Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 19:22:03 Player: Kisscool Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (212) 1060 Value Destroyed (8155) 8155 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2414) 2414 TOTAL SCORE: 16809 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2342 Follower Combat Kills 605 Friendly Fire -1033 Cogmind --------- Core Integrity 0/1000 Matter 11/300 Energy 6/100 System Corruption 14% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Guided EMP Blaster > --- INVENTORY (5) ---- Armored Medium Treads Armored Medium Treads Mini Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Cloaking Device Advanced Hacking Suite Advanced Field Recycling Unit > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Heavy Treads Matter Compressor Matter Filter Improved Weapon Cycler Improved Heavy Armor Plating Force Field Advanced Assault Cannon Mini Assault Cannon Long-range Missile Launcher Heavy Hammer [Rating: 90] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . 2 . . . Utility 5 | . . . 1 . 1 1 . . . . . . 2 Weapon 2 | . . . 1 . 1 . . . . . . . . Parts Attached 209 | 7 . 2 8 2 17 4 6 3 30 16 3 5 106 Power 9 | 1 . . . 1 1 . 1 . 3 . . . 2 Engine 5 | 1 . . . . 1 . . . 1 . . . 2 Core 2 | . . . . 1 . . . . 1 . . . . Reactor 2 | . . . . . . . 1 . 1 . . . . Propulsion 32 | 3 . . 1 . 6 1 2 . 4 3 . 1 11 Treads 29 | 2 . . 1 . 6 1 2 . 4 2 . 1 10 Leg . | . . . . . . . . . . . . . . Wheel 2 | 1 . . . . . . . . . 1 . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 120 | 1 . 1 2 1 4 2 2 3 12 13 2 3 74 Device 96 | . . 1 1 1 2 1 2 1 9 13 1 3 61 Storage 7 | 1 . . . . . . . 2 . . . . 4 Processor 5 | . . . . . . . . . 2 . . . 3 Hackware 2 | . . . . . . . . . . . 1 . 1 Protection 10 | . . . 1 . 2 1 . . 1 . . . 5 Artifact . | . . . . . . . . . . . . . . Weapon 48 | 2 . 1 5 . 6 1 1 . 11 . 1 1 19 Energy Gun 5 | 1 . . . . . . . . 4 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 1 . 1 . . . 1 . . . . Ballistic Cannon 28 | . . . 4 . 4 1 1 . 6 . . 1 11 Launcher 6 | . . . . . 1 . . . . . . . 5 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 1 . 3 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 3 . . . 1 Parts Lost 46 | . . . . . 2 2 . . 13 3 . . 26 Power 7 | . . . . . 1 . . . 3 . . . 3 Propulsion 15 | . . . . . 1 . . . 4 2 . . 8 Utility 15 | . . . . . . 1 . . 1 1 . . 12 Weapon 9 | . . . . . . 1 . . 5 . . . 3 Highest Loss Streak 8 | . . . . . 1 2 . . 8 3 . . 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 95 96 100 96 98 93 92 88 84 80 83 84 Engine 4 | . 14 14 11 . 3 7 1 . . 6 6 6 4 Core 1 | . . . . 10 5 . . . 3 . . . . Treads 15 | . 28 28 22 22 16 23 17 15 14 19 6 9 15 Device 17 | . . 10 11 11 17 23 23 26 18 18 16 13 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 6 6 6 5 Processor 6 | . . . . . . . . . 10 6 6 6 10 Hackware 1 | . . . . . . . . . . . 3 6 3 Protection 1 | . . . 7 11 9 6 7 3 . . . . 1 Ballistic Gun 1 | . 14 24 4 . 9 7 5 . 2 . . . . Ballistic Cannon 23 | . . . 28 33 24 22 24 30 20 26 25 24 22 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 14 14 15 31 31 45 51 68 83 83 61 61 60 78 Greatest Support 167 | 40 40 40 43 43 46 66 93 93 93 110 70 90 167 Greatest Overweight (x) 8 | 1 . . . . 