Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 16:05:57 Player: MadBadger Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (166) 830 Value Destroyed (4484) 4484 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 8158 Bonus ------- High Alert Combat Kills 496 Friendly Fire -152 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 264/290 System Corruption 49% Temperature Hot (218) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (3) ------ Small Storage Unit Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (5) ------- Heavy Laser Gatling Laser Gatling Laser Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Signal Interpreter Improved Light Armor Plating Pulse Rifle Pulse Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Advanced Beam Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Improved Shield Generator Improved Shield Generator Improved EM Shotgun Heavy Particle Gun Heavy Laser Heavy Laser Heavy Laser Flak Gun Light Cannon Grenade Launcher Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Shield Generator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . 1 . Weapon 3 | . . 1 1 1 Parts Attached 144 | 7 20 36 50 31 Power 18 | 1 4 3 4 6 Engine 9 | 1 2 3 2 1 Core 9 | . 2 . 2 5 Reactor . | . . . . . Propulsion 47 | 2 8 16 16 5 Treads 35 | 2 8 16 6 3 Leg 7 | . . . 7 . Wheel . | . . . . . Hover 4 | . . . 3 1 Flight 1 | . . . . 1 Utility 16 | 2 4 3 4 3 Device 8 | 1 2 1 4 . Storage 5 | 1 2 1 . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 63 | 2 4 14 26 17 Energy Gun 25 | . . 3 12 10 Energy Cannon 1 | . . . . 1 Ballistic Gun 26 | 2 3 10 9 2 Ballistic Cannon 2 | . . 1 1 . Launcher 9 | . 1 . 4 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 10 | . . 3 6 1 Corrupted Parts 7 | . . . . 7 System Corruption 44 | . . . . 44 Parts Lost 43 | . 4 6 13 20 Power 6 | . 1 . 1 4 Propulsion 12 | . . 1 5 6 Utility 7 | . 2 2 1 2 Weapon 18 | . 1 3 6 8 Highest Loss Streak 6 | . 2 2 5 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 94 95 94 75 Engine 6 | . 9 10 5 1 Core 2 | . 4 . 3 4 Treads 20 | . 27 32 9 17 Leg 2 | . . . 7 . Hover 2 | . . . 7 1 Device 4 | . 9 2 8 . Storage 8 | . 14 11 9 1 Processor 7 | . . 7 9 11 Energy Gun 16 | . . 11 21 26 Ballistic Gun 14 | . 27 19 11 1 Peak Build Rating 44 | 9 10 19 44 39 Average Rating 23 | 6 8 15 34 30 On Entrance 14 | . 9 8 18 37 Naked Turns . | . . . . . Heaviest Build 67 | 12 30 57 67 63 Greatest Support 63 | 40 40 63 63 60 Greatest Overweight (x) 20 | . 9 16 20 17 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 15 | 6 13 18 20 7 Most Carried 20 | 6 11 20 20 16 Average Carried 12 | 2 8 15 17 6 Final Capacity 20 | 8 15 20 20 8 Final Carried 19 | 6 11 19 16 5 Class Distribution -------------------- 29% | Tank 21% | Scavenger-Gunner 19% | Mutant 14% | Gunner 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3773 | 348 404 788 1389 844 Remotely . | . . . . . Salvage Created 6267 | 169 690 1727 2290 1391 Parts 355 | 7 52 98 117 81 Haulers Intercepted 4 | . 1 2 1 . Recyclers Shooed 12 | 1 2 4 3 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 99 | . 16 28 40 15 Guns 76 | . 14 26 31 5 Cannons 4 | . . 2 . 2 AOE 18 | . 2 . 9 7 Classes Destroyed 14 | 3 5 2 3 1 Worker 17 | 1 . 4 10 2 Builder 12 | . 1 1 2 8 Tunneler 5 | 3 . 1 1 . Hauler 4 | . 1 2 1 . Recycler 11 | 1 1 3 4 2 Operator 5 | . . . 3 2 Watcher 13 | . 3 5 4 1 Swarmer 19 | . 6 8 3 2 Grunt 52 | . 10 10 23 9 Duelist 3 | . . 1 2 . Sentry 18 | . . 9 7 2 Specialist 2 | . . . 2 . Hunter 3 | . . . 3 . Programmer 2 | . . . . 2 Thug 1 | . . . . 1 Best Kill Streak 9 | 2 6 5 9 6 Combat Bots Only 6 | . 6 3 5 2 Max Kills in Single Turn 5 | 1 1 2 5 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 755 | . 80 127 279 269 Missed 222 | . 21 34 83 84 Damage Taken 6867 | . 644 1156 2522 2545 Core 1120 | . 103 103 211 703 Absorbed by Shields 810 | . . . 802 8 Core Remaining (%) 73 | 100 58 74 61 . Volleys Fired 435 | 22 70 108 138 97 Largest 5 | 2 2 3 4 5 Hottest 327 | 40 50 126 240 327 Shots Fired 1078 | 34 134 287 407 216 Gun 1016 | 34 131 281 385 185 Cannon 28 | . . 6 8 14 Launcher 34 | . 3 . 14 17 Special . | . . . . . Kinetic 593 | 34 131 191 188 49 Thermal 443 | . . 96 197 150 Explosive 22 | . 3 . 12 7 Electromagnetic 20 | . . . 