Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 14:54:54 Player: Muchitsuji Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (43) 215 Value Destroyed (1739) 1739 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1588) 1588 TOTAL SCORE: 9882 Bonus ------- Follower Combat Kills 510 Entered DSFs 500 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -22 Cogmind --------- Core Integrity 1008/1150 Matter 240/300 Energy 58/100 System Corruption 3% Temperature Cool (9) Movement Walking (100) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg Myomer Leg Potential Leg Potential Leg > --- UTILITY (10) ----- Improved Cooling System High-capacity Storage Unit Structural Scanner Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Phase Cannon Advanced Assault Cannon Enhanced Gauss Cannon > --- INVENTORY (20) --- Flexi-carbon Leg Advanced Heat Sink Compact Matter Pod (150) Advanced Weight Redist. System Encrypted Comm Array Launcher Guidance Computer Armor Integrity Analyzer Advanced ECM Suite Improved Shock Absorption System Improved Dynamic Insulation System Beamcaster Ion Cannon Heavy Phase Cannon Heavy Battle Rifle Flak Cannon Hardcell Cannon Shock Bomb Launcher Improved Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced ECM Suite Improved Medium Armor Plating Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Phase Cannon Enhanced Gauss Cannon Improved Concussive RPG > --- INVENTORY -------- Light Nuclear Core VSS Leg Improved Carbon-fiber Leg Improved Cooling System Compact Matter Pod Launcher Guidance Computer Armor Integrity Analyzer Reaction Control System Improved Weapon Shielding Improved Shock Absorption System Beamcaster Ion Cannon Heavy Phase Cannon Heavy Battle Rifle Flak Cannon Advanced Assault Cannon Enhanced Gauss Cannon Shock Bomb Launcher [Rating: 91] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Potential Leg Leg Potential Leg Wheel Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Slots Evolved 12 | . . . . . 4 2 . . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . Utility 8 | . . . . . 3 2 . . . . 2 1 . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 58 | 6 9 4 1 . 9 2 3 3 1 6 5 3 6 Power 9 | 1 2 1 . . 1 . . . 1 2 1 . . Engine 7 | 1 2 1 . . 1 . . . 1 . 1 . . Core 2 | . . . . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 14 | 2 1 2 . . 3 . 1 . . 1 2 . 2 Treads . | . . . . . . . . . . . . . . Leg 12 | 2 1 . . . 3 . 1 . . 1 2 . 2 Wheel 2 | . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 19 | 1 4 . . . 3 2 . 2 . 2 1 1 3 Device 7 | . 1 . . . 1 . . 1 . . . 1 3 Storage 4 | 1 2 . . . . . . 1 . . . . . Processor 4 | . 1 . . . 1 1 . . . . 1 . . Hackware 1 | . . . . . . . . . . 1 . . . Protection 3 | . . . . . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 16 | 2 2 1 1 . 2 . 2 1 . 1 1 2 1 Energy Gun 3 | 1 1 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon 5 | . 1 . . . 1 . . 1 . 1 . . 1 Launcher 5 | . . . 1 . . . 2 . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 17 | . 3 4 . . . . . . . 2 . 1 7 Power 6 | . 2 . . . . . . . . 1 . . 3 Propulsion 5 | . . 2 . . . . . . . . . 1 2 Utility 3 | . . . . . . . . . . 1 . . 2 Weapon 3 | . 1 2 . . . . . . . . . . . Highest Loss Streak 5 | . 2 4 . . . . . . . 2 . 1 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 13 | 3 7 8 9 10 9 8 9 11 18 18 19 19 18 Power . | . 1 1 1 1 1 1 1 1 1 . 1 1 . Propulsion 1 | 2 2 2 3 3 1 1 . . 