Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.21 @ 21:31:18 Player: Avari3l Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (170) 850 Value Destroyed (6855) 6855 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1625) 1625 TOTAL SCORE: 15090 Bonus ------- High Alert Combat Kills 888 Follower Combat Kills 858 Friendly Fire -121 Cogmind --------- Core Integrity 569/1300 Matter 282/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Coolant Injector Improved Energy Well (253) Centrium Medium Armor Plating Force Field Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Layered Light Armor Plating Centrium Medium Armor Plating Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Neutron Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Linear Gravjet Improved Coolant Injector Advanced Signal Interpreter Improved Phase Shifter Centrium Medium Armor Plating Centrium Medium Armor Plating Improved Hacking Suite Improved System Backup Module Improved Grenade Launcher Phasing Sabre [Rating: 128] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . 2 . . . Utility 9 | . . . 1 2 1 2 . . 2 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 254 | . 13 6 26 30 26 20 38 28 50 17 Power 12 | . . 1 1 3 . 1 2 1 2 1 Engine 7 | . . 1 1 3 . 1 1 . . . Core 2 | . . . . . . . 1 1 . . Reactor 3 | . . . . . . . . . 2 1 Propulsion 51 | . 2 . 5 8 8 4 2 5 15 2 Treads 15 | . 2 . 5 8 . . . . . . Leg 25 | . . . . . 8 4 2 5 6 . Wheel . | . . . . . . . . . . . Hover 11 | . . . . . . . . . 9 2 Flight . | . . . . . . . . . . . Utility 92 | . 4 2 7 5 7 7 19 12 21 8 Device 37 | . 1 2 1 3 1 4 8 3 10 4 Storage 9 | . . . 2 . 2 2 . 2 1 . Processor 7 | . . . 1 . 2 1 1 . 2 . Hackware 3 | . . . . . . . . . 1 2 Protection 36 | . 3 . 3 2 2 . 10 7 7 2 Artifact . | . . . . . . . . . . . Weapon 99 | . 7 3 13 14 11 8 15 10 12 6 Energy Gun 23 | . 1 . 5 9 . . 1 3 3 1 Energy Cannon 43 | . 4 1 5 4 6 5 11 2 5 . Ballistic Gun 8 | . . 2 1 . . . . 2 2 1 Ballistic Cannon 5 | . . . . 1 4 . . . . . Launcher 9 | . . . . . 1 . 2 3 1 2 Special Weapon 5 | . 2 . 2 . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 3 1 . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 1 . 1 . 1 2 1 Parts Lost 54 | . 2 1 3 10 1 1 5 2 9 20 Power 4 | . . 1 . . . . . 1 . 2 Propulsion 11 | . . . . 3 . . . . 2 6 Utility 12 | . . . 1 . . 1 2 . 1 7 Weapon 27 | . 2 . 2 7 1 . 3 1 6 5 Highest Loss Streak 10 | . 2 1 2 3 1 1 3 2 6 10 Average Slot Usage (%) 98 | . 97 99 99 98 99 99 99 99 98 79 Engine 6 | . 14 14 11 9 7 6 2 . . . Core 1 | . . . . . . . 2 5 3 . Treads 7 | . 18 28 22 18 . . . . . . Leg 15 | . 9 . . . 23 20 29 28 23 . Device 10 | . 3 11 7 9 14 20 9 7 12 7 Storage 13 | . 14 14 16 18 15 13 11 11 10 6 Processor 7 | . . . . 9 7 13 11 11 14 14 Protection 8 | . 8 2 9 8 7 6 11 14 10 6 Energy Gun 5 | . 10 . 13 20 . . 1 4 4 . Energy Cannon 11 | . 15 14 11 4 15 16 14 7 6 2 Ballistic Gun 1 | . . 12 4 . . . . 2 3 5 Ballistic Cannon 1 | . . . . 1 6 1 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 11 16 16 50 68 64 75 82 82 85 81 Greatest Support 97 | 20 40 40 40 40 47 49 80 88 97 85 Greatest Overweight (x) 2 | . . . 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 . . . . Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 16 16 16 16 Average Capacity 13 | 6 6 6 12 16 14 14 16 16 16 8 Most Carried 16 | 5 6 6 16 16 15 16 16 16 16 15 Average Carried 12 | 4 5 5 11 15 13 13 15 15 15 7 Final Capacity 16 | 6 6 6 16 16 14 16 16 16 16 4 Final Carried 16 | 4 6 6 16 16 14 16 16 16 16 4 Class Distribution -------------------- 38% | Mutant 12% | Scavenger-Mutant 11% | Tank 8% | Skirmisher 7% | Scavenger-Skirmisher 6% | Scavenger-Tank 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Matter Collected 3387 | 200 120 52 302 261 385 302 466 503 510 286 Remotely . | . . . . . . . . . . . Salvage Created 7632 | . 