Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.30 @ 16:25:02 Player: WayneKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (166) 830 Value Destroyed (5674) 5674 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (487) 487 TOTAL SCORE: 11971 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 219 Met Imprinter 300 Friendly Fire -63 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Falx > --- INVENTORY (15) --- Light Nuclear Core Armored Treads Medium Treads Medium Treads Experimental Sensor Array Layered Light Armor Plating Hacking Drone Bay (1/1) Phasing AFG Heavy Ion Cannon Minigun Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Gravmag Array > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Cooled Ion Engine Armored Treads Medium Treads Medium Treads Armored Wheel Aerolev Unit Gravmag System Experimental Sensor Array Hacking Drone Bay Phasing AFG Heavy Ion Cannon Minigun Gauss Cannon Missile Launcher CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Falx Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . . Utility 5 | . . . 2 . . . 1 . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 138 | . 8 6 23 2 4 3 21 7 22 5 6 3 5 23 Power 10 | . . 2 1 . . . 3 1 . . 1 . . 2 Engine 6 | . . 1 1 . . . 2 1 . . 1 . . . Core 4 | . . 1 . . . . 1 . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | . 5 2 3 . 1 2 8 1 10 . 2 . . 5 Treads 28 | . 4 1 3 . 1 2 7 1 8 . 1 . . . Leg . | . . . . . . . . . . . . . . . Wheel 7 | . 1 1 . . . . 1 . 2 . . . . 2 Hover 4 | . . . . . . . . . . . 1 . . 3 Flight . | . . . . . . . . . . . . . . . Utility 38 | . 3 . 9 . 1 . 7 2 8 . . 2 1 5 Device 10 | . 1 . . . . . . 1 2 . . 2 1 3 Storage 8 | . 2 . 3 . . . 2 . 1 . . . . . Processor 4 | . . . 1 . . . 1 . 2 . . . . . Hackware 2 | . . . . . . . 1 . 1 . . . . . Protection 14 | . . . 5 . 1 . 3 1 2 . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 51 | . . 2 10 2 2 1 3 3 4 5 3 1 4 11 Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 33 | . . 1 8 1 2 1 2 3 4 4 2 1 2 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . 2 Launcher 11 | . . . 2 1 . . 1 . . 1 1 . 2 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . 1 2 . . Parts Lost 36 | . . 2 2 . . . 6 2 6 . 1 . 1 16 Power 6 | . . 1 . . . . 2 . . . 1 . . 2 Propulsion 9 | . . . 1 . . . 1 . 3 . . . . 4 Utility 11 | . . . 1 . . . 2 . 1 . . . 1 6 Weapon 10 | . . 1 . . . . 1 2 2 . . . . 4 Highest Loss Streak 4 | . . 1 1 . . . 3 1 2 . 1 . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 100 77 100 98 100 89 100 99 100 96 74 Engine 8 | . 14 12 11 11 11 11 6 9 7 7 6 7 7 . Treads 24 | . 27 27 21 22 22 22 24 26 20 30 30 30 30 8 Device 5 | . 1 14 2 . . . . 4 4 7 7 13 11 8 Storage 14 | . 25 14 22 22 17 11 14 9 7 7 7 7 7 6 Processor 7 | . . . 4 . . . 4 9 9 23 23 16 15 12 Hackware 3 | . . . . . . . 1 9 11 7 7 7 7 5 Protection 8 | . . . 13 22 26 33 22 13 6 . . . . 3 Energy Gun 2 | . 14 14 . . . . . . . . . . . . Ballistic Gun 16 | . 14 14 21 21 . 22 17 18 14 14 14 15 14 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 13 33 30 61 60 58 59 80 48 58 37 37 57 57 62 Greatest Support 104 | 20 40 40 40 40 40 40 60 69 104 104 104 96 96 96 Greatest Overweight (x) 8 | . 3 2 2 1 1 2 5 4 4 . . . . 8 Average Overweight (x) . | . . . . 1 1 1 1 . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 14 15 15 15 15 15 15 15 15 Average Carried 13 | 6 8 14 14 15 14 13 12 14 14 14 14 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 15 13 14 15 15 14 15 15 15 15 11 Class Distribution -------------------- 85% | Mutant 10% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Matter Collected 4212 | 200 140 94 579 94 . 242 678 373 535 189 302 43 216 527 Remotely 286 | . 18 94 174 . . . . . . . . . . . Salvage Created 5907 | . 700 169 598 71 . 180 1256 556 1172 48 162 . 293 702 Parts 341 | . 37 7 49 2 . 10 69 27 59 5 12 . 19 45 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . 6 13 . 17 . Prevented 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 146 | . 13 7 19 2 . 4 25 10 24 2 8 . 11 21 Melee 3 | . . . . . . 1 . . . . . . . 2 Guns 112 | . 13 7 17 2 . 3 23 10 24 2 4 . 4 3 Cannons 1 | . . . . . . . . . . . . . . 1 AOE 30 | . . . 2 . . . 2 . . . 4 . 7 15 Classes Destroyed 16 | . 6 1 2 1 . 1 3 . 1 . . . 1 . Worker 2 | . 1 . . . . . 1 . . . . . . . Builder 2 | . . . . . . . 1 . . . . . . 1 Hauler 2 | . 1 . 1 . . . . . . . . . . . Recycler 4 | . 2 . . . . . 1 . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . 1 Drone 1 | . . . . . . . . . . . . . 1 . Watcher 7 | . 1 . 2 . . . 1 1 1 . . . . 1 Swarmer 54 | . 3 3 12 . . . 6 . 4 2 7 . 7 10 Grunt 53 | . 10 3 1 1 . 2 8 4 14 . . . 1 9 Brawler 6 | . . . . 1 . 1 . . 3 . . . . 1 Sentry 18 | . . . 6 . . . 5 4 2 . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . Specialist 6 | . . . . . . . 6 . . . . . . . Hunter 5 | . . . . . . 1 . 2 . . 1 . 1 . Programmer 2 | . . . . . . . . . 1 . . . . 1 Best Kill Streak 9 | . 7 3 9 2 . 2 9 3 9 2 4 . 4 7 Combat Bots Only 9 | . 4 3 7 2 . 2 9 2 9 2 4 . 4 6 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 2 1 2 1 3 . 3 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . 1 . . . 3 . 3 4 Melee 1 | . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Damage Taken 10121 | . 489 240 940 136 . 757 1429 654 1730 107 641 . 345 2653 Core 1763 | . 66 19 159 11 . 204 271 45 64 . 53 . 19 852 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 494 | . 240 . 254 . . . . . . . . . . . Core Remaining (%) 58 | 100 . 66 . . . 6 . 42 . . . . 80 . Volleys Fired 428 | 8 62 22 48 8 . 19 76 39 67 4 15 . 21 39 Largest 3 | 2 2 2 2 2 . 2 2 2 2 2 2 . 2 3 Hottest 94 | 70 70 70 70 46 . 46 51 56 56 53 66 . 61 94 Shots Fired 822 | 16 123 44 95 15 . 38 145 78 134 9 25 . 38 62 Gun 784 | 16 123 44 91 14 . 38 143 78 134 9 21 . 34 39 Cannon 7 | . . . . . . . . . . . . . . 7 Launcher 31 | . . . 4 1 . . 2 . . . 4 . 4 16 Special . | . . . . . . . . . . . . . . . Kinetic 697 | 8 62 22 88 14 . 38 143 78 134 9 21 . 34 46 Thermal 94 | 8 61 22 3 . . . . . . . . . . . Explosive 31 | . . . 4 1 . . 2 . . . 4 . 4 16 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 32 | 3 14 8 26 32 . 14 23 23 25 2 3 . 12 8 Robot Miss Streak 6 | 3 4 2 3 1 . 2 3 2 3 6 5 . 3 4 Penetration Max 1 | . . . . . . . 1 . 1 . . . . . Secondary Targets 15 | . 3 . 2 1 . 2 1 1 3 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 1 . 1 . . . Shots Hit Robots 580 | 9 79 29 70 14 . 30 107 60 104 5 10 . 27 36 Core Hits 297 | 1 40 11 28 3 . 12 49 23 62 4 11 . 17 36 Critical Kills 4 | . . 1 . . . . 1 . 1 . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . 2 1 . . . . . Critical Strikes 14 | 1 3 2 . . . . 2 2 2 . . . . 2 Burn 5 | 1 3 1 . . . . . . . . . . . . Destroy 8 | . . 1 . . . . 2 2 2 . . . . 1 Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 23 | . . . . . . . . . . . . . . 