Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 14:48:20 Player: Chase Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (182) 910 Value Destroyed (4031) 4031 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 7659 Bonus ------- High Alert Combat Kills 358 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 226/290 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Gatling Laser Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (8) ---- Advanced Signal Interpreter Weapon Cycler Hardlight Generator Component Analysis Suite Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Target Analyzer System Backup Module > --- WEAPON ----------- Lightning Gun Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Ion Engine Advanced Signal Interpreter Hardlight Generator Component Analysis Suite Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Flak Gun [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 190 | 11 40 32 36 71 Power 30 | 1 5 3 6 15 Engine 26 | 1 5 3 6 11 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 37 | 2 5 8 5 17 Treads 6 | . . . 4 2 Leg 24 | . 2 8 1 13 Wheel 7 | 2 3 . . 2 Hover . | . . . . . Flight . | . . . . . Utility 27 | 4 3 5 7 8 Device 17 | 2 2 4 3 6 Storage 3 | 1 1 . 1 . Processor 6 | 1 . 1 2 2 Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 96 | 4 27 16 18 31 Energy Gun 36 | 3 17 3 3 10 Energy Cannon 10 | . . 1 3 6 Ballistic Gun 20 | . . 6 7 7 Ballistic Cannon 11 | . . . 3 8 Launcher 13 | . 6 5 2 . Special Weapon 1 | 1 . . . . Impact Weapon 5 | . 4 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 62 | . 7 10 10 35 Power 13 | . 1 2 1 9 Propulsion 19 | . 2 4 3 10 Utility 5 | . . 1 1 3 Weapon 25 | . 4 3 5 13 Highest Loss Streak 6 | . 3 4 2 6 Average Slot Usage (%) 92 | . 95 89 92 89 Engine 10 | . 13 10 8 7 Core 1 | . . . . 4 Treads 4 | . . . 14 1 Leg 15 | . 13 26 7 16 Wheel 3 | . 12 . . . Device 11 | . 17 14 7 6 Storage 9 | . 10 11 9 7 Processor 11 | . . 5 18 23 Energy Gun 10 | . 20 5 4 9 Energy Cannon 1 | . . . 1 2 Ballistic Gun 3 | . . 7 4 4 Ballistic Cannon 4 | . . . 13 3 Launcher 1 | . . 5 1 . Impact Weapon 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 42 | 9 18 23 32 42 Greatest Support 60 | 20 26 39 60 60 Greatest Overweight (x) 10 | . 1 4 7 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 3 5 7 7 6 Final Capacity 8 | 4 8 8 8 8 Final Carried 8 | 4 7 8 8 5 Class Distribution -------------------- 48% | Mutant 18% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 4050 | 448 493 615 973 1521 Remotely . | . . . . . Salvage Created 5954 | 153 831 1172 1461 2337 Parts 357 | 17 46 88 90 116 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 14 | . 3 1 5 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 89 | 1 14 23 19 32 Melee 4 | . 2 2 . . Guns 35 | 1 5 10 2 17 Cannons 26 | . . 3 9 14 AOE 18 | . 3 7 7 1 Classes Destroyed 14 | 3 6 2 1 2 Worker 29 | 1 7 6 5 10 Builder 18 | . 2 5 5 6 Tunneler 8 | 4 1 . 3 . Hauler 3 | . 1 1 1 . Recycler 21 | . 3 2 8 8 Mechanic 1 | . . 1 . . Operator 2 | . 2 . . . Watcher 11 | . 1 5 3 2 Swarmer 23 | . 5 6 7 5 Grunt 45 | 1 9 13 7 15 Duelist 2 | . . . . 2 Sentry 11 | . . 4 4 3 Hunter 2 | . . . 1 1 Programmer 6 | . . . . 6 Best Kill Streak 8 | 5 5 8 6 8 Combat Bots Only 5 | 1 3 3 4 5 Max Kills in Single Turn 4 | 1 1 3 4 2 Gunslinging . | . . . . . Exploded 4 | . 1 3 4 1 Melee 1 | . 1 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 8331 | 10 924 1617 1814 3966 Core 1561 | . 133 392 332 704 Absorbed by Shields . | . . . . . Core Remaining (%) 46 | 100 46 2 39 . Volleys Fired 532 | 78 79 93 114 168 Largest 3 | 2 2 2 3 3 Hottest 200 | 140 90 98 154 200 Shots Fired 1042 | 152 109 173 200 408 Gun 678 | 86 100 140 91 261 Cannon 250 | . . 12 91 147 Launcher 48 | . 9 21 18 . Special 66 | 66 . . . . Kinetic 350 | . . 98 79 173 Thermal 469 | 144 90 41 81 113 Explosive 48 | . 9 21 18 . Electromagnetic 175 | 8 10 13 22 122 Robot Hit Streak 15 | 9 10 11 15 14 Robot Miss Streak 9 | . 4 5 9 7 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 569 | 9 83 115 101 261 Core Hits 316 | 6 40 69 59 142 Critical Hits 6 | . . 1 1 4 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 3 | . . 