Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 21:27:42 Player: Cyurio Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (1970) 1970 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1151) 1151 TOTAL SCORE: 10266 Bonus ------- Follower Combat Kills 351 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 584/1300 Matter 298/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced VSS Leg Trap Scanner Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Great Maul Katana > --- INVENTORY -------- Light Nuclear Core Advanced VSS Leg Trap Scanner Advanced Shield Generator Grenade Launcher [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility Melee Analysis Suite Device Reaction Control System Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gamma Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Slots Evolved 14 | . . . . . 4 2 . . . . 4 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . . . . . 1 . . Utility 9 | . . . . . 2 1 . . . . 3 1 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 77 | 1 3 . . 6 21 11 3 10 6 . 5 . 3 8 Power 11 | . . . . 1 5 2 . 1 . . 1 . . 1 Engine 5 | . . . . 1 4 . . . . . . . . . Core 6 | . . . . . 1 2 . 1 . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 25 | . 2 . . . 5 5 1 3 4 . 1 . 2 2 Treads 5 | . 2 . . . 3 . . . . . . . . . Leg 7 | . . . . . . 5 . . . . . . 2 . Wheel 2 | . . . . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 11 | . . . . . . . 1 3 4 . 1 . . 2 Utility 21 | . 1 . . . 5 3 1 3 1 . 2 . 1 4 Device 10 | . . . . . 2 . . 2 1 . 2 . . 3 Storage 2 | . 1 . . . . . 1 . . . . . . . Processor 6 | . . . . . . 3 . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . . . 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | 1 . . . 5 6 1 1 3 1 . 1 . . 1 Energy Gun 1 | . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . 3 2 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 1 . . . . . . Slashing Weapon 8 | . . . . 1 3 . . 2 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . 1 1 . . . . 2 Parts Lost 34 | . . . . 1 7 1 6 . 1 . 5 . 2 11 Power 5 | . . . . . 2 . . . . . 1 . . 2 Propulsion 11 | . . . . . 2 . 2 . 1 . 2 . . 4 Utility 7 | . . . . . . 1 2 . . . 1 . 1 2 Weapon 11 | . . . . 1 3 . 2 . . . 1 . 1 3 Highest Loss Streak 7 | . . . . 1 6 1 6 . 1 . 3 . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 85 85 85 84 70 94 66 78 100 100 83 . 69 45 Engine 5 | . 14 14 14 14 7 . . . . . . . . . Core 3 | . . . . . 1 7 4 6 7 7 7 . 5 3 Treads 14 | . 5 28 28 28 18 16 . . . . . . . . Leg 2 | . 22 . . . . 8 17 . . . . . 8 1 Flight 6 | . . . . . . . . 26 30 30 21 . 15 14 Device 3 | . . . . . 2 . . 10 15 15 17 . 7 . Storage 7 | . 14 14 14 14 9 7 4 . . . . . . . Processor 9 | . . . . . . 15 20 19 23 23 17 . 16 18 Protection 6 | . . . . . 13 14 3 . . . . . . . Ballistic Gun 9 | . 28 28 28 26 6 7 3 . . . . . . . Impact Weapon 3 | . . . . . 2 7 4 7 7 7 5 . 5 3 Slashing Weapon 5 | . . . . . 7 7 4 5 15 15 10 . 8 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 49 | 13 27 27 27 29 49 49 45 17 19 19 30 18 18 16 Greatest Support 65 | 20 40 40 40 40 60 65 65 22 24 24 30 24 24 36 Greatest Overweight (x) 3 | . . . . . 1 3 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | 8 8 15 15 15 15 15 9 5 5 5 5 5 5 5 Most Carried 15 | 6 6 5 6 9 15 15 15 5 5 5 5 4 5 5 Average Carried 9 | 5 5 4 5 7 13 14 9 4 4 5 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 5 4 5 6 9 15 15 5 5 5 5 4 4 5 3 Class Distribution -------------------- 36% | Mutant 21% | Sprinter 15% | Scavenger-Gladiator 9% | Scavenger-Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Commander-Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Sprinter | -4/Factory Gladiator | -4/DSF Sprinter | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Matter Collected 978 | 200 . 27 . 140 198 100 . 26 167 . 66 . . 54 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2242 | . . 