Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 16:31:48 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (240) 1200 Value Destroyed (12105) 12105 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (7240) 7240 TOTAL SCORE: 28265 Bonus ------- High Alert Combat Kills 2685 Follower Combat Kills 1092 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -137 Cogmind --------- Core Integrity 800/1600 Matter 270/300 Energy 149/150 System Corruption 16% Temperature Warm (182) Movement Flying (42) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Improved Cryofiber Web Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon RU-N14's Throwing Claymores (2) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Experimental Cooling System Huge Storage Unit Experimental Energy Well Advanced Signal Interpreter Improved Weapon Cycler Zionite Weapon Casing Backup Plating VII Advanced Thermal Shield > --- WEAPON ----------- Quantum Rifle Precision Phase Gun Enhanced Quantum Rifle Advanced KE Penetrator > --- INVENTORY -------- Heavy Deuterium Engine Light Antimatter Reactor Micro Antimatter Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Sensor Array IFF Parser Phasing AFG Variable Charge Gun Compact HERF Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Heavy Mass Driver Linear Accelerator Heavy Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 195] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Improved Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Advanced Micro-nuke Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . . . 2 1 . . 1 . . 1 Utility 10 | . . . 1 . . . 3 1 . . 1 2 1 1 Weapon 2 | . . . 1 . . . . . . . . . 1 . Parts Attached 172 | . 6 . 8 2 4 15 41 14 4 1 4 39 2 32 Power 16 | . . . 1 . . . 6 . 1 . 1 5 . 2 Engine 5 | . . . 1 . . . 4 . . . . . . . Core 5 | . . . . . . . 1 . 1 . 1 2 . . Reactor 6 | . . . . . . . 1 . . . . 3 . 2 Propulsion 37 | . 4 . 3 . . 4 7 3 . . 1 9 . 6 Treads 30 | . 2 . 2 . . 3 7 3 . . 1 8 . 4 Leg 1 | . . . . . . 1 . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . Flight 3 | . . . 1 . . . . . . . . . . 2 Utility 72 | . . . 3 . 3 1 18 6 3 . 1 21 2 14 Device 32 | . . . 2 . 2 . 9 . 1 . . 14 1 3 Storage 2 | . . . . . . . 1 . . . . 1 . . Processor 20 | . . . 1 . 1 . 4 4 1 . 1 1 1 6 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 17 | . . . . . . 1 4 2 1 . . 5 . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 47 | . 2 . 1 2 1 10 10 5 . 1 1 4 . 10 Energy Gun 15 | . 2 . 1 . . 1 5 2 . . . 2 . 2 Energy Cannon 10 | . . . . . . . 5 . . . . 1 . 4 Ballistic Gun 7 | . . . . . . 1 . 3 . 1 . 1 . 1 Ballistic Cannon 4 | . . . . . . 4 . . . . . . . . Launcher 7 | . . . . 2 . 1 . . . . 1 . . 3 Special Weapon 4 | . . . . . 1 3 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 . 1 . 3 . 4 . . . . 9 . 3 Corrupted Parts 10 | . . . . . . . . . . . . 9 . 1 System Corruption 48 | . . . . . . . . . . . . 46 . 2 Parts Lost 61 | . . . . . . 7 4 3 1 2 2 8 1 33 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 20 | . . . . . . 2 2 2 . 1 1 3 . 9 Utility 25 | . . . . . . 1 2 1 1 . . 5 1 14 Weapon 14 | . . . . . . 4 . . . 1 1 . . 8 Highest Loss Streak 10 | . . . . . . 2 2 1 1 2 1 3 1 10 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . Average Backups 18 | . 6 8 7 8 7 7 20 24 24 24 24 24 22 21 Power 2 | . 1 1 1 1 . . 1 2 3 4 4 3 3 2 Propulsion . | . 2 . . 1 . . . . . . . . 2 . Utility 5 | . . 3 3 3 . 1 6 8 8 8 8 6 2 3 Weapon 11 | . 1 4 3 3 5 6 12 12 13 12 12 13 15 15 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 35 | . 9 . . . 4 . 12 3 . . . . . 7 Power 2 | . 1 . . . 1 . . . . . . . . . Propulsion 4 | . 4 . . . . . . . . . . . . . Utility 7 | . 1 . . . 3 . 2 . . . . . . 1 Weapon 22 | . 3 . . . . . 10 3 . . . . . 6 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 85 94 100 100 90 97 98 95 90 84 91 94 83 Engine 5 | . 