Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 19:00:30 Player: Grem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2938) 2938 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (517) 517 TOTAL SCORE: 7765 Bonus ------- High Alert Combat Kills 17 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 27/100 System Corruption 2% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Improved Shock Absorption System > --- WEAPON (4) ------- Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Light Nuclear Core IFF Parser Improved EM Pulse Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Improved Weapon Cycler Transmission Jammer Utility Shielding > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core IFF Parser Improved EM Pulse Cannon Long-range Proton Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Transmission Jammer Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Magnetic Acceleration Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 2 | . . 1 . . . 1 . Propulsion 3 | . . . 1 . . 1 1 Utility 3 | . . 1 . 1 . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 87 | 6 2 14 20 2 6 20 17 Power 17 | 1 . 4 6 . 1 3 2 Engine 13 | 1 . 4 4 . 1 3 . Core 4 | . . . 2 . . . 2 Reactor . | . . . . . . . . Propulsion 18 | 2 . 2 5 . 3 2 4 Treads 12 | . . . 4 . 3 2 3 Leg 3 | 2 . . . . . . 1 Wheel 2 | . . 2 . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 24 | 1 2 4 4 1 1 7 4 Device 7 | . 1 . 2 . . 2 2 Storage 6 | 1 1 3 . . . . 1 Processor 5 | . . 1 . . . 3 1 Hackware 1 | . . . 1 . . . . Protection 5 | . . . 1 1 1 2 . Artifact . | . . . . . . . . Weapon 28 | 2 . 4 5 1 1 8 7 Energy Gun 4 | 2 . 1 1 . . . . Energy Cannon 7 | . . 1 2 1 1 . 2 Ballistic Gun 3 | . . . 2 . . . 1 Ballistic Cannon 11 | . . 1 . . . 6 4 Launcher 3 | . . 1 . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 52 | . . 7 2 . 7 17 19 Power 11 | . . 2 1 . 2 3 3 Propulsion 10 | . . 2 . . . 5 3 Utility 12 | . . 1 . . 2 4 5 Weapon 19 | . . 2 1 . 3 5 8 Highest Loss Streak 13 | . . 3 2 . 4 11 13 To Critical Strikes . | . . . . . . . . Average Backups 6 | . 3 6 8 7 8 7 4 Power . | . . . 2 2 1 . . Propulsion . | . . . . 1 2 1 . Utility 2 | . 1 4 3 2 2 2 . Weapon 2 | . 1 1 2 2 1 3 2 Tool/Special . | . . . . . . . . Unused Backups 8 | . . 1 3 . 2 . 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 2 . . . . Utility . | . . . . . . . . Weapon 4 | . . . 1 . 2 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 97 82 91 99 86 77 70 Engine 11 | . 14 15 10 15 11 15 4 Core 1 | . . . 6 . . . 2 Treads 13 | . . . 16 23 21 15 15 Leg 3 | . 28 11 . . . . . Wheel 2 | . . 7 5 . . . . Device 10 | . 11 7 10 15 11 11 10 Storage 8 | . 14 21 9 7 7 3 4 Processor 2 | . . 1 1 . . 3 4 Protection 2 | . . . 2 6 6 2 4 Energy Gun 5 | . 28 10 4 7 7 1 . Energy Cannon 4 | . . 1 15 15 7 1 . Ballistic Gun 3 | . . . 6 7 7 . 4 Ballistic Cannon 6 | . . 3 . . . 15 6 Launcher 2 | . . 3 . . 2 2 5 Peak Build Rating 63 | 6 7 14 28 34 43 61 63 Average Rating 32 | 5 6 8 22 33 36 44 47 On Entrance 18 | . 6 7 12 28 34 30 32 Avg Prop Armor Cover (%) 8 | . . . 7 . . . 8 Naked Turns 18 | . . . . . . . 18 Heaviest Build 74 | 11 27 37 43 55 55 74 73 Greatest Support 113 | 20 20 22 69 69 93 113 94 Greatest Overweight (x) 17 | 1 1 3 9 . 4 14 17 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 15 Average Capacity 10 | 7 11 13 9 10 10 8 14 Most Carried 10 | 1 7 10 10 8 10 10 7 Average Carried 6 | . 