Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 12:28:57 Player: CrossedViper Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (1822) 1822 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (498) 498 TOTAL SCORE: 4325 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 142 Entered Garrisons 200 Friendly Fire -23 Cogmind --------- Core Integrity 0/400 Matter 207/300 Energy 280/280 System Corruption 0% Temperature Cool (15) Movement Walking (150) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (14) --- Heavy Ion Engine Combat Airjet Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Improved EM Shotgun Improved Assault Rifle Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Combat Airjet Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Improved EM Shotgun Improved Assault Rifle Gauss Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 70 | . 7 9 34 11 9 Power 10 | . 1 2 4 3 . Engine 10 | . 1 2 4 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | . 2 4 8 . 3 Treads 9 | . 2 1 6 . . Leg 8 | . . 3 2 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 1 1 7 2 2 Device 1 | . . . 1 . . Storage 3 | . 1 . 2 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | . . 1 3 2 2 Artifact . | . . . . . . Weapon 30 | . 3 2 15 6 4 Energy Gun 4 | . 1 1 . 1 1 Energy Cannon 4 | . . . 2 2 . Ballistic Gun 17 | . 2 1 9 2 3 Ballistic Cannon . | . . . . . . Launcher 5 | . . . 4 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 2 . Parts Lost 13 | . 1 9 3 . . Power 2 | . . 2 . . . Propulsion 5 | . . 3 2 . . Utility 2 | . . 1 1 . . Weapon 4 | . 1 3 . . . Highest Loss Streak 8 | . 1 8 2 . . Average Slot Usage (%) 91 | . 88 77 89 100 99 Engine 11 | . 14 10 10 11 11 Treads 18 | . 28 24 16 22 6 Leg 5 | . . 4 5 . 14 Storage 19 | . 19 14 19 22 22 Processor 2 | . . . 6 . . Protection 10 | . . . 8 22 22 Energy Gun 6 | . 23 11 . . 5 Energy Cannon 2 | . . . 1 10 2 Ballistic Gun 12 | . 2 12 16 10 13 Launcher 1 | . . . 2 . . Naked Turns . | . . . . . . Heaviest Build 56 | 12 27 25 49 49 56 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 2 | . . 1 2 1 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 14 | . 12 12 14 14 14 Average Capacity 12 | . 8 9 13 14 14 Most Carried 14 | . 9 9 14 14 14 Average Carried 9 | . 4 6 7 13 14 Final Capacity 14 | 6 12 4 14 14 14 Final Carried 14 | 6 9 4 14 14 14 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 1572 | 194 77 45 823 172 261 Remotely . | . . . . . . Salvage Created 2301 | . 307 164 1196 328 306 Parts 166 | . 18 11 94 22 21 Haulers Intercepted 5 | . . . 4 1 . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 59 | . 8 4 29 9 9 Guns 38 | . 8 4 17 . 9 Cannons 5 | . . . . 5 . AOE 16 | . . . 12 4 . Classes Destroyed 11 | . 2 1 6 1 1 Worker 1 | . . . 1 . . Builder 8 | . . . 8 . . Hauler 5 | . . . 4 1 . Recycler 1 | . . . . 1 . Operator 3 | . . . 3 . . Watcher 4 | . . . 2 2 . Swarmer 25 | . 3 . 10 7 5 Grunt 24 | . 5 3 14 . 2 Sentry 8 | . . . 5 2 1 Demolisher 1 | . . 1 . . . Specialist 1 | . . . . . 1 Best Kill Streak 13 | . 3 2 13 7 2 Combat Bots Only 8 | . 3 2 8 7 2 Max Kills in Single Turn 3 | . 1 1 3 3 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . 3 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 3479 | . 387 874 1378 352 488 Core 589 | . 68 120 233 42 126 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 . 24 . . . Volleys Fired 231 | . 31 19 126 27 28 Largest 2 | . 2 2 2 2 2 Hottest 91 | . 80 85 91 91 91 Shots Fired 388 | . 59 35 192 48 54 Gun 334 | . 59 35 166 23 51 Cannon 36 | . . . 10 23 3 Launcher 18 | . . . 16 2 . Special . | . . . . . . Kinetic 248 | . 7 19 166 23 33 Thermal 83 | . 31 16 10 23 3 Explosive 18 | . . . 16 2 . Electromagnetic 39 | . 21 . . . 18 Robot Hit Streak 23 | . 11 17 23 7 9 Robot Miss Streak 5 | . 3 1 2 3 5 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . . 3 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 265 | . 41 31 142 22 29 Core Hits 121 | . 15 10 68 14 14 Critical Hits 2 | . . . 1 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5405 | . 454 321 3274 809 547 Guns 3155 | . 454 321 1687 183 510 Cannons 409 | . . . 124 285 . Explosions 1841 | . . . 1463 341 37 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2321 | . 37 123 1687 183 291 Thermal 868 | . 224 198 124 285 37 Explosive 1804 | . . . 1463 341 . Electromagnetic 412 | . 193 . . . 219 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 144 | . . . 127 . 17 Projectiles . | . . . . . . Explosions 144 | . . . 127 . 17 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 168 | . . . 146 22 . Shots 9 | . . . 8 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | . 258 235 369 288 231 Average Temperature 83 | . 80 70 105 84 70 Received Heat Transfer 1031 | . 162 209 471 45 144 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . 