Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 14:09:48 Player: Perseus Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (168) 840 Value Destroyed (4817) 4817 Prototype IDs (56) 1120 Alien Tech Used (5) 1000 Bonus (6522) 6522 TOTAL SCORE: 22799 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 131 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -1135 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 99/100 System Corruption 57% Temperature Cool (18) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Long-range Sensor Array > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- AEGIS Remote Shield Improved System Backup Module Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Remote Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Disruptor Cannon Coil Gun > --- INVENTORY -------- Experimental Power Amplifier Experimental Heat Sink Long-range Sensor Array Medium Regenerative Plating AEGIS Remote Shield Quantum Router Improved System Backup Module Transdimensional Reconstructor Core Regenerator Heavy Tesla Rifle Hypervelocity EM Gauss Rifle Tachyon Dispersion Ray Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Plasma Cannon Matter Neutralizer [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Biometal Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Quantum Router Protection Layered Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . Utility 6 | . . . 2 . 1 . . . . . 1 . . . . 1 . . . . . . . 1 . Weapon 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 277 | 7 5 9 17 8 11 58 10 2 4 12 5 3 6 2 4 1 12 12 7 10 11 2 17 40 2 Power 23 | 1 1 . 2 . 1 6 1 1 . 2 . . 2 . . . . 2 . 1 . . . 3 . Engine 19 | 1 1 . 2 . 1 6 1 1 . 2 . . 1 . . . . 1 . 1 . . . 1 . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Propulsion 50 | 2 . . 2 3 4 13 3 . 1 7 1 . . . . . 1 1 . 2 . . . 10 . Treads 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Leg 38 | 2 . . 2 3 4 10 3 . 1 7 1 . . . . . . 1 . 2 . . . 2 . Wheel 5 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 3 . Hover 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 110 | 2 2 . 5 1 3 18 5 . 1 1 3 2 4 . 3 1 9 6 5 6 7 2 10 12 2 Device 79 | 1 1 . 2 . 3 15 4 . . 1 2 2 3 . 2 . 5 4 3 5 5 2 7 11 1 Storage 6 | . . . 2 1 . 1 . . . . . . . . . . . . . . 1 . 1 . . Processor 6 | 1 1 . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 18 | . . . . . . . 1 . 1 . 1 . 1 . 1 1 4 2 2 1 . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 2 9 8 4 3 21 1 1 2 2 1 1 . 2 1 . 2 3 2 1 4 . 7 15 . Energy Gun 31 | 1 . 5 2 2 1 6 . 1 . . . . . . . . . . . . 1 . 5 7 . Energy Cannon 20 | . . . 1 . . 2 1 . . 2 . . . . . . 2 2 1 . 3 . 1 5 . Ballistic Gun 19 | 1 1 2 4 1 1 4 . . . . . . . . 1 . . 1 . 1 . . 1 1 . Ballistic Cannon 11 | . . . . . . 7 . . 1 . 1 1 . 1 . . . . . . . . . . . Launcher 6 | . 1 2 1 1 1 . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . Unidentified Prototypes 22 | . . . 3 1 . 2 . . . . . . . . . . 1 . 3 . 3 1 7 . 1 Parts Lost 91 | . . 1 1 2 6 24 . . 2 . 1 . 2 . 1 . . 3 . 2 1 1 4 39 1 Power 15 | . . . . . 1 4 . . 1 . . . 2 . . . . 2 . . . . 1 4 . Propulsion 23 | . . . . 1 1 6 . . . . 1 . . . . . . . . 1 . . . 13 . Utility 16 | . . . . . 1 2 . . . . . . . . 1 . . . . 1 1 1 1 7 1 Weapon 37 | . . 1 1 1 3 12 . . 1 . . . . . . . . 1 . . . . 2 15 . Highest Loss Streak 10 | . . 1 1 1 3 9 . . 2 . 1 . 2 . 1 . . 2 . 1 1 2 4 10 1 Average Slot Usage (%) 95 | . 100 100 99 99 93 90 99 100 99 99 93 93 99 100 100 93 98 99 99 100 88 87 74 47 4 Engine 9 | . 14 14 11 11 8 8 15 15 14 14 13 13 5 6 6 5 5 5 5 5 5 5 . . . Reactor 1 | . . . . . . . . . . . . . 5 6 6 5 5 . . . . . . . . Leg 20 | . 28 28 22 21 22 19 18 23 23 23 19 20 20 20 20 17 17 22 23 23 21 21 21 4 . Device 16 | . 14 14 18 11 18 14 14 15 14 15 19 20 19 20 19 17 16 18 16 16 14 13 13 11 . Storage 6 | . . . 3 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 10 7 8 . Processor 13 | . 14 14 22 22 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 5 . Protection 1 | . . . . . . . . . . . . . . . . 4 5 4 5 5 5 . . . . Energy Gun 4 | . 14 13 10 11 8 3 13 7 6 . . . . . . . . . . . . . 1 2 . Energy Cannon 7 | . . . . . . 2 . 7 4 14 13 13 13 13 13 11 10 10 6 11 10 10 5 2 . Ballistic Gun 3 | . 13 14 10 10 8 3 . . . . . . . . 2 5 5 5 11 11 10 10 8 1 . Ballistic Cannon 5 | . . . . . . 8 7 7 7 7 6 6 13 10 9 5 5 4 . . . . . . . Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Heaviest Build 82 | 8 10 12 20 28 34 56 55 57 57 59 73 67 80 74 80 77 82 79 71 72 82 82 82 68 2 Greatest Support 77 | 20 20 20 25 30 54 58 58 58 58 65 61 57 57 57 57 57 57 72 72 77 72 72 72 72 3 Greatest Overweight (x) 18 | . . . . 