Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 11:24:43 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (175) 875 Value Destroyed (6123) 6123 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1531) 1531 TOTAL SCORE: 12029 Bonus ------- High Alert Combat Kills 526 Follower Combat Kills 265 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -160 Cogmind --------- Core Integrity 603/700 Matter 150/300 Energy 92/100 System Corruption 0% Temperature Danger (403) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Laser Gauss Rifle > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Experimental Sensor Array Advanced Targeting Computer ECM Suite Hacking Suite Relay Coupler [NC] (29) High-powered Tractor Beam Gatling Laser Improved EM Pulse Cannon Heavy Ion Cannon Flak Gun Remote Datajack Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Gauss Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Advanced Targeting Computer ECM Suite Hacking Suite Relay Coupler [NC] High-powered Tractor Beam Gatling Laser Improved EM Pulse Cannon Heavy Ion Cannon Light Assault Rifle Flak Gun Remote Datajack Makeshift Axe [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Flight Unit Surge Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 3 | . . . 1 . . . . . 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 74 | 6 7 2 16 1 9 7 3 9 14 Power 7 | 1 . 1 3 . . 1 . . 1 Engine 7 | 1 . 1 3 . . 1 . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 1 . 3 . 3 3 1 5 6 Treads 17 | 2 1 . 3 . 3 2 1 5 . Leg 6 | . . . . . . . . . 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 15 | 1 2 1 3 . 2 1 2 1 2 Device 6 | . 1 1 1 . 1 . 1 1 . Storage 4 | 1 1 . 1 . 1 . . . . Processor 2 | . . . 1 . . . . . 1 Hackware 2 | . . . . . . 1 . . 1 Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 28 | 2 4 . 7 1 4 2 . 3 5 Energy Gun 9 | 1 2 . 3 . 1 . . . 2 Energy Cannon 2 | . . . 2 . . . . . . Ballistic Gun 12 | 1 . . 2 1 2 1 . 3 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . 1 . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 . . . . Parts Lost 26 | . . . 1 . . 3 1 10 11 Power 2 | . . . . . . . . . 2 Propulsion 13 | . . . . . . 2 1 4 6 Utility 1 | . . . . . . . . 1 . Weapon 10 | . . . 1 . . 1 . 5 3 Highest Loss Streak 7 | . . . 1 . . 1 1 6 7 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 2 9 14 14 15 14 12 14 14 10 Power . | . 1 2 1 1 1 . . . . Propulsion 4 | 1 4 6 6 6 4 4 4 4 1 Utility 3 | . . . 1 2 4 4 5 6 3 Weapon 4 | . 3 5 5 6 4 4 4 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 4 . 10 . 5 . . 3 11 Power 4 | . 1 . 2 . . . . . 1 Propulsion 8 | . 2 . 3 . 1 . . 1 1 Utility 6 | . . . . . . . . 1 5 Weapon 13 | . 1 . 5 . 3 . . 1 3 Tool/Special 2 | . . . . . 1 . . . 1 Average Slot Usage (%) 97 | . 91 100 99 100 98 98 97 98 94 Engine 10 | . 14 14 11 11 9 8 8 9 6 Treads 29 | . 28 28 32 33 35 28 35 35 . Leg 2 | . . . . . . . . . 28 Device 10 | . 6 14 19 11 9 9 7 8 5 Storage 10 | . 14 14 11 11 9 9 9 9 7 Processor 3 | . . . 2 11 9 3 . . 6 Hackware 3 | . . . . . . 5 9 9 14 Energy Gun 12 | . 18 28 14 11 9 9 8 7 5 Energy Cannon 1 | . . . 7 . . . . . . Ballistic Gun 10 | . 9 . . 10 17 13 16 18 12 Peak Build Rating 47 | 6 11 17 28 28 36 36 33 31 47 Average Rating 26 | 5 8 11 25 27 35 35 30 29 40 On Entrance 20 | . 6 11 12 28 28 36 32 31 17 Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 13 30 30 42 35 38 41 44 41 44 Greatest Support 88 | 40 40 40 66 66 88 86 84 82 54 Greatest Overweight (x) 1 | . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 15 15 15 15 Average Carried 13 | 3 9 14 14 15 14 12 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 14 15 15 15 15 12 15 13 14 Class Distribution -------------------- 52% | Mutant 20% | Scavenger-Gunner 15% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Matter Collected 3349 | 223 242 23 142 94 689 307 389 859 381 Remotely . | . . . . . . . . . . Salvage Created 7078 | 55 439 205 1761 188 1503 277 719 1282 649 Parts 433 | 7 18 11 108 19 92 14 50 85 29 Haulers Intercepted 11 | . 1 . 5 . 2 . 2 . 1 Recyclers Shooed 4 | 1 . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Combat Hostiles Destroyed 137 | . 6 4 24 14 26 9 10 35 9 Guns 107 | . 4 4 9 5 26 9 10 32 8 Cannons 13 | . . . 13 . . . . . . AOE 15 | . 2 . . 9 . . . 3 1 Classes Destroyed 17 | 1 6 . 3 2 2 1 1 1 . Worker 5 | . . . 1 1 . . 1 . 2 Builder 3 | . 1 . 2 . . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 11 | . 1 . 5 . 2 . 2 . 1 Recycler 5 | . 1 . 1 1 2 . . . . Operator 6 | . 1 . 1 . 2 . 2 . . Watcher 11 | . 2 . 4 . 1 . 1 . 3 Swarmer 26 | . . . . 7 4 3 . 12 . Cutter 5 | . . . . . . 3 . 2 . Grunt 61 | . 6 4 16 . 12 . 5 12 6 Brawler 2 | . . . . . 1 . . 1 . Duelist 4 | . . . 1 . 2 . . . 1 Sentry 26 | . . . 7 . 5 3 4 6 1 Specialist 3 | . . . . . 2 . . 1 . Hunter 1 | . . . . . . . 1 . . Programmer 3 | . . . . . . . . 2 1 Assembled 7 | . . . . 7 . . . . . Best Kill Streak 11 | 2 6 2 4 7 4 3 6 11 4 Combat Bots Only 11 | . 4 2 3 7 4 3 5 11 4 Max Kills in Single Turn 4 | 1 1 1 2 4 2 1 1 3 2 Gunslinging 1 | . . . . 1 1 . . 1 . Exploded 4 | . 1 . . 4 . . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Hostile Shots Fired 541 | . 33 15 57 19 53 62 41 166 95 Missed 156 | . 7 2 25 5 18 19 14 43 23 Hits 385 | . 26 13 32 14 35 43 27 123 72 Melee 23 | . . . 3 . 3 5 . 4 8 Projectile 362 | . 26 13 29 14 32 38 27 119 64 AOE 4 | . . . . . . 3 . 1 . Critical Strikes 22 | . 2 . 2 . 3 5 . 7 3 Damage Taken 6100 | . 371 173 507 115 532 736 370 2112 1184 Core 788 | . 43 60 104 18 83 57 44 282 97 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 542 | . . . . . 105 . 437 . . Core Remaining (%) 60 | 100 . 58 . 69 . . . 15 . Volleys Fired 404 | 9 37 13 68 11 66 23 40 88 49 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 186 | 60 100 80 126 86 106 106 106 109 186 Shots Fired 988 | 18 69 26 133 22 192 61 113 233 121 Gun 902 | 18 64 26 84 18 192 60 113 224 103 Cannon 67 | . . . 49 . . . . . 18 Launcher 17 | . 3 . . 4 . 1 . 9 . Special 2 | . 2 . . . . . . . . Kinetic 537 | 9 23 . 1 7 131 39 76 155 96 Thermal 269 | 9 25 . 11 11 61 21 37 69 25 Explosive 17 | . 3 . . 4 . 1 . 9 . Electromagnetic 165 | . 18 26 121 . . . . . . Robot Hit Streak 20 | 5 5 4 12 11 20 6 10 14 7 Robot Miss Streak 6 | 2 2 1 3 2 5 6 4 5 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 14 | . 1 . . 1 2 . 1 9 . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 1 . Shots Hit Robots 606 | 10 36 17 84 15 120 25 69 152 78 Core Hits 318 | 4 23 10 47 22 60 22 29 64 37 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 15 | . . 1 2 . 2 2 1 7 . Burn 12 | . . . 1 . 2 2 1 6 . Destroy 1 | . . . . . . . . 1 . Corrupt 2 | . . 1 1 . . . . . . Melee Attacks 18 | . . . . . 1 16 1 . . Impact . | . . . . . . . . . . Slashing 18 | . . . . . 1 16 1 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12491 | 124 698 227 1845 688 2097 710 1176 3242 1684 Guns 9506 | 120 487 222 839 204 2066 550 1169 2589 1260 Cannons 1145 | . . . 897 . . . . . 248 Explosions 1754 | . 206 . 104 457 . 160 . 653 174 Melee . | . . . . . . . . . . Ramming 86 | 4 5 5 5 27 31 . 7 . 2 Kinetic 5583 | 53 180 . . 84 1234 317 795 1747 1173 Thermal 3415 | 67 165 . 208 265 832 233 374 842 429 Explosive 1331 | . 206 . . 312 . 160 . 653 . Electromagnetic 2076 | . 142 222 1632 . . . . . 