Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 20:36:04 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1485) 1485 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4405 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 634/700 Matter 236/300 Energy 74/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Sensor Array Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Small Storage Unit Signal Interpreter Transmission Jammer > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Improved EM Pulse Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Sensor Array Advanced Terrain Scan Processor Light Armor Plating Shock Rifle Heavy EM Shotgun Improved Assault Rifle [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 73 | 6 14 23 20 7 3 Power 5 | 1 1 1 1 1 . Engine 5 | 1 1 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 5 9 7 . . Treads . | . . . . . . Leg 23 | 2 5 9 7 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 3 4 2 . Device 7 | . . 2 4 1 . Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 33 | 2 6 10 8 4 3 Energy Gun 20 | 1 4 6 2 4 3 Energy Cannon 5 | . . 1 4 . . Ballistic Gun 6 | 1 2 1 2 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 3 1 . Corrupted Parts 4 | . 2 1 1 . . System Corruption 11 | . 6 2 3 . . Parts Lost 9 | . 3 . . . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 5 | . 3 . . . 2 Highest Loss Streak 6 | . 2 . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 93 100 98 98 95 Engine 11 | . 14 11 9 15 15 Leg 24 | . 27 22 26 23 21 Device 11 | . . 7 17 22 23 Storage 10 | . 14 11 9 7 7 Processor 9 | . 9 11 9 7 7 Protection 1 | . . 3 . . . Energy Gun 13 | . 15 21 2 14 12 Energy Cannon 6 | . . 5 11 7 7 Ballistic Gun 4 | . 11 . 5 . . Launcher 3 | . . 1 7 . . Impact Weapon 1 | . . 4 . . . Naked Turns . | . . . . . . Heaviest Build 36 | 11 14 23 29 36 36 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 1 | 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 Average Carried 6 | 3 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 5 8 8 3 Class Distribution -------------------- 62% | Scavenger-Gunner 23% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1120 | 259 148 281 368 64 . Remotely . | . . . . . . Salvage Created 2104 | . 714 622 704 64 . Parts 102 | . 31 35 31 5 . Haulers Intercepted 4 | . 1 1 1 1 . Recyclers Shooed 4 | . 3 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 36 | . 9 13 14 . . Guns 17 | . 8 9 . . . Cannons 9 | . . . 9 . . AOE 7 | . . 2 5 . . Classes Destroyed 10 | . 6 3 1 . . Builder 1 | . . 1 . . . Hauler 4 | . 1 1 1 1 . Recycler 5 | . 4 . 1 . . Operator 3 | . 1 . 1 1 . Watcher 4 | . 1 2 1 . . Swarmer 7 | . 3 . 4 . . Grunt 22 | . 6 11 5 . . Brawler 1 | . . 1 . . . Sentry 4 | . . 1 3 . . Hunter 2 | . . . 2 . . Best Kill Streak 9 | . 9 5 9 1 . Combat Bots Only 8 | . 5 3 8 . . Max Kills in Single Turn 4 | . 2 2 4 1 . Gunslinging 1 | . 1 1 . . . Exploded 3 | . . 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 173 | . 60 72 35 . 6 Missed 42 | . 12 17 13 . . Damage Taken 2058 | . 608 764 381 34 271 Core 378 | . 160 129 23 . 66 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 86 | . . . 86 . . Core Remaining (%) 74 | 100 36 67 95 . . Volleys Fired 126 | . 48 44 26 4 4 Largest 3 | . 2 3 3 3 3 Hottest 178 | . 105 178 173 174 174 Shots Fired 269 | . 92 93 66 10 8 Gun 202 | . 92 80 18 7 5 Cannon 53 | . . 10 37 3 3 Launcher 14 | . . 3 11 . . Special . | . . . . . . Kinetic 44 | . 36 . 8 . . Thermal 128 | . 27 72 22 4 3 Explosive 14 | . . 3 11 . . Electromagnetic 83 | . 29 18 25 6 5 Robot Hit Streak 13 | . 13 5 9 3 4 Robot Miss Streak 6 | . 2 6 2 6 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 6 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 163 | . 66 47 39 3 8 Core Hits 81 | . 25 25 29 2 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 3 . . . Burn 3 | . 1 2 . . . Meltdown 1 | . . 1 . . . Melee Attacks 4 | . . 4 . . . Impact 4 | . . 4 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3201 | . 788 963 1292 93 65 Guns 1825 | . 788 675 241 62 59 Cannons 665 | . . 102 557 . 6 Explosions 711 | . . 186 494 31 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 283 | . 226 . 57 . . Thermal 1338 | . 235 666 312 68 57 Explosive 557 | . . 95 462 . . Electromagnetic 1023 | . 327 202 461 25 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 7 2 3 . 5 Average Corruption 2 | . 4 2 2 . 5 Corruption Purged 3 | . . . 3 . . Corruption Blocked . | . . . . . . Effects 19 | . 10 8 . . 1 Message Errors 6 | . 3 3 . . . Matter Fused 6 | . 3 2 . . 1 Heat Flow Errors 2 | . . 2 . . . Energy Discharges 3 | . 2 1 . . . Data Loss (minor) 1 | . 1 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . 12 7 . . Projectiles . | . . . . . . Explosions 19 | . . 12 7 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 86 | . . 5 47 34 . Shots 4 | . . 1 2 1 . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 323 | . 323 307 47 142 . Average Temperature 93 | . 98 102 11 58 . Received Heat Transfer 798 | . 315 375 108 . . Effects 4 | . 1 3 . . . Interference 3 | . . 3 . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . 2 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 4 | . 2 . 2 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 1 | . . 1 . . . Heat Transferred 3039 | . 681 1555 568 124 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 1 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 519 | . 244 372 519 265 92 Initial 235 | . . 18 80 235 92 Average 197 | . 128 207 246 243 85 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 48 | 100 86 37 38 . 100 Level 1 46 | . 