Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 21:55:19 Player: Moodge Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2769) 2769 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6489 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 297/300 Energy 110/125 System Corruption 9% Temperature Critical (536) Movement Rolling (210) Ox8 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Fusion Compressor > --- PROPULSION (5) --- Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Target Analyzer Weapon Cycler > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (25) --- Flexi-carbon Leg VTOL Module VTOL Module Large Matter Pod (150) Shock Absorption System High-powered Tractor Beam Heavy Laser Minigun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Target Analyzer Target Analyzer Shield Generator > --- WEAPON ----------- Shock Rifle Thermic Laser Heavy Machine Gun > --- INVENTORY -------- Fusion Compressor Shock Absorption System Heavy Laser Thermic Laser Heavy Plasma Cannon Heavy Plasma Cannon Remote Datajack Remote Datajack Power Maul [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 127 | 6 10 3 11 18 39 40 Power 25 | 1 2 1 2 2 9 8 Engine 12 | 1 1 1 1 . 3 5 Core 13 | . 1 . 1 2 6 3 Reactor . | . . . . . . . Propulsion 35 | 2 1 . 5 7 11 9 Treads 3 | . . . . . 3 . Leg 21 | 2 1 . 5 7 5 1 Wheel 8 | . . . . . . 8 Hover . | . . . . . . . Flight 3 | . . . . . 3 . Utility 40 | 1 5 . 2 7 12 13 Device 17 | . . . 1 2 7 7 Storage 9 | 1 5 . . 1 . 2 Processor 9 | . . . 1 3 3 2 Hackware 1 | . . . . . 1 . Protection 4 | . . . . 1 1 2 Artifact . | . . . . . . . Weapon 27 | 2 2 2 2 2 7 10 Energy Gun 6 | . . . . . 2 4 Energy Cannon 3 | . . . . 1 . 2 Ballistic Gun 4 | 2 . . . . 1 1 Ballistic Cannon 4 | . 1 2 1 . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon 6 | . 1 . . 1 4 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 9 | . . . . . . 9 Parts Lost 68 | . . 5 2 4 24 33 Power 17 | . . 2 . . 7 8 Propulsion 25 | . . 2 2 1 10 10 Utility 14 | . . . . 1 4 9 Weapon 12 | . . 1 . 2 3 6 Highest Loss Streak 11 | . . 3 1 1 5 11 To Critical Strikes . | . . . . . . . Average Backups 14 | 2 13 14 14 19 16 7 Power 1 | . 3 1 . 1 2 . Propulsion 1 | . . . . 3 2 . Utility 8 | . 6 10 11 9 9 2 Weapon 2 | 1 2 3 2 4 . 1 Tool/Special . | . . . . . . . Unused Backups 39 | 2 6 1 . 10 12 8 Power 4 | . 2 1 . . 1 . Propulsion 9 | 2 . . . . 4 3 Utility 18 | . 2 . . 9 4 3 Weapon 6 | . 2 . . 1 2 1 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 76 | . 99 63 57 91 77 65 Engine 3 | . 12 . 4 . 1 5 Core 8 | . 1 3 3 17 11 5 Leg 19 | . 28 15 11 34 22 . Wheel 1 | . . . . . . 14 Device 4 | . . . 1 3 8 8 Storage 13 | . 27 22 20 9 6 3 Processor 3 | . . . . 10 4 5 Protection 1 | . . . . 1 5 1 Energy Gun 1 | . . . . . 4 3 Ballistic Gun 3 | . 20 . . . . 2 Ballistic Cannon 3 | . 2 17 4 5 . . Impact Weapon 1 | . . . 5 . . 2 Slashing Weapon 5 | . 5 4 6 5 6 1 Peak Build Rating 51 | 6 12 12 16 38 50 51 Average Rating 23 | 4 9 9 9 32 39 34 On Entrance 15 | . 6 12 6 14 38 30 Avg Prop Armor Cover (%) 7 | . . . . . 13 5 Naked Turns . | . . . . . . . Heaviest Build 118 | 12 43 45 44 107 110 118 Greatest Support 79 | 20 20 20 30 68 79 60 Greatest Overweight (x) 29 | 1 2 12 14 2 29 11 Average Overweight (x) 1 | . 1 2 4 . 1 1 Largest Inventory Capacity 25 | 8 25 15 15 25 25 25 Average Capacity 18 | 7 14 15 15 24 22 16 Most Carried 25 | 7 15 15 15 25 25 17 Average Carried 14 | 2 13 14 14 20 17 7 Final Capacity 25 | 8 15 15 15 25 5 25 Final Carried 24 | 2 15 15 14 24 5 10 Class Distribution -------------------- 93% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2360 | 187 174 315 207 334 403 740 Remotely . | . . . . . . . Salvage Created 3692 | . 174 169 295 744 1215 1095 Parts 173 | . 10 13 12 46 65 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 2 . . 1 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 64 | . 