407 95 1233 1230 658 424 1071 1117 995 402 Parts 368 | . 18 4 85 57 36 16 30 44 56 22 Haulers Intercepted 7 | . 1 . 1 2 . 1 . 1 1 . Recyclers Shooed 3 | . . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Combat Hostiles Destroyed 137 | . 10 2 25 23 14 5 21 14 12 11 Guns 54 | . 3 . 17 18 . . 1 5 8 2 Cannons 51 | . 6 2 6 2 9 5 12 5 4 . AOE 23 | . . . 1 2 3 . 8 2 . 7 Classes Destroyed 14 | . 4 . 4 3 2 . 1 . . . Worker 7 | . . . 3 1 . . . 1 . 2 Builder 7 | . . . . 1 1 . 1 4 . . Tunneler 2 | . . . . . 1 . . . 1 . Hauler 7 | . 1 . 1 2 . 1 . 1 1 . Recycler 1 | . . . 1 . . . . . . . Operator 2 | . . . . 1 . . . . 1 . Watcher 7 | . 1 . 3 1 . 1 1 . . . Swarmer 29 | . 3 . 6 4 3 . 4 . 1 8 Grunt 68 | . 7 2 13 15 6 . 11 8 3 3 Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . Sentry 21 | . . . 5 3 3 2 2 4 2 . Hunter 8 | . . . . 1 . . 1 2 4 . Programmer 9 | . . . . . 2 3 2 . 2 . Best Kill Streak 8 | . 2 2 6 6 3 1 7 8 6 5 Combat Bots Only 6 | . 2 2 6 6 3 1 6 5 4 5 Max Kills in Single Turn 3 | . 1 1 2 2 2 1 3 2 1 2 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 3 | . . . 1 1 2 . 3 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Damage Taken 12365 | . 549 128 671 1482 715 352 2265 907 2688 2608 Core 1893 | . 81 25 116 130 69 25 282 62 372 731 Absorbed by Shields 26 | . . . . . . . . 26 . . Core Remaining (%) 77 | 100 . 57 71 76 90 97 . 65 67 . Volleys Fired 508 | . 51 7 57 68 51 20 83 51 51 69 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 Hottest 260 | . 120 80 173 175 206 150 189 212 260 156 Shots Fired 1008 | . 87 14 126 180 94 43 154 122 115 73 Gun 442 | . 33 7 74 163 . . 12 73 56 24 Cannon 526 | . 45 7 45 17 92 43 135 45 58 39 Launcher 23 | . . . . . 2 . 7 4 . 10 Special 17 | . 9 . 7 . . . . . 1 . Kinetic 120 | . . 7 13 . 38 . . 30 28 4 Thermal 592 | . 68 7 52 87 24 32 121 88 74 39 Explosive 23 | . . . . . 2 . 7 4 . 10 Electromagnetic 272 | . 19 . 61 93 30 11 26 . 12 20 Robot Hit Streak 28 | . 9 3 13 22 21 11 28 9 8 6 Robot Miss Streak 4 | . 3 2 3 2 4 1 3 4 3 3 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 8 | . . . 2 5 . . . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 . Shots Hit Robots 629 | . 49 10 85 149 56 30 79 77 66 28 Core Hits 313 | . 18 5 48 56 24 9 46 45 35 27 Critical Hits 17 | . . . 4 1 6 1 . 2 3 . Critical Kills 9 | . . . 2 1 4 1 . . 1 . Critical Parts Destroyed 8 | . . . 2 . 2 . . 2 2 . Melee Attacks 9 | . . . . . . 5 1 . . 3 Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . 5 1 . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17882 | . 802 129 1821 2749 1630 944 3450 2598 2016 1743 Guns 6414 | . 287 41 1114 1962 . . 241 1335 1001 433 Cannons 7880 | . 491 88 485 389 1395 934 2015 1031 1015 37 Explosions 3314 | . . . 222 393 225 . 1194 208 . 1072 Melee 197 | . . . . . . . . . . 197 Ramming 53 | . . . . 5 10 10 . 24 . 4 Kinetic 1806 | . . 41 273 . 437 . . 487 503 65 Thermal 9455 | . 590 88 707 1493 429 656 2214 1879 1362 37 Explosive 2037 | . . . . . 142 . 615 208 . 1072 Electromagnetic 4334 | . 212 . 841 1251 612 278 621 . 151 368 Impact . | . . . . . . . . . . . Slashing 197 | . . . . . . . . . . 197 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 . 