Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.10 @ 21:01:01 Player: Fleshy Vegetable Bird Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (120) 600 Value Destroyed (4570) 4570 Prototype IDs (61) 1220 Alien Tech Used (2) 400 Bonus (3120) 3120 TOTAL SCORE: 18010 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 1178 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 274 Friendly Fire -296 Cogmind --------- Core Integrity 0/1300 Matter 197/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Antigrav System Antigrav Array Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Zionite Glidesys II Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Improved Armor Integrity Analyzer Improved Maneuvering Thrusters Experimental Utility Shielding Improved Energy Mantle Advanced Hacking Suite > --- WEAPON ----------- Railgun Enhanced Force Lance > --- INVENTORY -------- Antigrav Array Experimental Energy Well Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Core Analyzer Thermal Barrier Quantum Rifle Quantum Rifle Vortex Cannon Coil Gun Railgun Heavy Gauss Cannon Hypervelocity Mass Driver Improved Proton Missile Launcher Vortex Lance [Rating: 144] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Zionite Glidesys II Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Zionite Glidesys II Utility Advanced Terrain Scan Processor Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Makeshift Axe Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . Utility 10 | . . . . . 3 . . . . . 2 . . . . 2 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 232 | 8 2 4 2 7 22 9 13 3 . 1 12 4 3 2 . 25 40 9 1 26 10 11 18 Power 24 | 1 . 1 . . 1 1 1 1 . . 4 2 . . . 1 4 4 . 1 2 . . Engine 6 | 1 . 1 . . . 1 1 1 . . . 1 . . . . . . . . . . . Core 12 | . . . . . 1 . . . . . 3 1 . . . 1 2 3 . . 1 . . Reactor 6 | . . . . . . . . . . . 1 . . . . . 2 1 . 1 1 . . Propulsion 58 | 2 . 2 . 2 13 1 . . . . 3 . 1 . . 7 11 . 1 9 2 2 2 Treads 14 | . . . . . 5 . . . . . 2 . . . . 1 5 . 1 . . . . Leg 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Wheel 14 | 2 . 2 . 2 2 . . . . . . . . . . 5 1 . . . . . . Hover 28 | . . . . . 6 1 . . . . 1 . 1 . . 1 3 . . 9 2 2 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 90 | 2 . 1 2 . 3 5 8 1 . 1 5 1 1 . . 11 18 3 . 10 3 6 9 Device 44 | . . . . . . 4 3 1 . . 1 1 . . . 7 7 1 . 7 2 4 6 Storage 15 | 2 . 1 2 . 1 . . . . . 2 . 1 . . . 2 1 . 3 . . . Processor 14 | . . . . . . . 1 . . 1 2 . . . . 1 6 . . . . 1 2 Hackware 5 | . . . . . . 1 1 . . . . . . . . 2 . . . . . . 1 Protection 12 | . . . . . 2 . 3 . . . . . . . . 1 3 1 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 3 2 . . 5 5 2 4 1 . . . 1 1 2 . 6 7 2 . 6 3 3 7 Energy Gun 16 | 2 2 . . 2 1 1 1 . . . . . . . . . 4 2 . 1 . . . Energy Cannon 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Ballistic Gun 8 | 1 . . . 1 . . . . . . . . . . . . 1 . . 1 1 1 2 Ballistic Cannon 8 | . . . . . 3 . . 1 . . . . . . . 2 . . . . 1 . 1 Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 4 | . . . . 2 1 . . . . . . . . . . . . . . 1 . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . 2 1 2 . Slashing Weapon 7 | . . . . . . . 3 . . . . 1 1 1 . 1 . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . 1 . 3 2 . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 2 1 1 . . . 1 . . . . . 7 1 . 7 . 1 2 Parts Lost 87 | . . 2 . 3 14 . 6 3 . 2 . . . . . 23 4 3 1 2 1 . 23 Power 10 | . . 1 . . 1 . 1 . . 2 . . . . . 3 . . . . . . 2 Propulsion 32 | . . 1 . 1 7 . 3 1 . . . . . . . 8 2 . 1 1 1 . 6 Utility 28 | . . . . . 1 . 2 2 . . . . . . . 9 1 2 . 1 . . 10 Weapon 17 | . . . . 2 5 . . . . . . . . . . 3 1 1 . . . . 5 Highest Loss Streak 22 | . . 2 . 3 9 . 6 3 . 2 . . . . . 18 2 2 1 1 1 . 22 Average Slot Usage (%) 84 | . 100 99 100 98 76 84 71 69 50 53 63 75 84 87 87 80 71 99 99 95 93 97 85 Engine 4 | . 14 13 14 14 6 7 7 13 14 13 . . . . . . . . . . . . . Core 4 | . . . . . 1 7 2 . . . 6 12 12 12 12 7 2 5 5 1 . 4 3 Reactor 1 | . . . . . . . . . . . 2 . . . . . 3 4 5 5 5 4 3 Treads 3 | . . . . . 6 . . . . . 1 . . . . 2 8 15 14 . . . . Wheel 5 | . 