Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.22 @ 18:53:50

Player: Alexbot

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (91)      455
Value Destroyed (3119)     3119
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 7868

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      257
Aligned with FarCom        300
Friendly Fire              -303

 Cogmind 
---------
Core Integrity             0/700
Matter                     190/300
Energy                     34/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
         Cooled Particle Cannon
>               --- INVENTORY (4) ----
  High-capacity Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Battery
       Improved Signal Interpreter
                Core Analyzer
                Damper Plating
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
          Light Deuterium Engine
        Armored Treads
       Advanced Signal Interpreter
       Improved EM Shotgun
                Shock Rifle
                Gatling Laser
                Ion Cannon
                Ion Cannon
         Cooled Particle Cannon
                Flak Gun
                Shock Bomb Launcher
           Mini Grenade Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
                Field Lobotomy Kit
                Axe
                Greatsword
[Rating: 67]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Damper Plating
Weapon                     Flak Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             94   | 6   1   16  11  .   2   3   7   13  10  7   1   17  
  Power                    6    | 1   .   2   1   .   .   .   .   1   1   .   .   .   
    Engine                 4    | 1   .   1   .   .   .   .   .   1   1   .   .   .   
    Core                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   4   .   .   .   1   1   1   .   .   1   
    Treads                 9    | .   .   3   4   .   .   .   1   .   1   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  3    | 2   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   .   5   3   .   .   1   4   3   1   1   1   7   
    Device                 8    | .   .   1   1   .   .   .   3   .   .   .   1   2   
    Storage                6    | 1   .   1   1   .   .   1   .   .   .   .   .   2   
    Processor              3    | .   .   .   .   .   .   .   1   1   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   3   .   .   .   .   .   2   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   1   6   3   .   2   2   2   8   7   6   .   9   
    Energy Gun             6    | 2   .   1   .   .   .   .   .   .   .   3   .   .   
    Energy Cannon          12   | .   .   1   1   .   .   1   .   4   .   .   .   5   
    Ballistic Gun          9    | .   1   4   .   .   1   .   .   1   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               13   | .   .   .   .   .   .   1   1   1   5   2   .   3   
    Special Weapon         3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   .   .   .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
Parts Lost                 25   | .   1   10  3   .   .   1   .   4   .   .   .   6   
  Power                    4    | .   .   2   1   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   1   1   .   .   1   .   2   .   .   .   1   
  Weapon                   12   | .   1   5   1   .   .   .   .   2   .   .   .   3   
  Highest Loss Streak      4    | .   1   4   2   .   .   1   .   2   .   .   .   3   
Average Slot Usage (%)     78   | .   85  95  80  88  77  72  86  86  75  75  75  60  
  Engine                   3    | .   14  6   .   .   .   .   .   4   7   7   7   1   
  Core                     4    | .   .   6   10  11  11  11  9   2   .   .   .   .   
  Treads                   12   | .   .   24  22  22  22  22  18  6   4   7   7   5   
  Wheel                    2    | .   28  3   .   .   .   .   .   3   2   .   .   .   
  Device                   5    | .   .   5   1   11  5   .   8   11  .   .   4   6   
  Storage                  18   | .   14  7   14  22  22  27  27  23  23  23  18  13  
  Processor                8    | .   .   .   .   .   .   .   5   10  15  15  15  14  
  Hackware                 2    | .   .   .   9   11  11  6   .   .   .   .   .   .   
  Protection               5    | .   .   12  5   .   .   .   .   6   9   6   6   4   
  Energy Gun               2    | .   20  3   .   .   .   .   .   .   .   6   7   1   
  Energy Cannon            2    | .   .   6   2   .   .   4   7   3   .   .   .   3   
  Ballistic Gun            4    | .   8   16  .   .   .   .   .   1   2   6   7   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   8   5   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   1   2   9   .   .   .   
  Slashing Weapon          2    | .   .   .   14  11  5   .   .   1   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 12  12  46  74  74  74  78  88  100 131 131 125 120 
  Greatest Support         70   | 26  26  40  40  40  40  40  40  40  70  70  70  70  
  Greatest Overweight (x)  4    | .   .   1   1   1   1   1   2   3   4   1   1   3   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   2   1   1   1   .   