6 7 7 3 Average Corruption 3 | . . . . . 1 . 2 6 5 1 Corruption Purged 3 | . . . . . . . . . 3 . Effects 89 | . . . . . 5 . 8 52 22 2 Message Errors 18 | . . . . . 3 . 1 13 . 1 Matter Fused 11 | . . . . . . . . 8 3 . Heat Flow Errors 6 | . . . . . . . 3 1 2 . Energy Discharges 8 | . . . . . 1 . 1 5 1 . Parts Rejected 4 | . . . . . . . . 2 2 . Data Loss (minor) 10 | . . . . . 1 . 1 6 1 1 Data Loss (major) 2 | . . . . . . . . 2 . . Misfires 2 | . . . . . . . 1 . 1 . Targeting Errors 23 | . . . . . . . 1 11 11 . Weapon Failures 5 | . . . . . . . . 4 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 585 | . 19 . 27 31 60 25 179 . 36 208 Projectiles 176 | . 19 . 14 19 40 25 23 . 36 . Explosions 289 | . . . 13 12 20 . 156 . . 88 Melee 120 | . . . . . . . . . . 120 Knockbacks 3 | . . . . . 3 . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 531 | . . . 109 131 51 5 202 . . 33 Shots 11 | . . . 3 3 1 . 3 . . 1 Rammed 6 | . . . 1 2 1 1 . . . 1 Targets Rammed 8 | . . . 1 2 2 1 . 1 . 1 Kicked 2 | . . . . . 1 . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 409 | . 409 178 228 340 147 126 252 334 403 308 Average Temperature 86 | . 113 99 58 109 40 48 74 105 72 87 Received Heat Transfer 2680 | . 267 78 201 594 141 48 405 211 381 354 Effects 14 | . 4 . 1 5 . . . . 1 3 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 3 | . . . . 1 . . . . . 2 Interference 10 | . 4 . 1 4 . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . 2 1 . . . 2 Combat Hostiles 5 | . . . 1 . 2 . . . . 2 Parts Fried 19 | . 1 . 2 3 4 1 4 . 1 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . 1 . . 1 . . . 3 . . Combat Hostiles 4 | . 1 . . 1 . . . 2 . . Parts Melted 30 | . 2 . . 9 . 2 9 7 1 . Heat Transferred 14557 | . 1308 185 1349 3053 692 777 2604 2893 1671 25 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . 3 5 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Peak Influence 1024 | . 208 54 472 565 513 187 536 796 893 1024 Initial 468 | . . 14 20 198 203 162 53 243 389 468 Average 276 | . 57 46 213 408 329 85 253 274 631 735 Maximum Alert Level 3 | . 1 . 2 2 2 . 2 3 3 3 Low Security (%) 40 | 100 98 100 56 4 6 100 40 7 . . Level 1 33 | . 1 . 31 36 61 . 31 88 14 . Level 2 21 | . . . 11 58 32 . 28 1 56 48 Level 3 4 | . . . . . . . . 2 29 51 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . 2 1 4 4 4 2 2 2 7 4 Investigation 8 | . . 1 1 1 . . . 1 2 2 Extermination 7 | . . . . . 3 2 1 . 1 . Reinforcement 14 | . 2 . 3 3 1 . 1 1 1 2 Assault 2 | . . . . . . . . . 2 . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Distress Signals 18 | . 4 . 2 3 2 . 3 2 1 1 Communications Jammed 5 | . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . 5 Times Spotted 273 | . 21 2 38 39 28 6 26 37 28 48 Peak Tracking Total 14 | . 5 2 6 8 4 2 6 8 6 14 Tactical Retreats 23 | . 2 . 2 4 3 . 1 . 3 8 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Traps Triggered 8 | . . . 1 . 1 . . 3 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Machines Disabled 25 | . 2 . 3 1 2 2 5 3 7 . Max in Single Turn 2 | . 1 . 1 1 1 1 2 1 1 . Garrison Access 2 | . . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Machines Accessed 51 | . 6 1 7 4 5 7 4 15 1 1 Terminals 37 | . 6 . 5 3 2 3 1 15 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 6 | . . . 1 1 1 1 2 . . . Scanalyzers 4 | . . . 1 . . 2 1 . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 115 | . 14 1 15 8 11 18 6 36 3 3 Successful 54 | . 8 1 10 4 5 10 3 12 . 1 Failed 61 | . 6 . 