Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 11:35:39 Player: Mathewnd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3246) 3246 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1215) 1215 TOTAL SCORE: 8586 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 762 Registered with UFD 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/850 Matter 84/300 Energy 77/100 System Corruption 9% Temperature Cool (74) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Heavy Ion Engine Compact Wheel Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit Improved Heat Sink Improved Heat Sink Huge Storage Unit Experimental Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Light Treads Wheel Wheel Compact Wheel Huge Storage Unit Compact Battery Sensor Array Drone Bay Drone Bay Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Plasma Cannon Grenade Launcher Grenade Launcher Long-range Missile Launcher DRS Beacon [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Experimental Targeting Computer Protection Layered Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 70 | 8 6 . 11 11 . 2 32 Power 8 | 2 . . 2 1 . . 3 Engine 7 | 2 . . 2 1 . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 2 . 4 4 . 1 10 Treads 22 | 2 2 . 4 4 . 1 9 Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 . 3 3 . 1 6 Device 9 | . 1 . 2 2 . . 4 Storage 4 | 1 1 . 1 1 . . . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 23 | 3 2 . 2 3 . . 13 Energy Gun 3 | 3 . . . . . . . Energy Cannon 13 | . . . 2 2 . . 9 Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . . 4 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . Parts Lost 34 | . . . 4 6 . . 24 Power 3 | . . . 1 . . . 2 Propulsion 18 | . . . 3 3 . . 12 Utility 7 | . . . . 2 . . 5 Weapon 6 | . . . . 1 . . 5 Highest Loss Streak 18 | . . . 2 2 . . 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 100 86 96 100 100 81 Engine 10 | . 14 14 10 11 11 11 5 Treads 31 | . 28 28 27 32 33 33 27 Device 17 | . 7 14 14 19 22 15 16 Storage 10 | . 14 14 11 11 11 11 5 Processor 2 | . . . . . . 6 6 Energy Cannon 18 | . . . 8 21 22 22 12 Ballistic Gun 2 | . 18 28 13 . . . . Peak Build Rating 59 | 6 7 7 19 25 24 29 59 Average Rating 25 | 4 6 7 12 21 24 27 44 On Entrance 14 | . 6 7 7 19 24 24 29 Naked Turns 6 | . . . . . . . 6 Heaviest Build 129 | 14 14 13 39 99 98 98 129 Greatest Support 120 | 40 40 40 60 60 60 63 120 Greatest Overweight (x) 7 | . . . . 1 1 1 7 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 15 25 25 25 25 Average Capacity 22 | 6 8 8 14 23 25 25 24 Most Carried 25 | 6 8 8 15 25 25 25 25 Average Carried 21 | 4 7 8 12 21 24 24 23 Final Capacity 25 | 8 8 8 15 25 25 25 5 Final Carried 25 | 6 8 8 13 24 25 25 3 Class Distribution -------------------- 62% | Commander-Mutant 22% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 820 | 234 58 51 190 90 20 . 177 Remotely . | . . . . . . . . Salvage Created 4226 | . 322 . 693 1502 596 . 1113 Parts 222 | . 15 . 31 104 17 . 55 Haulers Intercepted 5 | . . . 2 2 . . 1 Recyclers Shooed 6 | . . . . 1 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 75 | . 9 . 11 33 1 . 21 Guns 16 | . 8 . 8 . . . . Cannons 42 | . . . 3 31 1 . 7 AOE 7 | . . . . . . . 7 Classes Destroyed 17 | . 2 . 4 5 . . 6 Worker 2 | . . . . 1 . . 1 Builder 1 | . . . . . . . 1 Hauler 5 | . . . 2 2 . . 1 Recycler 9 | . . . 2 . 7 . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 3 | . . . 1 1 . . 1 Swarmer 6 | . 3 . . 3 . . . Saboteur 1 | . . . . . . . 1 Grunt 40 | . 6 . 9 20 . . 5 Brawler 3 | . . . . 2 . . 1 Duelist 1 | . . . . 1 . . . Protector 1 | . . . . . . . 1 Sentry 12 | . . . 2 7 1 . 2 Specialist 2 | . . . . . . . 2 Hunter 5 | . . . . . . . 5 Programmer 4 | . . . . . . . 4 Best Kill Streak 12 | . 4 . 4 5 5 . 12 Combat Bots Only 10 | . 4 . 4 5 1 . 10 Max Kills in Single Turn 5 | . 1 . 1 2 1 . 