1 . . . . 2 . . 8 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 8 8 8 8 12 15 15 15 15 14 Most Carried 15 | 6 6 7 8 8 8 6 8 15 15 15 15 15 15 Average Carried 12 | 4 6 6 7 7 7 4 7 11 13 13 14 14 12 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 6 7 8 8 7 5 8 15 10 14 15 15 3 Class Distribution -------------------- 27% | Gunner 24% | Tank 20% | Skirmisher 16% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Skirmisher | -7/Storage Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Matter Collected 6435 | 245 . 75 302 208 930 60 190 99 1173 311 104 112 2626 Remotely . | . . . . . . . . . . . . . . Salvage Created 6044 | . . 53 95 214 747 75 462 103 1063 324 50 19 2839 Parts 316 | . . 5 15 8 51 7 11 2 56 22 2 2 135 Haulers Intercepted 3 | . . . 1 . 1 . . . 1 . . . . Recyclers Shooed 7 | . . . . . 2 . . . . . . . 5 Parts Field Recycled 230 | . . . . . 7 7 12 6 33 53 15 6 91 Retrieved Matter 2987 | . . . . . 69 109 214 69 478 648 92 66 1242 Parts Self-Destructed 4 | . . . . . . . . . . . . 4 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Combat Hostiles Destroyed 161 | . . 4 9 4 21 4 . 2 29 10 . 2 76 Guns 18 | . . 4 . . 6 3 . . 5 . . . . Cannons 120 | . . . 9 4 12 1 . 2 24 10 . 2 56 AOE 23 | . . . . . 3 . . . . . . . 20 Classes Destroyed 17 | . . 1 2 1 6 . . . 2 . . . 5 Worker 8 | . . . . . 2 . . . 2 . . . 4 Builder 16 | . . . . . 4 . . . 3 . . . 9 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 3 | . . . 1 . 1 . . . 1 . . . . Recycler 8 | . . . . 1 1 . . . 3 . . . 3 Mechanic 1 | . . . . . . . . . . . . . 1 Watcher 16 | . . . . . 2 . . 1 1 3 . . 9 Swarmer 40 | . . 4 8 . 6 4 . . 5 2 . 2 9 Grunt 69 | . . . 1 3 10 . . 2 18 3 . . 32 Brawler 4 | . . . . . . . . . . . . . 4 Duelist 5 | . . . . . 1 . . . . 2 . . 2 Protector 1 | . . . . . . . . . . . . . 1 Sentry 10 | . . . . . 3 . . . 2 1 . . 4 Hunter 7 | . . . . . . . . . 1 . . . 6 Programmer 22 | . . . . . . . . . 3 2 . . 17 Heavy 1 | . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Wasp 2 | . . . . . . . 2 . . . . . . Guerrilla 1 | . . . . . . . . . . . 1 . . Best Kill Streak 13 | . . 2 5 2 11 4 . 1 8 2 . 2 13 Combat Bots Only 10 | . . 2 4 2 9 4 . 1 5 2 . 2 10 Max Kills in Single Turn 5 | . . 1 2 1 2 1 2 1 2 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . . . . . . 5 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Damage Taken 15176 | . . 96 331 215 1704 320 . 245 2772 453 . 54 8986 Core 1660 | . . 18 53 22 121 71 . 22 352 . . . 1001 Absorbed by Shields 631 | . . . . . . . . 2 173 . . . 456 Reduced by Siege Mode 535 | . . . . . . . . . 155 25 . 11 344 Regen/Repaired (Parts) 920 | . . . . . 95 . . . . 270 . . 555 Core Remaining (%) 81 | 100 . 92 . 81 78 . . . 36 . . 100 . Volleys Fired 377 | . . 11 18 10 48 7 3 6 101 28 . 3 142 Largest 4 | . . 2 3 3 4 4 4 4 4 4 . 4 4 Hottest 225 | . . 70 132 132 168 168 172 192 225 192 . 192 192 Shots Fired 1285 | . . 22 53 30 183 24 12 24 275 112 . 12 538 Gun 137 | . . 22 2 . 47 7 3 . 56 . . . . Cannon 1131 | . . . 51 30 132 17 9 24 219 112 . 12 525 Launcher 17 | . . . . . 4 . . . . . . . 13 Special . | . . . . . . . . . . . . . . Kinetic 1243 | . . 18 53 30 179 24 12 24 254 112 . 12 525 Thermal 25 | . . 