Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.31 @ 18:34:06 Player: KroKot Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (4415) 4415 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 10387 Bonus ------- Follower Combat Kills 300 Entered DSFs 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 48/450 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -5/DSF Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Energy Well Target Analyzer > --- WEAPON (4) ------- Disruptor Cannon > --- INVENTORY (5) ---- Improved Actuator Array Trap Extractor (0/4) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Rifle Great Axe > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Thermal Defense Suite Force Field Trap Extractor EM Pulse Cannon Phase Cannon Autogun Minigun Gauss Rifle Grenade Launcher Datajack [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . Power 4 | . . . . 1 1 . . 1 1 . Propulsion 2 | . . 1 . . . . . . 1 . Utility 2 | . . 1 . . 1 . . . . . Weapon 2 | . . . . 1 . . . 1 . . Parts Attached 117 | 6 3 7 . 24 . 2 28 32 . 15 Power 27 | 1 . 1 . 5 . . 9 11 . . Engine 15 | 1 . 1 . 3 . . 3 7 . . Core 12 | . . . . 2 . . 6 4 . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 1 2 . 7 . . 7 5 . 3 Treads 3 | . . . . . . . 3 . . . Leg 15 | 2 1 2 . 2 . . 3 5 . . Wheel 6 | . . . . 5 . . 1 . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 25 | 1 1 1 . 5 . 2 5 6 . 4 Device 13 | . 1 . . 4 . 1 3 3 . 1 Storage 4 | 1 . . . . . . 1 1 . 1 Processor 3 | . . . . 1 . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 5 | . . 1 . . . 1 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 38 | 2 1 3 . 7 . . 7 10 . 8 Energy Gun 12 | 1 1 1 . 1 . . 3 3 . 2 Energy Cannon 7 | . . . . 1 . . . 3 . 3 Ballistic Gun 13 | 1 . 1 . 4 . . 4 2 . 1 Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher 2 | . . . . . . . . 1 . 1 Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . 3 . . Parts Lost 68 | . . . 7 4 . . 13 16 . 28 Power 17 | . . . 1 1 . . 4 5 . 6 Propulsion 18 | . . . 2 1 . . 4 4 . 7 Utility 13 | . . . 2 1 . . 3 2 . 5 Weapon 20 | . . . 2 1 . . 2 5 . 10 Highest Loss Streak 22 | . . . 5 2 . . 5 11 . 22 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 7 | . 3 6 8 5 7 7 7 9 11 10 Power 1 | . . 1 2 1 1 1 . 2 2 . Propulsion . | . . . . . 1 . . . 1 . Utility . | . . . . . . . . 2 4 5 Weapon 4 | . 1 4 5 3 4 5 5 3 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . 1 1 . 1 . . 2 . . 2 Power 1 | . . 1 . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon 4 | . . . . 1 . . 2 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 90 63 89 92 98 93 93 88 63 Engine 10 | . 14 11 7 10 8 7 7 14 11 5 Core 8 | . . . . 6 13 15 13 9 11 6 Treads 2 | . . . . . . . 8 . . . Leg 12 | . 27 26 24 9 . . . 19 17 10 Wheel 5 | . . . . 12 23 23 9 . . . Device 13 | . 12 11 2 15 15 18 14 12 11 4 Storage 7 | . 14 11 11 9 7 7 7 6 5 4 Processor 1 | . . . . . . . . 3 5 9 Protection 2 | . . 8 2 . . 3 5 1 . . Energy Gun 5 | . 14 7 7 1 7 7 6 4 5 3 Energy Cannon 2 | . . . . 7 . . . 4 . . Ballistic Gun 11 | . 13 7 7 16 15 15 15 6 5 1 Slashing Weapon 1 | . . . . . . . . 4 5 5 Peak Build Rating 65 | 6 8 13 13 29 25 30 42 65 57 65 Average Rating 32 | 4 6 10 8 23 24 28 28 54 57 41 On Entrance 23 | . 6 8 13 3 22 25 29 42 57 57 Avg Prop Armor Cover (%) 5 | . . . 15 5 . . 2 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 14 17 24 23 31 34 42 42 92 73 73 Greatest Support 60 | 20 20 30 30 32 30 30 60 60 55 55 Greatest Overweight (x) 12 | . 