Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.15 @ 12:07:37 Player: Catalyst Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (170) 850 Value Destroyed (7213) 7213 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (699) 699 TOTAL SCORE: 14402 Bonus ------- High Alert Combat Kills 618 Follower Combat Kills 81 Cogmind --------- Core Integrity 0/1300 Matter 281/300 Energy 80/100 System Corruption 6% Temperature Cool (3) Movement Flying (40) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster > --- UTILITY (10) ----- Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Target Analyzer Recoil Nullifier Heavy Armor Plating Layered Light Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Myomer Leg Improved Cooling System Large Storage Unit Layered Light Armor Plating Heavy Disruptor Cannon Matter Neutralizer Heavy Gauss Cannon Axe [Rating: 106] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . 1 . 1 1 . . 1 . Utility 8 | . . . 1 . 1 1 1 2 1 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 214 | 6 8 5 10 6 43 35 36 12 24 29 Power 22 | 1 1 1 . . 4 4 5 2 . 4 Engine 14 | 1 1 1 . . 4 3 3 . . 1 Core 5 | . . . . . . 1 2 2 . . Reactor 3 | . . . . . . . . . . 3 Propulsion 64 | 2 . 2 6 2 15 12 7 1 4 13 Treads . | . . . . . . . . . . . Leg 56 | 2 . 2 6 2 11 12 7 1 4 9 Wheel 4 | . . . . . 4 . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . . . 4 Utility 61 | 1 5 1 2 1 10 9 9 7 10 6 Device 20 | . . 1 . . 2 6 2 2 5 2 Storage 9 | 1 3 . 1 . 3 . 1 . . . Processor 10 | . . . 1 1 1 1 . 2 2 2 Hackware 1 | . . . . . . . . 1 . . Protection 21 | . 2 . . . 4 2 6 2 3 2 Artifact . | . . . . . . . . . . . Weapon 67 | 2 2 1 2 3 14 10 15 2 10 6 Energy Gun 27 | 1 . 1 . 2 8 4 7 1 1 2 Energy Cannon 9 | . . . . . . . 3 1 4 1 Ballistic Gun 19 | 1 2 . 1 1 2 3 3 . 4 2 Ballistic Cannon 3 | . . . 1 . 1 . . . . 1 Launcher 4 | . . . . . 2 1 1 . . . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 3 . 1 . 1 1 Parts Lost 70 | . . 1 3 8 3 8 10 4 3 30 Power 5 | . . . . 1 . . 2 . . 2 Propulsion 28 | . . . 1 3 1 4 4 1 2 12 Utility 19 | . . . 1 . 1 2 3 2 1 9 Weapon 18 | . . 1 1 4 1 2 1 1 . 7 Highest Loss Streak 20 | . . 1 2 8 1 6 3 2 2 20 Average Slot Usage (%) 92 | . 96 100 87 93 82 97 96 97 94 77 Engine 7 | . 14 14 11 9 7 6 7 5 5 2 Core 2 | . . . . . . . 4 5 5 2 Leg 27 | . 28 28 31 30 14 36 30 27 28 20 Device 10 | . . 10 3 . 9 14 12 10 19 11 Storage 7 | . 14 14 11 11 7 7 6 5 5 3 Processor 8 | . . . 8 20 9 6 6 14 15 15 Protection 7 | . 11 3 . . 6 7 12 7 5 5 Energy Gun 6 | . 14 14 3 . 13 8 3 1 . . Energy Cannon 2 | . . . . . . . 3 6 5 . Ballistic Gun 6 | . 14 14 11 10 . 4 4 2 2 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 10 24 24 49 45 48 48 68 79 91 94 Greatest Support 135 | 20 20 25 35 33 50 73 83 88 128 135 Greatest Overweight (x) 4 | 1 1 1 2 3 4 . 1 1 1 3 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 16 | 6 10 8 16 12 8 8 12 12 12 12 Average Capacity 9 | 5 7 8 11 11 7 8 11 12 12 10 Most Carried 12 | 3 8 8 12 12 8 8 12 12 12 12 Average Carried 9 | 1 6 7 10 11 6 7 11 11 11 10 Final Capacity 12 | 6 8 8 12 4 8 8 12 12 12 4 Final Carried 12 | 3 8 8 12 4 8 8 12 12 12 3 Class Distribution -------------------- 63% | Scavenger-Mutant 21% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Matter Collected 4111 | 216 116 161 277 198 623 448 637 133 249 1053 Remotely . | . . . . . . . . . . . Salvage Created 8034 | . 