5 4 8 10 23 14 Melee 34 | . . . 2 4 23 5 Guns 9 | . 5 . . . . 4 Cannons 14 | . . 4 4 6 . . Classes Destroyed 14 | . 2 2 1 3 3 3 Worker 7 | . . 2 1 1 2 1 Builder 4 | . . . . 4 . . Tunneler 1 | . . . . . 1 . Recycler 7 | . . . . 1 3 3 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Swarmer 16 | . 2 . . . 10 4 Grunt 28 | . 3 3 7 4 6 5 Brawler 1 | . . . . . 1 . Sentry 11 | . . 1 . 5 4 1 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . 2 2 Assembled 1 | . . . 1 . . . Best Kill Streak 7 | . 2 3 2 4 7 5 Combat Bots Only 5 | . 2 2 1 2 4 5 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 948 | . 40 55 57 101 332 363 Missed 276 | . 6 18 16 25 87 124 Hits 672 | . 34 37 41 76 245 239 Melee 12 | . . . 5 . 7 . Projectile 660 | . 34 37 36 76 238 239 AOE 2 | . . . . 1 1 . Critical Strikes 14 | . . 1 . 1 6 6 Actively Blocked 1 | . . . . . 1 . Part Disruptions 1 | . . . . . 1 . Damage Taken 9524 | . 359 660 567 1046 3368 3524 Core 1968 | . 43 83 165 109 683 885 Absorbed by Shields 255 | . . . . . . 255 Redirected to Shielding 188 | . . . . . 88 100 Ignored by Resistances 42 | . . . . 7 35 . Regen/Repaired (Parts) 74 | . . . . 74 . . Core Remaining (%) 60 | 100 82 . 38 80 2 . Volleys Fired 118 | . 24 17 17 31 6 23 Largest 3 | . 2 2 1 2 1 3 Hottest 180 | . 40 66 33 93 56 180 Shots Fired 184 | . 46 28 17 54 6 33 Gun 79 | . 45 . . . 6 28 Cannon 105 | . 1 28 17 54 . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 139 | . 46 28 17 31 4 13 Thermal 40 | . . . . 23 2 15 Explosive . | . . . . . . . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 10 | . 7 4 7 10 3 6 Robot Miss Streak 10 | . 3 4 1 3 3 10 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 216 | . 26 15 19 50 64 42 Core Hits 85 | . 11 7 6 18 32 11 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 12 | . . . 1 . . 11 Critical Strikes 30 | . . 1 1 4 9 15 Burn 4 | . . . . . 1 3 Blast 2 | . . 1 . 1 . . Smash 13 | . . . 1 . . 12 Sever 11 | . . . . 3 8 . Melee Attacks 172 | . . . 24 21 81 46 Impact 57 | . . . 16 . . 41 Slashing 115 | . . . 8 21 81 5 Piercing . | . . . . . . . Sneak Attacks 15 | . . . 1 2 7 5 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 2 . Damage Inflicted 8174 | . 337 330 661 1870 3132 1844 Guns 602 | . 337 . . . 87 178 Cannons 1487 | . . 321 250 789 . 127 Explosions . | . . . . . . . Melee 6076 | . . . 411 1081 3045 1539 Ramming 9 | . . 9 . . . . Kinetic 1482 | . 337 321 250 413 70 91 Thermal 592 | . . . . 376 17 199 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Impact 1950 | . . . 411 . . 1539 Slashing 4126 | . . . . 1081 3045 . Piercing . | . . . . . . . Highest Corruption 13 | . . 1 1 . 13 9 Average Corruption 4 | . . 1 1 . 8 8 Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 72 | . . 5 13 . 37 17 Message Errors 23 | . . 1 5 . 14 3 Matter Fused 12 | . . 2 3 . 4 3 Heat Flow Errors 8 | . . . 2 . 5 1 Energy Discharges 9 | . . 1 1 . 7 . Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 6 | . . . 2 . 2 2 Data Loss (major) 4 | . . . . . 2 2 Misfires 2 | . . 1 . . . 1 Alerts 3 | . . . . . 1 2 Misdirections 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1763 | . . . 155 338 501 769 Projectiles 34 | . . . . 34 . . Explosions . | . . . . . . . Melee 1729 | . . . 155 304 501 769 Knockbacks 20 | . . 2 4 8 . 6 Impact 7 | . . . 2 . . 5 Kinetic 11 | . . 2 2 7 . . Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 536 | . 3 30 237 379 386 536 Average Temperature 132 | . 3 14 106 129 103 227 Received Heat Transfer 2571 | . 144 252 222 354 612 987 Effects 10 | . . . . 2 1 7 Shutdowns 7 | . . . . 1 1 5 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 11 | . . . 2 . . 9 Combat Hostiles 7 | . . . 2 . . 5 Parts Fried 12 | . . . 4 . . 8 Impact Corruptions 33 | . . . 5 . . 28 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1403 | . . . . 592 111 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 110 | . 