Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 15:16:36 Player: procell Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (727) 727 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 3600 Bonus ------- Follower Combat Kills 25 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Power Shielding Power Shielding Hacking Suite > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (5) ---- ECM Suite Dynamic Insulation System Dynamic Insulation System Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Terrain Scanner Dynamic Insulation System Dynamic Insulation System Dynamic Insulation System Field Recycling Unit > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Dynamic Insulation System Improved Field Recycling Unit Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 2 . 1 . Weapon 2 | . . . . . 1 1 Parts Attached 66 | 8 8 13 3 9 23 2 Power 5 | 1 1 2 1 . . . Engine 4 | 1 1 1 1 . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 3 . 2 2 . Treads . | . . . . . . . Leg 3 | . . . . 1 2 . Wheel 8 | 2 2 3 . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 4 3 2 4 11 1 Device 19 | 3 4 2 1 3 6 . Storage 1 | . . . 1 . . . Processor 2 | . . 1 . 1 . . Hackware 2 | . . . . . 1 1 Protection 4 | . . . . . 4 . Artifact . | . . . . . . . Weapon 22 | 2 1 5 . 3 10 1 Energy Gun 4 | . 1 3 . . . . Energy Cannon 6 | . . . . . 6 . Ballistic Gun 4 | 2 . . . . 2 . Ballistic Cannon 2 | . . 1 . 1 . . Launcher 3 | . . . . 1 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . Unidentified Prototypes . | . . . . . . . Parts Lost 37 | . 3 4 . 14 11 5 Power 2 | . 1 . . 1 . . Propulsion 9 | . 1 2 . 3 1 2 Utility 14 | . 1 1 . 6 4 2 Weapon 12 | . . 1 . 4 6 1 Highest Loss Streak 11 | . 3 2 . 11 5 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 99 85 100 60 59 42 Engine 7 | . 13 12 11 4 . . Leg 1 | . . . . 1 . 7 Wheel 14 | . 27 16 22 12 3 . Device 19 | . 27 17 22 15 22 3 Storage 1 | . . . 11 4 . . Processor 3 | . . 9 11 7 . . Hackware 2 | . . . . . 5 9 Protection 3 | . . . . . 7 15 Energy Gun 5 | . 2 16 11 4 . . Energy Cannon 2 | . . . . . 11 . Ballistic Gun 8 | . 25 5 . . 4 . Ballistic Cannon 2 | . . 5 11 6 . . Launcher 1 | . . . . 4 3 3 Naked Turns . | . . . . . . . Heaviest Build 36 | 9 13 15 22 22 36 13 Greatest Support 36 | 20 20 20 29 29 36 36 Greatest Overweight (x) 8 | . . 4 . 4 8 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 5 5 5 8 8 5 5 Average Capacity 5 | 5 5 5 7 6 5 5 Most Carried 8 | 5 5 5 8 8 5 5 Average Carried 4 | 2 4 4 7 3 3 4 Final Capacity 8 | 5 5 5 8 5 5 5 Final Carried 8 | 5 5 5 8 . 4 4 Class Distribution -------------------- 63% | Mutant 23% | Scavenger-Mutant 8% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 974 | 310 225 186 48 64 141 . Remotely . | . . . . . . . Salvage Created 1001 | 62 383 194 106 19 237 . Parts 77 | 13 27 14 7 . 16 . Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . 2 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 23 | 1 4 5 2 3 8 . Guns 11 | 1 4 5 . . 1 . Cannons 7 | . . . 2 2 3 . AOE 5 | . . . . 1 4 . Classes Destroyed 10 | 2 2 2 2 1 1 . Worker 2 | . . 2 . . . . Tunneler 3 | 2 1 . . . . . Hauler 1 | . . . . . 1 . Recycler 3 | . 3 . . . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . . 3 . . 3 . Grunt 12 | 1 4 2 . . 5 . Sentry 2 | . . . 2 . . . Assembled 3 | . . . . 3 . . Best Kill Streak 3 | 3 2 3 2 2 3 . Combat Bots Only 3 | 1 2 3 2 2 3 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 469 | 4 42 35 2 74 131 181 Missed 151 | 2 7 6 . 24 41 71 Damage Taken 4409 | 21 385 291 30 1159 1338 1185 Core 1805 | . 79 128 . 390 505 703 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . . . . 52 . Core Remaining (%) 31 | 100 . 17 . 2 8 . Volleys Fired 96 | 5 29 22 6 7 26 1 Largest 2 | 2 2 2 2 2 2 1 Hottest 94 | 40 85 94 94 94 69 39 Shots Fired 168 | 10 58 39 12 13 35 1 Gun 133 | 10 58 37 6 4 18 . Cannon 23 | . . 2 6 8 7 . Launcher 12 | . . . . 1 10 1 Special . | . . . . . . . Kinetic 118 | 10 54 22 6 8 18 . Thermal 19 | . 4 15 . . . . Explosive 11 | . . . . 1 10 . Electromagnetic 20 | . . 2 6 4 7 1 Robot Hit Streak 8 | 4 6 7 8 6 3 . Robot Miss Streak 5 | 1 4 3 4 5 4 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 112 | 6 32 28 10 13 19 4 Core Hits 71 | 4 18 11 7 14 17 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . 1 . . Burn 1 | . . 