41 . 191 771 676 . 26 152 . 336 . . 49 Parts 96 | . . 10 . 12 36 19 . 4 5 . 8 . . 2 Haulers Intercepted 2 | . . . . . . 1 . . . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Combat Hostiles Destroyed 44 | . . 3 . 7 14 11 . . 2 . 6 . . 1 Melee 28 | . . . . 1 14 5 . . 1 . 6 . . 1 Guns 6 | . . 3 . 3 . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . Classes Destroyed 13 | . . 1 . 1 7 4 . . . . . . . . Worker 2 | . . . . . 1 1 . . . . . . . . Builder 2 | . . . . . 1 . . . 1 . . . . . Hauler 2 | . . . . . . 1 . . . . 1 . . . Recycler 2 | . . . . . 1 1 . . . . . . . . Operator 4 | . . . . . 1 1 . 2 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . . Swarmer 10 | . . 3 . 3 1 . . . . . 3 . . . Grunt 19 | . . . . 4 5 8 . . . . 2 . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 9 | . . . . . 6 . . . 2 . 1 . . . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . 2 . . . . . . . 1 Heavy 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 5 | . . 3 . 3 3 5 . 1 1 . 3 . . 1 Combat Bots Only 3 | . . 3 . 3 3 3 . . 1 . 3 . . 1 Max Kills in Single Turn 2 | . . 1 . 2 1 1 . 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . Melee 1 | . . . . 1 1 1 . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Hostile Shots Fired 371 | . . 6 . 45 72 31 5 . 30 . 45 . 20 117 Missed 128 | . . 2 . 6 19 9 . . 17 . 12 . 10 53 Damage Taken 4927 | . . 31 . 458 1329 486 233 . 245 . 480 . 327 1338 Core 1689 | . . 9 . 62 362 66 106 . 84 . 149 . 135 716 Absorbed by Shields 164 | . . . . . . . . . . . 116 . . 48 Core Remaining (%) 73 | 100 . . . 71 34 . . . . 63 85 . 88 . Volleys Fired 36 | . 1 4 . 20 10 . . . . . . . . 1 Largest 3 | . 2 2 . 2 3 . . . . . . . . 1 Hottest 75 | . 40 40 . 40 60 . . . . . . . . 75 Shots Fired 63 | . 2 8 . 34 18 . . . . . . . . 1 Gun 60 | . 2 8 . 31 18 . . . . . . . . 1 Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 59 | . 2 8 . 31 18 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 3 | . . . . 3 . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . 1 Robot Hit Streak 21 | . 1 2 . 16 21 . . . . . . . . 2 Robot Miss Streak 1 | . 1 1 . 1 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . Shots Hit Robots 170 | . 1 5 . 29 54 30 . 2 12 . 27 . . 10 Core Hits 59 | . 1 3 . 18 17 7 . 1 3 . 8 . . 1 Critical Kills 3 | . . . . . . 1 . 1 . . 1 . . . Critical Parts Destroyed 14 | . . . . . 1 8 . . 2 . . . . 3 Critical Strikes 26 | . . . . . 3 10 . 1 3 . 6 . . 3 Smash 18 | . . . . . 1 10 . 1 2 . 1 . . 3 Sever 8 | . . . . . 2 . . . 1 . 5 . . . Melee Attacks 149 | . . . . 1 47 36 . 4 14 . 32 . . 15 Impact 60 | . . . . . 7 28 . 4 4 . 3 . . 14 Slashing 89 | . . . . 1 40 8 . . 10 . 29 . . 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . 7 5 . . 3 . 2 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . Follow-up Attacks 11 | . . . . . 1 4 . . 1 . 4 . . 1 Damage Inflicted 6747 | . 7 46 . 347 2104 1643 . 97 713 . 1322 . . 468 Guns 404 | . 7 46 . 223 123 . . . . . . . . 5 Cannons . | . . . . . . . . . . . . . . . Explosions 66 | . . . . 66 . . . . . . . . . . Melee 6263 | . . . . 50 1981 1643 . 97 713 . 1322 . . 457 Ramming 14 | . . . . 8 . . . . . . . . . 6 Kinetic 399 | . 7 46 . 223 123 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 66 | . . . . 66 . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . 5 Impact 2526 | . . . . . 327 1428 . 97 113 . 140 . . 421 Slashing 3737 | . . . . 50 1654 215 . . 600 . 1182 . . 36 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 2 12 12 12 12 . . . 4 Average Corruption 6 | . . . . . . 1 9 12 12 12 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 30 | . . . . . . 6 2 5 7 6 . . . 4 Message Errors 5 | . . . . . . 3 . . . . . . . 2 Matter Fused 7 | . . . . . . . . 1 4 1 . . . 1 Heat Flow Errors 5 | . . . . . . 1 1 2 . 1 . . . . Energy Discharges 4 | . . . . . . 1 1 1 . 