Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 19:08:39 Player: weedlord420 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2063) 2063 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 6649 Bonus ------- High Alert Combat Kills 77 Entered DSFs 500 Friendly Fire -101 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Walking (153) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-Gravmag Exoskeleton > --- UTILITY (6) ------ Scrap Engine Large Storage Unit Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Large Storage Unit Matter Compressor (250) Advanced Terrain Scan Processor Target Analyzer Particle Charger Kinecellerator Launcher Loader System Guard Flamer Peak State ------------ > --- POWER ------------ Angular-Ion Engine > --- PROPULSION ------- Carbon-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Force Field Improved Hacking Suite > --- WEAPON ----------- Hvy. EM Shock Construct/C Powered Hammer > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Large Storage Unit Matter Compressor Improved Signal Interpreter Target Analyzer Armor Integrity Analyzer Kinecellerator Launcher Loader Force Field System Guard Rocket Launcher Improved Concussive RPG [Rating: 79] Favorites ----------- Power Constructs Engine Constructs Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Slots Evolved 8 | . . . . 6 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . . 3 . 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 39 | 6 2 1 5 1 . 17 7 . Power 4 | 1 . 1 . . . 1 1 . Engine 3 | 1 . 1 . . . . 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 2 | 2 . . . . . . . . Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 . 1 1 . 9 3 . Device 8 | . . . 1 1 . 3 3 . Storage 4 | 1 1 . . . . 2 . . Processor 4 | . 1 . . . . 3 . . Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . . 4 . . 7 3 . Energy Gun 2 | 1 . . . . . . 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 4 | . . . 4 . . . . . Launcher 3 | . . . . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . . . 3 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 26 | . . 1 . . 2 13 7 3 Power 6 | . . 1 . . 1 2 1 1 Propulsion 3 | . . . . . 1 1 1 . Utility 7 | . . . . . . 3 2 2 Weapon 10 | . . . . . . 7 3 . Highest Loss Streak 5 | . . 1 . . 2 5 3 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 71 | . 98 98 100 51 61 59 48 49 Engine 7 | . 14 12 14 7 7 5 2 3 Treads 11 | . 28 28 28 8 7 2 . . Leg 1 | . . . . 2 . 1 5 6 Device 9 | . . . 5 14 15 14 12 13 Storage 8 | . 14 14 14 7 7 6 6 6 Processor 6 | . 12 14 8 . . 3 6 6 Hackware 3 | . . . . . . 5 6 6 Energy Gun 8 | . 14 14 14 . . 7 . . Ballistic Gun 5 | . 14 14 1 4 15 2 . . Ballistic Cannon 2 | . . . 12 3 . 1 . . Impact Weapon 1 | . . . . . . 1 3 6 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 13 28 28 33 35 35 61 42 42 Greatest Support 135 | 40 40 40 40 40 20 135 75 57 Greatest Overweight (x) 4 | . . . . 1 1 4 . . Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 5 6 9 15 15 3 15 15 12 Average Carried 9 | 1 5 6 13 5 3 10 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 6 8 15 3 3 15 12 12 Scrap Engine Consumption 96 | . . . . 14 5 66 11 . Constructs Created 10 | . . . . 3 . 5 2 . Constructs Modified 26 | . . . . 1 1 19 5 . Class Distribution -------------------- 60% | Mutant 39% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Construct | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Matter Collected 1321 | 210 67 163 129 . 51 515 186 . Remotely . | . . . . . . . . . Salvage Created 2580 | . 136 64 320 . 46 1639 348 27 Parts 107 | . 16 2 16 . 3 61 8 1 Haulers Intercepted 2 | . . . . . . 2 . . Recyclers Shooed 4 | . . . 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . 9 . . . . 1 . Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Combat Hostiles Destroyed 42 | . 