4 . . . . . . 21 . . . . Explosive 17 | . . . . . 4 . . . . . . . 13 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 53 | . . 3 7 3 9 3 6 6 16 14 . 4 53 Robot Miss Streak 7 | . . 5 6 4 5 3 1 3 6 3 . 3 7 Penetration Max 1 | . . . . . 1 . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 784 | . . 9 24 12 92 9 6 12 172 57 5 4 382 Core Hits 376 | . . 5 9 8 49 5 6 5 69 19 . 2 199 Critical Kills 2 | . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 . . . 1 Critical Strikes 52 | . . 1 1 1 3 2 . 1 12 2 . . 29 Burn 1 | . . 1 . . . . . . . . . . . Destroy 2 | . . . . . . 1 . . 1 . . . . Blast 47 | . . . 1 1 3 1 . 1 11 2 . . 27 Smash 2 | . . . . . . . . . . . . . 2 Melee Attacks 15 | . . . . . . . . . . . 5 . 10 Impact 15 | . . . . . . . . . . . 5 . 10 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 5 . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26942 | . . 114 680 379 2905 204 223 231 4825 1555 374 115 15337 Guns 1705 | . . 114 13 . 610 115 38 . 815 . . . . Cannons 19030 | . . . 667 379 1873 89 185 231 4010 1555 . 115 9926 Explosions 5539 | . . . . . 422 . . . . . . . 5117 Melee 668 | . . . . . . . . . . . 374 . 294 Ramming . | . . . . . . . . . . . . . . Kinetic 20390 | . . 102 680 379 2483 204 223 231 4492 1555 . 115 9926 Thermal 2106 | . . 12 . . . . . . 333 . . . 1761 Explosive 3509 | . . . . . 422 . . . . . . . 3087 Electromagnetic 269 | . . . . . . . . . . . . . 269 Impact 668 | . . . . . . . . . . . 374 . 294 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 9 1 . . 14 Average Corruption 4 | . . . . . . . . . 5 1 . . 4 Corruption Purged 8 | . . . . . . . . . . 1 . . 7 Corruption Blocked . | . . . . . . . . . . . . . . Effects 151 | . . . . . . . . . 40 11 . . 100 Message Errors 40 | . . . . . . . . . 8 3 . . 29 Matter Fused 28 | . . . . . . . . . 7 3 . . 18 Heat Flow Errors 13 | . . . . . . . . . 3 2 . . 8 Energy Discharges 17 | . . . . . . . . . 4 . . . 13 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 26 | . . . . . . . . . 8 2 . . 16 Data Loss (major) 4 | . . . . . . . . . 1 . . . 3 Misfires 7 | . . . . . . . . . 3 . . . 4 Alerts 2 | . . . . . . . . . 1 1 . . . Weapon Failures 12 | . . . . . . . . . 5 . . . 7 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1016 | . . . 55 9 36 8 . . 93 73 77 22 643 Projectiles 392 | . . . 55 9 32 8 . . 93 73 . 22 100 Explosions 451 | . . . . . 4 . . . . . . . 447 Melee 173 | . . . . . . . . . . . 77 . 96 Knockbacks 151 | . . . 4 2 14 1 2 2 32 12 3 . 79 Impact 4 | . . . . . . . . . . . 3 . 1 Kinetic 136 | . . . 4 2 13 1 1 2 30 12 . . 71 Secondary 11 | . . . . . 1 . 1 . 2 . . . 7 Self-Inflicted Damage 545 | . . . . . 44 . . . . . . . 501 Shots 8 | . . . . . 1 . . . . . . . 7 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 663 | . . 27 261 100 426 78 81 120 663 176 . 338 502 Average Temperature 139 | . . 12 99 42 133 29 38 45 200 47 . 173 130 Received Heat Transfer 2291 | . . . 21 24 369 . . 9 750 30 . . 1088 Effects 56 | . . . 3 . 4 . . . 36 . . . 13 Shutdowns 5 | . . . . . 1 . . . 3 . . . 1 Energy Bleed 14 | . . . 1 . 2 . . . 8 . . . 3 Interference 23 | . . . 2 . . . . . 13 . . . 8 Matter Decay 3 | . . . . . . . . . 3 . . . . Short Circuit 3 | . . . . . . . . . 