28 27 28 27 13 . . . . . . . . . . 9 2 5 5 . . . . Hover 7 | . . . . . 3 30 15 6 . . 4 6 9 12 12 2 1 . . 18 19 20 16 Device 11 | . . . . . . 16 16 27 21 20 18 18 18 18 18 17 6 6 10 11 10 16 10 Storage 10 | . 28 28 28 28 18 7 3 . . . 1 6 6 6 6 4 4 10 10 12 15 10 8 Processor 19 | . . . . . . . 3 7 7 10 21 25 25 25 25 24 28 35 35 34 30 27 27 Protection 2 | . . . . . 10 . 7 6 . . . . . . . . 3 8 5 1 2 3 3 Energy Gun 5 | . 28 28 28 19 2 2 . . . . . . . . . . 2 9 10 3 . . . Ballistic Gun 1 | . . . . 4 5 . . . . . . . . . . . . . . 3 3 4 3 Slashing Weapon 3 | . . . . . . . 6 7 7 7 6 6 12 11 12 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 14 17 45 73 73 112 39 42 30 19 19 26 29 37 37 37 46 74 101 101 109 118 95 92 Greatest Support 112 | 20 20 20 20 20 70 44 44 29 21 21 52 29 40 40 40 61 79 79 16 112 96 112 112 Greatest Overweight (x) 14 | 1 . 4 3 6 11 . 3 1 . . 1 1 . . . 1 6 6 6 6 1 . 14 Average Overweight (x) . | . . . 2 3 2 . . . . . . . . . . . 1 4 6 . . . . Largest Inventory Capacity 26 | 8 8 14 20 20 26 10 10 4 4 4 10 8 10 10 10 10 16 20 20 20 16 16 16 Average Capacity 12 | 6 8 9 17 20 19 10 6 4 4 4 5 8 9 10 10 9 7 19 20 16 16 16 14 Most Carried 20 | 8 8 8 11 14 20 10 10 4 4 4 7 8 10 10 10 10 16 20 20 20 16 16 16 Average Carried 10 | 5 7 7 9 12 16 9 6 3 4 3 4 7 9 10 9 8 6 18 19 16 14 15 13 Final Capacity 20 | 8 8 14 20 20 10 10 4 4 4 4 8 8 10 10 10 4 16 20 20 16 16 16 4 Final Carried 20 | 8 8 7 11 12 9 10 4 4 4 4 7 8 10 10 10 4 16 20 19 16 15 16 4 Class Distribution -------------------- 35% | Messiah-Mutant 29% | Mutant 11% | Derelict-Mutant 11% | Hauler-Mutant 7% | Messiah-Scout 5% | Messiah-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Assassin | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Warlord Messiah-Mutant | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Matter Collected 3292 | 280 . 50 . 121 301 182 181 107 . 35 110 31 49 20 . 195 598 118 41 428 198 102 145 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5798 | 129 160 86 . 65 534 216 96 44 . . 112 60 . . 248 1647 833 373 151 131 275 266 372 Parts 269 | 14 6 13 . 1 21 11 6 5 . . 2 . . . 9 83 20 22 8 8 15 7 18 Haulers Intercepted 4 | . . . . . 1 . . . . . . . . . . 1 2 . . . . . . Recyclers Shooed 6 | . . . . . . 1 . . . . . . . . . 3 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 269 | . . . . . . . 6 5 . 2 . 4 . 1 7 . . 5 5 221 13 . . Prevented 68 | . . . . . . . . 2 . . . . . . 10 . . 15 3 38 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 82 | . 3 2 . 4 15 2 4 3 . . . . . . 4 18 6 7 2 2 4 1 5 Melee 31 | . . . . . 1 . 3 . . . . . . . 4 13 5 . . . . . 5 Guns 24 | . 3 2 . 4 5 . 1 . . . . . . . . . 1 5 . 2 . 1 . Cannons 16 | . . . . . 8 . . 3 . . . . . . . 1 . . . . 4 . . AOE 6 | . . . . . . 1 . . . . . . . . . 4 . . 1 . . . . Classes Destroyed 13 | 3 2 1 . 1 3 . . . . . . . . . 2 1 . . . . . . . Worker 6 | 1 . 2 . . . . . . . . . . . . . 2 . . . . . 1 . Builder 8 | . . 1 . . . . . . . . . . . . . 7 . . . . . . . Tunneler 5 | 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . 1 . . . . . . . . . . 1 2 . . . . . . Recycler 10 | 1 . . . . . 1 . . . . 1 . . . . 4 2 . . . . 1 . Watcher 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Swarmer 18 | . . . . . 3 . 4 3 . . . . . . . 4 . 4 . . . . . Grunt 30 | . 3 2 . 2 9 1 . . . . . . . . 2 7 3 . . 1 . . . Brawler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 12 | . . . . . 3 1 . . . . . . . . . 2 1 1 . . . 1 3 Hunter 9 | . . . . . . . . . . . . . . . 1 1 . 2 2 . 2 . 1 Programmer 10 | . . . . . . . . . . . . . . . . 4 2 . . 1 2 . 1 Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Bouncer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 8 | 3 2 2 . 2 7 1 3 3 . . 1 . . . 3 8 3 4 2 1 2 2 3 Combat Bots Only 7 | . 2 2 . 2 7 1 3 3 . . . . . . 3 5 1 4 2 1 2 1 3 Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 1 1 . . 1 . . . 1 3 2 2 1 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . . . . 1 . . . . . . . . . 3 . . 1 . . . . Melee 1 | . . . . . 1 . 1 . . . . . . . 1 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Damage Taken 12797 | . 