Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:56:24 Player: SPACEGOAT Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3693) 3693 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 9063 Bonus ------- High Alert Combat Kills 83 Entered DSFs 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 25/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (6) ------ Advanced Cooling System Large Storage Unit Terrain Scanner Core Analyzer > --- WEAPON (4) ------- Tesla Rifle Advanced Plasma Cannon > --- INVENTORY (15) --- Improved Heat Sink Advanced Cooling System Advanced System Restoration Module Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Terrain Scanner Seismic Detector Core Analyzer Recoil Nullifier > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Smartbomb Launcher > --- INVENTORY -------- Heavy Treads Improved Heat Sink Advanced Cooling System Advanced System Restoration Module Advanced System Restoration Module Tesla Rifle Tesla Rifle [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 2 | . . . 1 . . 1 . . Propulsion 2 | . . . . 1 . 1 . . Utility 4 | . . . 1 1 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 140 | 9 10 . 27 22 21 1 6 44 Power 17 | 1 1 . 3 4 2 . . 6 Engine 11 | 1 1 . 3 2 2 . . 2 Core 6 | . . . . 2 . . . 4 Reactor . | . . . . . . . . . Propulsion 28 | 2 4 . 4 2 6 1 2 7 Treads 21 | 2 4 . 4 2 2 . 2 5 Leg 4 | . . . . . 4 . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight 2 | . . . . . . . . 2 Utility 26 | 2 1 . 3 4 3 . 1 12 Device 16 | 1 . . 1 1 2 . 1 10 Storage 3 | 1 . . 1 . . . . 1 Processor 4 | . . . . 2 1 . . 1 Hackware . | . . . . . . . . . Protection 3 | . 1 . 1 1 . . . . Artifact . | . . . . . . . . . Weapon 69 | 4 4 . 17 12 10 . 3 19 Energy Gun 15 | 2 1 . 2 4 3 . . 3 Energy Cannon 13 | . . . 3 . . . . 10 Ballistic Gun 12 | 1 1 . 3 2 5 . . . Ballistic Cannon 6 | . . . . 1 1 . . 4 Launcher 18 | . 1 . 6 5 1 . 3 2 Special Weapon 1 | 1 . . . . . . . . Impact Weapon 4 | . 1 . 3 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 63 | . . . 3 4 13 . 15 28 Power 11 | . . . 1 . 2 . 2 6 Propulsion 14 | . . . 1 1 4 . 3 5 Utility 12 | . . . . 1 1 . 4 6 Weapon 26 | . . . 1 2 6 . 6 11 Highest Loss Streak 8 | . . . 1 2 8 . 8 8 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 84 | . 100 100 96 96 92 77 56 44 Engine 11 | . 14 14 19 13 6 13 2 1 Core 2 | . . . . 4 7 . . 3 Treads 18 | . 28 28 21 24 9 . 9 8 Device 10 | . 8 . 10 15 22 20 18 7 Storage 8 | . 14 14 11 9 7 4 . 3 Processor 3 | . . . . 9 7 6 6 3 Protection 5 | . 5 14 11 2 . . . . Energy Gun 3 | . 2 . 4 8 6 6 1 . Energy Cannon 2 | . . . 3 . . . . 7 Ballistic Gun 6 | . 16 . 7 7 10 13 4 . Launcher 4 | . 3 14 4 2 . . 10 1 Impact Weapon 3 | . 5 14 2 . . . . . Naked Turns 16 | . . . . . . . . 16 Heaviest Build 72 | 11 21 21 66 72 66 66 26 66 Greatest Support 140 | 40 40 40 44 75 73 34 49 140 Greatest Overweight (x) 5 | . . . 1 1 2 1 2 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 5 15 Average Capacity 12 | 7 8 8 15 20 20 16 5 11 Most Carried 18 | 7 8 8 18 17 14 11 5 10 Average Carried 8 | 6 7 7 10 13 9 7 3 4 Final Capacity 20 | 8 8 8 20 20 20 5 5 15 Final Carried 17 | 7 8 8 17 13 9 4 5 4 Class Distribution -------------------- 69% | Mutant 13% | Scavenger-Mutant 7% | Scavenger-Skirmisher 6% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 2778 | 301 108 83 556 464 430 . 91 745 Remotely . | . . . . . . . . . Salvage Created 3696 | 121 231 134 773 981 426 . 127 903 Parts 259 | 8 18 10 77 59 24 . 6 57 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 77 | . 6 3 19 19 8 . 3 19 Guns 23 | . 4 . 7 5 6 . 1 . Cannons 7 | . . . 2 . 1 . . 4 AOE 45 | . 2 3 9 14 . . 2 15 Classes Destroyed 14 | 2 2 2 5 1 1 . 1 . Worker 8 | . . 2 1 3 1 . . 1 Builder 12 | . . . 7 1 . . . 4 Tunneler 3 | 2 . . 1 . . . . . Recycler 7 | 1 . 1 . 2 . . . 3 Mechanic 1 | . . . 1 . . . . . Operator 2 | . 1 . . . 1 . . . Watcher 8 | . . . 4 3 . . . 1 Swarmer 19 | . . 3 4 4 . . . 