Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 06:46:18 Player: Terra Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1889) 1889 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 4905 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 98/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Melee Analysis Suite Power Shielding Power Shielding Power Shielding > --- WEAPON (4) ------- Great Maul Great Maul Great Maul Scythe > --- INVENTORY (5) ---- Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Power Shielding Power Shielding Hacking Suite > --- WEAPON ----------- Great Maul Great Maul Great Maul Scythe > --- INVENTORY -------- Ion Engine Power Shielding Datajack Mining Claw Scythe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Power Shielding Device Improved Heat Sink Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Power Shielding Weapon Scythe Energy Gun Small Laser Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 2 1 . . Weapon 2 | . . . . 1 1 . Parts Attached 56 | 5 2 2 20 9 9 9 Power 6 | 1 . 1 1 1 1 1 Engine 5 | 1 . 1 1 1 . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 . . 5 3 2 2 Treads . | . . . . . . . Leg 2 | . . . 1 . . 1 Wheel 6 | 2 . . 4 . . . Hover 6 | . . . . 3 2 1 Flight . | . . . . . . . Utility 18 | . 2 . 10 3 2 1 Device 5 | . 2 . 3 . . . Storage . | . . . . . . . Processor 2 | . . . . . 2 . Hackware 1 | . . . . 1 . . Protection 10 | . . . 7 2 . 1 Artifact . | . . . . . . . Weapon 18 | 2 . 1 4 2 4 5 Energy Gun 3 | 2 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . . 1 3 2 Slashing Weapon 8 | . . . 4 1 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 24 | . . 4 7 2 1 10 Power 4 | . . 1 1 . . 2 Propulsion 10 | . . 1 3 1 1 4 Utility 5 | . . . 2 1 . 2 Weapon 5 | . . 2 1 . . 2 Highest Loss Streak 6 | . . 4 6 1 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 80 91 95 86 99 78 Engine 7 | . 14 13 10 1 4 4 Leg 1 | . . . 3 . . 1 Wheel 9 | . 28 24 16 . . . Hover 6 | . . . . 16 22 4 Device 11 | . 9 28 20 3 . . Processor 2 | . . . . . 5 9 Hackware 3 | . . . . 5 7 6 Protection 21 | . . . 21 32 24 19 Energy Gun 2 | . 28 24 . . . . Impact Weapon 6 | . . . . 3 20 18 Slashing Weapon 15 | . . . 20 23 9 8 Naked Turns . | . . . . . . . Heaviest Build 25 | 5 7 7 19 17 25 22 Greatest Support 27 | 20 20 20 20 18 27 27 Greatest Overweight (x) 7 | . . . 1 1 1 7 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 4 2 5 5 5 5 Average Carried 3 | 1 2 1 2 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 2 . 3 4 5 1 Class Distribution -------------------- 58% | Mutant 22% | Hacker-Gladiator 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gladiator | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 691 | . . 108 322 100 . 161 Remotely . | . . . . . . . Salvage Created 2308 | . . 63 745 801 57 642 Parts 101 | . . 5 52 32 4 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 46 | . . 5 14 11 3 13 Melee 33 | . . . 14 10 3 6 Guns 5 | . . 5 . . . . Classes Destroyed 10 | . . 2 6 2 . . Worker 2 | . . . 2 . . . Builder 2 | . . . 1 1 . . Recycler 2 | . . . . 2 . . Watcher 5 | . . . 3 2 . . Swarmer 8 | . . 3 . . 3 2 Grunt 16 | . . . 8 4 . 4 Brawler 3 | . . . . 1 . 2 Duelist 5 | . . . 1 . . 4 Sentry 12 | . . . 5 6 . 1 Assembled 2 | . . 2 . . . . Best Kill Streak 7 | . . 3 4 7 3 6 Combat Bots Only 6 | . . 3 3 4 3 6 Max Kills in Single Turn 2 | . . 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 2 | . . . 1 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 298 | . . 20 81 62 22 113 Missed 88 | . . 4 30 19 7 28 Damage Taken 3114 | . . 475 672 506 171 1290 Core 1166 | . . 180 85 197 31 673 Absorbed by Shields . | . . . . . . . Redirected to Shielding 45 | . . . . . 7 38 Ignored by Resistances 878 | . . 128 193 146 50 361 Regen/Repaired (Parts) 41 | . . . 23 18 . . Core Remaining (%) 67 | 100 . 28 78 64 . . Volleys Fired 8 | . . 8 . . . . Largest 2 | . . 2 . . . . Hottest 80 | . . 80 . . . . Shots Fired 16 | . . 16 . . . . Gun 16 | . . 16 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 16 | . . 16 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . . 6 . . . . Robot Miss Streak 3 | . . 3 . . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 149 | . . 9 38 56 10 36 Core Hits 53 | . . 7 20 16 3 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 10 | . . . . 3 1 6 Critical Strikes 22 | . . . 7 7 1 7 Smash 10 | . . . . 3 1 6 Sever 12 | . . . 7 4 . 1 Melee Attacks 160 | . . . 47 63 12 38 Impact 59 | . . . . 22 8 29 Slashing 101 | . . . 47 41 4 9 Piercing . | . . . . . . . Sneak Attacks 12 | . . . 3 5 . 4 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 34 | . . . 4 17 5 8 Damage Inflicted 5004 | . . 107 1271 1751 367 1508 Guns 107 | . . 107 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 4897 | . . . 1271 1751 367 1508 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 107 | . . 107 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 2053 | . . . . 550 244 1259 Slashing 2844 | . . . 1271 1201 123 249 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 3 3 Message Errors 1 | . . . . . 1 . Matter Fused 2 | . . . . . 2 . Energy Discharges 1 | . . . . . . 1 Parts Rejected 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 736 | . . . 34 179 79 444 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 736 | . . . 34 179 79 444 Knockbacks 7 | . . . . 2 . 5 Impact 6 | . . . . 2 . 4 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 18 | . . 18 . 5 . . Average Temperature 7 | . . 10 . 3 . . Received Heat Transfer 1126 | . . 40 294 387 . 405 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . . . . 4 1 7 Impact Corruptions 24 | . . . . 6 3 15 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . 250 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 461 | . . 70 425 461 257 . Initial 176 | . . . 9 123 176 . Average 214 | . . 36 240 281 206 . Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 43 | 100 100 100 29 31 53 . Level 1 50 | . . . 67 49 46 . Level 2 6 | . . . 3 19 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 2 . 2 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . . . 2 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . . 9 30 17 6 15 Peak Tracking Total 9 | . . 4 6 5 3 9 Tactical Retreats 9 | . . . 5 3 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 10 | . . . 4 4 2 . Terminals 7 | . . . 2 3 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . . . 10 7 3 . Successful 12 | . . . 5 5 2 . Failed 8 | . . . 5 2 1 . Catastrophic 4 | . . . 2 1 1 . Database Lockouts . | . . . . . . . Manual 11 | . . . 4 5 2 . Terminals 14 | . . . 6 5 3 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 2 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 1 3 1 . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 2 2 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 64 | . . . 38 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 1869 | 37 30 154 735 361 230 322 Spaces Moved 1371 | 34 33 151 499 213 321 120 Core 35 | 8 . . . . . 27 Treads . | . . . . . . . Legs 38 | . . . . . . 38 Wheels 713 | 26 33 151 499 4 . . Hover 585 | . . . . 209 321 55 Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 56 52 52 Average Speed 81 | 72 80 80 86 58 52 183 Slowest Speed 400 | 80 80 80 95 120 116 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 10 41 55 22 10 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 4 | . . 2 . . . 2 Spaces Dug 3 | . . . 2 1 . . Terrain Destroyed 3 | . . . 2 1 . . Melee 3 | . . . 2 1 . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 1902 | 45 36 167 747 376 368 163 Wait 298 | . . 7 160 104 24 3 Move 1365 | 33 32 150 498 212 320 120 Hop . | . . . . . . . Pick Up 46 | 7 2 . 23 7 4 3 Fast Attach 5 | . . . . 1 3 1 Attach 44 | 5 2 2 19 6 3 7 Detach 2 | . . . . . 2 . Swap 7 | . . . 1 2 3 1 Drop 14 | . . . 8 3 3 . Fire 8 | . . 8 . . . . Melee 113 | . . . 