158 162 . 350 2336 115 505 296 . 94 51 . . . 98 2481 947 669 391 321 184 41 3598 Core 3236 | . 15 21 . 75 369 12 64 67 . 22 13 . . . . 896 211 72 . 48 37 . 1314 Absorbed by Shields 820 | . . . . . . . . . . . . . . . . 219 . . . 223 176 40 162 Core Remaining (%) 62 | 100 . . . 55 32 . . . . 76 . . . . 98 10 . . . . 68 . . Volleys Fired 282 | 21 15 10 . 33 66 15 6 8 . . . . . . . 16 11 19 4 36 8 4 10 Largest 2 | 2 2 2 . 2 2 2 2 1 . . . . . . . 2 2 2 2 1 2 2 1 Hottest 149 | 90 90 130 . 130 109 149 119 48 . . . . . . . 110 109 125 125 65 96 60 66 Shots Fired 414 | 31 29 20 . 43 93 21 11 8 . . . . . . . 26 15 38 8 37 16 8 10 Gun 278 | 31 29 20 . 27 47 6 5 . . . . . . . . . 15 38 8 34 8 8 2 Cannon 111 | . . . . . 41 15 6 8 . . . . . . . 26 . . . . 8 . 7 Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Special 24 | . . . . 16 5 . . . . . . . . . . . . . . 3 . . . Kinetic 190 | . . . . 9 79 . . 8 . . . . . . . 26 4 . . 32 16 8 8 Thermal 162 | 31 29 20 . 34 14 6 5 . . . . . . . . . 9 14 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 58 | . . . . . . 15 6 . . . . . . . . . 2 24 8 2 . . 1 Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 18 | 3 18 9 . 6 10 6 2 2 . . . . . . . 3 4 9 4 7 4 7 9 Robot Miss Streak 8 | 5 2 8 . 5 6 3 8 3 . . . . . . . 4 2 2 1 5 2 . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 1 . . Secondary Targets 3 | . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 367 | 14 23 16 . 26 60 14 8 4 . . 1 1 2 . 12 71 30 24 5 21 11 7 17 Core Hits 215 | 6 9 24 . 15 27 11 6 3 . . 1 . . . 6 47 18 10 3 13 6 3 7 Critical Hits 32 | . . . . . 3 . . 2 . . . . 1 . . 6 2 . 1 5 6 2 4 Critical Kills 15 | . . . . . 1 . . 2 . . . . . . . 2 1 . . 2 4 2 1 Critical Parts Destroyed 16 | . . . . . 2 . . . . . . . 1 . . 4 1 . . 3 2 . 3 Melee Attacks 319 | . . . . . . . 17 12 . 7 5 1 7 26 13 100 37 . . 39 5 17 33 Impact 65 | . . . . . . . . . . . . . . . . . . . . 39 5 17 4 Slashing 121 | . . . . . . . 17 12 . 7 5 1 7 15 13 44 . . . . . . . Piercing 129 | . . . . . . . . . . . . . . 11 . 56 37 . . . . . 25 Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Sneak Attacks 19 | . . . . . . . . . . . 1 . 1 . 1 10 2 . . . . 1 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 Follow-up Attacks 13 | . . . . . . . . . . . . . . . 3 10 . . . . . . . Damage Inflicted 13684 | 140 283 203 . 222 1406 596 301 106 . . 128 113 175 . 541 4772 1329 644 280 737 343 243 1122 Guns 3743 | 140 283 203 . 222 605 76 50 . . . . . . . . . 293 644 152 737 193 145 . Cannons 1937 | . . . . . 778 336 24 106 . . . . . . . 491 . . . . 150 . 52 Explosions 1590 | . . . . . . 159 . . . . . . . . . 1058 178 . 128 . . . 67 Melee 6366 | . . . . . . . 227 . . . 128 113 175 . 541 3223 858 . . . . 98 1003 Ramming 48 | . . . . . 23 25 . . . . . . . . . . . . . . . . . Kinetic 3216 | . . . . 77 1243 . . 106 . . . . . . . 491 22 . . 737 343 145 52 Thermal 1835 | 140 283 203 . 145 140 76 50 . . . . . . . . . 417 253 128 . . . . Explosive 1190 | . . . . . . 132 . . . . . . . . . 1058 . . . . . . . Electromagnetic 1029 | . . . . . . 363 24 . . . . . . . . . 32 391 152 . . . 67 Impact 98 | . . . . . . . . . . . . . . . . . . . . . . 98 . Slashing 2253 | . . . . . . . 227 . . . 128 113 175 . 541 1069 . . . . . . . Piercing 3770 | . . . . . . . . . . . . . . . . 2154 858 . . . . . 758 Entropic 245 | . . . . . . . . . . . . . . . . . . . . . . . 245 Highest Corruption 27 | . . . . . 7 . . . . . . . . . . 13 4 4 4 8 6 . 27 Average Corruption 4 | . . . . . 3 . . . . . . . . . . 3 3 4 4 4 5 . 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 87 | . . . . . 8 . . . . . . . . . . 15 10 21 15 3 8 . 7 Message Errors 24 | . . . . . 2 . . . . . . . . . . 3 1 7 6 . 3 . 2 Matter Fused 22 | . . . . . . . . . . . . . . . . 1 6 7 4 1 1 . 2 Heat Flow Errors 11 | . . . . . 3 . . . . . . . . . . 1 1 2 2 . 2 . . Energy Discharges 6 | . . . . . . . . . . . . . . . . 2 . 1 2 . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . 3 . . . . . . . . . . 1 1 1 1 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 6 | . . . . . . . . . . . . . . . . 