Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 22:58:58 Player: ILikeMonsters1890 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (205) 1025 Value Destroyed (6920) 6920 Prototype IDs (62) 1240 Alien Tech Used (5) 1000 Bonus (2788) 2788 TOTAL SCORE: 22073 Bonus ------- High Alert Combat Kills 188 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1300 Matter 123/300 Energy 98/100 System Corruption 17% Temperature Cool (18) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Graphene Brace Hacking Suite System Mapper > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Centrium Light Armor Plating High-powered Transdimensional Reconstructor Vibroblade Peak State ------------ > --- POWER ------------ Makeshift Power Source Compact Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Electron Diverter Improved Diametric Drive > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Propulsion Shielding Centrium Medium Armor Plating Graphene Brace Hacking Suite System Mapper > --- WEAPON ----------- Vibroblade Vibroblade > --- INVENTORY -------- Light Particle Reactor Q-thruster Centrium Light Armor Plating High-powered Transdimensional Reconstructor Scatter Rocket Array [Rating: 143] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Vibroblade Energy Gun Small Laser Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Vibroblade Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Utility 8 | . . 1 1 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 315 | 1 11 22 7 45 2 2 5 12 28 8 2 . 7 8 5 43 4 12 8 2 20 1 2 18 . 12 13 15 Power 39 | . 3 5 . 2 . . . . 2 . . . . 3 . 8 1 . 1 1 2 . 1 3 . 4 3 . Engine 20 | . 3 4 . 2 . . . . 1 . . . . . . 2 . . 1 1 1 . 1 1 . 2 1 . Core 12 | . . 1 . . . . . . 1 . . . . 3 . 6 1 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 2 . Propulsion 76 | . 3 6 1 10 . . . 5 8 1 . . 1 2 2 12 1 4 3 . 2 . . 5 . 1 2 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 50 | . 3 6 1 10 . . . 5 8 1 . . 1 2 2 7 . 4 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . 5 1 . . . . . . 1 . . . 3 Flight 16 | . . . . . . . . . . . . . . . . . . . 3 . 2 . . 4 . 1 2 4 Utility 119 | 1 3 6 3 19 . 1 1 2 8 3 1 . 3 3 2 15 1 5 3 . 11 . . 9 . 5 8 6 Device 66 | 1 1 4 2 12 . . . 2 3 1 . . 1 2 1 9 1 4 1 . 9 . . 2 . 3 4 3 Storage 6 | . 2 . . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . Processor 11 | . . . 1 . . . . . 1 2 . . . . . 3 . . . . . . . 4 . . . . Hackware 4 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . Protection 32 | . . 2 . 6 . . 1 . 4 . 1 . 2 1 1 2 . . . . 1 . . 2 . 2 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | . 2 5 3 14 2 1 4 5 10 4 1 . 3 . 1 8 1 3 1 1 5 1 1 1 . 2 . 2 Energy Gun 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 20 | . 1 3 2 8 1 1 2 1 . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . 1 . 1 1 . . 2 3 3 1 . . . . 1 . 1 . . 1 . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . 3 . . . . . . . . . . . 2 . . 1 1 2 . . . . . . . Slashing Weapon 26 | . . . . . . . 2 2 7 1 . . 3 . 1 3 1 1 . . 1 1 . 1 . 2 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 2 1 5 . . . . . . . . . . . 2 . . 1 . 3 . . 4 . 3 4 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Parts Lost 95 | . 5 3 . 6 . . . 4 8 4 1 . 2 3 5 10 6 3 . 2 2 6 . . . 1 1 23 Power 11 | . 1 1 . . . . . . 2 . . . . 1 . 1 1 . . 1 . 1 . . . . . 2 Propulsion 42 | . 2 2 . 2 . . . 3 1 1 . . 1 1 2 5 5 1 . . . 3 . . . 1 1 11 Utility 31 | . 1 . . 2 . . . 1 4 2 . . 1 1 2 3 . 1 . 1 2 2 . . . . . 8 Weapon 11 | . 1 . . 2 . . . . 1 1 1 . . . 1 1 . 1 . . . . . . . . . 2 Highest Loss Streak 21 | . 3 3 . 3 . . . 3 3 2 1 . 2 3 4 5 5 3 . 2 1 6 . . . 1 1 21 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 99 99 99 100 100 97 99 99 94 93 93 91 94 83 95 98 90 88 70 70 86 52 81 100 99 95 91 Engine 4 | . 14 8 9 7 7 7 7 7 5 . . . . . . . . . 1 5 6 9 5 7 5 3 3 3 Core 3 | . . 2 . . . . . . . 6 6 6 6 6 11 9 10 11 7 . . . . . . . . . Leg 25 | . 27 32 36 37 38 38 38 37 32 32 33 33 33 28 20 22 . 19 16 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 3 27 1 . . . . . 2 . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . 5 17 20 23 10 16 31 33 28 29 Device 17 | . 11 21 18 21 23 23 16 16 18 12 13 13 11 16 14 17 23 21 21 16 11 18 5 9 15 18 21 17 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 3 . . . . . . . . . Processor 11 | . . . 9 7 7 7 7 7 13 17 20 20 20 17 17 16 17 17 17 17 15 15 15 20 15 14 10 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . 2 11 7 5 5 8 10 9 9 9 Protection 3 | . . . . 1 . . 5 5 7 7 6 6 7 5 2 4 . . . . 3 5 5 5 5 4 5 7 Ballistic Gun 4 | . 13 16 17 14 15 15 . . . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 5 | . . . . . . . 12 14 12 7 6 6 5 11 8 4 5 4 3 . 1 8 5 8 10 8 9 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 12 17 28 27 37 37 44 44 44 53 45 45 43 46 51 52 59 50 61 61 21 29 29 12 32 32 38 38 38 Greatest Support 92 | 20 20 30 40 63 63 63 63 73 79 63 63 63 64 76 76 92 53 68 68 18 34 32 12 32 38 38 40 56 Greatest Overweight (x) 11 | . . 