Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 22:13:47 Player: 7604 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (108) 540 Value Destroyed (4106) 4106 Prototype IDs (228) 4560 Alien Tech Used (0) 0 Bonus (16875) 16875 TOTAL SCORE: 31781 Bonus ------- Follower Combat Kills 575 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6900 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Cogmind --------- Core Integrity 783/1020 Matter 150/150 Energy 375/375 System Corruption 49% Temperature Cool (0) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core Reinforced Antimatter Reactor > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY (8) ------ Large Storage Unit Structural Scanner Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Core Analyzer > --- WEAPON (2) ------- Heavy Scimitar of Distortion (fused) > --- INVENTORY (15) --- Light Angular Momentum Engine Improved Cooling System Experimental Target Analyzer ECM Suite Heavy Regenerative Plating Experimental Thermal Shield KE Penetrator Improved Grenade Launcher Thunder Hammer Spear Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Reinforced Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Experimental Core Analyzer Heavy Regenerative Plating > --- WEAPON ----------- Heavy Scimitar of Distortion Lance > --- INVENTORY -------- Carbon-fiber Leg Improved Cooling System Structural Scanner Experimental Target Analyzer Improved Actuator Array ECM Suite Experimental Thermal Shield Zionite Laser-S Wave Gun KE Penetrator Improved Grenade Launcher Thunder Hammer Spear [Rating: 117] Favorites ----------- Power Neutrino Core Engine F-cell Engine Power Core Neutrino Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Hover Unit Improved Airjet Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Ghost Barrier Protection Reflective Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun KE Penetrator Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Plasma Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . . 4 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . 2 1 . . . . . . . . . . . Utility 6 | . . . . 2 1 . . . . 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 92 | 7 7 1 8 5 7 2 . 4 2 12 3 2 9 3 19 1 Power 10 | 1 1 . 1 . . . . . . 2 . . 1 1 3 . Engine 5 | 1 . . . . . . . . . 2 . . 1 . 1 . Core 3 | . 1 . 1 . . . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . 1 1 . Propulsion 24 | 2 1 . 3 . 2 . . 2 . 3 1 1 3 . 5 1 Treads 9 | 2 1 . 3 . . . . 1 . . . . . . 1 1 Leg 13 | . . . . . 2 . . 1 . 1 1 1 3 . 4 . Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 37 | 2 2 . 3 2 4 1 . 1 2 5 1 1 5 1 7 . Device 19 | 1 1 . 3 1 2 . . 1 1 3 . . 2 1 3 . Storage 3 | 1 1 . . . 1 . . . . . . . . . . . Processor 6 | . . . . . . . . . 1 2 1 . 1 . 1 . Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 8 | . . . . 1 1 1 . . . . . 1 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | 2 3 1 1 3 1 1 . 1 . 2 1 . . 1 4 . Energy Gun 6 | 2 . 1 . 1 . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . 1 . . . . . . Ballistic Cannon 4 | . 1 . 1 1 1 . . . . . . . . . . . Launcher 4 | . 1 . . 1 . 1 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . . 3 . . 1 . 3 . Corrupted Parts 4 | . . . . . . . . . . . 1 . . . 2 1 System Corruption 23 | . . . . . . . . . . . 2 . . . 11 10 Parts Lost 39 | . . . 7 . . . . . . . 4 2 5 5 10 6 Power 5 | . . . 1 . . . . . . . . . 1 1 2 . Propulsion 14 | . . . 3 . . . . . . . 1 . 2 1 3 4 Utility 14 | . . . 2 . . . . . . . 2 1 2 2 4 1 Weapon 6 | . . . 1 . . . . . . . 1 1 . 1 1 1 Highest Loss Streak 5 | . . . 3 . . . . . . . 3 1 4 3 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 14 | 2 10 19 21 19 16 14 15 14 14 14 12 12 11 12 13 10 Power 1 | . 1 2 2 2 1 1 1 1 1 . 1 1 1 . . . Propulsion 1 | . . 3 3 . . . 1 1 1 1 3 1 . 1 1 . Utility 5 | . 3 5 6 5 7 7 8 7 7 7 4 4 5 4 5 4 Weapon 5 | . 4 7 8 10 7 4 4 4 4 4 4 5 5 5 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 36 | . . . . 1 7 4 2 7 1 2 3 2 1 . 3 3 Power 3 | . . . . . 2 . . . . . . . . . . 1 Propulsion 6 | . . . . . . . . . 1 . 1 1 1 . 2 . Utility 14 | . . . . 1 2 . 1 6 . . 1 1 . . 1 1 Weapon 13 | . . . . . 3 4 1 1 . 2 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 98 83 75 76 76 75 76 83 80 84 87 83 92 87 Engine 1 | . 5 . . . . . . . . 1 5 6 6 4 1 . Core 7 | . 8 14 13 9 7 7 7 7 7 4 . . . . 1 5 Treads 13 | . 28 28 27 25 13 7 7 5 7 . . . . . 4 1 Leg 10 | . . . . . 