3 . . . . . . 3 Targeting Errors 8 | . . . . . . . . . . . . . . . . 4 1 2 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 858 | . . . . . 7 60 14 . . . . 76 114 . 25 344 98 . . . . 73 47 Projectiles 36 | . . . . . 6 30 . . . . . . . . . . . . . . . . . Explosions 179 | . . . . . . 30 . . . . . . . . . 107 42 . . . . . . Melee 643 | . . . . . 1 . 14 . . . . 76 114 . 25 237 56 . . . . 73 47 Knockbacks 17 | . . . . . 9 . . . . . . . . . . 5 . . . . . 1 2 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 16 | . . . . . 9 . . . . . . . . . . 5 . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 209 | . . . . . . 29 . . . . . . . . . 86 94 . . . . . . Shots 3 | . . . . . . 1 . . . . . . . . . 1 1 . . . . . . Rammed 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 649 | 180 276 377 . 303 649 252 360 96 . . . . . . . 353 188 324 103 19 92 . . Average Temperature 125 | 84 105 140 . 80 175 86 205 49 . . . . . . . 185 46 145 51 12 20 . . Received Heat Transfer 2170 | . 93 93 . 72 828 36 . 54 . 33 12 . . . 45 648 108 . 39 . . 4 105 Effects 21 | . . 5 . 1 14 . . . . . . . . . . 1 . . . . . . . Shutdowns 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . 2 . 1 2 . . . . . . . . . . 1 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Damage (major) 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . . . . . . . . 2 1 . . . . Combat Hostiles 4 | . . . . . . 1 . . . . . . . . . . . 2 1 . . . . Parts Fried 8 | . . . . . . 3 . . . . . . . . . . . 4 . . . 1 . Impact Corruptions 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 2 1 . . . . . . . . . . . . . . 1 1 . . . . . Heat Transferred 3022 | 348 768 260 . 185 259 175 111 . . . . . . . . . 483 333 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Peak Influence 764 | 25 162 113 . 40 265 208 . . . . 89 . . . . 484 764 . . . . 155 262 Average Influence 140 | 10 98 71 . 3 136 67 . . . . 24 . . . . 203 310 . . . . 97 167 Maximum Alert Level 3 | . . . . . 1 1 . . . . . . . . . 2 3 . . . . . 1 Low Security (%) 76 | 100 100 100 . 100 78 99 . . . . 100 . . . . 60 30 . . . . 100 71 Level 1 19 | . . . . . 21 . . . . . . . . . . 32 51 . . . . . 28 Level 2 3 | . . . . . . . . . . . . . . . . 7 13 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . 5 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . . . 4 . . . . . . . . . . 5 5 . 1 . . 1 4 Investigation 4 | . . . . . 2 . . . . . . . . . . . 1 . . . . . 1 Extermination 5 | . . . . . . . . . . . . . . . . 2 2 . . . . . 1 Reinforcement 11 | . 2 . . . 2 . . . . . . . . . . 3 2 . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Distress Signals 16 | . . . . 2 6 1 . . . 1 . . . . . 3 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 276 | . 10 2 . 7 45 8 6 11 . 9 4 1 . . 5 47 33 8 7 48 4 1 20 Peak Tracking Total 18 | . 4 2 . 2 11 4 3 4 . 9 4 1 . . 3 11 6 5 6 18 2 1 10 Tactical Retreats 31 | . 2 . . . 5 . 2 3 . . 1 . . . . 9 2 . . 6 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Traps Triggered 7 | . . . . . 2 . . . . . . . . . . . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . 2 . . . . . . . . . . . 13 2 . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Machines Disabled 20 | . . . . . 2 6 . . . 1 . . . . . 4 3 . . 2 . . 2 Max in Single Turn 4 | . . . . . 1 4 . . . 1 . . . . . 1 2 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Machines Accessed 42 | . 2 1 1 1 7 1 1 . 4 1 2 . 1 . . 1 2 1 . 14 . 2 . Terminals 13 | . 2 1 . . 7 . . . . 1 2 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Total Hacks 143 | . 7 3 23 1 26 2 1 . 26 4 6 . 1 . . 3 3 1 . 32 . 4 . Successful 115 | . 2 . 23 1 16 2 1 . 26 3 4 . 1 . . 2 . 1 . 32 . 1 . Failed 28 | . 5 3 . . 10 . . . . 1 2 . . . . 1 3 . . . . 3 . Catastrophic 5 | . 1 1 . . . . . . . 1 . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 7 3 . . 25 . . . . 3 4 . . . . 3 22 . . 1 . . 6 Terminals 46 | . 7 3 . . 26 . . . . 4 6 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . Terminal Hacks 93 | . . . 23 1 5 . 1 . 26 1 2 . 1 . . . . 1 . 32 . . . Record 53 | . . . 23 . . . . . 11 . . . . . . . . . . 