Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 19:11:38 Player: Not Alex Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (1026) 1026 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 7096 Bonus ------- Follower Combat Kills 539 Met Imprinter 300 Was Imprinted 300 Friendly Fire -54 Cogmind --------- Core Integrity 626/1150 Matter 125/300 Energy 231/290 System Corruption 4% Temperature Danger (433) Movement Rolling (115) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Improved Sensor Array Improved Targeting Computer Target Analyzer Hardened Medium Armor Plating Point Defense Array > --- WEAPON (5) ------- Beam Rifle Particle Gun Compact Ion Cannon > --- INVENTORY (20) --- Improved Ion Engine Armored Treads Flight Unit Makeshift Flight Unit Power Amplifier Makeshift Salvage Targeting Computer Improved Kinecellerator Reaction Control System Improved Core Shielding Heavy Laser Light EM Pulse Cannon Beam Cannon Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Large Matter Pod Improved Sensor Array Improved Targeting Computer Target Analyzer Recoil Nullifier Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Laser Plasma Rifle Heavy Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Armored Treads Armored Huge Wheel Flight Unit Makeshift Flight Unit Power Amplifier Makeshift Salvage Targeting Computer Improved Kinecellerator Reaction Control System Improved Core Shielding Hardened Medium Armor Plating Point Defense Array Particle Gun Heavy Laser Light EM Pulse Cannon Beam Cannon Mass Driver [Rating: 73] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Makeshift Flight Unit Utility Visual Processing Unit Device Heat Sink Storage Large Matter Pod Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 . 1 Utility 6 | . . . 2 . . . 2 2 . Weapon 3 | . . . . . . . 2 . 1 Parts Attached 63 | 6 2 8 8 1 8 4 16 2 8 Power 10 | 1 . 1 1 1 1 . 4 . 1 Engine 7 | 1 . 1 1 1 . . 2 . 1 Core 2 | . . . . . . . 2 . . Reactor 1 | . . . . . 1 . . . . Propulsion 17 | 2 . 4 3 . 4 1 1 . 2 Treads 3 | . . . 1 . 1 1 . . . Leg 1 | . . 1 . . . . . . . Wheel 8 | 2 . 1 2 . . . 1 . 2 Hover . | . . . . . . . . . . Flight 5 | . . 2 . . 3 . . . . Utility 20 | 1 2 . 3 . 2 1 6 2 3 Device 5 | . . . . . . 1 1 1 2 Storage 4 | 1 1 . 1 . . . 1 . . Processor 5 | . . . 2 . 1 . 2 . . Hackware . | . . . . . . . . . . Protection 6 | . 1 . . . 1 . 2 1 1 Artifact . | . . . . . . . . . . Weapon 16 | 2 . 3 1 . 1 2 5 . 2 Energy Gun 7 | 1 . 1 . . . 1 3 . 1 Energy Cannon 4 | . . . 1 . 1 . 1 . 1 Ballistic Gun 4 | 1 . 1 . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 22 | . . 4 3 . . 1 4 . 10 Power 6 | . . 1 1 . . . 2 . 2 Propulsion 4 | . . 2 1 . . . . . 1 Utility 6 | . . 1 . . . 1 . . 4 Weapon 6 | . . . 1 . . . 2 . 3 Highest Loss Streak 8 | . . 2 3 . . 1 2 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 92 74 70 88 87 97 88 88 83 Engine 5 | . 14 13 10 11 7 . 2 . 1 Core 1 | . . . . . . . 7 11 8 Reactor 4 | . . . . . 3 11 2 . . Treads 9 | . . . 3 11 11 19 4 . . Leg 1 | . . 9 6 . . . . . . Wheel 2 | . 28 4 1 . . . 3 5 9 Device 2 | . . . . . . 1 9 11 10 Storage 18 | . 14 14 12 22 22 22 13 11 9 Processor 14 | . . . 14 22 21 11 13 17 12 Protection 3 | . 7 2 . . . 9 2 5 4 Energy Gun 5 | . 14 12 . . . 4 13 17 13 Energy Cannon 6 | . . . 4 11 11 6 1 5 10 Ballistic Gun 10 | . 14 14 11 11 11 11 10 . . Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 14 32 33 32 30 49 51 86 83 94 Greatest Support 56 | 32 32 16 26 20 20 40 40 28 56 Greatest Overweight (x) 3 | . . 2 2 1 2 2 3 2 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 6 12 15 15 15 15 15 18 20 20 Most Carried 20 | 5 4 7 12 11 15 15 20 20 20 Average Carried 12 | 1 1 6 8 10 11 14 16 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 Final Carried 20 | . 4 7 11 10 14 15 19 20 13 Class Distribution -------------------- 60% | Scavenger-Mutant 18% | Mutant 15% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 1165 | 220 99 115 322 . 31 136 242 . . Remotely . | . . . . . . . . . . Salvage Created 1091 | . 206 181 137 . . 22 487 . 58 Parts 82 | . 18 18 16 . . 1 28 . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 7 21 . . . Prevented 12 | . . . . . 1 11 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 28 | . 3 8 6 . . 1 9 . 1 Guns 23 | . 3 8 3 . . . 8 . 1 Cannons 4 | . . . 3 . . 1 . . . AOE 1 | . . . . . . . 1 . . Classes Destroyed 7 | . 3 1 1 . . . 2 . . Operator 2 | . 2 . . . . . . . . Watcher 3 | . 1 . . . . . 2 . . Swarmer 14 | . . 6 4 . . 1 3 . . Grunt 10 | . 