23 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 23 | . . . . . . . . . . . . . . 23 Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12441 | 88 834 354 1386 304 . 433 2120 951 1876 65 526 . 1001 2503 Guns 8946 | 88 831 336 1081 192 . 426 1954 951 1876 65 200 . 478 468 Cannons 94 | . . . . . . . . . . . . . . 94 Explosions 3169 | . . . 294 91 . . 140 . . . 326 . 523 1795 Melee 146 | . . . . . . . . . . . . . . 146 Ramming 86 | . 3 18 11 21 . 7 26 . . . . . . . Kinetic 8254 | 38 340 118 1054 192 . 426 1954 951 1876 65 200 . 478 562 Thermal 786 | 50 491 218 27 . . . . . . . . . . . Explosive 3169 | . . . 294 91 . . 140 . . . 326 . 523 1795 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 146 | . . . . . . . . . . . . . . 146 Highest Corruption 6 | . . . 2 2 2 2 1 1 6 6 6 6 . 5 Average Corruption 2 | . . . 2 2 2 2 1 1 4 6 6 6 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 139 | . . . 33 14 1 2 14 6 11 20 27 1 . 10 Message Errors 25 | . . . 6 4 . 1 5 . 1 4 4 . . . Matter Fused 38 | . . . 9 3 1 . 1 4 5 5 7 1 . 2 Heat Flow Errors 13 | . . . . 1 . . 3 . . 5 3 . . 1 Energy Discharges 18 | . . . 7 1 . . . . 4 1 3 . . 2 Parts Rejected 3 | . . . . . . . 2 . . . . . . 1 Parts Fused 4 | . . . 1 . . . 1 1 . . . . . 1 Data Loss (minor) 21 | . . . 5 5 . 1 1 1 1 3 3 . . 1 Data Loss (major) 8 | . . . 1 . . . . . . 1 6 . . . Misfires 6 | . . . 3 . . . 1 . . 1 . . . 1 Alerts 1 | . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 120 | . . . 16 . . . . . . . 37 . . 67 Projectiles . | . . . . . . . . . . . . . . . Explosions 120 | . . . 16 . . . . . . . 37 . . 67 Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . 30 . . . . . . . . . . 18 Shots 2 | . . . 1 . . . . . . . . . . 1 Rammed 17 | . 2 2 2 4 . 2 5 . . . . . . . Targets Rammed 17 | . 2 2 2 4 . 2 5 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 555 | 120 218 161 22 138 . 555 376 90 106 211 225 . . 240 Average Temperature 85 | 62 51 49 8 50 . 251 82 35 29 86 107 . . 70 Received Heat Transfer 3081 | . 249 51 240 30 . 279 540 261 417 . . . 33 981 Effects 20 | . . . . . . 18 2 . . . . . . . Shutdowns 3 | . . . . . . 3 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 3 | . . . . . . 2 1 . . . . . . . Matter Decay 3 | . . . . . . 3 . . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Damage (major) 5 | . . . . . . 5 . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . 2 1 . . . 1 . . . . . . . . Heat Transferred 2664 | 222 1665 703 74 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Peak Influence 545 | . 261 120 319 54 . 100 289 365 291 . . . . 545 Initial 111 | . . 15 . 50 . . 39 111 15 . . . . . Average 96 | . 69 32 110 14 . 66 102 154 115 . . . . 187 Maximum Alert Level 2 | . 1 . 1 . . . 1 1 1 . . . . 2 Low Security (%) 89 | 100 86 100 97 100 . 100 88 71 97 . . . . 54 Level 1 8 | . 13 . 2 . . . 11 28 2 . . . . 24 Level 2 1 | . . . . . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 . . . 5 3 3 . . . . 7 Investigation 4 | . 1 . . . . . 1 . . . . . . 2 Extermination 4 | . . . . . . . . . 2 . . . . 2 Reinforcement 11 | . 1 . 1 . . . 4 1 1 . . . . 3 Assault 2 | . . . . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Distress Signals 15 | . 3 . 1 . . . 6 1 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 228 | . 23 9 36 2 . 4 40 13 34 3 9 . 12 43 Peak Tracking Total 10 | . 4 3 5 2 . 3 10 3 6 2 4 . 4 8 Tactical Retreats 16 | . 1 2 3 . . . . . 