256 166 534 194 1534 769 1436 527 972 1646 Parts 384 | . 23 11 26 21 58 32 60 34 47 72 Haulers Intercepted 9 | . 1 . 2 . 4 . 2 . . . Recyclers Shooed 6 | . . . . . 1 . 2 . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 149 | . 8 8 12 10 24 13 23 7 18 26 Melee 1 | . . . . . . 1 . . . . Guns 92 | . 8 8 4 7 12 12 13 2 5 21 Cannons 41 | . . . 8 3 1 . 8 5 11 5 AOE 9 | . . . . . 9 . . . . . Classes Destroyed 14 | . 4 . 2 1 3 1 1 1 1 . Worker 4 | . . . . . 2 . . . . 2 Builder 3 | . . . . . . . . . 2 1 Hauler 9 | . 1 . 2 . 4 . 2 . . . Recycler 2 | . . . . . 2 . . . . . Operator 2 | . . . . . . . . 1 1 . Watcher 1 | . 1 . . . . . . . . . Swarmer 34 | . 6 6 . 7 3 2 2 . 4 4 Grunt 57 | . 2 2 6 1 13 7 10 . 4 12 Brawler 4 | . . . . . . 2 1 . . 1 Duelist 5 | . . . 1 1 . 1 1 . . 1 Sentry 28 | . . . 5 . 6 1 5 4 4 3 Demolisher 1 | . . . . 1 . . . . . . Hunter 6 | . . . . . 2 . . 1 . 3 Programmer 14 | . . . . . . . 4 2 6 2 Best Kill Streak 9 | . 3 3 2 4 9 3 6 2 5 9 Combat Bots Only 9 | . 3 3 2 4 9 3 5 2 3 6 Max Kills in Single Turn 4 | . 2 2 1 2 4 1 1 1 1 2 Gunslinging 1 | . 1 1 . . . . . . . 1 Exploded 4 | . . . . . 4 . . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Damage Taken 12581 | . 180 223 546 1082 940 1458 1647 352 1143 5010 Core 2292 | . 33 42 68 316 86 158 146 32 94 1317 Absorbed by Shields 495 | . . . . . . . . 51 444 . Core Remaining (%) 75 | 100 . 70 . 4 84 77 82 96 91 . Volleys Fired 487 | . 23 27 34 20 70 66 94 14 58 81 Largest 3 | . 2 2 2 2 2 2 2 2 2 3 Hottest 229 | . 70 70 64 70 126 110 149 180 225 229 Shots Fired 956 | . 45 54 65 37 122 119 177 27 90 220 Gun 735 | . 45 54 43 22 99 119 122 7 43 181 Cannon 212 | . . . 22 15 16 . 53 20 47 39 Launcher 9 | . . . . . 7 . 2 . . . Special . | . . . . . . . . . . . Kinetic 518 | . 23 27 56 32 21 54 79 5 37 184 Thermal 269 | . 22 27 9 3 51 . 60 20 41 36 Explosive . | . . . . . . . . . . . Electromagnetic 169 | . . . . 2 50 65 38 2 12 . Robot Hit Streak 38 | . 9 28 25 12 26 38 24 7 17 22 Robot Miss Streak 7 | . 3 3 3 7 1 2 2 2 3 4 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 15 | . 4 3 . . 2 1 . . . 5 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . 1 Shots Hit Robots 781 | . 31 42 57 27 107 109 147 18 68 175 Core Hits 382 | . 14 14 37 15 49 42 84 14 34 79 Critical Hits 42 | . . 1 . . . . 1 3 7 30 Critical Kills 11 | . . . . . . . 1 1 3 6 Critical Parts Destroyed 27 | . . 1 . . . . . . 4 22 Melee Attacks 13 | . . . . . 1 10 . . 2 . Impact . | . . . . . . . . . . . Slashing 13 | . . . . . 1 10 . . 2 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 18394 | . 319 471 935 342 2591 1529 4240 856 2422 4689 Guns 10419 | . 319 471 454 244 1490 1251 1842 108 798 3442 Cannons 6090 | . . . 481 98 321 . 1761 748 1469 1212 Explosions 1538 | . . . . . 670 88 633 . 147 . Melee 300 | . . . . . 110 190 . . . . Ramming 47 | . . . . . . . 4 . 8 35 Kinetic 8317 | . 146 237 855 277 367 705 1202 83 709 3736 Thermal 6096 | . 173 234 80 25 812 88 1756 748 1262 918 Explosive 497 | . . . . . . . 497 . . . Electromagnetic 3137 | . . . . 40 1302 546 781 25 443 . Impact . | . . . . . . . . . . . Slashing 300 | . . . . . 110 190 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 7 1 6 3 . 6 6 Average Corruption 2 | . . . . 7 1 5 1 . 