Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 11:52:03 Player: yota99 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (2527) 2527 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 5613 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 603 Friendly Fire -335 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 346/390 System Corruption 3% Temperature Warm (172) Movement Core (1650) Ox32 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit High-capacity Battery Improved Terrain Scanner Power Shielding Power Shielding > --- WEAPON (2) ------- Heavy EM Shotgun Spread Laser > --- INVENTORY (25) --- Reinforced Ion Engine Light Deuterium Engine Light Deuterium Engine High-capacity Battery (250) High-capacity Matter Pod (200) High-powered Tractor Beam Drone Bay (2/2) Drone Bay (0/2) Heavy EM Shotgun Heavy EM Shotgun Spread Laser Spread Laser Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Improved Light Cannon Improved Grenade Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Huge Storage Unit High-capacity Battery Seismic Detector Targeting Computer Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Precision Rocket Launcher > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Light Deuterium Engine Wheel Wheel High-capacity Battery High-capacity Matter Pod Improved Terrain Scanner Power Shielding Power Shielding High-powered Tractor Beam Drone Bay Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Spread Laser Spread Laser Spread Laser Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Improved Light Cannon Improved Grenade Launcher [Rating: 28] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 87 | 7 6 17 1 34 22 Power 11 | 1 1 3 1 5 . Engine 9 | 1 1 3 . 4 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 18 | 2 3 5 . 6 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 18 | 2 3 5 . 6 2 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 2 4 . 8 8 Device 7 | 1 . . . 3 3 Storage 4 | 1 2 1 . . . Processor 7 | . . 3 . 2 2 Hackware . | . . . . . . Protection 6 | . . . . 3 3 Artifact . | . . . . . . Weapon 34 | 2 . 5 . 15 12 Energy Gun 18 | 1 . 3 . 8 6 Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | 1 . 1 . 5 3 Ballistic Cannon 2 | . . 1 . 1 . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 2 2 Parts Lost 28 | . 1 6 . 11 10 Power 3 | . 1 1 . 1 . Propulsion 10 | . . 2 . 4 4 Utility 10 | . . 1 . 4 5 Weapon 5 | . . 2 . 2 1 Highest Loss Streak 8 | . 1 3 . 8 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 94 100 98 93 Engine 8 | . 14 9 6 5 9 Core 1 | . . . 4 3 . Wheel 18 | . 28 20 22 17 14 Device 11 | . 14 8 . 9 15 Storage 16 | . 14 13 22 18 18 Processor 14 | . . 21 22 17 10 Protection 5 | . . . . 8 6 Energy Gun 10 | . 14 12 22 10 7 Ballistic Gun 7 | . 14 3 . 6 8 Naked Turns . | . . . . . . Heaviest Build 109 | 13 88 97 95 109 107 Greatest Support 32 | 26 26 32 32 32 20 Greatest Overweight (x) 32 | 1 4 8 2 9 32 Average Overweight (x) 3 | . 1 3 2 3 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 18 25 25 25 25 Most Carried 25 | 7 23 25 25 25 25 Average Carried 21 | 3 11 22 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 21 25 25 18 19 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 1872 | 303 114 324 23 643 465 Remotely . | . . . . . . Salvage Created 2912 | 251 226 499 56 1303 577 Parts 180 | 14 13 42 4 76 31 Haulers Intercepted 6 | . 1 1 . 3 1 Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 58 | . 3 16 2 25 12 Guns 48 | . 3 12 2 23 8 Cannons 5 | . . 3 . 2 . AOE 4 | . . . . . 4 Classes Destroyed 13 | 3 3 3 . 3 1 Worker 11 | 2 2 . . 3 4 Builder 4 | . . . . 2 2 Tunneler 7 | 5 . 1 . 1 . Hauler 6 | . 1 1 . 3 1 Recycler 2 | 1 . . . 1 . Mechanic 1 | . . . . 1 . Operator 2 | . . . . 2 . Watcher 8 | . 1 4 . 3 . Swarmer 11 | . . 7 . 4 . Grunt 33 | . 3 4 2 16 8 Brawler 2 | . . 1 . . 1 Protector 1 | . . . . . 1 Sentry 11 | . . 4 . 5 2 Thug 1 | . . . . . 1 Best Kill Streak 7 | 6 2 7 2 4 5 Combat Bots Only 6 | . 2 6 2 4 4 Max Kills in Single Turn 4 | 1 1 2 1 1 4 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 3289 | . 217 691 73 1521 787 Core 783 | . 12 191 28 418 134 Absorbed by Shields 106 | . . . . 4 102 Redirected to Shielding 41 | . . . . 26 15 Core Remaining (%) 80 | 100 95 . 45 . . Volleys Fired 282 | 11 28 60 4 126 53 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 70 70 130 130 130 115 Shots Fired 542 | 22 56 112 8 239 105 Gun 492 | 22 56 78 8 231 97 Cannon 42 | . . 34 . 8 . Launcher 8 | . . . . . 8 Special . | . . . . . . Kinetic 232 | 11 28 44 . 106 43 Thermal 292 | 11 28 68 8 133 44 Explosive 8 | . . . . . 8 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 21 | 4 18 16 7 21 14 Robot Miss Streak 6 | 2 5 4 3 6 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 . 5 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 412 | 12 36 83 7 187 87 Core Hits 343 | 9 13 44 11 168 98 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 6 . 4 . Burn 7 | . . 4 . 3 . Destroy 1 | . . . . 1 . Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7523 | 151 494 1503 97 2864 2414 Guns 5607 | 151 494 839 97 2727 1299 Cannons 641 | . . 504 . 137 . Explosions 1274 | . . 160 . . 