14 14 11 11 11 11 8 11 3 . . . . . Core 2 | . . . . . . . 2 . 3 5 7 4 . . Reactor 1 | . . . . . . . . . . . . 4 8 7 Treads 22 | . 16 . 8 22 22 16 25 27 29 25 20 22 21 16 Device 11 | . . . 13 11 11 3 14 7 4 5 5 17 35 21 Storage 7 | . 14 14 11 11 11 11 6 5 5 5 5 6 8 7 Processor 11 | . . . 3 11 11 11 6 20 18 17 21 6 . 14 Protection 6 | . . . . . . 3 11 6 9 11 10 12 1 . Energy Gun 12 | . 19 28 33 32 33 12 18 7 . . . 9 17 5 Energy Cannon 1 | . . . . . . . . . . . . . . 7 Ballistic Gun 4 | . 8 . . . . . . 8 17 16 13 2 . 1 Ballistic Cannon 2 | . . . . . . 17 1 . . . . . . . Peak Build Rating 195 | . 11 11 20 20 32 41 78 85 82 76 82 166 173 195 Average Rating 79 | . 7 11 18 19 22 26 69 80 77 73 77 130 170 159 On Entrance 55 | 6 6 11 11 20 20 24 33 71 77 76 72 76 161 170 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 192 | 14 16 16 23 22 22 44 129 130 128 119 133 192 177 168 Greatest Support 265 | 20 40 20 40 40 40 58 120 135 118 118 93 200 200 265 Greatest Overweight (x) 47 | . . . 1 . . 1 2 1 1 1 1 1 . 47 Average Overweight (x) . | . . . . . . . . . 1 1 1 . . . Largest Inventory Capacity 25 | . 8 8 8 8 8 8 25 25 25 25 25 25 25 25 Average Capacity 20 | . 8 8 8 8 8 8 23 25 25 25 25 25 25 24 Most Carried 25 | . 8 8 8 8 8 8 25 25 25 25 25 25 24 25 Average Carried 19 | . 6 8 7 8 7 7 20 24 24 24 24 24 23 23 Final Capacity 25 | 8 8 8 8 8 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 8 8 8 8 8 25 25 25 24 25 25 24 25 Class Distribution -------------------- 47% | Scavenger-Gunner 20% | Scavenger-Tank 14% | Gunner 7% | Tank 5% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Matter Collected 5087 | 200 23 . 146 84 50 550 517 545 336 472 112 865 25 1162 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13740 | . 26 . 276 67 . 802 2108 1170 536 691 260 1994 330 5480 Parts 537 | . . . 14 6 . 22 79 57 18 40 20 68 5 208 Haulers Intercepted 6 | . . . . . . . 3 1 . . . . . 2 Recyclers Shooed 14 | . . . . . . . 4 1 . . . 4 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . 2 26 . . 18 30 . . . . Prevented 6 | . . . . . . 5 . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 204 | . . . 6 16 . 22 24 13 6 9 7 21 4 76 Guns 113 | . . . 6 3 . 9 21 13 6 9 4 20 1 21 Cannons 25 | . . . . . . 2 1 . . . 1 . . 21 AOE 42 | . . . . 13 . 9 . . . . 2 . . 18 Classes Destroyed 25 | . 1 . 4 2 . 5 5 1 2 1 1 . . 3 Worker 10 | . . . . 1 . . 1 1 . . . 2 . 5 Builder 7 | . . . 1 . . . 1 1 . . . 1 . 3 Tunneler 2 | . . . . . . . . . . . . . . 2 Hauler 6 | . . . . . . . 3 1 . . . . . 2 Recycler 9 | . . . . . . . 2 1 . . . 3 . 3 Carrier 1 | . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 13 | . 1 . . . . . 4 2 . . . 1 . 5 Swarmer 35 | . . . 1 2 . 1 1 . . . 4 . . 26 Cutter 2 | . . . . . . . . . . . 2 . . . Grunt 75 | . . . 5 . . 14 7 7 4 4 . 13 3 18 Brawler 7 | . . . . . . 2 . . 1 . . . . 4 Duelist 3 | . . . . . . 1 . . . . . . 1 1 Sentry 18 | . . . . . . 2 8 2 1 . 1 1 . 3 Specialist 2 | . . . . . . . . 2 . . . . . . Hunter 11 | . . . . . . . 2 1 . . . 2 . 6 Programmer 28 | . . . . . . 1 4 . . 3 . 4 . 16 Heavy 4 | . . . . . . . 2 . . . . 1 . 1 Behemoth 1 | . . . . . . 1 . . . . . . . . Zionite 1 | . . . 1 . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . 1 1 . . . . Assembled 15 | . . . . 14 . . . 1 . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 14 | . 1 . 4 13 . 6 3 6 3 5 4 7 4 14 Combat Bots Only 13 | . . . 4 13 . 6 2 5 3 5 4 5 4 8 Max Kills in Single Turn 7 | . 1 . 2 7 . 3 2 2 2 3 3 2 1 3 Gunslinging 1 | . . . . 1 . . . . 1 1 . 1 . 1 Exploded 7 | . . . . 7 . 3 . . . . 2 . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Hostile Shots Fired 1237 | . . . 34 24 . 144 234 80 9 40 26 285 14 347 Missed 353 | . . . 9 8 . 45 100 15 2 9 4 60 5 96 Hits 884 | . . . 25 16 . 99 134 65 7 31 22 225 9 251 Melee 27 | . . . . 1 . . . 