2 2 2 2 1 Utility 6 | . 2 4 4 5 5 4 4 5 9 9 8 7 8 Weapon 4 | . 1 1 1 1 1 2 3 4 5 6 7 7 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | . 4 . 2 . 1 . 2 . 2 . 1 . 11 Power 2 | . 1 . . . . . 1 . . . . . . Propulsion 5 | . 2 . 2 . . . . . . . . . 1 Utility 11 | . . . . . 1 . 1 . 2 . 1 . 6 Weapon 5 | . 1 . . . . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 90 98 100 100 96 99 100 100 100 99 99 98 93 Engine 7 | . 13 14 14 14 9 7 7 7 7 5 2 5 . Core 2 | . . . . . . . . . . 6 7 5 6 Leg 19 | . 28 9 . . 24 23 23 23 23 25 23 19 19 Wheel 4 | . . 16 28 28 1 . . . . . . . . Device 7 | . . . . . 9 7 7 8 15 7 11 15 13 Storage 8 | . 14 14 14 14 9 7 7 7 7 6 5 5 5 Processor 18 | . 6 14 14 14 16 23 23 23 23 20 22 21 19 Hackware 2 | . . . . . . . . . . 4 5 5 5 Protection 6 | . . . . . 7 14 15 13 7 5 5 5 6 Energy Gun 5 | . 9 22 26 14 4 . . . . . . . . Energy Cannon 3 | . . . . . 4 7 3 7 7 6 5 5 5 Ballistic Cannon 5 | . 10 3 . . 6 7 3 3 7 6 5 5 9 Launcher 1 | . . . 1 14 2 . 6 3 . . . 4 . Peak Build Rating 91 | 6 9 9 10 10 35 40 52 54 56 67 81 91 89 Average Rating 46 | 4 7 7 9 10 29 39 45 50 55 63 77 88 83 On Entrance 36 | . 6 9 8 10 10 35 40 48 54 56 67 81 86 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 12 20 20 18 18 34 36 36 67 68 78 89 98 98 Greatest Support 105 | 20 20 20 20 20 52 52 72 72 72 90 98 98 105 Greatest Overweight (x) 1 | 1 . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 20 20 20 20 20 20 Average Capacity 14 | 7 8 10 10 10 10 10 10 14 20 20 20 20 20 Most Carried 20 | 6 10 10 10 10 10 9 10 16 20 20 20 20 20 Average Carried 13 | 3 7 8 9 10 9 8 9 11 18 18 19 19 18 Final Capacity 20 | 8 10 10 10 10 10 10 10 20 20 20 20 20 20 Final Carried 20 | 6 10 9 10 10 10 9 9 16 20 20 20 20 18 Class Distribution -------------------- 66% | Mutant 12% | Infiltrator-Mutant 12% | Infiltrator-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Infiltrator-Mutant | -7/DSF Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Infiltrator-Gunner | -4/Factory Gunner | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Matter Collected 1866 | 211 236 108 . . 34 39 324 . 198 236 . 59 421 Remotely . | . . . . . . . . . . . . . . Salvage Created 2132 | . 233 94 . . 34 39 872 . 48 312 . 229 271 Parts 67 | . 15 2 . . 1 2 4 . 1 16 . 19 7 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . 5 Prevented 2 | . . . . . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Combat Hostiles Destroyed 34 | . 9 2 . . . . 4 . 2 9 . 2 6 Melee 1 | . . . . . . . . . 1 . . . . Guns 3 | . 1 2 . . . . . . . . . . . Cannons 23 | . 5 . . . . . 2 . 1 8 . 1 6 AOE 6 | . 3 . . . . . 2 . . . . 1 . Classes Destroyed 11 | . 4 . . . 1 . 1 . 1 3 . 1 . Worker 2 | . . . . . . . . . . . . 2 . Builder 3 | . 1 . . . . . . . . . . 2 . Operator 1 | . 1 . . . . . . . . . . . . Watcher 3 | . . . . . 1 1 . . . . . 1 . Swarmer 6 | . 3 . . . . . . . 1 2 . . . Grunt 18 | . 6 2 . . . . . . . 4 . 2 4 Sentry 1 | . . . . . . . . . . 1 . . . Hunter 3 | . . . . . . . . . . 1 . . 2 Programmer 1 | . . . . . . . . . . 1 . . . Heavy 1 | . . . . . . . . . 1 . . . . Compactor 4 | . . . . . . . 4 . . . . . . Best Kill Streak 7 | . 6 2 . . 1 1 4 . 1 3 . 7 3 Combat Bots Only 4 | . 4 2 . . . . 4 . 1 3 . 2 3 Max Kills in Single Turn 5 | . 5 1 . . 1 1 2 . 1 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . . . . . 1 . . . . 1 . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Hostile Shots Fired 311 | . 