4 1 1 6 1 1 2 12 1 9 Average Overweight (x) . | . . . . . 1 1 . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 Average Capacity 9 | 6 8 8 8 8 8 8 8 13 15 13 Most Carried 14 | 3 8 8 8 8 7 8 8 14 11 14 Average Carried 7 | . 3 6 8 5 7 7 7 9 11 10 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 5 Final Carried 11 | . 4 8 8 8 7 8 8 11 11 2 Class Distribution -------------------- 40% | Scavenger-Gunner 23% | Scavenger-Tank 19% | Mutant 7% | Generator-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Matter Collected 3184 | 232 95 210 . 621 . 167 855 962 . 42 Remotely . | . . . . . . . . . . . Salvage Created 4849 | . 96 294 . 1277 . . 1305 1708 . 169 Parts 254 | . 9 16 . 84 . . 70 69 . 6 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Combat Hostiles Destroyed 94 | . 3 8 . 21 . . 27 32 . 3 Melee 2 | . . . . . . . . 2 . . Guns 55 | . 3 3 . 11 . . 24 12 . 2 Cannons 23 | . . 4 . 9 . . . 10 . . AOE 9 | . . . . . . . 2 7 . . Classes Destroyed 13 | . 3 2 . 4 . . 2 1 . 1 Worker 7 | . . . . 3 . . 2 2 . . Builder 3 | . 1 . . 1 . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . Hauler 1 | . . . . . . . 1 . . . Recycler 4 | . . . . 1 . . 2 1 . . Operator 1 | . . . . 1 . . . . . . Watcher 6 | . 1 1 . 3 . . 1 . . . Swarmer 28 | . 3 1 . 3 . . 13 8 . . Grunt 36 | . . 5 . 8 . . 8 15 . . Sentry 17 | . . 2 . 7 . . 2 6 . . Specialist 2 | . . . . . . . . . . 2 Hunter 5 | . . . . 3 . . 1 . . 1 Programmer 6 | . . . . . . . 3 3 . . Best Kill Streak 8 | . 3 4 . 6 . . 4 8 . 2 Combat Bots Only 7 | . 3 4 . 4 . . 4 7 . 2 Max Kills in Single Turn 2 | . 1 1 . 2 . . 2 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Hostile Shots Fired 1044 | . 24 62 87 111 . . 190 341 . 229 Missed 310 | . 6 23 35 25 . . 58 100 . 63 Hits 734 | . 18 39 52 86 . . 132 241 . 166 Melee 11 | . . . 11 . . . . . . . Projectile 723 | . 18 39 41 86 . . 132 241 . 166 AOE 5 | . . . 3 . . . 2 . . . Critical Strikes 20 | . . . 1 2 . . 7 5 . 5 Part Disruptions 4 | . . . 4 . . . . . . . Damage Taken 9232 | . 101 372 739 912 . . 1610 2726 . 2772 Core 2270 | . . 84 256 127 . . 241 549 . 1013 Absorbed by Shields 306 | . . . . . . . . 216 . 90 Redirected to Shielding 68 | . . . . . . . 45 23 . . Ignored by Resistances 2759 | . 36 109 212 265 . . 473 863 . 801 Regen/Repaired (Parts) 303 | . . . . 101 . 23 46 133 . . Core Remaining (%) 65 | 100 100 . 15 76 . . 65 35 . . Volleys Fired 284 | . 9 27 2 66 . . 92 78 . 10 Largest 4 | . 2 2 2 3 . . 3 4 . 2 Hottest 258 | . 70 98 88 119 . . 123 258 . 162 Shots Fired 744 | . 18 54 5 184 . . 260 203 . 20 Gun 581 | . 18 34 5 124 . . 260 133 . 7 Cannon 152 | . . 20 . 60 . . . 66 . 6 Launcher 11 | . . . . . . . . 4 . 7 Special . | . . . . . . . . . . . Kinetic 444 | . 9 40 2 124 . . 181 88 . . Thermal 204 | . 9 7 3 60 . . 51 67 . 7 Explosive 9 | . . . . . . . . 4 . 5 Electromagnetic 87 | . . 7 . . . . 28 44 . 8 Robot Hit Streak 24 | . 5 9 3 24 . . 13 18 . 10 Robot Miss Streak 5 | . 2 2 1 5 . . 4 2 . 2 Penetration Max 1 | . . . . 1 . . . 1 . . Secondary Targets 9 | . 1 . . . . . 7 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . . Shots Hit Robots 532 | . 12 40 3 124 . . 168 166 . 19 Core Hits 238 | . 5 13 1 51 . . 73 85 . 10 Critical Kills 2 | . . . . 1 . . . 1 . . Critical Parts Destroyed 7 | . . . . 2 . . 2 3 . . Critical Strikes 23 | . 1 . . 3 . . 8 7 . 4 Burn 7 | . 1 . . . . . 