94 32 95 72 110 100 Initial 45 | . . . . . 7 45 Average 21 | . 14 6 16 19 33 26 Influence Increases 1909 | . 188 114 185 367 616 439 Destroy 0b10 Robot/C 1260 | . 100 80 140 200 460 280 Destroy 0b10 Robot/NC 120 | . . 10 5 45 30 30 Destroy Leader 290 | . 30 20 10 70 100 60 Successful Hack 16 | . 12 . . . 4 . Disable Machine 15 | . . . . . . 15 Destroy Structure 28 | . 1 4 . 7 7 9 Lose Combat Pursuer 180 | . 45 . 30 45 15 45 Influence Decreases 1887 | . 188 114 185 350 540 510 Entered New Map 58 | . . . . . 10 48 Time Decay 1349 | . 188 80 175 310 359 237 Lost Part 480 | . . 34 10 40 171 225 Squads Dispatched 12 | . 1 2 . . 4 5 Investigation 1 | . . . . . 1 . Extermination 5 | . . . . . 3 2 Reinforcement 6 | . 1 2 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . 2 . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 11 10 9 15 30 18 Peak Tracking Total 5 | . 3 4 3 5 5 4 Tactical Retreats 9 | . 2 . 1 2 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 12 | . 4 . . 3 4 1 Terminals 2 | . 1 . . 1 . . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . 1 . . 1 . . Recycling Units 4 | . 2 . . . 1 1 Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 30 | . 7 . . 9 10 4 Successful 17 | . 4 . . 7 4 2 Failed 13 | . 3 . . 2 6 2 Catastrophic 3 | . 1 . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 2 . . 1 . . Fabricators 5 | . . . . . 5 . Repair Stations 4 | . 2 . . 2 . . Recycling Units 9 | . 3 . . . 2 4 Scanalyzers 9 | . . . . 6 3 . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 3 | . 1 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 4 | . 2 . . . . 2 Report Inventory 2 | . 2 . . . . . Retrieve Components 2 | . . . . . . 2 Scanalyzer 5 | . . . . 4 1 . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 3 | . . . . 2 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . . 1 4 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 84 | . . . . . 84 . Total Part Build Rating 8 | . . . . . 8 . Part Studies Acquired 2 | . . . . 1 1 . Parts Repaired 1 | . . . . 1 . . Time 38 | . . . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 1488 | . . . 317 703 164 304 Optics 1 | . . . . 1 . . Sensors 881 | . . . 317 564 . . IFF 298 | . . . . . . 298 Terrain 154 | . . . . . 154 . Jamming 167 | . . . . . . 167 ECM 148 | . . . . 138 10 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 8400 | 91 1213 413 2076 1666 1926 1015 Spaces Moved 2983 | 72 457 113 584 622 633 502 Core 210 | 19 . 3 136 . 4 48 Treads 42 | . . . . . 42 . Legs 2226 | 53 457 110 448 622 528 8 Wheels 296 | . . . . . . 296 Hover . | . . . . . . . Flight 209 | . . . . . 59 150 Fastest Speed 32 | 50 120 260 120 130 49 32 Average Speed 222 | 105 236 307 328 199 198 141 Slowest Speed 1500 | 120 260 650 750 270 1500 912 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 33 | 4 57 14 95 34 19 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 18 | . . . . 2 7 9 Terrain Destroyed 25 | . . 3 . 5 7 10 Melee 18 | . . . . 2 7 9 Projectile 7 | . . 3 . 3 . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4261 | 88 544 151 692 961 1141 684 Wait 651 | . 14 14 45 208 337 33 Move 2977 | 71 456 112 583 621 632 502 Hop . | . . . . . . . Pick Up 127 | 9 25 2 9 34 19 29 Fast Attach 39 | 1 1 . 1 5 16 15 Attach 65 | 5 1 1 8 6 18 26 Detach 4 | . . . . . . 4 Swap 41 | . 11 2 4 11 12 1 Drop 69 | 2 12 1 3 24 22 5 Fire 118 | . 24 17 17 31 6 23 Melee 168 | . . . 