4 6 8 7 8 7 4 Final Capacity 15 | 8 15 10 10 10 10 5 5 Final Carried 9 | 1 7 9 9 8 8 5 4 Class Distribution -------------------- 29% | Mutant 22% | Gunner 15% | Tank 14% | Scavenger-Gunner 13% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/DSF Skirmisher | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 1757 | 253 17 175 377 . 143 510 282 Remotely . | . . . . . . . . Salvage Created 2537 | . 20 318 674 . 539 570 416 Parts 141 | . 2 19 45 . 17 37 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 71 | . 1 12 20 . 6 16 16 Melee 2 | . . . . . . . 2 Guns 17 | . 1 5 7 . 3 . 1 Cannons 30 | . . 4 11 . 1 11 3 AOE 22 | . . 3 2 . 2 5 10 Classes Destroyed 10 | . 1 3 1 . 2 2 1 Worker 2 | . . 1 . . . . 1 Builder 3 | . . . . . . 2 1 Watcher 2 | . . . 2 . . . . Swarmer 29 | . 1 7 11 . . 4 6 Grunt 17 | . . 3 4 . 1 2 7 Duelist 1 | . . . . . . . 1 Sentry 10 | . . 2 5 . . 3 . Specialist 8 | . . . . . 4 4 . Programmer 5 | . . . . . 1 2 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | . 1 4 6 . 3 4 5 Combat Bots Only 5 | . 1 4 4 . 3 4 5 Max Kills in Single Turn 5 | . 1 2 2 . 1 3 5 Gunslinging . | . . . . . . . . Exploded 5 | . . 2 2 . 1 3 5 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 760 | . 22 103 89 . 76 261 209 Missed 242 | . 8 23 24 . 27 90 70 Hits 518 | . 14 80 65 . 49 171 139 Melee 2 | . . . . . . . 2 Projectile 516 | . 14 80 65 . 49 171 137 AOE 1 | . . . . . . . 1 Critical Strikes 21 | . . . 2 . 2 7 10 Part Disruptions 1 | . . . . . . . 1 Damage Taken 9165 | . 116 814 816 . 1160 2637 3622 Core 1935 | . 18 208 134 . 125 437 1013 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 174 | . . . 2 . 100 4 68 Core Remaining (%) 74 | 100 92 48 75 . 82 48 . Volleys Fired 128 | . 2 34 36 . 14 30 12 Largest 4 | . 2 2 3 . 4 4 4 Hottest 222 | . 80 86 193 . 192 222 213 Shots Fired 315 | . 4 44 93 . 44 87 43 Gun 113 | . 4 23 39 . 28 8 11 Cannon 179 | . . 19 54 . 11 73 22 Launcher 23 | . . 2 . . 5 6 10 Special . | . . . . . . . . Kinetic 156 | . . 16 24 . 14 71 31 Thermal 101 | . 2 22 56 . 16 5 . Explosive 16 | . . . . . . 6 10 Electromagnetic 42 | . 2 6 13 . 14 5 2 Robot Hit Streak 22 | . 1 6 20 . 5 21 22 Robot Miss Streak 5 | . 2 3 4 . 3 5 3 Penetration Max 2 | . . . . . . . 2 Secondary Targets . | . . . . . . . . Shots Hit Robots 167 | . 2 26 52 . 25 42 20 Core Hits 116 | . 1 19 26 . 12 31 27 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 11 | . . 1 1 . 1 4 4 Burn 2 | . . . 1 . 1 . . Destroy 4 | . . . . . . . 4 Blast 5 | . . 1 . . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6132 | . 22 534 1150 . 673 2011 1742 Guns 1138 | . 22 145 374 . 323 80 194 Cannons 2567 | . . 238 728 . 104 1269 228 Explosions 2337 | . . 142 38 . 246 630 1281 Melee . | . . . . . . . . Ramming 90 | . . 9 10 . . 32 39 Kinetic 2228 | . . 178 194 . 167 1267 422 Thermal 1941 | . 11 216 737 . 344 474 159 Explosive 1191 | . . . . . . 69 1122 Electromagnetic 682 | . 11 131 209 . 162 169 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 . . 1 4 2 Average Corruption 2 | . . 3 . . 1 3 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . 2 . . . 1 7 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 3 | . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 243 | . . . 22 . 19 135 67 Projectiles 54 | . . . 22 . . 32 . Explosions 189 | . . . . . 19 103 67 Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 6 1 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 6 1 Secondary . | . . . . . . . . Self-Inflicted Damage 915 | . . 19 39 . 