8 Grunt 28 | . 6 . 6 9 4 . . 3 Duelist 1 | . . . 1 . . . . . Sentry 16 | . . . 8 5 3 . . . Hunter 8 | . . . . 1 . . 2 5 Programmer 3 | . . . . . 1 . . 2 Heavy 2 | . . . . . . . 1 1 Best Kill Streak 11 | 2 2 3 10 9 3 . 2 11 Combat Bots Only 11 | . 2 3 6 3 3 . 2 11 Max Kills in Single Turn 6 | 1 1 3 6 3 1 . 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 3 2 2 . . 1 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 839 | . 32 . 90 101 206 . 101 309 Missed 227 | . 15 . 25 25 70 . 17 75 Damage Taken 10243 | . 458 . 1061 1178 1351 . 1771 4424 Core 1984 | . 29 . 187 161 241 . 348 1018 Absorbed by Shields 24 | . . . . . . . . 24 Regen/Repaired (Parts) 136 | . . . 136 . . . . . Core Remaining (%) 72 | 100 . 88 53 70 65 . 59 . Volleys Fired 325 | 71 33 1 65 49 42 . 11 53 Largest 4 | 2 2 1 2 2 3 . 3 4 Hottest 324 | 120 85 30 89 89 133 . 126 324 Shots Fired 571 | 82 60 1 110 91 115 . 25 87 Gun 341 | 21 57 . 66 78 94 . 21 4 Cannon 114 | . . . 22 . 21 . . 71 Launcher 55 | . 3 1 22 13 . . 4 12 Special 61 | 61 . . . . . . . . Kinetic 271 | 11 51 . 35 45 81 . 14 34 Thermal 205 | 71 6 . 31 33 28 . 7 29 Explosive 55 | . 3 1 22 13 . . 4 12 Electromagnetic 40 | . . . 22 . 6 . . 12 Robot Hit Streak 30 | 3 19 . 30 5 14 . 6 11 Robot Miss Streak 5 | 3 5 1 5 3 5 . 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . Shots Hit Robots 318 | 10 37 4 74 49 70 . 21 53 Core Hits 213 | 4 20 5 53 47 23 . 17 44 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | 1 . . . 1 . . . . Critical Strikes 9 | 1 . 1 1 4 . . . 2 Burn 4 | . . . 1 3 . . . . Destroy 2 | 1 . . . 1 . . . . Blast 2 | . . . . . . . . 2 Smash 1 | . . 1 . . . . . . Melee Attacks 23 | . 11 4 8 . . . . . Impact 23 | . 11 4 8 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . 4 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10187 | 94 472 391 2248 1819 1265 . 617 3281 Guns 2953 | 94 316 . 579 685 921 . 308 50 Cannons 1705 | . . . 294 . 286 . . 1125 Explosions 5047 | . 156 88 1218 1112 58 . 309 2106 Melee 460 | . . 303 157 . . . . . Ramming 22 | . . . . 22 . . . . Kinetic 2496 | 49 260 . 263 397 813 . 144 570 Thermal 2003 | 45 56 . 344 288 381 . 164 725 Explosive 4704 | . 156 88 1190 1112 . . 309 1849 Electromagnetic 502 | . . . 294 . 71 . . 137 Impact 460 | . . 303 157 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 291 | . . 117 19 21 8 . 17 109 Projectiles 28 | . . . . . 8 . . 20 Explosions 146 | . . . 19 21 . . 17 89 Melee 117 | . . 117 . . . . . . Knockbacks 5 | . . 1 3 . . . . 1 Impact 4 | . . 1 3 . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 535 | . . . 67 104 . . 81 283 Shots 13 | . . . 2 2 . . 3 6 Rammed 5 | . . . . 5 . . . . Targets Rammed 6 | . . . . 6 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 721 | 148 122 . 322 310 527 . . 721 Average Temperature 123 | 52 33 . 109 99 230 . . 312 Received Heat Transfer 1890 | . 123 . 378 378 438 . 99 474 Effects 47 | . . . 2 1 16 . . 28 Shutdowns 16 | . . . 1 . 6 . . 9 Energy Bleed 6 | . . . 1 1 2 . . 2 Interference 7 | . . . . . . . . 7 Matter Decay 2 | . . . . . . . . 2 Short Circuit 3 | . . . . . 1 . . 2 Damage (minor) 7 | . . . . . 1 . . 6 Damage (major) 6 | . . . . . 6 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions 3 | . . 2 1 . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 10 | . . . . 5 2 . 1 2 Heat Transferred 4167 | 100 136 . 864 925 817 . 375 950 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Peak Influence 668 | 15 149 122 429 668 356 91 79 372 Initial 235 | . . 31 . 133 235 91 63 14 Average 157 | 1 66 61 238 398 261 91 69 172 Maximum Alert Level 2 | . . . 2 2 1 . . 1 Low Security (%) 65 | 100 100 100 30 11 17 100 100 68 Level 1 29 | . . . 66 50 82 . . 31 Level 2 5 | . . . 3 37 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . . 3 4 . 1 5 Investigation 3 | . 1 . . . . . . 2 Extermination 2 | . . . . . 1 . . 1 Reinforcement 7 | . 1 . . 3 . . 1 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 9 | . . . 