Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 20:46:45

Player: gurak

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (1314)     1314
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (369)                369
              TOTAL SCORE: 3568

 Bonus
-------
Follower Combat Kills      36
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -267

 Cogmind 
---------
Core Integrity             176/400
Matter                     300/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
           0b10 Decoder Chip [Looter]
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Deuterium Engine
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
               Aluminum Leg
               Titanium Leg
>              --- UTILITY ----------
               0b10 Decoder Chip [Looter]
     Precision Matter Filter
>              --- WEAPON -----------
  High-powered Shotgun
         Heavy Battle Rifle
      Improved Grenade Launcher
>              --- INVENTORY --------
         Light Deuterium Engine
      Improved Grenade Launcher
      Improved Grenade Launcher
      Improved Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                0b10 Decoder Chip [Looter]
Weapon                     High-powered Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Battle Cannon
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             28   | 5   .   5   5   1   3   9   
  Power                    6    | 1   .   1   1   .   .   3   
    Engine                 3    | 1   .   .   1   .   .   1   
    Core                   3    | .   .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 2   .   2   .   1   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   1   1   
    Device                 2    | .   .   1   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   4   .   1   5   
    Energy Gun             2    | 1   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   3   .   1   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 10   | .   .   1   .   .   .   9   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   6    | .   .   1   .   .   .   5   
  Highest Loss Streak      6    | .   .   1   .   .   .   6   
Average Slot Usage (%)     81   | .   71  67  77  84  86  81  
  Engine                   7    | .   14  5   4   11  11  2   
  Core                     3    | .   .   8   7   .   .   8   
  Leg                      28   | .   28  28  22  29  33  22  
  Device                   9    | .   .   1   11  11  11  9   
  Processor                5    | .   .   .   .   .   5   11  
  Energy Gun               1    | .   14  3   7   .   .   .   
  Ballistic Gun            20   | .   14  14  18  33  26  14  
  Ballistic Cannon         1    | .   .   5   7   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   12  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 6   6   11  15  15  15  26  
  Greatest Support         37   | 20  20  20  20  30  37  37  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | 3   1   3   4   4   4   4   
  Average Carried          2    | .   1   1   1   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | 1   1   1   3   3   4   2   

 Class Distribution 
--------------------
 25% | Mutant
 24% | Messiah-Mutant
 20% | Gunner
 14% | Messiah-Gunner
  8% | Derelict-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
   Messiah-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           945  | 271 .   84  50  48  56  436 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1013 | 45  .   81  70  .   .   817 
  Parts                    39   | .   .   5   12  .   .   22  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   2   17  
  Prevented                1    | .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  30   | 1   .   2   4   .   .   23  
  Guns                     10   | 1   .   2   4   .   .   3   
  AOE                      20   | .   .   .   .   .   .   20  
Classes Destroyed          7    | 1   .   .   1   .   .   5   
  Hauler                   1    | .   .   .   .   .   .   1   
  Swarmer                  7    | .   .   .   4   .   .   3   
  Grunt                    18   | 1   .   2   .   .   .   15  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   .   4   
  Sentry                   1    | .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   .   1   4   .   .   6   
  Combat Bots Only         5    | 1   .   1   4   .   .   5   
Max Kills in Single Turn   3    | 1   .   1   2   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1526 | 113  .    190  184  .    .    1039 
  Core                     290  | 22   .    44   33   .    .    191  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         82   | 91   .    73   .    .    .    .    
Volleys Fired              61   | 7    3    10   7    .    .    34   
  Largest                  3    | 2    2    2    3    .    .    3    
  Hottest                  105  | 60   60   60   99   .    .    105  
Shots Fired                133  | 14   6    15   21   .    .    77   
  Gun                      100  | 14   6    15   16   .    .    49   
  Cannon                   5    | .    .    .    5    .    .    .    
  Launcher                 28   | .    .    .    .    .    .    28   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  85   | 7    3    10   16   .    .    49   
  Thermal                  15   | 7    3    5    .    .    .    .    
  Explosive                28   | .    .    .    .    .    .    28   
  Electromagnetic          5    | .    .    .    5    .    .    .    
  Robot Hit Streak         8    | 8    2    4    2    .    .    7    
  Robot Miss Streak        14   | 1    1    2    12   .    .    14   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           58   | 12   2    8    4    .    .    32   
  Core Hits                83   | 2    1    5    4    .    .    71   
  Critical Hits            1    | .    .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3482 | 148  23   105  43   .    .    3163 
  Guns                     911  | 148  23   105  43   .    .    592  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2571 | .    .    .    .    .    .    2571 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  765  | 70   12   71   20   .    .    592  
  Thermal                  123  | 78   11   34   .    .    .    .    
  Explosive                2571 | .    .    .    .    .    .    2571 
  Electromagnetic          23   | .    .    .    23   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            71   | .    .    .    .    .    .    71   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               71   | .    .    .    .    .    .    71   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      153  | .    .    .    .    .    .    153  
  Shots                    5    | .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        235  | 60   .    42   .    .    .    235  
  Average Temperature      67   | 36   .    23   .    .    .    88   
  Received Heat Transfer   402  | 60   .    111  30   .    .    201  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | 2    .    .    .    .    .    .    
  Heat Transferred         275  | 175  25   75   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             152  | 20  17  46  152 58  .   .   
  Average Influence        38   | .   14  34  77  58  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              48   | 1   2   4   10  .   .   31  
  Peak Tracking Total      6    | 1   3   2   4   .   .   6   
  Tactical Retreats        1    | .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                2    | .   1   .   1   .   .   .   
  Successful               2    | .   1   .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               5    | .   .   .   .   .   4   1   
  Largest Group            4    | .   .   .   .   .   4   4   
  Highest-Rated Group      153  | .   .   .   .   .   153 153 
  Highest-Rated Ally       40   | .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   8   
  Total Damage             124  | .   .   .   .   .   .   124 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2931 | 114  165  290  227  29   1338 768  
Spaces Moved               2155 | 80   131  204  142  23   1055 520  
  Core                     97   | 19   .    .    .    .    .    78   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2058 | 61   131  204  142  23   1055 442  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  100  
  Average Speed            120  | 103  120  120  120  120  121  120  
  Slowest Speed            125  | 120  120  120  120  120  123  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    31   50   14   11   87   68   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    1    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          185  | .    .    .    .    .    .    185  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      183  | .    .    .    .    .    .    183  