9 1 2 . 1 21 7 1 Melee 5 | . . . . . . 2 3 . Guns 17 | . 9 1 . . 1 3 3 . Cannons 12 | . . . 2 . . 10 . . Classes Destroyed 14 | . 1 1 3 . 1 7 1 . Worker 5 | . . . . . . 5 . . Builder 3 | . . . 1 . . 2 . . Hauler 2 | . . . . . . 2 . . Recycler 3 | . . . 3 . . . . . Turret 2 | . . 2 . . . . . . Watcher 1 | . . . . . . 1 . . Swarmer 13 | . 9 1 . . . 1 1 1 Grunt 9 | . . . . . . 9 . . Brawler 2 | . . . . . . 2 . . Sentry 5 | . . . 2 . . 3 . . Specialist 1 | . . . . . 1 . . . Hunter 2 | . . . . . . 2 . . Programmer 4 | . . . . . . 4 . . Thug 5 | . . . . . . . 5 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 4 | . 3 2 3 . 1 4 3 1 Combat Bots Only 4 | . 3 1 1 . 1 4 3 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Hostile Shots Fired 811 | . 36 39 14 . 43 486 164 29 Missed 263 | . 7 14 5 . 16 172 44 5 Damage Taken 6773 | . 242 131 128 . 510 3478 1929 355 Core 1008 | . 38 6 41 . 72 499 263 89 Absorbed by Shields 592 | . . . . . . 581 11 . Regen/Repaired (Parts) 1471 | . . . . . . 979 492 . Core Remaining (%) 85 | 100 . . 66 . 89 . . . Volleys Fired 181 | 3 20 11 22 . 1 90 34 . Largest 3 | 2 2 2 2 . 2 3 1 . Hottest 197 | 70 70 70 85 . 58 197 75 . Shots Fired 286 | 6 40 22 44 . 2 138 34 . Gun 201 | 6 40 22 22 . 2 78 31 . Cannon 81 | . . . 22 . . 56 3 . Launcher 4 | . . . . . . 4 . . Special . | . . . . . . . . . Kinetic 103 | 3 20 11 22 . 2 26 19 . Thermal 114 | 3 20 11 22 . . 43 15 . Explosive 4 | . . . . . . 4 . . Electromagnetic 65 | . . . . . . 65 . . Robot Hit Streak 16 | 3 7 6 11 . 2 14 16 . Robot Miss Streak 5 | 1 5 1 1 . . 3 3 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 4 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 229 | 5 21 17 26 . 1 120 37 2 Core Hits 109 | 1 11 8 11 . 1 52 25 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 7 | . . . . . . 7 . . Critical Strikes 15 | . 1 1 1 . . 9 3 . Burn 4 | . 1 1 . . . . 2 . Destroy 2 | . . . . . . 2 . . Blast 1 | . . . 1 . . . . . Corrupt 1 | . . . . . . 1 . . Smash 7 | . . . . . . 6 1 . Melee Attacks 42 | . . . . . . 32 5 5 Impact 42 | . . . . . . 32 5 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6794 | 54 227 145 404 . 30 4696 1179 59 Guns 2435 | 54 227 145 164 . 26 1078 741 . Cannons 2184 | . . . 233 . . 1886 65 . Explosions 502 | . . . . . . 502 . . Melee 1390 | . . . . . . 1168 163 59 Ramming 283 | . . . 7 . 4 62 210 . Kinetic 1657 | 16 61 57 233 . 26 772 492 . Thermal 1367 | 38 166 88 164 . . 597 314 . Explosive 315 | . . . . . . 315 . . Electromagnetic 1758 | . . . . . . 1758 . . Impact 1414 | . . . . . . 1192 163 59 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . . 8 14 14 Average Corruption 5 | . . . . . . 2 12 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . . . . 27 42 1 Message Errors 16 | . . . . . . 7 9 . Matter Fused 15 | . . . . . . 6 8 1 Heat Flow Errors 10 | . . . . . . 2 8 . Energy Discharges 9 | . . . . . . 2 7 . Parts Rejected 2 | . . . . . . 2 . . Parts Fused 2 | . . . . . . 1 1 . Data Loss (minor) 10 | . . . . . . 3 7 . Data Loss (major) 6 | . . . . . . 4 2 . Overload Shots . | . . . . . . . . . Overflow Damage 432 | . . . . . . 384 43 5 Projectiles 1 | . . . . . . 1 . . Explosions 52 | . . . . . . 52 . . Melee 379 | . . . . . . 331 43 5 Knockbacks 13 | . . . 3 . . 8 2 . Impact 4 | . . . . . . 3 1 . Kinetic 8 | . . . 3 . . 4 1 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 212 | . . . . . . 212 . . Shots 5 | . . . . . . 5 . . Rammed 7 | . . . 1 . 1 4 1 . Targets Rammed 52 | . . . 2 . 1 6 43 . Kicked 43 | . . . . . . 2 41 . Crushed 2 | . . . 1 . . . 1 . Highest Temperature 459 | 50 120 8 120 . . 459 256 . Average Temperature 111 | 26 50 2 48 . . 134 97 . Received Heat Transfer 1656 | . . 90 27 . 90 809 640 . Effects 3 | . . . . . . 3 . . Shutdowns 1 | . . . . . . 