Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.20 @ 18:08:48 Player: Xax Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (4866) 4866 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (-197) -197 TOTAL SCORE: 8074 Bonus ------- Follower Combat Kills 105 Friendly Fire -302 Cogmind --------- Core Integrity 211/700 Matter 437/450 Energy 11/100 System Corruption 10% Temperature Cool (0) Movement Flying (930) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Xenon Bombardment Thruster > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Compact Matter Pod Experimental Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Proton Missile Launcher Powered Hammer > --- INVENTORY (20) --- Gravmag System Improved Heat Sink Improved Cooling System Medium Storage Unit Compact Matter Pod (150) Kinecellerator Microactuators Improved Weapon Shielding Backup Plating III Hardlight Generator System Restoration Module Lightning Gun Heavy Particle Gun Heavy Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Compact Matter Pod Experimental Sensor Array Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Flak Gun Chainsword > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Huge Wheel Improved Cooling System Large Storage Unit High-capacity Matter Pod Structural Scanner Kinecellerator Microactuators Improved Weapon Shielding Reflective Plating Hardlight Generator System Restoration Module Trap Extractor Lightning Gun Lightning Gun Heavy Particle Gun Proton Missile Launcher [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 4 | . 1 2 . 1 . Weapon . | . . . . . . Parts Attached 122 | 7 10 2 1 28 74 Power 16 | 1 1 . 1 4 9 Engine 7 | 1 1 . 1 3 1 Core 9 | . . . . 1 8 Reactor . | . . . . . . Propulsion 27 | 2 2 . . 4 19 Treads 13 | 2 2 . . 4 5 Leg 12 | . . . . . 12 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 44 | 2 4 2 . 12 24 Device 16 | . . 1 . 5 10 Storage 18 | . 3 1 . 3 11 Processor 3 | 1 . . . 2 . Hackware . | . . . . . . Protection 7 | 1 1 . . 2 3 Artifact . | . . . . . . Weapon 35 | 2 3 . . 8 22 Energy Gun 12 | . . . . 4 8 Energy Cannon 3 | . . . . . 3 Ballistic Gun 6 | 2 1 . . 2 1 Ballistic Cannon 3 | . 2 . . . 1 Launcher 3 | . . . . . 3 Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . . . 2 Slashing Weapon 5 | . . . . 2 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 20 | . . . . 1 19 Power 6 | . . . . . 6 Propulsion 7 | . . . . . 7 Utility 3 | . . . . 1 2 Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . . . 1 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 98 100 100 99 94 Engine 3 | . 11 10 10 4 . Core 7 | . . . . 3 12 Treads 17 | . 24 20 20 24 10 Leg 6 | . . . . . 13 Device 11 | . . 10 10 16 11 Storage 18 | . 11 20 20 16 20 Processor 4 | . 5 . . 3 7 Protection 9 | . 19 20 20 11 2 Energy Gun 3 | . . . . 10 1 Energy Cannon 1 | . . . . . 2 Ballistic Gun 1 | . 4 . . 1 2 Ballistic Cannon 5 | . 20 20 20 1 . Impact Weapon 1 | . . . . . 2 Slashing Weapon 1 | . . . . 2 2 Naked Turns . | . . . . . . Heaviest Build 90 | 7 33 36 40 44 90 Greatest Support 89 | 40 46 46 46 69 89 Greatest Overweight (x) 25 | 1 9 . . . 25 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 20 Average Capacity 16 | 5 14 15 15 15 18 Most Carried 20 | 5 10 4 15 15 20 Average Carried 14 | 4 7 3 12 14 17 Final Capacity 20 | 5 15 15 15 15 20 Final Carried 15 | 5 5 4 15 15 14 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 3429 | 199 296 136 149 464 2185 Remotely . | . . . . . . Salvage Created 4578 | . 203 187 150 1257 2781 Parts 233 | . 16 7 12 81 117 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 100 | . 4 2 4 32 58 Melee 5 | . . . . 5 . Guns 42 | . 1 . . 19 22 Cannons 34 | . 3 2 4 4 21 AOE 15 | . . . . . 15 Classes Destroyed 13 | . 5 1 1 3 3 Worker 4 | . . . . 1 3 Builder 1 | . 1 . . . . Tunneler 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 10 | . 1 1 . . 8 Watcher 11 | . 3 1 . 3 4 Swarmer 21 | . 2 . . 7 12 Grunt 36 | . 2 . 1 13 20 Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 . 1 Sentry 23 | . . 2 2 9 10 Hunter 7 | . . . . 2 5 Programmer 10 | . . . . . 10 Thug 1 | . . . . . 1 Best Kill Streak 11 | . 3 2 2 6 11 Combat Bots Only 6 | . 2 1 2 6 4 Max Kills in Single Turn 3 | . 