1 . . . . . . . . . . . 1 2 1 4 1 10 1 1 1 . . . . 1 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 9 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 15 12 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 10 10 10 10 10 12 15 15 15 11 10 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 10 | 4 8 9 9 9 9 11 14 14 14 10 9 10 11 13 14 13 14 10 11 4 4 4 4 4 5 4 4 4 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 10 10 10 9 10 12 15 15 11 9 10 10 13 15 13 14 14 15 5 4 4 5 5 5 5 4 5 4 Class Distribution -------------------- 41% | Scavenger-Mutant 27% | Derelict-Mutant 8% | Hacker-Ninja 5% | Scavenger-Assassin 4% | Mutant 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Infiltrator-Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Matter Collected 5030 | 261 181 465 102 1074 10 57 50 154 494 154 81 . 93 75 . 648 38 154 114 . 154 84 70 180 . 90 95 152 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11034 | 133 564 816 96 1275 . . . 1074 1947 419 120 . 327 511 . 1863 40 232 198 . 122 168 275 . 403 192 66 193 Parts 465 | 11 37 50 7 68 . . . 21 84 8 4 . 9 29 . 86 . 9 . . 4 2 10 . 4 6 9 7 Haulers Intercepted 12 | . 2 1 1 5 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Recyclers Shooed 12 | 2 4 2 . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . 13 . 3 2 . 12 . . . . 6 . . . 5 3 . 2 . . . Prevented 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 142 | . 13 18 3 22 . . . 9 21 7 3 . 2 8 . 22 . 5 . . . 1 4 . . . . 4 Melee 51 | . . . . . . . . 3 9 2 2 . 2 8 . 19 . 3 . . . 1 . . . . . 2 Guns 57 | . 13 18 3 22 . . . 1 . . . . . . . . . . . . . . . . . . . . AOE 33 | . . . . . . . . 5 12 5 1 . . . . 2 . 2 . . . . 4 . . . . 2 Classes Destroyed 18 | 2 4 1 . 2 . . . 2 2 1 . . . . . 2 1 . . . . . . . . . . 1 Worker 14 | . 1 1 . 1 . . . . 5 . . . . . . 5 . . . . . . . . . . . 1 Builder 4 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . Tunneler 7 | 4 . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Hauler 12 | . 2 1 1 5 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Recycler 18 | 1 . . . 1 . . . . 9 . . . . 1 . 4 . . . . 1 . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Watcher 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . Swarmer 47 | . 3 . 3 . . . . 3 14 4 . . . 5 . 6 . 5 . . . . 4 . . . . . Grunt 45 | . 10 15 . 9 . . . . 2 2 2 . . . . 5 . . . . . . . . . . . . Brawler 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 3 . 6 . . . 1 2 1 . . 1 . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . 2 . . . 3 . . . . . 1 . . . . . . . . . . . . . . Programmer 19 | . . . . 5 . . . . 1 . . . 1 2 . 10 . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 3 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . Samaritan 7 | . . . . . . . . . . 2 1 . . . . . . 2 . . . 2 . . . . . . Best Kill Streak 7 | 4 7 6 4 4 . . . 3 5 4 3 . 1 5 . 6 3 5 . . 1 1 4 . . 1 1 3 Combat Bots Only 6 | . 6 5 3 3 . . . 3 4 4 3 . 1 5 . 5 . 5 . . . 1 4 . . . . 3 Max Kills in Single Turn 4 | 1 2 1 1 1 . . . 2 3 2 1 . 1 1 . 2 1 1 . . 1 1 4 . . 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 2 2 1 . . . . 2 . 1 . . . . 4 . . . . 2 Melee 1 | . . . . . . . . 1 1 1 1 . 1 1 . 1 . 1 . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Damage Taken 13393 | . 836 729 123 1300 . . . 753 1030 433 67 . 251 424 125 2448 402 451 . 182 205 284 27 21 28 27 39 3208 Core 2525 | . 180 129 6 160 . . . 47 37 52 . . 49 62 61 200 132 41 . 58 17 24 27 . . . 16 1227 Absorbed by Shields 280 | . . . . 52 . . . . . 94 23 . 20 78 13 . . . . . . . . . . . . . Redirected to Shielding 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Regen/Repaired (Parts) 281 | . 86 . . . . . . . . . . . . . . . . . . . . . . 33 . . . 162 Core Remaining (%) 73 | 100 28 67 98 . . . . 70 . . . . 83 . . . . . . 44 . . . . 94 . . . Volleys Fired 291 | 17 70 69 6 90 . . . 9 12 7 4 . . . . . . 2 . . 1 . 1 . . . . 3 Largest 2 | 2 2 2 2 2 . . . 1 1 1 1 . . . . . . 1 . . 1 . 1 . . . . 1 Hottest 60 | 60 60 60 46 56 . . . 39 39 39 39 . . . . . . 50 . . 30 . 50 . . . . 50 Shots Fired 518 | 33 120 137 12 177 . . . 9 12 7 4 . . . . . . 2 . . 1 . 1 . . . . 3 Gun 481 | 33 120 136 12 177 . . . 2 . . . . . . . . . . . . 1 . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 37 | . . 1 . . . . . 7 12 7 4 . . . . . . 2 . . . . 1 . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 374 | 17 67 98 12 177 . . . 2 . . . . . . . . . . . . 1 . . . . . . . Thermal 107 | 16 53 38 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 35 | . . 1 . . . . . 7 12 7 4 . . . . . . . . . . . 1 . . . . 3 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Robot Hit Streak 16 | 5 16 14 6 13 . . . 3 4 5 7 . . . . . . . . . . . . . . . . . Robot Miss Streak 9 | 3 4 4 2 9 . . . 1 3 5 2 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 681 | 21 90 101 6 148 . . . 