Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 23:22:20 Player: Kai Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (129) 645 Value Destroyed (3735) 3735 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3605) 3605 TOTAL SCORE: 15585 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 108 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1486/1600 Matter 280/300 Energy 185/280 System Corruption 5% Temperature Cool (15) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Q-thruster > --- UTILITY (13) ----- Advanced Heat Sink Structural Scanner Improved Targeting Computer Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Advanced Phase Shifter Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Proton Missile Launcher Gamma Bomb Array Field Lobotomy Kit (1) Great Axe Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Improved Targeting Computer Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Advanced Phase Shifter Improved Cloaking Device Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Field Lobotomy Kit Great Axe > --- INVENTORY -------- Light Antimatter Reactor Xenon Bombardment Thruster Proton Missile Launcher Gamma Bomb Array [Rating: 137] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . 1 . 1 . 1 . 2 . Utility 11 | . . 1 . . . 1 2 1 1 1 2 . 2 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 156 | 6 15 29 4 . . 34 15 5 1 3 17 13 14 Power 23 | 1 2 3 . . . 2 2 . . . 4 5 4 Engine 10 | 1 2 3 . . . 2 2 . . . . . . Core 1 | . . . . . . . . . . . 1 . . Reactor 12 | . . . . . . . . . . . 3 5 4 Propulsion 47 | 2 2 11 1 . . 10 5 2 . . 8 3 3 Treads 25 | 2 2 11 1 . . 9 . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 22 | . . . . . . 1 5 2 . . 8 3 3 Utility 28 | 1 2 2 1 . . 5 5 1 1 2 3 2 3 Device 11 | . . . . . . . 1 1 . 2 3 2 2 Storage 2 | 1 1 . . . . . . . . . . . . Processor 5 | . 1 . 1 . . 2 . . . . . . 1 Hackware 6 | . . . . . . 1 4 . 1 . . . . Protection 4 | . . 2 . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 58 | 2 9 13 2 . . 17 3 2 . 1 2 3 4 Energy Gun 2 | 1 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 33 | 1 4 12 1 . . 12 . 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 14 | . 4 1 1 . . 5 1 . . . 1 . 1 Special Weapon 6 | . . . . . . . . . . . 1 2 3 Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 . . Parts Lost 14 | . 1 2 . . . 4 . . . 1 5 . 1 Power 5 | . 1 1 . . . 1 . . . . 2 . . Propulsion 4 | . . . . . . 1 . . . . 2 . 1 Utility 3 | . . . . . . 1 . . . 1 1 . . Weapon 2 | . . 1 . . . 1 . . . . . . . Highest Loss Streak 3 | . 1 1 . . . 2 . . . 1 3 . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 99 100 100 100 98 84 88 88 79 71 82 82 Engine 8 | . 14 11 11 11 11 8 7 6 5 5 . . . Reactor 1 | . . . . . . . . . . . 2 8 7 Treads 18 | . 28 22 22 22 22 26 . . . . . . . Flight 4 | . . . . . . . 21 26 23 21 19 22 19 Device 4 | . . . . . . . 6 12 11 18 18 25 26 Storage 8 | . 14 11 11 11 11 9 . . . . . . . Processor 10 | . 8 11 15 22 22 16 . . . . . . 3 Hackware 5 | . . . . . . 1 35 33 35 28 23 21 20 Protection 5 | . . 10 6 . . 9 . . . . . . . Ballistic Gun 23 | . 23 32 32 33 33 25 1 2 5 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 65 | 14 54 61 59 54 54 65 64 21 21 21 30 50 55 Greatest Support 60 | 40 40 40 40 40 40 60 60 21 21 21 33 46 49 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 . . . . 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 16 | 6 18 20 20 20 20 20 6 5 5 5 5 5 5 Most Carried 20 | 3 19 20 20 20 20 20 19 5 5 5 5 5 5 Average Carried 15 | 1 13 19 20 19 20 19 6 4 4 4 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 3 19 20 20 20 20 19 5 5 5 4 5 5 5 Class Distribution -------------------- 43% | Gunner 21% | Hacker-Sprinter 14% | Mutant 9% | Scavenger-Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4023 | 260 524 1145 35 . 52 1338 63 119 . 30 132 101 224 Remotely . | . . . . . . . . . . . . . . Salvage Created 4445 | . 627 1663 37 . 53 1610 . . . . 