2 2 Corruption Purged . | . . . . . . . . . . . Effects 38 | . . . . 2 4 6 6 . 12 8 Message Errors 9 | . . . . . 2 2 2 . 2 1 Matter Fused 4 | . . . . 1 . 1 . . 1 1 Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 6 | . . . . . 1 . . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 2 . 2 . Data Loss (major) 1 | . . . . . . 1 . . . . Targeting Errors 11 | . . . . 1 1 2 2 . 1 4 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots 51 | . . . . . . . 31 14 6 . Effects 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Overflow Damage 356 | . . . . . 85 13 156 . 59 43 Projectiles 200 | . . . . . 4 . 124 . 29 43 Explosions 86 | . . . . . 11 13 32 . 30 . Melee 70 | . . . . . 70 . . . . . Knockbacks 21 | . . . 5 4 3 . . . . 9 Impact . | . . . . . . . . . . . Kinetic 20 | . . . 5 4 3 . . . . 8 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 195 | . . . . . 21 36 . . 123 15 Shots 4 | . . . . . 1 1 . . 2 . Rammed 11 | . . . . . . . . . . 11 Targets Rammed 13 | . . . . . . . 1 . 1 11 Kicked 2 | . . . . . . . 1 . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 375 | . 184 66 7 14 355 156 337 162 298 375 Average Temperature 80 | . 68 18 4 9 118 51 71 59 57 109 Received Heat Transfer 2988 | . 54 81 213 30 513 612 531 72 204 678 Effects 10 | . . . . . 4 . 4 . 1 1 Shutdowns 2 | . . . . . . . 1 . . 1 Energy Bleed 5 | . . . . . 3 . 1 . 1 . Interference 3 | . . . . . 1 . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 . 2 . 2 . Combat Hostiles 6 | . . . . . 2 . 2 . 2 . Parts Fried 25 | . . . . . 12 2 5 . 6 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 2 1 . . 1 . 2 3 . . Heat Transferred 8154 | . 518 620 175 74 1778 100 2068 625 1177 1019 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Peak Influence 712 | . 219 190 384 234 580 680 577 311 481 712 Initial 232 | . . 8 62 24 57 200 232 208 107 218 Average 258 | . 93 92 174 162 261 329 330 210 252 452 Maximum Alert Level 3 | . 1 . 1 1 2 2 2 1 2 3 Low Security (%) 36 | 100 76 100 69 65 33 11 10 24 44 . Level 1 44 | . 23 . 30 34 49 56 64 75 41 33 Level 2 18 | . . . . . 16 31 24 . 14 66 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . . 1 3 . 5 3 11 1 2 11 Investigation 12 | . . 1 3 . 4 . 1 . . 3 Extermination 8 | . . . . . . 1 3 1 2 1 Reinforcement 7 | . . . . . 1 1 3 . . 2 Assault 4 | . . . . . . 1 1 . . 2 Garrison 6 | . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Distress Signals 7 | . . . 2 . . . 1 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 269 | . 14 13 19 11 35 23 54 9 25 66 Peak Tracking Total 22 | . 6 3 4 3 7 5 6 5 4 22 Tactical Retreats 21 | . . . 1 . 3 3 6 . 3 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . . 2 . 4 . . . 1 1 Indirectly 3 | . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 13 | . . 3 . . 2 . 4 . 3 1 Max in Single Turn 3 | . . . . . 1 . 2 . 3 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 58 | . 9 1 2 . 8 6 8 9 8 7 Terminals 28 | . 7 . 2 . 4 1 4 4 2 4 Fabricators 5 | . . . . . . 2 . 1 1 1 Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 9 | . 2 . . . 1 1 2 1 2 . Scanalyzers 10 | . . . . . 2 1 2 2 2 1 Garrison Access 4 | . . . . . 1 1 . 1 . 1 Total Hacks 140 | . 28 1 9 . 23 10 15 20 20 14 Successful 64 | . 16 1 5 . 16 6 3 5 8 4 Failed 76 | . 12 . 4 . 7 4 12 15 12 10 Catastrophic 12 | . 1 . . . 2 . 2 2 . 5 Database Lockouts . | . . . . . . . . . . . Manual 95 | . 