1 1 1 Melee Attacks 65 | . 44 21 . . Impact 65 | . 44 21 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . 6 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13000 | 132 2008 2802 2822 5236 Guns 5481 | 132 536 1153 831 2829 Cannons 3212 | . . 145 1026 2041 Explosions 2745 | . 371 1067 941 366 Melee 1538 | . 1101 437 . . Ramming 24 | . . . 24 . Kinetic 3710 | . . 805 753 2152 Thermal 3531 | 32 430 369 788 1912 Explosive 2348 | . 371 1067 910 . Electromagnetic 1849 | 100 106 124 347 1172 Impact 1538 | . 1101 437 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 3 . . 6 Average Corruption 4 | . 2 . . 4 Corruption Purged 2 | . . . . 2 Effects 88 | . 23 . . 65 Message Errors 13 | . 5 . . 8 Matter Fused 21 | . 4 . . 17 Heat Flow Errors 5 | . 3 . . 2 Energy Discharges 9 | . 5 . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 6 | . 1 . . 5 Misfires 1 | . . . . 1 Targeting Errors 29 | . 4 . . 25 Weapon Failures 3 | . 1 . . 2 Overload Shots 4 | . . . . 4 Overflow Damage 640 | . 305 67 154 114 Projectiles 168 | . . . 70 98 Explosions 164 | . 26 38 84 16 Melee 308 | . 279 29 . . Knockbacks 22 | . 4 1 4 13 Impact 5 | . 4 1 . . Kinetic 13 | . . . 4 9 Secondary 4 | . . . . 4 Self-Inflicted Damage 477 | . 25 128 181 143 Shots 12 | . 2 3 4 3 Rammed 13 | . . . 13 . Targets Rammed 16 | . . . 16 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 487 | 320 281 178 487 374 Average Temperature 106 | 150 66 40 74 114 Received Heat Transfer 2775 | 6 384 639 513 1233 Effects 26 | 5 . . 6 15 Shutdowns 2 | . . . . 2 Energy Bleed 9 | 4 . . . 5 Interference 11 | . . . 5 6 Matter Decay 2 | 1 . . . 1 Short Circuit 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 17 | . 12 1 . 4 Impact Corruptions 19 | . 15 3 . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 6427 | 75 1059 925 1900 2468 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 1 7 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 655 | 45 225 410 648 655 Initial 241 | . . 52 172 241 Average 275 | 16 90 182 508 405 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 49 | 100 99 67 4 5 Level 1 12 | . . 19 4 36 Level 2 38 | . . 13 90 57 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 3 4 5 12 Investigation 4 | . 2 2 . . Extermination 4 | . . . . 4 Reinforcement 10 | . 1 2 4 3 Assault 2 | . . . 1 1 Garrison 4 | . . . . 4 Intercept . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . . 5 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 161 | 1 30 34 39 57 Peak Tracking Total 6 | 1 4 5 6 6 Tactical Retreats 21 | . 2 3 7 9 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 3 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 18 | . 4 2 5 7 Max in Single Turn 3 | . 1 1 3 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 4 3 1 1 Terminals 5 | . 3 2 . . Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 24 | . 14 7 2 1 Successful 17 | . 8 6 2 1 Failed 7 | . 6 1 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 17 | . 11 6 . . Fabricators 1 | . . . . 1 Repair Stations 3 | . 3 . . . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 13 | . 8 5 . . Record 10 | . 7 3 . . Alert Level 3 | . 1 2 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Recycle Component 1 | . . 1 . . Scanalyzer 2 | . . . 2 . Insert Component 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 6 | . 4 2 . . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 32 | . . . . 32 Highest-Rated Ally 32 | . . . . 32 Total Orders . | . . . . . Ally Attacks 1 | . . . . 1 Total Damage 49 | . . . . 49 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 8439 | 793 2145 1489 2110 1902 Spaces Moved 4952 | 513 1586 792 1146 915 Core 45 | 34 . 3 2 6 Treads 789 | . . . 671 118 Legs 2767 | . 717 789 473 788 Wheels 1351 | 479 869 . . 3 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 100 Average Speed 120 | 78 99 130 148 136 Slowest Speed 550 | 80 150 250 400 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 12 82 50 36 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 19 | 19 . . . . Terrain Destroyed 464 | 23 50 162 164 65 Melee . | . . . . . Projectile 57 | 23 . . 