Largest Inventory Capacity 20   | 6   6   12  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 5   6   5   14  20  20  20  20  20  20  20  20  16  
  Most Carried             20   | 3   6   6   14  14  19  19  20  20  20  17  18  20  
  Average Carried          14   | 1   5   4   11  14  16  18  19  19  17  16  17  13  
  Final Capacity           20   | 6   6   12  20  20  20  20  20  20  20  20  20  4   
  Final Carried            20   | 3   6   4   14  14  19  18  18  20  16  17  16  1   

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 28% | Scavenger-Mutant
  9% | Mutant
  3% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  
Matter Collected           2160 | 182  94   203  90   .    .    85   116  414  383  243  65   285  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4284 | .    209  415  615  .    .    172  240  618  1366 189  136  324  
  Parts                    210  | .    16   29   40   .    .    10   22   32   15   13   9    24   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    .    .    9    9    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Combat Hostiles Destroyed  81   | .   6   12  15  .   .   3   9   14  5   6   3   8   
  Melee                    21   | .   .   .   14  .   .   .   .   4   .   .   .   3   
  Guns                     28   | .   6   12  .   .   .   .   .   1   3   3   3   .   
  Cannons                  11   | .   .   .   1   .   .   1   1   7   .   .   .   1   
  AOE                      20   | .   .   .   .   .   .   2   8   2   2   2   .   4   
Classes Destroyed          15   | .   3   1   1   .   .   2   1   1   1   2   .   3   
  Worker                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   2   .   .   .   1   1   .   .   .   .   
  Swarmer                  23   | .   3   6   4   .   .   .   6   .   .   2   1   1   
  Grunt                    30   | .   3   4   6   .   .   2   2   9   .   1   1   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   12   | .   .   2   5   .   .   .   1   2   .   .   1   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   3   .   2   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   5   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | .   3   3   7   .   .   4   10  5   2   3   3   5   
  Combat Bots Only         8    | .   3   3   7   .   .   3   8   5   2   2   3   5   
Max Kills in Single Turn   4    | .   1   1   1   .   .   1   4   2   1   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   2   2   1   2   .   2   
  Melee                    1    | .   .   .   1   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  
Damage Taken               4886  | .    207  995  585  .    .    37   204  1033 102  344  111  1268 
  Core                     1023  | .    59   174  52   .    .    14   24   294  35   11   .    360  
  Absorbed by Shields      368   | .    .    .    .    .    .    .    45   323  .    .    .    .    
  Reduced by Siege Mode    7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
Core Remaining (%)         71    | 100  .    6    .    .    .    83   95   .    .    .    .    .    
Volleys Fired              219   | .    24   43   2    .    .    5    13   50   12   26   11   33   
  Largest                  2     | .    2    2    1    .    .    1    2    2    2    2    2    2    
  Hottest                  120   | .    80   80   60   .    .    60   104  104  78   108  108  120  
Shots Fired                419   | .    48   73   2    .    .    5    21   82   87   37   22   42   
  Gun                      251   | .    48   70   .    .    .    .    .    2    65   35   22   9    
  Cannon                   120   | .    .    3    2    .    .    1    16   69   .    .    .    29   
  Launcher                 46    | .    .    .    .    .    .    4    5    10   21   2    .    4    
  Special                  2     | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Kinetic                  220   | .    11   67   .    .    .    .    8    38   65   11   11   9    
  Thermal                  126   | .    13   5    2    .    .    1    8    33   .    24   11   29   
  Explosive                28    | .    .    .    .    .    .    .    .    3    21   2    .    2    
  Electromagnetic          43    | .    24   1    .    .    .    4    5    7    .    .    .    2    
  Robot Hit Streak         45    | .    6    13   15   .    .    20   7    7    45   10   8    9    
  Robot Miss Streak        7     | .    2    3    .    .    .    .    1    7    2    7    6    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    
  Autonomous               66    | .    .    .    .    .    .    .    .    .    66   .    .    .    
Shots Hit Robots           334   | .    29   52   33   1    .    5    10   51   75   35   18   25   
  Core Hits                191   | .    13   26   17   .    .    6    13   29   17   31   12   27   
  Critical Hits            4     | .    1    .    2    .    .    .    .    .    1    .    .    .    