3 . . . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . 1 . . . 1 . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 1 . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . . . . 2 . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 . . . . . . 1 Garrison Access 3 | . . . . . . . 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 50 | . 8 . 15 . 1 . 6 7 6 1 . . 1 5 Terminals 33 | . 7 . 10 . . . 4 5 3 . . . 1 3 Fabricators 2 | . . . . . . . . . 1 . . . . 1 Repair Stations 6 | . 1 . 2 . . . . 2 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . . 1 Total Hacks 136 | . 28 . 43 . 1 . 21 19 12 1 . . 1 10 Successful 77 | . 19 . 26 . 1 . 12 9 5 1 . . 1 3 Failed 59 | . 9 . 17 . . . 9 10 7 . . . . 7 Catastrophic 6 | . . . 1 . . . 2 . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 60 | . 15 . 17 . . . 7 7 8 . . . . 6 Terminals 97 | . 23 . 28 . . . 15 15 7 . . . 1 8 Fabricators 3 | . . . . . . . . . 2 . . . . 1 Repair Stations 17 | . 5 . 6 . . . . 4 2 . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 12 | . . . 8 . . . 4 . . . . . . . Garrison Access 4 | . . . . . . . 2 . 1 . . . . 1 Terminal Hacks 35 | . 9 . 10 . 1 . 5 7 1 1 . . 1 . Record 2 | . . . . . 1 . . . . . . . 1 . Robot Analysis 7 | . 4 . 3 . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . Open Door 3 | . . . . . . . . 2 . 1 . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Alert Level 3 | . . . 1 . . . 1 1 . . . . . . Unreport Threat 6 | . 1 . 2 . . . 1 1 1 . . . . . Locate Traps 6 | . 2 . 1 . . . 1 2 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 4 . 5 . . . . 1 . . . . . . Scan Component 6 | . 2 . 3 . . . . 1 . . . . . . Repair 4 | . 2 . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Scanalyzer 8 | . . . 5 . . . 3 . . . . . . . Insert Component 4 | . . . 3 . . . 1 . . . . . . . Analyze 4 | . . . 2 . . . 2 . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . . . . 1 Seal Access 3 | . . . . . . . 1 . 1 . . . . 1 Unauthorized Hacks 20 | . 6 . 5 . . . 3 1 3 . . . . 2 Terminals 20 | . 6 . 5 . . . 3 1 3 . . . . 2 Track 4 | . 2 . 1 . . . . . 1 . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . Botnet 14 | . 2 . 4 . . . 3 1 2 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . 1 Hacking Detections 41 | . 7 . 14 . . . 4 6 5 . . . 1 4 Full Trace Events 5 | . 1 . 1 . . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . 2 . . . . . . . . . . . Time 154 | . 52 . 102 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total Allies 9 | . 1 3 . . . . . 2 . . . 3 . . Largest Group 3 | . 1 3 3 . . . . 2 2 . . 3 3 . Highest-Rated Group 99 | . 10 40 40 . . . . 62 62 . . 99 99 . Highest-Rated Ally 51 | . 10 16 16 . . . . 31 31 . . 51 51 . Total Orders 2 | . . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . . Ally Attacks 54 | . . . 29 . . . . 5 5 . . . 15 . Total Damage 855 | . . . 339 . . . . 83 84 . . . 349 . Kills 13 | . . . 9 . . . . 1 . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total 7 | . 4 . 3 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . . 2 1 1 2 . Drone Launches 2 | . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Turns Passed 19149 | 24 2143 1253 3946 1402 346 233 1728 869 1315 696 975 1399 1510 1310 Spaces Moved 8789 | 2 746 731 1384 570 142 64 597 270 742 418 565 841 871 846 Core 3 | . . . . . . . . . . . . . . 3 Treads 7307 | . 732 691 1384 570 142 64 420 246 230 418 565 841 871 133 Legs 8 | 2 6 . . . . . . . . . . . . . Wheels 1142 | . 