7 . . 7 . . 12 Projectile 857 | . . . 25 15 . 99 134 58 7 31 15 225 9 239 Critical Strikes 36 | . . . . 1 . . 1 5 1 4 3 12 . 9 Actively Blocked 4 | . . . . . . . . . . . . 1 . 3 Damage Taken 16368 | . . . 212 203 . 1471 1499 1288 134 606 429 4120 139 6267 Core 1439 | . . . 25 41 . 284 95 37 . . 42 115 . 800 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 309 | . . . . . . . . . . . . 79 14 216 Redirected to Shielding 430 | . . . . . . . 11 . . . . 219 . 200 Ignored by Resistances 1041 | . . . . . . . . . . . . 882 66 93 Regen/Repaired (Parts) 287 | . . . . . 287 . . . . . . . . . Core Remaining (%) 81 | 100 . 100 . . . 12 88 . . 96 96 91 100 50 Volleys Fired 509 | . 3 . 18 8 . 51 82 37 15 31 13 91 10 150 Largest 4 | . 2 . 3 3 . 3 3 3 3 3 3 3 4 4 Hottest 312 | . 70 . 168 168 . 168 205 205 105 105 105 224 312 312 Shots Fired 1440 | . 5 . 54 24 . 127 243 111 46 89 29 248 40 424 Gun 1149 | . 5 . 54 20 . 83 239 111 46 89 28 246 40 188 Cannon 244 | . . . . . . 27 3 . . . . 2 . 212 Launcher 37 | . . . . 4 . 11 1 . . . 1 . . 20 Special 10 | . . . . . . 6 . . . . . . . 4 Kinetic 350 | . 3 . . . . 30 . 72 46 89 28 41 . 41 Thermal 959 | . 2 . 54 20 . 80 242 39 . . . 207 40 275 Explosive 47 | . . . . 4 . 17 1 . . . 1 . . 24 Electromagnetic 84 | . . . . . . . . . . . . . . 84 Robot Hit Streak 34 | . 1 . 11 6 . 10 19 20 30 15 9 26 8 34 Robot Miss Streak 6 | . 3 . 3 3 . 6 3 2 2 2 2 4 3 4 Penetration Max 2 | . . . . . . . . 1 1 2 . 1 . 1 Secondary Targets 28 | . . . 3 1 . 1 4 3 1 1 . 8 . 6 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 1 1 . 1 . 1 Shots Hit Robots 973 | . 1 . 32 10 . 84 152 88 32 65 20 179 25 285 Core Hits 511 | . 1 . 9 25 . 61 67 40 15 30 14 71 8 170 Critical Kills 38 | . . . . . . . . 11 8 9 4 2 . 4 Critical Parts Destroyed 57 | . . . . . . . . 19 7 19 2 7 . 3 Critical Strikes 150 | . . . 4 2 . 7 7 32 15 28 6 23 6 20 Burn 42 | . . . 4 2 . 5 7 2 . . . 14 6 2 Destroy 95 | . . . . . . . . 30 15 28 6 9 . 7 Corrupt 10 | . . . . . . . . . . . . . . 10 Sever 3 | . . . . . . 2 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32006 | . 13 . 609 1191 . 3589 3999 1319 252 596 322 5406 731 13979 Guns 17593 | . 13 . 609 201 . 983 3800 1312 252 596 135 5275 731 3686 Cannons 6602 | . . . . . . 482 82 . . . 28 27 . 5983 Explosions 7248 | . . . . 981 . 1988 35 . . . 159 . . 4085 Melee . | . . . . . . . . . . . . . . . Ramming 339 | . . . . 9 . . 82 7 . . . 104 . 137 Kinetic 3663 | . . . . . . 497 . 538 252 596 135 922 . 723 Thermal 17679 | . 13 . 609 201 . 968 3882 774 . . . 4380 731 6121 Explosive 7248 | . . . . 981 . 1988 35 . . . 159 . . 4085 Electromagnetic 2825 | . . . . . . . . . . . . . . 2825 Impact 28 | . . . . . . . . . . . 28 . . . Slashing 224 | . . . . . . 136 . . . . . . . 88 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . . . 1 3 3 4 . 53 . 16 Average Corruption 9 | . . . . . . . 1 1 3 3 . 37 . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 169 | . . . . . . . 9 2 15 32 . 74 . 37 Message Errors 37 | . . . . . . . 2 . 2 12 . 12 . 9 Matter Fused 36 | . . . . . . . 5 . 6 4 . 14 . 7 Heat Flow Errors 13 | . . . . . . . . . 1 3 . 6 . 3 Energy Discharges 20 | . . . . . . . . . 2 8 . 6 . 4 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 19 | . . . . . . . . 2 3 2 . 9 . 3 Data Loss (major) 4 | . . . . . . . 1 . . 1 . 1 . 1 Misfires 4 | . . . . . . . . . 1 . . 1 . 2 Alerts 8 | . . . . . . . . . . 2 . 5 . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 25 | . . . . . . . 1 . . . . 20 . 4 Overload Shots 15 | . . . . . . . . . . . . 1 . 14 Overflow Damage 372 | . . . . 63 . 55 . . . . . . . 254 Projectiles 168 | . . . . . . 26 . . . . . . . 142 Explosions 198 | . . . . 63 . 29 . . . . . . . 106 Melee 6 | . . . . . . . . . . . . . . 6 Knockbacks 5 | . . . . . . . 1 . . . . 2 . 2 Impact 5 | . . . . . . . 1 . . . . 