22 12 AOE 407 | . 50 162 142 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 6225 | 625 1961 1038 1372 1229 Wait 244 | . 160 54 18 12 Move 4948 | 512 1585 791 1145 915 Hop . | . . . . . Pick Up 92 | 17 24 21 11 19 Fast Attach 76 | . 7 11 16 42 Attach 80 | 9 15 16 16 24 Detach 48 | 1 8 8 16 15 Swap 34 | 2 18 5 4 5 Drop 83 | 6 21 18 16 22 Fire 532 | 78 79 93 114 168 Melee 65 | . 44 21 . . Ram 3 | . . . 3 . Kick 13 | . . . 13 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 7 | . . . . 7 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 794 | -11/Scrapyard | Entered Materials 795 | -10/Materials | Build established: Mutant 1531 | -10/Materials | Discovered new exit (range 10) 1599 | -10/Materials | Lost 3 parts (1n2w) 2046 | -10/Materials | Discovered new exit (range 10) 2231 | -10/Materials | Discovered new exit (range 8) 2450 | -10/Materials | Core integrity fell below 50% 2881 | -10/Materials | Discovered new exit (range 7) 2939 | -10/Materials | Entered another Materials area 2939 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3110 | -9/Materials | Lost 4 parts (1p2n1w) 3433 | -9/Materials | Core integrity fell below 50% 3505 | -9/Materials | Lost 4 parts (1p2n1w) 3570 | -9/Materials | Core integrity fell below 20% 3774 | -9/Materials | Build established: Scavenger-Mutant 4222 | -9/Materials | Build established: Mutant 4401 | -9/Materials | Discovered new exit (range 18) 4428 | -9/Materials | Entered another Materials area 4428 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4649 | -8/Materials | Discovered new exit (range 14) 4847 | -8/Materials | Identified exit to Storage 5348 | -8/Materials | Core integrity fell below 50% 5563 | -8/Materials | Discovered exit to Storage (range 6) 5919 | -8/Materials | Discovered new exit (range 16) 6410 | -8/Materials | Build established: Scavenger-Skirmisher 6428 | -8/Materials | First assault squad dispatched 6431 | -8/Materials | Identified exit to Factory 6538 | -8/Materials | Entered Factory 6538 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7006 | -7/Factory | Build established: Scavenger-Gunner 7129 | -7/Factory | Core integrity fell below 50% 7332 | -7/Factory | Lost 6 parts (2n1u3w) 7383 | -7/Factory | Lost 3 parts (1n2w) 7745 | -7/Factory | Lost 6 parts (2p2n2w) 8037 | -7/Factory | Garrison activated, responded to threat 8114 | -7/Factory | Lost 4 parts (1p2n1w) 8138 | -7/Factory | First assault squad dispatched 8281 | -7/Factory | Core integrity fell below 20% 8333 | -7/Factory | Lost 4 parts (2p1u1w) 8436 | -7/Factory | Garrison activated, responded to threat 8440 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08368_ U-05 Engineer builds a Wall. 08373_ Dropped Lgt. Ion Engine. 08374_ Acquired 57 matter. 08375_ Acquired 47 matter. 08382_ Acquired 24 matter. 08400_ Acquired Weapon Cycler. 08416_ Lgt. Deuterium Engine destroyed. 08423_ Imp. Heat Sink melted. 08423_ Y-54 Guardian destroyed. 08426_ Flak Gun destroyed. 08435_ K-01 Serf collects debris. 08436_ Destroyed Sml. Matter Pod. 08436_ K-01 Serf destroyed. 08436_ S-27 Virus calls for garrison reinforcements. 08436_ ALERT: Activating Garrison Access F003. 08440_ S-27 Virus suffers critical hit. 08440_ S-27 Virus destroyed. 08440_ System corrupted: Gatling Laser targeting data glitched. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????#+#?????????????????? | | ???????????????????????# ????# ################??? | | ?????????????????????### ###?# ## ]!#??? | | ????????????????#????# ### ## """ """ #??? | | ???????????##+## ### # """ """ "" #??? | | ?????? | %@ [ + """ """ G" #??? | | ????????? ## ### ! s%s # "" #??? | | ?????????" 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I Spy Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please One Hack Too Far Oops Please Form A Line Power Corrupts Remodeling Risk Taker Safety First Significant Disruption Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed MasterLinkedActivator Manual? 0 Play Time 03:25:25 Cumulative 6.8 hours Start 2021.11.28 @ 09:20:59 End 2021.11.28 @ 14:48:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b946ce9-50f0-4bd7-9ede-33c6b689aabb