80 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 3 3 3 8 . Average Corruption 4 | . . . . . 2 3 3 6 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . . . . . 11 15 12 28 . Message Errors 21 | . . . . . 4 7 3 7 . Matter Fused 12 | . . . . . 3 2 2 5 . Heat Flow Errors 11 | . . . . . 3 3 1 4 . Energy Discharges 6 | . . . . . . . 1 5 . Parts Rejected 2 | . . . . . . 1 . 1 . Parts Fused 3 | . . . . . . 1 1 1 . Data Loss (minor) 2 | . . . . . . . 1 1 . Data Loss (major) 4 | . . . . . 1 1 1 1 . Misfires 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . . . . . . . . . 24 Projectiles 24 | . . . . . . . . . 24 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . 1 . . . 4 Impact 1 | . . . . . 1 . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 107 | . . . . . . 56 . 51 . Shots 2 | . . . . . . 1 . 1 . Rammed 16 | 1 2 1 6 1 4 . 1 . . Targets Rammed 19 | 1 2 1 6 2 5 . 1 . 1 Kicked 1 | . . . . . . . . . 1 Crushed 2 | . . . . 1 1 . . . . Highest Temperature 465 | . 102 1 318 . 272 133 289 404 465 Average Temperature 67 | . 34 1 33 . 57 43 77 74 112 Received Heat Transfer 2226 | . 243 99 201 . 234 243 144 579 483 Effects 10 | . . . . . . . 2 3 5 Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . 1 1 Interference 5 | . . . . . . . 2 . 3 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 11 | . 1 2 8 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . 1 . 1 1 2 5 . Heat Transferred 7993 | 150 375 . 446 509 1961 627 888 2257 780 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Maximum Alert Level 4 | . . . 1 . 1 2 1 4 3 Low Security (%) 52 | 100 100 100 90 100 43 . . 3 . Level 1 20 | . . . 9 . 56 20 100 10 . Level 2 15 | . . . . . . 79 . 21 69 Level 3 5 | . . . . . . . . 21 30 Level 4 6 | . . . . . . . . 42 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1382 | 5 124 51 218 106 354 648 387 1382 766 Initial 707 | . . 1 . 83 31 224 315 186 707 Average 286 | 1 32 6 83 35 192 439 309 844 678 Influence Increases 4612 | 15 245 115 822 220 752 454 332 1301 356 Destroy 0b10 Robot/C 2740 | . 120 80 480 140 520 180 200 840 180 Destroy 0b10 Robot/NC 220 | 15 30 . 70 10 35 . 30 . 30 Destroy Leader 534 | . 36 20 158 20 126 10 76 30 58 Allied During Kill 18 | . . . . . . . . 18 . Successful Hack 105 | . 26 . 21 . 35 . 7 16 . Disable Machine 165 | . 15 . 30 30 30 . 15 . 45 Anti-Garrison Action 500 | . . . . . . 200 . 300 . Destroy Structure 180 | . 18 . 3 20 6 49 4 67 13 Lose Combat Pursuer 150 | . . 15 60 . . 15 . 30 30 Influence Decreases 4001 | 15 241 119 608 353 488 151 693 241 1092 Entered New Map 1379 | . . 3 . 131 50 121 333 101 640 Time Decay 2172 | 15 241 116 448 222 438 . 350 . 342 Lost Part 260 | . . . 10 . . 30 10 100 110 Lost Ally 40 | . . . . . . . . 40 . Purge Threat 150 | . . . 150 . . . . . . Squads Dispatched 18 | . 2 . 2 . 3 . 7 . 4 Investigation 4 | . 1 . 2 . 1 . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . 1 . . . 2 . 3 . . Assault . | . . . . . . . . . . Garrison 7 | . . . . . . . 4 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Distress Signals 6 | . . . 2 . 2 . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 200 | . 12 5 37 13 33 25 16 44 15 Peak Tracking Total 19 | . 3 2 4 19 4 9 4 5 4 Tactical Retreats 10 | . . 1 4 1 . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Traps Triggered 8 | . 1 . 1 . 2 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Machines Disabled 17 | . 1 . 2 2 2 . 1 6 3 Max in Single Turn 2 | . 1 . 1 1 1 . 1 2 2 Garrison Relay 4 | . . . . . . . . 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Machines Accessed 35 | . 6 . 10 . 7 2 7 2 1 Terminals 28 | . 6 . 9 . 