20 . 9 . 16 4 13 14 12 7 Terminals 83 | . 24 . 9 . 18 2 8 10 4 8 Fabricators 8 | . . . . . . 3 . 2 2 1 Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 22 | . 4 . . . 2 2 4 2 8 . Scanalyzers 18 | . . . . . 2 2 3 4 4 3 Garrison Access 6 | . . . . . 1 1 . 2 . 2 Terminal Hacks 25 | . 8 1 4 . 8 1 . 1 1 1 Record 1 | . 1 . . . . . . . . . Robot Analysis 3 | . 2 . . . . . . . . 1 Open Door 2 | . . 1 . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . Machine Index 1 | . . . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . 1 . . . . 1 . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 1 1 1 . 3 . Process 1 | . . . . . . . . . 1 . Retrieve Components 5 | . . . . . 1 1 1 . 2 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 30 | . 8 . 1 . 6 2 2 4 4 3 Terminals 15 | . 6 . 1 . 4 . 1 2 . 1 Track 2 | . 1 . . . . . . 1 . . Assimilate 1 | . . . . . . . 1 . . . Botnet 6 | . 4 . . . 1 . . 1 . . Detonate 1 | . . . . . 1 . . . . . Disrupt 5 | . 1 . 1 . 2 . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Siphon 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 2 . . . 1 1 . 1 2 . Recyclers 7 | . 2 . . . 1 1 . 1 2 . Scanalyzers 7 | . . . . . 1 1 1 1 2 1 Researchers 7 | . . . . . 1 1 1 1 2 1 Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 7 . 2 . 6 4 8 7 6 7 Full Trace Events 5 | . . . 2 . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . Matter 153 | . . . . . . 153 . . . . Time 40 | . . . . . . 40 . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . . . . . 10 7 1 . 4 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Total Allies 6 | . . 3 . . . 2 1 . . . Largest Group 3 | . . 3 1 . . 1 1 . . . Highest-Rated Group 76 | . . 76 14 . . 12 25 . . . Highest-Rated Ally 31 | . . 31 14 . . 12 25 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . 17 . . . 3 . . . . Total Damage 285 | . . 251 . . . 34 . . . . Kills 5 | . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total 3 | . 2 . . . . . . . . 1 Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Turns Passed 8462 | 44 669 799 465 268 938 1155 1561 790 924 849 Spaces Moved 5105 | 28 420 540 186 135 515 666 841 594 548 632 Core 212 | 2 . . . 5 99 . . . . 106 Treads . | . . . . . . . . . . . Legs 4507 | 26 420 540 186 130 228 666 841 594 548 328 Wheels 188 | . . . . . 188 . . . . . Hover . | . . . . . . . . . . . Flight 198 | . . . . . . . . . . 198 Fastest Speed 34 | 50 120 120 120 50 50 120 120 120 120 34 Average Speed 121 | 116 133 127 149 147 114 120 135 120 122 82 Slowest Speed 210 | 120 150 150 180 210 210 120 150 150 150 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 5 Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 35 | 3 75 98 27 48 39 14 23 19 15 30 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 7 | . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . . Spaces Dug 4 | . . . . . . 2 . . 2 . Terrain Destroyed 155 | . . . . . 12 25 51 4 56 7 Melee 4 | . . . . . . 2 . . 2 . Projectile 30 | . . . . . 1 . 9 4 9 7 AOE 121 | . . . . . 11 23 42 . 45 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Res Total 6443 | 36 496 598 311 168 739 884 1085 646 702 778 Wait 419 | . 27 21 69 3 74 80 77 9 49 10 Move 5084 | 27 419 539 185 133 514 665 840 593 547 622 Hop 5 | . . . . . . . . . . 5 Pick Up 68 | 3 9 2 7 1 9 6 14 7 5 5 Fast Attach 85 | 6 1 . 