1 . . . . Data Loss (minor) 5 | . . . . . . 1 . . 1 3 . . . . Data Loss (major) 4 | . . . . . . . . 1 2 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1553 | . . . . . 401 596 . 28 201 . 72 . . 255 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1553 | . . . . . 401 596 . 28 201 . 72 . . 255 Knockbacks 17 | . . . . 1 2 9 . 1 . . . . . 4 Impact 16 | . . . . 1 2 8 . 1 . . . . . 4 Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . . . 1 . . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 255 | . . . . 42 20 133 79 255 1 120 2 . . 10 Average Temperature 60 | . . . . 17 10 61 45 134 1 61 2 . . 7 Received Heat Transfer 827 | . . . . 219 234 108 . . 90 . 149 . . 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 16 | . . . . . 8 6 . 2 . . . . . . Impact Corruptions 35 | . . . . . 6 19 . 1 3 . . . . 6 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Peak Influence 394 | . 30 81 . 188 271 223 72 48 394 165 393 192 134 215 Initial 192 | . . 11 . . 5 118 72 8 21 151 69 192 134 63 Average 93 | . 17 41 . 84 90 93 46 31 226 163 152 192 127 67 Maximum Alert Level 1 | . . . . . 1 1 . . 1 . 1 . . 1 Low Security (%) 90 | 100 100 100 . 100 93 91 100 100 39 100 61 100 100 98 Level 1 9 | . . . . . 6 8 . . 61 . 38 . . 1 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . . . 3 5 . 1 3 . 2 . 1 4 Investigation 2 | . . . . . . . . . 1 . 1 . . . Extermination 5 | . . . . . . 3 . . . . 1 . . 1 Reinforcement 9 | . . . . . 2 2 . 1 2 . . . 1 1 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 1 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Distress Signals 9 | . . . . . 3 2 . . 2 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 121 | . 2 3 . 9 22 17 5 2 10 . 19 . 4 28 Peak Tracking Total 15 | . 2 2 . 3 5 8 5 1 3 . 10 . 4 15 Tactical Retreats 10 | . . . . . 1 1 . . . . 4 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Traps Triggered 3 | . . . . . 1 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Machines Disabled 1 | . . . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Machines Accessed 21 | . 1 1 1 . 1 3 . . 3 5 1 1 . 4 Terminals 13 | . 1 . . . 1 . . . 3 4 . 1 . 3 Fabricators 3 | . . . . . . 1 . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 35 | . 3 1 1 . 2 6 . . 6 7 2 1 . 6 Successful 23 | . 2 1 1 . 1 3 . . 5 5 2 1 . 2 Failed 12 | . 1 . . . 1 3 . . 1 2 . . . 4 Catastrophic 5 | . . . . . . 1 . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 6 | . 2 . 1 . 2 . . . 1 . . . . . Terminals 21 | . 3 . . . 2 . . . 6 6 . 1 . 3 Fabricators 6 | . . . . . . 1 . . . . 2 . . 3 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Terminal Hacks 14 | . 1 1 1 . . . . . 5 4 . 1 . 1 Record 2 | . 1 . . . . . . . . 1 . . . . Open Door 3 | . . 1 . . . . . . 2 . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . 1 Alert Level 3 | . . . . . . . . . 2 1 . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . . . . . 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 2 . . 1 Network Status 1 | . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . 1 Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 1 2 . . 2 2 1 . . 3 Full Trace Events 2 | . . . . . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Total Allies 11 | . . . . . 1 . . . 10 . . . . . Largest Group 10 | . . . . . 1 . . . 10 . . . . . Highest-Rated Group 173 | . . . . . 10 . . . 173 . . . . . Highest-Rated Ally 29 | . . . . . 10 . . . 29 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 98 | . . . . . . . . . 98 . . . . . Total Damage 1383 | . . . . . . . . . 1383 . . . . . Kills 11 | . . . . . . . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Turns Passed 4762 | 5 156 99 345 580 1092 1005 64 134 200 136 286 1 42 617 Spaces Moved 4229 | 3 117 55 216 318 536 452 75 379 366 501 400 3 80 728 Core 42 | . . . . . . . 40 . . . . . . 2 Treads 1316 | . 16 55 216 318 412 299 . . . . . . . . Legs 289 | 3 101 . . . . 