Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 17:31:17 Player: CatPlusPlus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2100) 2100 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4679 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 77 Cogmind --------- Core Integrity 279/550 Matter 201/300 Energy 68/160 System Corruption 5% Temperature Warning (317) Movement Rolling (145) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON (3) ------- Improved Light Cannon Scythe > --- INVENTORY (25) --- Cooled Ion Engine Light Angular Momentum Engine Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Advanced Heat Sink Large Battery (200) High-capacity Matter Pod (17) Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Target Analyzer Propulsion Shielding Light Armor Plating Trap Extractor (0/4) Heavy Particle Cannon Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Light Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Scythe > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Advanced Heat Sink Large Battery High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Target Analyzer Propulsion Shielding Light Armor Plating Trap Extractor Heavy Particle Cannon Improved Light Cannon Rocket Launcher Improved Datajack [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Machine Analyzer Device Seismic Detector Storage Huge Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 88 | 4 11 3 35 35 Power 8 | . 1 . 3 4 Engine 5 | . 1 . 3 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 15 | 2 . . 7 6 Treads 8 | 2 . . 5 1 Leg 2 | . . . . 2 Wheel 5 | . . . 2 3 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 2 1 5 9 Device 5 | 1 . . . 4 Storage 3 | . 2 . 1 . Processor 4 | . . . 1 3 Hackware . | . . . . . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 47 | 1 8 2 20 16 Energy Gun 2 | . 2 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon 16 | . 1 . 10 5 Launcher 7 | . 1 1 4 1 Special Weapon 3 | . 3 . . . Impact Weapon 5 | . . 1 4 . Slashing Weapon 9 | . . . 1 8 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 . 11 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 4 | . . 1 . 3 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 99 98 95 Engine 9 | . 14 14 11 1 Core 1 | . . . . 7 Treads 23 | . 28 28 24 13 Wheel 5 | . . . 7 9 Device 2 | . 14 . . 2 Storage 11 | . 14 14 11 9 Processor 8 | . . . 11 15 Protection 8 | . . 13 10 7 Ballistic Gun 2 | . 12 . . . Ballistic Cannon 13 | . 1 14 13 19 Launcher 1 | . . 14 . . Special Weapon 2 | . 13 . . . Impact Weapon 2 | . . . 4 . Slashing Weapon 2 | . . . 2 5 Naked Turns . | . . . . . Heaviest Build 106 | 12 28 33 102 106 Greatest Support 60 | 40 40 40 60 28 Greatest Overweight (x) 10 | . . . 10 10 Average Overweight (x) 4 | . . . 6 8 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 20 | 8 11 15 22 25 Most Carried 25 | 7 15 15 25 25 Average Carried 19 | 4 10 14 22 24 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 6 15 15 25 23 Class Distribution -------------------- 48% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 2676 | 248 203 308 947 970 Remotely . | . . . . . Salvage Created 2561 | 100 279 32 1341 809 Parts 158 | 7 18 8 77 48 Haulers Intercepted 9 | . 1 . 6 2 Recyclers Shooed 3 | 1 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 51 | . 6 3 23 19 Guns 3 | . 1 . 2 . Cannons 37 | . 2 1 16 18 AOE 11 | . 3 2 5 1 Classes Destroyed 12 | 2 6 . 2 2 Worker 6 | . 1 . 4 1 Builder 7 | . . . 4 3 Tunneler 4 | 1 . 2 1 . Hauler 9 | . 1 . 6 2 Recycler 8 | 1 2 . 4 1 Operator 1 | . 1 . . . Watcher 6 | . 1 . 4 1 Swarmer 13 | . 3 3 7 . Grunt 20 | . 3 . 7 10 Brawler 1 | . . . . 1 Sentry 15 | . . . 9 6 Hunter 2 | . . . . 2 Best Kill Streak 10 | 2 6 3 10 6 Combat Bots Only 5 | . 