2 . 2 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . . . . . 24 . . 163 Shots 3 | . . . . . . . . . . . 1 . . 2 Rammed 27 | . . . . . . . 7 2 . . . 7 . 11 Targets Rammed 31 | . . . . 1 . . 8 2 . . . 8 . 12 Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . . 1 . . 1 . . . . 1 . 1 Highest Temperature 670 | . 9 . 373 139 . 410 174 60 179 230 33 370 . 670 Average Temperature 98 | . 6 . 142 42 . 154 43 15 58 82 20 104 . 228 Received Heat Transfer 2945 | . . . 36 80 . 609 276 489 81 198 9 798 36 333 Effects 16 | . . . . . . 7 . . . 1 . 2 . 6 Shutdowns 4 | . . . . . . 4 . . . . . . . . Interference 9 | . . . . . . 2 . . . 1 . 2 . 4 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . 1 . . . . . . . 1 Siege Activations 12 | . . . . . . . . . . . . 2 1 9 Total Turns 232 | . . . . . . . . . . . . 60 23 149 Longest Duration 56 | . . . . . . . . . . . . 48 23 56 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . . . . . . 1 . 15 Combat Hostiles 14 | . . . . . . . . . . . . . . 14 Parts Fried 25 | . . . . . . . . . . . . 1 . 24 Impact Corruptions 2 | . . . . . . . . . . . . 1 . 1 Robots Melted 10 | . . . . . . 2 2 . . . . 1 3 2 Combat Hostiles 10 | . . . . . . 2 2 . . . . 1 3 2 Parts Melted 97 | . 1 . 1 . . 5 28 5 . . . 23 6 28 Heat Transferred 29057 | . 37 . 1591 592 . 2442 6979 1488 . . . 6993 1586 7349 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Maximum Alert Level 5 | . . . 1 . . . 2 1 . . . 1 1 5 Low Security (%) 48 | . 100 100 78 100 . . 40 5 . . 100 90 25 16 Level 1 33 | . . . 21 . . . 56 94 . . . 9 74 8 Level 2 6 | . . . . . . . 2 . . . . . . 25 Level 3 4 | . . . . . . . . . . . . . . 20 Level 4 2 | . . . . . . . . . . . . . . 9 Level 5 4 | . . . . . . . . . . . . . . 19 High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 2042 | . 15 . 248 88 . . 443 316 . . 136 380 240 2042 Initial 215 | . . . . 88 . . 1 215 . . . 57 210 122 Average 317 | . 1 . 135 43 . . 213 259 . . 41 101 209 838 Influence Increases 7183 | . 23 . 328 130 . 709 1057 367 165 270 223 904 105 2902 Destroy 0b10 Robot/C 4340 | . . . 220 80 . 540 600 240 120 160 140 560 80 1600 Destroy 0b10 Robot/NC 270 | . 5 . 5 5 . . 60 30 5 . . 60 . 100 Destroy Leader 882 | . 2 . 50 20 . 70 214 66 10 20 20 126 10 274 Allied During Kill 217 | . . . 21 6 . 54 37 . . . . 56 . 43 Successful Hack 19 | . . . . . . . 14 . . . . 5 . . Disable Machine 240 | . . . 30 . . . 105 . . . 15 15 15 60 Destroy Structure 720 | . 1 . 2 19 . . 12 16 . . 18 52 . 600 Partial Spotted 30 | . . . . . . . . . . . . . . 30 Lose Combat Pursuer 465 | . 15 . . . . 45 15 15 30 90 30 30 . 195 Influence Decreases 5155 | . 23 . 100 358 . 706 620 533 439 270 113 639 275 1079 Entered New Map 771 | . . . . 140 . . 2 225 103 . . 53 165 83 Time Decay 3619 | . 23 . 100 218 . 576 518 278 326 260 113 481 100 626 Lost Part 530 | . . . . . . 70 30 30 10 10 . 40 10 330 Lost Ally 235 | . . . . . . 60 70 . . . . 65 . 40 Squads Dispatched 45 | . . . 2 . . 1 11 4 . . 1 7 1 18 Investigation 8 | . . . 1 . . 1 2 1 . . . . . 3 Extermination 17 | . . . . . . . 6 . . . . 4 1 6 Reinforcement 12 | . . . 1 . . . 1 2 . . 1 3 . 4 Assault 3 | . . . . . . . . . . . . . . 3 Garrison 5 | . . . . . . . 2 1 . . . . . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . 3 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Distress Signals 8 | . 1 . . . . . 3 . . . . 2 . 2 Communications Jammed 1 | . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . 1 . . Times Spotted 312 | . 3 . 11 19 . 28 44 30 7 13 10 36 5 106 Peak Tracking Total 13 | . 3 . 4 13 . 7 4 8 3 8 5 6 4 9 Tactical Retreats 22 | . 1 . . . . 3 1 1 2 4 2 2 . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 2 | . . . . . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 16 | . . . 2 . . . 7 . . . 1 1 1 4 Max in Single Turn 1 | . . . 1 . . . 1 . . . 