1 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . . . 6 . . Combat Hostiles 6 | . . . . . . 6 . . Parts Fried 14 | . . . . . . 13 . 1 Impact Corruptions 16 | . . . . . . 12 3 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . Heat Transferred 3383 | 111 555 333 481 . . 1200 703 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Peak Influence 783 | . 155 . 345 82 92 783 . . Initial 300 | . . . 300 82 57 37 . . Average 170 | . 42 . 248 82 78 222 . . Maximum Alert Level 3 | . . . 1 . . 3 . . Low Security (%) 72 | 100 100 . 47 100 100 62 . . Level 1 16 | . . . 52 . . 17 . . Level 2 8 | . . . . . . 15 . . Level 3 2 | . . . . . . 4 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . . . 1 11 . . Investigation 4 | . . . . . . 4 . . Extermination 3 | . . . . . . 3 . . Reinforcement 4 | . . . . . 1 3 . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Distress Signals 4 | . 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 14 22 2 . 6 38 10 4 Peak Tracking Total 7 | . 5 3 1 . 6 7 4 3 Tactical Retreats 11 | . 1 3 . . 1 5 1 . Traps | -11 -10 -10 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Traps Triggered 2 | . . . . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Machines Disabled 9 | . . 1 . . . 8 . . Max in Single Turn 2 | . . 1 . . . 2 . . Garrison Access 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Machines Accessed 15 | . 2 . 6 1 . 5 1 . Terminals 12 | . 2 . 6 1 . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 38 | . 6 . 17 1 . 13 1 . Successful 19 | . 3 . 9 1 . 5 1 . Failed 19 | . 3 . 8 . . 8 . . Catastrophic 6 | . . . 2 . . 4 . . Database Lockouts . | . . . . . . . . . Manual 20 | . 2 . 14 . . 4 . . Terminals 32 | . 6 . 17 1 . 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . 5 . . Terminal Hacks 11 | . 1 . 6 1 . 2 1 . Record 1 | . . . . . . . 1 . Prototype ID Bank 4 | . . . 4 . . . . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . Locate Traps 2 | . 1 . . . . 1 . . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks 7 | . 2 . 3 . . 2 . . Terminals 6 | . 2 . 3 . . 1 . . Track 3 | . 1 . 2 . . . . . Operators 3 | . 1 . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Jam 1 | . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 6 . . 5 . . Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . Machine Destruction 2 | . . . . . . 2 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Turns Passed 7028 | 74 1351 329 761 215 147 3013 1110 28 Spaces Moved 3625 | 46 292 176 401 36 60 1728 877 9 Core 18 | 18 . . . . . . . . Treads 1856 | 28 292 176 401 24 59 795 81 . Legs 1331 | . . . . 12 1 513 796 9 Wheels . | . . . . . . . . . Hover 420 | . . . . . . 420 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 215 103 82 153 Average Speed 140 | 116 160 160 160 182 239 144 106 153 Slowest Speed 320 | 160 160 160 160 240 240 320 153 153 Overloaded Moves 6 | . . . . . . 6 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 46 15 97 1 46 36 86 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 50 | . . . . . . 50 . . Melee 3 | . . . . . . 3 . . Projectile 5 | . . . . . . 5 . . AOE 42 | . . . . . . 42 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac DSF Fac Low Low Total 5221 | 61 1139 204 476 192 61 2064 1010 14 Wait 1203 | . 820 14 29 143 . 163 34 . Move 3617 | 45 291 175 400 35 59 1727 876 9 Hop . | . . . . . . . . . Pick Up 56 | 7 6 3 11 . . 24 5 . Fast Attach 4 | . . . 3 . . 1 . . Attach 24 | 6 1 1 . 1 . 10 5 . Detach 1 | . . . . . . 1 . . Swap 11 | . 1 . 2 . . 6 2 . Drop 27 | . . . 7 13 . 4 3 . Fire 181 | 3 20 11 22 . 1 90 34 . Melee 42 | . . . . . . 32 5 5 Ram 1 | . . . . . . 1 . . Kick 43 | . . . . . . 2 41 . Crush 8 | . . . 2 . 1 3 2 . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 1398 | -10/Materials | Discovered new exit (range 9) 1426 | -10/Materials | Entered Subcaves 1696 | -10/Subcaves | Discovered new exit (range 10) 1755 | -10/Subcaves | Entered Recycling 1755 | -9/Recycling | Found Scrap Engine 2433 | -9/Recycling | Discovered new exit (range 13) 2516 | -9/Recycling | Entered Factory 2516 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2731 | -7/Factory | Identified exit to DSF 2731 | -7/Factory | Entered DSF 2796 | -7/DSF | Additional patrols routed to DSF 2852 | -7/DSF | Discovered new exit (range 11) 2878 | -7/DSF | Entered Factory 2878 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3314 | -6/Factory | Build established: Construct 3317 | -6/Factory | Spotted B-75 Beast 4696 | -6/Factory | Found Launcher Loader 5382 | -6/Factory | Lost 5 parts (1p1u3w) 5699 | -6/Factory | Core integrity fell below 50% 5841 | -6/Factory | Discovered new exit (range 9) 5856 | -6/Factory | Identified exit to Lower Caves 5891 | -6/Factory | Entered Lower Caves 6071 | -6/Lower Caves | Build established: Mutant 6082 | -6/Lower Caves | Attacked by a faux Warlord 6100 | -6/Lower Caves | System corruption reached 10% 6123 | -6/Lower Caves | Core integrity fell below 20% 6145 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6217 | -6/Lower Caves | Lost 3 parts (1n2u) 6439 | -6/Lower Caves | Learned Factory garrison access intel 6769 | -6/Lower Caves | Discovered new exit (range 14) 7001 | -6/Lower Caves | Entered another Lower Caves area 7029 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06924_ System corrupted: Energy discharge (-63). 06942_ System corrupted: Component data lost. 06973_ TVX4IXQYVSJKFHRX#HITS<>9 06988_ System corrupted: Heat flow error (+262). LOCATION=UNKNOWN GOAL=ESCAPE 07003_ Destroyed VTOL Module. 07003_ S-27 Virus system corrupted by crushing effect. 07004_ S-27 Virus system terminally corrupted. 07004_ Lgt. Nuclear Core fried. 07008_ Arm. Scrap Engine destroyed. 07008_ Scrap Engine core remains intact and functional. 07011_ S-27 Virus Lgt. Nuclear Core ripped off. 07013_ Corrupted Autogun self-destruct mechanism malfunctions. 07014_ System corrupted: Matter fused (-7). 07016_ Imp. Deuterium Engine destroyed. 07028_ Force Field destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????#????? #??????????????????? | | ??????????????????????%????# #??????????????????? | | ?????????????????????? ????# #??????????????????? | | ??????????????????????# ???? #??????????????????? | | ??????????????????????# ???? #??????????????????? | | ??????????????????????# ??? ##??##?????????????? | | ??????????????????????# ##? ### ##????????????? | | ??????????????????????# # ## #????????????? | | ??????????????????????# ?????????????? | | ??????????????????????# ???????????????? | | ??????????????????????? #????????????????? | | ?????????????????????????# [#?????????????????? | | ??????????????????????????# %##????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ????????????????????#####?# #????????????????? | | ???????????????????## ## #????????????????? | | ???????????????????# @ s ##????????????????? | | ???????????????????# s#####?????????????????? | | ???????????????????# #?????????????????????? | | ?????????????????# ?????????????????????? | | ??????????????? # ????????????????????? | | ?????????????# ## #######???????????????????? | | ?????????????## ??## #??????????????????????????? | | ??????????????#?????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 899 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 58 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideHardcellLattice Manual? 0 Play Time 00:49:34 Cumulative 56.4 hours Start 2024.08.02 @ 21:38:23 End 2024.08.04 @ 19:08:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 102 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f578397c-2cae-463a-9dea-1a268d9f0955