36 61 19 5 . 9 28 . 98 1 6 7 . 1 8 3 2 6 2 4 19 Core Hits 404 | 6 31 40 4 123 . . . 23 44 13 10 . 5 10 . 41 1 8 . . . 4 8 . 4 2 1 26 Critical Kills 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 1 . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Critical Strikes 32 | . 1 1 . . . . . 3 5 . . . . 4 . 11 . . 1 . . 2 . 1 . . . 3 Destroy 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . Sever 23 | . . . . . . . . 3 5 . . . . 4 . 5 . . . . . 2 . 1 . . . 3 Impale 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Melee Attacks 494 | . . . . 6 . . 1 41 82 17 7 . 10 34 . 145 11 15 7 4 12 8 3 13 9 6 29 34 Impact 47 | . . . . 6 . . . . . . . . . . . 23 . . 7 4 7 . . . . . . . Slashing 423 | . . . . . . . 1 41 82 17 7 . 10 34 . 102 10 12 . . 5 8 3 13 9 6 29 34 Piercing 24 | . . . . . . . . . . . . . . . . 20 1 3 . . . . . . . . . . Sneak Attacks 71 | . . . . 1 . . . . 25 5 1 . 1 2 . 22 1 3 . . 1 3 1 . . 1 1 3 Combat Hostiles 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 42 | . . . . . . . . 5 12 2 . . . 4 . 14 . . . . . . . 1 . . . 4 Damage Inflicted 27980 | 247 1007 1214 107 2843 . . . 2308 4660 1691 569 . 547 1183 . 5614 92 490 799 . 106 665 541 83 713 192 388 1921 Guns 5186 | 247 995 1197 107 2600 . . . 40 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4866 | . . . . . . . . 613 1394 890 420 . . . . 637 . 114 . . . . 184 . . . . 614 Melee 17752 | . . . . 96 . . . 1655 3266 801 149 . 547 1183 . 4977 92 376 799 . 106 665 357 83 713 192 388 1307 Ramming 176 | . 12 17 . 147 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4352 | 150 554 901 107 2600 . . . 40 . . . . . . . . . . . . . . . . . . . . Thermal 1471 | 97 441 296 . . . . . . . . . . . . . 637 . . . . . . . . . . . . Explosive 4115 | . . . . . . . . 613 1394 890 420 . . . . . . . . . . . 184 . . . . 614 Electromagnetic 114 | . . . . . . . . . . . . . . . . . . 114 . . . . . . . . . . Impact 1839 | . . . . 96 . . . . . . . . . . . 944 . . 799 . . . . . . . . . Slashing 15439 | . . . . . . . . 1655 3266 801 149 . 547 1183 . 3559 92 376 . . 106 665 357 83 713 192 388 1307 Piercing 474 | . . . . . . . . . . . . . . . . 474 . . . . . . . . . . . . Highest Corruption 25 | . . 2 . 4 4 4 4 . 2 2 2 2 2 1 9 25 25 25 25 25 . . . . . 2 2 17 Average Corruption 9 | . . 2 . 3 4 4 4 . 1 2 2 2 2 1 7 16 25 25 25 25 . . . . . 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 205 | . . 1 . 8 8 5 1 . 2 3 3 . 9 2 3 97 14 19 8 10 . . . . . . 4 8 Message Errors 53 | . . 1 . 2 2 1 . . . 1 . . 2 1 1 25 4 4 3 4 . . . . . . 1 1 Matter Fused 51 | . . . . 1 2 1 . . 1 . 1 . 3 . 1 27 4 3 3 3 . . . . . . . 1 Heat Flow Errors 27 | . . . . 1 1 2 . . . . 1 . 2 . . 14 . 2 1 . . . . . . . 1 2 Energy Discharges 23 | . . . . 1 1 1 . . . . 1 . . . . 9 3 6 . . . . . . . . . 1 Parts Rejected 3 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Data Loss (minor) 23 | . . . . 1 2 . 1 . 1 1 . . 1 1 . 10 2 2 . . . . . . . . . 1 Data Loss (major) 9 | . . . . . . . . . . 1 . . 1 . . 4 . 2 . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 7 | . . . . . . . . . . . . . . . . 4 . . 1 . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . . . . . . . 2 1 . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4209 | . . . . . . . . 684 453 463 60 . 142 107 . 931 . 172 382 . 76 114 160 . 159 . 118 188 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 365 | . . . . . . . . 17 60 99 . . . . . 188 . 1 . . . . . . . . . . Melee 3844 | . . . . . . . . 667 393 364 60 . 142 107 . 743 . 171 382 . 76 114 160 . 159 . 118 188 Knockbacks 5 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . Impact 5 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 510 | . . 22 49 . . . . 50 57 73 . . . . . 208 . . . . . . 27 . . . . 24 Shots 11 | . . 1 1 . . . . 1 2 2 . . . . . 2 . . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 26 | . 6 4 . 16 . . . . . . . . . . . . . . . . . . . . . . . . Kicked 26 | . 6 4 . 16 . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 290 | 20 250 21 . 140 87 173 . . 7 27 113 . 270 . . 279 231 235 166 . 5 1 . . 12 1 199 290 Average Temperature 97 | 20 122 5 . 24 47 85 . . 7 16 69 . 130 . . 101 127 108 89 . 3 1 . . 12 1 110 169 Received Heat Transfer 2185 | . 447 348 . 331 . . . . 171 111 24 . 48 . . 297 165 . . 18 30 60 . 12 9 . 21 93 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . 5 . 1 1 . . . . . . . . . Impact Corruptions 20 | . . . . . . . . . . . . . . . . 9 . . 11 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 2300 | 225 1000 675 . . . . . . . . . . . . . 400 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Peak Influence 576 | 25 280 397 319 488 . . . . 576 . . . . 479 108 413 . . . . 119 . . . . 211 219 425 Initial 468 | . 16 72 167 144 . . . . 113 . . . . 468 108 51 . . . . . . . . . 30 118 108 Average 204 | 11 123 262 253 193 . . . . 304 . . . . 439 87 172 . . . . 44 . . . . 93 113 215 Maximum Alert Level 2 | . 