75 38 . . . . . . 4 85 3 14 92 Missed 104 | . 20 10 . . . . . . 3 27 3 4 37 Hits 207 | . 55 28 . . . . . . 1 58 . 10 55 Projectile 207 | . 55 28 . . . . . . 1 58 . 10 55 Critical Strikes 8 | . . 1 . . . . . . . 1 . . 6 Damage Taken 3287 | . 548 363 . . . . . . 16 803 . 515 1042 Core 381 | . 76 35 . . . . . . . 128 . 82 60 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . 100 . . . Regen/Repaired (Parts) 107 | . 69 . . . . . . 38 . . . . . Core Remaining (%) 89 | 100 . . . 55 100 . . . 100 84 100 . . Volleys Fired 124 | . 30 16 . . 4 1 11 . 2 28 . 10 22 Largest 3 | . 2 2 . . 2 2 2 . 2 2 . 3 3 Hottest 177 | . 73 80 . . 97 97 70 . 100 107 . 173 177 Shots Fired 261 | . 52 33 . . 8 2 22 . 4 56 . 24 60 Gun 59 | . 23 33 . . 3 . . . . . . . . Cannon 184 | . 29 . . . 5 2 11 . 4 56 . 20 57 Launcher 18 | . . . . . . . 11 . . . . 4 3 Special . | . . . . . . . . . . . . . . Kinetic 134 | . 31 12 . . 4 1 11 . 2 28 . 10 35 Thermal 96 | . 16 16 . . 1 1 . . 2 28 . 10 22 Explosive 11 | . . . . . . . 11 . . . . . . Electromagnetic 20 | . 5 5 . . 3 . . . . . . 4 3 Robot Hit Streak 17 | . 5 5 . . 4 1 7 . 3 14 . 6 17 Robot Miss Streak 6 | . 3 4 . . 6 . 4 . 1 2 . 1 1 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 166 | . 20 19 . . 6 1 20 . 3 40 . 8 49 Core Hits 83 | . 10 4 . . 3 1 20 . 4 15 . 12 14 Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 15 | . . 1 . . . . . . . 5 . 2 7 Meltdown 1 | . . . . . . . . . . 1 . . . Blast 13 | . . . . . . . . . . 4 . 2 7 Corrupt 1 | . . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6005 | . 837 224 . . 129 24 1646 . 125 1025 . 477 1518 Guns 345 | . 77 224 . . 44 . . . . . . . . Cannons 3469 | . 269 . . . 85 24 324 . 97 1025 . 261 1384 Explosions 2142 | . 491 . . . . . 1322 . . . . 195 134 Melee . | . . . . . . . . . . . . . . Ramming 49 | . . . . . . . . . 28 . . 21 . Kinetic 2351 | . 269 112 . . 61 . 324 . 51 546 . 159 829 Thermal 1941 | . 568 71 . . 24 24 . . 46 479 . 174 555 Explosive 1322 | . . . . . . . 1322 . . . . . . Electromagnetic 342 | . . 41 . . 44 . . . . . . 123 134 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 4 4 4 4 . . . . . . . 3 3 Average Corruption 3 | . 3 4 4 4 . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 30 | . 1 7 7 1 . . . . . . . 1 13 Message Errors 5 | . . 2 1 . . . . . . . . . 2 Matter Fused 9 | . . 1 1 . . . . . . . . 1 6 Heat Flow Errors 7 | . . 1 2 1 . . . . . . . . 3 Energy Discharges 2 | . . . 1 . . . . . . . . . 1 Data Loss (minor) 2 | . . 2 . . . . . . . . . . . Data Loss (major) 2 | . . . 2 . . . . . . . . . . Misfires 2 | . 1 1 . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 188 | . 151 . . . . . . . . . . 14 23 Projectiles 41 | . 4 . . . . . . . . . . 14 23 Explosions 147 | . 147 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 15 | . 2 . . . 2 . . . . 5 . 1 5 Impact . | . . . . . . . . . . . . . . Kinetic 14 | . 2 . . . 2 . . . . 4 . 1 5 Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 16 | . . . . . . . . . . . . . 16 Shots 1 | . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . 2 . . 1 . Kicked 3 | . . . . . . . . . 2 . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 517 | . 125 256 193 232 21 12 . . . 347 . 304 517 Average Temperature 117 | . 63 114 86 122 14 8 . . . 120 . 84 190 Received Heat Transfer 804 | . 180 219 . . . . . . . 150 . 33 222 Effects 7 | . . 1 . . . . . . . 2 . . 