3 . . . . Damage (minor) 2 | . . . . . 1 . . . 1 . . . . Damage (major) 5 | . . . . . . . . . 4 . . . 1 Damage (core) 1 | . . . . . . . . . 1 . . . . Siege Activations 63 | . . . . . . . . 2 16 15 . 1 29 Total Turns 1505 | . . . . . . . . 26 433 284 . 18 744 Longest Duration 96 | . . . . . . . . 19 96 88 . 18 75 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . 4 Impact Corruptions 8 | . . . . . . . . . . . 2 . 6 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . . 3 . 1 . . . Heat Transferred 1518 | . . 111 . . . . . . 407 . . . 1000 Parts Sabotaged 6 | . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Peak Influence 2308 | . . 152 358 248 570 286 103 364 549 247 . . 2308 Initial 235 | . . . 59 139 96 208 100 72 96 235 . . 25 Average 393 | . . 91 191 210 348 265 102 97 251 110 . . 724 Maximum Alert Level 5 | . . . 1 1 2 1 . 1 2 1 . . 5 Low Security (%) 58 | 100 100 100 68 36 26 1 100 78 30 83 . . 57 Level 1 19 | . . . 31 63 19 98 . 21 58 16 . . 1 Level 2 6 | . . . . . 53 . . . 10 . . . 3 Level 3 1 | . . . . . . . . . . . . . 3 Level 4 4 | . . . . . . . . . . . . . 11 Level 5 6 | . . . . . . . . . . . . . 16 High Security 2 | . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 62 | . . . 1 2 3 1 . 1 14 8 . . 32 Investigation 10 | . . . . 1 . . . . 2 3 . . 4 Extermination 12 | . . . . . . . . 1 3 2 . . 6 Reinforcement 17 | . . . 1 1 2 1 . . 3 3 . . 6 Assault 14 | . . . . . 1 . . . . . . . 13 Garrison 9 | . . . . . . . . . 6 . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . . . 1 . . . 2 Haulers Reinforced 2 | . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Distress Signals 9 | . . . . . 3 . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 261 | . . 6 12 4 27 4 . 8 40 23 . 3 134 Peak Tracking Total 16 | . . 3 4 2 7 4 . 4 5 4 . 3 16 Tactical Retreats 20 | . . 2 . . 1 . . . 4 2 . . 11 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Traps Triggered 22 | . . . . . . 1 . . 5 3 . . 13 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Machines Disabled 46 | . . . 2 . 2 . . 2 2 3 1 . 34 Max in Single Turn 8 | . . . 1 . 1 . . 1 1 1 1 . 8 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Machines Accessed 45 | . . . . 1 5 . . 6 5 7 4 . 17 Terminals 25 | . . . . . 3 . . 3 5 4 1 . 9 Fabricators 7 | . . . . . . . . 3 . 1 . . 3 Repair Stations 6 | . . . . . 1 . . . . 2 . . 3 Recycling Units 2 | . . . . . 1 . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 92 | . . . . 1 9 . . 11 8 16 12 . 35 Successful 51 | . . . . 1 5 . . 6 4 8 12 . 15 Failed 41 | . . . . . 4 . . 5 4 8 . . 20 Catastrophic 5 | . . . . . . . . 1 . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 43 | . . . . . 3 . . 6 8 8 1 . 17 Fabricators 11 | . . . . . . . . 5 . 1 . . 5 Repair Stations 20 | . . . . . 3 . . . . 7 . . 10 Recycling Units 4 | . . . . . 3 . . . . . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 30 | . . . . 1 . . . 3 4 3 12 . 7 Record 14 | . . . . . . . . 1 . 1 10 . 2 Open Door 6 | . . . . 1 . . . . 3 . 2 . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . . . 1 . . . 1 Alert Level 2 | . . . . . . . . 1 . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . 1 Disarm Traps 1 | . . . . . . . . 