Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 05:40:45 Player: Virvatuli Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (999) 999 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2729 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 138/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Propulsion Shielding Reactive Plating Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Makeshift Laser Bore Cannon Bore Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Propulsion Shielding Reactive Plating [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 48 | 6 10 15 1 15 1 Power 9 | 1 1 3 . 3 1 Engine 8 | 1 1 3 . 2 1 Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 9 | 2 2 4 . 1 . Treads 6 | 2 . 3 . 1 . Leg 3 | . 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 4 . 2 . Device 6 | . 2 2 . 2 . Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 22 | 3 5 4 1 9 . Energy Gun 9 | 2 3 3 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 1 4 . Ballistic Cannon 4 | . . . . 4 . Launcher 2 | . 2 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . 5 4 . . 7 Power 1 | . . . . . 1 Propulsion 4 | . 2 . . . 2 Utility 3 | . 1 1 . . 1 Weapon 8 | . 2 3 . . 3 Highest Loss Streak 7 | . 3 2 . . 7 Average Slot Usage (%) 84 | . 65 87 100 93 76 Engine 18 | . 14 19 22 18 20 Reactor 1 | . . . . 3 . Treads 15 | . 13 6 22 21 17 Leg 6 | . 10 14 . . . Device 10 | . 7 12 11 11 10 Processor 3 | . . 1 11 5 . Protection 1 | . . 3 . . . Energy Gun 12 | . 11 14 22 10 8 Ballistic Gun 6 | . . 6 10 11 . Ballistic Cannon 4 | . . . . 9 19 Launcher 3 | . 6 7 . . . Naked Turns . | . . . . . . Heaviest Build 69 | 6 9 30 24 64 69 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 22 | . . 2 . 2 22 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 2 3 3 4 3 Average Carried 1 | . . . 2 2 2 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 3 | . . 2 3 2 2 Class Distribution -------------------- 29% | Mutant 23% | Scavenger-Skirmisher 20% | Derelict-Gunner 12% | Tank 4% | Skirmisher 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 941 | 245 122 394 82 98 . Remotely . | . . . . . . Salvage Created 910 | . 286 500 64 . 60 Parts 71 | . 23 37 10 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 7 13 4 . 1 Melee 1 | . 1 . . . . Guns 17 | . 3 10 4 . . Cannons 1 | . . . . . 1 AOE 6 | . 3 3 . . . Classes Destroyed 10 | . 5 4 . . 1 Worker 2 | . 1 1 . . . Builder 2 | . 1 1 . . . Tunneler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 6 | . 2 . 4 . . Grunt 13 | . 5 8 . . . Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 8 | . 5 8 4 . 1 Combat Bots Only 6 | . 2 6 4 . 1 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2726 | . 682 754 . . 1290 Core 519 | . 97 67 . . 355 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 61 . . . . Volleys Fired 79 | . 24 46 4 1 4 Largest 3 | . 2 3 1 3 3 Hottest 164 | . 80 136 23 99 164 Shots Fired 151 | . 37 95 4 3 12 Gun 111 | . 29 72 4 2 4 Cannon 9 | . . . . 1 8 Launcher 31 | . 8 23 . . . Special . | . . . . . . Kinetic 43 | . 1 27 4 3 8 Thermal 47 | . 16 27 . . 4 Explosive 31 | . 8 23 . . . Electromagnetic 30 | . 12 18 . . . Robot Hit Streak 9 | . 9 8 2 . 6 Robot Miss Streak 5 | . 5 3 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 77 | . 18 48 3 . 8 Core Hits 66 | . 24 33 4 . 5 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2237 | . 601 1354 64 . 218 Guns 925 | . 206 589 64 . 66 Cannons 149 | . . . . . 149 Explosions 1147 | . 382 765 . . . Melee . | . . . . . . Ramming 16 | . 13 . . . 3 Kinetic 431 | . . 218 64 . 149 Thermal 625 | . 198 361 . . 66 Explosive 908 | . 270 638 . . . Electromagnetic 257 | . 120 137 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 9 | . . 9 . . . Projectiles . | . . . . . . Explosions 9 | . . 9 . . . Melee . | . . . . . . Knockbacks 2 | . 1 . . . 1 Impact 1 | . 1 . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 283 | . 130 153 . . . Shots 8 | . 4 4 . . . Rammed 21 | . 16 . . . 5 Targets Rammed 22 | . 17 . . . 5 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 518 | . 117 157 . 60 518 Average Temperature 91 | . 36 46 . 30 300 Received Heat Transfer 648 | . 297 261 . . 90 Effects 11 | . . . . . 11 Shutdowns 3 | . . . . . 3 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1250 | . 409 693 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 328 | . 244 328 159 . . Initial 69 | . . 36 69 . . Average 127 | . 102 151 136 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 81 | 100 94 67 100 . . Level 1 18 | . 5 32 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 12 18 . . 7 Peak Tracking Total 8 | . 3 7 . . 8 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 10 | . 4 6 . . . Max in Single Turn 2 | . 2 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 4 3 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 17 9 . . . Successful 18 | . 12 6 . . . Failed 8 | . 5 3 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 11 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 9 | . 6 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 8 2 . . . Record 6 | . 4 2 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 6 | . 4 2 . . . Process 1 | . 1 . . . . Report Inventory 3 | . 