Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.04 @ 10:45:50 Player: CidBioMech Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2651) 2651 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 5697 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 656/700 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Compact Battery Compact Battery Improved Utility Shielding > --- WEAPON (4) ------- Assault Rifle > --- INVENTORY (4) ---- Light Treads Large Storage Unit Particle Charger Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Electrolaser Heavy Ion Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Large Storage Unit Particle Charger Advanced Beam Rifle Missile Launcher Improved Datajack [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Improved Utility Shielding Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . . 2 Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 2 | . . 1 1 . Parts Attached 86 | 7 2 5 43 29 Power 12 | 1 . . 7 4 Engine 7 | 1 . . 3 3 Core 5 | . . . 4 1 Reactor . | . . . . . Propulsion 21 | 2 1 . 10 8 Treads 4 | . . . 2 2 Leg 8 | . . . 6 2 Wheel 6 | 2 1 . 1 2 Hover 1 | . . . 1 . Flight 2 | . . . . 2 Utility 21 | 2 1 2 10 6 Device 8 | 1 . 1 5 1 Storage 7 | 1 . 1 2 3 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 32 | 2 . 3 16 11 Energy Gun 12 | 1 . 1 5 5 Energy Cannon 2 | . . . 1 1 Ballistic Gun 10 | 1 . 2 6 1 Ballistic Cannon 2 | . . . 1 1 Launcher 6 | . . . 3 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 50 | . . 4 28 18 Power 8 | . . . 3 5 Propulsion 11 | . . 1 5 5 Utility 9 | . . 1 6 2 Weapon 22 | . . 2 14 6 Highest Loss Streak 12 | . . 4 12 11 Average Slot Usage (%) 81 | . 100 84 81 77 Engine 10 | . 14 11 4 13 Core 1 | . . . 2 . Treads 3 | . . . 5 4 Leg 8 | . . . 14 7 Wheel 5 | . 28 17 3 1 Device 5 | . 2 3 11 1 Storage 9 | . 14 13 9 7 Processor 1 | . 11 6 . . Protection 6 | . . . 2 12 Energy Gun 5 | . 14 13 3 5 Energy Cannon 2 | . . . 3 2 Ballistic Gun 11 | . 14 18 13 9 Ballistic Cannon 1 | . . . 3 . Launcher 3 | . . . 2 5 Naked Turns . | . . . . . Heaviest Build 78 | 14 14 23 49 78 Greatest Support 60 | 26 32 32 60 28 Greatest Overweight (x) 25 | . . 1 2 25 Average Overweight (x) 1 | . . . . 1 Largest Inventory Capacity 16 | 6 6 10 16 12 Average Capacity 8 | 5 6 6 8 10 Most Carried 12 | 2 6 6 10 12 Average Carried 6 | . 4 4 6 8 Final Capacity 10 | 6 6 10 10 4 Final Carried 10 | 1 6 6 10 4 Class Distribution -------------------- 29% | Tank 23% | Mutant 14% | Gunner 12% | Scavenger-Skirmisher 12% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1986 | 318 53 106 1048 461 Remotely . | . . . . . Salvage Created 2911 | 223 126 315 1667 580 Parts 174 | 16 12 20 86 40 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 5 | 1 . 1 2 1 Parts Field Recycled 3 | . . . . 3 Retrieved Matter 57 | . . . . 57 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 3 6 39 11 Guns 26 | . 3 6 17 . Cannons 11 | . . . 9 2 AOE 21 | . . . 13 8 Classes Destroyed 12 | 3 3 1 3 2 Worker 10 | 2 . . 4 4 Builder 4 | . . . . 4 Tunneler 7 | 5 . . 1 1 Hauler 3 | . . . 2 1 Recycler 4 | 1 . 1 1 1 Watcher 8 | . 2 2 2 2 Swarmer 15 | . 2 3 6 4 Grunt 26 | . 1 1 22 2 Brawler 1 | . . . 1 . Sentry 13 | . . 2 9 2 Hunter 3 | . . . 1 2 Programmer 1 | . . . . 1 Best Kill Streak 9 | 5 4 3 9 6 Combat Bots Only 7 | . 3 2 7 4 Max Kills in Single Turn 4 | 1 1 1 4 3 Gunslinging . | . . . . . Exploded 4 | . . . 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6389 | . 108 230 3521 2530 Core 1252 | . 33 20 488 711 Absorbed by Shields 11 | . . . 11 . Core Remaining (%) 73 | 100 86 95 11 . Volleys Fired 200 | 16 11 22 108 43 Largest 4 | 2 2 3 4 4 Hottest 209 | 70 70 120 178 209 Shots Fired 522 | 32 22 58 286 124 Gun 393 | 32 22 58 208 73 Cannon 89 | . . . 59 30 Launcher 40 | . . . 19 21 Special . | . . . . . Kinetic 285 | 16 11 32 182 44 Thermal 193 | 16 11 26 85 55 Explosive 40 | . . . 19 21 Electromagnetic 4 | . . . . 4 Robot Hit Streak 13 | 5 5 11 13 9 Robot Miss Streak 6 | 4 2 3 4 6 Penetration Max . | . . . . . Secondary Targets 7 | . 1 1 5 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 309 | 16 13 37 176 67 Core Hits 168 | 9 6 13 97 43 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7138 | 195 140 476 4324 2003 Guns 3003 | 195 140 476 1792 400 Cannons 1311 | . . . 874 437 Explosions 2816 | . . . 1652 1164 Melee . | . . . . . Ramming 8 | . . . 6 2 Kinetic 2249 | 69 53 264 1661 202 Thermal 2055 | 126 87 212 1005 625 Explosive 2724 | . . . 1601 1123 Electromagnetic 102 | . . . 51 51 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 17 | . . . . 17 Message Errors 6 | . . . . 6 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 199 | . . . 