Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 20:46:45 Player: gurak Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1314) 1314 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 3568 Bonus ------- Follower Combat Kills 36 Met Imprinter 300 Was Imprinted 300 Friendly Fire -267 Cogmind --------- Core Integrity 176/400 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Improved Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- 0b10 Decoder Chip [Looter] Precision Matter Filter > --- WEAPON ----------- High-powered Shotgun Heavy Battle Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor 0b10 Decoder Chip [Looter] Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 28 | 5 . 5 5 1 3 9 Power 6 | 1 . 1 1 . . 3 Engine 3 | 1 . . 1 . . 1 Core 3 | . . 1 . . . 2 Reactor . | . . . . . . . Propulsion 6 | 2 . 2 . 1 1 . Treads . | . . . . . . . Leg 6 | 2 . 2 . 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | . . 1 . . 1 1 Device 2 | . . 1 . . . 1 Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 . 1 4 . 1 5 Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . 3 . 1 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 10 | . . 1 . . . 9 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 6 | . . 1 . . . 5 Highest Loss Streak 6 | . . 1 . . . 6 Average Slot Usage (%) 81 | . 71 67 77 84 86 81 Engine 7 | . 14 5 4 11 11 2 Core 3 | . . 8 7 . . 8 Leg 28 | . 28 28 22 29 33 22 Device 9 | . . 1 11 11 11 9 Processor 5 | . . . . . 5 11 Energy Gun 1 | . 14 3 7 . . . Ballistic Gun 20 | . 14 14 18 33 26 14 Ballistic Cannon 1 | . . 5 7 . . . Launcher 3 | . . . . . . 12 Naked Turns . | . . . . . . . Heaviest Build 26 | 6 6 11 15 15 15 26 Greatest Support 37 | 20 20 20 20 30 37 37 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 3 1 3 4 4 4 4 Average Carried 2 | . 1 1 1 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 1 1 3 3 4 2 Class Distribution -------------------- 25% | Mutant 24% | Messiah-Mutant 20% | Gunner 14% | Messiah-Gunner 8% | Derelict-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 945 | 271 . 84 50 48 56 436 Remotely . | . . . . . . . Salvage Created 1013 | 45 . 81 70 . . 817 Parts 39 | . . 5 12 . . 22 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . 2 17 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | 1 . 2 4 . . 23 Guns 10 | 1 . 2 4 . . 3 AOE 20 | . . . . . . 20 Classes Destroyed 7 | 1 . . 1 . . 5 Hauler 1 | . . . . . . 1 Swarmer 7 | . . . 4 . . 3 Grunt 18 | 1 . 2 . . . 15 Brawler 1 | . . . . . . 1 Duelist 4 | . . . . . . 4 Sentry 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 6 | 1 . 1 4 . . 6 Combat Bots Only 5 | 1 . 1 4 . . 5 Max Kills in Single Turn 3 | 1 . 1 2 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1526 | 113 . 190 184 . . 1039 Core 290 | 22 . 44 33 . . 191 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 91 . 73 . . . . Volleys Fired 61 | 7 3 10 7 . . 34 Largest 3 | 2 2 2 3 . . 3 Hottest 105 | 60 60 60 99 . . 105 Shots Fired 133 | 14 6 15 21 . . 77 Gun 100 | 14 6 15 16 . . 49 Cannon 5 | . . . 5 . . . Launcher 28 | . . . . . . 28 Special . | . . . . . . . Kinetic 85 | 7 3 10 16 . . 49 Thermal 15 | 7 3 5 . . . . Explosive 28 | . . . . . . 28 Electromagnetic 5 | . . . 5 . . . Robot Hit Streak 8 | 8 2 4 2 . . 7 Robot Miss Streak 14 | 1 1 2 12 . . 14 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 58 | 12 2 8 4 . . 32 Core Hits 83 | 2 1 5 4 . . 71 Critical Hits 1 | . . . . . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3482 | 148 23 105 43 . . 3163 Guns 911 | 148 23 105 43 . . 592 Cannons . | . . . . . . . Explosions 2571 | . . . . . . 2571 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 765 | 70 12 71 20 . . 592 Thermal 123 | 78 11 34 . . . . Explosive 2571 | . . . . . . 2571 Electromagnetic 23 | . . . 23 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 71 | . . . . . . 71 Projectiles . | . . . . . . . Explosions 71 | . . . . . . 71 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 153 | . . . . . . 