4 Shutdowns 2 | . . . . . . . . . . . . . 2 Energy Bleed 3 | . . 1 . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 1 | . . 1 . . . . . . . . . . . Heat Transferred 2328 | . 475 175 . . 37 37 . . 74 777 . 161 592 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Maximum Alert Level 1 | . . . . . . . . . 1 1 . . . Low Security (%) 97 | 100 100 100 . 100 100 100 100 100 59 96 100 100 . Level 1 2 | . . . . . . . . . 40 3 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . Peak Influence 369 | . 116 31 . . 7 57 22 5 369 254 54 87 . Initial 193 | . . 31 . . . . . . . 193 50 . . Average 42 | . 60 10 . . . 12 4 . 195 132 13 6 . Influence Increases 1674 | . 265 57 . . 12 81 84 7 469 359 28 142 170 Destroy 0b10 Robot/C 840 | . 180 40 . . . . . . 220 240 . 40 120 Destroy 0b10 Robot/NC 65 | . 10 . . . 5 5 . . 20 . . 25 . Destroy Leader 156 | . 40 10 . . 2 2 . . 30 50 . 2 20 Allied During Kill 219 | . . . . . . . . . 188 31 . . . Successful Hack 113 | . 19 7 . . 5 14 . 7 . 18 28 15 . Disable Machine 60 | . 15 . . . . . . . . 15 . 30 . Destroy Structure 131 | . 1 . . . . . 84 . 11 5 . 30 . Partial Spotted 15 | . . . . . . 15 . . . . . . . Lose Combat Pursuer 75 | . . . . . . 45 . . . . . . 30 Influence Decreases 1674 | . 183 139 . . 12 81 84 7 100 624 132 71 241 Entered New Map 308 | . . 51 . . . . . . . 176 54 . 27 Time Decay 1061 | . 163 68 . . 12 81 69 7 . 318 78 71 194 Lost Part 80 | . 20 20 . . . . . . . 20 . . 20 Lost Ally 225 | . . . . . . . 15 . 100 110 . . . Squads Dispatched 13 | . 2 . . . 2 . . 1 2 4 . 2 . Investigation 1 | . . . . . . . . 1 . . . . . Extermination 2 | . . . . . . . . . . 1 . 1 . Reinforcement 9 | . 2 . . . 2 . . . 2 2 . 1 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Distress Signals 1 | . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 69 | . 12 2 . . 3 4 6 . 8 13 2 6 13 Peak Tracking Total 6 | . 5 2 . . 2 4 6 . 3 3 1 3 3 Tactical Retreats 4 | . . . . . . 1 . . . . 2 . 1 ECM-based Alert Blocks 2 | . . . . . . . . . . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Traps Triggered 5 | . 2 . . . . 1 . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Machines Disabled 4 | . 1 . . . . . . . . 1 . 2 . Max in Single Turn 2 | . 1 . . . . . . . . 1 . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Machines Accessed 29 | . 5 1 5 . 2 3 . 3 . 4 4 2 . Terminals 16 | . 3 1 . . 2 3 . 1 . 2 2 2 . Fabricators 3 | . . . . . . . . 1 . 1 1 . . Repair Stations 2 | . 1 . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . . Total Hacks 114 | . 21 1 50 . 6 5 . 7 . 11 8 5 . Successful 81 | . 11 1 50 . 3 1 . 3 . 3 5 4 . Failed 33 | . 10 . . . 3 4 . 4 . 8 3 1 . Catastrophic 2 | . 1 . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . Terminals 40 | . 14 1 . . 6 5 . 2 . 3 4 5 . Fabricators 7 | . . . . . . . . 2 . 3 2 . . Repair Stations 6 | . 3 . . . . . . 3 . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 5 2 . . Terminal Hacks 71 | . 7 1 50 . 3 1 . 1 . 1 3 4 . Record 51 | . 2 . 49 . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . 1 1 . . . . 1 1 . Open DSF 3 | . . . . . . . . 1 . 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . . . . . 1 . Locate Traps 3 | . 1 . . . 1 . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . 1 . Patrol Status 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 1 . . Network Status 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . 2 . . . . . . 2 . . . . . Scan Component 2 | . 