13 62 44 100 . Level 2 5 | . . . 16 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 3 2 1 . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 3 . 1 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . 1 4 . . . Communications Jammed 1 | . . . 1 . . Distress Signals 1 | . . . 1 . . Times Spotted 69 | . 13 33 19 1 3 Peak Tracking Total 6 | . 4 6 4 1 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . . 2 4 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 6 | . . 2 4 . . Terminals 5 | . . 2 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . . 7 21 . . Successful 16 | . . 4 12 . . Failed 12 | . . 3 9 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . . 7 13 . . Fabricators . | . . . . . . Repair Stations 8 | . . . 8 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 4 6 . . Emergency Access Points 2 | . . 1 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Hauler Manifests 2 | . . 1 1 . . Registered Components 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 3 | . . 1 2 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 105 | . . . 105 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2266 | 83 427 805 753 146 52 Spaces Moved 1043 | 58 170 345 341 98 31 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 1034 | 49 170 345 341 98 31 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 138 | 115 132 169 121 120 122 Slowest Speed 190 | 120 190 190 190 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 24 38 32 3 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 22 | . . 12 10 . . Terrain Destroyed 168 | . . 79 86 3 . Melee 3 | . . 3 . . . Projectile . | . . . . . . AOE 165 | . . 76 86 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1623 | 71 286 480 628 120 38 Wait 270 | 1 35 21 210 3 . Move 1039 | 57 169 344 340 98 31 Hop . | . . . . . . Pick Up 53 | 7 11 15 17 3 . Fast Attach 18 | 5 3 4 4 2 . Attach 18 | 1 5 3 4 2 3 Detach . | . . . . . . Swap 37 | . 6 16 12 3 . Drop 57 | . 9 28 15 5 . Fire 126 | . 48 44 26 4 4 Melee 4 | . . 4 . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 5) 287 | -10/Materials | Identified exit to Materials 424 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 845 | -9/Materials | Build established: Scavenger-Mutant 1163 | -9/Materials | Build established: Scavenger-Gunner 1311 | -9/Materials | Discovered new exit (range 3) 1314 | -9/Materials | Identified exit to Materials 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -8/Materials | Discovered new exit (range 16) 1496 | -8/Materials | Repaired Aluminum Leg 1557 | -8/Materials | Repaired Aluminum Leg 1703 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 1715 | -8/Materials | Identified exit to Storage 1966 | -8/Materials | Destroyed 8 combat bots 2023 | -8/Materials | Garrison activated, responded to threat 2060 | -8/Materials | Discovered new exit (range 7) 2068 | -8/Materials | Identified exit to Factory 2069 | -8/Materials | Entered Factory 2069 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2111 | -7/Factory | Discovered new exit (range 11) 2140 | -7/Factory | Identified exit to Lower Caves 2215 | -7/Factory | Sucked down chute 2215 | -7/Factory | Entered Waste 2230 | -7/Waste | EMP discharged 2239 | -7/Waste | Spotted C-40 Crusher 2248 | -7/Waste | Spotted C-40 Crusher 2255 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2260 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2261 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2263 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2264 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2265 | -7/Waste | Spotted C-40 Crusher 2266 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2267 | -7/Waste | Self-destructed Last Messages --------------- 02244_ System corrupted: Matter fused (-10). 02255_ Carbon-fiber Leg crushed. 02255_ Hvy. EM Shotgun crushed. 02255_ Hvy. Particle Gun crushed. 02260_ Hvy. EM Shotgun crushed. 02260_ Hvy. Particle Gun crushed. 02260_ Imp. Ion Engine crushed. 02260_ Carbon-fiber Leg crushed. 02260_ Hvy. EM Shotgun crushed. 02261_ Imp. EM Pulse Cannon crushed. 02261_ Sml. Storage Unit crushed. 02263_ Transmission Jammer crushed. 02263_ Imp. Ion Engine crushed. 02264_ Lgt. Armor Plating crushed. 02264_ Shock Rifle crushed. 02264_ Aluminum Leg crushed. 02266_ Imp. Ion Engine crushed. 02266_ Cryofiber Web crushed. 02266_ Imp. Heat Sink crushed. 02266_ Adv. Beam Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######???????#####??????????????? | | ?????????????????# #??????? #??????????????? | | ???############??# #??????? #??????????????? | | ???# ] #??# #??????? #??????????????? | | ???# #??# #??????? #??????????????? | | ???# #### ######## #??????????????? | | ???# [@![ #??????????????? | | ???# ! CC=CC #??????????????? | | ???# CC CC #??????????????? | | ???# #??????????????? | | ???# #### ######## #??????????????? | | ???# #??# #??????? #??????????????? | | ???# #??# #???????? CC#??????????????? | | ???############??# #???????? C#??????????????? | | ?????????????????# !#????????? #??????????????? | | ????????????????? ????????? ??????????????? | | ???????????????? ????????? ?????????????? | | ???????????????# ???????? ????????????? | | ???????????????# ???????? ???????????? | | ???????????????### #####???????#####??????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearArmageddonNeutralizer Manual? 0 Play Time 00:23:59 Cumulative 35.9 hours Start 2024.04.23 @ 16:42:57 End 2024.04.23 @ 20:36:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 39 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 532978d6-1927-4b17-815e-68bc01a06a2e