1 1 1 2 . . . . 2 . . . . 2 . 2 . . . . . . . . . 1 1 2 Low Security (%) 59 | 100 92 23 34 64 . . . . 36 . . . . . 100 65 . . . . 100 . . . . 96 93 49 Level 1 27 | . 7 76 65 23 . . . . 21 . . . . 16 . 34 . . . . . . . . . 3 6 40 Level 2 13 | . . . . 11 . . . . 42 . . . . 83 . . . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 4 . 11 . . . . 4 . . . . 3 . 7 . . . . . . . . . . . 9 Investigation 10 | . 1 2 . 3 . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 Extermination 11 | . . . . 4 . . . . 1 . . . . 1 . 5 . . . . . . . . . . . . Reinforcement 15 | . 1 2 . 4 . . . . 2 . . . . 1 . 1 . . . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Distress Signals 15 | . 5 4 . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . 2 Communications Jammed 27 | . . . . . . . . . . . . . . . . 15 . . . . 1 . . . . 10 . 1 Distress Signals 26 | . . . . . . . . . . . . . . . . 14 . . . . 1 . . . . 10 . 1 Times Spotted 308 | . 18 24 6 37 . . . 9 34 8 7 . 4 8 6 47 8 6 . 8 19 5 . 4 3 8 9 30 Peak Tracking Total 11 | . 9 7 3 6 . . . 3 5 4 4 . 1 6 6 6 8 5 . 5 3 3 . 1 3 4 4 11 Tactical Retreats 38 | . 1 . . 2 . . . . 4 2 . . . . . 8 . 1 . 3 7 1 . 1 1 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Traps Triggered 16 | . . 2 1 2 . . . . 3 . . . . 1 . 4 1 . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Disabled 11 | . . . 2 . . . . . 2 . . . . . . 2 . . . . . . . . . . 4 1 Max in Single Turn 2 | . . . 2 . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Accessed 97 | . 9 5 3 9 1 . . . 4 . . 4 1 5 . 12 1 1 4 . 8 . . 7 . 3 10 10 Terminals 57 | . 7 4 2 4 . . . . 2 . . . 1 4 . 5 . . . . 7 . . . . 3 9 9 Fabricators 4 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . Repair Stations 5 | . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Recycling Units 10 | . 1 1 1 2 . . . . 1 . . . . 1 . 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . Total Hacks 282 | . 26 13 9 17 1 . . . 5 . . 28 1 10 . 31 1 1 17 . 36 . . 10 . 14 38 24 Successful 155 | . 12 4 5 3 1 . . . 1 . . 28 1 2 . 7 1 1 17 . 15 . . 10 . 6 26 15 Failed 126 | . 14 9 4 14 . . . . 4 . . . . 8 . 24 . . . . 21 . . . . 8 11 9 Catastrophic 27 | . 1 2 2 6 . . . . 3 . . . . 2 . 7 . . . . 3 . . . . 1 . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 79 | . 15 2 5 3 . . 4 . 1 . . . . . . 10 . . . . 12 . . 1 . 12 14 . Terminals 172 | . 19 11 7 8 . . . . 2 . . . 1 9 . 14 . . . . 32 . . . . 14 37 18 Fabricators 10 | . . . . 1 . . . . . . . . . . . 9 . . . . . . . . . . . . Repair Stations 15 | . 2 . . 1 . . . . . . . . . . . 2 . . . . 4 . . . . . . 6 Recycling Units 22 | . 5 2 2 4 . . . . 2 . . . . 1 . 6 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 128 | . 7 3 4 2 1 . . . . . . 28 1 2 . 1 1 1 17 . 12 . . 10 . 5 24 9 Record 25 | . . . . . . . . . . . . 11 1 . . . . . 5 . . . . 5 . . 3 . Part Schematic 15 | . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Robot Analysis 15 | . 3 . 2 . . . . . . . . . . . . . . . 4 . 3 . . . . 2 . 1 Prototype ID Bank 19 | . . 2 . . . . . . . . . 3 . 1 . . . . 4 . . . . 4 . 1 3 1 Open Door 8 | . . . . . 1 . . . . . . . . . . . 1 1 . . . . . 1 . . . 4 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Branch Access Points 6 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Locate Traps 8 | . 1 . . 1 . . . . . . . . . 1 . . . . . . 4 . . . . 1 . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 11 | . 1 1 1 . . . . . . . . . . . . 1 . . . . 2 . . . . . 4 1 Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 Scan Component 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Repair 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 2 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Retrieve Components 5 | . 2 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 10 | . 1 . 1 1 . . . . . . . . . . . 3 . . . . 2 . . . . 1 1 . Terminals 7 | . . . 1 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . Assimilate 3 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Botnet 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mask 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 68 | . 9 5 3 9 . . . . 3 . . . . 5 . 11 . . . . 7 . . . . 3 7 6 Full Trace Events 10 | . 1 2 . 3 . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 15 . . . . 11 . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Time 203 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . 177 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . 10 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total Allies 5 | . . . . . . . 3 . . . . . 1 . . . . . . . 1 . . . . . . . Largest Group 3 | . . . . . . . 3 3 . . . . 1 . . . . . . . 1 . . . . . . . Highest-Rated Group 113 | . . . . . . . 113 113 . . . . 96 . . . . . . . 26 . . . . . . . Highest-Rated Ally 96 | . . . . . . . 51 51 . . . . 96 . . . . . . . 26 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . 4 . . . . 