1 . . . . . . 1 . . . . . Repair 2 | . 1 . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . . . 2 3 . 3 . 3 3 2 . Full Trace Events 2 | . 1 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 . . . . . Time 52 | . 26 . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Total Allies 18 | . . . . . . . 18 . . . . . . Largest Group 18 | . . . . . . . 18 12 12 6 . . . Highest-Rated Group 444 | . . . . . . . 444 360 360 176 . . . Highest-Rated Ally 35 | . . . . . . . 35 35 35 31 . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 8 7 7 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 164 | . . . . . . . 45 . 85 34 . . . Total Damage 4774 | . . . . . . . 2430 . 1704 640 . . . Kills 19 | . . . . . . . 7 . 9 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Active Infowar (turns) 3428 | . . . . . 426 359 402 198 130 704 295 520 394 Structural 3428 | . . . . . 426 359 402 198 130 704 295 520 394 ECM 347 | . . . . . . . . 1 1 78 266 1 . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Turns Passed 4963 | 75 452 242 604 32 426 359 402 198 130 704 295 520 524 Spaces Moved 4079 | 52 274 206 738 39 337 305 369 207 112 500 270 320 350 Core 6 | 6 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 3110 | 46 274 46 . . 311 305 369 207 112 500 270 320 350 Wheels 963 | . . 160 738 39 26 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 80 80 80 100 75 90 90 97 97 107 60 Average Speed 97 | 115 120 88 80 80 98 100 89 90 90 97 102 115 115 Slowest Speed 180 | 120 120 120 80 80 100 100 100 90 90 97 107 179 180 Overloaded Moves 61 | . . . . . . . 49 . . . . . 12 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 35 | 3 47 51 92 18 29 8 91 5 83 14 8 7 35 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . 1 Known Exits Taken 9 | . 1 1 1 1 1 . . 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . . . . . 11 . Terrain Destroyed 109 | . 1 . . . . . 70 . . 5 . 23 10 Melee . | . . . . . . . . . . . . . . Projectile 28 | . 1 . . . . . . . . 5 . 12 10 AOE 81 | . . . . . . . 70 . . . . 11 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Upp Total 4809 | 65 348 232 752 40 425 358 416 217 137 662 289 449 419 Wait 438 | . 12 1 7 . 60 49 24 . 13 121 6 113 32 Move 4068 | 51 273 205 737 38 336 305 368 206 111 499 269 320 350 Hop . | . . . . . . . . . . . . . . Pick Up 72 | 8 13 4 4 1 9 1 4 8 6 5 4 2 3 Fast Attach 10 | 4 1 . . . 2 . . . . 1 1 . 1 Attach 36 | 2 6 4 . . 6 2 1 . . 4 2 3 6 Detach 6 | . 3 . . . . . . . . . 1 1 1 Swap 23 | . 4 1 1 . 1 . 4 3 1 2 3 . 3 Drop 30 | . 6 1 3 1 7 . 4 . 2 2 3 . 1 Fire 124 | . 30 16 . . 4 1 11 . 2 28 . 10 22 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / DSF) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Aluminum Leg? 342 | -10/Materials | Discovered new exit (range 12) 363 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Discovered new exit (range 5) 485 | -10/Materials | Identified exit to Materials 528 | -10/Materials | Entered Mines 542 | -10/Mines | Discovered exit to Materials (range 14) 600 | -10/Mines | Met a Derelict bent on vengeance 654 | -10/Mines | Lost 4 parts (2n2w) 667 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 765 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 766 | -10/Mines | Discovered new exit (range 5) 768 | -10/Mines | Identified exit to Exiles 770 | -10/Mines | Entered Exiles 786 | -10/Exiles | Discovered new exit (range 14) 