5 2 4 2 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . 1 . 2 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 128 | . 25 . 41 . 22 4 30 3 3 Successful 71 | . 16 . 20 . 9 1 22 1 2 Failed 57 | . 9 . 21 . 13 3 8 2 1 Catastrophic 7 | . 1 . 3 . 2 1 . . . Database Lockouts . | . . . . . . . . . . Manual 77 | . 16 . 29 . 16 . 15 . 1 Terminals 99 | . 25 . 36 . 16 4 15 3 . Fabricators 3 | . . . . . . . . . 3 Repair Stations 18 | . . . . . 4 . 14 . . Recycling Units 5 | . . . 5 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . Terminal Hacks 22 | . 8 . 9 . 1 1 2 1 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 4 | . 1 . 1 . 1 . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Transport Status 2 | . 1 . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . Security Stations 1 | . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 15 | . . . . . 3 . 12 . . Scan Component 8 | . . . . . 2 . 6 . . Repair 7 | . . . . . 1 . 6 . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Retrieve Components 2 | . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 29 | . 8 . 9 . 4 . 7 . 1 Terminals 27 | . 8 . 8 . 4 . 7 . . Botnet 7 | . 2 . 2 . 1 . 2 . . Operators 4 | . 1 . 1 . 1 . 1 . . Skim 16 | . 5 . 5 . 2 . 4 . . Fabricators 1 | . . . . . . . . . 1 Liberate 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Recyclers 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 6 . 10 . 7 2 5 1 . Full Trace Events 3 | . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . . . 1 . 6 . . Time 372 | . . . . . 38 . 334 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . 13 . Machine Destruction 13 | . . . . . . . . 13 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Total Allies 3 | . . . . . . . . 3 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 120 | . . . . . . . . 120 . Highest-Rated Ally 40 | . . . . . . . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 . Total Damage 495 | . . . . . . . . 495 . Kills 7 | . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Active Infowar (turns) 1871 | . . 2 1235 . . . . . 634 Sensors 636 | . . 2 . . . . . . 634 Traps 1235 | . . . 1235 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Turns Passed 8944 | 130 869 999 1609 649 1151 696 798 1273 770 Spaces Moved 4634 | 60 441 588 893 417 579 397 246 564 449 Core 7 | 7 . . . . . . . . . Treads 4178 | 53 441 588 893 417 579 397 246 564 . Legs 449 | . . . . . . . . . 449 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 152 156 120 Average Speed 148 | 147 160 160 145 145 148 146 154 158 120 Slowest Speed 240 | 160 160 160 160 145 151 152 160 240 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 61 95 83 76 48 66 23 65 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 4 | . . 2 2 . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . Spaces Dug 7 | . 2 . . . . 4 1 . . Terrain Destroyed 123 | . 15 . 3 23 . 18 1 49 14 Melee 5 | . . . . . . 4 1 . . Projectile 8 | . 2 . . . . . . 2 4 AOE 110 | . 13 . 3 23 . 14 . 47 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Total 5972 | 80 531 620 1083 436 774 459 603 801 585 Wait 621 | . 26 8 62 3 88 10 296 74 54 Move 4626 | 59 440 587 892 416 579 396 245 563 449 Hop . | . . . . . . . . . . Pick Up 66 | 5 12 3 14 . 8 . 6 7 11 Fast Attach 38 | 6 1 . 8 . 5 5 5 5 3 Attach 20 | . . . 1 . 2 2 1 3 11 Detach 4 | . . . 1 . . . . . 3 Swap 54 | . 8 3 7 4 6 7 6 11 2 Drop 58 | . 5 3 24 . 14 . 2 8 2 Fire 404 | 9 37 13 68 11 66 23 40 88 49 Melee 18 | . . . . . 1 16 1 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 18 | 1 2 1 6 2 5 . 1 . . Escape Stasis . | . . . . . . . . . . Rewire 44 | . . 2 . . . . . 