Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 20:10:52 Player: Evilsquid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (113) 565 Value Destroyed (3270) 3270 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 6423 Bonus ------- High Alert Combat Kills 248 Cogmind --------- Core Integrity 690/700 Matter 0/300 Energy 275/275 System Corruption 2% Temperature Cool (0) Movement Treading (242) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Hardened Light Armor Plating Reflective Plating Improved Shield Generator > --- WEAPON (4) ------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Armored Treads Advanced Heat Sink Cooling System High-capacity Matter Pod (200) Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Weapon Cycler ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Reflective Plating Reflective Plating Graphene Brace Improved Shield Generator Dynamic Insulation System High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Reflective Plating Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Armored Treads Advanced Heat Sink Cooling System High-capacity Matter Pod Sensor Array Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Weapon Cycler ECM Suite Hardened Light Armor Plating Hardened Light Armor Plating Reflective Plating Reflective Plating Graphene Brace Improved Shield Generator Dynamic Insulation System High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Hammer [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 97 | 6 18 44 26 3 Power 7 | 1 2 3 1 . Engine 7 | 1 2 3 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 35 | 2 6 12 15 . Treads 32 | . 5 12 15 . Leg 2 | 2 . . . . Wheel 1 | . 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 4 3 2 3 Device 3 | . . 1 . 2 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 2 2 2 1 Artifact . | . . . . . Weapon 42 | 2 6 26 8 . Energy Gun 8 | . . 7 1 . Energy Cannon . | . . . . . Ballistic Gun 34 | 2 6 19 7 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 4 | . . 1 3 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . 1 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 99 99 99 Engine 11 | . 14 11 9 7 Treads 23 | . 16 20 35 30 Wheel 2 | . 8 1 . . Device 1 | . . 2 . 7 Storage 11 | . 15 11 9 7 Protection 9 | . 10 8 8 14 Energy Gun 6 | . . 13 . . Ballistic Gun 31 | . 27 30 35 30 Peak Build Rating 41 | 6 11 25 35 41 Average Rating 19 | 4 8 20 27 40 On Entrance 15 | . 6 11 25 35 Naked Turns . | . . . . . Heaviest Build 116 | 13 93 108 109 116 Greatest Support 86 | 20 40 40 86 86 Greatest Overweight (x) 9 | . 8 9 1 1 Average Overweight (x) 3 | . 5 3 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 Most Carried 25 | 2 25 25 25 24 Average Carried 21 | 1 15 24 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 2 23 25 25 24 Class Distribution -------------------- 33% | Tank 27% | Scavenger-Tank 24% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3299 | 100 341 1631 1227 . Remotely . | . . . . . Salvage Created 4650 | . 304 2267 2000 79 Parts 269 | . 25 131 109 4 Haulers Intercepted 11 | . 2 5 4 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . 9 36 30 1 Guns 75 | . 9 35 30 1 Classes Destroyed 16 | . 3 7 5 1 Worker 4 | . . 3 1 . Builder 2 | . . 1 . 1 Hauler 11 | . 2 5 4 . Recycler 4 | . . 4 . . Mechanic 1 | . . . 1 . Operator 4 | . . 2 2 . Watcher 11 | . 3 5 3 . Swarmer 13 | . 9 4 . . Grunt 35 | . . 21 14 . Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 18 | . . 10 8 . Specialist 3 | . . . 3 . Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 6 | . 3 6 5 2 Combat Bots Only 5 | . 3 4 5 1 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 303 | . 62 110 115 16 Missed 75 | . 16 28 28 3 Damage Taken 3381 | . 365 1185 1680 151 Core 363 | . 57 110 186 10 Absorbed by Shields 52 | . . . . 52 Ignored by Resistances 8 | . . . 8 . Regen/Repaired (Parts) 230 | . . 104 126 . Core Remaining (%) 78 | 100 77 72 66 . Volleys Fired 249 | . 56 104 80 9 Largest 4 | . 2 4 4 4 Hottest 260 | . 40 260 102 102 Shots Fired 880 | . 