1 . Heat Transferred 1750 | . 500 460 222 518 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 750 | . 185 89 664 586 750 Initial 280 | . . 19 14 280 250 Average 292 | . 75 55 331 430 436 Maximum Alert Level 3 | . . . 2 2 3 Low Security (%) 36 | . 100 100 22 . . Level 1 30 | . . . 38 45 48 Level 2 31 | . . . 39 54 42 Level 3 1 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 6 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 6 | . 2 . 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 5 | . 1 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 14 8 46 14 21 Peak Tracking Total 9 | . 3 4 6 6 9 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 10 | . 1 . 2 1 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 6 | . . . 4 2 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 5 | . 1 . 2 2 . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 5 | . 1 . 2 2 . Successful 4 | . 1 . 1 2 . Failed 1 | . . . 1 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 3 | . 1 . 2 . . Terminals 4 | . 1 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 . 1 1 . Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 3 | . . . . . 3 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 114 | . . . . . 114 Highest-Rated Ally 38 | . . . . . 38 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 424 | . . . . . 424 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 2753 | . 481 284 1064 429 495 Spaces Moved 1212 | 1 234 174 417 181 205 Core 61 | . . 57 4 . . Treads 932 | . 232 117 339 181 63 Legs 219 | 1 2 . 74 . 142 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 50 50 180 150 Average Speed 157 | 120 159 124 160 180 159 Slowest Speed 180 | 120 160 180 180 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 1 44 46 45 25 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 31 | . . . 20 11 . Terrain Destroyed 117 | . . . 93 21 3 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 116 | . . . 93 21 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 1687 | . 284 210 628 243 322 Wait 22 | . 1 2 5 3 11 Move 1207 | . 233 173 416 180 205 Hop . | . . . . . . Pick Up 49 | . 8 2 28 10 1 Fast Attach 15 | . 4 1 6 1 3 Attach 20 | . 3 6 11 . . Detach 2 | . . 1 1 . . Swap 35 | . . 2 17 10 6 Drop 47 | . 4 4 18 12 9 Fire 231 | . 31 19 126 27 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 27 | . . . . . 27 Rewire 32 | . . . . . 32 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 482 | -10/Materials | Entered Mines 486 | -10/Mines | Met a Derelict bent on vengeance 533 | -10/Mines | Learned Materials stockpile data 627 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 627 | -10/Mines | Discovered new exit (range 5) 689 | -10/Mines | Assembled infested the area 712 | -10/Mines | Core integrity fell below 50% 760 | -10/Mines | Discovered new exit (range 12) 765 | -10/Mines | Lost 8 parts (1p3n1u3w) 766 | -10/Mines | Entered Materials 766 | -9/Materials | Evolved 2 slots: Utility x2 1141 | -9/Materials | Discovered new exit (range 16) 1250 | -9/Materials | Build established: Scavenger-Mutant 1323 | -9/Materials | Identified exit to Mines 1323 | -9/Materials | Identified exit to Storage 1496 | -9/Materials | Core integrity fell below 50% 1535 | -9/Materials | Destroyed 8 combat bots 1702 | -9/Materials | Discovered new exit (range 12) 1830 | -9/Materials | Entered Storage 1902 | -9/Storage | Build established: Mutant 2033 | -9/Storage | Destroyed 7 combat bots 2258 | -9/Storage | Identified exit to Garrison 2259 | -9/Storage | Entered Garrison 2368 | -9/Garrison | Triggered checkpoint 2386 | -9/Garrison | Core integrity fell below 20% 2398 | -9/Garrison | Triggered checkpoint 2604 | -9/Garrison | Triggered checkpoint 2607 | -9/Garrison | Triggered checkpoint 2615 | -9/Garrison | Triggered checkpoint 2619 | -9/Garrison | Triggered checkpoint 2754 | -9/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02690_ Field strength at 10. 02691_ Stasis field depleted. 02701_ W-16 Scout springs to life. 02701_ W-16 Scout sends out distress signal. 02702_ Slug penetrates Wall. 02704_ Marksman 2a destroyed. 02706_ Marksman 2c suffers critical hit. 02706_ Slug penetrates Wall. 02709_ Slug penetrates W-16 Scout. 02709_ Slug penetrates Wall. 02714_ Dropped Adv. Beam Cannon. 02714_ Acquired Gauss Rifle. 02718_ W-16 Scout destroyed. 02718_ Dropped Hrd. Light Armor Plating. 02729_ Acquired 10 matter. 02748_ Marksman 2c destroyed. 02752_ Slug penetrates Y-45 Defender. 02752_ Y-45 Defender destroyed. 02752_ Switching to secondary target: Y-45 Defender. 02752_ Slug penetrates Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????#"####???????????????? | | ???????????????????????????? # ????????????????? | | ???????????????????????????? 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