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2371 | 97   133  234  183  24   1108 592  
  Wait                     83   | .    .    8    19   .    47   9    
  Move                     2149 | 79   130  203  141  22   1054 520  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  22   | 6    .    5    7    1    1    2    
  Fast Attach              3    | .    .    .    .    .    2    1    
  Attach                   13   | 5    .    2    1    1    .    4    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     12   | .    .    3    4    .    1    4    
  Drop                     12   | .    .    3    4    .    3    2    
  Fire                     61   | 7    3    10   7    .    .    34   
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   15   | .    .    .    .    .    .    15   
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   81 | -11/Scrapyard      | Discovered new exit (range 8)
  115 | -11/Scrapyard      | Entered Materials
  197 | -10/Materials      | Discovered new exit (range 15)
  259 | -10/Materials      | Discovered new exit (range 12)
  280 | -10/Materials      | Entered Mines
  306 | -10/Mines          | Build established: Mutant
  341 | -10/Mines          | Met a Derelict bent on vengeance
  457 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  538 | -10/Mines          | Discovered new exit (range 7)
  558 | -10/Mines          | Learned Materials stockpile data
  558 | -10/Mines          | Discovered new exit (range 9)
  570 | -10/Mines          | Entered Materials
  570 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  788 | -9/Materials       | Discovered new exit (range 9)
  797 | -9/Materials       | Entered Mines
  814 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  826 | -9/Mines           | Entered Zion
 1015 | -7/Zion            | Build established: Gunner
 1066 | -7/Zion            | Learned location of Warlord (-5)
 1251 | -7/Zion            | Learned Factory emergency access door positions
 1329 | -7/Zion            | Learned Factory emergency access door positions
 1339 | -7/Zion            | Learned location of Armory (-4)
 1519 | -7/Zion            | Given A8's code to call for help
 1787 | -7/Zion            | Imprinted
 1789 | -7/Zion            | Declared Zion's savior
 2077 | -7/Zion            | Build established: Messiah-Mutant
 2137 | -7/Zion            | Discovered new exit (range 11)
 2164 | -7/Zion            | Entered Proximity Caves
 2164 | -6/Proximity Caves | Accompanied by 4 allies
 2226 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2843 | -6/Proximity Caves | Spotted B-75 Beast
 2885 | -6/Proximity Caves | Lost 6 parts (2n1u3w)
 2930 | -6/Proximity Caves | Core integrity fell below 50%
 2932 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
Acquired 4 matter.
The unstable cave ceiling collapses. <x2>
Acquired 5 matter.
The unstable cave ceiling collapses.
Acquired 22 matter.
Acquired 26 matter.
Acquired 35 matter.
S-27 Virus destroyed.
Hvy. Battle Rifle destroyed.
Imp. Grenade Launcher destroyed.
S-27 Virus destroyed. <x2>
The unstable cave ceiling collapses. <x3>
Autogun fries itself beyond repair.
The unstable cave ceiling collapses. <x2>
Acquired 3 matter.
Prc. Matter Filter destroyed.
The unstable cave ceiling collapses.
Aluminum Leg destroyed.
Imp. Grenade Launcher destroyed.
Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????# ##    %   ##???####????#       # |
| ???????????????????##    ## ##???????????        # |
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| ??????######### ##!!        ##?#               ##  |
| ??????#        ###         ##??         ???#       |
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| ?????????#   #####   #####???????          ##      |
| ?????????##  #???#  ##????????????         ##      |
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| #    #      #????#  #    #?#  #??????##    ##      |
| ###  ###    #????#  #####     #???????##    #      |
| ###  #?#     #???#  #????#    #???????##       ### |
|  ##  #?#     #???#  #????##   #??????##         ## |
|      #?#    ##???#  #?????##  #??????#           # |
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|         #????????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Matter Filtering           50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              StasisMolecularFirepult
  Manual?         0
Play Time         00:36:48
  Cumulative      2.0 hours
  Start           2020.02.09 @ 01:21:50
  End             2020.02.09 @ 20:46:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 17cc08c7-eabc-41af-8950-c18a54c67599