1 1 22 12 12 8 7 15 Attach 32 | . . 1 4 3 5 3 3 1 4 8 Detach 7 | . . . 1 . 4 . . . . 2 Swap 97 | . 7 4 5 2 16 20 21 3 13 6 Drop 122 | . 10 4 5 4 24 16 19 11 16 13 Fire 487 | . 23 27 34 20 70 66 94 14 58 81 Melee 13 | . . . . . 1 10 . . 2 . Ram 11 | . . . . . . . . . . 11 Kick 2 | . . . . . . . 1 . 1 . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . Rewire 10 | . . . . . . 6 4 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -4/Factory -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 11) 462 | -10/Materials | Discovered new exit (range 6) 626 | -10/Materials | Discovered new exit (range 13) 634 | -10/Materials | Identified exit to Mines 714 | -10/Materials | Entered Mines 960 | -10/Mines | Received a Mining Laser from a helpful Derelict 1082 | -10/Mines | Learned location of 1 exit from Materials 1115 | -10/Mines | Discovered new exit (range 9) 1231 | -10/Mines | Discovered new exit (range 4) 1400 | -10/Mines | Learned location of Mines (-9) 1402 | -10/Mines | Met a Derelict shopkeep closing up shop 1513 | -10/Mines | Entered Materials 1513 | -9/Materials | Accompanied by 1 ally 1513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -9/Materials | Identified exit to Mines 1549 | -9/Materials | Discovered exit to Mines (range 16) 1777 | -9/Materials | Build established: Scavenger-Mutant 1978 | -9/Materials | Entered Mines 1993 | -9/Mines | Met a Derelict bent on vengeance 2199 | -9/Mines | Assembled infested the area 2218 | -9/Mines | Crushed by falling debris 2220 | -9/Mines | Discovered new exit (range 8) 2226 | -9/Mines | Core integrity fell below 50% 2239 | -9/Mines | Core integrity fell below 20% 2246 | -9/Mines | Entered Materials 2246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2267 | -8/Materials | Lost 8 parts (1p3n4w) 2283 | -8/Materials | Discovered new exit (range 13) 2296 | -8/Materials | Identified exit to Storage 3006 | -8/Materials | Discovered new exit (range 20) 3068 | -8/Materials | Destroyed 9 combat bots 3070 | -8/Materials | Identified exit to Factory 3184 | -8/Materials | Entered Factory 3184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3450 | -7/Factory | Build established: Scavenger-Skirmisher 3878 | -7/Factory | Fabricated R-06 Scavenger? 3970 | -7/Factory | Local fabrication network quarantined 3984 | -7/Factory | First assault squad dispatched 4132 | -7/Factory | Lost 6 parts (2n2u2w) 4327 | -7/Factory | Discovered new exit (range 5) 4338 | -7/Factory | Identified exit to Factory 4339 | -7/Factory | Entered another Factory area 4339 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4437 | -6/Factory | Build established: Scavenger-Mutant 5289 | -6/Factory | Lost 3 parts (1p2n) 5338 | -6/Factory | Lost 3 parts (1p1n1u) 5486 | -6/Factory | Garrison activated, responded to threat 5721 | -6/Factory | Discovered new exit (range 5) 5725 | -6/Factory | Identified exit to Factory 5739 | -6/Factory | First assault squad dispatched 5900 | -6/Factory | Entered another Factory area 5900 | -5/Factory | Evolved 2 slots: Utility x2 6094 | -5/Factory | Discovered new exit (range 10) 6102 | -5/Factory | Identified exit to Extension 6137 | -5/Factory | Discovered new exit (range 17) 6193 | -5/Factory | Identified exit to Upper Caves 6619 | -5/Factory | Discovered new exit (range 14) 6638 | -5/Factory | Identified exit