8 15 15 16 15 19 16 19 21 24 23 21 Device 14 | . 14 14 13 16 20 17 19 23 15 14 11 9 4 4 8 10 Storage 9 | . 14 14 14 9 7 7 7 7 7 6 5 6 6 6 5 5 Processor 6 | . . . . . . . . . 3 11 23 26 29 33 24 17 Protection 4 | . . . . 7 9 12 10 7 10 12 . 1 4 . 3 4 Energy Gun 8 | . 24 26 14 3 . . . . . . . . . . 1 4 Ballistic Cannon 3 | . . . 4 8 6 6 7 7 6 . . . . . . . Impact Weapon 1 | . . . 8 3 . . . . . . 2 . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 3 7 13 6 6 . Peak Build Rating 117 | 7 12 11 20 34 53 57 59 56 60 87 95 82 95 99 117 109 Average Rating 46 | 5 9 10 13 25 46 55 55 54 55 75 82 80 83 87 99 97 On Entrance 50 | . 7 10 11 13 34 52 57 56 53 59 73 82 79 91 78 103 Avg Prop Armor Cover (%) 6 | . . . . . 5 4 4 5 5 . 5 . 18 18 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 120 | 12 91 91 107 112 120 79 60 53 60 79 59 45 46 45 83 85 Greatest Support 114 | 40 40 40 40 60 60 60 60 80 60 80 80 80 101 114 114 88 Greatest Overweight (x) 2 | . 2 2 2 2 1 1 . . . 1 . . . . 1 1 Average Overweight (x) . | . 1 2 2 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 18 | 7 23 25 25 25 16 15 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 4 15 21 25 24 25 15 15 15 15 15 15 15 15 15 15 12 Average Carried 14 | 2 10 19 21 20 16 14 14 14 14 14 13 13 12 12 13 10 Final Capacity 25 | 8 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 24 | 4 15 21 19 24 15 15 15 15 15 15 15 11 11 14 9 12 Class Distribution -------------------- 66% | Mutant 13% | Scavenger-Mutant 7% | Gladiator 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Assassin | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Matter Collected 4082 | 266 320 10 255 61 138 166 77 200 456 379 235 379 426 158 410 146 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3949 | 63 605 53 151 116 57 46 5 . 198 191 377 365 426 550 407 339 Parts 200 | 10 34 5 4 8 1 4 . . 10 7 26 20 15 19 21 16 Haulers Intercepted 3 | . 2 . . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . 7 . . 3 . 1 20 . 26 18 . 6 . 12 Prevented 18 | . . . 2 . . 1 . . 3 . . 1 . 11 . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 93 | . 16 1 7 3 . 7 1 . 8 2 12 9 4 11 6 6 Melee 35 | . . . 2 . . . . . . 2 4 9 4 2 6 6 Guns 7 | . 6 1 . . . . . . . . . . . . . . Cannons 11 | . 2 . 2 1 . 1 1 . 4 . . . . . . . AOE 35 | . 7 . . 2 . 6 . . 4 . 8 . . 8 . . Classes Destroyed 17 | 1 6 1 1 1 . . 1 . 1 1 1 1 . . 2 . Worker 1 | . 1 . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . Hauler 3 | . 2 . . . . . . . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . Watcher 5 | . 2 . . . 2 . . . . . . . . . 1 . Swarmer 39 | . 6 . 4 . . 6 . . 4 . 7 6 . 5 . 1 Grunt 24 | . 10 . . . . . . . 3 1 . . . 5 2 3 Duelist 2 | . . . . . . . . . . . . 2 . . . . Sentry 3 | . . 1 . . . 1 . . . . . 1 . . . . Specialist 3 | . . . . 3 . . . . . . . . . . . . Hunter 7 | . . . . . . . 1 . . . 3 . . 1 . 2 Programmer 3 | . . . . . . . . . . 1 . . . . 2 . Behemoth 1 | . . . . . . . . . 1 . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . Tracker 1 | . . . . . . . . . . . . . . . 1 . Subdweller 3 | . . . 3 . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . Guerrilla 2 | . . . . . . . . . . . 2 . . . . . Best Kill Streak 6 | 2 6 1 4 3 2 4 1 . 4 1 4 3 1 5 3 3 Combat Bots Only 6 | . 6 1 4 3 . 4 1 . 4 1 4 3 1 5 3 3 Max Kills in Single Turn 3 | 1 2 1 1 1 1 3 1 . 2 1 3 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 1 . 3 . . 2 . 3 . . 2 . . Melee 1 | . . . 1 . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 746 | . 43 . 68 22 12 75 10 . 25 18 69 102 27 41 115 119 Missed 226 | . 7 . 23 13 5 37 3 . 10 2 12 37 5 14 25 33 Hits 520 | . 36 . 45 9 7 38 7 . 15 16 57 65 22 27 90 86 Melee 10 | . . . . . . . . . . . . 10 . . . . Projectile 510 | . 36 . 45 9 7 38 7 . 15 16 57 55 22 27 90 86 Critical Strikes 15 | . . . . . . . 2 . 1 . 1 3 . 2 3 3 Part Disruptions 3 | . . . . . . . . . . . . . 3 . . . Damage Taken 8900 | . 439 . 767 119 38 199 78 . 273 254 941 903 996 687 1761 1445 Core 799 | . 85 . 73 11 . 11 11 . 17 17 76 162 . 99 86 151 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 289 | . . . . . . 88 31 . 16 16 . . 30 . 61 47 Regen/Repaired (Parts) 686 | . . . . . . . . . . . . . . . 302 384 Core Remaining (%) 88 | 100 . . 90 98 . . . . 94 . . . . 59 . . Volleys Fired 150 | 4 45 2 14 5 9 11 8 1 14 . 9 2 . 12 14 . Largest 2 | 2 2 2 2 2 1 1 1 1 1 . 1 1 . 1 2 . Hottest 141 | 90 90 100 98 60 50 50 50 50 50 . 46 36 . 