140 99 216 Parts 310 | . 53 119 11 . 4 82 . . . . 14 12 15 Haulers Intercepted 9 | . 2 4 . . . 3 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 88 | . 11 28 4 . 3 34 . . . . 4 1 3 Melee 7 | . . . . . . . . . . . 4 1 2 Guns 57 | . 5 26 . . 3 23 . . . . . . . AOE 24 | . 6 2 4 . . 11 . . . . . . 1 Classes Destroyed 13 | . 6 4 . . . 2 . . . . . 1 . Worker 5 | . 2 2 . . . 1 . . . . . . . Builder 10 | . 6 2 1 . . 1 . . . . . . . Tunneler 3 | . . . . . . 1 . . . . . 1 1 Hauler 9 | . 2 4 . . . 3 . . . . . . . Recycler 3 | . . 2 . . . 1 . . . . . . . Operator 6 | . 2 3 . . . 1 . . . . . . . Watcher 7 | . 2 4 . . . 1 . . . . . . . Swarmer 17 | . . 3 4 . 3 3 . . . . 4 . . Grunt 52 | . 11 17 . . . 24 . . . . . . . Brawler 2 | . . 2 . . . . . . . . . . . Sentry 11 | . . 6 . . . 5 . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . Programmer 4 | . . . . . . . . . . . . 1 3 Best Kill Streak 9 | . 7 6 5 . 3 9 . . . . 4 1 2 Combat Bots Only 7 | . 3 5 4 . 3 7 . . . . 4 1 2 Max Kills in Single Turn 5 | . 4 3 5 . 1 2 . . . . 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . 2 2 4 . . 2 . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 379 | . 56 124 4 . 9 120 . 18 . . 17 2 29 Missed 120 | . 16 27 2 . 3 36 . 15 . . 7 1 13 Damage Taken 4092 | . 507 1229 12 . 51 1357 . 27 . 88 397 22 402 Core 818 | . 105 208 6 . 7 164 . . . 46 168 . 114 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 58 . . . 44 70 100 100 100 96 87 100 92 Volleys Fired 230 | . 62 74 1 . 4 80 . 1 . . . 2 6 Largest 3 | . 2 3 3 . 3 3 . 1 . . . 1 1 Hottest 79 | . 70 73 76 . 69 79 . 25 . . . . 39 Shots Fired 579 | . 109 221 3 . 12 225 . 1 . . . 2 6 Gun 535 | . 101 218 2 . 12 201 . 1 . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 40 | . 8 3 1 . . 24 . . . . . . 4 Special 4 | . . . . . . . . . . . . 2 2 Kinetic 528 | . 94 218 2 . 12 201 . 1 . . . . . Thermal 4 | . 4 . . . . . . . . . . . . Explosive 36 | . 8 3 1 . . 24 . . . . . . . Electromagnetic 7 | . 3 . . . . . . . . . . . 4 Robot Hit Streak 21 | . 10 18 . . 2 21 . . . . . 10 15 Robot Miss Streak 6 | . 6 3 . . 4 2 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 7 | . 1 4 . . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . Shots Hit Robots 394 | . 64 151 . . 5 153 . . . . 4 5 12 Core Hits 233 | . 41 74 6 . 3 96 . . . . 4 2 7 Critical Kills 3 | . 1 1 . . . 1 . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . . Critical Strikes 5 | . 2 2 . . . 1 . . . . . . . Destroy 5 | . 2 2 . . . 1 . . . . . . . Melee Attacks 113 | . . . . . . . 14 16 . . 20 18 45 Impact 10 | . . . . . . . 10 . . . . . . Slashing 103 | . . . . . . . 4 16 . . 20 18 45 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8916 | . 1463 2420 150 . 79 3665 . . . . 166 175 798 Guns 5144 | . 791 2222 . . 79 2052 . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 3057 | . 663 183 139 . . 1571 . . . . . . 501 Melee 638 | . . . . . . . . . . . 166 175 297 Ramming 77 | . 9 15 11 . . 42 . . . . . . . Kinetic 5093 | . 740 2222 . . 79 2052 . . . . . . . Thermal 429 | . 36 . . . . . . . . . . . 393 Explosive 2556 | . 663 183 139 . . 1571 . . . . . . . Electromagnetic 123 | . 15 . . . . . . . . . . . 108 Impact . | . . . . . . . . . . . . . . Slashing 638 | . . . . . . . . . . . 166 175 297 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . 5 Average Corruption 4 | . . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . 7 . . Effects 3 | . . . . . . . . . . . . . 3 Message Errors 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 264 | . . 1 . . . 41 . . . . . 59 163 Projectiles . | . . . . . . . . . . . . . . Explosions 139 | . . 1 . . . 41 . . . . . . 97 Melee 125 | . . . . . . . . . . . . 59 66 Knockbacks 1 | . . . . . . 1 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . 74 . . . . . . . Shots 5 | . . . . . . 5 . . . . . . . Rammed 12 | . 1 4 4 . . 3 . . . . . . . Targets Rammed 14 | . 1 5 4 . . 