Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 20:10:52

Player: Evilsquid

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (113)     565
Value Destroyed (3270)     3270
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (248)                248
              TOTAL SCORE: 6423

 Bonus
-------
High Alert Combat Kills    248

 Cogmind 
---------
Core Integrity             690/700
Matter                     0/300
Energy                     275/275
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (242) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY (4) ------
                Huge Storage Unit
       Hardened Light Armor Plating
                Reflective Plating
       Improved Shield Generator
>               --- WEAPON (4) -------
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (25) ---
         Cooled Ion Engine
          Light Treads
        Armored Treads
       Advanced Heat Sink
                Cooling System
  High-capacity Matter Pod (200)
                Sensor Array
                Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                Armor Integrity Analyzer
                Weapon Cycler
                ECM Suite
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Reflective Plating
                Reflective Plating
                Graphene Brace
       Improved Shield Generator
                Dynamic Insulation System
   High-powered Tractor Beam
       Improved Assault Rifle
       Improved Assault Rifle
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Hardened Light Armor Plating
                Reflective Plating
       Improved Shield Generator
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
        Armored Treads
       Advanced Heat Sink
                Cooling System
  High-capacity Matter Pod
                Sensor Array
                Signal Interpreter
       Improved Targeting Computer
                Armor Integrity Analyzer
                Weapon Cycler
                ECM Suite
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Reflective Plating
                Reflective Plating
                Graphene Brace
       Improved Shield Generator
                Dynamic Insulation System
   High-powered Tractor Beam
       Improved Assault Rifle
       Improved Assault Rifle
                Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             97   | 6   18  44  26  3   
  Power                    7    | 1   2   3   1   .   
    Engine                 7    | 1   2   3   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               35   | 2   6   12  15  .   
    Treads                 32   | .   5   12  15  .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   4   3   2   3   
    Device                 3    | .   .   1   .   2   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   2   2   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   42   | 2   6   26  8   .   
    Energy Gun             8    | .   .   7   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          34   | 2   6   19  7   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 4    | .   .   1   3   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      2    | .   .   1   2   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  99  
  Engine                   11   | .   14  11  9   7   
  Treads                   23   | .   16  20  35  30  
  Wheel                    2    | .   8   1   .   .   
  Device                   1    | .   .   2   .   7   
  Storage                  11   | .   15  11  9   7   
  Protection               9    | .   10  8   8   14  
  Energy Gun               6    | .   .   13  .   .   
  Ballistic Gun            31   | .   27  30  35  30  
Peak Build Rating          41   | 6   11  25  35  41  
  Average Rating           19   | 4   8   20  27  40  
  On Entrance              15   | .   6   11  25  35  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             116  | 13  93  108 109 116 
  Greatest Support         86   | 20  40  40  86  86  
  Greatest Overweight (x)  9    | .   8   9   1   1   
  Average Overweight (x)   3    | .   5   3   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  
  Most Carried             25   | 2   25  25  25  24  
  Average Carried          21   | 1   15  24  24  23  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 2   23  25  25  24  