46 141 . Shots Fired 213 | 8 82 4 22 7 9 11 8 1 14 . 10 2 . 12 19 4 Gun 110 | 8 65 4 10 . . . . . . . . . . . 19 4 Cannon 54 | . 10 . 7 2 9 5 8 1 12 . . . . . . . Launcher 49 | . 7 . 5 5 . 6 . . 2 . 10 2 . 12 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 54 | . 10 . 7 2 9 5 8 1 12 . . . . . . . Thermal 110 | 8 65 4 10 . . . . . . . . . . . 19 4 Explosive 31 | . 7 . 5 5 . 6 . . 2 . 4 2 . . . . Electromagnetic 18 | . . . . . . . . . . . 6 . . 12 . . Robot Hit Streak 27 | 3 12 2 12 15 17 22 27 . 11 . 12 . . . 7 . Robot Miss Streak 3 | 1 3 1 3 . . . . . 1 . . . . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 241 | 4 57 3 31 3 2 5 5 1 11 13 12 17 28 6 32 11 Core Hits 154 | 3 35 2 8 4 2 10 1 . 9 5 15 11 16 14 13 6 Critical Kills 2 | . . . 2 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 2 . . . . . . . 1 . . . . . Critical Strikes 28 | . 5 . 8 . . . 1 . 2 3 5 . . . 4 . Burn 2 | . 2 . . . . . . . . . . . . . . . Destroy 5 | . . . 5 . . . . . . . . . . . . . Blast 5 | . 2 . . . . . 1 . 2 . . . . . . . Smash 5 | . 1 . 3 . . . . . . . 1 . . . . . Sever 7 | . . . . . . . . . . 3 4 . . . . . Impale 4 | . . . . . . . . . . . . . . . 4 . Melee Attacks 208 | . 4 . 36 2 . . . 1 . 25 12 25 37 10 36 20 Impact 43 | . 4 . 36 2 . . . . . . 1 . . . . . Slashing 86 | . . . . . . . . . . 24 11 14 . . 17 20 Piercing 77 | . . . . . . . . . . . . 11 37 10 19 . Sneak Attacks 6 | . . . . . . . . 1 . 1 1 . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . 1 6 . 1 . Damage Inflicted 10918 | 63 1352 43 901 223 90 731 197 . 837 502 1173 688 1103 979 1427 609 Guns 1057 | 61 582 38 74 . . . . . . . . . . . 302 . Cannons 1327 | . 121 . 72 16 90 273 197 . 558 . . . . . . . Explosions 3162 | . 623 . 231 207 . 458 . . 279 . 640 . . 724 . . Melee 5360 | . 21 . 524 . . . . . . 502 533 688 1103 255 1125 609 Ramming 12 | 2 5 5 . . . . . . . . . . . . . . Kinetic 1327 | . 121 . 72 16 90 273 197 . 558 . . . . . . . Thermal 1057 | 61 582 38 74 . . . . . . . . . . . 302 . Explosive 2242 | . 623 . 231 207 . 458 . . 279 . 444 . . . . . Electromagnetic 920 | . . . . . . . . . . . 196 . . 724 . . Impact 592 | . 21 . 524 . . . . . . . 47 . . . . . Slashing 2738 | . . . . . . . . . . 502 486 584 . . 557 609 Piercing 2030 | . . . . . . . . . . . . 104 1103 255 568 . Highest Corruption 49 | . . . . 2 . . 14 . . 1 12 . . . 23 49 Average Corruption 14 | . . . . 2 . . 14 . . 1 8 . . . 15 40 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 82 | . . . . 6 . . 1 . . 4 7 . . . 37 27 Message Errors 21 | . . . . 1 . . 1 . . . 3 . . . 12 4 Matter Fused 20 | . . . . 3 . . . . . 2 1 . . . 10 4 Heat Flow Errors 5 | . . . . 1 . . . . . . . . . . 3 1 Energy Discharges 9 | . . . . . . . . . . 1 1 . . . 2 5 Data Loss (minor) 12 | . . . . . . . . . . . 2 . . . 7 3 Data Loss (major) 6 | . . . . . . . . . . 1 . . . . 2 3 Misfires 5 | . . . . 1 . . . . . . . . . . . 4 Misdirections 3 | . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 520 | . 61 . 113 . . 62 . . 43 . 52 22 . 40 82 45 Projectiles 39 | . . . . . . 39 . . . . . . . . . . Explosions 146 | . 40 . . . . 23 . . 43 . . . . 40 . . Melee 335 | . 21 . 113 . . . . . . . 52 22 . . 82 45 Knockbacks 10 | . 5 . 3 . . . 1 . 1 . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic 9 | . 5 . 2 . . . 1 . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 242 | . . . 16 . . . . . . . 29 . . 197 . . Shots 10 | . . . 1 . . . . . . . 2 . . 7 . . Rammed 2 | 1 . 1 . . . . . . . . . . . . . . Targets Rammed 3 | 1 1 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . Highest Temperature 296 | 60 247 45 . 111 . 4 . . . . 234 . . . 188 296 Average Temperature 81 | 24 92 26 . 74 . 4 . . . . 123 . . . 58 104 Received Heat Transfer 1140 | . 222 . 78 9 . 36 . . 63 72 . 66 . 129 213 252 Effects 3 | . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . 1 . 3 . . . . . . . . . . 1 . . Combat Hostiles 5 | . 1 . 3 . . . . . . . . . . 1 . . Parts Fried 8 | . 1 . 1 . . . . . . . 2 . . 4 . . Impact Corruptions 10 | . 1 . 8 . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . Heat Transferred 2548 | 161 1721 111 222 . . . . . . . . . . . 333 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . . . Low Security (%) 96 | 100 93 100 . 100 100 . . . . 100 . . . . 100 . Level 1 3 | . 6 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . Peak Influence 219 | 5 219 72 . 67 14 . . . . 76 . . . . 42 . Initial 72 | . . 72 . . . . . . . 