1114 Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 2496 | 76 270 616 . 1053 481 Thermal 3741 | 75 224 887 97 1811 647 Explosive 1114 | . . . . . 1114 Electromagnetic 171 | . . . . . 171 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . . 17 Message Errors 5 | . . . . . 5 Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 59 | . . 59 . . . Projectiles 3 | . . 3 . . . Explosions 56 | . . 56 . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . . . 138 Shots 3 | . . . . . 3 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 594 | 63 117 235 207 594 198 Average Temperature 97 | 24 32 59 124 142 54 Received Heat Transfer 1469 | . 96 210 42 735 386 Effects 24 | . . 3 . 21 . Shutdowns 2 | . . . . 2 . Energy Bleed 3 | . . . . 3 . Interference 15 | . . 3 . 12 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 12 | 1 1 7 . 2 1 Heat Transferred 6623 | 222 629 2048 125 2804 795 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 779 | 40 171 408 224 417 779 Initial 159 | . 26 67 159 87 142 Average 328 | 16 114 211 191 242 607 Maximum Alert Level 3 | . . 2 1 2 3 Low Security (%) 39 | 100 100 49 50 37 9 Level 1 32 | . . 44 49 60 4 Level 2 15 | . . 5 . 1 43 Level 3 12 | . . . . . 42 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . . 6 5 Investigation 3 | . . . . 2 1 Extermination . | . . . . . . Reinforcement 7 | . 1 . . 4 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 9 | . . 3 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 6 25 2 43 39 Peak Tracking Total 8 | . 2 7 2 7 8 Tactical Retreats 6 | . . 2 . 2 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 8 | . 1 2 . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 4 | . . 1 . 1 2 Max in Single Turn 1 | . . 1 . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 12 | . 4 1 . 3 4 Terminals 11 | . 4 1 . 2 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 7 2 . 6 10 Successful 12 | . 6 1 . . 5 Failed 13 | . 1 1 . 6 5 Catastrophic 4 | . 1 . . 1 2 Database Lockouts . | . . . . . . Manual 18 | . 8 4 . 2 4 Terminals 23 | . 7 2 . 4 10 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 1 . . 5 Robot Analysis 4 | . 3 1 . . . Prototype ID Bank 2 | . . . . . 2 Open Door 2 | . . . . . 2 Alert Level 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 1 . 3 1 Full Trace Events 5 | . . 1 . 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 5 | . . . . . 5 Largest Group 5 | . . . . . 5 Highest-Rated Group 155 | . . . . . 155 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 87 | . . . . . 87 Total Damage 1336 | . . . . . 1336 Kills 20 | . . . . . 20 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 4 | . 3 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 3820 | 116 373 628 138 1390 1175 Spaces Moved 1744 | 69 209 270 92 575 529 Core 22 | 20 . . . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 1722 | 49 209 270 92 575 527 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 130 130 130 140 Average Speed 144 | 89 114 138 130 144 170 Slowest Speed 1650 | 100 140 200 130 215 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 40 26 31 50 58 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 117 | . . 15 . . 102 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 116 | . . 14 . . 102 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 2497 | 101 286 415 102 899 694 Wait 237 | . 20 34 4 109 70 Move 1739 | 68 208 269 91 574 529 Hop . | . . . . . . Pick Up 106 | 14 20 24 1 33 14 Fast Attach . | . . . . . . Attach 46 | 7 2 12 . 18 7 Detach 1 | . . 1 . . . Swap 41 | . 4 5 1 16 15 Drop 44 | 1 4 10 1 23 5 Fire 282 | 11 28 60 4 126 53 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 15) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Utility x2 953 | -9/Materials | Discovered new exit (range 7) 1012 | -9/Materials | Lost 3 parts (2n1w) 1118 | -9/Materials | Entered Mines 1186 | -9/Mines | Core integrity fell below 50% 1249 | -9/Mines | Discovered new exit (range 4) 1256 | -9/Mines | Entered Materials 1256 | -8/Materials | Evolved 2 slots: Utility x2 2350 | -8/Materials | Discovered new exit (range 13) 2446 | -8/Materials | Core integrity fell below 50% 2594 | -8/Materials | Lost 8 parts (1p3n2u2w) 2646 | -8/Materials | Entered Storage 2667 | -8/Storage | Allied Derelicts emerged from ambush trap array 2703 | -8/Storage | Met a pair of Derelict thieves 2790 | -8/Storage | Core integrity fell below 20% 3803 | -8/Storage | Lost 4 parts (2n2u) 3821 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03747_ System corrupted: Spread Laser failed to cycle. 03748_ Acquired 3 matter. 03748_ Seismic Detector destroyed. 03751_ Acquired 1 matter. 03754_ Wheel destroyed. 03756_ ST,MBX L7F=P>LF2JADX9V,S9 03759_ Imp. Heat Sink melted. 03759_ G-47 Trooper destroyed. 03760_ Acquired 6 matter. 03762_ Wheel destroyed. 03766_ Acquired 3 matter. 03772_ Targeting Computer destroyed. 03774_ G-47 Trooper destroyed. 03775_ Acquired 3 matter. 03780_ Acquired 10 matter. 03799_ W-25 Informer sends out distress signal. 03812_ Hvy. Assault Rifle destroyed. 03814_ Critical hit (Burn: +37). 03817_ G-47 Trooper destroyed. 03817_ Critical hit (Burn: +37). 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