19 . . . Part Schematic 8 | . . . . . 1 . . . 7 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Prototype ID Bank 16 | . . . . . 1 . . . 3 . 1 . . . . . . . . 11 . . . Open Door 7 | . . . . 1 . . 1 . . 1 . . 1 . . . . 1 . 2 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 45 | . 9 . . . 27 . . . . 5 4 . . . . . . . . . . . . Terminals 17 | . 2 . . . 11 . . . . 2 2 . . . . . . . . . . . . Track 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . Botnet 11 | . 2 . . . 7 . . . . . 2 . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 . . 7 1 . . . 1 2 . . . . 1 2 . . . . 2 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . 7 . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Time 80 | . . . . . . 80 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Total Allies 18 | . . . . . . . . . . 1 . . . 4 . . 13 . . . . . . Largest Group 10 | . . . . . . . . . . 1 . . . 4 4 3 10 3 . . . . . Highest-Rated Group 732 | . . . . . . . . . . 94 . . . 153 153 112 732 159 . . . . . Highest-Rated Ally 103 | . . . . . . . . . . 94 . . . 39 39 39 103 90 . . . . . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Light 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 4 1 . . GOTO 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 148 | . . . . . . . . . . 6 . . . . 18 36 87 1 . . . . . Total Damage 5598 | . . . . . . . . . . 94 . . . . 456 1202 3798 48 . . . . . Kills 31 | . . . . . . . . . . 2 . . . . 2 5 22 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . 2 1 . 2 . 2 3 2 1 . . 2 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . 3 3 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Turns Passed 13483 | 138 320 573 204 672 802 224 514 914 42 440 319 695 488 931 441 868 979 1068 604 1399 245 225 378 Spaces Moved 12711 | 71 174 587 186 420 404 254 841 807 84 456 341 867 802 1278 522 621 669 670 394 1441 190 329 303 Core 891 | 27 . . . . . . . 18 84 456 25 . . . . 97 135 . . . . . 49 Treads 205 | . . . . . 45 . . . . . 29 . . . . . 22 109 . . . . . Legs 132 | . . . . . . . . . . . . . . . . . 132 . . . . . . Wheels 3259 | 44 174 587 186 420 266 . . . . . . . . . . 297 275 561 394 55 . . . Hover 8224 | . . . . . 93 254 841 789 . . 287 867 802 1278 522 227 105 . . 1386 190 329 254 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 80 80 100 110 48 45 45 50 50 50 50 60 56 56 56 50 50 130 150 45 43 40 38 Average Speed 73 | 82 80 88 105 110 117 45 49 50 50 50 70 78 57 56 56 79 97 147 150 51 88 40 44 Slowest Speed 750 | 100 80 120 110 140 350 45 230 110 50 50 160 120 60 56 56 120 350 180 150 150 103 43 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 55 | 4 35 99 54 66 51 7 79 85 70 49 10 82 84 91 66 27 19 85 54 96 53 11 48 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 8 | . . . 1 . . . . . 1 1 . . . 2 . . . 1 . 2 . . . Known Exits Taken 6 | . . . . . 1 . . . . . 1 . . . . 1 1 1 1 . . . . Unknown Exits Taken 17 | 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . . . . 1 1 1 . Scrap Searched 30 | . . 2 . . . . 4 3 . 3 . 5 3 3 2 . . 3 . . 2 . . Spaces Dug 105 | . . . . . 5 . 1 11 . . 2 . 5 . . 19 14 . . 19 3 15 11 Terrain Destroyed 235 | . . . . 3 18 10 1 13 . . 2 . 5 . . 68 43 5 15 21 3 16 12 Melee 98 | . . . . . . . 1 11 . . 2 . 5 . . 17 14 . . 19 3 15 11 Projectile 40 | . . . . 3 18 . . 2 . . . . . . . 8 . 5 . 2 . 1 1 AOE 97 | . . . . . . 10 . . . . . . . . . 43 29 . 15 . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Total 16041 | 119 326 623 193 553 625 342 914 1294 83 662 417 883 823 1467 661 863 933 714 399 2030 244 397 476 Wait 2153 | 3 128 18 . 87 92 50 9 460 . 192 35 . 3 167 129 91 104 1 1 452 26 14 91 Move 12687 | 70 173 586 185 419 403 253 840 806 83 455 340 866 801 1277 521 620 668 669 393 1439 189 328 303 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 241 | 16 4 3 5 6 23 11 12 3 . 3 17 7 6 1 1 17 49 12 . 17 3 14 11 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . Attach 148 | 7 . 2 . 4 15 8 8 3 . 1 10 1 1 . . 20 32 4 1 10 5 5 11 Detach 14 | . . . . . . 1 2 1 . 1 1 . . . . 3 3 . . . 1 . 1 Swap 87 | 1 2 2 2 3 7 1 6 . . . 2 3 2 2 . 5 8 5 . 