153 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 235 | 60 . 42 . . . 235 Average Temperature 67 | 36 . 23 . . . 88 Received Heat Transfer 402 | 60 . 111 30 . . 201 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 2 . . . . . . Heat Transferred 275 | 175 25 75 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 152 | 20 17 46 152 58 . . Average Influence 38 | . 14 34 77 58 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | 1 2 4 10 . . 31 Peak Tracking Total 6 | 1 3 2 4 . . 6 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 1 . 1 . . . Successful 2 | . 1 . 1 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Record 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . . . . 4 1 Largest Group 4 | . . . . . 4 4 Highest-Rated Group 153 | . . . . . 153 153 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . . . 8 Total Damage 124 | . . . . . . 124 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2931 | 114 165 290 227 29 1338 768 Spaces Moved 2155 | 80 131 204 142 23 1055 520 Core 97 | 19 . . . . . 78 Treads . | . . . . . . . Legs 2058 | 61 131 204 142 23 1055 442 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 120 | 103 120 120 120 120 121 120 Slowest Speed 125 | 120 120 120 120 120 123 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 31 50 14 11 87 68 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 185 | . . . . . . 185 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 183 | . . . . . . 183 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2371 | 97 133 234 183 24 1108 592 Wait 83 | . . 8 19 . 47 9 Move 2149 | 79 130 203 141 22 1054 520 Hop . | . . . . . . . Pick Up 22 | 6 . 5 7 1 1 2 Fast Attach 3 | . . . . . 2 1 Attach 13 | 5 . 2 1 1 . 4 Detach . | . . . . . . . Swap 12 | . . 3 4 . 1 4 Drop 12 | . . 3 4 . 3 2 Fire 61 | 7 3 10 7 . . 34 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 15 | . . . . . . 15 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 259 | -10/Materials | Discovered new exit (range 12) 280 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 341 | -10/Mines | Met a Derelict bent on vengeance 457 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 538 | -10/Mines | Discovered new exit (range 7) 558 | -10/Mines | Learned Materials stockpile data 558 | -10/Mines | Discovered new exit (range 9) 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 788 | -9/Materials | Discovered new exit (range 9) 797 | -9/Materials | Entered Mines 814 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 826 | -9/Mines | Entered Zion 1015 | -7/Zion | Build established: Gunner 1066 | -7/Zion | Learned location of Warlord (-5) 1251 | -7/Zion | Learned Factory emergency access door positions 1329 | -7/Zion | Learned Factory emergency access door positions 1339 | -7/Zion | Learned location of Armory (-4) 1519 | -7/Zion | Given A8's code to call for help 1787 | -7/Zion | Imprinted 1789 | -7/Zion | Declared Zion's savior 2077 | -7/Zion | Build established: Messiah-Mutant 2137 | -7/Zion | Discovered new exit (range 11) 2164 | -7/Zion | Entered Proximity Caves 2164 | -6/Proximity Caves | Accompanied by 4 allies 2226 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2843 | -6/Proximity Caves | Spotted B-75 Beast 2885 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 2930 | -6/Proximity Caves | Core integrity fell below 50% 2932 | -6/Proximity Caves | Self-destructed Last Messages --------------- Acquired 4 matter. The unstable cave ceiling collapses. Acquired 5 matter. The unstable cave ceiling collapses. Acquired 22 matter. Acquired 26 matter. Acquired 35 matter. S-27 Virus destroyed. Hvy. Battle Rifle destroyed. Imp. Grenade Launcher destroyed. S-27 Virus destroyed. The unstable cave ceiling collapses. Autogun fries itself beyond repair. The unstable cave ceiling collapses. Acquired 3 matter. Prc. Matter Filter destroyed. The unstable cave ceiling collapses. Aluminum Leg destroyed. Imp. Grenade Launcher destroyed. Titanium Leg destroyed. 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