2 1 . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter 10 | . 10 . . . . Retrieved Matter 10 | . 10 . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2860 | 56 596 834 198 972 204 Spaces Moved 1549 | 36 332 440 117 538 86 Core 14 | 13 . . . . 1 Treads 1043 | 23 171 109 117 538 85 Legs 492 | . 161 331 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 180 Average Speed 155 | 120 140 145 160 169 191 Slowest Speed 1150 | 160 160 180 160 200 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 55 39 56 67 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 221 | . 91 129 . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 220 | . 91 129 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1839 | 49 415 555 123 599 98 Wait 65 | 1 17 34 1 12 . Move 1544 | 35 331 439 116 537 86 Hop . | . . . . . . Pick Up 51 | 6 11 16 1 16 1 Fast Attach . | . . . . . . Attach 27 | 6 7 10 . 4 . Detach . | . . . . . . Swap 21 | . 3 5 1 11 1 Drop 30 | 1 5 5 . 18 1 Fire 79 | . 24 46 4 1 4 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 17 | . 17 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Lost 3 parts (1n2w) 318 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 7) 480 | -10/Materials | Discovered new exit (range 12) 564 | -10/Materials | Identified exit to Mines 641 | -10/Materials | Discovered new exit (range 7) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 713 | -9/Materials | Repaired Aluminum Leg 1180 | -9/Materials | Build established: Tank 1453 | -9/Materials | Discovered new exit (range 12) 1487 | -9/Materials | Entered Mines 1511 | -9/Mines | Learned location of Zion (-7) 1655 | -9/Mines | Discovered new exit (range 12) 1668 | -9/Mines | Build established: Scavenger-Skirmisher 1669 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1685 | -9/Mines | Entered Zion 1952 | -7/Zion | Learned location of Armory (-3) 2111 | -7/Zion | Learned location of 1 exit from Factory 2164 | -7/Zion | Found Prototype Device 2168 | -7/Zion | Identified Bomb Factory No. 2 2561 | -7/Zion | Build established: Derelict-Gunner 2573 | -7/Zion | Learned location of Data Miner (-6) 2630 | -7/Zion | Discovered new exit (range 15) 2657 | -7/Zion | Entered Proximity Caves 2809 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2846 | -6/Proximity Caves | Core integrity fell below 50% 2858 | -6/Proximity Caves | Core integrity fell below 20% 2861 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- System corrupted by crushing effect (+5). Overheating: System interference. Bomb Factory No. 2 temporarily disabled. Penetrated by Slug. Knocked back. Slammed into S-27 Virus. Destabilizing: Core damaged (-16). Overheating: Broken Bore Cannon damaged (-38). Slug penetrates S-27 Virus. S-27 Virus destroyed. Broken Bore Cannon destroyed. Penetrated by Slug. Slammed into S-27 Virus. Bomb Factory No. 2 permanently disabled. Destabilizing: Short circuit. Broken Bomb Factory No. 2 destroyed. Slammed into S-27 Virus. CNMW3W7QLO Z5R>EC&JAZ2CYVEAJN Slammed into S-27 Virus. Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | # #???#### ###### #??????????? | | ## ##??????# #???# ##??????????? | | ?## ##???????# #???### ###???????????? | | ??# ##??###### #?????# ##?????????????? | | ??## #### ## #????## ###??????????????? | | ???## ## #?#### #????????????????? | | ????##### #?# #????????????????? | | ????????## ### ###?# #????????????????? | | ?????????## ##?# ##???# ###????????????????? | | ??????????# #?## #????## ##??????????????????? | | ??????????# ### ###### ##???????????????????? | | ??????????# ## ###### #?????????????? | | ??????????# # #?????????????? | | ??????????# ## #?????????????? | | ??????????# ###### ## #####?????????????? | | ??????????# #????## #? #?????????????????? | | ??????????# #?????## ##??#?????????????????? | | ?????????## #??????## ##???#?????????????????? | | ????????# ####### #?## ##????????????????? | | ???????? ## # #????????????????? | | ???????? ## #????????????????? | | ???????? ###### # #?????????????????? | | ?????????? #??????# # #??????????????????? | | ????????????????????# ## ##??????????????????? | | ??????????????????### ###s ##???????????????????? | | ??????????????????# b@l #???????????????????? | | ??????????????????# ###/#### ##??????????????????? | | ??????????????????# ? ????#% ##?????????????????? | | ??????????????????#?# ?????# #?????????????????? | | ????????????????????#"?????# #?????????????????? | | ????????????????????#" #??# ##?????????????????? | | ????????????????????#" + # "#??????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????# =% #???????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????? ####???????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????## ?????????????????????????? | | ??????????????????## ?????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ???????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Please Form A Line Robot Respite Challenges ------------ None Game ------ Seed DefenseMobileSink Manual? 0 Play Time 00:32:01 Cumulative 3.9 hours Start 2021.01.14 @ 04:58:14 End 2021.01.14 @ 05:40:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 483b665f-137b-433f-bfd4-db9248bd7b10