6 . . . Meltdown 1 | . . . . 1 . . . . . . Destroy 8 | . . . . 2 . . 2 4 . . Corrupt 4 | . . . . . . . . 2 . 2 Sever 3 | . . . . . . . . 1 . 2 Melee Attacks 9 | . . . . . . . . 5 . 4 Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . . . 5 . 4 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10953 | . 154 640 48 2209 . . 2895 4352 . 655 Guns 6684 | . 152 370 48 1242 . . 2771 1986 . 115 Cannons 2545 | . . 270 . 966 . . . 1234 . 75 Explosions 1416 | . . . . . . . 124 922 . 370 Melee 285 | . . . . . . . . 190 . 95 Ramming 23 | . 2 . . 1 . . . 20 . . Kinetic 4888 | . 90 489 31 1242 . . 1840 1196 . . Thermal 3872 | . 62 44 17 966 . . 844 1824 . 115 Explosive 588 | . . . . . . . . 428 . 160 Electromagnetic 1297 | . . 107 . . . . 211 694 . 285 Impact . | . . . . . . . . . . . Slashing 285 | . . . . . . . . 190 . 95 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . 1 . 2 . . . 2 4 . . Average Corruption 2 | . 1 . 2 . . . 1 3 . . Corruption Purged 2 | . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . 1 . 3 . . . 7 20 . . Message Errors 8 | . . . . . . . 2 6 . . Matter Fused 9 | . 1 . . . . . 3 5 . . Heat Flow Errors 4 | . . . . . . . 1 3 . . Energy Discharges 2 | . . . . . . . . 2 . . Data Loss (minor) 3 | . . . 1 . . . . 2 . . Misfires 2 | . . . 1 . . . . 1 . . Alerts 2 | . . . 1 . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . . 4 . . . 26 . . Projectiles 4 | . . . . 4 . . . . . . Explosions 21 | . . . . . . . . 21 . . Melee 5 | . . . . . . . . 5 . . Knockbacks 3 | . . 3 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . . 45 . . Shots 2 | . . . . . . . . 2 . . Rammed 3 | . . . . 1 . . . 2 . . Targets Rammed 10 | . 1 . . 1 . . . 8 . . Kicked 7 | . 1 . . . . . . 6 . . Crushed . | . . . . . . . . . . . Highest Temperature 683 | . 45 135 43 683 . . 499 650 . 12 Average Temperature 155 | . 20 34 24 173 . . 115 196 . 7 Received Heat Transfer 2210 | . . 168 240 297 . . 513 992 . . Effects 119 | . . . . 23 . . 17 79 . . Shutdowns 45 | . . . . 6 . . 5 34 . . Energy Bleed 4 | . . . . 1 . . . 3 . . Interference 21 | . . . . 7 . . 2 12 . . Matter Decay 2 | . . . . . . . . 2 . . Short Circuit 10 | . . . . 2 . . 1 7 . . Damage (minor) 12 | . . . . 4 . . 2 6 . . Damage (major) 23 | . . . . 3 . . 7 13 . . Damage (core) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . 1 . 1 Combat Hostiles 3 | . . 1 . . . . . 1 . 1 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . Parts Melted 10 | . . . . 2 . . 4 4 . . Heat Transferred 7160 | . 259 111 37 1739 . . 2011 2781 . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 4 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Maximum Alert Level 1 | . . . . 1 . . 1 . . . Low Security (%) 94 | 100 100 100 100 87 100 100 84 100 100 100 Level 1 5 | . . . . 12 . . 15 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 273 | . 70 110 23 263 59 13 273 189 . 84 Initial 59 | . . 5 23 . 59 13 . 3 . 1 Average 66 | . 9 44 4 92 54 . 103 67 . 21 Influence Increases 3212 | . 103 220 18 652 . . 1073 968 4 174 Destroy 0b10 Robot/C 2040 | . 60 160 . 420 . . 700 640 . 60 Destroy 0b10 Robot/NC 125 | . 10 5 . 45 . . 45 20 . . Destroy Leader 504 | . 12 42 . 136 . . 154 150 . 10 Allied During Kill 17 | . . . . . . . 17 . . . Successful Hack 77 | . 6 3 . 31 . . 6 27 4 . Disable Machine 171 | . . 9 18 18 . . 72 54 . . Destroy Structure 98 | . . 1 . 2 . . 19 62 . 14 Partial Spotted 30 | . 15 . . . . . 