42 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 12) 552 | -10/Materials | Learned location of 2 exits from Subcaves 583 | -10/Materials | Learned location of 2 exits from Subcaves 606 | -10/Materials | Loaded intel: 8 trap records 620 | -10/Materials | Learned Storage trap positions 624 | -10/Materials | Identified exit to Mines 634 | -10/Materials | Discovered new exit (range 15) 1000 | -10/Materials | Entered Mines 1392 | -10/Mines | Learned location of Storage (-9) 1400 | -10/Mines | Learned location of Zion (-6) 1581 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1671 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1674 | -10/Mines | Found Prototype Device 1737 | -10/Mines | Identified Exp. Sensor Array 1894 | -10/Mines | Discovered new exit (range 5) 1983 | -10/Mines | Discovered new exit (range 11) 1999 | -10/Mines | Entered Materials 1999 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1999 | -9/Materials | Discovered new exit (range 8) 2000 | -9/Materials | Identified exit to Mines 2496 | -9/Materials | Discovered new exit (range 11) 2860 | -9/Materials | Discovered new exit (range 8) 3169 | -9/Materials | Identified exit to Materials 3334 | -9/Materials | Learned 2 Materials zone layouts 3409 | -9/Materials | Learned Storage stockpile data 3608 | -9/Materials | Entered Mines 3804 | -9/Mines | Assembled infested the area 3806 | -9/Mines | Learned Materials emergency access door positions 3852 | -9/Mines | Destroyed 7 combat bots 4230 | -9/Mines | Discovered exit to Materials (range 13) 4257 | -9/Mines | Entered Materials 4257 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4258 | -8/Materials | Identified exit to Factory 4339 | -8/Materials | Repaired Adv. Treads 4674 | -8/Materials | Build established: Gunner 5335 | -8/Materials | Discovered exit to Factory (range 16) 5408 | -8/Materials | Identified exit to Garrison 5408 | -8/Materials | Entered Garrison 5408 | -8/Garrison | Warlord forces raided the area 5490 | -8/Garrison | Triggered checkpoint 5523 | -8/Garrison | Triggered checkpoint 5524 | -8/Garrison | Triggered checkpoint 5627 | -8/Garrison | Triggered checkpoint 5632 | -8/Garrison | Triggered checkpoint 5734 | -8/Garrison | Triggered checkpoint 5771 | -8/Garrison | Warlord forces retreated 5810 | -8/Garrison | Discovered new exit (range 14) 5835 | -8/Garrison | Installed Relay Interface Framework 5951 | -8/Garrison | Discovered new exit (range 13) 5988 | -8/Garrison | Triggered checkpoint 6104 | -8/Garrison | Entered Materials 6441 | -8/Materials | Identified exit to Garrison 6576 | -8/Materials | Repaired Enh. Autogun 6628 | -8/Materials | Repaired Imp. Medium Laser 6668 | -8/Materials | Repaired Adv. Treads 6697 | -8/Materials | Garrison activated, responded to threat 6780 | -8/Materials | Repaired Exp. Sensor Array 6837 | -8/Materials | Repaired Hvy. Ion Engine 6864 | -8/Materials | Repaired Lgt. Treads 6902 | -8/Materials | Entered Garrison 6923 | -8/Garrison | Build established: Scavenger-Gunner 6937 | -8/Garrison | Triggered checkpoint 7040 | -8/Garrison | Triggered checkpoint 7111 | -8/Garrison | Destroyed 11 combat bots 7200 | -8/Garrison | Core integrity fell below 50% 7254 | -8/Garrison | Triggered checkpoint 7530 | -8/Garrison | Triggered checkpoint 7612 | -8/Garrison | Garrison Relay disabled 7619 | -8/Garrison | Garrison Relay disabled 7630 | -8/Garrison | Garrison Relay disabled 7726 | -8/Garrison | Discovered exit to Factory (range 10) 7760 | -8/Garrison | Triggered checkpoint 7947 | -8/Garrison | Discovered exit to Factory (range 9) 7958 | -8/Garrison | Triggered checkpoint 8008 | -8/Garrison | Learned Factory security intel 8131 | -8/Garrison | Spotted B-75 Beast 8136 | -8/Garrison | Discovered exit to Factory (range 11) 8173 | -8/Garrison | Core integrity fell below 20% 8175 | -8/Garrison | Entered Factory 8175 | -7/Factory | Evolved 2 slots: Utility x2 8200 | -7/Factory | Lost 6 parts (3n1u2w) 8368 | -7/Factory | Garrison activated, responded to threat 8681 | -7/Factory | Build established: Scavenger-Skirmisher 8945 | -7/Factory | Self-destructed Last Messages --------------- 08931_ K-01 Serf collects debris. 