3 2 . . . . 4 . 1 Duelist 1 | . . . . . . . 1 . . Sentry 2 | . . . 2 . . . . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 6 3 5 . . 1 3 . 1 Combat Bots Only 5 | . 3 3 5 . . 1 3 . 1 Max Kills in Single Turn 2 | . 1 2 1 . . 1 2 . 1 Gunslinging 1 | . . 1 . . . . 1 . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 285 | . 12 44 70 . . 47 39 1 72 Missed 79 | . 2 5 30 . . 14 12 . 16 Damage Taken 3769 | . 128 344 471 . . 385 705 19 1717 Core 819 | . 22 59 67 . . 37 110 . 524 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 18 | . . . . . . . 18 . . Core Remaining (%) 85 | 100 . 67 . . . 74 87 100 . Volleys Fired 109 | . 13 20 23 . 1 17 26 1 8 Largest 5 | . 2 2 2 . 2 2 4 2 5 Hottest 380 | . 60 85 80 . 83 86 290 146 380 Shots Fired 274 | . 26 40 45 . 2 33 94 2 32 Gun 217 | . 26 40 23 . 1 24 83 1 19 Cannon 50 | . . . 15 . 1 9 11 1 13 Launcher 7 | . . . 7 . . . . . . Special . | . . . . . . . . . . Kinetic 113 | . 13 20 23 . 1 17 39 . . Thermal 110 | . . 11 15 . . 7 43 2 32 Explosive 7 | . . . 7 . . . . . . Electromagnetic 44 | . 13 9 . . 1 9 12 . . Robot Hit Streak 9 | . 6 8 7 . 2 5 7 . 9 Robot Miss Streak 8 | . 2 8 3 . . 4 5 2 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . 1 2 . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . Shots Hit Robots 156 | . 17 16 24 . 2 17 59 . 21 Core Hits 76 | . 9 11 12 . . 11 26 . 7 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 3 | . . . . . . . 2 . 1 Burn 1 | . . . . . . . . . 1 Destroy 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2529 | . 242 236 380 . 33 343 821 . 474 Guns 1745 | . 242 236 117 . 7 209 683 . 251 Cannons 660 | . . . 139 . 26 134 138 . 223 Explosions 124 | . . . 124 . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 833 | . 90 100 117 . 7 136 383 . . Thermal 1175 | . . 103 139 . . 73 386 . 474 Explosive 124 | . . . 124 . . . . . . Electromagnetic 397 | . 152 33 . . 26 134 52 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1096 | . 147 207 101 . 36 139 384 54 1096 Average Temperature 150 | . 62 62 33 . 22 52 167 33 503 Received Heat Transfer 649 | . 72 51 102 . . 78 78 9 259 Effects 29 | . . . . . . . 2 . 27 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 4 | . . . . . . . 1 . 3 Interference 3 | . . . . . . . . . 3 Matter Decay 6 | . . . . . . . . . 6 Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 2485 | . . 259 296 . . 185 777 . 968 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 235 | . 142 235 209 9 . . 174 36 50 Initial 55 | . . 55 13 9 . . 20 36 17 Average 76 | . 45 182 86 9 . . 61 36 19 Maximum Alert Level 1 | . . 1 1 . . . . . . Low Security (%) 87 | 100 100 32 95 100 . . 100 100 100 Level 1 12 | . . 67 4 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 1 . 1 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 2 | . 1 . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 8 10 10 . 1 17 12 2 8 Peak Tracking Total 5 | . 3 5 5 . 1 4 3 3 5 Tactical Retreats 3 | . . 2 . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 3 | . . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 4 | . 2 . . . . . . . 2 Max in Single Turn 1 | . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 4 | . . . . . 4 . . . . Largest Group 4 | . . . . . 4 4 2 . . Highest-Rated Group 157 | . . . . . 157 157 79 . . Highest-Rated Ally 40 | . . . . . 40 40 40 . . Total Orders . | . . . . . . . . . . Ally Attacks 44 | . . . . . 5 37 2 . . Total Damage 1473 | . . . . . 50 1216 207 . . Kills 18 | . . . . . 1 16 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 6583 | 36 188 443 464 91 2331 1627 996 101 306 Spaces Moved 2841 | 34 141 173 157 38 874 608 524 72 220 Core 18 | 18 . . . . . . . . . Treads 1718 | . . . 50 38 874 608 148 . . Legs 200 | . . 109 91 . . . . . . Wheels 905 | 16 141 64 16 . . . 376 72 220 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 115 90 240 240 245 130 130 115 Average Speed 212 | 73 100 209 238 240 259 258 163 130 115 Slowest Speed 325 | 100 100 260 260 240 320 320 325 130 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 31 33 21 18 87 83 18 3 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 2 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 46 | . . . 36 . . . 6 . 4 Melee . | . . . . . . . . . . Projectile 10 | . . . . . . . 6 . 4 AOE 36 | . . . 36 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 3179 | 44 162 215 207 39 937 636 609 77 253 Wait 78 | . . 2 8 . 44 . 11 . 13 Move 2832 | 33 140 172 156 37 873 607 523 71 220 Hop . | . . . . . . . . . . Pick Up 65 | 5 6 8 11 . 