112 414 318 36 Gun 880 | . 112 414 318 36 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 790 | . 112 324 318 36 Thermal 90 | . . 90 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | . 7 17 23 6 Robot Miss Streak 6 | . 4 6 2 3 Penetration Max 1 | . . . 1 1 Secondary Targets 10 | . 1 6 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 552 | . 59 244 230 19 Core Hits 216 | . 23 102 88 3 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . 2 1 . Critical Strikes 8 | . . 6 2 . Burn 4 | . . 4 . . Destroy 4 | . . 2 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7815 | . 519 3223 3608 465 Guns 7603 | . 512 3040 3586 465 Cannons . | . . . . . Explosions 126 | . . 126 . . Melee . | . . . . . Ramming 86 | . 7 57 22 . Kinetic 6707 | . 512 2144 3586 465 Thermal 896 | . . 896 . . Explosive 126 | . . 126 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 2 5 . 2 Average Corruption 4 | . 2 5 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 101 | . 8 90 . 3 Message Errors 18 | . . 17 . 1 Matter Fused 26 | . 1 23 . 2 Heat Flow Errors 11 | . 2 9 . . Energy Discharges 13 | . 2 11 . . Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 20 | . 2 18 . . Data Loss (major) 6 | . . 6 . . Misfires 3 | . 1 2 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 5 | . . 5 . . Projectiles . | . . . . . Explosions 5 | . . 5 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 96 | . . 96 . . Shots 1 | . . 1 . . Rammed 14 | . 1 10 3 . Targets Rammed 14 | . 1 10 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 504 | . 269 504 333 298 Average Temperature 83 | . 37 92 75 154 Received Heat Transfer 990 | . . 396 594 . Effects 12 | . . 9 2 1 Shutdowns 1 | . . 1 . . Energy Bleed 4 | . . 2 1 1 Interference 6 | . . 6 . . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 7 | . . 6 1 . Heat Transferred 2479 | . . 2479 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 683 | . 111 545 683 361 Initial 310 | . . 20 230 310 Average 229 | . 40 219 423 324 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 48 | 100 100 49 1 . Level 1 32 | . . 33 53 100 Level 2 19 | . . 16 44 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 6 5 1 Investigation 5 | . . 3 2 . Extermination . | . . . . . Reinforcement 7 | . . 3 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | . 18 52 44 1 Peak Tracking Total 5 | . 3 5 4 1 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 5 8 2 . Terminals 8 | . 4 4 . . Fabricators . | . . . . . Repair Stations 5 | . 1 2 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 50 | . 15 26 9 . Successful 28 | . 6 17 5 . Failed 22 | . 9 9 4 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 24 | . 12 12 . . Terminals 24 | . 12 12 . . Fabricators . | . . . . . Repair Stations 21 | . 3 9 9 . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 3 . . Unreport Threat 1 | . . 1 . . Zone Layout 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . 1 7 5 . Scan Component 8 | . 1 4 3 . Repair 5 | . . 3 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 4 4 . . Terminals 8 | . 4 4 . . Botnet 8 | . 4 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 4 | . . 2 2 . Used . | . . . . . Hacking Detections 15 | . 5 8 2 . Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 3 2 . Time 243 | . . 147 96 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8583 | 69 2160 3866 2241 247 Spaces Moved 2557 | 54 711 1034 671 87 Core 8 | 8 . . . . Treads 1831 | . 250 823 671 87 Legs 127 | 46 81 . . . Wheels 591 | . 380 211 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 200 240 242 Average Speed 264 | 109 253 298 240 242 Slowest Speed 560 | 120 480 560 242 242 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 96 95 56 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . 10 . . Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . 10 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3824 | 61 967 1593 1103 100 Wait 757 | . 164 298 295 . Move 2553 | 53 710 1033 670 87 Hop . | . . . . . Pick Up 70 | 2 13 42 12 1 Fast Attach 23 | 6 4 11 2 . Attach 13 | . . 