5 3 4 4 Max Kills in Single Turn 5 | 2 2 2 5 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2844 | . 152 127 773 1792 Core 417 | . 9 32 105 271 Absorbed by Shields 268 | . . . . 268 Regen/Repaired (Parts) 140 | . . . 140 . Core Remaining (%) 85 | 100 . 83 73 . Volleys Fired 245 | 2 64 7 82 90 Largest 3 | 2 2 2 2 3 Hottest 153 | 40 135 68 78 153 Shots Fired 393 | 4 76 9 127 177 Gun 39 | 4 21 . 14 . Cannon 305 | . 14 7 108 176 Launcher 10 | . 2 2 5 1 Special 39 | . 39 . . . Kinetic 339 | 4 31 7 122 175 Thermal 44 | . 43 . . 1 Explosive 10 | . 2 2 5 1 Electromagnetic . | . . . . . Robot Hit Streak 13 | 2 5 4 10 13 Robot Miss Streak 6 | 1 6 1 4 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 225 | 2 26 7 79 111 Core Hits 116 | 3 19 5 48 41 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . . . 4 5 Blast 8 | . . . 3 5 Smash 1 | . . . 1 . Melee Attacks 71 | . . . 52 19 Impact 44 | . . . 44 . Slashing 26 | . . . 8 18 Piercing . | . . . . . Sneak Attacks 7 | . . . 4 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5757 | 33 727 333 2320 2344 Guns 336 | 33 148 . 155 . Cannons 3854 | . 164 105 1443 2142 Explosions 967 | . 301 184 430 52 Melee 423 | . . . 292 131 Ramming 81 | . 18 44 . 19 Kinetic 4180 | 33 302 105 1598 2142 Thermal 106 | . 106 . . . Explosive 967 | . 301 184 430 52 Electromagnetic . | . . . . . Impact 228 | . . . 228 . Slashing 195 | . . . 64 131 Piercing . | . . . . . Highest Corruption 5 | . . . 1 5 Average Corruption 3 | . . . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . . 2 23 Message Errors 6 | . . . . 6 Matter Fused 7 | . . . . 7 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 4 | . . . 1 3 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 261 | . 81 5 166 9 Projectiles 28 | . 20 5 . 3 Explosions 61 | . 61 . . . Melee 172 | . . . 166 6 Knockbacks 33 | . 4 1 5 23 Impact 1 | . . . 1 . Kinetic 29 | . 4 1 4 20 Secondary 3 | . . . . 3 Self-Inflicted Damage 196 | . 50 98 39 9 Shots 6 | . 2 2 2 . Rammed 9 | . 4 4 . 1 Targets Rammed 10 | . 4 5 . 1 Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 513 | . 100 12 126 513 Average Temperature 93 | . 23 7 33 181 Received Heat Transfer 1035 | . 30 . 252 753 Effects 15 | . . . . 15 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 8 . Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 225 | . 225 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 451 | 10 163 122 451 384 Initial 170 | . 6 19 1 170 Average 179 | 8 51 86 226 215 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 56 | 100 100 100 42 29 Level 1 29 | . . . 30 70 Level 2 14 | . . . 26 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 3 1 3 5 Investigation 6 | . 2 1 2 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 15 3 36 30 Peak Tracking Total 10 | . 3 2 5 10 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused 2 | . 2 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . 2 . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 8 | . . 1 5 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 28 | . 5 2 15 6 Terminals 19 | . 4 1 10 4 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . . 2 1 Garrison Access 1 | . . . . 1 Total Hacks 90 | . 19 4 51 16 Successful 47 | . 12 2 26 7 Failed 43 | . 7 2 25 9 Catastrophic 12 | . 2 1 6 3 Database Lockouts . | . . . . . Manual 28 | . 7 2 17 2 Terminals 60 | . 17 3 30 10 Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 6 | . 2 . 4 . Scanalyzers 14 | . . . 10 4 Garrison Access 2 | . . . . 2 Terminal Hacks 24 | . 10 2 9 3 Record 1 | . . . . 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 4 | . . . 3 1 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Locate Traps 7 | . 3 . 