1 1 2 2 . . 1 1 1 1 1 1 1 7 7 . . 1 1 1 18 . Average Overweight (x) . | . . . . . . . 1 . . . . 1 1 1 1 1 6 . . . . 1 . 1 . Largest Inventory Capacity 16 | 4 4 4 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 16 16 4 Average Capacity 9 | 4 4 4 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 13 14 4 Most Carried 16 | 4 4 4 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 13 16 16 4 Average Carried 9 | 2 3 3 5 9 9 8 9 9 10 9 9 9 9 10 9 9 9 9 9 9 10 11 12 10 3 Final Capacity 16 | 4 4 4 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 16 4 4 Final Carried 16 | 3 4 4 8 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 11 12 16 4 3 Class Distribution -------------------- 33% | Mutant 22% | Scavenger-Mutant 13% | Skirmisher 9% | Derelict-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Generator-Mutant | -4/Factory Generator-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Alien-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Matter Collected 5300 | 282 193 164 435 323 135 1584 182 34 30 127 92 30 116 . 86 . 248 185 . 260 97 . 90 607 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8932 | 177 345 209 648 1257 294 1666 58 400 . 497 135 . 599 . 468 . 419 487 . 268 105 . 90 810 . Parts 381 | 15 19 14 59 66 16 72 1 5 . 12 9 . 8 . 10 . 13 15 . 7 4 . 11 25 . Haulers Intercepted 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 13 | 1 1 . 2 3 . 4 . . . . . . . . . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 1 3 . 4 . . 2 . 2 . 3 10 . 2 . . . . . Prevented 26 | . . . . . . . . 3 . 6 . 2 2 . 3 . 3 4 . 3 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Combat Hostiles Destroyed 90 | . . 4 14 7 8 27 1 1 . . 2 . 4 . 2 . 3 3 . 4 1 . 1 8 . Melee 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Guns 43 | . . 1 12 7 7 7 1 . . . . . . . . . 1 . . 1 . . . 6 . Cannons 34 | . . . . . . 16 . 1 . . 2 . 4 . 2 . 2 2 . 3 . . . 2 . AOE 7 | . . 3 2 . 1 1 . . . . . . . . . . . . . . . . . . . Classes Destroyed 17 | 2 4 2 1 . 1 4 . 1 . 1 . . . . 1 . . . . . . . . . . Worker 13 | . 2 1 2 2 . 3 . . . . . . . . . . . . . . . . . 3 . Builder 8 | . 1 2 2 . . 1 . . . . . . . . . . . . . . . . . 2 . Tunneler 13 | 5 . . . 7 . 1 . . . . . . . . . . . . . . . . . . . Hauler 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Recycler 22 | 1 2 1 . 10 . 7 . . . . . . . . . . . . . . . . . 1 . Minesweeper 4 | . . . . . . . . 2 . . . . . . 1 . 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 10 | . 2 . 5 . 1 1 . . . . 1 . . . . . . . . . . . . . . Swarmer 25 | . . 3 7 4 3 4 . 1 . . . . . . . . 2 . . 1 . . . . . Grunt 37 | . . 1 7 3 3 14 . . . . . . 3 . . . . 1 . 2 . . . 3 . Brawler 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Sentry 11 | . . . 1 . 1 3 1 . . . 1 . . . 1 . 1 . . 1 1 . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Programmer 9 | . . . . . . 5 . . . . 1 . . . . . . 2 . . . . . 1 . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 16 | . . . . . . . . 2 . . . . 6 . 2 . 6 . . . . . . . . Packrat 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . Samaritan 9 | . . . . . . . . . . 2 . . 2 . . . 2 3 . . . . . . . Best Kill Streak 9 | 6 3 6 9 3 5 4 1 1 . . 1 . 4 . 1 . 3 2 . 2 1 . 1 4 . Combat Bots Only 6 | . . 3 6 2 4 3 1 1 . . 1 . 4 . 1 . 3 2 . 2 1 . 1 3 . Max Kills in Single Turn 3 | 2 1 1 3 2 1 1 1 1 . 1 1 . 1 . 1 . 1 1 . 1 1 . 1 2 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . YI-UF0 (-9/Mines) A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Damage Taken 16291 | . 22 125 639 183 798 3640 210 12 589 26 148 . 231 . 21 . 285 342 . 442 371 30 812 7197 168 Core 2728 | . 11 27 191 20 176 554 28 . 52 . . . . . . . . 17 . 23 22 . 27 1430 150 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 309 | . . . . . . . . . . . . . . . . . . . . . . . . 309 . Core Remaining (%) 74 | 100 . 84 . 47 68 . . . . 9 . . . . 100 . . . . 96 . . 88 . . Volleys Fired 776 | 13 43 14 46 75 35 125 13 34 1 26 24 8 38 . 30 2 46 27 . 23 11 . 57 85 . Largest 4 | 2 2 2 2 2 2 3 3 3 1 1 4 1 4 . 4 1 4 4 . 4 4 . 4 4 . Hottest 312 | 70 70 86 93 90 70 164 187 202 57 90 264 90 264 . 264 90 235 235 . 236 243 . 248 312 . Shots Fired 1257 | 26 75 27 81 124 63 243 20 45 1 26 35 8 54 . 36 2 64 46 . 53 20 . 88 120 . Gun 649 | 26 73 23 69 124 59 65 17 27 . . . . . . . . 6 7 . 20 7 . 54 72 . Cannon 586 | . . . . . . 178 3 18 1 26 35 8 54 . 36 2 58 39 . 33 13 . 34 48 . Launcher 22 | . 2 4 12 . 4 . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 492 | 13 32 13 41 63 31 166 3 2 1 . 7 . 10 . 4 . 20 14 . 20 7 . 30 15 . Thermal 370 | 13 41 9 9 . . 40 17 23 . 