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              70    | .    .    .    39   1    .    .    .    17   .    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 70    | .    .    .    39   1    .    .    .    17   .    .    .    13   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    2    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11876 | .    329  508  1218 81   .    160  1240 1799 3809 1092 323  1317 
  Guns                     4209  | .    329  456  .    .    .    .    .    42   2093 800  323  166  
  Cannons                  1390  | .    .    52   46   .    .    22   207  881  .    .    .    182  
  Explosions               4320  | .    .    .    .    .    .    138  1033 586  1716 292  .    555  
  Melee                    1956  | .    .    .    1172 81   .    .    .    290  .    .    .    413  
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3615  | .    51   425  .    .    .    .    68   473  2093 201  138  166  
  Thermal                  1811  | .    77   73   46   .    .    22   177  450  .    599  185  182  
  Explosive                3626  | .    .    .    .    .    .    .    880  359  1716 292  .    379  
  Electromagnetic          867   | .    201  10   .    .    .    138  115  227  .    .    .    176  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1956  | .    .    .    1172 81   .    .    .    290  .    .    .    413  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    1    .    4    14   14   14   16   
  Average Corruption       10    | .    .    .    .    .    .    1    .    2    12   14   14   14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  170   | .    .    .    .    .    .    1    .    17   15   36   32   69   
    Message Errors         26    | .    .    .    .    .    .    .    .    4    1    5    2    14   
    Matter Fused           35    | .    .    .    .    .    .    .    .    4    3    6    5    17   
    Heat Flow Errors       26    | .    .    .    .    .    .    .    .    3    3    6    7    7    
    Energy Discharges      16    | .    .    .    .    .    .    1    .    1    2    4    5    3    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    1    2    2    1    2    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    2    1    4    
    Misfires               4     | .    .    .    .    .    .    .    .    .    2    1    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misdirections          19    | .    .    .    .    .    .    .    .    .    1    5    5    8    
    Targeting Errors       20    | .    .    .    .    .    .    .    .    3    1    3    4    9    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    1    .    .    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            244   | .    .    .    24   41   .    .    81   51   .    .    .    47   
  Projectiles              17    | .    .    .    .    .    .    .    .    16   .    .    .    1    
  Explosions               116   | .    .    .    .    .    .    .    81   35   .    .    .    .    
  Melee                    111   | .    .    .    24   41   .    .    .    .    .    .    .    46   
Knockbacks                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      241   | .    .    .    .    .    .    .    85   5    102  .    .    49   
  Shots                    8     | .    .    .    .    .    .    .    2    1    3    .    .    2    
  Rammed                   4     | .    .    1    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    .    1    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | .    210  34   24   .    .    18   186  459  400  404  244  199  
  Average Temperature      107   | .    79   16   14   .    .    9    72   112  165  125  91   87   
  Received Heat Transfer   1235  | .    90   342  204  .    .    9    36   320  .    108  36   90   
  Effects                  7     | .    .    .    .    .    .    .    .    1    .    6    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              18    | .    .    .    .    .    .    .    .    .    .    .    .    18   
  Longest Duration         18    | .    .    .    .    .    .    .    .    .    .    .    .    18   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    1    .    .    .    .    2    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    1    .    .    1    .    1    
  Heat Transferred         3381  | .    175  161  74   .    .    37   272  666  .    1275 425  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               7     | .    .    .    .    .    .    .    .    .    .    .    3    4    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    3    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Peak Influence             746  | .   190 283 336 72  .   82  266 239 145 746 .   .   
  Average Influence        140  | .   135 173 176 72  .   36  70  116 121 241 .   .   
Maximum Alert Level        3    | .   .   1   1   .   .   .   1   1   .   3   .   .   
  Low Security (%)         76   | 100 100 55  56  100 .   100 90  88  100 54  .   .   
  Level 1                  21   | .   .   44  43  .   .   .   9   11  .   34  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   1   .   .   .   .   6   .   2   .   1   
  Investigation            2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   3   .   1   .   .   
  Reinforcement            5    | .   2   .   .   .   .   .   .   2   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Distress Signals           7    | .   1   .   3   .   .   .   .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   11  12  23  .   .   3   11  21  6   17  6   17  
  Peak Tracking Total      8    | .   3   3   8   .   .   3   7   4   3   4   3   7   
  Tactical Retreats        6    | .   .   .   .   .   .   .   1   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Traps Triggered            4    | .   .   .   1   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Machines Disabled          8    | .   .   .   .   .   .   .   5   3   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Machines Accessed          6    | .   .   .   2   .   .   .   2   1   .   1   .   .   