1 1 1 2 3 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . . 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 5160 | . 107 36 115 897 4005 Core 684 | . 48 . 28 119 489 Absorbed by Shields 328 | . . . . 281 47 Redirected to Shielding 131 | . 10 6 17 98 . Regen/Repaired (Parts) 197 | . 9 . . 170 18 Core Remaining (%) 87 | 100 80 . 93 78 . Volleys Fired 372 | . 24 7 7 109 225 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 78 78 78 126 88 Shots Fired 515 | . 48 14 14 161 278 Gun 290 | . 24 . . 148 118 Cannon 177 | . 24 14 14 13 112 Launcher 48 | . . . . . 48 Special . | . . . . . . Kinetic 242 | . 48 14 14 49 117 Thermal 210 | . . . . 112 98 Explosive 28 | . . . . . 28 Electromagnetic 35 | . . . . . 35 Robot Hit Streak 61 | . 16 8 18 25 61 Robot Miss Streak 3 | . 2 1 1 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 456 | . 34 11 11 145 255 Core Hits 264 | . 13 5 5 58 183 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 25 | . 2 1 . 11 11 Burn 14 | . . . . 11 3 Destroy 2 | . . . . . 2 Blast 7 | . 2 1 . . 4 Corrupt 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 13 | . . . . 6 7 Impact 5 | . . . . . 5 Slashing 8 | . . . . 6 2 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12027 | . 568 231 229 2700 8299 Guns 5122 | . 263 . . 2269 2590 Cannons 3622 | . 305 231 229 231 2626 Explosions 2798 | . . . . . 2798 Melee 485 | . . . . 200 285 Ramming . | . . . . . . Kinetic 4689 | . 568 231 229 881 2780 Thermal 4040 | . . . . 1619 2421 Explosive 1908 | . . . . . 1908 Electromagnetic 905 | . . . . . 905 Impact 156 | . . . . . 156 Slashing 329 | . . . . 200 129 Piercing . | . . . . . . Highest Corruption 10 | . . . . 1 10 Average Corruption 5 | . . . . 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 138 | . . . . 3 135 Message Errors 31 | . . . . . 31 Matter Fused 29 | . . . . . 29 Heat Flow Errors 24 | . . . . 2 22 Energy Discharges 17 | . . . . 1 16 Parts Rejected 5 | . . . . . 5 Data Loss (minor) 19 | . . . . . 19 Data Loss (major) 5 | . . . . . 5 Misfires 5 | . . . . . 5 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 296 | . . 4 . . 292 Projectiles 59 | . . 4 . . 55 Explosions 203 | . . . . . 203 Melee 34 | . . . . . 34 Knockbacks 10 | . . . . 1 9 Impact 3 | . . . . . 3 Kinetic 7 | . . . . 1 6 Secondary . | . . . . . . Self-Inflicted Damage 697 | . . . . . 697 Shots 34 | . . . . . 34 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 351 | . 84 . 16 197 351 Average Temperature 61 | . 23 . 10 30 73 Received Heat Transfer 1853 | . 84 18 45 589 1117 Effects 5 | . . . . . 5 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 2 | . . . . . 2 Robots Melted 4 | . . . . 4 . Combat Hostiles 4 | . . . . 4 . Parts Melted 19 | . . . . 12 7 Heat Transferred 7759 | . . . . 4329 3430 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 291 | . 131 108 106 253 291 Initial 29 | . . 22 29 . 22 Average 76 | . 59 59 28 75 96 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 97 | 100 100 100 100 98 94 Level 1 2 | . . . . 1 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 37 | . 1 . . 6 30 Investigation 17 | . 1 . . 5 11 Extermination 11 | . . . . . 11 Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison 6 | . . . . . 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 5 | . . 1 . 2 2 Communications Jammed 18 | . . . . . 18 Distress Signals 18 | . . . . . 18 Times Spotted 145 | . 11 3 4 43 84 Peak Tracking Total 5 | . 2 3 2 4 5 Tactical Retreats 9 | . 1 . . 3 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 6 | . 1 . . . 5 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 23 | . . . 1 . 22 Max in Single Turn 3 | . . . 1 . 3 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 24 | . 4 1 . 8 11 Terminals 10 | . 2 . . 4 4 Fabricators 3 | . . . . . 3 Repair Stations 4 | . 1 . . 1 2 Recycling Units 2 | . 1 . . 1 . Scanalyzers 5 | . . 1 . 2 2 Garrison Access . | . . . . . . Total Hacks 101 | . 19 5 . 36 41 Successful 74 | . 14 4 . 27 29 Failed 27 | . 5 1 . 9 12 Catastrophic 4 | . . . . 2 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 8 . . 10 13 Fabricators 10 | . . . . . 10 Repair Stations 25 | . 4 . . 14 7 Recycling Units 11 | . 7 . . 4 . Scanalyzers 24 | . . 5 . 