153 31 . . . . . 1 . Wheels 124 | . . . . . 124 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2458 | . . . . . . . 4 379 366 501 400 3 79 726 Fastest Speed 26 | 120 120 160 160 160 100 120 40 27 27 27 26 29 29 29 Average Speed 80 | 120 125 160 160 160 152 149 79 27 27 27 33 29 45 36 Slowest Speed 330 | 120 160 160 160 160 250 330 122 40 28 27 94 29 90 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . 1 1 3 2 . . 28 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 23 14 60 80 56 17 61 15 68 99 11 . 87 22 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 6 | . . . . . 3 . . . . . 1 . . 2 Terrain Destroyed 29 | . . . . 23 3 . . . . . 1 . . 2 Melee 6 | . . . . . 3 . . . . . 1 . . 2 Projectile . | . . . . . . . . . . . . . . . AOE 23 | . . . . 23 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Sto Rec Fac Fac DSF Res Total 5277 | 4 125 60 216 359 742 729 77 396 450 497 516 2 83 1021 Wait 790 | . . 1 . 10 119 225 . . 55 . 87 . . 293 Move 4153 | 2 116 54 215 317 535 452 74 376 363 495 395 2 79 678 Hop 28 | . . . . . . . . 1 1 2 2 . . 22 Pick Up 23 | . 1 1 1 2 7 3 . 3 3 . 1 . 1 . Fast Attach 41 | . 1 . . . 11 5 2 9 2 . 2 . 3 6 Attach 17 | . . . . 2 6 2 . 1 1 . 3 . . 2 Detach 10 | . 1 . . 1 3 2 . . 2 . 1 . . . Swap 19 | 1 2 . . 4 4 4 1 . 3 . . . . . Drop 28 | 1 3 . . 1 3 8 . 2 6 . . . . 4 Fire 36 | . 1 4 . 20 10 . . . . . . . . 1 Melee 128 | . . . . 1 44 28 . 4 12 . 25 . . 14 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 14) 162 | -10/Materials | Entered Mines 165 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 178 | -10/Mines | Discovered new exit (range 8) 253 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 255 | -10/Mines | Discovered new exit (range 5) 261 | -10/Mines | Entered Exiles 301 | -10/Exiles | Met 8R-AWN 302 | -10/Exiles | Build established: Mutant 329 | -10/Exiles | Met EX-HEX 375 | -10/Exiles | Met EX-BIN 393 | -10/Exiles | Aligned with FarCom system 394 | -10/Exiles | Given EX-Vault access code 439 | -10/Exiles | Opened EX-Vault 450 | -10/Exiles | Found Longsword +1 486 | -10/Exiles | Warned to stay clear of 0b10 Research branches 534 | -10/Exiles | Met EX-DEC 590 | -10/Exiles | Discovered new exit (range 12) 606 | -10/Exiles | Left Exiles lab with Longsword +1 606 | -10/Exiles | Entered Mines 1176 | -9/Mines | Discovered new exit (range 6) 1186 | -9/Mines | Entered Materials 1186 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1489 | -8/Materials | Found Prototype Device 1489 | -8/Materials | Identified Active Sensor Suite 1498 | -8/Materials | Lost 6 parts (1p2n3w) 1502 | -8/Materials | Core integrity fell below 50% 1892 | -8/Materials | Garrison activated, responded to threat 2142 | -8/Materials | Build established: Scavenger-Mutant 2234 | -8/Materials | Discovered new exit (range 16) 2278 | -8/Materials | Entered Factory 2278 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2580 | -7/Factory | Build established: Scavenger-Gladiator 3283 | -7/Factory | Sucked down chute 3283 | -7/Factory | Entered Waste 3298 | -7/Waste | EMP discharged 3298 | -7/Waste | System corruption reached 10% 3300 | -7/Waste | Build established: Gladiator 3303 | -7/Waste | Spotted C-40 Crusher 3305 | -7/Waste | Spotted C-40 Crusher 3310 | -7/Waste | Spotted C-40 Crusher 3311 | -7/Waste | Spotted C-40 Crusher 3311 | -7/Waste | Spotted C-40 Crusher 3311 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3317 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3323 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3323 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3325 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3334 | -7/Waste | Discovered new exit (range 16) 3347 | -7/Waste | Entered Factory 3356 | -7/Factory | Lost 6 parts (2n2u2w) 3480 | -7/Factory | Discovered new exit (range 6) 3481 | -7/Factory | Entered Storage 3517 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3664 | -7/Storage | Used back door to open Recycling access 3664 | -7/Storage | Discovered new exit (range 5) 3667 | -7/Storage | Lost 7 allies 3681 | -7/Storage | Entered Recycling 3815 | -7/Recycling | Discovered new exit (range 6) 3817 | -7/Recycling | Entered Factory 3817 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 3917 | -5/Factory | Build established: Sprinter 4045 | -5/Factory | Fabricated Melee Analysis Suite? 