148 223 486 Shots 20 | . . 1 1 . 6 4 8 Rammed 17 | . . 2 2 . . 8 5 Targets Rammed 21 | . . 4 2 . . 8 7 Kicked 2 | . . 2 . . . . . Crushed 2 | . . . . . . . 2 Highest Temperature 474 | . 36 99 474 . 99 449 297 Average Temperature 130 | . 20 32 163 . 37 151 105 Received Heat Transfer 1602 | . . 123 270 . 135 276 798 Effects 10 | . . . 6 . . 4 . Shutdowns 5 | . . . 3 . . 2 . Energy Bleed 1 | . . . 1 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . 1 . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 3 . 1 1 . Heat Transferred 3024 | . 25 425 1419 . 631 424 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 1 . 2 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 82 | 100 100 100 100 100 100 92 31 Level 1 15 | . . . . . . 7 58 Level 2 2 | . . . . . . . 9 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 434 | . 30 117 148 58 160 222 434 Initial 104 | . . 8 24 58 8 78 104 Average 111 | . 2 54 75 35 53 114 235 Influence Increases 2591 | . 30 318 515 4 210 757 757 Destroy 0b10 Robot/C 1420 | . 20 240 400 . 120 320 320 Destroy 0b10 Robot/NC 35 | . . 5 10 . . 10 10 Destroy Leader 324 | . 10 50 94 . 40 90 40 Successful Hack 9 | . . 5 . 4 . . . Disable Machine 300 | . . . . . 15 180 105 Destroy Structure 338 | . . 3 11 . 5 97 222 Lose Combat Pursuer 165 | . . 15 . . 30 60 60 Influence Decreases 2302 | . 10 279 446 120 72 694 681 Entered New Map 302 | . . 12 35 70 4 72 109 Time Decay 1430 | . 10 206 326 50 . 452 386 Lost Part 505 | . . 61 20 . 68 170 186 Purge Threat 65 | . . . 65 . . . . Squads Dispatched 14 | . . 1 1 . 2 5 5 Investigation 1 | . . 1 . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 8 | . . . 1 . 2 3 2 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed 6 | . . . . . . 5 1 Distress Signals 2 | . . . . . . 2 . Times Spotted 106 | . 4 15 25 . 9 22 31 Peak Tracking Total 8 | . 4 6 5 . 3 4 8 Tactical Retreats 9 | . . 1 . . 2 4 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 20 | . . . . . 1 12 7 Max in Single Turn 5 | . . . . . 1 4 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 8 | . 2 2 2 2 . . . Terminals 8 | . 2 2 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 3 6 7 4 . . . Successful 14 | . 2 3 6 3 . . . Failed 6 | . 1 3 1 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 20 | . 3 6 7 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 3 6 3 . . . Record 4 | . . 1 3 . . . . Open DSF 1 | . . . . 1 . . . Alert Level 3 | . . 1 2 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 2 1 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Active Infowar (turns) 2422 | . 219 325 . . . 1088 790 Optics 228 | . . . . . . 228 . IFF 338 | . . . . . . 271 67 Terrain 544 | . 219 325 . . . . . Jamming 1878 | . . . . . . 1088 790 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 4024 | 67 255 506 838 112 212 1127 907 Spaces Moved 2026 | 50 167 262 451 69 91 464 472 Core 74 | 7 . . 2 . 1 10 54 Treads 1337 | . . . 307 69 90 454 417 Legs 316 | 43 167 105 . . . . 1 Wheels 299 | . . 157 142 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 100 160 160 160 50 Average Speed 164 | 115 144 146 144 160 161 198 172 Slowest Speed 900 | 190 190 330 500 160 250 750 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 47 30 29 2 47 11 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 259 | . . 2 8 . 5 107 137 Melee . | . . . . . . . . Projectile 24 | . . . 2 . . 15 7 AOE 235 | . . 2 6 . 