22 21 79 46 Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 592 | -10/Materials | Derelicts attacked the area 947 | -10/Materials | Discovered new exit (range 15) 1148 | -10/Materials | Discovered new exit (range 7) 1305 | -10/Materials | Entered another Materials area 1305 | -9/Materials | Evolved 2 slots: Propulsion x2 1465 | -9/Materials | Crushed by falling debris 1496 | -9/Materials | Lost 3 parts (2p1n) 1651 | -9/Materials | Discovered new exit (range 14) 1718 | -9/Materials | Entered Mines 1952 | -9/Mines | Discovered new exit (range 4) 2254 | -9/Mines | Learned location of Zion (-6) 2444 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2607 | -9/Mines | Excavation squad dispatched 2607 | -9/Mines | A large section of the Mines collapsed 3082 | -9/Mines | Core integrity fell below 50% 3668 | -9/Mines | Discovered new exit (range 12) 3794 | -9/Mines | Entered Materials 3794 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5063 | -8/Materials | Discovered new exit (range 7) 5175 | -8/Materials | Repaired Nuclear Core 5458 | -8/Materials | Identified exit to Factory 5460 | -8/Materials | Entered Factory 5460 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6575 | -7/Factory | System corruption reached 10% 6640 | -7/Factory | Lost 4 parts (1p1n2u) 6938 | -7/Factory | Lost 5 parts (1p2n1u1w) 7104 | -7/Factory | Core integrity fell below 50% 7110 | -7/Factory | Fabricated Greatsword? 7131 | -7/Factory | Lost 5 parts (2p2n1u) 7245 | -7/Factory | Core integrity fell below 20% 7309 | -7/Factory | Lost 4 parts (1p2n1w) 7357 | -7/Factory | Discovered new exit (range 7) 7386 | -7/Factory | Entered another Factory area 7386 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7598 | -6/Factory | Build established: Scavenger-Mutant 7662 | -6/Factory | Lost 5 parts (2p1n1u1w) 7818 | -6/Factory | Core integrity fell below 50% 7853 | -6/Factory | Core integrity fell below 20% 7877 | -6/Factory | Lost 11 parts (2p4n5u) 7956 | -6/Factory | Build established: Mutant 8401 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08393_ Acquired 1 matter. 08393_ Knocked back. 08393_ K-01 Serf collects debris. 08395_ Thermic Laser destroyed. 08396_ K-01 Serf collects debris. 08397_ H-61 Shepherd calls for reinforcements. 08397_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08397_ Arm. Wheel destroyed. 08397_ Lgt. Nuclear Core destroyed. 08397_ Knocked back. 08398_ K-01 Serf collects debris. 08399_ H-61 Shepherd heat short circuits Visual Processing Unit. 08399_ K-01 Serf collects debris. 08399_ Hvy. Plasma Cannon blasted off. 08399_ Knocked back. 08400_ Power failure, Fusion Compressor shutdown. 08401_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #????+#????###??####??? | | ???????????????????????# H #???? #????# ?? ??? | | ???????????????????????# #???? #????# ?? ??? | | ???????????????????????# #???# #????# ?? | | ???????????????????????; #???# #????# """" """"? | | ???????????????????????# #???# #????# """" """"? | | ???????????????######### ##### #????# """" """" | | ???????????????# = ^ ## #????# """" """" | | ???????????????# ## #????# """ """" | | ???????????????# """ # % % ##???# "" " """" | | ???????????????# """ |# ##### | | ???????????????# """ kk %= + | | ???????????????# # =@ % ##### | | ???????????????######## % ###########/#### | | ??????????????????????######### | | ???????????????????????###????# | | ?????????????????????????????? | | ?????????????????????????????###### | | ??????????????????????????????????# | | ??????????????????????????????????# ########## | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????+ +????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# ?? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 51 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 63 Target Analysis 7 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Greatsword | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -7/Factory Repaired ---------- Nuclear Core | 1% | -8/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Just What I Needed That Tickles Challenges ------------ None Game ------ Seed PhaseAntimissilePenetrator Manual? 0 Play Time 01:07:09 Cumulative 20.2 hours Start 2025.10.25 @ 20:46:03 End 2025.10.25 @ 21:55:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf6f33e8-bf1c-4a80-b22d-cfda1626c8ed