7 5 17 3 3 Fast Attach 4 | 1 . . . . 2 . 1 . . Attach 47 | 5 1 6 7 1 2 2 13 2 8 Detach 1 | . . 1 . . . . . . . Swap 12 | . 1 2 1 . 4 2 2 . . Drop 22 | . 1 3 1 1 4 3 8 . 1 Fire 109 | . 13 20 23 . 1 17 26 1 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 15) 225 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 346 | -10/Mines | Learned location of Mines (-9) 510 | -10/Mines | Discovered new exit (range 15) 548 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 562 | -10/Mines | Discovered new exit (range 5) 668 | -10/Mines | Entered Materials 668 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Lost 3 parts (1p1n1w) 1117 | -9/Materials | Discovered new exit (range 7) 1132 | -9/Materials | Entered Mines 1177 | -9/Mines | Met a Derelict bent on vengeance 1212 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1223 | -9/Mines | Entered Zion 1287 | -7/Zion | Build established: Scavenger-Mutant 2012 | -7/Zion | Imprinted 2015 | -7/Zion | Declared Zion's savior 3518 | -7/Zion | Discovered new exit (range 10) 3554 | -7/Zion | Entered Proximity Caves 3554 | -6/Proximity Caves | Accompanied by 4 allies 3764 | -6/Proximity Caves | Build established: Mutant 4202 | -6/Proximity Caves | Build established: Scavenger-Mutant 4338 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4541 | -6/Proximity Caves | Learned 8 Factory zone layouts 5169 | -6/Proximity Caves | Discovered new exit (range 6) 5171 | -6/Proximity Caves | Spotted B-75 Beast 5181 | -6/Proximity Caves | Entered Factory 5181 | -6/Factory | Accompanied by 2 allies 5181 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5182 | -6/Factory | Identified exit to Lower Caves 5491 | -6/Factory | Build established: Scavenger-Tank 5899 | -6/Factory | Build established: Scavenger-Gunner 6139 | -6/Factory | Discovered new exit (range 14) 6177 | -6/Factory | Entered another Factory area 6177 | -5/Factory | Evolved 2 slots: Utility x2 6178 | -5/Factory | Identified exit to Upper Caves 6181 | -5/Factory | Discovered new exit (range 11) 6278 | -5/Factory | Entered another Factory area 6278 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6564 | -4/Factory | Lost 8 parts (1p1n4u2w) 6584 | -4/Factory | Self-destructed Last Messages --------------- Lrg. Matter Pod destroyed. Recoil Nullifier destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. Plasma Rifle destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Ion Engine. U-05 Engineer lays Concrete. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Detecting system override signal. Lgt. Nuclear Core destroyed. P-70 Sage suffers critical hit (Burn). Assembly Bed disabled. System corrupted: Heat flow error (+196). Hvy. Plasma Cannon destroyed. 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R g + # | | ?????????" p m ] # # | | ?????????"" p g # # | | ?????????"" ######### """""" # # | | ?????????"???????????# """""" # ### | | ?????????????????????# """""" ####???# | | ?????????????????????# """""" #??????## ### ## | | ?????????????????????# """""" #???????# #??##? | | ?????????????????????# """""" ######### #???## | | ?????????????????????# """""" #???# | | ?????????????????????# "?"""" ! #???# | | ?????????????????????# "?"""" ^ ##### | | ?????????????????????# ^ # | | ?????????????????????# # | | ?????????????????????# "" "" + | | ?????????????????????? "F "" # | | ????????????????????? """"" # | | ??????????????????????##+#################### # | | ???????????????????????????????????? ??# # | | ???????????????????????????????????? ??# # | | ????????????????????????????????????" " " "?# # | | ??????????????????????????????????? " " " "?# ## | | ??????????????????????????????????? " " " " # | | ??????????????????????????????????? " " " " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 30 Energy Capacity 370 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 135 ECM Strength 2 Armor Coverage 225 Power Shielding 66 Point Defense Rating 160 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 6 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Thermal Plating | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Microactuators | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed MassPoweredPenetrator Manual? 0 Play Time 00:36:47 Cumulative 7.2 hours Start 2024.04.10 @ 13:37:06 End 2024.04.10 @ 19:11:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 7 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 47cbeea0-bf31-41e5-8ac9-8f1dcfa39137