38 41 6 28 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Discovered new exit (range 8) 68 | -10/Materials | Entered Mines 77 | -10/Mines | Assembled infested the area 82 | -10/Mines | Assisted by a Guerilla fighting off Assembled 111 | -10/Mines | Learned 2 Materials zone layouts 115 | -10/Mines | Learned location of Zion (-7) 121 | -10/Mines | Learned Materials trap positions 191 | -10/Mines | Core integrity fell below 50% 213 | -10/Mines | Discovered new exit (range 11) 222 | -10/Mines | Entered Materials 222 | -9/Materials | Evolved 2 slots: Utility x2 223 | -9/Materials | Identified exit to Materials 224 | -9/Materials | Loaded intel: 18 trap records 225 | -9/Materials | Lost 4 parts (1p1n2w) 331 | -9/Materials | Build established: Mutant 527 | -9/Materials | Lost 6 parts (1p2n2u1w) 896 | -9/Materials | Repaired Scythe 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1003 | -8/Materials | Repaired Ion Engine 1117 | -8/Materials | Identified exit to Factory 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1386 | -7/Factory | Build established: Hacker-Mutant 1543 | -7/Factory | Discovered new exit (range 11) 1548 | -7/Factory | Entered Lower Caves 1632 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1651 | -7/Lower Caves | Core integrity fell below 50% 1671 | -7/Lower Caves | Core integrity fell below 20% 1681 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 1743 | -7/Lower Caves | Build established: Hacker-Gladiator 1870 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01771_ Destroyed Axe. 01771_ L-41 Fighter system corrupted by crushing effect. 01771_ Sneak attack on L-41 Fighter. 01771_ Scythe follow-up attack on L-41 Fighter. 01771_ L-41 Fighter destroyed. 01775_ Sneak attack on B-48 Gladiator. 01775_ B-48 Gladiator suffers critical hit (Smash). 01775_ Destroyed Rnf. Deuterium Engine. 01775_ B-48 Gladiator system corrupted by crushing effect. 01776_ B-48 Gladiator system terminally corrupted. 01782_ Acquired Carbon-fiber Leg. 01857_ System corrupted: Carbon-fiber Leg rejected. 01859_ Scythe follow-up attack on B-48 Gladiator. 01859_ B-48 Gladiator Lgt. Treads severed. 01861_ Ion Engine destroyed. 01863_ Hacking Suite destroyed. 01863_ Critical hit (Burn: +37). 01868_ Great Maul follow-up attack on B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????# ??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????#### #??????????????????? | | ???????????????????????## #??????????????????? | | ??????????????????????## ##?????????????????? | | ??????????????????????# #?????????????????? | | ???????????????????#### #?????????????????? | | ??????????????????## #??????????????????? | | ?????????????????## #???????????????????? | | ?????????????# ### #####???????????????? | | ????????????# ##??????????????? | | ?????????? #??????????????? | | ????????????# ###@b #??????????????? | | ?????????????###????????## g ##??????????????? | | ????????????????????###### gg ####????????##?????# | | ????????????????????# #??????????# ????? | | ????????????????????# #??????????# ####### | | ????????????????????# ##?????????# #""""# | | ?????????????? ### ##????????# #" # | | ???????????????## #??# ###????### # | | ????????????????### #??## ###### #% | | ??????????????????## ???# #" # | | ???????????????????## ????# #""""# | | ????????????????????##????## ### ####### | | ???????????????????????????## #?## | | ????????????????????????????## #??#### ## | | ?????????????????????????????## #?????# ##### | | ??????????????????????????????## #?????# ##???? | | ???????????????????????????????## #?????# #????? | | ????????????????????????????????# ?????# #????? | | ????????????????????????????????## ????? ????? | | ?????????????????????????????????? ???# ????? | | ?????????????????????????????????? ???## ???? | | ?????????????????????????????????? ????## ???? | | ??????????????????????????????????# ??????# ???? | | ??????????????????????????????????? ???????# ??? | | ??????????????????????????????????? ?????????# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 54 Melee Accuracy 12 Offensive Hacking 20 Item Schematics ----------------- Scythe | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSchematicShotgun Manual? 0 Play Time 00:25:49 Cumulative 20.8 hours Start 2024.06.01 @ 06:22:47 End 2024.06.01 @ 06:46:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19148b5b-c922-4be9-890f-4e5a4190e209