3 23 8 6 . 10 2 13 10 . 23 10 . 30 80 . Explosive 22 | . 2 4 12 . 4 . . . . . . . . . . . . . . . . . . . . Electromagnetic 373 | . . 1 19 61 28 37 . 20 . 23 5 . 38 . 22 . 31 22 . 10 3 . 28 25 . Robot Hit Streak 22 | 6 7 8 9 10 6 12 12 7 3 13 7 . 9 . 6 . 7 9 . 10 12 . 7 22 . Robot Miss Streak 5 | 3 4 3 4 4 4 3 2 3 . 1 2 . 2 . 1 . 5 5 . 2 1 . 4 3 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 5 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 799 | 14 37 18 52 87 42 180 16 26 3 21 10 . 34 1 20 . 27 26 3 24 12 . 45 101 . Core Hits 358 | 7 14 14 40 44 28 66 3 15 . 10 4 . 18 . 10 . 15 13 . 9 2 . 12 34 . Critical Hits 17 | . . . 1 . . 3 2 . 1 . 2 . 3 . 1 . 2 1 . . . . 1 . . Critical Kills 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 14 | . . . . . . 3 2 . . . 2 . 2 . 1 . 2 1 . . . . 1 . . Melee Attacks 48 | . . . . . . 33 . . 2 . . . . 1 . . . . 3 . . . . 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . 33 . . . . . . . . . . . . . . . . . 9 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . 10 . . 2 . . . . 1 . . . . 3 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20097 | 205 476 520 1280 1260 999 5372 291 469 28 562 325 . 1190 . 647 . 759 855 . 590 353 . 705 3211 . Guns 7098 | 205 476 269 711 1207 427 930 242 238 . . . . . . . . 21 77 . 261 150 . 519 1365 . Cannons 9118 | . . . . . . 2555 49 138 28 562 325 . 1190 . 647 . 738 715 . 329 203 . 186 1453 . Explosions 1827 | . . 251 569 53 572 226 . 93 . . . . . . . . . 63 . . . . . . . Melee 1991 | . . . . . . 1627 . . . . . . . . . . . . . . . . . 364 . Ramming 63 | . . . . . . 34 . . . . . . . . . . . . . . . . . 29 . Kinetic 5245 | 92 221 143 312 482 171 2167 49 . 28 . 125 . 199 . 99 . 44 143 . 261 150 . 181 378 . Thermal 5679 | 113 255 222 108 53 50 948 242 328 . . 66 . 141 . 69 . 98 72 . 129 103 . 409 2273 . Explosive 1233 | . . 142 569 . 522 . . . . . . . . . . . . . . . . . . . . Electromagnetic 5886 | . . 13 291 725 256 596 . 141 . 562 134 . 850 . 479 . 617 640 . 200 100 . 115 167 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1991 | . . . . . . 1627 . . . . . . . . . . . . . . . . . 364 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 57 | . . . . . . 6 6 . . . . . . . . . . 3 . . . . 8 57 57 Average Corruption 9 | . . . . . . 2 4 . . . . . . . . . . 2 . . . . 7 32 57 Corruption Purged 9 | . . . . . . . 6 . . . . . . . . . . 3 . . . . . . . Effects 133 | . . . . . . 17 16 . . . . . . . . . . 3 . . . . 17 77 3 Message Errors 25 | . . . . . . 6 6 . . . . . . . . . . 1 . . . . 1 11 . Matter Fused 13 | . . . . . . 3 2 . . . . . . . . . . . . . . . 2 6 . Heat Flow Errors 12 | . . . . . . 3 1 . . . . . . . . . . . . . . . 4 4 . Energy Discharges 9 | . . . . . . 2 3 . . . . . . . . . . 1 . . . . 1 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 1 3 . . . . . . . . . . . . . . . 1 2 1 Data Loss (major) 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . Misfires 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . 7 2 Targeting Errors 39 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 4 33 . Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . . . 3 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1015 | . . 4 9 . . 325 . 28 . 112 . . 178 . 43 . 90 75 . 30 . . . 121 . Projectiles 644 | . . . . . . 96 . 28 . 112 . . 178 . 43 . 90 45 . 30 . . . 22 . Explosions 43 | . . 4 9 . . . . . . . . . . . . . . 30 . . . . . . . Melee 328 | . . . . . . 229 . . . . . . . . . . . . . . . . . 99 . Knockbacks 19 | . . . . . . 15 . . . . 1 . 1 . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . 15 . . . . 1 . 1 . . . . 1 . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 186 | . 23 . 28 . 47 83 . . . . . . . . . . . . . . . . . 5 . Shots 5 | . 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Targets Rammed 8 | . . . . . . 4 . . . . . . . . . . . . . . . . . 4 . Kicked 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 556 | 81 78 42 110 63 151 480 556 276 14 156 266 12 234 . 144 14 330 114 . 250 215 . 240 336 . Average Temperature 69 | 36 21 14 41 20 42 93 188 72 10 60 64 5 113 . 41 10 118 33 . 65 72 . 78 98 . Received Heat Transfer 2736 | . . 33 186 60 270 1230 42 . . . 48 . 108 . . . 27 33 . 96 75 . . 489 39 Effects 20 | . . . . . . 5 8 . . . . . 3 . . . . . . . . . 1 3 . Shutdowns 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Interference 10 | . . . . . . 3 . . . . . . 3 . . . . . . . . . 1 3 . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 79 | . . . . . . . . . . . . . . . . . . . . . . . . 79 . Longest Duration 79 | . . . . . . . . . . . . . . . . . . . . . . . . 