  Terminals                5    | .   .   .   2   .   .   .   2   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   .   .   3   .   .   .   6   2   .   1   .   .   
  Successful               5    | .   .   .   1   .   .   .   2   1   .   1   .   .   
  Failed                   7    | .   .   .   2   .   .   .   4   1   .   .   .   .   
    Catastrophic           4    | .   .   .   1   .   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   2   .   1   .   6   2   .   .   .   .   
  Terminals                11   | .   .   .   3   .   .   .   6   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   2   .   .   .   2   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   .   .   234 .   .   
    Time                   117  | .   .   .   .   .   .   .   .   .   .   117 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Total Allies               2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   1   .   1   
  Highest-Rated Group      129  | .   .   .   .   .   .   .   .   .   129 129 .   16  
  Highest-Rated Ally       129  | .   .   .   .   .   .   .   .   .   129 129 .   16  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   .   16  .   .   
  Total Damage             675  | .   .   .   .   .   .   .   .   .   .   675 .   .   
  Kills                    10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  
Turns Passed               7093 | 51   282  672  816  64   418  306  594  1113 349  688  496  1244 
Spaces Moved               3543 | 44   223  329  356  35   229  163  255  563  163  313  254  616  
  Core                     86   | 4    .    .    .    .    .    .    .    .    .    .    .    82   
  Treads                   2666 | .    .    286  356  35   229  163  255  213  111  313  254  451  
  Legs                     83   | .    .    .    .    .    .    .    .    .    .    .    .    83   
  Wheels                   708  | 40   223  43   .    .    .    .    .    350  52   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  180  180  180  180  130  130  180  180  50   
  Average Speed            165  | 85   90   152  177  180  180  180  203  158  164  180  180  167  
  Slowest Speed            210  | 90   90   180  180  180  180  180  205  205  180  180  180  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    43   41   34   6    60   53   35   16   78   12   45   49   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    .    .    1    .    .    .    .    1    2    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    3    .    .    .    1    
Terrain Destroyed          258  | .    .    .    .    .    .    20   35   8    138  9    .    48   
  Melee                    3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Projectile               22   | .    .    .    .    .    .    .    4    .    7    .    .    11   
  AOE                      233  | .    .    .    .    .    .    20   31   5    131  9    .    37   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low 
Total                      4307 | 54  259 438 470 35  236 170 311 678 223 394 269 770 
  Wait                     241  | 2   6   41  49  .   2   .   28  11  24  46  1   31  
  Move                     3532 | 43  222 328 355 34  228 162 254 563 162 312 253 616 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  53   | 3   5   3   9   .   .   .   4   11  3   2   2   11  
  Fast Attach              38   | 6   .   9   5   .   2   1   3   5   2   1   .   4   
  Attach                   24   | .   1   5   1   .   .   1   1   2   3   .   .   10  
  Detach                   18   | .   .   1   2   .   4   .   .   2   1   .   .   8   
  Swap                     32   | .   .   2   5   .   .   1   3   6   5   6   1   3   
  Drop                     61   | .   1   5   4   .   .   .   5   11  11  1   1   22  
  Fire                     219  | .   24  43  2   .   .   5   13  50  12  26  11  33  
  Melee                    69   | .   .   .   38  1   .   .   .   17  .   .   .   13  
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   12   | .   .   .   .   .   .   .   .   .   .   .   .   12  