1 . . . . . Dispatch Records 2 | . . . . . . . . . . . . . 2 Recall Extermination 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . . 3 . 1 . . 2 Network Status 5 | . . . . . . . . 2 . 1 . . 2 Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 12 | . . . . . 2 . . . . 4 . . 6 Scan Component 8 | . . . . . 1 . . . . 3 . . 4 Repair 4 | . . . . . 1 . . . . 1 . . 2 Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . . . . . 2 . . 5 2 6 . . 12 Full Trace Events 5 | . . . . . . . . . . 2 . . 3 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 81 | . . . . . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 . . . . 1 . . 2 Time 189 | . . . . . 38 . . . . 39 . . 112 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 3 | . . . . . 3 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Total Allies 33 | . . 2 . . . . 21 1 . 3 . . 6 Largest Group 21 | . . 2 2 . . . 21 19 8 3 . . 3 Highest-Rated Group 556 | . . 47 47 . . . 556 528 227 93 . . 93 Highest-Rated Ally 31 | . . 31 31 . . . 31 31 31 31 . . 31 Total Orders 3 | . . . . . . . . . 3 . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . PICKUP 2 | . . . . . . . . . 2 . . . . Ally Attacks 221 | . . . 9 . . . . 93 41 36 . . 42 Total Damage 3606 | . . . 126 . . . . 1676 586 586 . . 632 Kills 22 | . . . 2 . . . . 9 6 3 . . 2 Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Turns Passed 13514 | 70 12 185 272 371 855 211 361 908 1669 2386 1273 230 4711 Spaces Moved 5861 | 42 8 90 113 200 333 106 204 467 483 988 766 121 1940 Core 23 | 14 . . . . . . . . . . . . 9 Treads 5830 | 28 8 90 113 200 333 106 204 467 483 980 766 121 1931 Legs . | . . . . . . . . . . . . . . Wheels 8 | . . . . . . . . . . 8 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 160 160 160 130 160 160 50 Average Speed 163 | 125 160 160 160 160 175 163 160 160 160 173 160 163 162 Slowest Speed 450 | 160 160 160 160 160 250 163 163 160 160 240 160 165 450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 34 | 4 4 41 19 57 27 3 84 16 58 27 80 15 49 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . . . . 2 . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 . . . . . . 3 2 . Spaces Dug 12 | . . . . . . . . . 1 7 . . 4 Terrain Destroyed 514 | . . . 10 7 67 6 5 8 72 21 . 3 315 Melee . | . . . . . . . . . . . . . . Projectile 218 | . . . 10 7 34 6 5 8 72 21 . 3 52 AOE 296 | . . . . . 33 . . . . . . . 263 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Fac Total 8892 | 57 7 109 164 231 488 129 233 616 1183 1590 804 146 3135 Wait 2213 | . . 5 16 7 67 10 2 119 538 537 26 16 870 Move 5849 | 41 7 89 112 199 332 106 203 466 482 987 765 120 1940 Hop . | . . . . . . . . . . . . . . Pick Up 132 | 9 . 2 5 6 13 2 8 14 21 14 3 1 34 Fast Attach 25 | 3 . . 2 1 1 . 1 . 1 1 . 1 14 Attach 75 | 3 . 1 1 . 8 4 1 . 16 5 . . 36 Detach 10 | . . . . . 1 . 1 . . 1 . . 7 Swap 109 | 1 . 1 5 1 8 . 4 3 13 10 3 4 56 Drop 87 | . . . 5 7 10 . 10 8 11 7 2 1 26 Fire 377 | . . 11 18 10 48 7 3 6 101 28 . 3 142 Melee 15 | . . . . . . . . . . . 5 . 