79 . Robots Corrupted 8 | . . . . 1 . . . . . 1 . . . . 1 . 2 1 . . 1 . 1 . . Combat Hostiles 4 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . 1 . . Parts Fried 36 | . . . . 1 . 4 . 2 . 5 1 . 4 . 2 . 7 5 . . . . 5 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . Heat Transferred 8360 | 333 740 384 222 50 50 1744 518 435 . . 100 . 200 . 100 . 150 100 . 200 150 . 612 2272 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 1 2 . 2 . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Peak Influence 501 | 30 107 85 457 140 160 501 . . . . 468 . . . . 4 . . . . 210 38 . 84 . Initial 120 | . 19 . 1 120 14 67 . . . . . . . . . . . . . . . 38 . . . Average 153 | 9 48 54 238 66 79 364 . . . . 113 . . . . 1 . . . . 56 32 . 18 . Maximum Alert Level 2 | . . . 2 . . 2 . . . . 2 . . . . . . . . . 1 . . . . Low Security (%) 66 | 100 100 100 20 100 100 8 . . . . 77 . . . . 100 . . . . 83 100 . 100 100 Level 1 18 | . . . 71 . . 46 . . . . . . . . . . . . . . 16 . . . . Level 2 14 | . . . 7 . . 45 . . . . 22 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 1 1 . 2 7 . . . . 2 . . . . . . . . . 1 . . 7 1 Investigation 10 | . . 1 1 . 1 3 . . . . 1 . . . . . . . . . 1 . . 1 1 Extermination 6 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . 2 . Reinforcement 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Distress Signals 5 | . . . . 1 2 . . . . . . . . . . . . . . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 182 | . 3 7 27 7 23 44 1 1 2 3 3 . 4 . 3 . 3 3 . 6 6 4 1 24 7 Peak Tracking Total 14 | . 2 3 5 3 6 5 1 1 2 3 1 . 4 . 1 . 3 2 . 4 5 5 1 14 7 Tactical Retreats 15 | . . . 2 . 1 8 . . . . . . . . . . . . . 1 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Traps Triggered 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . 2 . 1 . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . 3 . 1 1 . . . . . . 1 . . . . . . . Triggered 8 | . . . . . . . . 4 . 2 . 1 . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Disabled 20 | . 3 1 . 2 . 9 . . . . . . . . . . 1 . . . . . 3 1 . Max in Single Turn 6 | . 1 1 . 1 . 6 . . . . . . . . . . 1 . . . . . 2 1 . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Machines Accessed 64 | . 5 1 3 1 4 14 1 1 . 1 12 . 1 3 . 2 1 1 5 . 4 . 1 2 1 Terminals 32 | . 4 . 2 1 3 8 . . . 1 9 . . . . . . . . . 1 . . 2 1 Fabricators 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . Total Hacks 185 | . 13 1 11 1 16 36 1 1 . 1 35 . 1 20 . 2 1 1 17 . 5 . 14 3 5 Successful 118 | . 7 1 7 . 10 16 1 1 . 1 16 . 1 20 . 1 1 1 17 . 2 . 14 1 . Failed 66 | . 5 . 4 1 6 20 . . . . 19 . . . . 1 . . . . 3 . . 2 5 Catastrophic 12 | . . . . 1 . 3 . . . . 4 . . . . 1 . . . . 1 . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 12 . 9 2 13 21 . . . . 27 . . . . . . . . . 2 . 1 1 . Terminals 91 | . 11 . 8 1 12 23 . . . 1 26 . . . . . . . . . 1 . . 3 5 Fabricators 6 | . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 2 . . . 4 2 . . . . 5 . . . . . . . . . . . . . . Scanalyzers 10 | . . . 3 . . 7 . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 3 . . . . Terminal Hacks 78 | . 4 1 2 . 2 5 1 1 . 1 7 . 1 20 . . 1 1 17 . . . 14 . . Record 27 | . . . . . . . . . . 1 . . . 6 . . 1 . 5 . . . 14 . . Part Schematic 11 | . . . . . . 1 . . . . . . . 6 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . 1 . . . . . . . 5 . . . . . . . . . . . Robot Analysis 15 | . 4 . 2 . . 1 . . . . 4 . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . . . . . 2 . . . . 1 . . 3 . . . . 4 . . . . . . Open Door 5 | . . 1 . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Unauthorized Hacks 28 | . 3 . 3 . 8 6 . . . . 6 . . . . . . . . . 1 . . 1 . Terminals 16 | . 3 . 2 . 4 4 . . . . 2 . . . . . . . . . . . . 1 . Assimilate 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Botnet 12 | . 3 . 2 . 2 2 . . . . 2 . . . . . . . . . . . . 1 . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 4 2 . . . . 4 . . . . . . . . . . . . . . Monitor 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Reject 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Mask 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 3 1 3 12 . . . . 10 . . . . 1 . . . . 3 . . 2 1 Full Trace Events 5 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 1 . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 2 . . 2 . . . . . . . 6 . . . . 4 . . . . . . Parts Built 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Matter 336 | . . . . . . 168 . . . . 168 . . . . . . . . . . . . . . Time 126 | . . . . . . 42 . . . . 84 . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . Robot Hacks Applied 6 | . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . parse_system 6 | . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total Allies 15 | . . 3 . . 2 1 . . . . . . . . 1 . . . . . . . . . 8 Largest Group 7 | . . 3 2 . 2 1 . . . . . . . . 1 . . . . . . . . . 7 Highest-Rated Group 97 | . . 40 32 . 20 26 . . . . . . . . 94 . . . . . . . . . 97 Highest-Rated Ally 94 | . . 16 16 . 10 26 . . . . . . . . 94 . . . . . . . . . 15 Total Orders 13 | . . . . . 4 5 . . . . . . . . . . 4 . . . . . . . . STAY 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 5 | . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 75 | . . 6 5 . . . . . . . . . . . 15 . . . . . . . . . 49 Total Damage 1296 | . . 57 60 . . . . . . . . . . . 558 . . . . . . . . . 621 Kills 5 | . . 1 3 . . . . . . . . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Robot Analysis Total 15 | . 4 . 2 . . 1 . . . . 4 . . . . . . . 4 . . . . . . Derelict Logs Recovered 17 | . . 3 . 2 . . . 1 1 2 . 2 . . 3 . 1 1 . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Turns Passed 30461 | 87 404 849 614 1469 472 2457 2444 4749 1116 1406 638 1507 1540 134 2417 261 1806 1624 196 1942 669 58 650 923 29 Spaces Moved 16728 | 29 220 631 258 1034 276 1361 1109 2082 830 737 448 864 964 87 1048 170 1107 1164 145 929 391 17 354 422 51 Core 106 | 4 . . . . . . . . . . . . . . . . . . . . . . . 51 51 Treads 57 | . . . . . . . . . . . . . . . . . . . . . . . . 57 . Legs 14409 | 25 220 631 258 1034 276 1097 465 2082 830 737 448 864 964 87 1048 170 150 1089 145 929 391 17 354 98 . Wheels 2156 | . . . . . . 264 644 . . . . . . . . . 957 75 . . . . . 216 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 133 133 120 120 150 150 150 150 150 140 120 120 120 120 150 120 50 50 Average Speed 131 | 110 120 120 120 120 122 129 124 133 133 124 121 150 150 150 150 150 149 125 120 120 122 150 121 119 50 Slowest Speed 950 | 120 120 120 120 150 150 180 133 133 133 160 150 150 150 150 150 150 150 150 120 120 150 150 150 950 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 59 | 5 54 98 30 99 25 36 92 93 83 77 18 92 97 75 93 6 94 87 60 84 17 4 97 9 12 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 11 | . . . . 2 . 1 . . 1 . . 1 . 1 . . 1 1 3 . . . . . . Known Exits Taken 23 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 41 | . . 3 . 1 . . 5 10 3 4 . 3 1 . 1 . 5 4 . 1 . . . . . Spaces Dug 79 | . . . . . . 6 . 5 . 3 18 8 . . 8 2 6 3 . 13 7 . . . . Terrain Destroyed 335 | . 9 24 65 6 29 62 2 19 . 3 20 8 4 . 9 2 19 13 . 25 7 . . 9 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 163 | . . . . . . 31 2 11 . 3 20 8 4 . 9 2 19 13 . 25 7 . . 9 . AOE 172 | . 9 24 65 6 29 31 . 8 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Total 23983 | 58 286 695 487 1151 350 1780 2151 4023 838 1203 515 1067 1010 89 1863 175 1194 1289 163 1717 564 50 501 710 54 Wait 5801 | . 11 36 147 22 20 125 1011 1884 . 405 27 191 1 . 768 . 21 73 . 748 139 27 28 117 . Move 16703 | 28 219 630 257 1033 275 1360 1108 2081 829 736 447 863 963 86 1047 169 1106 1163 144 928 390 16 353 421 51 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 188 | 10 4 2 10 7 4 45 3 9 . 10 6 1 2 . 7 2 2 7 2 2 4 4 24 20 1 Fast Attach 50 | . . 1 3 2 3 3 3 1 1 5 . . . . . . 6 2 5 3 5 . 3 4 . Attach 121 | 7 1 1 4 2 4 30 1 1 . 1 3 1 2 . 1 1 . 4 . 1 . 3 14 37 2 Detach 11 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 4 5 . Swap 113 | . 4 7 10 4 4 25 6 . 3 6 2 2 4 2 3 . 7 6 3 6 6 . 2 1 . Drop 152 | . 4 4 10 6 5 23 6 10 2 13 4 1 . . 7 1 6 6 6 6 9 . 16 7 . Fire 776 | 13 43 14 46 75 35 125 13 34 1 26 24 8 38 . 30 2 46 27 . 23 11 . 57 85 . Melee 48 | . . . . . . 33 . . 2 . . . . 1 . . . . 3 . . . . 9 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick 7 | . . . . . . 4 . . . . . . . . . . . . . . . . . 3 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 12 | . . . . . . 6 . 3 . 1 1 . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research -3/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 5) 231 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 8) 402 | -10/Materials | Central database locked down 427 | -10/Materials | Identified exit to Mines 492 | -10/Materials | Entered Mines 544 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 870 | -10/Mines | Learned Materials emergency access door positions 896 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 934 | -10/Mines | Discovered exit to Materials (range 5) 1027 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1027 | -10/Mines | Discovered new exit (range 5) 1130 | -10/Mines | Discovered exit to Materials (range 5) 1243 | -10/Mines | Met a Derelict shopkeep closing up shop 1341 | -10/Mines | Entered Materials 1341 | -9/Materials | Accompanied by 2 allies 1341 | -9/Materials | Evolved 2 slots: Utility x2 1342 | -9/Materials | Identified exit to Mines 1955 | -9/Materials | Entered Mines 1956 | -9/Mines | Learned location of Storage (-7) 1978 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2003 | -9/Mines | Discovered new exit (range 8) 2148 | -9/Mines | Learned location of Recycling (-7) 2215 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2311 | -9/Mines | Identified exit to Materials 2454 | -9/Mines | Destroyed YI-UF0 2462 | -9/Mines | Found Prototype Launcher 2462 | -9/Mines | Identified YI-UF0's Doublenader 2624 | -9/Mines | Core integrity fell below 50% 2876 | -9/Mines | Discovered exit to Materials (range 7) 3424 | -9/Mines | Entered Materials 3424 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3838 | -8/Materials | Discovered new exit (range 10) 3889 | -8/Materials | Garrison activated, responded to threat 3894 | -8/Materials | Identified exit to Factory 3896 | -8/Materials | Entered Factory 3896 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3897 | -7/Factory | Identified exit to Storage 3924 | -7/Factory | Lost 3 parts (1u2w) 3995 | -7/Factory | Build established: Skirmisher 4928 | -7/Factory | Lost 9 parts (2p2n5w) 5407 | -7/Factory | Build established: Assassin 5450 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 5606 | -7/Factory | Discovered new exit (range 13) 5738 | -7/Factory | Identified exit to Factory 5746 | -7/Factory | Core integrity fell below 50% 5783 | -7/Factory | Lost 5 parts (2p1n1u1w) 5907 | -7/Factory | Lost 7 parts (2n1u4w) 6064 | -7/Factory | Discovered new exit (range 12) 6352 | -7/Factory | Identified exit to Lower Caves 6353 | -7/Factory | Entered Lower Caves 6415 | -7/Lower Caves | Encountered a Warlord checkpoint 6453 | -7/Lower Caves | Build established: Scavenger-Mutant 7956 | -7/Lower Caves | Discovered new exit (range 8) 7982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8007 | -7/Lower Caves | Core integrity fell below 20% 8328 | -7/Lower Caves | Build established: Skirmisher 8796 | -7/Lower Caves | Identified exit to Lower Caves 8797 | -7/Lower Caves | Entered another Lower Caves area 8812 | -7/Lower Caves | Discovered exit to Factory (range 8) 9419 | -7/Lower Caves | Build established: Mutant 9708 | -7/Lower Caves | Discovered new exit (range 19) 9967 | -7/Lower Caves | Learned Factory terminal intel 12650 | -7/Lower Caves | Build established: Skirmisher 13545 | -7/Lower Caves | Identified exit to Zion 13546 | -7/Lower Caves | Entered Zion 13590 | -7/Zion | Discovered new exit (range 18) 13739 | -7/Zion | Learned location of Quarantine (-3) 13817 | -7/Zion | Build established: Mutant 13949 | -7/Zion | Learned Factory stockpile data 14595 | -7/Zion | Attacked by Zionites 14595 | -7/Zion | Spotted KV-ZGY(B) 14595 | -7/Zion | Spotted M3-EO4(B) 14660 | -7/Zion | Identified exit to Proximity Caves 14662 | -7/Zion | Entered Proximity Caves 14967 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 15296 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15351 | -6/Proximity Caves | Build established: Derelict-Mutant 15807 | -6/Proximity Caves | Discovered exit to Factory (range 8) 15867 | -6/Proximity Caves | Learned Factory interactive machine intel 16068 | -6/Proximity Caves | Entered Factory 16068 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 16070 | -6/Factory | Loaded intel: 46 interactive machine locations 16071 | -6/Factory | Loaded intel: 20 terminal locations 16268 | -6/Factory | Identified exit to Lower Caves 16278 | -6/Factory | Discovered new exit (range 15) 16294 | -6/Factory | Identified exit to Factory 16422 | -6/Factory | Fabricated Lrn. Sensor Array? 16564 | -6/Factory | Local fabrication network quarantined 16706 | -6/Factory | Entered Lower Caves 16707 | -6/Lower Caves | Identified exit to Lower Caves 16737 | -6/Lower Caves | Learned Factory emergency access door positions 18213 | -6/Lower Caves | Entered another Lower Caves area 18491 | -6/Lower Caves | Discovered exit to Factory (range 10) 18554 | -6/Lower Caves | Build established: Skirmisher 18858 | -6/Lower Caves | Discovered new exit (range 18) 18934 | -6/Lower Caves | Build established: Mutant 19752 | -6/Lower Caves | Identified exit to Data Miner 19753 | -6/Lower Caves | Entered Data Miner 19755 | -6/Data Miner | Discovered new exit (range 6) 19764 | -6/Data Miner | Identified exit to Proximity Caves 19783 | -6/Data Miner | Met Data Miner 19830 | -6/Data Miner | Learned