08932_ Overheating: Energy bleed (-55). 08932_ Imp. Deuterium Engine destroyed. 08932_ Slug penetrates L-41 Fighter. 08932_ Destroyed Carbon-fiber Leg. 08932_ Matter Pump disabled. 08932_ L-41 Fighter knocked back. 08934_ K-01 Serf collects debris. 08935_ L-41 Fighter destroyed. 08937_ K-01 Serf collects debris. 08938_ R-06 Scavenger collects Particle Gun. 08938_ G-47 Trooper knocked back. 08939_ Overheating: Matter decay (-29). 08940_ Assault Cannon destroyed. 08940_ K-01 Serf collects debris. 08941_ R-06 Scavenger collects Aluminum Leg. 08941_ Slug penetrates R-06 Scavenger. 08942_ R-06 Scavenger collects Imp. Heat Sink. 08943_ Slug penetrates G-47 Trooper. 08943_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????# ##############?# # # | | ???????????# # #?# + + " | | ???????????# # !#?# """ """ # # " | | ???????????# # ?????"" """ # # " | | ???????????# # ???????" """?# # | | ???????????# # """ """ ?????? ?# # | | ???????????# + """ """ #??########## # | | ?????#######+## # """ """ #??# ! % # ### | | ?????# =%=# # #??# "" + #?? | | ?????# # # """ """ #??# "" # #?? | | ?????# # # """ """ #??# "" # #?? | | ?????# ! # # """ """ #??# S # #?? | | ?????# %/# # #??# "" # #?? | | ?????# # ##+####+######### "" # #?? | | ?????? # ^ + "" # #?? | | ???????? # ####### # #?? | | ??????? # ^ #?????########## #?? | | ?????#######/## #??????????????# ### | | ?????+ #??????????????# # | | ?????####### #??????????????# # | | ???????????# """ """ ############;### # | | ???????????# """ """ t r % # | | ???????????# """ """ g % + | | ???????????# k # | | ?????####### r%% # | | ?????+**!!% r @ % %%"" # | | ? ######!#################### """ ######## | | ??????????#!#??????????????????# """ #??????### | | ??????????# #?##############???# #????????? | | ??????????# #?# ##### #????????? | | ?????????## ### + #????????? | | ?????????+ / ######## #????????? | | ?????????## ### [#??????# #????????? | | ??????????# #?# """"" #??????# #????????? | | ??????????# #?# """"" #??????# #????????? | | ??????????# #?# """ #?????? #????????? | | ??????????# #?# [ #????? #????????? | | ??????????# ?+ " " #????? #????????? | | ??????????###?# "Y" #???? #????????? | | ??????????????# """ #???? #????????? | | ??????????????# #??? ########????????? | | ??????????????##########+###??? ????????????????? | | ??????????????????????? ????? ????????????????? | | ??????????????????????? ???? ?????????????????? | | ??????????????????????? ???? ?????????????????? | | ??????????????????????? ??? ?????????????????? | | ??????????????????????? ??? ??????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 38% | -8/Materials Enh. Autogun | 5% | -8/Materials Imp. Medium Laser | 24% | -8/Materials Adv. Treads | 42% | -8/Materials Exp. Sensor Array | 62% | -8/Materials Hvy. Ion Engine | 68% | -8/Materials Lgt. Treads | 47% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetReflectiveDerivative Manual? 0 Play Time 01:03:55 Cumulative 130.7 hours Start 2025.07.20 @ 10:22:21 End 2025.07.20 @ 11:24:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 53 Gallery% 45 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a2e0ff3-6dbe-44e8-b5cb-cbbabaa6af02