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . . 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 531 | . 44 . 76 99 . . 312 Missed 132 | . 15 . 21 34 . . 62 Damage Taken 6021 | . 374 . 722 848 . . 4077 Core 1137 | . 89 . 97 90 . . 861 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 64 . . . 53 . Volleys Fired 260 | . 29 . 59 86 16 . 70 Largest 2 | . 2 . 2 2 2 . 2 Hottest 180 | . 100 . 136 136 136 . 180 Shots Fired 505 | . 56 . 118 172 32 . 127 Gun 144 | . 56 . 88 . . . . Cannon 355 | . . . 30 172 32 . 121 Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 108 | . 20 . 88 . . . . Thermal 391 | . 36 . 30 172 32 . 121 Explosive 6 | . . . . . . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 46 | . 8 . 24 16 9 . 46 Robot Miss Streak 4 | . 3 . 4 3 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 351 | . 40 . 92 100 22 . 97 Core Hits 143 | . 16 . 33 43 8 . 43 Critical Kills 6 | . . . . 2 . . 4 Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 11 | . 3 . 2 2 . . 4 Burn 3 | . 3 . . . . . . Meltdown 6 | . . . . 2 . . 4 Destroy 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8269 | . 442 5 1016 2252 498 . 4056 Guns 1001 | . 442 . 559 . . . . Cannons 5630 | . . . 451 2252 466 . 2461 Explosions 1595 | . . . . . . . 1595 Melee . | . . . . . . . . Ramming 43 | . . 5 6 . 32 . . Kinetic 691 | . 132 . 559 . . . . Thermal 5940 | . 310 . 451 2252 466 . 2461 Explosive 1595 | . . . . . . . 1595 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 163 | . . . . 1 15 . 147 Projectiles 42 | . . . . 1 15 . 26 Explosions 121 | . . . . . . . 121 Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 235 | . . . . . . . 235 Shots 6 | . . . . . . . 6 Rammed 7 | . . 1 2 1 3 . . Targets Rammed 9 | . . 1 2 1 5 . . Kicked . | . . . . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 552 | . 552 . 27 246 . . 541 Average Temperature 128 | . 252 . 15 45 . . 159 Received Heat Transfer 1503 | . 171 . 348 411 . . 573 Effects 23 | . 15 . . 2 . . 6 Shutdowns 4 | . 3 . . . . . 1 Energy Bleed 2 | . 1 . . . . . 1 Interference 7 | . 3 . . 2 . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . 1 . . . . . 1 Damage (minor) 1 | . 1 . . . . . . Damage (major) 5 | . 5 . . . . . . Damage (core) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 10 | . 1 . . 2 . . 7 Combat Hostiles 10 | . 1 . . 2 . . 7 Parts Melted 32 | . 2 . 2 9 2 . 17 Heat Transferred 10605 | . 1147 . 814 3918 851 . 3875 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Peak Influence 1154 | . 207 16 274 1154 486 . 338 Initial 441 | . . 16 5 53 441 . . Average 275 | . 133 16 107 668 190 . 77 Maximum Alert Level 4 | . 1 . 1 4 2 . 1 Low Security (%) 58 | 100 80 100 76 6 63 . 96 Level 1 15 | . 19 . 23 20 18 . 3 Level 2 13 | . . . . 27 18 . . Level 3 7 | . . . . 28 . . . Level 4 4 | . . . . 16 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 . 1 12 . . 4 Investigation 6 | . 1 . . 4 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 1 2 . . 1 Assault 4 | . . . . 4 . . . Garrison 3 | . . . . 2 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 6 | . . . 1 3 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 11 . 16 61 1 . 33 Peak Tracking Total 12 | . 4 . 5 7 1 . 12 Tactical Retreats 5 | . 1 . 1 2 . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 7 | . . . . 3 1 . 3 Max in Single Turn 2 | . . . . 1 1 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 21 | . 3 . 3 10 2 2 1 Terminals 17 | . 3 . 3 8 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 47 | . 12 . 11 16 3 4 1 Successful 22 | . 5 . 4 7 2 4 . Failed 25 | . 7 . 7 9 1 . 1 Catastrophic 5 | . 1 . 1 2 . . 1 Database Lockouts . | . . . . . . . . Manual 13 | . 6 . 2 4 . . 1 Terminals 40 | . 12 . 11 13 3 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 19 | . 4 . 3 6 2 4 . Record 4 | . . . 1 . . 3 . Prototype ID Bank 2 | . . . . 