5 92 130 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 2446 | 56 177 335 564 71 127 587 529 Wait 86 | . . 7 13 . 6 47 13 Move 2019 | 49 166 261 450 68 90 463 472 Hop . | . . . . . . . . Pick Up 49 | 1 6 8 16 1 4 7 6 Fast Attach 51 | 6 1 5 12 . 3 15 9 Attach 29 | . 1 5 3 2 3 7 8 Detach 12 | . 1 1 3 . 2 4 1 Swap 19 | . . 6 9 . 1 2 1 Drop 32 | . . 4 20 . 4 4 . Fire 128 | . 2 34 36 . 14 30 12 Melee . | . . . . . . . . Ram 6 | . . 2 1 . . . 3 Kick 2 | . . 2 . . . . . Crush 13 | . . . 1 . . 8 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 17) 302 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 459 | -9/Materials | Lost 3 parts (2p1w) 785 | -9/Materials | Core integrity fell below 50% 812 | -9/Materials | Discovered new exit (range 15) 829 | -9/Materials | Entered another Materials area 829 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1634 | -8/Materials | Discovered new exit (range 12) 1667 | -8/Materials | Entered Factory 1667 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1778 | -7/Factory | Identified exit to DSF 1779 | -7/Factory | Entered DSF 1820 | -7/DSF | Additional patrols routed to DSF 1851 | -7/DSF | Discovered new exit (range 12) 1942 | -7/DSF | Lost 4 parts (2p1u1w) 1991 | -7/DSF | Entered Factory 1991 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2058 | -6/Factory | Spotted B-75 Beast 2089 | -6/Factory | Build established: Tank 2740 | -6/Factory | Lost 11 parts (1p3n3u4w) 3027 | -6/Factory | Core integrity fell below 50% 3050 | -6/Factory | Lost 4 parts (2p1u1w) 3079 | -6/Factory | Discovered new exit (range 16) 3118 | -6/Factory | Entered another Factory area 3118 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3570 | -5/Factory | Lost 3 parts (2p1n) 3979 | -5/Factory | Core integrity fell below 50% 3998 | -5/Factory | Core integrity fell below 20% 4025 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. H-71 Marshal misfires. M-28 Smith destroyed. K-01 Serf collects debris. Slammed into G-50 Soldier. Acquired 3 matter. Acquired 10 matter. K-01 Serf collects debris. Lrg. Storage Unit destroyed. K-01 Serf destroyed. Slug penetrates Matter Pump. Slammed into A-15 Conveyor. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Slug penetrates Wall. MZ&#,U9QXG JMORG=Q87O2NX=ERK Acquired Imp. Targeting Computer. Acquired Imp. Shock Absorption System. Acquired Magnetic Acceleration Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###########????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# ! #????????????????????????????? | | #####+##### #????????????????????????????? | | # # #????????????????????????????? | | # # #????????????????????????????? | | # ###########??????????????????? | | # # @ =#??????????????????? | | + # t g # ???????????????? | | " # """ gu w???????????????? | | " # """ # #????????????? | | " # ; """ R" #?? #????????????? | | # # + """ """ #???? #????????????? | | ########### # """ "" #??????????????????? | | ??????????# [ # #??????????????????? | | ??????????# ###########??????????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Resistance: EX 50 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- No Signal Please Form A Line Remodeling There's More Where That Came From Window Shopping Challenges ------------ None Game ------ Seed FlightPotentialCanceller Manual? 0 Play Time 01:11:45 Cumulative 9.2 hours Start 2025.12.04 @ 17:24:23 End 2025.12.04 @ 19:00:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 892a8308-0621-48d3-a25b-c1e55f2301b1