2   
  Terminals                6    | .   2   .   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                15   | .   5   .   .   3   4   3   
  Successful               7    | .   4   .   .   1   2   .   
  Failed                   8    | .   1   .   .   2   2   3   
    Catastrophic           2    | .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   1   2   
  Terminals                9    | .   4   .   .   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             5    | .   3   .   .   .   2   .   
  Record                   1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   2   .   
  Transport Status         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   3   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -6  
------------               Run  | Yrd Mat Min Sub Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  -6  
--------                   Run  | Yrd Mat Min Sub Rec Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  
Turns Passed               5048 | 53   234  487  1298 164  2316 496  
Spaces Moved               2828 | 42   160  332  664  111  1288 231  
  Core                     103  | 19   .    .    .    .    4    80   
  Treads                   1007 | .    .    .    .    .    856  151  
  Legs                     1342 | 23   160  332  664  111  52   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   376  | .    .    .    .    .    376  .    
  Fastest Speed            50   | 50   120  120  120  120  113  50   
  Average Speed            156  | 100  120  120  189  121  160  141  
  Slowest Speed            350  | 120  120  120  190  190  325  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    24   64   36   33   28   8    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          32   | .    .    .    .    .    7    25   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    .    
  AOE                      29   | .    .    .    .    .    4    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -7   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  
Total                      3192 | 53   179  368  691  127  1455 319  
  Wait                     6    | .    .    .    .    .    .    6    
  Move                     2822 | 41   159  331  663  110  1287 231  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  72   | 6    3    2    8    3    37   13   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   58   | 6    2    3    2    2    29   14   
  Detach                   4    | .    1    1    2    .    .    .    
  Swap                     6    | .    .    .    2    .    4    .    
  Drop                     36   | .    2    .    5    3    23   3    
  Fire                     127  | .    7    25   9    6    37   43   
  Melee                    30   | .    5    4    .    3    18   .    
  Ram                      9    | .    .    .    .    .    2    7    
  Kick                     2    | .    .    2    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    2    
  Escape Stasis            18   | .    .    .    .    .    18   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-9/Recycling
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 12)
  288 | -10/Materials | Entered Mines
  306 | -10/Mines     | Build established: Mutant
  480 | -10/Mines     | Assembled infested the area
  588 | -10/Mines     | Learned location of Storage (-9)
  657 | -10/Mines     | Learned Materials trap positions
  675 | -10/Mines     | Discovered new exit (range 8)
  771 | -10/Mines     | Discovered new exit (range 4)
  775 | -10/Mines     | Entered Subcaves
  906 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  983 | -10/Subcaves  | Discovered new exit (range 15)
 1162 | -10/Subcaves  | Lost 3 allies
 1231 | -10/Subcaves  | Build established: Subdweller-Mutant
 1271 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1393 | -10/Subcaves  | Learned location of 1 exit from Materials
 1629 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1659 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 2073 | -10/Subcaves  | Entered Recycling
 2081 | -9/Recycling  | Found Scrap Engine
 2124 | -9/Recycling  | Core integrity fell below 50%
 2171 | -9/Recycling  | Core integrity fell below 20%
 2227 | -9/Recycling  | Discovered new exit (range 5)
 2237 | -9/Recycling  | Entered Factory
 2237 | -7/Factory    | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 2352 | -7/Factory    | Lost 3 parts (3n)
 2598 | -7/Factory    | Build established: Mutant
 4019 | -7/Factory    | Build established: Tank
 4379 | -7/Factory    | Discovered new exit (range 15)
 4553 | -7/Factory    | Entered another Factory area
 4553 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4842 | -6/Factory    | Build established: Scavenger-Gunner
 4940 | -6/Factory    | Lost 12 parts (1p3n3u5w)
 4966 | -6/Factory    | Core integrity fell below 50%
 5027 | -6/Factory    | Core integrity fell below 20%
 5049 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Slug penetrates Y-54 Guardian.
U-05 Engineer lays Concrete. <x2>
Slug penetrates Y-54 Guardian.
Y-54 Guardian destroyed.
Gauss Rifle destroyed.
Slammed into Y-54 Guardian.
U-05 Engineer lays Concrete.
Acquired 41 matter.
Slammed into Y-54 Guardian.
Destabilizing: System interference.
Adv. Signal Interpreter temporarily disabled.
U-05 Engineer lays Concrete.
Connecting with Garrison Access...
ALERT: Suspicious activity at Garrison Access
  F004. Dispatching Investigation squad.
Slammed into Y-54 Guardian.
Adv. Signal Interpreter broken.
Destabilizing: Short circuit.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       210
Armor Coverage             800
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              MeleeHugeRegenerator
  Manual?         0
Play Time         00:37:05
  Cumulative      4.5 hours
  Start           2024.03.14 @ 15:51:53
  End             2024.03.14 @ 16:28:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          13
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21188967-9a44-4dc1-a993-6429220e1802