1 . . . . Corrupt 1 | . . . . 1 . . Melee Attacks 9 | . . 2 . 1 . 6 Impact 6 | . . . . . . 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2318 | 79 414 379 156 298 824 168 Guns 1197 | 79 414 361 69 62 212 . Cannons 414 | . . 18 87 191 118 . Explosions 563 | . . . . 45 494 24 Melee 144 | . . . . . . 144 Ramming . | . . . . . . . Kinetic 1153 | 79 414 170 87 191 212 . Thermal 169 | . . 169 . . . . Explosive 539 | . . . . 45 494 . Electromagnetic 313 | . . 40 69 62 118 24 Impact 144 | . . . . . . 144 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . 2 16 . . Average Corruption 5 | . . . 2 7 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . 2 9 . . Message Errors 2 | . . . . 2 . . Matter Fused 3 | . . . 1 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Parts Fused 1 | . . . 1 . . . Data Loss (major) 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 31 | . . . . . 26 5 Projectiles . | . . . . . . . Explosions 26 | . . . . . 26 . Melee 5 | . . . . . . 5 Knockbacks 5 | . . . . 5 . . Impact . | . . . . . . . Kinetic 4 | . . . . 4 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 101 | . . . . 23 74 4 Shots 5 | . . . . 1 3 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 279 | . 48 279 71 148 29 . Average Temperature 58 | . 13 96 26 56 12 . Received Heat Transfer 1307 | 12 177 72 9 140 621 276 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 481 | . . 481 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 193 | 30 122 132 130 50 193 67 Initial 50 | . 19 47 1 50 5 27 Average 58 | 12 60 76 89 23 60 41 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 1 1 . 1 1 Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 1 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | 1 18 9 2 23 12 3 Peak Tracking Total 20 | 1 6 3 1 20 4 2 Tactical Retreats 14 | . 5 2 . 2 3 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . 1 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 15 | . 5 2 3 . . 5 Terminals 12 | . 4 . 3 . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 18 2 7 . . 17 Successful 29 | . 13 2 2 . . 12 Failed 14 | . 5 . 5 . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . . . . . . 1 Manual 18 | . 10 . 5 . . 3 Terminals 39 | . 15 . 7 . . 17 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 4 2 . . . 11 Record 9 | . 4 . . . . 5 Open Door 2 | . . 2 . . . . Open DSF 2 | . . . . . . 2 Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 6 . 2 . . 1 Terminals 9 | . 6 . 2 . . 1 Assimilate 2 | . 2 . . . . . Botnet 7 | . 4 . 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 . 3 . . 4 Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 104 | . 104 . . . . . Retrieved Matter 104 | . 104 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . 1 . 1 . . Non-combat 1 | . . 1 . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 2 | . . 1 . 1 . . parse_system 2 | . . 1 . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 2 . . Highest-Rated Group 42 | . . 42 42 42 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . 2 9 . . Total Damage 124 | . . . 41 83 . . Kills 4 | . . . 1 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3036 | 99 789 557 279 333 635 344 Spaces Moved 2089 | 81 468 433 210 320 238 339 Core 444 | 17 . 31 . 45 147 204 Treads . | . . . . . . . Legs 180 | . . . . 27 18 135 Wheels 1465 | 64 468 402 210 248 73 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 50 50 50 Average Speed 91 | 73 80 96 80 84 134 89 Slowest Speed 450 | 80 80 250 80 250 450 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 9 56 60 24 60 22 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 113 | . . . . 9 104 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 113 | . . . . 9 104 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3023 | 109 823 530 310 368 512 371 Wait 696 | . 308 45 82 31 208 22 Move 2083 | 80 467 432 209 319 237 339 Hop . | . . . . . . . Pick Up 47 | 12 6 8 7 1 12 1 Fast Attach 26 | 4 2 6 . 3 10 1 Attach 25 | 3 2 3 2 6 8 1 Detach 2 | . . . . . 2 . Swap 15 | 1 4 4 1 . 5 . Drop 24 | 4 5 8 3 . 4 . Fire 96 | 5 29 22 6 7 26 1 Melee 9 | . . 2 . 1 . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 427 | -10/Materials | Lost 3 parts (1p1n1u) 703 | -10/Materials | Build established: Scavenger-Mutant 821 | -10/Materials | Discovered new exit (range 14) 889 | -10/Materials | Entered Mines 995 | -10/Mines | Core integrity fell below 50% 1030 | -10/Mines | Core integrity fell below 20% 1075 | -10/Mines | Met a Derelict shopkeep closing up shop 1199 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1234 | -10/Mines | Build established: Mutant 1287 | -10/Mines | Found a hidden stash of uninstalled traps 1413 | -10/Mines | Discovered new exit (range 14) 1415 | -10/Mines | Learned Materials terminal intel 1446 | -10/Mines | Entered Materials 1446 | -9/Materials | Accompanied by 2 allies 1446 | -9/Materials | Evolved 2 slots: Utility x2 1447 | -9/Materials | Loaded intel: 12 terminal locations 1451 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1538 | -9/Materials | Discovered new exit (range 6) 1664 | -9/Materials | Discovered new exit (range 6) 1725 | -9/Materials | Entered Mines 1725 | -9/Mines | Accompanied by 2 allies 1762 | -9/Mines | Discovered new exit (range 3) 1763 | -9/Mines | Learned location of 1 exit from Materials 1799 | -9/Mines | Learned location of Zion (-7) 1828 | -9/Mines | Assembled infested the area 1864 | -9/Mines | Core integrity fell below 50% 1888 | -9/Mines | Core integrity fell below 20% 1918 | -9/Mines | Lost 11 parts (1p3n4u3w) 1923 | -9/Mines | System corruption reached 10% 1961 | -9/Mines | Lost 3 parts (2u1w) 2058 | -9/Mines | Entered Materials 2058 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2059 | -8/Materials | Identified exit to Factory 2418 | -8/Materials | Core integrity fell below 50% 2422 | -8/Materials | Lost 4 parts (1u3w) 2628 | -8/Materials | Core integrity fell below 20% 2655 | -8/Materials | Discovered exit to Factory (range 16) 2664 | -8/Materials | Lost 5 parts (2u3w) 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2873 | -7/Factory | Core integrity fell below 50% 2901 | -7/Factory | Lost 4 parts (2n1u1w) 2929 | -7/Factory | Identified exit to Lower Caves 2929 | -7/Factory | Central database locked down 3028 | -7/Factory | Core integrity fell below 20% 3037 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. Triggered Heavy Explosive Trap. An explosion rips through the floor. Construction Platform disabled. The unstable cave ceiling collapses. Acquired Hvy. Flail. Connecting with DSF Access... Destroyed Imp. Heat Sink. Y-54 Guardian system corrupted by crushing effect. Hacking Suite destroyed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#???#####??##????????????????? | | ????????????????????# #????????????????? | | ????????????????????# """ / """ #????????????????? | | ???????????????????## """ "R" #????????????????? | | ???????????????????# """ " " #????????????##### | | ????????????????????# ! #????????????# | | ?????????????????????? !!??????????????# ##+ | | ???????????????????????? k ????????????????# ## | | ??????????????????????####Y####??????????????# ##" | | ??????????????????????# @ #??????????????# ##" | | ??????????????????????# ################ ##" | | ??????????????????????# # | | ??????????????????????+ #" | | ??????????????????????# #" | | ??????????????????????# ############### #" | | ??????????????????????# #????????????## # | | ??????????????????????#### ####????????????# #" | | ?????????????????????????# #???????????????#T #" | | ?????????????????????????# #???????????????## #" | | ?????????????????????????# #????????????????# #? | | ?????????????????????????# #???????????????## ## | | ?????????????????????????# #???????????????# [! | | ?????????????????????????# ????????????????# [! | | ?????????????????????????? ????????????????# | | ???????????????????????????????????????????+ """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ?????????????????????????????????????????+?# | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 EM Shielding 6 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call First Step to Greatness GoHome() Hunted I Survived The Infestation Loot Pinata Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Quantum Hacking Storm Trooper System Compromised True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed RefineryBeamBoregun Manual? 0 Play Time 01:27:53 Cumulative 1.4 hours Start 2024.06.22 @ 13:33:05 End 2024.06.22 @ 15:16:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d52bf649-696a-4f14-93cd-2b96d844a619