5 4 6 8 3 24 3 2 Catastrophic 17 | . . . 2 2 2 2 1 7 1 . Database Lockouts . | . . . . . . . . . . . Manual 31 | . 9 . 4 5 2 4 1 3 3 . Terminals 86 | . 14 . 10 7 4 8 1 36 3 3 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units 8 | . . . 1 1 1 2 3 . . . Scanalyzers 12 | . . . 4 . . 6 2 . . . Garrison Access 4 | . . . . . 2 2 . . . . Terminal Hacks 32 | . 8 1 3 3 1 3 . 12 . 1 Record 1 | . . . . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 10 | . . 1 . . . . . 9 . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . . Alert Level 2 | . . . . 1 . . . 1 . . Unreport Threat 4 | . 1 . . 1 1 1 . . . . Locate Traps 6 | . 2 . 1 . . 2 . 1 . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . 1 1 1 . 1 . . . Report Inventory 2 | . . . 1 . . . 1 . . . Retrieve Components 2 | . . . . 1 1 . . . . . Scanalyzer 11 | . . . 4 . . 5 2 . . . Insert Component 5 | . . . 2 . . 2 1 . . . Analyze 6 | . . . 2 . . 3 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 4 | . . . 2 . 1 1 . . . . Terminals 4 | . . . 2 . 1 1 . . . . Botnet 4 | . . . 2 . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 40 | . 4 . 6 3 5 5 4 11 1 1 Full Trace Events 4 | . . . . 1 . . . 1 1 1 Feedback Events 3 | . . . . . . . . 1 . 2 Corruption 2 | . . . . . . . . 1 . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . 2 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . . . 9 3 . . . . . Parts Scanalyzed 5 | . . . 2 . . 2 1 . . . Part Schematics Acquired 5 | . . . 2 . . 2 1 . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Robots Rewired 12 | . . . . . . . . 12 . . Allies Hacked 2 | . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Total Allies 27 | . . . . . . . . 24 . 3 Largest Group 11 | . . . . . . . . 11 6 3 Highest-Rated Group 333 | . . . . . . . . 333 282 138 Highest-Rated Ally 156 | . . . . . . . . 156 140 46 Total Orders . | . . . . . . . . . . . Ally Attacks 216 | . . . . . . . . 178 33 5 Total Damage 4514 | . . . . . . . . 3866 489 159 Kills 27 | . . . . . . . . 24 3 . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Turns Passed 10801 | 2 1064 290 1529 947 1811 1480 1100 1353 749 476 Spaces Moved 6026 | 1 584 130 708 345 976 869 580 799 432 602 Core 119 | . . . . . . . . . . 119 Treads 1518 | . 335 130 708 345 . . . . . . Legs 3824 | 1 249 . . . 976 869 580 799 350 . Wheels . | . . . . . . . . . . . Hover 565 | . . . . . . . . . 82 483 Flight . | . . . . . . . . . . . Fastest Speed 43 | 120 120 160 160 180 150 150 120 120 44 43 Average Speed 134 | 120 142 160 169 180 151 151 123 123 106 46 Slowest Speed 200 | 120 160 160 180 200 153 153 150 152 150 111 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 36 | 1 80 29 62 39 22 24 17 88 12 23 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 95 | . 7 . 6 . 2 9 26 . 11 34 Terrain Destroyed 358 | . 7 . 16 11 28 11 103 57 41 84 Melee 7 | . . . . . . 5 1 . . 1 Projectile 137 | . 7 . 6 . 11 6 35 7 27 38 AOE 214 | . . . 10 11 17 . 67 50 14 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Res Total 7785 | 2 706 199 914 521 1224 987 823 1062 625 722 Wait 628 | . 46 52 84 47 148 41 101 59 45 5 Move 6016 | . 583 129 707 344 975 868 579 798 431 602 Hop . | . . . . . . . . . . . Pick Up 121 | . 8 2 21 15 10 15 13 10 20 7 Fast Attach 41 | . 1 2 4 5 2 4 2 5 13 3 Attach 61 | . 2 1 6 10 3 3 7 3 14 12 Detach 8 | . . . 1 . . . . . 3 4 Swap 152 | . 10 3 16 15 21 13 29 20 23 2 Drop 130 | 2 5 3 17 15 12 17 8 13 24 14 Fire 508 | . 51 7 57 68 51 20 83 51 51 69 Melee 9 | . . . . . . 5 1 . . 3 Ram 1 | . . . . . . . . . . 