4 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . . . . . . Highest Temperature 215 | . 96 151 42 . 30 215 . . . . 2 42 . Average Temperature 45 | . 37 39 24 . 15 58 . . . . 2 16 . Received Heat Transfer 1467 | . 309 519 . . . 621 . . . . . . 18 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 361 | . 111 . . . . . . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 758 | . 219 412 185 . 70 758 280 169 89 49 179 100 177 Initial 277 | . . 45 88 . . 27 277 78 89 43 25 11 60 Average 180 | . 100 223 32 . 68 455 217 129 89 40 101 45 59 Maximum Alert Level 3 | . 1 2 . . . 3 1 . . . . . . Low Security (%) 67 | 100 95 37 100 . 100 22 43 100 100 100 100 100 100 Level 1 20 | . 4 59 . . . 11 56 . . . . . . Level 2 11 | . . 3 . . . 65 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 5 . . . 15 1 . . . . 2 4 Investigation 8 | . . 1 . . . 4 1 . . . . . 2 Extermination 2 | . . . . . . . . . . . . 1 1 Reinforcement 13 | . 3 4 . . . 4 . . . . . 1 1 Assault 1 | . . . . . . 1 . . . . . . . Garrison 6 | . . . . . . 6 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 13 | . 2 2 . . . 4 . 1 . . 2 . 2 Communications Jammed 3 | . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . 3 Times Spotted 149 | . 29 43 4 . 2 42 1 4 . . 8 3 13 Peak Tracking Total 5 | . 5 5 4 . 2 5 1 3 . . 4 1 5 Tactical Retreats 9 | . 2 . . . . 2 . 2 . . 2 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . . . . 3 1 . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . 1 2 . . . 2 . . . . . 1 . Max in Single Turn 1 | . 1 1 . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 41 | . 1 9 . 1 . 6 5 5 1 1 1 5 6 Terminals 31 | . 1 8 . . . 5 4 4 1 1 1 3 3 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . 1 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . 1 2 Total Hacks 95 | . 4 27 . 1 . 14 13 11 2 1 1 7 14 Successful 35 | . 1 7 . 1 . 4 7 6 . 1 1 2 5 Failed 60 | . 3 20 . . . 10 6 5 2 . . 5 9 Catastrophic 9 | . 1 3 . . . 1 2 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 44 | . 2 11 . 1 . 6 9 5 2 1 1 5 1 Terminals 80 | . 4 25 . . . 12 12 10 2 1 1 5 8 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 1 . . . . 1 3 Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . . 1 3 Terminal Hacks 27 | . 1 5 . 1 . 4 6 5 . 1 1 1 2 Record 2 | . . . . . . . 2 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . 1 1 . 1 1 1 1 Alert Level 7 | . . 2 . . . 2 1 2 . . . . . Unreport Threat 2 | . . 1 . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . 1 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . . . 2 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . . . . 1 2 Report Inventory 3 | . . . . . . . 1 . . . . 1 1 Retrieve Components 1 | . . . . . . . . . . . . . 1 Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 33 | . 1 8 . . . 6 5 3 1 . 1 4 4 Full Trace Events 6 | . 1 1 . . . 1 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . 2 . . . . . . . . 2 2 Largest Group 2 | . . . 2 2 . . . . . . . 2 2 Highest-Rated Group 132 | . . . 42 42 . . . . . . . 132 124 Highest-Rated Ally 82 | . . . 31 31 . . . . . . . 82 74 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . . 8 16 Total Damage 845 | . . . . . . . . . . . . 151 694 Kills 3 | . . . . . . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . 2 2 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10780 | 71 1413 2917 1359 561 331 1662 254 336 38 60 481 370 927 Spaces Moved 7506 | 41 517 1026 555 234 134 662 586 818 126 189 511 665 1442 Core 5 | 5 . . . . . . . . . . . . . Treads 3168 | 36 517 1026 555 234 134 662 4 . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4333 | . . . . . . . 582 818 126 189 511 665 1442 Fastest Speed 25 | 50 160 240 240 240 240 160 30 28 28 28 26 25 28 Average Speed 113 | 146 229 240 240 240 240 197 31 28 28 28 29 29 28 Slowest Speed 240 | 160 240 240 240 240 240 240 240 28 28 28 32 108 108 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 1 . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 79 86 99 60 36 52 22 23 4 8 12 13 24 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 1 . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 . . 1 . . . . Scrap Searched 3 | . . . 2 . 1 . . . . . . . . Spaces Dug 84 | . . . . . . . 8 16 . . 15 14 31 Terrain Destroyed 302 | . 60 22 2 . . 124 8 16 . . 15 14 41 Melee 84 | . . . . . . . 8 16 . . 15 14 31 Projectile . | . . . . . . . . . . . . . . AOE 218 | . 60 22 2 . . 124 . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9140 | 49 630 1319 575 235 137 856 637 896 127 196 805 804 1874 Wait 971 | . 15 155 9 . . 55 . 49 . . 243 93 352 Move 7486 | 40 516 1025 554 233 133 661 583 817 125 188 510 662 1439 Hop 3 | . . . . . . . 1 . . . . 1 1 Pick Up 54 | 3 16 7 1 1 . 6 3 4 1 2 2 5 3 Fast Attach 37 | 6 2 2 . . . 5 4 1 . . 9 3 5 Attach 43 | . 2 3 . . . 4 8 3 1 3 5 9 5 Detach 18 | . 1 . . . . . . 1 . 1 4 6 5 Swap 77 | . 11 24 4 . . 25 3 1 . . 4 1 4 Drop 94 | . 4 24 2 1 . 16 21 3 . 2 8 4 9 Fire 230 | . 62 74 1 . 4 80 . 1 . . . 2 6 Melee 113 | . . . . . . . 14 16 . . 20 18 45 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 14 | . 1 5 4 . . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 344 | -10/Materials | Discovered new exit (range 10) 589 | -10/Materials | Discovered new exit (range 15) 1485 | -10/Materials | Entered another Materials area 1485 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1816 | -9/Materials | Build established: Gunner 2275 | -9/Materials | Discovered new exit (range 15) 2316 | -9/Materials | Build established: Scavenger-Gunner 2669 | -9/Materials | Discovered new exit (range 15) 2732 | -9/Materials | Build established: Gunner 3184 | -9/Materials | Discovered new exit (range 13) 3570 | -9/Materials | Discovered new exit (range 7) 4216 | -9/Materials | Core integrity fell below 50% 4402 | -9/Materials | Entered Mines 4577 | -9/Mines | Discovered new exit (range 5) 5084 | -9/Mines | Discovered new exit (range 9) 5222 | -9/Mines | Identified exit to Materials 5751 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5751 | -9/Mines | Discovered new exit (range 5) 5759 | -9/Mines | Identified exit to Exiles 5761 | -9/Mines | Entered Exiles 5761 | -9/Exiles | Accompanied by 2 allies 5791 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5819 | -9/Exiles | Met 8R-AWN 5860 | -9/Exiles | Met EX-HEX 5927 | -9/Exiles | Met EX-BIN 5953 | -9/Exiles | Aligned with FarCom system 5956 | -9/Exiles | Given EX-Vault access code 6013 | -9/Exiles | Opened EX-Vault 6036 | -9/Exiles | Found Field Lobotomy Kit 6087 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6169 | -9/Exiles | Met EX-DEC 6293 | -9/Exiles | Discovered new exit (range 12) 6320 | -9/Exiles | Identified exit to Mines 6322 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 6322 | -9/Exiles | Entered Mines 6581 | -8/Mines | Discovered exit to Materials (range 9) 6626 | -8/Mines | Build established: Skirmisher 6653 | -8/Mines | Entered Materials 6653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7073 | -8/Materials | Garrison activated, responded to threat 7124 | -8/Materials | Destroyed 7 combat bots 7379 | -8/Materials | Garrison activated, responded to threat 7920 | -8/Materials | Discovered new exit (range 11) 7943 | -8/Materials | Build established: Scavenger-Gunner 8253 | -8/Materials | First assault squad dispatched 8315 | -8/Materials | Entered Factory 8315 | -7/Factory | Evolved 2 slots: Utility x2 8529 | -7/Factory | Identified exit to Factory 8569 | -7/Factory | Entered another Factory area 8569 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8614 | -6/Factory | Spotted B-75 Beast 8669 | -6/Factory | Build established: Hacker-Sprinter 8670 | -6/Factory | Identified exit to Factory 8905 | -6/Factory | Entered another Factory area 8905 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8941 | -5/Factory | Discovered new exit (range 6) 8943 | -5/Factory | Entered another Factory area 8943 