  Trap                     4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
   52 | -11/Scrapyard  | Entered Materials
  243 | -10/Materials  | Discovered new exit (range 7)
  305 | -10/Materials  | Build established: Mutant
  318 | -10/Materials  | Discovered new exit (range 11)
  334 | -10/Materials  | Entered Mines
  369 | -10/Mines      | Core integrity fell below 50%
  396 | -10/Mines      | Learned location of Zion (-6)
  401 | -10/Mines      | Lost 3 parts (1p1n1w)
  503 | -10/Mines      | Lost 3 parts (1n2w)
  680 | -10/Mines      | Core integrity fell below 20%
  698 | -10/Mines      | Lost 4 parts (1p1u2w)
  968 | -10/Mines      | Build established: Scavenger-Mutant
  973 | -10/Mines      | Discovered new exit (range 8)
 1006 | -10/Mines      | Entered Materials
 1006 | -9/Materials   | Evolved 2 slots: Utility x2
 1033 | -9/Materials   | Discovered new exit (range 8)
 1422 | -9/Materials   | Destroyed 7 combat bots
 1605 | -9/Materials   | Discovered new exit (range 16)
 1749 | -9/Materials   | Identified exit to Mines
 1749 | -9/Materials   | Identified exit to Storage
 1822 | -9/Materials   | Entered Mines
 1858 | -9/Mines       | Build established: Hauler-Mutant
 1864 | -9/Mines       | Met a Derelict bent on vengeance
 1879 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1879 | -9/Mines       | Discovered new exit (range 5)
 1886 | -9/Mines       | Entered Exiles
 1928 | -9/Exiles      | Met 8R-AWN
 1962 | -9/Exiles      | Met EX-HEX
 2009 | -9/Exiles      | Met EX-BIN
 2032 | -9/Exiles      | Aligned with FarCom system
 2036 | -9/Exiles      | Given EX-Vault access code
 2079 | -9/Exiles      | Opened EX-Vault
 2088 | -9/Exiles      | Found Prototype Special Weapon
 2088 | -9/Exiles      | Identified Field Lobotomy Kit
 2096 | -9/Exiles      | Found Prototype Ballistic Gun
 2096 | -9/Exiles      | Identified AWS/Gauss
 2102 | -9/Exiles      | Found Prototype Device
 2102 | -9/Exiles      | Identified Chronowheel
 2102 | -9/Exiles      | Activated Chronowheel
 2102 | -9/Exiles      | Spacetime reconverged on an earlier point
 2144 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2203 | -9/Exiles      | Met EX-DEC
 2280 | -9/Exiles      | Discovered new exit (range 14)
 2304 | -9/Exiles      | Stole two prototypes: AWS/Gauss, Field Lobotomy Kit
 2304 | -9/Exiles      | Entered Mines
 2597 | -8/Mines       | Discovered new exit (range 5)
 2610 | -8/Mines       | Entered Materials
 2610 | -8/Materials   | Evolved 2 slots: Utility x2
 2994 | -8/Materials   | Identified exit to Factory
 3176 | -8/Materials   | Destroyed 8 combat bots
 3204 | -8/Materials   | Entered Factory
 3204 | -7/Factory     | Evolved 2 slots: Utility x2
 3206 | -7/Factory     | FarCom data flow suspended
 4092 | -7/Factory     | Discovered new exit (range 15)
 4317 | -7/Factory     | Sucked down chute
 4317 | -7/Factory     | Entered Waste
 4328 | -7/Waste       | Spotted C-40 Crusher
 4332 | -7/Waste       | EMP discharged
 4332 | -7/Waste       | System corruption reached 10%
 4334 | -7/Waste       | Destroyed C-40 Crusher
 4344 | -7/Waste       | Spotted C-40 Crusher
 4352 | -7/Waste       | Spotted C-40 Crusher
 4353 | -7/Waste       | Destroyed C-40 Crusher
 4357 | -7/Waste       | Spotted C-40 Crusher
 4395 | -7/Waste       | Destroyed C-40 Crusher
 4409 | -7/Waste       | Destroyed C-40 Crusher
 4417 | -7/Waste       | Found Damper Plating
 4432 | -7/Waste       | EMP discharged
 4443 | -7/Waste       | Found Damper Plating
 4462 | -7/Waste       | Spotted C-40 Crusher
 4471 | -7/Waste       | Destroyed C-40 Crusher
 4494 | -7/Waste       | Spotted C-40 Crusher
 4532 | -7/Waste       | EMP discharged
 4532 | -7/Waste       | Assimilated C-40 Crusher with FLK Orb
 4632 | -7/Waste       | EMP discharged
 4639 | -7/Waste       | Discovered new exit (range 11)
 4665 | -7/Waste       | Identified exit to Factory
 4666 | -7/Waste       | Entered Factory
 4666 | -7/Factory     | Accompanied by 1 ally
 4981 | -7/Factory     | Build established: Scavenger-Mutant
 5165 | -7/Factory     | Discovered new exit (range 15)
 5277 | -7/Factory     | Local fabrication network quarantined