795 | -10/Exiles | Identified exit to Mines 814 | -10/Exiles | Met 8R-AWN 830 | -10/Exiles | Met EX-HEX 868 | -10/Exiles | Met EX-BIN 944 | -10/Exiles | Aligned with FarCom system 945 | -10/Exiles | Given EX-Vault access code 963 | -10/Exiles | Opened EX-Vault 993 | -10/Exiles | Found Potential Leg 994 | -10/Exiles | Found Potential Leg 1012 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1040 | -10/Exiles | Met EX-DEC 1046 | -10/Exiles | Learned location of Zion (-7) 1091 | -10/Exiles | Visited The Gauntlet 1269 | -10/Exiles | Discovered exit to Mines (range 15) 1374 | -10/Exiles | Left Exiles lab with Potential Leg 1374 | -10/Exiles | Entered Mines 1381 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1397 | -9/Mines | Discovered new exit (range 12) 1406 | -9/Mines | Identified exit to Materials 1406 | -9/Mines | Entered Materials 1406 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1752 | -8/Materials | Discovered new exit (range 16) 1772 | -8/Materials | Identified exit to Factory 1832 | -8/Materials | Entered Factory 1832 | -7/Factory | Evolved 2 slots: Utility x2 2191 | -7/Factory | Sucked down chute 2191 | -7/Factory | Entered Waste 2203 | -7/Waste | Spotted C-40 Crusher 2214 | -7/Waste | Spotted C-40 Crusher 2217 | -7/Waste | Spotted C-40 Crusher 2237 | -7/Waste | Spotted C-40 Crusher 2252 | -7/Waste | Spotted C-40 Crusher 2259 | -7/Waste | Destroyed C-40 Crusher 2259 | -7/Waste | Destroyed C-40 Crusher 2274 | -7/Waste | Destroyed C-40 Crusher 2275 | -7/Waste | Spotted C-40 Crusher 2290 | -7/Waste | Destroyed C-40 Crusher 2329 | -7/Waste | Warlord forces began an assault 2345 | -7/Waste | Allies destroyed C-40 Crusher 2370 | -7/Waste | Lost 6 allies 2450 | -7/Waste | Discovered new exit (range 13) 2461 | -7/Waste | Identified exit to Factory 2593 | -7/Waste | Entered Factory 2593 | -7/Factory | Accompanied by 12 allies 2742 | -7/Factory | Repaired Med. Storage Unit? 2751 | -7/Factory | Identified exit to DSF 2791 | -7/Factory | Entered DSF 2791 | -7/DSF | Accompanied by 12 allies 2813 | -7/DSF | Additional patrols routed to DSF 2879 | -7/DSF | Discovered new exit (range 14) 2903 | -7/DSF | Sterilization system engaged 2913 | -7/DSF | Identified exit to Factory 2921 | -7/DSF | Entered Factory 2921 | -6/Factory | Accompanied by 6 allies 2921 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2931 | -6/Factory | Lost 3 allies 2944 | -6/Factory | Garrison activated, responded to threat 3022 | -6/Factory | Lost 5 allies 3045 | -6/Factory | Build established: Infiltrator-Mutant 3158 | -6/Factory | Discovered new exit (range 13) 3190 | -6/Factory | Identified exit to Factory 3380 | -6/Factory | Fabricated Enh. Gauss Cannon (x2) 3381 | -6/Factory | Build established: Mutant 3452 | -6/Factory | Discovered exit to Factory (range 14) 3625 | -6/Factory | Entered another Factory area 3625 | -5/Factory | Evolved 2 slots: Utility x2 3636 | -5/Factory | Identified exit to DSF 3811 | -5/Factory | Discovered new exit (range 10) 3822 | -5/Factory | Identified exit to Factory 3920 | -5/Factory | Entered another Factory area 3920 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4210 | -4/Factory | Build established: Infiltrator-Gunner 4345 | -4/Factory | Crushed by falling debris 4393 | -4/Factory | Discovered new exit (range 14) 4439 | -4/Factory | Identified exit to Upper Caves 4440 | -4/Factory | Entered Upper Caves 4520 | -4/Upper Caves | Met a Warlord Commander 4522 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 4529 | -4/Upper Caves | Found Encrypted Comm Array 4836 | -4/Upper Caves | Build established: Gunner 4858 | -4/Upper Caves | Lost 5 parts (2p1n2u) 4964 | -4/Upper Caves | Self-destructed Last Messages --------------- 04817_ Adv. Targeting Computer destroyed. 