62 . . . . 13 . Average 42 | 1 80 8 . 10 . . . . . 38 . . . . 7 . Influence Increases 3017 | 15 561 20 110 150 21 150 30 . 473 198 328 220 20 265 271 185 Destroy 0b10 Robot/C 2060 | . 320 20 80 100 . 140 20 . 320 100 280 180 20 220 140 120 Destroy 0b10 Robot/NC 75 | 15 30 . . . 10 . . . . 10 . . . . 10 . Destroy Leader 288 | . 78 . . . 4 10 10 . 40 24 30 10 . 30 32 20 Allied During Kill 150 | . . . . 5 . . . . 113 23 3 . . . 6 . Successful Hack 26 | . 20 . . 6 . . . . . . . . . . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . Disable Machine 30 | . . . . . . . . . . 15 . . . . 15 . Destroy Structure 148 | . 53 . . 39 7 . . . . 11 . . . . 38 . Partial Spotted 15 | . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 165 | . . . 30 . . . . . . 15 15 30 . 15 15 45 Influence Decreases 2994 | 15 375 206 110 150 21 110 70 . 374 253 372 199 41 243 251 204 Entered New Map 222 | . . 114 . . . . 8 . . 37 17 . 21 . 9 16 Time Decay 2424 | 15 375 92 70 119 21 110 62 . 334 211 285 179 20 195 188 148 Lost Part 213 | . . . 40 . . . . . . . 33 20 . 48 32 40 Lost Ally 135 | . . . . 31 . . . . 40 5 37 . . . 22 . Squads Dispatched 17 | . 3 . . 3 2 . . . . 3 . . . . 6 . Investigation 4 | . 3 . . . . . . . . . . . . . 1 . Extermination 5 | . . . . . 2 . . . . 1 . . . . 2 . Reinforcement 6 | . . . . 3 . . . . . 1 . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . Intercept 1 | . . . . . . . . . . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Distress Signals 7 | . 1 . . 1 1 . . . . 2 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 150 | . 23 1 11 13 3 2 1 . 13 8 17 13 4 12 17 12 Peak Tracking Total 7 | . 6 1 4 7 3 3 1 . 4 4 4 6 1 5 4 6 Tactical Retreats 11 | . . . 3 . 1 . . . . 1 1 2 . 1 1 1 ECM-based Alert Blocks 1 | . . . . . 1 . . . . . . . . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Traps Triggered 3 | . 1 . 1 . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Disabled 3 | . . . . 1 . . . . . 1 . . . . 1 . Max in Single Turn 1 | . . . . 1 . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Accessed 31 | . 11 . . 2 4 1 2 . . 3 1 . 4 . 3 . Terminals 11 | . 8 . . 1 1 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 . . . . 1 . . . . . . Scanalyzers 3 | . . . . 1 1 . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . Total Hacks 99 | . 41 . . 6 10 2 2 . . 4 1 . 28 . 5 . Successful 63 | . 19 . . 3 5 2 2 . . 2 1 . 28 . 1 . Failed 35 | . 22 . . 2 5 . . . . 2 . . . . 4 . Catastrophic 5 | . 2 . . . . . . . . 1 . . . . 2 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . Manual 56 | . 27 . . 2 3 . . . . 7 . . . . 17 . Terminals 42 | . 34 . . 3 3 2 . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 2 . . . . 3 . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . Recycling Units 8 | . 6 . . . 1 . . . . 1 . . . . . . Scanalyzers 9 | . . . . 3 5 . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . Terminal Hacks 41 | . 8 . . . . 2 2 . . . 1 . 28 . . . Record 13 | . . . . . . 2 . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . 3 . . . Open Door 3 | . . . . . . . 2 . . . 1 . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 2 4 . . . . . . . . . . . Retrieve Study 6 | . . . . 2 4 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . 10 . . 1 1 . . . . . . . . . . . Terminals 10 | . 8 . . 1 1 . . . . . . . . . . . Botnet 4 | . 2 . . 1 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 10 . . 1 4 . . . . 2 . . . . 3 . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . 4 . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 15 . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . 2 4 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . 1 . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . 1 . . . . . . parse_system 2 | . . . . . . . . 1 . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total Allies 19 | . . . . 3 . . . 4 1 3 . . . . 8 . Largest Group 5 | . . . . 3 . . . 4 5 5 2 . . . 4 . Highest-Rated Group 307 | . . . . 72 . . . 149 213 307 170 . . . 237 . Highest-Rated Ally 85 | . . . . 24 . . . 40 64 85 85 . . . 70 . Zionite Dispatches 5 | . . . . . . . . . . 2 . . . . 3 . Heavy 1 | . . . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . 1 . . . . . . Total Orders 4 | . . . . . . . . . . 2 . . . . 2 . ROAM 2 | . . . . . . . . . . 1 . . . . 1 . DROP 2 | . . . . . . . . . . 1 . . . . 1 . Ally Attacks 74 | . . . . 11 . . . . 27 10 8 . . . 18 . Total Damage 2470 | . . . . 