98 101 Projectiles 26 | . . . . 26 Explosions 173 | . . . 98 75 Melee . | . . . . . Knockbacks 4 | . . . 3 1 Impact . | . . . . . Kinetic 4 | . . . 3 1 Secondary . | . . . . . Self-Inflicted Damage 497 | . . . 267 230 Shots 12 | . . . 5 7 Rammed 1 | . . . . 1 Targets Rammed 2 | . . . 1 1 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 766 | 36 45 331 408 766 Average Temperature 137 | 12 16 137 91 206 Received Heat Transfer 2202 | . 12 75 1335 780 Effects 51 | . . 1 3 47 Shutdowns 24 | . . . 1 23 Energy Bleed 6 | . . 1 1 4 Interference 2 | . . . 1 1 Matter Decay 3 | . . . . 3 Short Circuit 5 | . . . . 5 Damage (minor) 4 | . . . . 4 Damage (major) 6 | . . . . 6 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . 2 1 1 Heat Transferred 4366 | 370 259 629 2072 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 751 | 40 170 260 751 404 Initial 339 | . 26 71 109 339 Average 268 | 18 92 159 359 268 Maximum Alert Level 3 | . . 1 3 2 Low Security (%) 39 | 100 100 68 24 29 Level 1 43 | . . 31 39 62 Level 2 11 | . . . 22 7 Level 3 5 | . . . 13 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . . . 12 7 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 8 | . . . 6 2 Assault . | . . . . . Garrison 9 | . . . 6 3 Intercept . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . . 1 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 9 11 60 23 Peak Tracking Total 10 | . 4 5 10 4 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . . 4 6 Max in Single Turn 5 | . . . 2 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . . 1 1 1 Terminals 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . . 1 3 1 Successful 5 | . . 1 3 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 1 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 3 1 Record 1 | . . . . 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . . 1 . Investigation Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3873 | 190 277 314 1441 1651 Spaces Moved 2130 | 142 233 195 703 857 Core 121 | 1 . . 9 111 Treads 675 | . . . 300 375 Legs 345 | . . . 242 103 Wheels 971 | 141 233 195 146 256 Hover 6 | . . . 6 . Flight 12 | . . . . 12 Fastest Speed 50 | 50 90 100 100 50 Average Speed 138 | 89 98 102 141 162 Slowest Speed 1300 | 100 100 110 185 1300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 41 25 69 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 286 | . . . 159 127 Melee . | . . . . . Projectile 18 | . . . 15 3 AOE 268 | . . . 144 124 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2653 | 172 259 264 933 1025 Wait 147 | . 5 38 35 69 Move 2126 | 141 232 194 702 857 Hop . | . . . . . Pick Up 64 | 8 7 5 33 11 Fast Attach 21 | . . . 10 11 Attach 50 | 7 . 5 26 12 Detach 1 | . . . 1 . Swap 15 | . 2 . 7 6 Drop 27 | . 2 . 10 15 Fire 200 | 16 11 22 108 43 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 15) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 523 | -9/Materials | Discovered new exit (range 11) 694 | -9/Materials | Lost 4 parts (1n1u2w) 730 | -9/Materials | Discovered new exit (range 8) 775 | -9/Materials | Discovered new exit (range 8) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 981 | -8/Materials | Build established: Gunner 1072 | -8/Materials | Lost 4 parts (1p1n1u1w) 1263 | -8/Materials | Lost 6 parts (1p1u4w) 1341 | -8/Materials | Garrison activated, responded to threat 1365 | -8/Materials | Destroyed 7 combat bots 1393 | -8/Materials | Lost 12 parts (1p3n3u5w) 1419 | -8/Materials | Core integrity fell below 50% 1463 | -8/Materials | Core integrity fell below 20% 1741 | -8/Materials | Discovered new exit (range 16) 1843 | -8/Materials | Build established: Scavenger-Skirmisher 2043 | -8/Materials | Discovered new exit (range 15) 2223 | -8/Materials | Entered Factory 2223 | -7/Factory | Evolved 2 slots: Power x2 2453 | -7/Factory | Build established: Scavenger-Tank 2795 | -7/Factory | Build established: Tank 3431 | -7/Factory | Discovered new exit (range 7) 3565 | -7/Factory | Garrison activated, responded to threat 3595 | -7/Factory | Core integrity fell below 50% 3623 | -7/Factory | Lost 11 parts (3p3n2u3w) 3795 | -7/Factory | Core integrity fell below 20% 3874 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03686_ Penetrated by Slug. 03688_ Slug penetrates Wall. 03689_ Penetrated by Slug. 03692_ H-55 Commando destroyed. 03701_ Acquired 41 matter. 03703_ Acquired Assault Rifle. 03728_ L5#0XK0DHCV|BGXP,U1DSE<,7O BL1IZJD 03738_ Triggered Alarm Trap. 03738_ An alarm sounds. 03738_ ALERT: Alarm triggered, dispatching investigation squad. 03746_ Acquired Hvy. Laser. 03764_ System corrupted: Heat flow error (+167). 03788_ K-01 Serf knocked back. 03810_ >|K 1MJQBV