14 . . . . . . . . . . . . . . . Total Damage 842 | . . . . . . . . 55 . . . . 787 . . . . . . . . . . . . . . . Kills 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 15 | . 3 . 2 . . . . . . . . . . . . . . . 4 . 3 . . . . 2 . 1 Derelict Logs Recovered 14 | . . . . . 1 1 1 . . 1 1 . 1 . . . 2 3 . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Turns Passed 14812 | 123 765 618 221 1722 316 407 1152 743 1382 410 269 84 549 459 89 2190 273 445 190 110 408 103 143 542 141 164 296 498 Spaces Moved 13831 | 55 419 308 156 1002 260 335 939 462 957 321 220 81 328 306 78 1437 316 300 165 300 968 286 391 751 583 422 843 842 Core 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 7810 | 55 419 308 156 1002 260 335 939 462 957 321 220 81 328 306 78 1193 . 300 90 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 562 | . . . . . . . . . . . . . . . . 244 316 . . . . . . . . . . 2 Flight 5451 | . . . . . . . . . . . . . . . . . . . 75 300 968 286 391 751 583 422 843 832 Fastest Speed 7 | 120 120 120 120 120 120 120 120 120 96 100 105 105 100 97 100 44 44 120 29 29 25 25 32 20 14 17 17 7 Average Speed 77 | 120 120 120 120 120 120 120 120 120 114 101 105 105 104 107 105 102 48 120 89 29 28 26 32 29 19 17 19 20 Slowest Speed 765 | 120 120 190 120 120 120 120 120 120 120 105 105 105 105 185 260 186 300 190 765 99 99 102 32 32 20 20 98 600 Overloaded Moves 157 | . . . . . . . . . . . . . . . . . . . . . . 57 . . 5 . . 95 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . 7 4 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 4 71 33 22 31 45 64 79 64 25 47 48 70 50 11 69 37 65 49 61 70 25 49 57 78 72 15 89 65 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 5 | . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . . . . . Known Exits Taken 23 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . . . . 1 3 3 4 . 2 2 . 2 . . . 3 4 . 1 . 1 3 . 3 . . . Spaces Dug 116 | . . 7 . 5 . . . 3 11 . 4 . . . . 21 9 6 . 4 12 . . 6 1 3 16 8 Terrain Destroyed 478 | . . 7 26 5 . . . 54 87 58 42 . . . . 41 9 6 . 4 12 . 38 6 1 3 16 63 Melee 108 | . . . . 5 . . . 3 11 . 4 . . . . 21 9 6 . 4 11 . . 6 1 3 16 8 Projectile 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . AOE 369 | . . 7 26 . . . . 51 76 58 38 . . . . 20 . . . . . . 38 . . . . 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total 16833 | 80 568 438 181 1337 263 340 965 608 1130 373 244 80 517 391 83 1985 419 358 198 312 1067 302 403 1051 597 497 932 1114 Wait 1574 | . 40 . . 144 1 1 6 79 40 21 9 . 166 36 . 307 84 21 . 6 56 4 . 257 6 57 37 196 Move 13764 | 54 418 307 155 1001 259 334 938 461 956 320 219 80 327 306 77 1436 315 299 164 299 955 285 390 750 582 407 834 836 Hop 20 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . 7 4 3 Pick Up 177 | 4 14 16 6 10 1 2 7 8 12 1 1 . 5 9 1 41 3 8 3 . 4 2 2 6 1 1 6 3 Fast Attach 115 | 1 1 3 3 10 . . 3 . 11 1 . . . 2 2 13 1 3 7 . 13 . 1 11 . 6 11 12 Attach 93 | . 5 5 2 7 . . 1 4 9 4 1 . 5 3 3 20 2 6 2 2 3 1 1 2 . 1 1 3 Detach 23 | . . . . 2 . . 1 . 2 1 1 . 2 . . 5 . 1 1 1 2 1 1 . . 1 . 1 Swap 115 | . 5 14 2 28 2 2 1 8 8 3 1 . 2 3 . 10 1 3 . . 4 . . 5 . 5 5 3 Drop 195 | 4 9 20 7 23 . 1 7 6 15 . 1 . . 4 . 28 3 3 14 . 11 1 4 8 1 7 10 8 Fire 291 | 17 70 69 6 90 . . . 9 12 7 4 . . . . . . 2 . . 1 . 1 . . . . 3 Melee 423 | . . . . 6 . . 1 33 65 15 7 . 10 28 . 124 10 12 7 4 12 8 3 12 7 5 24 30 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 26 | . 6 4 . 16 . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 16 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 9 exits: Res x4 / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 2) 124 | -11/Junkyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 531 | -10/Materials | Lost 3 parts (2n1w) 540 | -10/Materials | Core integrity fell below 50% 626 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 13) 822 | -10/Materials | Repaired Aluminum Leg 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1066 | -9/Materials | Lost 3 parts (1p2n) 1193 | -9/Materials | Build established: Scavenger-Mutant 1475 | -9/Materials | Discovered new exit (range 15) 1507 | -9/Materials | Entered another Materials area 1507 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1710 | -8/Materials | Discovered new exit (range 14) 1727 | -8/Materials | Identified exit to Factory 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -7/Factory | Lost 3 parts (2u1w) 2359 | -7/Factory | Identified exit to Storage 2359 | -7/Factory | Identified exit to Lower Caves 2620 | -7/Factory | Discovered new exit (range 10) 2784 | -7/Factory | Identified exit to Factory 2913 | -7/Factory | Discovered exit to Factory (range 4) 3450 | -7/Factory | Entered Lower Caves 3611 | -7/Lower Caves | Learned location of 1 exit from Factory 3758 | -7/Lower Caves | Discovered new exit (range 6) 3764 | -7/Lower Caves | Identified exit to Lower Caves 3766 | -7/Lower Caves | Entered another Lower Caves area 4162 | -7/Lower Caves | Discovered new exit (range 9) 4172 | -7/Lower Caves | Identified exit to Zion 4173 | -7/Lower Caves | Entered Zion 4201 | -7/Zion | Given the Hacking Drone Bay 4238 | -7/Zion | System corruption cleaned by Quarantine Array 4426 | -7/Zion | Discovered new exit (range 15) 4443 | -7/Zion | Identified exit to Proximity Caves 4601 | -7/Zion | Learned Factory interactive machine intel 4647 | -7/Zion | Identified exit to Deep Caves 4660 | -7/Zion | Learned Factory terminal intel 4754 | -7/Zion | Learned location of Data Miner (-6) 4768 | -7/Zion | Gained Derelict followers 4810 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5098 | -7/Zion | Opened final containment barrier to the Deep Caves 5117 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5196 | -7/Zion | Found CR-A16's Pointy Stick 5325 | -7/Zion | Entered Proximity Caves 5325 | -6/Proximity Caves | Accompanied by 3 allies 5441 | -6/Proximity Caves | Spotted B-75 Beast 5740 | -6/Proximity Caves | Build established: Derelict-Mutant 5847 | -6/Proximity Caves | Lost 3 parts (2n1u) 5902 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6053 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6068 | -6/Proximity Caves | Entered Factory 6068 | -6/Factory | Evolved 2 slots: Utility x2 6069 | -6/Factory | Identified exit to Factory 6070 | -6/Factory | Loaded intel: 52 interactive machine locations 6071 | -6/Factory | Loaded intel: 26 terminal locations 6350 | -6/Factory | Discovered new exit (range 14) 6365 | -6/Factory | Identified exit to Lower Caves 6700 | -6/Factory | Garrison activated, responded to threat 6987 | -6/Factory | Lost 3 parts (1n2u) 7407 | -6/Factory | Lost 3 parts (1p1u1w) 7450 | -6/Factory | Entered Lower Caves 7451 | -6/Lower Caves | Encountered a Warlord checkpoint 7508 | -6/Lower Caves | Build established: Scavenger-Mutant 7516 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7610 | -6/Lower Caves | Identified exit to Lower Caves 7860 | -6/Lower Caves | Entered another Lower Caves area 7930 | -6/Lower Caves | Learned Factory emergency access door positions 8072 | -6/Lower Caves | Discovered new exit (range 15) 8128 | -6/Lower Caves | Identified exit to Data Miner 8129 | -6/Lower Caves | Entered Data Miner 8129 | -6/Data Miner | Discovered new exit (range 6) 8136 | -6/Data Miner | Identified exit to Proximity Caves 8149 | -6/Data Miner | Met Data Miner 8171 | -6/Data Miner | Learned location of Section 7 (-3) 8171 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8187 | -6/Data Miner | Received God Mode back door access code from Data Miner 8213 | -6/Data Miner | Entered Proximity Caves 8215 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8304 | -5/Proximity Caves | Escorted by Enhanced Grunt 8390 | -5/Proximity Caves | Build established: Derelict-Mutant 8476 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8524 | -5/Proximity Caves | Spotter reported a threat 8577 | -5/Proximity Caves | Spotter reported a threat 8685 | -5/Proximity Caves | Spotter reported a threat 8751 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8762 | -5/Proximity Caves | Entered Factory 8762 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8930 | -5/Factory | Incoming investigation squad redirected 9062 | -5/Factory | Search patrols dispatched 9134 | -5/Factory | Lost 3 parts (1p1n1u) 9221 | -5/Factory | Sucked down chute 9221 | -5/Factory | Entered Waste 9231 | -5/Waste | Spotted C-40 Crusher 9233 | -5/Waste | Spotted C-40 Crusher 9236 | -5/Waste | EMP discharged 9242 | -5/Waste | Spotted C-40 Crusher 9242 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9246 | -5/Waste | Spotted C-40 Crusher 9247 | -5/Waste | Spotted C-40 Crusher 9275 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9278 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9291 | -5/Waste | Spotted C-40 Crusher 9301 | -5/Waste | Discovered new exit (range 10) 9309 | -5/Waste | Lost 4 parts (2n1u1w) 9309 | -5/Waste | Identified exit to Factory 9310 | -5/Waste | Entered Factory 9768 | -5/Factory | System corruption reached 10% 10288 | -5/Factory | Discovered new exit (range 4) 10290 | -5/Factory | Identified exit to Factory 10384 | -5/Factory | Incoming investigation squad redirected 10487 | -5/Factory | Lost 5 parts (2n2u1w) 10883 | -5/Factory | Build established: Scavenger-Assassin 11334 | -5/Factory | Spotted B-75 Beast 11462 | -5/Factory | Discovered new exit (range 9) 11500 | -5/Factory | Identified exit to Upper Caves 11500 | -5/Factory | Entered Upper Caves 11514 | -5/Upper Caves | Learned Factory terminal intel 11519 | -5/Upper Caves | Identified exit to Upper Caves 11553 | -5/Upper Caves | Build established: Scavenger-Ninja 11755 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11773 | -5/Upper Caves | Entered another Upper Caves area 11803 | -5/Upper Caves | Lost 5 parts (1p4n) 11932 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11970 | -5/Upper Caves | Learned Factory stockpile data 12145 | -5/Upper Caves | Learned 4 Factory zone layouts 12145 | -5/Upper Caves | Discovered new exit (range 21) 12177 | -5/Upper Caves | Identified exit to Zhirov 12218 | -5/Upper Caves | Entered Zhirov 12218 | -5/Zhirov | Discovered new exit (range 3) 12222 | -5/Zhirov | Identified exit to Proximity Caves 12240 | -5/Zhirov | Met Zhirov 12263 | -5/Zhirov | Learned location of Quarantine (-3) 12263 | -5/Zhirov | Learned location of Testing (-2) 12263 | -5/Zhirov | Learned location of Command (-1) 12274 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12292 | -5/Zhirov | Found Alien Artifact 12292 | -5/Zhirov | Identified Integrated Reactor 12292 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12310 | -5/Zhirov | Found Alien Artifact 12408 | -5/Zhirov | Entered Proximity Caves 12453 | -4/Proximity Caves | Core integrity fell below 50% 12456 | -4/Proximity Caves | Spotted B-86 Titan 12506 | -4/Proximity Caves | Learned Research trap positions 12506 | -4/Proximity Caves | Learned Research emergency access door positions 12511 | -4/Proximity Caves | Discovered exit to Factory (range 22) 12518 | -4/Proximity Caves | Entered Factory 12518 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12519 | -4/Factory | Identified exit to Armory 12522 | -4/Factory | Loaded intel: 28 terminal locations 12578 | -4/Factory | Discovered new exit (range 10) 12606 | -4/Factory | Identified exit to Upper Caves 12622 | -4/Factory | Found Prototype Launcher 12622 | -4/Factory | Identified Scatter Rocket Array 12781 | -4/Factory | Identified exit to Extension 12800 | -4/Factory | Found Prototype Slashing Weapon 12800 | -4/Factory | Identified Vibroblade 12802 | -4/Factory | Found Faulty Vibroblade 12804 | -4/Factory | Found Vibroblade 12806 | -4/Factory | Spotted B-86 Titan 12840 | -4/Factory | Identified exit to Research 12926 | -4/Factory | Entered Upper Caves 12980 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13017 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 13025 | -4/Upper Caves | Discovered new exit (range 15) 13029 | -4/Upper Caves | Identified exit to Upper Caves 13029 | -4/Upper Caves | Entered another Upper Caves area 13030 | -4/Upper Caves | Identified exit to Warlord 13035 | -4/Upper Caves | Discovered exit to Research (range 21) 13058 | -4/Upper Caves | Lost 6 parts (1p3n2u) 13149 | -4/Upper Caves | Encountered a Warlord checkpoint 13172 | -4/Upper Caves | Entered Warlord 13184 | -4/Warlord | Discovered new exit (range 9) 13186 | -4/Warlord | Identified exit to Proximity Caves 13311 | -4/Warlord | Met Warlord 13312 | -4/Warlord | Build established: Sprinter 13316 | -4/Warlord | Opened Warlord's prototype stash 13318 | -4/Warlord | Warlord's base attacked by MAIN.C 13321 | -4/Warlord | Found Prototype Processor 13321 | -4/Warlord | Identified Exp. Targeting Computer 13324 | -4/Warlord | Found Prototype Hackware 13324 | -4/Warlord | Identified System Mapper 13408 | -4/Warlord | Spotted B-90 Cyclops 13408 | -4/Warlord | Spotted B-86 Titan 13628 | -4/Warlord | Warlord forces counterattacked 13662 | -4/Warlord | Build established: Hacker-Ninja 13714 | -4/Warlord | Entered Proximity Caves 13762 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13854 | -3/Proximity Caves | Discovered exit to Research (range 8) 13855 | -3/Proximity Caves | Entered Research 13855 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13856 | -3/Research | Loaded intel: 97 trap records 13866 | -3/Research | Spotted B-86 Titan 13924 | -3/Research | Spotted B-86 Titan 13942 | -3/Research | Found Prototype Device 13942 | -3/Research | Identified Exp. Thermal Shield 13975 | -3/Research | Identified exit to Quarantine 14019 | -3/Research | Entered Quarantine 14036 | -3/Quarantine | Found Alien Reactor 14036 | -3/Quarantine | Identified Matter Drive 14061 | -3/Quarantine | Identified exit to Research 14061 | -3/Quarantine | Central database locked down 14196 | -3/Quarantine | Found Alien Artifact 14214 | -3/Quarantine | Found Alien Artifact 14214 | -3/Quarantine | Identified Subatomic Replicator 14228 | -3/Quarantine | Found Alien Artifact 14242 | -3/Quarantine | Used Subatomic Replicator to replicate Cld. Nuclear Pulse Thruster 14263 | -3/Quarantine | Found Alien Artifact 14263 | -3/Quarantine | Identified Terrabomb 14263 | -3/Quarantine | Used Terrabomb 14295 | -3/Quarantine | Spotted Fortress 14314 | -3/Quarantine | Discovered new exit (range 6) 14315 | -3/Quarantine | Identified exit to Section 7 14315 | -3/Quarantine | Entered Section 7 14407 | -3/Section 7 | Repaired Cld. Nuclear Pulse Thruster 14452 | -3/Section 7 | Repaired Lyr. Light Armor Plating 14497 | -3/Section 7 | Repaired Imp. Medium Armor Plating 14564 | -3/Section 7 | Found Integrated Reactor 14564 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14602 | -3/Section 7 | Incoming investigation squad redirected 