3 8 2 Detach 2 | . 1 1 . . Swap 61 | . 14 30 16 1 Drop 82 | . 4 61 17 . Fire 249 | . 56 104 80 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 14 | . 1 10 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 5) 1051 | -10/Materials | Discovered new exit (range 5) 1371 | -10/Materials | Discovered new exit (range 5) 1505 | -10/Materials | Discovered new exit (range 14) 2064 | -10/Materials | Discovered new exit (range 11) 2230 | -10/Materials | Entered another Materials area 2230 | -9/Materials | Evolved 2 slots: Weapon x2 2529 | -9/Materials | Build established: Scavenger-Tank 2837 | -9/Materials | Build established: Tank 3042 | -9/Materials | Discovered new exit (range 16) 3286 | -9/Materials | Repaired Particle Gun 3402 | -9/Materials | Build established: Gunner 3664 | -9/Materials | Discovered new exit (range 5) 3793 | -9/Materials | Discovered new exit (range 16) 4450 | -9/Materials | Build established: Scavenger-Tank 4631 | -9/Materials | Discovered new exit (range 11) 4829 | -9/Materials | Build established: Tank 5332 | -9/Materials | Discovered new exit (range 15) 5964 | -9/Materials | Repaired Broken Imp. Assault Rifle 6016 | -9/Materials | Repaired Imp. Assault Rifle 6096 | -9/Materials | Entered another Materials area 6096 | -8/Materials | Evolved 2 slots: Propulsion x2 6403 | -8/Materials | Build established: Scavenger-Tank 7230 | -8/Materials | Repaired Broken Imp. Assault Rifle 7365 | -8/Materials | Repaired Med. Armor Plating 7665 | -8/Materials | Build established: Tank 8274 | -8/Materials | Discovered new exit (range 5) 8337 | -8/Materials | Entered Factory 8337 | -7/Factory | Evolved 2 slots: Utility x2 8532 | -7/Factory | Build established: Scavenger-Tank 8584 | -7/Factory | Self-destructed Last Messages --------------- 08513_ System corrupted: Matter fused (-10). 08513_ Slug penetrates U-05 Engineer. 08513_ U-05 Engineer destroyed. 08513_ Destroyed Unknown Power Core. 08513_ Slug penetrates Pressure Siphon. 08517_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08520_ Destroyed Gravmag System. 08520_ Slug penetrates Wall. 08524_ P-60 Hacker destroyed. 08525_ Overheating: Energy bleed (-57). 08525_ R-06 Scavenger collects Lgt. Ion Engine. 08526_ R-06 Scavenger collects Imp. Heat Sink. 08529_ CNI6KZ42U2 H5|C8W, 8Q,/MRCQ37#6%F 08529_ R-06 Scavenger collects Terrain Scan Processor. 08529_ R-06 Scavenger collects Target Analyzer. 08534_ U-05 Engineer builds a Door. 08535_ K-01 Serf collects debris. 08544_ Acquired Imp. Targeting Computer. 08584_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????#= ^ #???? | | ?????????????????????????# #???? | | ????????????????????????? ^ """ #???? | | ?????????????????????????# """ """ ""R" #???? | | ?????????????????????????# ^""" """ "" " #???? | | ?????????????????????????# """ """ #???? | | ??????????####+########### #???? | | ????????? """ """ """ """ #???? | | ????????? """ """ """ """ #???? | | ?????????? """ """ """ """ #???? | | ??????????? ""% #???? | | ??????????" "%% % % #???? | | ????????????""" #####+#############+#########???? | | ?????????????????# [ ## #?????? | | ?????????????????# ## !#?????? | | ?????????????????# " " " " " ## #?????? | | ?????????????????# " " " " " ## #?????? | | ?????????????????# " " " " " ## #?????? | | ?????????????????# " " " " " ## """" """ #?????? | | ?????????????????# " " " " " ## """" """ #?????? | | ?????????????????# " " " " " ## """" """ #?????? | | ?????????????????# " " " " " ## """" "" #?????? | | ?????????????????# " " " " " ## """" "" #?????? | | ?????????????????# " " " " " ## """" #?????? | | ?????????????????# ## #?????? | | ?????????????????# @ ###############?????? | | ?????????????????#############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatCarbideHammer Manual? 0 Play Time 00:47:49 Cumulative 85.3 hours Start 2024.08.10 @ 13:04:40 End 2024.08.12 @ 20:10:52 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8ef3bdc-5f79-453a-a78c-aab3b74cc1e9