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8993 | -4/Factory | Discovered new exit (range 13) 8996 | -4/Factory | Identified exit to Research 9003 | -4/Factory | Entered Research 9003 | -3/Research | Evolved 2 slots: Utility x2 9027 | -3/Research | Identified exit to Research 9240 | -3/Research | Lost 3 parts (1p2n) 9444 | -3/Research | Cargo convoy interrupted 9484 | -3/Research | Entered another Research area 9484 | -2/Research | Evolved 2 slots: Propulsion x2 9748 | -2/Research | Assimilated P-80 Master with FLK Orb 9816 | -2/Research | Identified exit to Access 9844 | -2/Research | Assimilated X-82 Rainmaker with FLK Orb 9854 | -2/Research | Entered Access 9854 | -1/Access | Accompanied by 2 allies 9854 | -1/Access | Evolved 2 slots: Utility x2 9865 | -1/Access | Found Gamma Bomb Array 9934 | -1/Access | Identified exit to Surface 10198 | -1/Access | Assimilated Y-72 Warden with FLK Orb 10416 | -1/Access | Assimilated Y-72 Warden with FLK Orb 10781 | *** | Escaped! Last Messages --------------- 10686_ P-80 Master destroyed. 10690_ Acquired 35 matter. 10693_ U-05 Engineer lays Concrete. 10695_ Acquired Gamma Rifle. 10695_ U-05 Engineer lays Concrete. 10710_ AAR:ZBFN1TFDPXAM8=/IGSGL,K0 10710_ U-05 Engineer lays Concrete. 10725_ System corrupted: Component data lost. 10763_ :>DE#W8YH,0EYRAX%O : 10774_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10774_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 10776_ Dropped Lgt. Quantum Reactor. 10776_ Acquired Lgt. Quantum Reactor. 10778_ Dropped Gamma Rifle. 10779_ The Access Shell folds into the floor. [Achievement: Epsilon Run] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????? ##???????????????## " # | | ??## ? ##???????????????## # ] | | ??## ?? ##???????????????## # | | ??## """ ##???????????????## # | | ??## "R ##???????????????##= # | | ??## """ ! ]##???????????????##%[ # | | ??## """ ##???????????????## # | | ?????? ##???????????????## / | | ?????? ??????????????????### = # | | ##########+######################## ##+ | | ######## ###############################/# | | ! = =%* = [ | | *==! ! % | | # #####! ######### ""############/### | | # ###### ########## ""#### ## | | # ##?### ###?????## ""#### ## | | # ##??## ##??????## [T#### ## | | # ##??## ##?????### ""#### ## | | # ##??## ########## ""#### ## | | ###### ########## ""#### ## | | #+####### ## ## ### ## | | ### ## ### #### #### | | ### ## ### #### #### | | " ### ## ### #### ##?? | | """ ### ## ### #### ##?? | | """ ### ## ### @" #### ##?? | | " ### ## ### "" #### ##?? | | ### ## ### ################### | | ## # ### ################### | | ## # ### ##???????????????## | | "####### + ###""""""""""##???????????????## | | ######## # ###"????????"##???????????????## | | #########+##########????????????????????????????## | | # #######????????????????????????????## | | # ##?????????????????????????????????## | | # ##???????BB????BB??????????????????## | | " ##???????BB????BB??????????????????## | | # ##????????????????????????????????### | | # ##????????????????????????????????### | | # ##?????????s??????????????????????##" | | # ##?????????s??????????????????????### | | # ##?????????s??????????????????????### | | # ########???s???????????????????????## | | # ########????????????????????????????? | | # + ##????????????????????????????? | | "################# ##????????????????????????????? | | ################## ##### ????????????????????????? | | ###?????????######+##### ????????????????????????? | | ##??????????## # ????????????????????????? | | ##??????????## # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 225 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Denied? Epsilon Run Challenges ------------ None Game ------ Seed MappingShockStorage Manual? 0 Play Time 01:46:22 Cumulative 28.1 hours Start 2024.06.30 @ 19:59:37 End 2024.06.30 @ 23:22:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 355ac0ba-2306-4bea-b210-25c9cc79c709