8 11 Garrison Access . | . . . . . . Terminal Hacks 17 | . 3 . . 6 8 Record 5 | . . . . 2 3 Prototype ID Bank 3 | . 1 . . . 2 Open DSF 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Unreport Threat 2 | . . . . 2 . Locate Traps 1 | . . . . 1 . Investigation Status 1 | . . . . . 1 Hauler Manifests 1 | . . . . 1 . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks 7 | . . . . . 7 Load Schematic 5 | . . . . . 5 Build 2 | . . . . . 2 Repair Station Hacks 20 | . 4 . . 11 5 Scan Component 12 | . 2 . . 6 4 Repair 8 | . 2 . . 5 1 Recycling Unit Hacks 9 | . 7 . . 2 . Recycle Component 1 | . 1 . . . . Process 5 | . 5 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 2 | . . . . 2 . Scanalyzer 21 | . . 4 . 8 9 Insert Component 12 | . . 2 . 5 5 Analyze 9 | . . 2 . 3 4 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 3 . . 7 10 Full Trace Events 17 | . 2 . . 5 10 Feedback Events 2 | . . . . 1 1 Corruption 2 | . . . . 1 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 2 . 3 3 Parts Built 4 | . . . . . 4 Authchips . | . . . . . . Time 98 | . . . . . 98 Total Part Build Rating 10 | . . . . . 10 Parts Repaired 8 | . 2 . . 5 1 Time 260 | . 52 . . 154 54 Parts Recycled 1 | . 1 . . . . Recycled Matter 230 | . 230 . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 9 | . . 2 . 3 4 Part Schematics Acquired 8 | . . 2 . 3 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 31 | . . . . . 31 Total Damage 319 | . . . . . 319 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 10506 | 69 1063 112 1518 2713 5031 Spaces Moved 4592 | 47 550 56 851 1029 2059 Core 26 | 21 4 . . . 1 Treads 3494 | 26 546 56 851 1029 986 Legs 1034 | . . . . . 1034 Wheels . | . . . . . . Hover . | . . . . . . Flight 38 | . . . . . 38 Fastest Speed 50 | 50 160 160 160 160 130 Average Speed 173 | 112 162 160 160 162 189 Slowest Speed 1300 | 160 500 160 160 163 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 3 79 9 99 79 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 230 | . 2 . . . 228 Melee . | . . . . . . Projectile 5 | . 2 . . . 3 AOE 225 | . . . . . 225 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 6596 | 60 674 65 997 1907 2893 Wait 1316 | . 70 . 115 690 441 Move 4587 | 46 549 55 850 1028 2059 Hop . | . . . . . . Pick Up 99 | 7 14 1 17 20 40 Fast Attach 38 | 5 1 . . 9 23 Attach 33 | 2 7 2 . 3 19 Detach . | . . . . . . Swap 51 | . 2 . 1 16 32 Drop 87 | . 7 . 7 26 47 Fire 372 | . 24 7 7 109 225 Melee 13 | . . . . 6 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 13 | -11/Junkyard | Identified exit to Materials 13 | -11/Junkyard | Discovered exit to Materials (range 15) 70 | -11/Junkyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 182 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Identified exit to Materials 188 | -10/Materials | Discovered exit to Materials (range 8) 310 | -10/Materials | Build established: Hacker-Mutant 829 | -10/Materials | Discovered exit to Materials (range 5) 957 | -10/Materials | Repaired Lgt. Ion Engine 985 | -10/Materials | Repaired Lrg. Storage Unit 1129 | -10/Materials | Discovered exit to Materials (range 4) 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Utility x2 1182 | -9/Materials | Identified exit to Mines 1182 | -9/Materials | Discovered exit to Mines (range 14) 1245 | -9/Materials | Entered Mines 1361 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1364 | -9/Mines | Found Prototype Device 1648 | -9/Mines | Identified exit to Materials 1648 | -9/Mines | Discovered exit to Materials (range 8) 1963 | -9/Mines | Discovered exit to Materials (range 5) 2763 | -9/Mines | Entered Materials 2763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3879 | -8/Materials | Repaired Propulsion Shielding 3913 | -8/Materials | Repaired Trap Extractor 3952 | -8/Materials | Repaired Pulse Rifle 3985 | -8/Materials | Repaired Imp. Treads 4013 | -8/Materials | Repaired Weapon Shielding 4356 | -8/Materials | Identified Exp. Sensor Array 4883 | -8/Materials | Identified exit to Factory 4883 | -8/Materials | Discovered exit to Factory (range 16) 5349 | -8/Materials | Discovered exit to Factory (range 4) 5476 | -8/Materials | Entered Factory 5476 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6422 | -7/Factory | Allied Derelicts emerged from ambush trap array 6880 | -7/Factory | Identified exit to Factory 6880 | -7/Factory | Discovered exit to Factory (range 9) 7144 | -7/Factory | Garrison activated, responded to threat 7568 | -7/Factory | Discovered exit to Factory (range 15) 7914 | -7/Factory | Repaired Exp. Sensor Array 8091 | -7/Factory | Fabricated Imp. Treads (x2) 9034 | -7/Factory | Fabricated Com. Matter Pod (x2) 9474 | -7/Factory | Core integrity fell below 50% 9570 | -7/Factory | Lost 4 parts (1p2n1w) 10501 | -7/Factory | System corruption reached 10% 10507 | -7/Factory | Self-destructed Last Messages --------------- 10444_ ZBZY6NPPTYNM&>=YA3LB:1OL8JL/G2BR/P MH97 10458_ K-01 Serf cleans the Fusion Modulator. 10462_ SEL7NCTHL |CUHVMR:&I5H 10463_ K-01 Serf cleans the Garrison Access. 10476_ ALERT: Rogue bot located, Programmers report to Factory Zone 6N. 10478_ K-01 Serf cleans the Garrison Access. 10480_ System corrupted: Cld. Particle Cannon rejected. 10482_ K-01 Serf cleans the Garrison Access. 10491_ R-06 Scavenger collects Cld. Particle Cannon. 10500_ Mic. Nuclear Core destroyed. 10501_ P-60 Hacker suffers critical hit (Smash). 10501_ Destroyed Gravmag System. 10501_ Destroyed Imp. Heat Sink. 10501_ P-60 Hacker system corrupted by crushing effect. 10501_ P-60 Hacker knocked back. 10505_ Door malfunctions. 10505_ Xenon Bombardment Thruster destroyed. 10505_ Destroyed Xenon Bombardment Thruster. 10505_ Assembly Bed disabled. 10505_ Door malfunctions. Map ----- +----------------------------------------------------+ | #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | ######## # #?????????????????????????? | | ???????## ###### #+####?????????????????????????? | | ???????### # # #????????????????????????????? | | ???????# # # ####?????????????????????????? | | ???????# " # ##?#??????????????????????? | | ???????# """ #### ## #??????????????????????? | | ???????# """ / # ##?????????????????????? | | ???????# # # ""G""#???+#????????????????? | | ??????##### # ## " " ### ##??????????????? | | ??????# ! ???????????? | | ??????# # #???????????????? | | ??????# #???????????????????? | | ??????# #???????????????????? | | ??????# #???????????????????? | | ################### """ ##########??????????? | | #???????# """ # ??????????? | | ######??# """ # ??????????? | | + #??# # """ """ ??????????? | | #### #??# k ! # """ """ #?????????? | | """ """ #??# #### [[! # """ """ #?????????? | | """ """ #??# w a!! / #?????????? | | """ """ #??# # ! #?????????? | | #??# r @ # #?????????? | | """ """ + #####p#############?????????? | | """ """ ####### # [#????????????? | | """ """ #?????# # "" "" #????????????? | | % #?????# # "" "" ############?? | | ####+######?????# # """""" + ### | | |% #???????# # """""" ########## ## | | ####????# # #???????## ## | | ######################## # | | ######?## #???????????????# + | | #???????# #???????????????# ###### # | | ########???????# #???????????????# #????##### | | #??????????????# #???????????????# #????????## | | ##############?# ???????????????# #?????????? | | # #?? ????????????????# #?????????? | | # #??????????????????????# #?????????? | | # #??????????????????????# #?????##### | | # !! #?????????????????????## ##????#! | | # ! #?????????????????????# ###### | | # !! #?????????????????????# < = | | # !!! #?? ?? #?????????????# ###### | | #[!!! """ #?# #????????????### ##????# | | # %%" """ #?# #???????????? # #?????###+# | | # """"" #?# #??????????? # #?????????? | | # #?# #??????????? #%#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 275 Matter Stores 609 Matter Capacity 650 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Com. Matter Pod | -7/Factory | Scanalyzed Proton Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Com. Matter Pod | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityAerolevCharge Manual? 0 Play Time 01:54:13 Cumulative 182.1 hours Start 2023.04.07 @ 17:30:34 End 2023.10.20 @ 18:08:48 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 48 Rogue 1 Adventurer 0 Explorer 47 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 35 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce27fb95-75c0-4ef1-a838-b0b71488dd2b