14605 | -3/Section 7 | Scanned by Researcher 14624 | -3/Section 7 | Spotted B-86 Titan 14652 | -3/Section 7 | Spotted Alpha 7 14652 | -3/Section 7 | Spotted Alpha 7 14652 | -3/Section 7 | Spotted S7 Guard 14662 | -3/Section 7 | Incoming investigation squad redirected 14662 | -3/Section 7 | Spotted Executioner 14662 | -3/Section 7 | Spotted Executioner 14676 | -3/Section 7 | Found Alien Artifact 14676 | -3/Section 7 | Identified Transdimensional Reconstructor 14676 | -3/Section 7 | Warped through subspace 14690 | -3/Section 7 | Spotted Striker 14690 | -3/Section 7 | Spotted Striker 14693 | -3/Section 7 | Spotted Executioner 14693 | -3/Section 7 | Spotted Executioner 14701 | -3/Section 7 | Intercept squad dispatched 14704 | -3/Section 7 | Spotted B-99 Colossus 14716 | -3/Section 7 | Spotted Tracker 14721 | -3/Section 7 | Spotted Tracker 14737 | -3/Section 7 | Destroyed Tracker 14761 | -3/Section 7 | Spotted Combat Programmer 14767 | -3/Section 7 | Spotted Combat Programmer 14769 | -3/Section 7 | Destroyed Tracker 14776 | -3/Section 7 | Found Prototype Launcher 14776 | -3/Section 7 | Identified Hellfire Missile Launcher 14777 | -3/Section 7 | System corruption reached 10% 14780 | -3/Section 7 | Core integrity fell below 50% 14782 | -3/Section 7 | Destroyed Executioner 14782 | -3/Section 7 | Destroyed Executioner 14809 | -3/Section 7 | Core integrity fell below 20% 14813 | -3/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14804_ Acquired Imp. Antigrav System. 14805_ Penetrated by EMDS Slug. 14805_ Imp. Antigrav System destroyed. 14805_ Combat Programmer resets Combat Programmer, system corruption cleaned. 14806_ The unstable cave ceiling collapses. 14806_ Imp. Antigrav System destroyed. 14806_ Acquired 10 matter. 14806_ Penetrated by EMDS Slug. 14806_ Imp. Antigrav System destroyed. 14806_ Adv. Transmission Jammer destroyed. 14808_ Acquired Prototype Launcher. 14808_ Identified Tiamat Missile Launcher. 14808_ Malfunction: Meltdown. 14808_ Graphene Brace damaged (-37). 14808_ Penetrated by EMDS Slug. 14809_ G-67 Veteran system terminally corrupted. 14810_ Enh. Optical Array destroyed. 14811_ The unstable cave ceiling collapses. 14812_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????#############???????????? | | ????????????????????????? #[ ! #???######## | | ??????????????????????????""" # #???#""""""" | | ??????????????????????????""" # #???#" | | ???????????????????????????"" ? #???# | | ??????????###?????????????? ??? =??###" | | ??????????? ???????????####+######+#####T# | | ??????????## ##?##??????# | | ??????????? ## ##?????# | | ????????#####"#"#!#?????# ########+####### | | ????????# !##?????# #?????? ?????# | | ????????# ![#??????# #?????? ??????" | | ????????# !] !###??### #?????= ?????" | | ????????# !! "#### # #????? ????#" | | ????????# #???? #???# | | ????????# # ###?? ] #???#" | | ????????# # # #?########????" | | ????????# #?????????????" | | ????????# """" #?????????????" | | ????????##### "S"" #?????????????" | | ???????????# # p "" ###?????????????" | | ???????????# # pg #???????????????" | | ???????????# # # ==| !#???????????????" | | ???????????## == g #???????????????" | | ????????????# = !!%g #???????????????" | | ????????????### ######@##???????????????" | | ??????????????#### #????# #????????????????" | | ?????????????????#??????# #????????????????" | | ????????????????????????# #????????????????" | | ????????????????????????# #????????????????" | | ????????????????????????# #????????????????" | | ????????????????????????# #????????????????" | | ???????????????######???# #???????????????? | | ???????????????#""" ???# #???????????????#" | | ???????????????#"""" ??# #???????????????#"" | | ???????????????#"" " ??# #???????????????#""" | | ???????????????#"""" ?# #?????????????????"" | | ???????????????#" ?# #??????????????????" | | ???????????????#"""" # #########+##### #?? | | ???????????????#""""" # +?? | | ???????????????#"""!" + +??? | | ???????????????#""""" " # +????? | | ???????????????#""""""" # +??????? | | ????????????????"""""""?# ############ #??????? | | ????????????????#######?# #???????????????????? | | ???#+#/################## #???????????????????? | | #### #??????????????????? | | ! #??????????????????? | | # #??????????????????? | | # "" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 53 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 74 Melee Accuracy 26 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Power Maul | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Matter Drive Subatomic Replicator Terrabomb Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed NovaPhysicsNetwork Manual? 0 Play Time 03:41:45 Cumulative 204.5 hours Start 2023.07.31 @ 15:30:28 End 2023.08.01 @ 22:58:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 80 Gallery% 68 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6735dd52-21fc-4ad7-af12-35e3ff2503f8