1 Kick 4 | . . . . . 2 1 . 1 . . Crush 3 | . . . 1 2 . . . . . . Escape Stasis 12 | . . . . . . . . 12 . . Rewire 91 | . . . . . . . . 90 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 5) 155 | -10/Materials | Discovered new exit (range 14) 216 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 3) 1067 | -10/Materials | Entered Mines 1176 | -10/Mines | Learned Materials security intel 1186 | -10/Mines | Discovered new exit (range 13) 1240 | -10/Mines | Met a Derelict shopkeep closing up shop 1357 | -10/Mines | Entered Materials 1357 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1995 | -9/Materials | Discovered new exit (range 14) 2163 | -9/Materials | Discovered new exit (range 3) 2543 | -9/Materials | Discovered new exit (range 12) 2885 | -9/Materials | Identified exit to Materials 2886 | -9/Materials | Entered another Materials area 2886 | -8/Materials | Evolved 2 slots: Utility x2 3350 | -8/Materials | Lost 3 parts (3w) 3400 | -8/Materials | Discovered new exit (range 5) 3407 | -8/Materials | Identified exit to Factory 3833 | -8/Materials | Entered Factory 3833 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3932 | -7/Factory | Repaired Lrg. Storage Unit 4081 | -7/Factory | Discovered new exit (range 5) 4106 | -7/Factory | Identified exit to Storage 4133 | -7/Factory | Build established: Scavenger-Mutant 5463 | -7/Factory | Discovered new exit (range 8) 5526 | -7/Factory | Identified exit to Factory 5644 | -7/Factory | Entered another Factory area 5644 | -6/Factory | Evolved 2 slots: Utility x2 6229 | -6/Factory | Discovered new exit (range 12) 6246 | -6/Factory | Identified exit to Factory 6667 | -6/Factory | Build established: Skirmisher 6670 | -6/Factory | Discovered exit to Factory (range 11) 7124 | -6/Factory | Entered another Factory area 7124 | -5/Factory | Evolved 2 slots: Propulsion x2 7273 | -5/Factory | Crushed by falling debris 7594 | -5/Factory | Lost 3 parts (1u2w) 7768 | -5/Factory | Discovered new exit (range 22) 8023 | -5/Factory | Identified exit to Extension 8224 | -5/Factory | Entered Extension 8286 | -5/Extension | Rescued a captive Derelict 8357 | -5/Extension | Rescued a captive Derelict 8358 | -5/Extension | Rescued a captive Derelict 8531 | -5/Extension | Rescued a captive Derelict 8825 | -5/Extension | Build established: Commander-Skirmisher 8913 | -5/Extension | Spotted B-75 Beast 8925 | -5/Extension | Spotted B-75 Beast 8960 | -5/Extension | Allies destroyed B-75 Beast 8960 | -5/Extension | Allies destroyed B-75 Beast 9074 | -5/Extension | Disrupted transfer network 9096 | -5/Extension | Discovered new exit (range 3) 9098 | -5/Extension | Identified exit to Factory 9137 | -5/Extension | Rescued a captive Derelict 9138 | -5/Extension | Rescued a captive Derelict 9299 | -5/Extension | Rescued a captive Derelict 9394 | -5/Extension | Rescued a captive Derelict 9394 | -5/Extension | Rescued a captive Derelict 9438 | -5/Extension | Rescued a captive Derelict 9438 | -5/Extension | Rescued a captive Derelict 9476 | -5/Extension | Rescued A7 9484 | -5/Extension | Build established: Scavenger-Tank 9519 | -5/Extension | Discovered exit to Factory (range 10) 9520 | -5/Extension | Discovered new exit (range 6) 9535 | -5/Extension | Disrupted transfer network 9569 | -5/Extension | Identified exit to Cetus 9577 | -5/Extension | Entered Factory 9577 | -4/Factory | Accompanied by 6 allies (A7) 9577 | -4/Factory | Evolved 2 slots: Utility x2 9689 | -4/Factory | Garrison activated, responded