04820_ Reaction Control System destroyed. 04820_ Fission Core destroyed. 04824_ G-67 Veteran Flexi-carbon Leg blasted off. 04827_ Lgt. Nuclear Core destroyed. 04827_ G-67 Veteran destroyed. 04831_ G-67 Veteran suffers critical hit (Blast). 04831_ Slug penetrates G-67 Veteran. 04837_ System corrupted: Heat flow error (+251). 04882_ System corrupted: Matter fused (-8). 04900_ System corrupted: Matter fused (-10). 04925_ System corrupted: Energy discharge (-29). 04936_ Acquired 8 matter. 04939_ Acquired Flexi-carbon Leg. 04940_ Acquired 53 matter. 04943_ Acquired 5 matter. 04946_ Acquired 9 matter. 04949_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????? ????????????#######?? | | ????????????????????????? ?????##############?? | | ??????????????????????? ????## ### ### | | ???????????????????????# ????# ### ### | | ???????????????????? ### ???## ### ## | | ???????????????????? #??## ### | | ????????????????????? #??### ## | | ?????????????????????? ##??### | | ??????????????????????# #####" | | ???????????????????????# ## " | | ?????????????????????????# | | ?????????????????????????# ## # | | ?????????????????????????# ## ####### | | ?????????????????????????# #" ###### #### | | ?????????????????????????## ## ##### ### | | ??????????????????????????# ### | | ??????????????????????????# | | ?????????????????????????## ## | | ?????????????????????????# ## # | | ?????????????????????????# ### ### | | ????????????????????????## ### ## ##?# | | ????????????????????????# #?### ## ##??# | | ????????????????????????# ##???## ### ##???# | | ??????????????????####### #?????####?# ####### | | ??????????????????# #??????????# ## #### | | ??????????????????# #####@ #??????????##### | | ????????????????????????# #?????????????## | | ???????????????????????? ????????????## ### | | ???????????????????????? l???????????###?? ## | | ??????????????????????? ### g??????????????????? | | ??????????????????????? ##??#g ????????????????? | | ?????????????????????? ????? ???????????????? | | ?????????????????????? ?????? ??????????????? | | ????????????????????? #??????? ????????????? | | ????????????????????? #????????? ???????????? | | ???????????????????? ??????????? ????????????? | | ???????????????????? ???????????? ????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????## ???????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 3 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 24 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 23% | -10/Materials Med. Storage Unit | 84% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Hot Goods I Like You, Cogmind Organ Harvest Sixth Sense Sprinter There's More Where That Came From Throw Away The Key Well Done Window Shopping Challenges ------------ None Game ------ Seed ArmageddonTachyonPick Manual? 0 Play Time 02:01:30 Cumulative 39.7 hours Start 2025.11.30 @ 17:01:48 End 2025.12.02 @ 14:54:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 30 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93d8aa7b-24e5-4e10-b4a7-b8f07e9f2a6f