4085 | -5/Factory | Lost 3 parts (1n1u1w) 4099 | -5/Factory | Discovered new exit (range 14) 4103 | -5/Factory | Entered another Factory area 4103 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4104 | -4/Factory | Identified exit to DSF 4104 | -4/Factory | Entered DSF 4131 | -4/DSF | Additional patrols routed to DSF 4139 | -4/DSF | Discovered new exit (range 14) 4146 | -4/DSF | Identified exit to Research 4146 | -4/DSF | Entered Research 4146 | -3/Research | Evolved 2 slots: Utility x2 4173 | -3/Research | Found Prototype Device 4173 | -3/Research | Identified Exp. Thermal Defense Suite 4585 | -3/Research | Garrison activated, responded to threat 4629 | -3/Research | Lost 3 parts (1p1n1w) 4654 | -3/Research | Spotted B-86 Titan 4708 | -3/Research | Lost 7 parts (1p2n2u2w) 4763 | -3/Research | Self-destructed Last Messages --------------- 04715_ Penetrated by Slug. 04715_ Slug penetrates A-15 Conveyor. 04715_ K-01 Serf destroyed. 04716_ R-10 Processor collects Wheel. 04716_ Acquired 5 matter. 04719_ R-10 Processor collects Med. Matter Pod. 04723_ R-10 Processor collects Wheel. 04723_ Slug penetrates Wall. 04723_ Slug penetrates Door. 04725_ K-01 Serf collects debris. 04726_ ALERT: Cargo convoy en route, clear transfer corridor. 04726_ Slug penetrates Wall. 04735_ Acquired Adv. Melee Analysis Suite. 04740_ U-05 Engineer builds a Door. 04757_ Slug penetrates Wall. 04761_ Imp. Cesium-ion Thruster destroyed. 04761_ Slammed into S-43 Plague. 04761_ Penetrated by Slug. 04762_ Drone sends a signal. Map ----- +----------------------------------------------------+ | ?????????????# """" #???????????????????? | | ?????????????# """" #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????#####/#####???????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# ##??????????????????????? | | ?????????????????# T#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ##??????????????????????? | | ?????????????????#n#???????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????#p#???????????????????????? | | ???????????????### ###?????????????????????? | | ??????????######!h p #?????????????????????? | | ??????????# h s #####?????????????????? | | ??????????# k@sh s #?????????????????? | | ???######## h [ ###s#?????????????????? | | ???#!! ! # u##= #?????????????????????? | | ???#!! #Y ####A###?????????????????????? | | ???# / # s #?????????????????????? | | ???# [ # # #?????????????????????? | | ???# # # #?????????????????????? | | ???# # # ] #?????????????????????? | | ???###+#### # #??w??????????????????? | | ?????# # +?????????????????????? | | ?????# ########?????????????????????? | | ?????# #????????????????????????????? | | ?????###+######????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????#! #??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????########??????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 525 Melee Speed Boost 20 Evasion (%) 72 Melee Accuracy 19 Recoil Reduction 3 Item Schematics ----------------- Melee Analysis Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Melee Analysis Suite | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisChainBeamcaster Manual? 0 Play Time 00:49:56 Cumulative 100.9 hours Start 2024.04.15 @ 20:39:16 End 2024.04.15 @ 21:27:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b178d2-991c-4473-b072-7d4518bbc48f