16 5 6 9 Drop 122 | 1 4 2 1 1 14 2 14 1 . 3 7 5 3 1 1 7 13 4 . 20 2 9 7 Fire 282 | 21 15 10 . 33 66 15 6 8 . . . . . . . 16 11 19 4 36 8 4 10 Melee 288 | . . . . . . . 17 12 . 7 5 1 7 19 9 80 37 . . 39 5 17 33 Ram 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . 8 . . 1 . . . Rewire 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 417 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Entered Mines 823 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 861 | -10/Mines | Discovered new exit (range 5) 879 | -10/Mines | Learned Materials terminal intel 910 | -10/Mines | Discovered new exit (range 3) 1027 | -10/Mines | Discovered new exit (range 5) 1032 | -10/Mines | Entered Exiles 1060 | -10/Exiles | Met 8R-AWN 1077 | -10/Exiles | Met EX-HEX 1141 | -10/Exiles | Met EX-DEC 1161 | -10/Exiles | Learned location of Zion (-6) 1224 | -10/Exiles | Discovered new exit (range 14) 1236 | -10/Exiles | Entered Mines 1238 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1240 | -9/Mines | Found Prototype Device 1262 | -9/Mines | Met a Derelict bent on vengeance 1312 | -9/Mines | Learned Materials emergency access door positions 1407 | -9/Mines | Build established: Hauler-Mutant 1472 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1531 | -9/Mines | Excavation squad dispatched 1531 | -9/Mines | A large section of the Mines collapsed 1712 | -9/Mines | Lost 3 parts (1n2w) 1781 | -9/Mines | Excavation squad dispatched 1879 | -9/Mines | Discovered new exit (range 11) 1908 | -9/Mines | Entered Materials 1908 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1910 | -8/Materials | Loaded intel: 12 terminal locations 2566 | -8/Materials | Core integrity fell below 50% 2590 | -8/Materials | Lost 9 parts (1p5n1u2w) 2611 | -8/Materials | Destroyed 7 combat bots 2620 | -8/Materials | Crushed by falling debris 2687 | -8/Materials | Identified exit to Factory 2692 | -8/Materials | Discovered new exit (range 12) 2710 | -8/Materials | Entered Factory 2710 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2776 | -7/Factory | Identified Exp. Sensor Array 2858 | -7/Factory | Repaired Exp. Sensor Array 2872 | -7/Factory | Discovered new exit (range 16) 2885 | -7/Factory | Build established: Mutant 2934 | -7/Factory | Entered Lower Caves 2986 | -7/Lower Caves | Found Alien Artifact 2987 | -7/Lower Caves | Identified Core Expander 2987 | -7/Lower Caves | Installed Core Expander, added new Utility slot 3176 | -7/Lower Caves | Lost 6 parts (1p3n2u) 3196 | -7/Lower Caves | Encountered a Warlord checkpoint 3237 | -7/Lower Caves | Discovered new exit (range 14) 3293 | -7/Lower Caves | Learned Factory stockpile data 3298 | -7/Lower Caves | Learned Factory terminal intel 3448 | -7/Lower Caves | Entered another Lower Caves area 3486 | -7/Lower Caves | Discovered new exit (range 5) 3629 | -7/Lower Caves | Learned Factory security intel 4270 | -7/Lower Caves | Discovered new exit (range 9) 4362 | -7/Lower Caves | Entered Data Miner 4362 | -7/Data Miner | Discovered new exit (range 6) 4372 | -7/Data Miner | Met Data Miner 4385 | -7/Data Miner | Learned location of Section 7 (-2) 4385 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4386 | -7/Data Miner | Lost 3 parts (1n2u) 4389 | -7/Data Miner | Received God Mode back door access code from Data Miner 4404 | -7/Data Miner | Entered Proximity Caves 4443 | -6/Proximity Caves | Escorted by Enhanced Grunt 4645 | -6/Proximity Caves | Learned Factory stockpile data 4803 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4838 | -6/Proximity Caves | Discovered new exit (range 3) 4844 | -6/Proximity Caves | Entered Factory 4844 | -6/Factory | Evolved 2 slots: Utility x2 4847 | -6/Factory | Loaded intel: 22 terminal locations 4927 | -6/Factory | Identified exit to Lower Caves 4927 | -6/Factory | Identified exit to Extension 5163 | -6/Factory | Entered Lower Caves 5218 | -6/Lower Caves | Encountered a Warlord checkpoint 5219 | -6/Lower Caves | Learned Factory security intel 5274 | -6/Lower Caves | Learned Factory stockpile data 5337 | -6/Lower Caves | Discovered new exit (range 13) 5726 | -6/Lower Caves | Build established: Derelict-Mutant 5858 | -6/Lower Caves | Entered another Lower Caves area 5877 | -6/Lower Caves | Discovered new exit (range 17) 5917 | -6/Lower Caves | Learned Factory stockpile data 5925 | -6/Lower Caves | Learned location of 1 exit from Factory 5976 | -6/Lower Caves | Learned Factory stockpile data 6204 | -6/Lower Caves | Discovered new exit (range 12) 6346 | -6/Lower Caves | Entered Zion 6387 | -6/Zion | Discovered new exit (range 20) 6574 | -6/Zion | Given A8's code to call for help 6637 | -6/Zion | Learned location of Warlord (-4) 6694 | -6/Zion | Visited the Megawrench Repair Shop 6694 | -6/Zion | Megawrench repaired 6 parts 6929 | -6/Zion | Imprinted 6931 | -6/Zion | Declared Zion's savior 7222 | -6/Zion | Build established: Messiah-Mutant 7277 | -6/Zion | Entered Proximity Caves 7277 | -5/Proximity Caves | Accompanied by 4 allies 7494 | -5/Proximity Caves | Learned Factory trap positions 7595 | -5/Proximity Caves | Discovered new exit (range 21) 7718 | -5/Proximity Caves | Entered Factory 7718 | -5/Factory | Accompanied by 3 allies 7718 | -5/Factory | Evolved 2 slots: Utility x2 7719 | -5/Factory | Identified exit to Upper Caves 7720 | -5/Factory | Loaded intel: 95 trap records 7906 | -5/Factory | Lost 3 parts (1p1n1u) 8120 | -5/Factory | Build established: Messiah-Assassin 8456 | -5/Factory | Core integrity fell below 50% 8478 | -5/Factory | System corruption reached 10% 8490 | -5/Factory | Core integrity fell below 20% 8513 | -5/Factory | Lost 18 parts (2p5n8u3w) 8575 | -5/Factory | Discovered new exit (range 6) 8577 | -5/Factory | Identified exit to Factory 8586 | -5/Factory | Entered another Factory area 8586 | -4/Factory | Evolved 2 slots: Utility x2 8656 | -4/Factory | Build established: Messiah-Mutant 8668 | -4/Factory | Retrieved Zion intel report: Active Terminals 8799 | -4/Factory | Incoming investigation squad redirected 8829 | -4/Factory | Zion Offense Resupply teleported in 8844 | -4/Factory | Retrieved Zion intel report: Branch Access 8844 | -4/Factory | Identified exit to Upper Caves 8856 | -4/Factory | Zion Heavy squad teleported in 9006 | -4/Factory | Found Prototype Protection 9007 | -4/Factory | Identified Zio. Weapon Casing 9116 | -4/Factory | Zion Fire squad teleported in 9181 | -4/Factory | Discovered new exit (range 9) 9192 | -4/Factory | Zion Light squad teleported in 9331 | -4/Factory | Zion Light squad teleported in 9381 | -4/Factory | Discovered new exit (range 22) 9565 | -4/Factory | Entered Upper Caves 9565 | -4/Upper Caves | Accompanied by 3 allies 10035 | -4/Upper Caves | Spotted B-86 Titan 10152 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10466 | -4/Upper Caves | Discovered new exit (range 10) 10631 | -4/Upper Caves | Identified exit to Upper Caves 10633 | -4/Upper Caves | Entered another Upper Caves area 11137 | -4/Upper Caves | Discovered new exit (range 7) 11147 | -4/Upper Caves | Identified exit to Warlord 11198 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11237 | -4/Upper Caves | Entered Warlord 11290 | -4/Warlord | System corruption cleaned by Quarantine Array 11371 | -4/Warlord | Learned location of Armory (-3) 11371 | -4/Warlord | Learned location of Quarantine (-3) 11371 | -4/Warlord | Learned 4 Testing zone layouts 11372 | -4/Warlord | Learned Factory garrison access intel 11372 | -4/Warlord | Learned Armory scanalyzer intel 11409 | -4/Warlord | Opened side exit 11531 | -4/Warlord | Rebuked by Warlord 11536 | -4/Warlord | Opened Warlord's prototype stash 11540 | -4/Warlord | Found Prototype Device 11541 | -4/Warlord | Identified Exp. Cloaking Device 11548 | -4/Warlord | Found Prototype Device 11549 | -4/Warlord | Identified Thermal Barrier 11556 | -4/Warlord | Warlord's base attacked by MAIN.C 11575 | -4/Warlord | Found Prototype Reactor 11576 | -4/Warlord | Identified Vortex Chain Reactor 11803 | -4/Warlord | Found Prototype Piercing Weapon 11811 | -4/Warlord | Found Prototype Energy Cannon 11906 | -4/Warlord | Warlord forces counterattacked 11963 | -4/Warlord | Build established: Messiah-Scout 12408 | -4/Warlord | Identified Vortex Cannon 12430 | -4/Warlord | Build established: Messiah-Mutant 12481 | -4/Warlord | Spotted B-90 Cyclops 12571 | -4/Warlord | Crushed by falling debris 12633 | -4/Warlord | Discovered new exit (range 8) 12636 | -4/Warlord | Entered Proximity Caves 12729 | -3/Proximity Caves | Discovered new exit (range 82) 12881 | -3/Proximity Caves | Entered Research 12881 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12907 | -3/Research | Spotted B-86 Titan 12991 | -3/Research | Garrison activated, responded to threat 13023 | -3/Research | Found Enh. Force Lance 13091 | -3/Research | Discovered new exit (range 10) 13106 | -3/Research | Entered Quarantine 13117 | -3/Quarantine | Found Alien Artifact 13118 | -3/Quarantine | Identified Subatomic Replicator 13124 | -3/Quarantine | Incoming investigation squad redirected 13124 | -3/Quarantine | Used Subatomic Replicator to replicate Cld. Antigrav System 13154 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13198 | -3/Quarantine | Build established: Messiah-Scout 13226 | -3/Quarantine | Cryocooling Duct disabled 13241 | -3/Quarantine | Ambient heat levels rising (+20) 13241 | -3/Quarantine | Non-combat units ordered to evacuate 13408 | -3/Quarantine | System corruption reached 10% 13410 | -3/Quarantine | Identified Vortex Lance 13454 | -3/Quarantine | Core integrity fell below 50% 13459 | -3/Quarantine | Core integrity fell below 20% 13484 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13456_ Slug penetrates Wall. 13456_ Slug penetrates Scanalyzer. 13456_ H-77 Assassin suffers critical hit. 13456_ Penetrated by Slug. 13457_ Slug penetrates H-77 Assassin. 13458_ Penetrated by Slug. 13458_ Adv. Hacking Suite destroyed. 13459_ Penetrated by Slug. 13459_ Slug penetrates Wall. 13459_ Penetrated by Slug. 13459_ Imp. Armor Integrity Analyzer destroyed. 13459_ Penetrated by Slug. 13459_ Slug penetrates Wall. 13462_ Adv. Melee Analysis Suite destroyed. 13462_ Slug penetrates Wall. 13464_ Slug penetrates Suspension Chamber. 13467_ Penetrated by Slug. 13470_ Slug penetrates Wall. 13472_ Detecting system override signal. 13484_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ##########+######+##+#?????????????? | | ??????????? #?????????????? | | ?????????? #?????????????? | | ???????????? #??####???????? | | ???????????????? """ @ +? ???????? | | ???????????????? """ ##+###### #?"""" ???????? | | ? ?????? ?#??????"?" ????????# # """" ???????? | | ??????????????? ? ??/?????# # """" T??????? | | ? ???????#????" ????????# + """" "??????? | | ?? ??????????"" !! ????????# # ""?????? | | ? ????????????"" !! #???????# #= = #????? | | ??"?""? ? ? ? #? ????# #? ! #????? | | ???? ? ?? ??? #?? ????# #? * =#????? | | ??"?"?? ??? ?? #???????# #??#######????? | | ???? "???# ??#### #???????# # ! #????? | | " "?? ? #+####?# #????? ?# + """ ?????? | | ???? ? # # ?"?"??# # ! """ ?????? | | ? ???""?? # "" # #????"??# #?? """ ??????? | | ?? #""" # #????? ?# #???? ?????? | | ??? ? ? ?#"T # ######### #?????? "????? | | ? ??? #""" / " # #????????#????? | | ?#???####?# "" # # # #?????????????? | | ####?##T"## ? ?# # # #? ???????????? | | ####### "####/#### # " #?????????????? | | # # +?????????????? | | ]![%/ # # #?????????????? | | [*![!! # """" # # ????????????? | | !%! ]! # """!" # #?????????????? | | ##############=### # """"" # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 70 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 18 Armor Coverage 750 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 67 Melee Accuracy 16 Target Analysis 6 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 3 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Mak. System Shield | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageTitaniumCleaver Manual? 0 Play Time 02:37:18 Cumulative 231.3 hours Start 2019.12.10 @ 17:05:14 End 2019.12.10 @ 21:01:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 299 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 58 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a981d495-0106-4eb4-bf8c-f72e5d60ac22