 Class Distribution 
--------------------
 33% | Tank
 27% | Scavenger-Tank
 24% | Mutant
  9% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3299 | 100  341  1631 1227 .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4650 | .    304  2267 2000 79   
  Parts                    269  | .    25   131  109  4    
Haulers Intercepted        11   | .    2    5    4    .    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  76   | .   9   36  30  1   
  Guns                     75   | .   9   35  30  1   
Classes Destroyed          16   | .   3   7   5   1   
  Worker                   4    | .   .   3   1   .   
  Builder                  2    | .   .   1   .   1   
  Hauler                   11   | .   2   5   4   .   
  Recycler                 4    | .   .   4   .   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 4    | .   .   2   2   .   
  Watcher                  11   | .   3   5   3   .   
  Swarmer                  13   | .   9   4   .   .   
  Grunt                    35   | .   .   21  14  .   
  Brawler                  2    | .   .   1   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   18   | .   .   10  8   .   
  Specialist               3    | .   .   .   3   .   
  Hunter                   2    | .   .   .   2   .   
  Programmer               1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           6    | .   3   6   5   2   
  Combat Bots Only         5    | .   3   4   5   1   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        303  | .    62   110  115  16   
  Missed                   75   | .    16   28   28   3    
Damage Taken               3381 | .    365  1185 1680 151  
  Core                     363  | .    57   110  186  10   
  Absorbed by Shields      52   | .    .    .    .    52   
  Ignored by Resistances   8    | .    .    .    8    .    
  Regen/Repaired (Parts)   230  | .    .    104  126  .    
Core Remaining (%)         78   | 100  77   72   66   .    
Volleys Fired              249  | .    56   104  80   9    
  Largest                  4    | .    2    4    4    4    
  Hottest                  260  | .    40   260  102  102  
Shots Fired                880  | .    112  414  318  36   
  Gun                      880  | .    112  414  318  36   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  790  | .    112  324  318  36   
  Thermal                  90   | .    .    90   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         23   | .    7    17   23   6    
  Robot Miss Streak        6    | .    4    6    2    3    
  Penetration Max          1    | .    .    .    1    1    
  Secondary Targets        10   | .    1    6    3    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           552  | .    59   244  230  19   
  Core Hits                216  | .    23   102  88   3    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    2    1    .    
  Critical Strikes         8    | .    .    6    2    .    
    Burn                   4    | .    .    4    .    .    
    Destroy                4    | .    .    2    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7815 | .    519  3223 3608 465  
  Guns                     7603 | .    512  3040 3586 465  
  Cannons                  .    | .    .    .    .    .    
  Explosions               126  | .    .    126  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  86   | .    7    57   22   .    
  Kinetic                  6707 | .    512  2144 3586 465  
  Thermal                  896  | .    .    896  .    .    
  Explosive                126  | .    .    126  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    2    5    .    2    
  Average Corruption       4    | .    2    5    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  101  | .    8    90   .    3    
    Message Errors         18   | .    .    17   .    1    
    Matter Fused           26   | .    1    23   .    2    
    Heat Flow Errors       11   | .    2    9    .    .    
    Energy Discharges      13   | .    2    11   .    .    
    Parts Rejected         1    | .    .    1    .    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      20   | .    2    18   .    .    
    Data Loss (major)      6    | .    .    6    .    .    
    Misfires               3    | .    1    2    .    .    
    Weapon Failures        2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            5    | .    .    5    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               5    | .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    96   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   14   | .    1    10   3    .    
Targets Rammed             14   | .    1    10   3    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        504  | .    269  504  333  298  
  Average Temperature      83   | .    37   92   75   154  
  Received Heat Transfer   990  | .    .    396  594  .    
  Effects                  12   | .    .    9    2    1    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           4    | .    .    2    1    1    
    Interference           6    | .    .    6    .    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             7    | .    .    6    1    .    
  Heat Transferred         2479 | .    .    2479 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             683  | .   111 545 683 361 
  Initial                  310  | .   .   20  230 310 
  Average                  229  | .   40  219 423 324 
Maximum Alert Level        2    | .   .   2   2   1   
  Low Security (%)         48   | 100 100 49  1   .   
  Level 1                  32   | .   .   33  53  100 
  Level 2                  19   | .   .   16  44  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   .   6   5   1   
  Investigation            5    | .   .   3   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   .   3   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   1   2   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              115  | .   18  52  44  1   
  Peak Tracking Total      5    | .   3   5   4   1   
