Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.19 @ 10:56:29 Player: Cinder Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2280) 2280 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5240 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 700/700 Matter 184/300 Energy 134/240 System Corruption 0% Temperature Critical (631) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Reactive Plating > --- WEAPON (3) ------- Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Heat Sink Heat Sink Improved Cooling System High-capacity Storage Unit Large Matter Pod (150) Large Matter Pod (150) Machine Analyzer Advanced Visual Processing Unit Seismic Detector Targeting Computer Armor Integrity Analyzer High-powered Tractor Beam Heavy Laser Heavy Laser Shotgun Shotgun Shotgun Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Heat Sink Heat Sink Improved Cooling System High-capacity Storage Unit Large Matter Pod Large Matter Pod Machine Analyzer Advanced Visual Processing Unit Seismic Detector Targeting Computer Armor Integrity Analyzer High-powered Tractor Beam Heavy Laser Heavy Laser Shotgun Shotgun Shotgun Gauss Rifle [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . . . 2 1 Weapon 1 | . . . . 1 . Parts Attached 66 | 7 10 2 3 39 5 Power 7 | 1 2 . . 4 . Engine 6 | 1 2 . . 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 2 . 1 10 . Treads 15 | 2 2 . 1 10 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 4 1 1 11 2 Device 4 | 1 . . . 3 . Storage 4 | 1 2 . . 1 . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 12 | . 2 1 1 6 2 Artifact . | . . . . . . Weapon 23 | 2 2 1 1 14 3 Energy Gun 8 | . 1 . . 5 2 Energy Cannon 2 | . . . . 2 . Ballistic Gun 12 | 2 1 1 1 7 . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 30 | . 3 2 3 21 1 Power 1 | . 1 . . . . Propulsion 11 | . . . 2 9 . Utility 9 | . 1 1 1 5 1 Weapon 9 | . 1 1 . 7 . Highest Loss Streak 5 | . 3 2 3 5 1 To Critical Strikes . | . . . . . . Average Backups 18 | 1 14 19 18 22 21 Power 2 | . 1 1 1 3 4 Propulsion 2 | . 3 4 2 1 . Utility 8 | . 5 8 8 11 11 Weapon 5 | . 4 5 6 5 5 Tool/Special . | . . . . . . Unused Backups 38 | . 3 4 . 11 20 Power 7 | . . . . 3 4 Propulsion . | . . . . . . Utility 19 | . 3 1 . 4 11 Weapon 12 | . . 3 . 4 5 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 97 99 100 95 90 Engine 9 | . 11 14 14 7 . Core 1 | . . . . 1 7 Treads 27 | . 28 28 28 26 23 Device 5 | . . . . 8 7 Storage 11 | . 14 14 14 9 7 Hackware 2 | . . . . 3 . Protection 13 | . 13 14 14 13 22 Energy Gun 5 | . 2 14 14 2 13 Energy Cannon 3 | . . . . 5 . Ballistic Gun 17 | . 25 13 14 15 5 Peak Build Rating 36 | 7 12 12 13 28 36 Average Rating 16 | 5 10 11 12 21 32 On Entrance 11 | . 7 12 12 13 22 Avg Prop Armor Cover (%) 7 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 117 | 14 56 56 59 113 117 Greatest Support 69 | 40 43 43 43 69 60 Greatest Overweight (x) 2 | 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 21 | 7 17 20 20 24 25 Most Carried 25 | 4 20 20 20 25 23 Average Carried 18 | 1 14 19 18 22 21 Final Capacity 25 | 8 20 20 20 25 25 Final Carried 23 | 3 20 20 18 23 22 Class Distribution -------------------- 46% | Mutant 38% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1792 | 297 289 299 38 869 . Remotely . | . . . . . . Salvage Created 2676 | 102 459 258 78 1742 37 Parts 180 | 8 39 14 10 108 1 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 68 | . 13 9 2 43 1 Guns 62 | . 13 9 2 37 1 Cannons 5 | . . . . 5 . Classes Destroyed 14 | 2 4 . 1 7 . Worker 3 | . . . . 3 . Builder 3 | . 1 . . 2 . Tunneler 3 | 3 . . . . . Hauler 1 | . . . . 1 . Recycler 2 | 1 . 1 . . . Operator 1 | . 1 . . . . Swarmer 24 | . 3 6 . 15 . Grunt 21 | . 10 3 . 7 1 Brawler 2 | . . . . 2 . Duelist 1 | . . . . 1 . Sentry 12 | . . . . 12 . Specialist 5 | . . . . 5 . Hunter 1 | . . . . 1 . Subdweller 2 | . . . 