location of Section 7 (-2) 19830 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19853 | -6/Data Miner | Received God Mode back door access code from Data Miner 19887 | -6/Data Miner | Entered Proximity Caves 20370 | -5/Proximity Caves | Escorted by Enhanced Grunt 20794 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20891 | -5/Proximity Caves | Learned Factory terminal intel 21549 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 22031 | -5/Proximity Caves | Discovered exit to Factory (range 24) 22047 | -5/Proximity Caves | Build established: Scavenger-Mutant 22184 | -5/Proximity Caves | Learned Factory trap positions 22304 | -5/Proximity Caves | Entered Factory 22304 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 22305 | -5/Factory | Loaded intel: 121 trap records 22307 | -5/Factory | Loaded intel: 20 terminal locations 22417 | -5/Factory | Discovered new exit (range 16) 22444 | -5/Factory | Identified exit to Upper Caves 22565 | -5/Factory | Entered Upper Caves 22567 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22744 | -5/Upper Caves | Learned location of Armory (-4) 23059 | -5/Upper Caves | Discovered new exit (range 23) 23173 | -5/Upper Caves | Encountered a Warlord checkpoint 23278 | -5/Upper Caves | Identified exit to Upper Caves 24154 | -5/Upper Caves | Found Alien Artifact 24164 | -5/Upper Caves | Identified Dimensional Node Initializer 24164 | -5/Upper Caves | Initialized slip node 24371 | -5/Upper Caves | Entered another Upper Caves area 24393 | -5/Upper Caves | Discovered new exit (range 10) 24394 | -5/Upper Caves | Encountered a Warlord checkpoint 24405 | -5/Upper Caves | Identified exit to Factory 24912 | -5/Upper Caves | Build established: Scavenger-Skirmisher 25530 | -5/Upper Caves | Build established: Scavenger-Mutant 25610 | -5/Upper Caves | Discovered new exit (range 5) 25613 | -5/Upper Caves | Identified exit to Zhirov 25995 | -5/Upper Caves | Entered Zhirov 25997 | -5/Zhirov | Discovered new exit (range 3) 26019 | -5/Zhirov | Met Zhirov 26061 | -5/Zhirov | Learned location of Testing (-2) 26061 | -5/Zhirov | Learned location of Command (-1) 26069 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 26091 | -5/Zhirov | Found Alien Artifact 26091 | -5/Zhirov | Identified Integrated Reactor 26091 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 26147 | -5/Zhirov | Found Alien Artifact 26190 | -5/Zhirov | Identified exit to Proximity Caves 26191 | -5/Zhirov | Entered Proximity Caves 26991 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27364 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 27915 | -4/Proximity Caves | Build established: Scavenger-Mutant 28077 | -4/Proximity Caves | Discovered exit to Factory (range 5) 28133 | -4/Proximity Caves | Entered Factory 28133 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 28134 | -4/Factory | Identified exit to Armory 28551 | -4/Factory | Build established: Generator-Mutant 28717 | -4/Factory | Found Prototype Processor 28717 | -4/Factory | Identified Exp. Melee Analysis Suite 28802 | -4/Factory | Entered Armory 28830 | -4/Armory | Identified Transdimensional Reconstructor 28830 | -4/Armory | Warped through subspace to slip node 28830 | -4/Armory | Discovered new exit (range 1) 28830 | -4/Armory | Identified exit to Lab 28860 | -4/Armory | Entered Lab 28860 | -4/Lab | Discovered new exit (range 9) 28871 | -4/Lab | Identified exit to Research 28879 | -4/Lab | Unable to decrypt terminal 28879 | -4/Lab | Opened the door to a hidden lab 28918 | -4/Lab | Gained access to the hidden lab's interior 28920 | -4/Lab | Detected by scanners 28929 | -4/Lab | Confronted by A5 28993 | -4/Lab | Lost 4 parts (1p1u2w) 29087 | -4/Lab | Destroyed A5 29100 | -4/Lab | Found Prototype Protection 29101 | -4/Lab | Identified Med. Regenerative Plating 29123 | -4/Lab | Found Integrated Reactor 29124 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 29136 | -4/Lab | Found Alien Artifact 29230 | -4/Lab | Identified Core Reset Matrix 29230 | -4/Lab | Used Core Reset Matrix 29234 | -4/Lab | Sensed 2 artifacts in vicinity 29260 | -4/Lab | Discovered exit to Research (range 23) 29274 | -4/Lab | Found Prototype Device 29275 | -4/Lab | Identified AEGIS Remote Shield 29279 | -4/Lab | Found Prototype Energy Gun 29279 | -4/Lab | Identified Hyp. EM Gauss Rifle 29283 | -4/Lab | Found Prototype Energy Gun 29283 | -4/Lab | Identified Tachyon Dispersion Ray 29366 | -4/Lab | Found Core Regenerator 29384 | -4/Lab | Found Transdimensional Reconstructor 29424 | -4/Lab | Found Prototype Hackware 29458 | -4/Lab | Unable to decrypt