  Tactical Retreats        4    | .   2   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   2   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          4    | .   .   1   2   1   
  Max in Single Turn       1    | .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          15   | .   5   8   2   .   
  Terminals                8    | .   4   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   1   2   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                50   | .   15  26  9   .   
  Successful               28   | .   6   17  5   .   
  Failed                   22   | .   9   9   4   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   12  12  .   .   
  Terminals                24   | .   12  12  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          21   | .   3   9   9   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   3   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Zone Layout              3    | .   1   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       13   | .   1   7   5   .   
  Scan Component           8    | .   1   4   3   .   
  Repair                   5    | .   .   3   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   4   4   .   .   
  Terminals                8    | .   4   4   .   .   
    Botnet                 8    | .   4   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       4    | .   .   2   2   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   5   8   2   .   
  Full Trace Events        4    | .   1   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   .   3   2   .   
  Time                     243  | .   .   147 96  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               8583 | 69   2160 3866 2241 247  
Spaces Moved               2557 | 54   711  1034 671  87   
  Core                     8    | 8    .    .    .    .    
  Treads                   1831 | .    250  823  671  87   
  Legs                     127  | 46   81   .    .    .    
  Wheels                   591  | .    380  211  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  200  240  242  
  Average Speed            264  | 109  253  298  240  242  
  Slowest Speed            560  | 120  480  560  242  242  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 3    96   95   56   4    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | .    .    10   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | .    .    10   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3824 | 61   967  1593 1103 100  
  Wait                     757  | .    164  298  295  .    
  Move                     2553 | 53   710  1033 670  87   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  70   | 2    13   42   12   1    
  Fast Attach              23   | 6    4    11   2    .    
  Attach                   13   | .    .    3    8    2    
  Detach                   2    | .    1    1    .    .    
  Swap                     61   | .    14   30   16   1    
  Drop                     82   | .    4    61   17   .    
  Fire                     249  | .    56   104  80   9    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    14   | .    1    10   3    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   70 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 5)
 1051 | -10/Materials | Discovered new exit (range 5)
 1371 | -10/Materials | Discovered new exit (range 5)
 1505 | -10/Materials | Discovered new exit (range 14)
 2064 | -10/Materials | Discovered new exit (range 11)
 2230 | -10/Materials | Entered another Materials area
 2230 | -9/Materials  | Evolved 2 slots: Weapon x2
 2529 | -9/Materials  | Build established: Scavenger-Tank
 2837 | -9/Materials  | Build established: Tank
 3042 | -9/Materials  | Discovered new exit (range 16)
 3286 | -9/Materials  | Repaired Particle Gun
 3402 | -9/Materials  | Build established: Gunner
 3664 | -9/Materials  | Discovered new exit (range 5)
 3793 | -9/Materials  | Discovered new exit (range 16)
 4450 | -9/Materials  | Build established: Scavenger-Tank
 4631 | -9/Materials  | Discovered new exit (range 11)
 4829 | -9/Materials  | Build established: Tank
 5332 | -9/Materials  | Discovered new exit (range 15)
 5964 | -9/Materials  | Repaired Broken Imp. Assault Rifle
 6016 | -9/Materials  | Repaired Imp. Assault Rifle
 6096 | -9/Materials  | Entered another Materials area
 6096 | -8/Materials  | Evolved 2 slots: Propulsion x2
 6403 | -8/Materials  | Build established: Scavenger-Tank
 7230 | -8/Materials  | Repaired Broken Imp. Assault Rifle
 7365 | -8/Materials  | Repaired Med. Armor Plating
 7665 | -8/Materials  | Build established: Tank
 8274 | -8/Materials  | Discovered new exit (range 5)
 8337 | -8/Materials  | Entered Factory
 8337 | -7/Factory    | Evolved 2 slots: Utility x2
 8532 | -7/Factory    | Build established: Scavenger-Tank
 8584 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08513_ System corrupted: Matter fused (-10).
08513_ Slug penetrates U-05 Engineer.
08513_ U-05 Engineer destroyed.
08513_ Destroyed Unknown Power Core.
08513_ Slug penetrates Pressure Siphon.
08517_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08520_ Destroyed Gravmag System.
08520_ Slug penetrates Wall.
08524_ P-60 Hacker destroyed.
08525_ Overheating: Energy bleed (-57).
08525_ R-06 Scavenger collects Lgt. Ion Engine.
08526_ R-06 Scavenger collects Imp. Heat Sink.
08529_ CNI6KZ42U2 H5|C8W, 8Q,/MRCQ37#6%F
08529_ R-06 Scavenger collects Terrain Scan Processor.
08529_ R-06 Scavenger collects Target Analyzer.
08534_ U-05 Engineer builds a Door.
08535_ K-01 Serf collects debris.
08544_ Acquired Imp. Targeting Computer.
08584_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatCarbideHammer
  Manual?         0
Play Time         00:47:49
  Cumulative      85.3 hours
  Start           2024.08.10 @ 13:04:40
  End             2024.08.12 @ 20:10:52
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          47
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8ef3bdc-5f79-453a-a78c-aab3b74cc1e9