250 . . . . 737 847 416 . . . 220 . Kills 17 | . . . . 2 . . . . 8 4 2 . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 156 | . 12 . . . . . . . . . . 5 92 33 8 6 Average Entertainment 21 | . 10 4 2 15 12 8 5 . 2 1 7 13 . 75 71 35 Good Acts 87 | . . . 4 9 7 8 7 . 4 3 28 4 . 6 5 2 Bad Acts 60 | . . 1 9 6 1 1 1 . 1 1 26 1 . 1 4 7 Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Active Infowar (turns) 14973 | 89 2817 701 1841 628 508 1268 891 1316 792 459 725 453 338 728 957 462 Sensors 963 | . . . . . . . . . . 270 76 . . . 299 318 IFF 3025 | . . . . . 17 547 561 1316 553 31 . . . . . . Terrain 238 | . 132 . 106 . . . . . . . . . . . . . Structural 7719 | . . . 68 628 508 1268 889 1316 723 378 703 213 . . 597 428 Seismic 5399 | 89 2685 701 1667 176 81 . . . . . . . . . . . Decoding 3734 | . . . . . . . . . . 71 725 453 338 728 957 462 Jamming 163 | . . . . . . . . . . . . . 94 69 . . ECM 364 | . . . . . 263 55 . . . . 8 . . . 17 21 Robot Analysis Total 154 | . 3 . . . . . . . . . . . 151 . . . Derelict Logs Recovered 8 | . . 1 . . . 1 2 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 29 | . . . . . . . . . . 2 . . . . 27 . Traps 1 | . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . 3 . Items 23 | . . . . . . . . . . 2 . . . . 21 . Patrols 1 | . . . . . . . . . . . . . . . 1 . Guards 1 | . . . . . . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Turns Passed 15290 | 182 2817 701 1902 628 508 1366 905 1316 822 480 725 453 338 728 957 462 Spaces Moved 7530 | 97 775 211 492 235 305 694 688 806 578 282 513 312 169 509 573 291 Core 3 | 3 . . . . . . . . . . . . . . . . Treads 1951 | 94 775 211 492 235 92 . . . . . . . . . 52 . Legs 5576 | . . . . . 213 694 688 806 578 282 513 312 169 509 521 291 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 240 125 125 125 125 125 123 123 123 120 120 120 120 Average Speed 172 | 156 304 320 320 248 147 188 125 125 125 124 124 123 121 120 131 120 Slowest Speed 320 | 160 320 320 320 320 250 235 125 126 125 235 125 125 123 121 250 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 98 43 25 34 15 80 85 86 73 11 78 46 80 57 23 47 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 34 | . 3 1 . . . . . 2 . . . . 28 . . . Known Exits Taken 10 | . . . 1 1 . 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 . 1 1 . . . . . . . . Scrap Searched 13 | . . . . . . 2 1 4 2 . 1 . . 2 . 1 Spaces Dug 41 | . 1 . 1 2 7 . 2 . . 8 1 3 . 4 10 2 Terrain Destroyed 263 | . 61 . 13 39 7 14 3 . 21 8 43 29 . 10 13 2 Melee 29 | . 1 . 1 2 . . . . . 8 1 3 . 4 7 2 Projectile 21 | . . . 1 . 7 1 3 . 3 . . . . . 6 . AOE 213 | . 60 . 11 37 . 13 . . 18 . 42 26 . 6 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total 9276 | 115 1131 232 732 267 356 737 718 1118 655 374 577 348 250 601 697 368 Wait 1009 | 3 276 12 169 6 6 5 9 278 42 18 19 6 30 54 28 48 Move 7514 | 96 774 210 491 234 304 693 687 805 577 281 512 311 168 508 572 291 Hop . | . . . . . . . . . . . . . . . . . Pick Up 96 | 4 9 6 4 8 8 7 3 12 2 8 6 1 5 6 6 1 Fast Attach 44 | 7 . . . 1 2 1 . 3 1 7 2 3 3 1 12 1 Attach 51 | . . . 7 3 2 3 . 2 2 6 4 1 5 4 12 . Detach 29 | . . . 1 . 1 . . 3 2 6 3 . 2 3 7 1 Swap 100 | . 21 1 10 7 5 7 8 . 7 11 2 2 5 1 7 6 Drop 81 | . 1 . . 1 19 10 3 13 3 12 8 3 1 2 5 . Fire 150 | 4 45 2 14 5 9 11 8 1 14 . 9 2 . 12 14 . Melee 194 | . 4 . 36 2 . . . 1 . 25 12 19 31 10 34 20 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 3 | 1 1 1 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 183 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 14) 1722 | -10/Materials | Discovered new exit (range 16) 2020 | -10/Materials | Discovered new exit (range 7) 2161 | -10/Materials | Learned location of Subcaves (-10) 2284 | -10/Materials | Learned Storage stockpile data 2331 | -10/Materials | Learned location of 2 exits from Subcaves 2366 | -10/Materials | Identified exit to Materials 2392 | -10/Materials | Learned location of 2 exits from Materials 2428 | -10/Materials | Learned 2 Mines zone layouts 2475 | -10/Materials | Loaded intel: 16 trap records 2798 | -10/Materials | Prayed at D.C.S.S. Altar Unit 3000 | -10/Materials | Entered Mines 3175 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3361 | -10/Mines | Discovered exit to Materials (range 13) 3377 | -10/Mines | Learned location of Storage (-7) 3682 | -10/Mines | Discovered new exit (range 8) 3701 | -10/Mines | Entered Subcaves 3702 | -10/Subcaves | Approached by a straggling Scientist 3702 | -10/Subcaves | Identified exit to Recycling 3702 | -10/Subcaves | Identified exit to Materials 4234 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4770 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4778 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 4909 | -10/Subcaves | Core integrity fell below 50% 4948 | -10/Subcaves | Lost 3 parts (1p1n1u) 5126 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5377 | -10/Subcaves | Heat dissipation permanently improved by X0-1V1 (+20; -100 max core) 5408 | -10/Subcaves | Sensors blinded by X0-1V1 5422 | -10/Subcaves | Core integrity restored by X0-1V1 (+43) 5464 | -10/Subcaves | Build established: Scavenger-Mutant 5500 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 5561 | -10/Subcaves | Lost 3 parts (1n1u1w) 5603 | -10/Subcaves | Entered Materials 5603 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5604 | -8/Materials | Identified exit to Factory 5605 | -8/Materials | Core integrity permanently improved by X0-1V1 (+200) 5618 | -8/Materials | X0-1V1 sent you to a vault 5626 | -8/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 5639 | -8/Materials | X0-1V1 announced a LAN party 5692 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 5693 | -8/Materials | X0-1V1 whisked you away to safety 5694 | -8/Materials | X0-1V1 sent hostile X-57 Shotgunner (x3) 5718 | -8/Materials | Lost 3 allies 5855 | -8/Materials | X0-1V1 activates XOMVISION 5920 | -8/Materials | Sterilization system engaged 5920 | -8/Materials | Non-combat units ordered to evacuate 5957 | -8/Materials | Central database locked down 6020 | -8/Materials | Combat units ordered to evacuate 6157 | -8/Materials | Discovered exit to Factory (range 8) 6220 | -8/Materials | Ambient heat levels rising (+10) 6231 | -8/Materials | Entered Factory 6231 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6386 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+8%; -80 max core) 6465 | -7/Factory | X0-1V1 activates XOMVISION 6525 | -7/Factory | X0-1V1 foreshadows a heat wave 6568 | -7/Factory | Identified exit to Factory 6568 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 6588 | -7/Factory | Discovered exit to Factory (range 13) 6619 | -7/Factory | X0-1V1 caused items to flee you 6732 | -7/Factory | Discovered new exit (range 4) 6739 | -7/Factory | Entered Lower Caves 6753 | -7/Lower Caves | Learned Factory non-interactive machine intel 6767 | -7/Lower Caves | Build established: Infiltrator-Mutant 7039 | -7/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 21) 7108 | -7/Lower Caves | Build established: Mutant 7164 | -7/Lower Caves | X0-1V1 activates XOMVISION 7397 | -7/Lower Caves | Encountered a Warlord checkpoint 7709 | -7/Lower Caves | Identified exit to Lower Caves 7709 | -7/Lower Caves | X0-1V1 revealed exit location to -7/Lower Caves 8021 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8105 | -7/Lower Caves | Entered another Lower Caves area 8150 | -7/Lower Caves | Encountered a Warlord checkpoint 8157 | -7/Lower Caves | Discovered exit to Factory (range 12) 8221 | -7/Lower Caves | X0-1V1 activates XOMVISION 8630 | -7/Lower Caves | Learned location of 1 exit from Factory 8646 | -7/Lower Caves | System corruption reached 10% 8891 | -7/Lower Caves | Discovered new exit (range 18) 8905 | -7/Lower Caves | Learned Factory stockpile data 9010 | -7/Lower Caves | Entered Zion 9038 | -7/Zion | Given A8's code to call for help 9633 | -7/Zion | Met Imprinter 9656 | -7/Zion | Imprinted 9658 | -7/Zion | Declared Zion's savior 9773 | -7/Zion | Learned location of Warlord (-4) 9892 | -7/Zion | Found Prototype Processor 9901 | -7/Zion | Found Prototype Processor 9904 | -7/Zion | Found Prototype Processor 9973 | -7/Zion | Identified Exp. Signal Interpreter 9983 | -7/Zion | Found Prototype Processor 10046 | -7/Zion | Identified Exp. Melee Analysis Suite 10075 | -7/Zion | Found Prototype Processor 10084 | -7/Zion | Identified Exp. Core Analyzer 10118 | -7/Zion | Found Prototype Processor 10124 | -7/Zion | Identified Exp. Target Analyzer 10141 | -7/Zion | Identified Spectral Analyzer (x2) 10192 | -7/Zion | Learned Factory interactive machine intel 10280 | -7/Zion | Discovered new exit (range 11) 10326 | -7/Zion | Entered Proximity Caves 10326 | -6/Proximity Caves | Accompanied by 4 allies 10478 | -6/Proximity Caves | Found DCF Scrap (13 items) 10519 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10544 | -6/Proximity Caves | Learned location of 1 exit from Factory 10622 | -6/Proximity Caves | Sensors blinded by X0-1V1 10633 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10835 | -6/Proximity Caves | Spotted B-75 Beast 10853 | -6/Proximity Caves | Destroyed B-75 Beast 11104 | -6/Proximity Caves | X0-1V1 activates XOMVISION 11111 | -6/Proximity Caves | Discovered exit to Factory (range 11) 11124 | -6/Proximity Caves | Learned Factory garrison access intel 11148 | -6/Proximity Caves | Entered Factory 11148 | -6/Factory | Accompanied by 3 allies 11148 | -6/Factory | Evolved 2 slots: Utility x2 11149 | -6/Factory | Identified exit to Lower Caves 11149 | -6/Factory | Identified exit to Extension 11151 | -6/Factory | Loaded intel: 182 non-interactive machine locations 11152 | -6/Factory | Loaded intel: 55 interactive machine locations 11153 | -6/Factory | Loaded intel: 4 garrison access locations 11192 | -6/Factory | X0-1V1 sent you to a vault 11255 | -6/Factory | Discovered new exit (range 14) 11264 | -6/Factory | Zion Heavy squad teleported in 11362 | -6/Factory | Identified exit to Factory 11549 | -6/Factory | Zion Infowar Resupply teleported in 11597 | -6/Factory | Garrison activated, responded to threat 11628 | -6/Factory | Entered Lower Caves 11628 | -6/Lower Caves | Accompanied by 2 allies 11674 | -6/Lower Caves | X0-1V1 activates XOMVISION 11675 | -6/Lower Caves | X0-1V1 sent hostile H-66 Slayer (x3) 11677 | -6/Lower Caves | Learned 4 Factory zone layouts 11681 | -6/Lower Caves | Identified exit to Lower Caves 11681 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 11690 | -6/Lower Caves | X0-1V1 caused items to flee you 11700 | -6/Lower Caves | Weapon slot count temporarily expanded by X0-1V1 (+2) 11710 | -6/Lower Caves | X0-1V1 whisked you away to safety 11725 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 17) 11737 | -6/Lower Caves | Lost 3 parts (2u1w) 11743 | -6/Lower Caves | X0-1V1 sent hostile B-48 Gladiator (x1) 11783 | -6/Lower Caves | X0-1V1 sent you into danger 11817 | -6/Lower Caves | X0-1V1 sent hostile H-55 Commando (x2) 11869 | -6/Lower Caves | Items stopped fleeing you 11885 | -6/Lower Caves | X0-1V1 sent you into danger 11996 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 19) 12015 | -6/Lower Caves | System corruption reached 10% 12029 | -6/Lower Caves | X0-1V1 sent hostile Guerrilla (x2) 12178 | -6/Lower Caves | Build established: Gladiator 12241 | -6/Lower Caves | Weapon slot count reverted to normal (-2) 12353 | -6/Lower Caves | Entered another Lower Caves area 12472 | -6/Lower Caves | Identified exit to Data Miner 12472 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Data Miner 12521 | -6/Lower Caves | Encountered a Warlord checkpoint 12566 | -6/Lower Caves | Spotted B-75 Beast 12627 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12806 | -6/Lower Caves | Entered Data Miner 12806 | -6/Data Miner | Discovered new exit (range 6) 12830 | -6/Data Miner | Met Data Miner 12853 | -6/Data Miner | Learned location of Section 7 (-2) 12853 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12869 | -6/Data Miner | Received God Mode back door access code from Data Miner 12894 | -6/Data Miner | Destroyed Data Miner 12897 | -6/Data Miner | Interfaced with the Data Conduit 12969 | -6/Data Miner | Found Exp. Thermal Shield 13107 | -6/Data Miner | Lost 4 parts (1p2n1u) 13110 | -6/Data Miner | Found Prototype Hackware 13110 | -6/Data Miner | Identified Ghost Barrier 13143 | -6/Data Miner | Identified exit to Proximity Caves 13144 | -6/Data Miner | Entered Proximity Caves 13415 | -5/Proximity Caves | X0-1V1 activates XOMVISION 13502 | -5/Proximity Caves | Build established: Scavenger-Mutant 13679 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 13689 | -5/Proximity Caves | X0-1V1 activates XOMVISION 13855 | -5/Proximity Caves | Discovered exit to Factory (range 10) 13872 | -5/Proximity Caves | Entered Factory 13872 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13874 | -5/Factory | Loaded intel: 265 machine locations 13874 | -5/Factory | System corruption reached 10% 13972 | -5/Factory | Zion Melee Resupply teleported in 14039 | -5/Factory | X0-1V1 activates XOMVISION 14073 | -5/Factory | Zion Light squad teleported in 14172 | -5/Factory | Build established: Scavenger-Gladiator 14336 | -5/Factory | P-70 Sage assimilated allied R4-A5Z(z) 14444 | -5/Factory | Lost 5 parts (2p3u) 14505 | -5/Factory | X0-1V1 sent you to a vault 14506 | -5/Factory | Intercept squad dispatched 14519 | -5/Factory | Found Prototype Slashing Weapon 14519 | -5/Factory | Identified Hvy. Scimitar of Distortion 14524 | -5/Factory | Found Prototype Protection 14524 | -5/Factory | Identified Hvy. Regenerative Plating 14526 | -5/Factory | Spotted Tracker 14537 | -5/Factory | Zion Fire squad teleported in 14539 | -5/Factory | Spotted B-75 Beast 14580 | -5/Factory | Destroyed Tracker 14591 | -5/Factory | Lost 4 allies 14678 | -5/Factory | Spotted Combat Programmer 14699 | -5/Factory | X0-1V1 whisked you away to safety 14733 | -5/Factory | X0-1V1 sent you into danger 14798 | -5/Factory | Lost 3 parts (2n1w) 14810 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14817 | -5/Factory | Discovered new exit (range 10) 14828 | -5/Factory | Identified exit to Upper Caves 14829 | -5/Factory | Entered Upper Caves 14923 | -5/Upper Caves | Encountered a Warlord checkpoint 14942 | -5/Upper Caves | System corruption reached 30% 14977 | -5/Upper Caves | Sensors blinded by X0-1V1 15164 | -5/Upper Caves | X0-1V1 sent hostile H-66 Slayer (x3) 15201 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15291 | -5/Upper Caves | Self-destructed Last Messages --------------- 15266_ X0-1V1: "Heat sink stocks are down. Don't ask me how I know." (+75 heat dissipation) 15270_ System corrupted: Energy discharge (-75). 15281_ Slug penetrates Wall. 15283_ Slug penetrates H-66 Slayer. 15284_ Penetrated by Slug. 15284_ Carbon-fiber Leg destroyed. 15284_ H-66 Slayer destroyed. 15285_ Slug penetrates Wall. 15286_ Penetrated by Slug. 15286_ Wave Gun destroyed. 15286_ Slug penetrates Wall. 15288_ Lgt. Fission Core fries itself beyond repair. 15289_ Slug penetrates Wall. 15289_ Penetrated by Slug. 15290_ Targeting Computer fries itself beyond repair. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????###########?? | | ???????????????????????????????###########?? | | ???????????????????????????????## $ ##?? | | ???????????????????????????????## ##?? | | ???????????????????????????????## ##?? | | ????????????????####"""####????## ##?# | | ????????????????##### #####????## $ $ #### | | ????????????????## # # #?##### #### | | ????????????????## ???##### | | ????????????????## ????## | | ????????????????## #### | | ????????????????## # ### ### ##### #### | | ????????????????## # ####### ##### ##### | | ????????????????## # ###### ###### ###### | | ????????????????## # ###### *% ### #### | | ????????????????## ### ## ### | | ????????????????## ### ## ### | | ????????????????#### ## ## | | ??????????????######% ## ##### # | | ?????????######### @![ ### #### ## | | ????????######## #### #### ### | | ????????### # h #### ## ##? | | ????????## g # ##### # ##? | | ????????## ## ## ###### ###? | | ????????### ##! ##### ###?? | | ????????#### ## # #### #####?? | | ?????????######### ###### ####??? | | ??????????####### ###### ##???? | | ?????????????## h ####### ##???? | | ?????????????### Y####### ## ##???? | | ?????????????### ## ### ### ##???? | | ??????????????## ##### ######???? | | ??????????????## ###### ######???? | | ??????????????#####??### ###?????? | | ??????????????####???### ##?????? | | ??????????????????????### ###????? | | ??????????????????????### ###???? | | ??????????????????????? ###??? | | ??????????????????????? ##??? | | ?????????????????????? ??? | | ?????????????????????? ??? | | ???????????????????## ### ??? | | ???????????????????## ######## ##### ???? | | ???????????????????#####################???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 51 Energy Capacity 1700 Matter Stores 1000 Matter Capacity 1000 Sight Range 19 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 20 Melee Accuracy 14 Core Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -8/Materials | Hacked Hammer | -8/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Coming In Hot Challenges ------------ None Game ------ Seed ExpertGlidesysThermoblaster Manual? 0 Play Time 01:39:17 Cumulative 618.6 hours Start 2026.08.31 @ 20:26:20 End 2026.08.31 @ 22:13:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 324 Rogue 261 Adventurer 63 Explorer 0 Win Type - Total 13 Types 10/0/0/2/0/0/1/0/0/0 Lore% 91 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d987fc53-30d8-4256-a771-9be50b737954