to threat 9749 | -4/Factory | Spotted B-86 Titan 10063 | -4/Factory | Lost 6 parts (1n1u4w) 10077 | -4/Factory | First assault squad dispatched 10117 | -4/Factory | Discovered new exit (range 22) 10326 | -4/Factory | Identified exit to Research 10326 | -4/Factory | Entered Research 10326 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10396 | -3/Research | Spotted B-86 Titan 10535 | -3/Research | Spotted B-86 Titan 10660 | -3/Research | Imp. Hacking Suite fried by hacking feedback 10696 | -3/Research | Lost 10 parts (1p4n2u3w) 10710 | -3/Research | Build established: Hacker-Mutant 10797 | -3/Research | Allied Derelicts emerged from ambush trap array 10798 | -3/Research | Core integrity fell below 50% 10802 | -3/Research | Self-destructed Last Messages --------------- 10791_ Penetrated by Slug. 10791_ Slug penetrates Wall. 10792_ 10797_ Penetrated by Slug. 10797_ Triggered Ambush Trap. 10797_ MT-IM1(g) emerges from a hatch in the floor. 10797_ SZ-G9V(g) emerges from a hatch in the floor. 10797_ 92-INO(g) emerges from a hatch in the floor. 10798_ Slug penetrates SZ-G9V(g). 10799_ MT-IM1(g): "We were hacked into the system waiting for the right moment to spring our attack, but seeing as you've already triggered the mechanism and given away our position, let's roll with it." 10800_ Slug penetrates Wall. 10800_ P-80 Master hacks MT-IM1(g), rebooting. 10800_ Penetrated by Slug. 10801_ Slug penetrates 92-INO(g). 10801_ Slug penetrates Wall. 10801_ Slug penetrates 92-INO(g). 10801_ SZ-G9V(g) suffers critical hit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##+#?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????######### | | ????????????????????????# #????????????? !!! # | | ????????????????????????+ +?????????????# !! # | | ????????????????????????# #?????????????# !! # | | ????????????????????????# #?????????????# # | | ???????????????????????## ##????????????? # | | ???????????????????????# ###########????? # | | ???????????????????????# "T ########"## | | ???????????????????????# "" | | ???????????????????????# | | ?????????????####?###??# ####### | | ?????????????# #####+#####???# """"""" | | ?????????????# # @ #???# """"""" | | ?????????????# # #???# """"""" | | ?????????????# # #???# | | ?????????????# """# ! #???# | | ?????????????# """# #???# ! | | ?????????????# """# #???# #### | | ?????????????# """# ! #???# # | | ?????????????# """# #???# # | | ?????????????# ###########???# # | | ?????????????# #?????????????# # | | ###################+################ + | | # | | ##############+##### # | | #???????# ## # | | """ #???????# ## # | | Y" ####+##########???????# """ ## #### | | """ #? ???????????????# """" # ### | | # ?????????????# """" # | | # """ """???????????# """ + | | # """ """ ?????????# ! # | | # """ """ #????????# # ### | | # #????????#################?? | | """ # +??????????????????????????? | | """ # """ """ #??????????????????????????? | | """ # """ """ #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 80 Energy Generation 37 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 525 Utility Shielding 66 Evasion (%) 56 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Enh. Optical Array | -6/Factory | Scanalyzed Cld. Plasma Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonDimensionalAirjet Manual? 0 Play Time 04:06:18 Cumulative 89.1 hours Start 2022.02.10 @ 22:23:43 End 2022.02.21 @ 21:31:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55d694bb-ccc2-4cd7-bc1a-3cec634326ff