15 . . . Lose Combat Pursuer 150 | . . . . . . . 45 15 . 90 Influence Decreases 3212 | . 88 165 88 499 104 49 1063 978 . 178 Entered New Map 197 | . . 10 47 . 94 36 . 7 . 3 Time Decay 2228 | . 88 155 12 489 10 13 589 872 . . Lost Part 423 | . . . 29 10 . . 110 99 . 175 Lost Ally 81 | . . . . . . . 81 . . . Purge Threat 283 | . . . . . . . 283 . . . Squads Dispatched 19 | . . 2 . 4 . . 8 3 . 2 Investigation 1 | . . . . 1 . . . . . . Extermination 7 | . . . . . . . 4 3 . . Reinforcement 9 | . . 2 . 2 . . 3 . . 2 Assault . | . . . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Distress Signals 11 | . . 3 . 3 . . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 161 | . 7 15 23 30 . . 40 33 . 13 Peak Tracking Total 17 | . 3 5 17 4 . . 5 4 . 5 Tactical Retreats 15 | . 1 2 4 . . . 3 1 . 4 ECM-based Alert Blocks 4 | . 2 2 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Traps Triggered 11 | . 3 . . 1 1 . 4 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Machines Disabled 19 | . . 1 2 2 . . 8 6 . . Max in Single Turn 3 | . . 1 1 1 . . 2 3 . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Machines Accessed 32 | . 6 1 . 11 . . 7 6 1 . Terminals 24 | . 5 1 . 8 . . 5 4 1 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . 1 1 . . Recycling Units 3 | . 1 . . 1 . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 85 | . 19 3 . 31 . . 10 20 2 . Successful 60 | . 15 2 . 21 . . 7 14 1 . Failed 25 | . 4 1 . 10 . . 3 6 1 . Catastrophic 4 | . . . . 3 . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 59 | . 15 3 . 22 . . 6 11 2 . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . . 4 . . 3 2 . . Recycling Units 14 | . 4 . . 3 . . . 7 . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 40 | . 11 2 . 15 . . 5 6 1 . Record 17 | . 7 . . 6 . . 1 3 . . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open DSF 3 | . . . . . . . 1 1 1 . Emergency Access Points 3 | . 1 1 . 1 . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . Locate Traps 6 | . 1 1 . 2 . . . 2 . . Disarm Traps 1 | . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Zone Layout 3 | . . . . 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . 2 2 . . Scan Component 3 | . . . . 1 . . 1 1 . . Repair 3 | . . . . 1 . . 1 1 . . Recycling Unit Hacks 13 | . 4 . . 3 . . . 6 . . Recycle Component 7 | . 2 . . 1 . . . 4 . . Process 3 | . 1 . . 1 . . . 1 . . Retrieve Matter 3 | . 1 . . 1 . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 21 | . 2 1 . 8 . . 5 4 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 1 1 . . Time 115 | . . . . 16 . . 38 61 . . Parts Recycled 7 | . 2 . . 1 . . . 4 . . Recycled Matter 253 | . 175 . . 18 . . . 60 . . Retrieved Matter 253 | . 175 . . 18 . . . 60 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Total Allies 21 | . . . . . . 21 . . . . Largest Group 21 | . . . . . . 21 21 . . . Highest-Rated Group 501 | . . . . . . 501 501 . . . Highest-Rated Ally 35 | . . . . . . 35 35 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 78 | . . . . . . . 78 . . . Total Damage 1765 | . . . . . . . 1765 . . . Kills 10 | . . . . . . . 10 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Active Infowar (turns) 1284 | . 508 456 26 294 . . . . . . Traps 294 | . . . . 294 . . . . . . ECM 990 | . 508 456 26 . . . . . . . Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Turns Passed 6458 | 53 579 456 120 1138 33 315 1554 1880 40 290 Spaces Moved 3728 | 38 426 244 90 770 33 275 987 718 21 126 Core 28 | 5 5 . . 