10 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 7) 83 | -10/Materials | Entered Mines 194 | -10/Mines | Learned location of Mines (-9) 254 | -10/Mines | Discovered new exit (range 10) 268 | -10/Mines | Entered Materials 268 | -9/Materials | Accompanied by 2 allies 268 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 273 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 478 | -9/Materials | Discovered new exit (range 16) 540 | -9/Materials | Entered Mines 640 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 675 | -9/Mines | Build established: Tank 743 | -9/Mines | Destroyed YI-UF0 801 | -9/Mines | Met a Derelict shopkeep closing up shop 901 | -9/Mines | Discovered new exit (range 8) 911 | -9/Mines | Entered Materials 911 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1080 | -8/Materials | Repaired Assault Cannon 1222 | -8/Materials | Destroyed 9 combat bots 1686 | -8/Materials | Discovered new exit (range 15) 1711 | -8/Materials | First assault squad dispatched 1766 | -8/Materials | Entered Factory 1766 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1977 | -7/Factory | Sucked down chute 1977 | -7/Factory | Entered Waste 1978 | -7/Waste | Met a frightened Derelict 1978 | -7/Waste | Joined by Warlord forces that had cleared the area 2305 | -7/Waste | Discovered new exit (range 13) 2338 | -7/Waste | Entered Factory 2338 | -7/Factory | Accompanied by 19 allies 2572 | -7/Factory | Fabricated A-02 Transporter (x1) 3212 | -7/Factory | Discovered new exit (range 16) 3246 | -7/Factory | Entered Storage 3246 | -7/Storage | Accompanied by 8 allies 3346 | -7/Storage | Identified exit to Recycling 3743 | -7/Storage | Garrison activated, responded to threat 3904 | -7/Storage | Lost 8 parts (1p2n5w) 4653 | -7/Storage | Garrison activated, responded to threat 4820 | -7/Storage | Discovered new exit (range 14) 4843 | -7/Storage | Core integrity fell below 50% 4915 | -7/Storage | Entered Factory 4915 | -6/Factory | Evolved 2 slots: Propulsion x2 5209 | -6/Factory | Build established: Scavenger-Gunner 5387 | -6/Factory | Repaired Broken Hvy. Treads 6420 | -6/Factory | Allied Derelicts emerged from ambush trap array 7225 | -6/Factory | Discovered new exit (range 9) 7266 | -6/Factory | Lost 3 parts (2n1u) 7301 | -6/Factory | Entered Lower Caves 7542 | -6/Lower Caves | Build established: Gunner 7940 | -6/Lower Caves | Learned location of Extension (-6) 8399 | -6/Lower Caves | Learned Extension terminal intel 8399 | -6/Lower Caves | Learned Factory garrison access intel 8466 | -6/Lower Caves | Discovered new exit (range 16) 8493 | -6/Lower Caves | Learned location of 1 exit from Factory 8574 | -6/Lower Caves | Entered another Lower Caves area 8575 | -6/Lower Caves | Encountered a Warlord checkpoint 8579 | -6/Lower Caves | Learned Factory garrison access intel 8726 | -6/Lower Caves | Discovered new exit (range 8) 8804 | -6/Lower Caves | Entered Factory 8804 | -5/Factory | Evolved 2 slots: Utility x2 8805 | -5/Factory | Identified exit to Factory 8806 | -5/Factory | Loaded intel: 4 garrison access locations 9140 | -5/Factory | Repaired Hvy. Treads 9181 | -5/Factory | Build established: Tank 9482 | -5/Factory | Build established: Gunner 9488 | -5/Factory | Cargo convoy interrupted 10394 | -5/Factory | Garrison activated, responded to threat 10478 | -5/Factory | Build established: Skirmisher 10958 | -5/Factory | Repaired Hvy. Treads 