1 1 1 1 Garrison Access 2 | . . . . . . . 1 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 17 | . . . 2 . . 1 3 2 . 2 . 4 . 3 Terminals 4 | . . . 2 . . 1 . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 4 | . . . . . . . 1 1 . . . . . 2 Recycling Units 2 | . . . . . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . 1 Total Hacks 40 | . . . 6 . . 5 9 4 . 4 . 5 . 7 Successful 21 | . . . 2 . . 5 5 1 . 4 . 4 . . Failed 18 | . . . 4 . . . 3 3 . . . 1 . 7 Catastrophic 6 | . . . 1 . . . . 1 . . . . . 4 Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 30 | . . . 5 . . . 8 3 . . . 6 . 8 Terminals 12 | . . . 6 . . 5 . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 11 | . . . . . . . 3 3 . . . . . 5 Recycling Units 3 | . . . . . . . . . . . . 3 . . Scanalyzers 4 | . . . . . . . 4 . . . . . . . Garrison Access 5 | . . . . . . . 2 1 . . . . . 2 Terminal Hacks 11 | . . . 1 . . 5 . . . 4 . 1 . . Record 8 | . . . . . . 5 . . . 3 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 . . Process 2 | . . . . . . . . . . . . 2 . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 2 . . 1 2 1 . . . 1 . 3 Full Trace Events 8 | . . . 1 . . 1 2 1 . . . . . 3 Feedback Events 1 | . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total Allies 17 | . . 2 . . 4 . 4 . . . . 4 . 3 Largest Group 4 | . . 2 2 1 4 3 4 . . . . 2 . 3 Highest-Rated Group 345 | . . 47 47 31 156 116 180 . . . . 211 . 345 Highest-Rated Ally 180 | . . 31 31 31 40 40 51 . . . . 180 . 115 Zionite Dispatches 6 | . . . . . . . 2 . . . . 3 . 1 Heavy 1 | . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 3 | . . . . . . . 1 . . . . 2 . . DROP 2 | . . . . . . . 1 . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . 1 . . Ally Attacks 128 | . . . 16 11 . 13 25 . . . . 39 . 24 Total Damage 4664 | . . . 149 145 . 916 558 . . . . 2108 . 788 Kills 34 | . . . 5 3 . 5 6 . . . . 12 . 3 Allies Corrupted 3 | . . . . . . . . . . . . 3 . . Allies Melted 1 | . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Active Infowar (turns) 6673 | . . . 160 . . . 423 . 1040 2032 414 828 201 1575 Optics 764 | . . . . . . . . . . . . . . 764 Sensors 5535 | . . . . . . . . . 1040 2032 414 828 201 1020 Terrain 251 | . . . . . . . 251 . . . . . . . Traps 211 | . . . . . . . 211 . . . . . . . Seismic 160 | . . . 160 . . . . . . . . . . . Decoding 497 | . . . . . . . . . . . 414 83 . . Jamming 37 | . . . . . . . . . . . . 37 . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 2 2 . . 2 . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . 9 1 . . Patrols 5 | . . . . . . . . . . . 4 1 . . Reinforcements 1 | . . . . . . . . . . . 1 . . . Guards 4 | . . . . . . . . . . . 4 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Turns Passed 15662 | . 89 55 249 479 1357 1765 3604 600 1044 2032 414 1631 202 2141 Spaces Moved 6886 | 1 49 51 161 226 820 800 1553 225 399 757 146 604 104 990 Core 112 | . . . . . . . . . . . . . . 112 Treads 6535 | . 23 . 46 226 820 798 1553 225 399 757 146 604 104 834 Legs 13 | 1 10 . . . . 2 . . . . . . . . Wheels 182 | . 16 51 115 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 44 | . . . . . . . . . . . . . . 44 Fastest Speed 42 | 120 80 80 80 160 160 160 160 164 246 246 243 150 150 42 Average Speed 190 | 120 125 80 107 160 160 193 203 194 246 246 245 198 150 146 Slowest Speed 2400 | 120 160 80 240 160 160 240 320 247 246 247 247 245 150 2400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 12 28 18 81 88 85 40 9 64 78 4 18 4 34 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . . . 1 2 . . . 2 . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . . 1 . . Scrap Searched 12 | . . . . 1 5 1 . . 3 2 . . . . Spaces Dug 2 | . . . . . . . . . . . . 1 . 1 Terrain Destroyed 416 | . . . . 23 . 83 5 8 2 5 9 1 . 280 Melee . | . . . . . . . . . . . . . . . Projectile 9 | . . . . . . 