8 . . . 3 . 7 Treads 325 | . . . . . . . 325 . . . Legs 1807 | 33 421 244 90 178 . . 29 715 21 76 Wheels 1525 | . . . . 584 33 275 633 . . . Hover 43 | . . . . . . . . . . 43 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 80 95 95 95 130 196 52 Average Speed 133 | 110 121 136 127 103 95 95 121 202 196 150 Slowest Speed 650 | 120 250 190 190 350 95 95 240 650 196 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . 4 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 72 27 19 66 1 91 32 16 1 73 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 81 | . . 1 . 3 . . 3 65 . 9 Melee . | . . . . . . . . . . . Projectile 9 | . . 1 . 3 . . 1 4 . . AOE 72 | . . . . . . . 2 61 . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac DSF Total 4587 | 49 468 315 91 977 35 328 1158 950 20 196 Wait 282 | . 15 27 . 92 . 48 22 68 . 10 Move 3719 | 37 425 243 89 769 33 274 986 717 20 126 Hop . | . . . . . . . . . . . Pick Up 89 | 6 11 7 . 16 . 3 13 24 . 9 Fast Attach 12 | . . 1 . 1 . . 6 2 . 2 Attach 68 | 6 5 1 . 14 1 1 8 18 . 14 Detach 2 | . . . . . . . . 2 . . Swap 65 | . 2 5 . 13 1 1 18 22 . 3 Drop 29 | . . 4 . 5 . 1 13 6 . . Fire 284 | . 9 27 2 66 . . 92 78 . 10 Melee 9 | . . . . . . . . 5 . 4 Ram 3 | . . . . 1 . . . 2 . . Kick 7 | . 1 . . . . . . 6 . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/DSF History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 4) 587 | -10/Materials | Discovered new exit (range 10) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1049 | -9/Materials | Discovered new exit (range 6) 1089 | -9/Materials | Entered Mines 1092 | -9/Mines | Assembled infested the area 1097 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1164 | -9/Mines | Core integrity fell below 50% 1192 | -9/Mines | Core integrity fell below 20% 1200 | -9/Mines | Discovered new exit (range 8) 1201 | -9/Mines | Lost 5 parts (1p2n2w) 1209 | -9/Mines | Entered Materials 1209 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1587 | -8/Materials | Discovered new exit (range 13) 1590 | -8/Materials | Build established: Scavenger-Gunner 1611 | -8/Materials | Garrison activated, responded to threat 1709 | -8/Materials | Discovered new exit (range 9) 1884 | -8/Materials | Repaired Autogun 2018 | -8/Materials | Discovered new exit (range 16) 2231 | -8/Materials | Discovered new exit (range 11) 2347 | -8/Materials | Entered Factory 2347 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2380 | -7/Factory | Sucked down chute 2380 | -7/Factory | Entered Waste 2381 | -7/Waste | Met a frightened Derelict 2381 | -7/Waste | Joined by Warlord forces that had cleared the area 2612 | -7/Waste | Discovered new exit (range 12) 2695 | -7/Waste | Entered Factory 2695 | -7/Factory | Accompanied by 21 allies 2815 | -7/Factory | Lost 17 allies 2872 | -7/Factory | Build established: Scavenger-Tank 3043 | -7/Factory | Lost 3 allies 3304 | -7/Factory | Garrison activated, responded to threat 3752 | -7/Factory | Lost 5 parts (1p1n2u1w) 4157 | -7/Factory | Repaired Lgt. Nuclear Core 4236 | -7/Factory | Discovered new exit (range 11) 4249 | -7/Factory | Entered another Factory area 4249 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4724 | -6/Factory | Discovered new exit (range 13) 4733 | -6/Factory | Build established: Generator-Tank 5013 | -6/Factory | Lost 11 parts (4p2n2u3w) 5510 | -6/Factory | Repaired Broken Imp. Titanium Leg 5630 | -6/Factory | Core integrity fell below 50% 5686 | -6/Factory | Destroyed 7 combat bots 5696 | -6/Factory | Lost 4 parts (1p2n1w) 5844 | -6/Factory | Discovered new exit (range 15) 6029 | -6/Factory | Build established: Scavenger-Gunner 6129 | -6/Factory | Entered another Factory area 6129 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6169 | -5/Factory | Identified exit to DSF 6169 | -5/Factory | Entered DSF 6228 | -5/DSF | Additional patrols routed to DSF 6311 | -5/DSF | Lost 6 parts (3p1n2w) 6415 | -5/DSF | Core integrity fell below 50% 6428 | -5/DSF | Core integrity fell below 20% 6459 | -5/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Disruptor Cannon destroyed. Only a single melee weapon may be active at a time, Great Axe automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Penetrated by Slug. Slug penetrates Wall. Critical hit (Destroy). Disruptor Cannon destroyed. Slug penetrates Wall. Arc Projector destroyed. Datajack destroyed. Great Axe destroyed. Penetrated by Slug. Acquired Disruptor Cannon. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????#???????????????????????? | | ??????????????????????"######?????????????????? | | ??????????????????????*=== #?##??????????????? | | ??????????????????????*=== # ???????????????? | | ?????????????????????? ????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????# #???????????????????? | | ????????????????????###^^ ###?????????????????? | | ????????????????????#]@^ ^!!#?????????????????? | | ????????????????????# ][ !!#?????????????????? | | ????????????????????# %!! !!#?????????????????? | | ????????????????????#;;]% ###?????????????????? | | ????????????????????#!! !!#?????????????????? | | ????????????????????#!! =!!#?????????????????? | | ????????????????????#!!%%[!!#?????????????????? | | ??????######??#####?###hhH###?###?????????????? | | ??????# ## #!!!###[% ##?!!!#?? #?????????? | | ??????# ## #!!!##!!*AA##!!!# ## ??????? | | ??????#== "%" = % ????? | | ????### = " ????? | | ????? % ????? | | ?????##[[ ##===#[[[## %##!!!# ## !?????? | | ??????#[ % ##=??#[[[?## ##?!!!#?? #?????????? | | ??????### ###??###?### % "##?###?????????????? | | ???????#! !!#??????#! //#?????????????????? | | ???????#! !!#??????#!! //#?????????????????? | | ???????# !!#??????#!! %//#?????????????????? | | ???????## ###??????### ###?????????????????? | | ???????# !#??????#!! !!#?????????????????? | | ???????# !!#??????#!! !!#?????????????????? | | ???????## ##########!! !#?????????????????? | | ??????### ###!!#!!!"## % ##?????????????????? | | ????###"" ##!!#!!! # %###?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 59 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 60 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 12% | -8/Materials Lgt. Nuclear Core | 8% | -7/Factory Imp. Titanium Leg | 19% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Dynamic Key For Emergencies Only Heavy Suspicion I Have A Map? I Survived The Infestation Librarian Maybe Next Time I'll Detach My Launcher Overwhelming Plot Armor Power Corrupts Resistances Are Futile Throw Away The Key We Are Legion Challenges ------------ None Game ------ Seed EfficiencyCouplerBoomstick Manual? 0 Play Time 01:40:05 Cumulative 4.9 hours Start 2026.03.31 @ 16:47:46 End 2026.03.31 @ 18:34:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e115703-c0d3-430f-a95c-2018795f475d