11573 | -5/Factory | Crushed by falling debris 11616 | -5/Factory | Destroyed 9 combat bots 11688 | -5/Factory | Spotted B-75 Beast 11731 | -5/Factory | Destroyed B-75 Beast 11747 | -5/Factory | Lost 3 parts (1p1n1u) 11794 | -5/Factory | Build established: Gunner 11804 | -5/Factory | First assault squad dispatched 12280 | -5/Factory | Lost 3 parts (1n2u) 12435 | -5/Factory | Destroyed 8 combat bots 12916 | -5/Factory | Allied Derelicts emerged from ambush trap array 13112 | -5/Factory | Identified exit to Upper Caves 13140 | -5/Factory | Build established: Skirmisher 13170 | -5/Factory | High security lockdown imminent 13250 | -5/Factory | High security lockdown engaged 13363 | -5/Factory | Destroyed 10 combat bots 13373 | -5/Factory | Allied Derelicts emerged from ambush trap array 13473 | -5/Factory | Core integrity fell below 50% 13479 | -5/Factory | System corruption reached 10% 13493 | -5/Factory | Core integrity fell below 20% 13515 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 13507_ Slug penetrates Wall. 13507_ Slug penetrates Earth. 13508_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 13508_ Penetrated by Slug. 13508_ Slug penetrates Wall. 13509_ Dropped Lyr. Heavy Armor Plating. 13510_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 13510_ Slug penetrates Earth. 13511_ Acquired 3 matter. 13512_ Acquired 2 matter. 13513_ The unstable cave ceiling collapses. 13513_ Penetrated by Slug. 13513_ Hvy. Hammer destroyed. 13513_ Antigrav System destroyed. 13514_ B-60 Warrior heat damages Hvy. Mace. 13514_ Acquired Prototype Launcher. 13514_ Penetrated by Slug. 13514_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 13515_ Identified Gui. EMP Blaster. 13515_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????????????????????? | | ???????????????????????????????? | | ?????????????????????????#?????? | | ?????????????????????????????# ? | | ??????????????? ??????????????? | | ???????? ?????? ??????? +? #?? | | ??????????????? ? ? ???? ? #?# | | ??????????##+####+######## #?# | | ??????##### #?# | | ????### ##? | | ???## # " ##? | | ???# #;;;;"""%" #?? | | ???# ;;m;""" ### | | ???# ; p =%" | | ??## p;gC h="######## # | | ???# ;xY ih" ##?#?## # | | ???# ; !h ""####### # | | ???# ! ;; =Y" ### # | | ???# ; x] = ### # | | ???# ; p ;% "%"# | | ???# b; #/ ##### | | ???# b # T"# ####? | | ???# @ # ""########??? | | ???# ####### # #???#??#??# | | ???# ?#?#??# #######??###?#??# | | ???#????#?## #?# ? ??? ???? ? | | ???????????# #?? ?? ?" ??## ? | | ???????????# T##?? ???? ?#???? | | ???????????# #? ? ???" ##?# ? | | ???????????# ###???????????#?? | | ???????????# #???????"????#??? | | ???????????? #???? ??????????? | | ???????????? ????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 325 Matter Stores 363 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 1200 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage Loot Pinata Quick And Dirty We Are Legion Challenges ------------ None Game ------ Seed InsulationSpectralTerrabomb Manual? 0 Play Time 04:24:50 Cumulative 20.8 hours Start 2022.06.08 @ 14:15:16 End 2022.06.09 @ 19:22:03 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cd120e7-03c0-49c2-a7b6-48dce2be77d0