8 40 . . . . 177 24 512 . . . . 381 Hover 329 | . . . . . . . . . . . . . . 329 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 110 160 240 240 240 140 140 115 162 162 165 165 48 Average Speed 176 | 120 159 157 234 240 240 245 211 158 136 162 162 165 165 108 Slowest Speed 450 | 120 190 160 320 240 240 320 320 160 240 162 165 165 165 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 2 91 99 95 98 53 15 33 53 26 58 74 85 93 23 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 6 | . . . . 2 1 . . . . . . 3 . . Known Exits Taken 8 | . 1 . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . Scrap Searched 25 | . . 1 . 2 . . . . . 5 11 4 2 . Spaces Dug 44 | . . . 14 . . . . . . . . . . 30 Terrain Destroyed 274 | . . . 49 7 . . 26 . . . 36 . 36 120 Melee 19 | . . . . . . . . . . . . . . 19 Projectile 7 | . . . . . . . 2 . . . 2 . . 3 AOE 248 | . . . 49 7 . . 24 . . . 34 . 36 98 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Total 11597 | 9 1586 792 2000 583 149 99 910 636 915 432 593 856 903 1134 Wait 2059 | . 758 25 510 . . 12 195 310 61 . 4 2 5 177 Move 8775 | 1 745 730 1383 569 141 63 596 269 741 417 564 840 870 846 Hop . | . . . . . . . . . . . . . . . Pick Up 59 | . 8 4 12 . . . 7 5 8 1 2 4 1 7 Fast Attach 40 | . 4 . 11 . . . 7 1 5 2 1 2 . 7 Attach 39 | . . 2 3 . 2 . 9 2 10 . 1 . . 10 Detach 16 | . 1 . 2 . 2 . 4 . 3 . . 1 . 3 Swap 59 | . 4 4 9 2 2 3 5 4 7 3 4 1 5 6 Drop 76 | . 2 3 20 . 2 . 6 6 13 5 2 6 1 10 Fire 428 | 8 62 22 48 8 . 19 76 39 67 4 15 . 21 39 Melee 23 | . . . . . . . . . . . . . . 23 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 17 | . 2 2 2 4 . 2 5 . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / Low / Ext x2) History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 1) 25 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Derelicts attacked the area 767 | -10/Materials | Discovered new exit (range 16) 1275 | -10/Materials | Discovered new exit (range 6) 1377 | -10/Materials | Discovered new exit (range 8) 1717 | -10/Materials | Repaired Lgt. Treads 1745 | -10/Materials | Repaired Lgt. Treads 2121 | -10/Materials | Identified exit to Mines 2168 | -10/Materials | Entered Mines 2169 | -10/Mines | Assembled infested the area 2174 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2320 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2498 | -10/Mines | Discovered new exit (range 7) 2518 | -10/Mines | Discovered new exit (range 5) 2750 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2753 | -10/Mines | Found Prototype Device 2770 | -10/Mines | Discovered new exit (range 5) 3229 | -10/Mines | Learned Materials security intel 3266 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3421 | -10/Mines | Entered Materials 3421 | -9/Materials | Accompanied by 3 allies 3421 | -9/Materials | Evolved 2 slots: Utility x2 3927 | -9/Materials | Build established: Scavenger-Mutant 4145 | -9/Materials | Destroyed 7 combat bots 4290 | -9/Materials | Discovered new exit (range 16) 4409 | -9/Materials | Build established: Mutant 5040 | -9/Materials | Discovered new exit (range 10) 5546 | -9/Materials | Discovered new exit (range 11) 5995 | -9/Materials | Repaired Imp. Assault Rifle 6048 | -9/Materials | Repaired Imp. Assault Rifle 6570 | -9/Materials | Identified Exp. Sensor Array 7254 | -9/Materials | Discovered new exit (range 8) 7367 | -9/Materials | Entered Mines 7485 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7511 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7576 | -9/Mines | Discovered new exit (range 11) 7689 | -9/Mines | Learned location of 1 exit from Materials 7994 | -9/Mines | Discovered new exit (range 13) 8096 | -9/Mines | Learned location of Storage (-8) 8515 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8757 | -9/Mines | Discovered new exit (range 5) 8769 | -9/Mines | Entered Exiles 8831 | -9/Exiles | Met 8R-AWN 8871 | -9/Exiles | Met EX-HEX 8958 | -9/Exiles | Met EX-DEC 9002 | -9/Exiles | Learned location of Zion (-7) 9084 | -9/Exiles | Discovered new exit (range 14) 9115 | -9/Exiles | Entered Mines 9118 | -8/Mines | Core integrity fell below 50% 9168 | -8/Mines | Core integrity fell below 20% 9327 | -8/Mines | Discovered new exit (range 7) 9348 | -8/Mines | Entered Materials 9348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9349 | -8/Materials | Identified exit to Factory 9350 | -8/Materials | Discovered new exit (range 9) 9636 | -8/Materials | Build established: Scavenger-Mutant 9832 | -8/Materials | Lost 3 parts (1p2u) 10077 | -8/Materials | Discovered exit to Factory (range 15) 10825 | -8/Materials | Identified exit to Storage 10922 | -8/Materials | Destroyed 9 combat bots 11076 | -8/Materials | Entered Storage 11118 | -8/Storage | Core integrity fell below 50% 11159 | -8/Storage | Build established: Mutant 11715 | -8/Storage | Discovered exit to Factory (range 32) 11861 | -8/Storage | Met a pair of Derelict thieves 11945 | -8/Storage | Entered Factory 11945 | -7/Factory | Accompanied by 2 allies 11945 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12419 | -7/Factory | Destroyed 9 combat bots 12711 | -7/Factory | Build established: Hacker-Mutant 13167 | -7/Factory | Discovered new exit (range 15) 13246 | -7/Factory | Discovered new exit (range 8) 13255 | -7/Factory | Identified exit to Lower Caves 13260 | -7/Factory | Entered Lower Caves 13531 | -7/Lower Caves | Build established: Mutant 13697 | -7/Lower Caves | Encountered a Warlord checkpoint 13698 | -7/Lower Caves | Learned location of 2 exits from Factory 13740 | -7/Lower Caves | Identified exit to Lower Caves 13956 | -7/Lower Caves | Entered another Lower Caves area 14151 | -7/Lower Caves | Discovered new exit (range 16) 14614 | -7/Lower Caves | Learned 4 Factory zone layouts 14887 | -7/Lower Caves | Discovered new exit (range 13) 14929 | -7/Lower Caves | Identified exit to Zion 14931 | -7/Lower Caves | Entered Zion 14986 | -7/Zion | System corruption cleaned by Quarantine Array 15040 | -7/Zion | Discovered new exit (range 16) 15255 | -7/Zion | Given the Hacking Drone Bay 15256 | -7/Zion | Found Prototype Device 15256 | -7/Zion | Identified Hacking Drone Bay 15715 | -7/Zion | Found Prototype Device 15715 | -7/Zion | Identified Phasing AFG 15927 | -7/Zion | Gained Derelict followers 15975 | -7/Zion | Learned location of Armory (-3) 16016 | -7/Zion | Learned location of 1 exit from Factory 16144 | -7/Zion | Found CR-A16's Pointy Stick 16326 | -7/Zion | Identified exit to Proximity Caves 16330 | -7/Zion | Entered Proximity Caves 16330 | -6/Proximity Caves | Accompanied by 3 allies 16365 | -6/Proximity Caves | Learned location of 1 exit from Factory 16376 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17789 | -6/Proximity Caves | Discovered new exit (range 7) 17797 | -6/Proximity Caves | Identified exit to Factory 17840 | -6/Proximity Caves | Entered Factory 17840 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17841 | -6/Factory | Identified exit to Lower Caves 17842 | -6/Factory | Identified exit to Factory 17842 | -6/Factory | Identified exit to Extension 18837 | -6/Factory | Lost 4 parts (1p1n1u1w) 18911 | -6/Factory | Lost 4 parts (1p1n1u1w) 18982 | -6/Factory | Crushed by falling debris 19027 | -6/Factory | Core integrity fell below 50% 19060 | -6/Factory | Lost 4 parts (1n2u1w) 19136 | -6/Factory | Spotted B-75 Beast 19142 | -6/Factory | Core integrity fell below 20% 19150 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19096_ U-05 Engineer builds a Wall. 19107_ System corrupted: Gauss Cannon rejected. 19107_ Acquired Gauss Cannon. 19114_ Slug penetrates W-25 Informer. 19114_ W-25 Informer knocked back. 19116_ Repair Station disabled. 19116_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 19125_ System corrupted: FCS attempts to trigger Gauss Cannon. 19125_ System corrupted: Gauss Cannon misfires. 19136_ Arm. Wheel destroyed. 19136_ Power Conduit explodes. 19136_ G-50 Soldier destroyed. 19136_ Gauss Cannon destroyed. 19138_ Critical hit (Burn: +37). 19140_ ALERT: Rogue bot located, Programmers report to Factory Zone 1J. 19144_ U-05 Engineer lays Concrete. 19146_ Hacking Suite destroyed. 19146_ Transmission Jammer destroyed. 19147_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????# ##? ?????????????????????? | | ??????????????# #??] ?????????????????????? | | ??????????????# #?? ?????????????????????? | | ??????????????# #?? ?????????????????????? | | ??????????????# #?? ?????????????????????? | | ???????? ?????# #?? ?????????????????????? | | ???????? ????# #?? ?????????????????????? | | ????????! ??# #?? ?????????????????????? | | ????????? ?# #??#+#?????????????????????? | | ??????????? # #??# #?????????????????????? | | ????????????? + #??# #?????????????????????? | | ??????????????# #??# #?????????????????????? | | ??????????????# #??# #?????????????????????? | | ???????######## #??# #?????????????????????? | | ????? #??# #?????????????????????? | | ????? #### ###???????????????????? | | ????? R #???????????????????? | | ?????? #???????????????????? | | ?????? ! #???????????????????? | | ??????? gu #???????????????????? | | ??????? #???????????????????? | | ??????? ;#???????????????????? | | ???????? ##???????????????????? | | ???????? ##???????????????????? | | ????????? ! ;#####???????????????? | | ????????? %@ #?????????? | | ?????????? ????????? | | ?????????? w g ????????? | | ??????????? w k ?????????? | | ??????????? #?????????? | | ????????????##+###;; t ??????????? | | ???????????????? # ^ ^ ??????????? | | ??????????????? #^ !BB """ ??????????? | | ?????????????" """?# " " !BB """????????????? | | ?????????????" ""??+ ""G"" !! ""?????????????? | | ???????????????????# ?????????????? | | ???????????????????# ?????????????? | | ???????????????????###?##?##+##### ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 900 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneAluminumEdition Manual? 0 Play Time 01:30:41 Cumulative 68.6 hours Start 2023.07.30 @ 14:48:53 End 2023.07.30 @ 16:25:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 40 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a623eb75-2787-413c-8602-0ef201b2f4c6