10 10 Robot Hit Streak 13 | 7 6 13 10 7 Robot Miss Streak 10 | 2 3 5 10 8 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 589 | 23 77 162 230 97 Core Hits 341 | 8 38 68 175 52 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 17 | . . 6 11 . Burn 15 | . . 5 10 . Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11105 | 247 902 2243 5195 2518 Guns 8729 | 247 754 2174 4050 1504 Cannons 271 | . . 68 57 146 Explosions 2088 | . 134 . 1086 868 Melee . | . . . . . Ramming 17 | . 14 1 2 . Kinetic 4736 | 247 754 1205 2059 471 Thermal 4166 | . . 1037 1936 1193 Explosive 1335 | . 134 . 912 289 Electromagnetic 851 | . . . 286 565 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 49 | . . . . 49 Average Corruption 41 | . . . . 41 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 110 | . . . . 110 Message Errors 30 | . . . . 30 Matter Fused 21 | . . . . 21 Heat Flow Errors 12 | . . . . 12 Energy Discharges 10 | . . . . 10 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 6 | . . . . 6 Misfires 8 | . . . . 8 Alerts 2 | . . . . 2 Misdirections 2 | . . . . 2 Weapon Failures 10 | . . . . 10 Overload Shots . | . . . . . Overflow Damage 31 | . . 4 3 24 Projectiles 4 | . . 4 . . Explosions 27 | . . . 3 24 Melee . | . . . . . Knockbacks 3 | . . 1 1 1 Impact . | . . . . . Kinetic 3 | . . 1 1 1 Secondary . | . . . . . Self-Inflicted Damage 186 | . 25 . 32 129 Shots 7 | . 1 . 1 5 Rammed 3 | . 1 1 1 . Targets Rammed 4 | . 1 1 2 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 721 | . 27 370 721 563 Average Temperature 123 | . 7 69 147 146 Received Heat Transfer 2372 | . 273 423 908 768 Effects 47 | . . . 25 22 Shutdowns 10 | . . . 5 5 Energy Bleed 5 | . . . 2 3 Interference 8 | . . . 2 6 Matter Decay 4 | . . . 1 3 Short Circuit 5 | . . . 4 1 Damage (minor) 1 | . . . 1 . Damage (major) 14 | . . . 10 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 21 | . . 6 11 4 Heat Transferred 9728 | . . 2775 4517 2436 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 919 | 25 205 474 919 715 Initial 417 | . 16 14 176 417 Average 355 | 15 54 261 541 430 Maximum Alert Level 3 | . 1 2 3 3 Low Security (%) 29 | 100 92 33 12 . Level 1 30 | . 7 51 14 43 Level 2 31 | . . 15 44 55 Level 3 9 | . . . 27 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 2 2 11 10 Investigation 2 | . 2 . . . Extermination 3 | . . . . 3 Reinforcement 13 | . . 2 8 3 Assault 2 | . . . 2 . Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 166 | . 23 44 73 26 Peak Tracking Total 7 | . 3 5 7 4 Tactical Retreats 13 | . . 3 9 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 12 | . 5 4 2 1 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 17 | . . . 5 12 Max in Single Turn 3 | . . . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 3 2 . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 12 3 . . Successful 7 | . 5 2 . . Failed 8 | . 7 1 . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 12 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 2 . . Record 4 | . 4 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10632 | 207 1550 3088 3500 2287 Spaces Moved 4883 | 92 814 1639 1249 1089 Core 41 | 8 2 3 4 24 Treads 3961 | 84 812 1636 443 986 Legs 410 | . . . 410 . Wheels . | . . . . . Hover 455 | . . . 392 63 Flight 16 | . . . . 16 Fastest Speed 50 | 50 160 160 160 100 Average Speed 179 | 150 161 161 215 178 Slowest Speed 1075 | 160 500 850 1050 1075 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 6 82 86 39 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 185 | . 20 . 102 63 Melee . | . . . . . Projectile . | . . . . . AOE 185 | . 20 . 102 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5946 | 126 922 1859 1774 1265 Wait 349 | . 12 35 274 28 Move 4879 | 91 813 1638 1248 1089 Hop . | . . . . . Pick Up 54 | 6 2 18 21 7 Fast Attach 69 | 7 11 12 19 20 Attach 23 | . 1 5 14 3 Detach 16 | . 1 1 14 . Swap 52 | . 8 19 17 8 Drop 63 | . 3 20 27 13 Fire 435 | 22 70 108 138 97 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush 3 | . 1 1 1 . Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 208 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 13) 1104 | -10/Materials | Discovered new exit (range 9) 1629 | -10/Materials | Build established: Scavenger-Mutant 1731 | -10/Materials | Discovered new exit (range 13) 1758 | -10/Materials | Entered another Materials area 1758 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2210 | -9/Materials | Discovered new exit (range 16) 2481 | -9/Materials | Discovered new exit (range 13) 3031 | -9/Materials | Identified exit to Mines 3448 | -9/Materials | Build established: Scavenger-Gunner 3638 | -9/Materials | Identified exit to Materials 4493 | -9/Materials | Discovered exit to Materials (range 4) 4846 | -9/Materials | Entered another Materials area 4846 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4847 | -8/Materials | Discovered new exit (range 15) 4987 | -8/Materials | Identified exit to Storage 5194 | -8/Materials | Build established: Tank 6046 | -8/Materials | First assault squad dispatched 6163 | -8/Materials | Lost 5 parts (2n1u2w) 6881 | -8/Materials | Discovered new exit (range 16) 7992 | -8/Materials | Garrison activated, responded to threat 8273 | -8/Materials | Identified exit to Factory 8346 | -8/Materials | Entered Factory 8346 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8408 | -7/Factory | Garrison activated, responded to threat 8514 | -7/Factory | Lost 3 parts (1n2w) 8601 | -7/Factory | Core integrity fell below 50% 8612 | -7/Factory | Lost 6 parts (1p2n3w) 8790 | -7/Factory | System corruption reached 10% 8800 | -7/Factory | Lost 3 parts (1p2w) 8814 | -7/Factory | Core integrity fell below 20% 8876 | -7/Factory | System corruption reached 30% 9464 | -7/Factory | Build established: Gunner 9874 | -7/Factory | Garrison activated, responded to threat 10633 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10557_ U-05 Engineer lays Concrete. 10561_ System corrupted: Gatling Laser failed to cycle. 10561_ Terrain Scanner melted. 10561_ U-05 Engineer destroyed. 10562_ Acquired 30 matter. 10562_ U-05 Engineer lays Concrete. 10565_ U-05 Engineer destroyed. 10567_ System corrupted: FCS attempts to trigger Gatling Laser. 10567_ System corrupted: Gatling Laser misfires. 10572_ Acquired 25 matter. 10580_ Acquired 24 matter. 10588_ Acquired 15 matter. 10590_ U-05 Engineer lays Concrete. 10591_ Destroyed Terrain Scanner. 10591_ U-05 Engineer destroyed. 10597_ TYDQO7,14 I RR64H1VTN8V0NS1 KKBWHNCMY3WX 10613_ XHZE2JXAVIMQNBL:X2MT|P2 SXRPXZUVNYM 10623_ Pulse Rifle destroyed. 10625_ Lgt. Treads destroyed. 10629_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ????####### ### #??????# + | | ????# # #??????# ? | | ????#! #??????# " " " " " ? | | ????# ! # #??????# " " " " " ?? | | ????# # #??????# " " "?" "???? | | ????#! # #??????# ? "?"???????? | | ????# = + #??????? ? "?????????? | | ????# # #??????? ??"?????????? | | ????# # #??????? ????????????? | | ????########### #?????????????????????? | | ????# """""" # #?????????????????????? | | ????# """""" # #?????????????????????? | | ????# """="!=# #?????????????????????? | | ????#! """!!=|# #?????????????????????? | | ????# =*%%!=!# #?????????????????????? | | ????# |=|]!!!# #?????????????????????? | | ????# |*!!= += #?????????????????????? | | ????# *!!=! #= #?????????????????????? | | ????########### ##????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# + ???????????????????? | | ?????????????# # ??????????????????? | | ?????????????# # ?????????????????? | | ?????????????###s###? ????????????????? | | ???????????????#@#????##????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????#s#??????????????????????? | | ??????????????? ??????????????????????? | | ??????????????? ??????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? ?????????????????????? | | ????????????? ????????????????????? | | ????????????? ######????????????????????? | | ???????????? ??????????????????????????? | | ???????????? ??????????????????????????? | | ??????????? ???????????????????????????? | | ??????????? ???????????????????????????? | | ?????????? ???????????????????????????? | | ?????????? ????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Made in Tau Ceti IV Power Corrupts System Compromised Challenges ------------ None Game ------ Seed BombardmentTrackerBroadsword Manual? 0 Play Time 01:15:21 Cumulative 7.5 hours Start 2024.08.26 @ 14:44:06 End 2024.08.26 @ 16:05:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33d14264-2606-4f53-bebd-6faea5f51e79