2 5 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 13 . 28 25 9 . 9 22 Peak Tracking Total 7 | . 3 . 6 5 4 . 5 7 Tactical Retreats 3 | . . . 1 . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 17 | . 1 . 8 5 . . . 3 Max in Single Turn 2 | . 1 . 2 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 19 | . 2 1 9 4 . 1 . 2 Terminals 12 | . 2 . 6 3 . 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 2 . . . . 1 Recycling Units 2 | . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 8 1 22 6 . 1 . 5 Successful 26 | . 5 1 15 2 . 1 . 2 Failed 17 | . 3 . 7 4 . . . 3 Catastrophic 5 | . 1 . 1 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 29 | . 8 . 15 5 . 1 . . Fabricators 2 | . . . . . . . . 2 Repair Stations 9 | . . . 6 . . . . 3 Recycling Units 2 | . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 5 1 9 1 . 1 . . Record 3 | . . . 3 . . . . . Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Alert Level 2 | . 2 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 6 | . . . 5 . . . . 1 Scan Component 4 | . . . 3 . . . . 1 Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . Report Inventory 2 | . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 6 3 . . . 2 Full Trace Events 3 | . 1 . . . . . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 58 | . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . 14 Parts Repaired 2 | . . . 2 . . . . . Time 74 | . . . 74 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 6657 | 1327 629 761 1200 829 486 56 244 1125 Spaces Moved 3116 | 600 304 456 466 372 181 40 154 543 Core 118 | 1 . . . . . . 3 114 Treads 2736 | 599 304 456 466 372 86 . 85 368 Legs 115 | . . . . . 95 20 . . Wheels . | . . . . . . . . . Hover 86 | . . . . . . 20 66 . Flight 61 | . . . . . . . . 61 Fastest Speed 42 | 50 160 160 145 145 150 60 50 42 Average Speed 158 | 159 160 160 186 169 175 125 121 133 Slowest Speed 320 | 160 160 160 225 225 320 190 170 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . Exploration Rate (%) 40 | 41 42 84 51 33 4 1 97 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 35 | 13 11 . 2 9 . . . . Terrain Destroyed 402 | 22 25 6 103 103 5 . 16 122 Melee 13 | . 11 . 2 . . . . . Projectile 32 | 22 . . . . . . . 10 AOE 357 | . 14 6 101 103 5 . 16 112 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 4131 | 766 378 481 670 469 258 50 191 868 Wait 356 | 70 . 15 75 . . . 8 188 Move 3108 | 599 303 455 465 371 180 39 153 543 Hop . | . . . . . . . . . Pick Up 121 | 15 11 3 22 12 12 1 10 35 Fast Attach 2 | 1 . . 1 . . . . . Attach 82 | 6 . . 6 8 16 1 6 39 Detach 6 | . . . . . 2 1 . 3 Swap 56 | 2 10 . 20 14 5 . . 5 Drop 46 | 2 10 3 8 9 1 8 3 2 Fire 325 | 71 33 1 65 49 42 . 11 53 Melee 23 | . 11 4 8 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . . . . 6 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 1328 | -11/Scrapyard | Entered Materials 1329 | -10/Materials | Build established: Mutant 1744 | -10/Materials | Discovered new exit (range 4) 1872 | -10/Materials | Crushed by falling debris 1882 | -10/Materials | Discovered new exit (range 6) 1957 | -10/Materials | Entered Mines 2018 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2179 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2181 | -10/Mines | Discovered new exit (range 5) 2256 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2316 | -10/Mines | Found the Drone Emporium 2342 | -10/Mines | Discovered new exit (range 14) 2545 | -10/Mines | Learned 2 Materials zone layouts 2658 | -10/Mines | Received a Mining Laser from a helpful Derelict 2718 | -10/Mines | Entered Materials 2718 | -9/Materials | Accompanied by 1 ally 2718 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2719 | -9/Materials | Identified exit to Mines 2720 | -9/Materials | Identified exit to Materials 3144 | -9/Materials | Repaired Broken Grenade Launcher 3760 | -9/Materials | Build established: Scavenger-Mutant 3822 | -9/Materials | Repaired