 5316 | -7/Factory     | Identified exit to Lower Caves
 5354 | -7/Factory     | Entered Lower Caves
 5388 | -7/Lower Caves | Encountered a Warlord checkpoint
 5714 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5759 | -7/Lower Caves | Spotted PC-HD9(f)
 5760 | -7/Lower Caves | Encountered a Master Thief
 5761 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief
 5789 | -7/Lower Caves | Spotted 1Q-27J(f)
 5789 | -7/Lower Caves | Spotted NS-DI4(f)
 5790 | -7/Lower Caves | Encountered a Master Thief
 5790 | -7/Lower Caves | Encountered a Master Thief
 5792 | -7/Lower Caves | Damper Plating stolen by Master Thief
 5796 | -7/Lower Caves | Shock Bomb Launcher stolen by Master Thief
 5825 | -7/Lower Caves | Discovered new exit (range 15)
 5848 | -7/Lower Caves | Identified exit to Lower Caves
 5850 | -7/Lower Caves | Entered another Lower Caves area
 5861 | -7/Lower Caves | Discovered new exit (range 7)
 6043 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6049 | -7/Lower Caves | Core integrity fell below 50%
 6118 | -7/Lower Caves | Build established: Hauler-Mutant
 6207 | -7/Lower Caves | Learned Factory interactive machine intel
 6503 | -7/Lower Caves | Spotted B-75 Beast
 6784 | -7/Lower Caves | Spotted J7-GBO(f)
 6785 | -7/Lower Caves | Encountered a Master Thief
 6786 | -7/Lower Caves | Hvy. Treads stolen by Master Thief
 7031 | -7/Lower Caves | Spotted UF-V6S(f)
 7033 | -7/Lower Caves | Encountered a Master Thief
 7035 | -7/Lower Caves | Spotted 0E-36N(f)
 7036 | -7/Lower Caves | Encountered a Master Thief
 7036 | -7/Lower Caves | Microactuators stolen by Master Thief
 7042 | -7/Lower Caves | Destroyed UF-V6S(f)
 7043 | -7/Lower Caves | Spotted 9G-2YT(f)
 7045 | -7/Lower Caves | Encountered a Master Thief
 7048 | -7/Lower Caves | Destroyed 9G-2YT(f)
 7057 | -7/Lower Caves | Spotted 1T-01K(f)
 7058 | -7/Lower Caves | Encountered a Master Thief
 7059 | -7/Lower Caves | Nanoactuators stolen by Master Thief
 7076 | -7/Lower Caves | Core integrity fell below 20%
 7094 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07045_ System corrupted: Heat flow error (+128).
07045_ Destroyed Maneuvering Thrusters.
07048_ 9G-2YT(f) destroyed.
07051_ Acquired Hcp. Storage Unit.
07053_ Acquired 17 matter.
07057_ Acquired Nanoactuators.
07058_ 1T-01K(f): "Surprise!"
07059_ Nanoactuators ripped off.
07059_ Destroyed Maneuvering Thrusters.
07062_ C-30 ARC bursts open, deploying its payload.
07062_ S-27 Virus unfolds itself. <x4>
07071_ Greatsword destroyed.
07072_ KKA09AYHMHRWUSJX<%WBOK1D5
07075_ Acquired Proton Missile Launcher.
07076_ System corrupted: Proton Missile Launcher targeting data glitched.
07079_ Aluminum Leg destroyed.
07080_ Proton Missile Launcher destroyed.
07090_ Slammed into S-27 Virus.
07090_ Destabilizing: System corrupted (+2).
07092_ Slammed into S-27 Virus. <x2>

 Map 
-----
+----------------------------------------------------+
|  ###      #??# ##"  #????????#      ?????????????? |
| ##?##      #?#####  #????????#     ??????????????? |
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| ?????????????????##          !%!!/      ## ##????? |
| ??????????????????###      &&]!             #????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Coolant Potential          65
Energy Generation          18
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             2400
Resistance: EM             90
Core Shielding             20
Utility Shielding          33
Melee Speed Boost          20
Evasion (%)                44
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingEtherialBoomstick
  Manual?         0
Play Time         00:42:28
  Cumulative      790.7 hours
  Start           2020.07.22 @ 18:08:13
  End             2020.07.22 @ 18:53:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          227
  Rogue           227
  Adventurer      0
  Explorer        0
Win Type          -
  Total           41
  Types           32/0/2/3/2/1/1
Lore%             96
Gallery%          98
Achievement%      94
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15b76cab-733b-4a40-bd83-926b55500949