to Factory 6690 | -5/Factory | Entered another Factory area 6690 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7554 | -4/Factory | Discovered new exit (range 15) 7610 | -4/Factory | Identified exit to Research 7613 | -4/Factory | Spotted B-86 Titan 7614 | -4/Factory | Entered Research 7614 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7757 | -3/Research | Garrison activated, responded to threat 8153 | -3/Research | First assault squad dispatched 8335 | -3/Research | Core integrity fell below 50% 8344 | -3/Research | Spotted B-86 Titan 8346 | -3/Research | Lost 20 parts (1p7n6u6w) 8394 | -3/Research | Spotted B-86 Titan 8434 | -3/Research | Core integrity fell below 20% 8462 | -3/Research | Lost 4 parts (3n1u) 8463 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08435_ Terminal disabled. 08435_ Slug penetrates Terminal. 08436_ Slammed into A-15 Conveyor. 08437_ K-01 Serf collects debris. 08438_ Slammed into R-10 Processor. 08440_ Slammed into U-05 Engineer. 08440_ Adv. Target Analyzer permanently disabled. 08440_ Destabilizing: Short circuit. 08441_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08441_ Slammed into K-01 Serf. 08442_ Slammed into R-10 Processor. 08445_ Terrain Scan Processor permanently disabled. 08445_ Destabilizing: Short circuit. 08447_ Slammed into U-05 Engineer. 08448_ Slammed into G-67 Veteran. 08449_ Slammed into U-05 Engineer. 08450_ Slammed into R-10 Processor. 08460_ Acquired Impulse Thruster. 08462_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#+#######???????????????????????? | | ????????????????#? #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ""G"" #?????????????#????????? | | ????????????????# " " !#?????????? #????????? | | ????????????????? #????????? #????????? | | ??????????????????? / #????????? #????????? | | ????????????????????? #????????? #????????? | | ??????????????????????? #????????? #????????? | | ?????????????????########@########## #????????? | | ??????????????# =! #????????? | | ??????????????+ ! #????????? | | ??????????????# ! ######???? | | ??????????????# ??? | | ??????????????# """ ######???? | | ??????????????# """ ! #????????? | | ??????????????+ ^ """ #????????? | | ??????????????##### #????????? | | ??????????????????# ss #????????? | | ??????????????????# Rs +????????? | | ??????????????????# t p #????????? | | ??????????????????#+### ########### #????????? | | ??????????????????????# ??????????# #????????? | | ??????????????????????+ ??????????# #????????? | | ??????????????????????# ??????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????+ %########## | | ???????????????????????????????????# %% | | ???????????????????????????????????# ########## | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 41 Energy Capacity 490 Matter Stores 340 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 750 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 62 Melee Accuracy 5 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastGrenadeDisintegrator Manual? 0 Play Time 02:25:54 Cumulative 72.9 hours Start 2021.05.14 @ 20:17:26 End 2021.05.15 @ 12:07:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 1 Adventurer 29 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 65 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed34fbde-d979-4296-839e-f4487c233a92