5 . . . . . 1 . 3 AOE 389 | . . . . 23 . 78 5 . . . 6 . . 277 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Acc Total 8398 | . 73 64 194 324 864 910 1810 301 428 854 174 830 131 1441 Wait 514 | . 2 14 3 84 28 24 49 2 8 66 7 34 13 180 Move 6869 | . 48 50 160 225 819 799 1552 224 398 756 145 603 103 987 Hop 1 | . . . . . . . . . . . . . . 1 Pick Up 82 | . 7 . . 1 5 2 35 6 1 . 2 12 1 10 Fast Attach 63 | . . . 3 . . 8 9 2 . . 6 17 1 17 Attach 47 | . 4 . 1 . . 5 3 4 2 1 1 11 2 13 Detach 22 | . 2 . 1 . . 4 . 2 1 . . 6 . 6 Swap 170 | . 2 . 6 4 7 13 39 15 3 . . 28 1 52 Drop 85 | . 5 . 2 1 5 4 31 7 . . . 19 . 11 Fire 509 | . 3 . 18 8 . 51 82 37 15 31 13 91 10 150 Melee . | . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . Crush 25 | . . . . 1 . . 8 2 . . . 8 . 6 Escape Stasis 2 | . . . . . . . 2 . . . . . . . Rewire 3 | . . . . . . . . . . . . 1 . 2 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 39 | -10/Materials | Discovered new exit (range 14) 90 | -10/Materials | Entered Mines 121 | -10/Mines | Discovered new exit (range 10) 145 | -10/Mines | Entered Materials 145 | -9/Materials | Accompanied by 2 allies 145 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 150 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 370 | -9/Materials | Discovered new exit (range 15) 394 | -9/Materials | Entered Mines 394 | -9/Mines | Accompanied by 1 ally 399 | -9/Mines | Assembled infested the area 428 | -9/Mines | Met a Derelict bent on vengeance 520 | -9/Mines | Destroyed 13 combat bots 539 | -9/Mines | Found DCF Scrap (16 items) 582 | -9/Mines | Build established: Scavenger-Gunner 716 | -9/Mines | Discovered new exit (range 9) 738 | -9/Mines | Learned Materials security intel 794 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 813 | -9/Mines | Discovered new exit (range 16) 818 | -9/Mines | Learned location of Zion (-7) 864 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 873 | -9/Mines | Entered Zion 873 | -7/Zion | Accompanied by 1 ally 923 | -7/Zion | Led the pair of lost Derelicts to a safe place 1026 | -7/Zion | Received a hallucinogenic algorithm 1098 | -7/Zion | Visited the Megawrench Repair Shop 1105 | -7/Zion | Megawrench repaired 9 parts 1162 | -7/Zion | Learned location of Quarantine (-3) 1235 | -7/Zion | Found Prototype Special Weapon 1235 | -7/Zion | Identified RU-N14's Throwing Claymores 1242 | -7/Zion | Found RU-N14's Throwing Claymores 1246 | -7/Zion | Found RU-N14's Throwing Claymores 1249 | -7/Zion | Found RU-N14's Throwing Claymores 1336 | -7/Zion | Learned Factory stockpile data 1338 | -7/Zion | Learned Factory trap positions 1405 | -7/Zion | Found Prototype Device 1405 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1527 | -7/Zion | Met Imprinter 1552 | -7/Zion | Imprinted 1554 | -7/Zion | Declared Zion's savior 2116 | -7/Zion | Discovered new exit (range 15) 2164 | -7/Zion | Found Prototype Device 2164 | -7/Zion | Identified Phasing AFG 2230 | -7/Zion | Entered Proximity Caves 2230 | -6/Proximity Caves | Accompanied by 4 allies 2363 | -6/Proximity Caves | Learned Factory security intel 2586 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2621 | -6/Proximity Caves | Core integrity fell below 50% 2633 | -6/Proximity Caves | Lost 3 allies 2673 | -6/Proximity Caves | Learned Factory stockpile data 2678 | -6/Proximity Caves | Learned Factory terminal intel 2678 | -6/Proximity Caves | Learned Research emergency access door positions 2980 | -6/Proximity Caves | Core integrity fell below 20% 3112 | -6/Proximity Caves | Spotted B-75 Beast 3265 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3280 | -6/Proximity Caves | Build established: Gunner 3819 | -6/Proximity Caves | Destroyed B-75 Beast 3964 | -6/Proximity Caves | Discovered new exit (range 8) 3995 | -6/Proximity Caves | Entered Factory 