Adv. Treads 3897 | -9/Materials | Discovered exit to Materials (range 5) 3918 | -9/Materials | Entered another Materials area 3918 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4300 | -8/Materials | Build established: Mutant 4550 | -8/Materials | Discovered new exit (range 15) 4747 | -8/Materials | Entered Factory 4747 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4835 | -7/Factory | Discovered new exit (range 8) 4890 | -7/Factory | Garrison activated, responded to threat 4977 | -7/Factory | Lost 8 parts (1p3n1u3w) 5088 | -7/Factory | Lost 5 parts (1p1n3w) 5233 | -7/Factory | Entered another Factory area 5233 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5289 | -6/Factory | Identified exit to DSF 5289 | -6/Factory | Entered DSF 5320 | -6/DSF | Additional patrols routed to DSF 5337 | -6/DSF | Build established: Scavenger-Skirmisher 5403 | -6/DSF | Lost 6 parts (1p1n1u3w) 5445 | -6/DSF | Discovered new exit (range 15) 5533 | -6/DSF | Entered Factory 5533 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5563 | -5/Factory | Lost 8 parts (2n3u3w) 5707 | -5/Factory | Fabricated Adv. Hardlight Generator (x2) 5758 | -5/Factory | Lost 6 parts (2n2u2w) 5763 | -5/Factory | Core integrity fell below 50% 5793 | -5/Factory | Destroyed 11 combat bots 5842 | -5/Factory | Lost 3 parts (1p1n1w) 6128 | -5/Factory | Build established: Gunner 6249 | -5/Factory | Lost 6 parts (2p1u3w) 6435 | -5/Factory | Core integrity fell below 20% 6634 | -5/Factory | Lost 8 parts (2p1n2u3w) 6658 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Smartbomb Launcher destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Seismic Detector destroyed. Slug penetrates Wall. Wall collapses. U-05 Engineer builds a Wall. Penetrated by Slug. Critical hit (Destroy). Tesla Rifle destroyed. Penetrated by Slug. U-05 Engineer builds a Door. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Wall. Slug penetrates Wall. Hvy. Treads destroyed. Slug penetrates Wall. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????? ??????????????????????? | | ??????????????????????????????#????????? ????????? | | ???????????????????????????????###???????????????? | | ?????????????????????#??#??????#?#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#????#?#????????????? | | ?????????????????????########???#??????? ????????? | | ?????????????????????# @ #######????#?????????? | | ?????????????????????# ## # #####??###?????? | | ?????????????????????# ################?????? | | ?????????????????????# h# # #?????? | | ?????????????????????# + # #?????? | | ?????????????????????# # ## #?????? | | ????????????" #############+# #"#### | | ????????????? / / /% + | | ?????????????????# # % ######% | | ?????????????????# # # #?????? | | ?????????????????# """ # # # ##? ???? | | ?????????????????# """ #####+##### # #?????? | | ????????????#????# """ ### # #######??#?????? | | ?????????????????# "" #????????? | | ?????????????????# "" #????#???? | | ?????????????????# #????????? | | ?????????????? % #????????? | | ??????????????######################### #?###????? | | ?????????????????# #?#?????#???# ########## | | ?????????????????# """ #???????????# | | ?????????????????# """ #??????????##+######### | | ?????????????????# """ #??????????# | #?# | | ?????????????????# #??????????# #?# | | ?????????????????# """ #????????""# ### | | ?????????????????# """ #?????? """# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 61 Core Analysis 6 Recoil Reduction 10 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hardlight Generator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Just What I Needed Made in Tau Ceti IV Serviceable Loadout Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed PropulsionHardcellDatajack Manual? 0 Play Time 02:19:43 Cumulative 6.5 hours Start 2024.04.03 @ 19:17:18 End 2024.04.03 @ 21:56:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bb8dfb7-3e1b-4435-b119-122dd253d77d