1 1 . . Open Door 4 | . . . . 4 . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . Registered Components 2 | . 1 . 1 . . . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 2 | . 2 . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Botnet 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 11 | . 2 . 2 5 1 . 1 Full Trace Events 4 | . . . . 4 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 12 | . . . . 12 . . . Largest Group 12 | . . . . 12 8 8 8 Highest-Rated Group 150 | . . . . 150 118 113 113 Highest-Rated Ally 31 | . . . . 31 31 31 31 Total Orders . | . . . . . . . . Ally Attacks 167 | . . . . 102 15 . 50 Total Damage 2012 | . . . . 1239 149 . 624 Kills 27 | . . . . 18 2 . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 9020 | 94 417 237 557 1695 2195 2601 1224 Spaces Moved 3674 | 51 195 148 217 593 888 1077 505 Core 21 | 3 . . . . . . 18 Treads 3537 | 48 195 148 217 593 888 1077 371 Legs . | . . . . . . . . Wheels 116 | . . . . . . . 116 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 50 Average Speed 216 | 153 160 160 160 222 240 240 188 Slowest Speed 240 | 160 160 160 160 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 46 44 28 89 97 73 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . . . . . . . 68 Melee . | . . . . . . . . Projectile 20 | . . . . . . . 20 AOE 48 | . . . . . . . 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 4239 | 63 249 148 328 788 914 1097 652 Wait 104 | . 7 . 16 46 5 9 21 Move 3667 | 50 194 147 216 592 887 1076 505 Hop . | . . . . . . . . Pick Up 74 | 5 6 . 14 28 1 4 16 Fast Attach 20 | 6 3 . 3 3 . . 5 Attach 26 | . . . 6 3 . . 17 Detach 5 | . . . 3 . . . 2 Swap 24 | 2 3 . 2 5 . 2 10 Drop 42 | . 7 . 7 16 . 6 6 Fire 260 | . 29 . 59 86 16 . 70 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . 1 2 1 5 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 10) 468 | -10/Materials | Discovered new exit (range 8) 512 | -10/Materials | Entered Mines 688 | -10/Mines | Learned Materials terminal intel 725 | -10/Mines | Discovered new exit (range 15) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 750 | -9/Materials | Loaded intel: 11 terminal locations 761 | -9/Materials | Identified exit to Mines 761 | -9/Materials | Identified exit to Storage 1306 | -9/Materials | Entered Storage 1528 | -9/Storage | Garrison activated, responded to threat 1668 | -9/Storage | Garrison activated, responded to threat 1733 | -9/Storage | Build established: Scavenger-Mutant 2106 | -9/Storage | First assault squad dispatched 2145 | -9/Storage | Discovered new exit (range 4) 2181 | -9/Storage | Met a pair of Derelict thieves 2261 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2571 | -9/Storage | Build established: Commander-Mutant 2670 | -9/Storage | Found Prototype Processor 2871 | -9/Storage | Used back door to open Recycling access 2871 | -9/Storage | Discovered new exit (range 5) 3001 | -9/Storage | Entered Recycling 3001 | -9/Recycling | Accompanied by 9 allies 3976 | -9/Recycling | Discovered new exit (range 15) 5136 | -9/Recycling | Scanned before Scraplab entrance 5170 | -9/Recycling | Entered Scraplab 5189 | -9/Recycling | Discovered new exit (range 2) 5196 | -9/Recycling | Entered Scraptown 5196 | -9/Scraptown | Accompanied by 8 allies 5444 | -9/Scraptown | Visited UFD Registry 5444 | -9/Scraptown | Registered with UFD as "Cargoshaft" 5549 | -9/Scraptown | Visited Science Guys 5672 | -9/Scraptown | Visited Curators Association 5741 | -9/Scraptown | Visited Observation Area 5837 | -9/Scraptown | Visited LU-1G1's Boring Crew 5943 | -9/Scraptown | Visited Junk Repository 6079 | -9/Scraptown | Visited Scrapoid Pod Storage 6112 | -9/Scraptown | Visited Abandonware Association 6129 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 6170 | -9/Scraptown | Visited Derelict Rescue Squad 6184 | -9/Scraptown | Identified Exp. Targeting Computer 6186 | -9/Scraptown | Found DRS Beacon 6234 | -9/Scraptown | Visited Chapter 10 6278 | -9/Scraptown | Visited Scrap Suit Storage 6288 | -9/Scraptown | Found Scrap Suit 6452 | -9/Scraptown | Visited SPCMW 6517 | -9/Scraptown | Visited Junk Repository 6598 | -9/Scraptown | Visited Cave Peace 6689 | -9/Scraptown | Visited IN-MT5's Study 6766 | -9/Scraptown | Visited TADAMA 6809 | -9/Scraptown | Visited CPS Storage 6838 | -9/Scraptown | Visited Shadow of the Wyrm 7080 | -9/Scraptown | Discovered new exit (range 7) 7772 | -9/Scraptown | Discovered new exit (range 5) 7797 | -9/Scraptown | Entered Factory 7797 | -6/Factory | Accompanied by 8 allies 7797 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 8010 | -6/Factory | Lost 3 allies 8090 | -6/Factory | Build established: Scavenger-Mutant 8341 | -6/Factory | Lost 3 allies 8403 | -6/Factory | Lost 5 parts (4n1u) 8925 | -6/Factory | Cargo convoy interrupted 8955 | -6/Factory | Garrison activated, responded to threat 8976 | -6/Factory | Core integrity fell below 50% 8988 | -6/Factory | Destroyed 10 combat bots 8990 | -6/Factory | Released all parts (2) 8991 | -6/Factory | Core integrity fell below 20% 9019 | -6/Factory | Lost 18 parts (2p7n4u5w) 9021 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08988_ U-05 Engineer builds a Wall. 08988_ U-05 Engineer lays Concrete. 08988_ Hvy. Plasma Cannon destroyed. 08989_ U-05 Engineer lays Concrete. 08990_ R-10 Processor collects Hvy. Assault Rifle. 08990_ Released Huge Storage Unit. 08990_ Released Exp. Targeting Computer. 08990_ U-05 Engineer builds a Wall. 08990_ U-05 Engineer lays Concrete. 08993_ System corrupted: Matter fused (-7). 08993_ R-10 Processor collects Hvy. Ion Cannon. 08994_ U-05 Engineer builds a Wall. 08996_ Acquired Adv. Signal Interpreter. 08999_ Dropped Broken Hvy. Plasma Cannon. 09000_ Acquired Lrn. Missile Launcher. 09009_ System corrupted: Lgt. Angular Momentum Engine rejected. 09012_ Destroyed Lgt. Angular Momentum Engine. 09016_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? "" " ?????? | | ????????????????????????????????????? ?????? | | ??????????????????????##############? * ???? | | ??????????????????????# * # #? ???? | | ??????????????????????# T # ## ###?? | | ??????????????????????# gg/ ?? | | ??????????????????????#! =%# ###% #= ??? | | ??????????????????????# ] !# # [ ??? | | ??????????????????????# @ =## # #????? | | ?????????????????????########## # #????? | | ?????????????????????# %+% / #????? | | ?????????????????????# # = #????? | | ?????????????????????# #????? | | ?????????????????????# ! # ]*] # #????? | | ?????????????????????# [ !]& #??????? | | ?????????????????????# ] !/!!! #??????? | | ?????????????????????# [ ]!= #??????? | | ?????????????????????# ] # *] ##??????? | | ?????????????????????# ! #???????? | | ?????????????????????####"### # #???????? | | ?????????????????????######### % #???????? | | ?????????????????????? # # #???????? | | ?????????????????#????? # # "" #???????? | | ?????????????????# """"""" # # """" #???????? | | ?????????????????# """""" # # """" #???????? | | ?????????????????# """"""" + # """" #???????? | | ?????????????????# """""" # # ? #???????? | | ?????????????????# # # ??????????? | | ?????????????????# """ # # ???????????? | | ?????????????????# """ # # ????????????? | | ?????????????????# """ # # "???????????? | | ?????????????????# # # ????????????? | | ?????????????????# = # ###????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 46 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicSniperScythe Manual? 0 Play Time 00:48:59 Cumulative 123.6 hours Start 2025.01.12 @ 10:47:17 End 2025.01.12 @ 11:35:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 65 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d026c7db-6c01-4e6a-8520-f09625db059a