3995 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3996 | -6/Factory | Loaded intel: 101 trap records 3999 | -6/Factory | Loaded intel: 26 terminal locations 4206 | -6/Factory | Zion Thermal Resupply teleported in 4388 | -6/Factory | Central database locked down 4460 | -6/Factory | Zion Hacker squad teleported in 4994 | -6/Factory | Cargo convoy interrupted 5052 | -6/Factory | Build established: Scavenger-Tank 5312 | -6/Factory | Ran a hallucination algorithm 5379 | -6/Factory | Garrison activated, responded to threat 5413 | -6/Factory | Terminal network hard line cut 6441 | -6/Factory | Build established: Tank 7549 | -6/Factory | Discovered new exit (range 5) 7599 | -6/Factory | Entered another Factory area 7599 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7665 | -5/Factory | Garrison activated, responded to threat 7955 | -5/Factory | Build established: Gunner 8124 | -5/Factory | Discovered new exit (range 15) 8149 | -5/Factory | Discovered new exit (range 15) 8172 | -5/Factory | Assembled infested ambush trap array 8199 | -5/Factory | Entered Upper Caves 8306 | -5/Upper Caves | Build established: Scavenger-Gunner 9059 | -5/Upper Caves | Learned location of Armory (-3) 9219 | -5/Upper Caves | Discovered new exit (range 8) 9236 | -5/Upper Caves | Identified exit to Upper Caves 9243 | -5/Upper Caves | Entered another Upper Caves area 10359 | -5/Upper Caves | Discovered new exit (range 13) 10391 | -5/Upper Caves | Identified exit to Warlord 10859 | -5/Upper Caves | Entered an active Warlord outpost 10880 | -5/Upper Caves | Learned Armory garrison access intel 10880 | -5/Upper Caves | Identified exit to Factory 11275 | -5/Upper Caves | Entered Factory 11275 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11632 | -4/Factory | Discovered new exit (range 16) 11666 | -4/Factory | Identified exit to Research 11689 | -4/Factory | Entered Research 11689 | -3/Research | Evolved 2 slots: Utility x2 11834 | -3/Research | Zion hero teleported in (7V-RTL) 11972 | -3/Research | Zion Kinetic Resupply teleported in 12100 | -3/Research | Build established: Scavenger-Tank 12326 | -3/Research | Found Corrupted Adv. Powered Armor 12327 | -3/Research | System corruption reached 10% 12371 | -3/Research | System corruption reached 30% 12386 | -3/Research | Lost 3 parts (1n2u) 12388 | -3/Research | Found Corrupted Adv. Powered Armor 12524 | -3/Research | Zion Heavy squad teleported in 12713 | -3/Research | Found Prototype Protection 12713 | -3/Research | Identified Zio. Heavy Carapace 12716 | -3/Research | Found Prototype Protection 12716 | -3/Research | Identified Zio. Weapon Casing 13011 | -3/Research | Build established: Messiah-Tank 13195 | -3/Research | Terminal network hard line cut 13306 | -3/Research | Discovered new exit (range 9) 13320 | -3/Research | Entered another Research area 13320 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13499 | -2/Research | Discovered new exit (range 15) 13513 | -2/Research | Build established: Scavenger-Tank 13520 | -2/Research | Identified exit to Access 13522 | -2/Research | Entered Access 13522 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13665 | -1/Access | Garrison activated, responded to threat 13924 | -1/Access | Zion Light squad teleported in 13939 | -1/Access | P-80 Master assimilated allied 66-UBL(z) 14032 | -1/Access | Energy Cycler disabled 14092 | -1/Access | Found Zio. Weapon Casing 14320 | -1/Access | Lost 3 parts (1n2u) 14323 | -1/Access | Destroyed 8 combat bots 14469 | -1/Access | Lost 6 parts (2n2u2w) 14495 | -1/Access | Found Prototype Launcher 14495 | -1/Access | Identified Adv. Micro-nuke Launcher 14499 | -1/Access | Found Adv. Micro-nuke Launcher 14501 | -1/Access | Found Faulty Adv. Micro-nuke Launcher 14506 | -1/Access | Found Adv. Micro-nuke Launcher 14637 | -1/Access | Build established: Scavenger-Gunner 15097 | -1/Access | Terminal network hard line cut 15127 | -1/Access | Destroyed 7 combat bots 15272 | -1/Access | First assault squad dispatched 15286 | -1/Access | Destroyed 7 combat bots 15469 | -1/Access | Lost 4 parts (1p2u1w) 15561 | -1/Access | System corruption reached 10% 15564 | -1/Access | Garrison activated, responded to threat 15615 | -1/Access | Spotted B-99 Colossus 15623 | -1/Access | Lost 10 parts (1p1n4u4w) 15660 | -1/Access | Discovered new exit (range 6) 15663 | *** | Escaped! Last Messages --------------- 15618_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 6U. 15629_ System corrupted: Energy discharge (-15). 15629_ U-05 Engineer lays Concrete. 15633_ Slammed into K-01 Serf. 15635_ U-05 Engineer lays Concrete. 15637_ Slammed into K-01 Serf. 15638_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 15639_ U-05 Engineer lays Concrete. 15639_ Imp. Weapon Cycler destroyed. 15640_ Acquired Impulse Thruster Array. 15645_ Slug penetrates K-01 Serf. 15645_ K-01 Serf destroyed. 15645_ Slug penetrates Wall. 15660_ System corrupted: Heat flow error (+277). 15660_ The Access Shell folds into the floor. 15660_ EXIT=FOUND 15661_ Overheating: System interference. 15661_ Imp. Targeting Computer temporarily disabled. 15661_ Adv. Signal Interpreter temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????################################+????????????? | | ????# ????????????? | | ????# ????????????? | | ????# ########+##### ""#?????????????????? | | ????# #?????? ???# ""#?????????????????? | | ????# #?????? ???# ""#?????????????????? | | ????# #????? ??# T#?????????????????? | | ????# #?????" ??# ""#?????????????????? | | ????# #????""" #?# ""#?????????????????? | | ##### #???? " ### ""##????????????????? | | # #??? ## #????????????????? | | # #??? ### ##????????????????? | | # ############?# #?????????????????? | | # # #??# #?????????????????? | | # # #??# #?????????????????? | | + # ##?# @" #?????????????????? | | # + ### "" #?????????????????? | | ! # # ## #?????????????????? | | ! # # ## #?????????????????? | | ##### # ### #?????????????????? | | ????# # #?#""""""""""#?????????????????? | | ????# ####### ##??????????????????????????????? | | ????# ## #??????????????????????????????? | | ????# ## #??????????????????????????????? | | ????# ## #??????????????????????????????? | | ????# ## #??????????????????????????????? | | ????# ## #?????????? ???????????????????? | | ????# #######+####????????? #?????????????????? | | ????# ??????# #??????????? #?????????????????? | | ????? ??????# #?????????? #?????????????????? | | ????? ??????# #?????????? ???????????????????? | | ?????##??????# #????????? #????????????????????? | | ?????????????# #???????? #????????????????????? | | ?????????????# ######### #????????????????????? | | ?????????????# #????????????????????? | | ??########???#+## #????????????????????? | | ??# ???????# #????????????????????? | | ### "?????# #????????????????????? | | # """""?? # ########????????????????????? | | # """""" # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 239 Energy Generation 55 Energy Capacity 1165 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 2000 Resistance: TH 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 32 Melee Accuracy 5 Target Analysis 8 Recoil Reduction 7 Energy Filtering 30 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Hvy. Particle Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainCoolantFlakker Manual? 0 Play Time 01:12:32 Cumulative 1299.4 hours Start 2026.04.05 @ 15:20:20 End 2026.04.05 @ 16:31:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1596 Rogue 1312 Adventurer 124 Explorer 160 Win Type 0 Total 64 Types 50/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62611738-90b7-43b9-9748-5b29810690fd