2 . . Best Kill Streak 11 | 2 3 4 2 11 1 Combat Bots Only 9 | . 3 3 2 9 1 Max Kills in Single Turn 3 | 1 1 1 1 3 1 Gunslinging 2 | . . . . 2 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 533 | . 103 60 16 330 24 Missed 142 | . 30 14 6 85 7 Hits 391 | . 73 46 10 245 17 Melee 9 | . . . . 9 . Projectile 382 | . 73 46 10 236 17 Critical Strikes 17 | . . 1 . 15 1 Damage Taken 5320 | . 769 479 201 3612 259 Core 638 | . 80 47 42 469 . Absorbed by Shields . | . . . . . . Core Remaining (%) 48 | 100 . . 32 14 . Volleys Fired 244 | 10 61 19 12 134 8 Largest 3 | 2 2 2 2 3 3 Hottest 200 | 40 85 85 95 200 178 Shots Fired 591 | 20 122 38 24 365 22 Gun 518 | 20 122 38 24 300 14 Cannon 73 | . . . . 65 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 402 | 20 121 19 12 222 8 Thermal 189 | . 1 19 12 143 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | 11 10 8 18 25 5 Robot Miss Streak 12 | 3 4 5 2 12 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 6 . 4 . Max Gunslinging Chain 2 | . 1 1 . 2 . Shots Hit Robots 377 | 12 76 23 21 231 14 Core Hits 147 | 3 33 12 5 90 4 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 3 | . . 1 . 2 . Critical Strikes 7 | . 1 2 1 3 . Burn 1 | . . 1 . . . Destroy 6 | . 1 1 1 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4922 | 141 792 313 268 3051 357 Guns 3762 | 134 774 301 268 2122 163 Cannons 991 | . . . . 810 181 Explosions . | . . . . . . Melee . | . . . . . . Ramming 169 | 7 18 12 . 119 13 Kinetic 2604 | 134 774 66 90 1359 181 Thermal 2149 | . . 235 178 1573 163 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . . . 21 3 Projectiles 24 | . . . . 21 3 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 26 | 4 6 1 . 12 3 Targets Rammed 31 | 5 6 2 . 15 3 Kicked . | . . . . . . Crushed 5 | 1 . 1 . 3 . Highest Temperature 631 | . 40 331 32 359 631 Average Temperature 87 | . 10 144 10 90 284 Received Heat Transfer 1902 | . 354 168 48 1161 171 Effects 6 | . . 1 . 1 4 Shutdowns 1 | . . . . . 1 Energy Bleed 4 | . . 1 . . 3 Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . 2 1 5 . Heat Transferred 4352 | . . 629 407 3020 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 2 | . . . . 2 . Low Security (%) 54 | 100 100 100 . 14 100 Level 1 44 | . . . . 83 . Level 2 1 | . . . . 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 418 | 5 161 62 . 418 165 Initial 165 | . . 17 . . 165 Average 184 | . 78 20 . 298 139 Influence Increases 1946 | 20 479 215 . 1200 32 Destroy 0b10 Robot/C 1320 | . 260 180 . 860 20 Destroy 0b10 Robot/NC 65 | 20 10 5 . 30 . Destroy Leader 292 | . 50 30 . 202 10 Successful Hack 17 | . 9 . . 8 . Disable Machine 30 | . . . . 30 . Destroy Structure 27 | . . . . 25 2 Lose Combat Pursuer 195 | . 150 . . 45 . Influence Decreases 1819 | 20 433 247 14 835 270 Entered New Map 237 | . . 29 8 . 200 Time Decay 1336 | 20 403 213 6 634 60 Lost Part 246 | . 30 5 . 201 10 Squads Dispatched 16 | . 2 . . 11 3 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 7 | . 2 . . 4 1 Assault . | . . . . . . Garrison 7 | . . . . 6 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 12 | . 7 . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 30 9 2 71 8 Peak Tracking Total 7 | . 5 3 2 7 6 Tactical Retreats 10 | . 7 . . 3 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 8 | . 1 . . 6 1 Terminals 4 | . . . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 17 | . 4 . . 11 2 Successful 9 | . 2 . . 7 . Failed 8 | . 2 . . 4 2 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 14 | . 4 . . 9 1 Terminals 8 | . . . . 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 4 . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 1 2 Terminal Hacks 2 | . . . . 2 . Robot Analysis 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 6 | . 2 . . 4 . Terminals 2 | . . . . 2 . Botnet 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . 2 . Reject 2 | . 