3 1 Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 11 | . . . 8 3 Insert Component 8 | . . . 6 2 Analyze 3 | . . . 2 1 Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks 2 | . 1 . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Tunnel 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 22 | . 3 1 13 5 Full Trace Events 4 | . 1 . 2 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 2 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 96 | . . . 96 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 3 | . . . 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 32 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 34 | . . 9 25 . Total Damage 363 | . . 78 285 . Kills 11 | . . 3 8 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 7805 | 62 1211 913 4092 1527 Spaces Moved 3256 | 28 469 543 1714 502 Core . | . . . . . Treads 1602 | 28 469 543 562 . Legs 1 | . . . . 1 Wheels 1653 | . . . 1152 501 Hover . | . . . . . Flight . | . . . . . Fastest Speed 145 | 160 160 160 160 145 Average Speed 191 | 160 160 160 202 216 Slowest Speed 540 | 160 160 160 240 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 63 | 3 72 96 98 46 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . 1 . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 105 | . 36 . 51 18 Terrain Destroyed 169 | . 40 25 68 36 Melee 47 | . . . 31 16 Projectile 44 | . 30 . 4 10 AOE 78 | . 10 25 33 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 4296 | 42 778 580 2134 762 Wait 441 | . 200 7 167 67 Move 3252 | 27 468 542 1713 502 Hop . | . . . . . Pick Up 93 | 5 18 8 42 20 Fast Attach 16 | . . . 4 12 Attach 10 | 1 . 1 1 7 Detach 3 | . . . 1 2 Swap 62 | 3 11 2 30 16 Drop 92 | 4 13 7 42 26 Fire 245 | 2 64 7 82 90 Melee 71 | . . . 52 19 Ram 1 | . . . . 1 Kick . | . . . . . Crush 9 | . 4 5 . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 3) 63 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 489 | -10/Materials | Identified exit to Mines 659 | -10/Materials | Discovered new exit (range 15) 1274 | -10/Materials | Entered Mines 1515 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1564 | -10/Mines | Met a Derelict shopkeep closing up shop 1634 | -10/Mines | Learned Materials stockpile data 1808 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1823 | -10/Mines | Discovered new exit (range 5) 1911 | -10/Mines | Discovered new exit (range 8) 1992 | -10/Mines | Learned Materials garrison access intel 2046 | -10/Mines | Found a hidden stash of uninstalled traps 2187 | -10/Mines | Entered Materials 2187 | -9/Materials | Accompanied by 2 allies 2187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2270 | -9/Materials | Discovered new exit (range 6) 2484 | -9/Materials | Discovered new exit (range 5) 2998 | -9/Materials | Discovered new exit (range 16) 3286 | -9/Materials | Build established: Scavenger-Mutant 3582 | -9/Materials | Discovered new exit (range 10) 3809 | -9/Materials | Repaired Rocket Launcher 3841 | -9/Materials | Repaired Imp. Light Cannon 4198 | -9/Materials | Repaired Med. Armor Plating 6279 | -9/Materials | Entered another Materials area 6279 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6280 | -8/Materials | Loaded intel: 1 garrison access location 6602 | -8/Materials | Build established: Mutant 6775 | -8/Materials | Garrison activated, responded to threat 6899 | -8/Materials | Identified exit to Garrison 7475 | -8/Materials | Build established: Scavenger-Mutant 7806 | -8/Materials | Self-destructed Last Messages --------------- 07777_ System corrupted: IFF burst signal emitted. 07777_ G-47 Trooper knocked back. 07790_ Critical hit (Burn: +27). 07793_ Imp. Light Cannon destroyed. 07794_ 9/20V#QI JRESPD%LB0LGO#