terminal 29458 | -4/Lab | Unable to decrypt terminal 29458 | -4/Lab | Unable to decrypt terminal 29458 | -4/Lab | Unable to decrypt terminal 29510 | -4/Lab | Entered Research 29510 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 29617 | -3/Research | Build established: Scavenger-Skirmisher 29790 | -3/Research | Lost 10 parts (2p4n4w) 29841 | -3/Research | System corruption reached 10% 29890 | -3/Research | Core integrity fell below 50% 29891 | -3/Research | Warped through subspace 29905 | -3/Research | Lost 10 parts (1p2n2u5w) 29996 | -3/Research | Build established: Alien-Mutant 30158 | -3/Research | Intercept squad dispatched 30160 | -3/Research | Found Unknown Device 30162 | -3/Research | Spotted Tracker 30162 | -3/Research | Spotted Tracker 30168 | -3/Research | Used Core Regenerator, restored core integrity (+325) 30182 | -3/Research | Spotted Combat Programmer 30189 | -3/Research | System corruption reached 30% 30197 | -3/Research | Spotted Combat Programmer 30254 | -3/Research | Lost 8 parts (1p5n1u1w) 30272 | -3/Research | Destroyed Combat Programmer 30281 | -3/Research | Destroyed Tracker 30296 | -3/Research | Destroyed Combat Programmer 30304 | -3/Research | Identified Quantum Capacitor 30312 | -3/Research | Lost 4 parts (1n1u2w) 30427 | -3/Research | Discovered new exit (range 11) 30429 | -3/Research | Emitted hypermatrix ping 30433 | -3/Research | Core integrity fell below 20% 30433 | -3/Research | Entered Quarantine 30434 | -3/Quarantine | Detected hypermatrix surge 30434 | -3/Quarantine | Emitted hypermatrix ping 30434 | -3/Quarantine | Sensed 8 artifacts in vicinity 30434 | -3/Quarantine | Spotted Alpha 7 30436 | -3/Quarantine | Identified Quantum Router 30439 | -3/Quarantine | Assembled emerged from beneath the floor 30460 | -3/Quarantine | Lost 7 parts (1n3u3w) 30462 | -3/Quarantine | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- GOAL=ESCAPE 30434_ Detected hypermatrix surge. 30434_ Emitted hypermatrix ping. 30434_ Sensed 8 artifacts in vicinity. 30436_ Connecting with Door Terminal... 30436_ Current location identified: Quarantine 30436_ Identified Quantum Router. 30437_ Alpha 7 springs to life. 30437_ Connecting with Door Terminal... 30437_ ALERT: Suspicious activity at Terminal Q008. Dispatching Investigation squad. 30439_ Assembled emerge from beneath the floor. 30445_ System corrupted: Component data lost. 30445_ Acquired Matter Neutralizer. 30449_ Slug penetrates Wall. 30452_ Slug penetrates as-13089. 30452_ as-45409 destroyed. 30457_ Slug penetrates Wall. 30457_ Slug penetrates Potential Refractor. 30460_ Quantum Router destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????/?? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ########???????????????? | | ????????????????????????? g ????????????????? | | ????????????????????????? g ?????????????????? | | ????????????????????????#g ??????????????????? | | ????????????????????????#g g ???????????????????? | | ####????????????????????#k #???????????????????? | | ######???????????????# #???????????????????? | | % # #???????????????# #???????????????????? | | %/% #???????????????# #???????????????????? | | T ## "################ #???????????????????? | | # ## #???????????????????? | | " ## @ #???????????????????? | | " ## """ == #???????????????????? | | " ## """ """ """ =! #???????????????????? | | #### """ """ """ =! #???????????????????? | | #### """ """ u #???????????????????? | | ! # """ """ """ #???????????????????? | | + """ """ """ ??????????????????? | | "" # """ """ """ ????????????????? | | "" # ???????????????? | | "" # ! """ """ """ ??????????????? | | "" ######## """ """ """ ##???????????????? | | "" #??????# """ "?" """ #????????????????? | | #??????# """ ??" ??? #????????????????? | | ####??????+ ""? ??" ??? #????????????????? | | ??????????# ""? ??? ??? ???????????????????? | | ???????!??# ? ??? ??? ?????????????????????? | | ??????????? ?? ???????????????????????????????? | | ??????????? ?#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????!????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 40 Armor Coverage 450 Propulsion Shielding 90 Evasion (%) 50 Recoil Reduction 5 Particle Charging 30 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed LaserLobotomyPlating Manual? 0 Play Time 04:17:48 Cumulative 204.1 hours Start 2020.12.18 @ 18:49:50 End 2020.12.20 @ 14:09:48 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 39 Adventurer 23 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 84 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cc46874-b24b-4268-82c7-6daaced55ee7