1 . . 1 . Mask 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . . 4 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 68 | 27 41 . . . . Seismic 68 | 27 41 . . . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 5095 | 213 1309 687 124 2630 132 Spaces Moved 1789 | 105 499 257 35 857 36 Core 7 | 7 . . . . . Treads 1782 | 98 499 257 35 857 36 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 160 240 Average Speed 223 | 155 215 240 240 230 240 Slowest Speed 320 | 160 240 240 240 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 50 55 5 49 2 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 28 | . . . . 26 2 Melee . | . . . . . . Projectile 19 | . . . . 17 2 AOE 9 | . . . . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2411 | 132 622 296 54 1249 58 Wait 135 | 1 5 5 . 124 . Move 1784 | 104 498 256 34 856 36 Hop . | . . . . . . Pick Up 96 | 5 29 7 . 52 3 Fast Attach 12 | 5 . . 1 3 3 Attach 41 | 2 3 2 3 27 4 Detach 2 | . . . 1 1 . Swap 20 | . 7 . . 12 1 Drop 43 | . 13 5 . 25 . Fire 244 | 10 61 19 12 134 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 31 | 5 6 2 . 15 3 Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 214 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 978 | -10/Materials | Discovered new exit (range 9) 1287 | -10/Materials | Lost 3 parts (1p1u1w) 1523 | -10/Materials | Entered Mines 1524 | -10/Mines | Discovered new exit (range 8) 1537 | -10/Mines | Learned 2 Materials zone layouts 1609 | -10/Mines | Met a Derelict bent on vengeance 1872 | -10/Mines | Core integrity fell below 50% 2206 | -10/Mines | Discovered new exit (range 3) 2210 | -10/Mines | Entered Subcaves 2211 | -10/Subcaves | Approached by a straggling Scientist 2282 | -10/Subcaves | Lost 3 parts (2n1u) 2322 | -10/Subcaves | Discovered new exit (range 5) 2334 | -10/Subcaves | Entered Materials 2334 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2335 | -8/Materials | Identified exit to Factory 2419 | -8/Materials | Garrison activated, responded to threat 2601 | -8/Materials | Destroyed 9 combat bots 2602 | -8/Materials | Lost 3 parts (1u2w) 2743 | -8/Materials | Garrison activated, responded to threat 2909 | -8/Materials | Lost 3 parts (2n1u) 2973 | -8/Materials | Core integrity fell below 50% 3287 | -8/Materials | Build established: Scavenger-Tank 4413 | -8/Materials | Lost 5 parts (3n1u1w) 4572 | -8/Materials | Core integrity fell below 20% 4659 | -8/Materials | Lost 3 parts (1n1u1w) 4931 | -8/Materials | Build established: Scavenger-Mutant 4964 | -8/Materials | Entered Factory 4964 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5086 | -7/Factory | Garrison activated, responded to threat 5096 | -7/Factory | Self-destructed Last Messages --------------- 05057_ Slammed into G-47 Trooper. 05069_ Connecting with Garrison Access... 05069_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 05070_ Slug penetrates Garrison Access. 05070_ Critical hit (Burn: +37). 05072_ G-47 Trooper knocked back. 05072_ Hrd. Light Armor Plating destroyed. 05076_ G-47 Trooper destroyed. 05080_ G-47 Trooper knocked back. 05085_ Overheating: Energy bleed (-29). 05086_ Slug penetrates G-47 Trooper. 05086_ G-47 Trooper calls for garrison reinforcements. 05086_ ALERT: Activating Garrison Access F003. 05087_ Y-54 Guardian emerges from the garrison. 05089_ G-47 Trooper knocked back. 05093_ Destroyed Lgt. Nuclear Core. 05094_ Power failure, Nuclear Core shutdown. 05094_ Overheating: Energy bleed (-48). 05095_ Overheating: Energy bleed (-19). Map ----- +----------------------------------------------------+ | ???? + #????????????????????? | | ???"" """ # #????????????????????? | | ???"" """ # #????????????????????? | | ???"" """ # #????????????????????? | | ??? # #????????????????????? | | ???"" """ # #????????????????????? | | ???"" 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