Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.07.30 @ 19:48:00

Player: Scyralis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1172)     1172
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (145)                145
              TOTAL SCORE: 2917

 Bonus
-------
High Alert Combat Kills    145

 Cogmind 
---------
Core Integrity             215/400
Matter                     300/300
Energy                     500/500
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Hover Unit
>               --- UTILITY (4) ------
                Cooling System
  High-capacity Battery
                System Shield
                System Shield
>               --- WEAPON (2) -------
                Shock Rifle
                Datajack
>               --- INVENTORY (4) ----
                Weight Redist. System
                Visual Processing Unit
                Shock Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Hover Unit
       Improved Hover Unit
>               --- UTILITY ----------
  High-capacity Battery
                Weight Redist. System
                System Shield
                System Shield
>               --- WEAPON -----------
                Shock Rifle
                Shock Rifle
>               --- INVENTORY --------
                Cooling System
                Visual Processing Unit
                Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Battery
  Device                   Weight Redist. System
  Storage                  High-capacity Battery
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             46   | 3   11  .   31  1   
  Power                    9    | .   3   .   6   .   
    Engine                 6    | .   3   .   3   .   
    Core                   3    | .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   .   10  .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  12   | .   2   .   10  .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | .   2   .   6   .   
    Device                 2    | .   .   .   2   .   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               3    | .   .   .   3   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 1   4   .   9   1   
    Energy Gun             5    | .   2   .   3   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 1   .   .   2   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   2   1   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 11   | .   2   .   7   2   
  Power                    3    | .   1   .   1   1   
  Propulsion               4    | .   .   .   3   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   1   .   2   .   
  Highest Loss Streak      4    | .   1   .   4   2   
Average Slot Usage (%)     88   | .   84  85  90  100 
  Engine                   6    | .   13  14  1   .   
  Core                     4    | .   .   .   7   11  
  Wheel                    3    | .   7   .   .   .   
  Hover                    17   | .   14  28  19  22  
  Device                   4    | .   .   .   8   11  
  Storage                  11   | .   12  14  11  11  
  Processor                1    | .   .   .   3   .   
  Hackware                 8    | .   .   .   14  22  
  Protection               7    | .   12  14  3   .   
  Energy Gun               10   | .   10  14  10  19  
  Ballistic Gun            1    | .   2   .   1   .   
  Ballistic Cannon         2    | .   5   .   .   .   
  Launcher                 1    | .   3   .   .   .   
  Special Melee Weapon     3    | .   .   .   6   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 1   14  10  17  17  
  Greatest Support         22   | 20  20  12  22  16  
  Greatest Overweight (x)  2    | .   1   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 2   4   3   4   3   
  Average Carried          1    | .   1   3   2   3   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            3    | 1   3   3   3   3   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  
Matter Collected           939  | 195  274  .    470  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1498 | .    484  .    1014 .    
  Parts                    109  | .    37   .    72   .    
Haulers Intercepted        4    | .    2    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  30   | .   10  .   20  .   
  Guns                     17   | .   4   .   13  .   
  Cannons                  6    | .   5   .   1   .   
  AOE                      5    | .   .   .   5   .   
Classes Destroyed          11   | .   5   .   6   .   
  Worker                   5    | .   .   .   5   .   
  Builder                  5    | .   4   .   1   .   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   4    | .   2   .   2   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  6    | .   3   .   3   .   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    17   | .   7   .   10  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   
Best Kill Streak           7    | .   7   .   7   .   
  Combat Bots Only         5    | .   3   .   5   .   
Max Kills in Single Turn   4    | .   4   .   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               1079 | .    389  .    630  60   
  Core                     271  | .    86   .    185  .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         82   | 100  .    65   .    .    
Volleys Fired              133  | .    51   .    82   .    
  Largest                  2    | .    2    .    2    .    
  Hottest                  100  | .    80   .    100  .    
Shots Fired                161  | .    68   .    93   .    
  Gun                      113  | .    36   .    77   .    
  Cannon                   35   | .    31   .    4    .    
  Launcher                 13   | .    1    .    12   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  45   | .    31   .    14   .    
  Thermal                  4    | .    .    .    4    .    
  Explosive                13   | .    1    .    12   .    
  Electromagnetic          99   | .    36   .    63   .    
  Robot Hit Streak         21   | .    13   .    21   .    
  Robot Miss Streak        3    | .    3    .    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           131  | .    50   .    81   .    
  Core Hits                66   | .    24   .    42   .    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              6    | .    .    .    5    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3036 | .    1307 .    1729 .    
  Guns                     1499 | .    364  .    1135 .    
  Cannons                  475  | .    423  .    52   .    
  Explosions               1062 | .    520  .    542  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  605  | .    423  .    182  .    
  Thermal                  256  | .    160  .    96   .    
  Explosive                858  | .    360  .    498  .    
  Electromagnetic          1317 | .    364  .    953  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    
  Average Corruption       2    | .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  14   | .    .    .    14   .    
    Message Errors         3    | .    .    .    3    .    
    Matter Fused           2    | .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      3    | .    .    .    3    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Targeting Errors       3    | .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            37   | .    16   .    21   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               37   | .    16   .    21   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      141  | .    68   .    73   .    
  Shots                    4    | .    1    .    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        272  | .    236  .    272  .    
  Average Temperature      69   | .    100  .    49   .    
  Received Heat Transfer   399  | .    189  .    210  .    
  Effects                  1    | .    .    .    1    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    1    .    2    .    
  Combat Hostiles          2    | .    1    .    1    .    
  Parts Fried              5    | .    .    .    5    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         411  | .    200  .    211  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    3    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             765  | .   222 55  765 186 
  Average Influence        317  | .   90  55  521 185 
Maximum Alert Level        3    | .   1   .   3   .   
  Low Security (%)         46   | 100 89  100 6   100 
  Level 1                  7    | .   10  .   5   .   
  Level 2                  40   | .   .   .   77  .   
  Level 3                  5    | .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   4   .   
  Investigation            5    | .   2   .   3   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   11  .   30  .   
  Peak Tracking Total      5    | .   3   .   5   .   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          3    | .   2   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          12   | .   7   .   5   .   
  Terminals                10   | .   7   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   24  .   16  .   
  Successful               27   | .   13  .   14  .   
  Failed                   12   | .   10  .   2   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        3    | .   3   .   .   .   
  Manual                   24   | .   14  .   10  .   
  Terminals                37   | .   24  .   13  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   13  .   8   .   
  Robot Analysis           3    | .   2   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
  Terminal Index           2    | .   1   .   1   .   
  Alert Level              2    | .   2   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   
  Locate Traps             2    | .   1   .   1   .   
  Disarm Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   
  Transport Status         1    | .   .   .   1   .   
  Recall Investigation     2    | .   1   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   
  Scan Component           1    | .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   1   .   8   .   
  Terminals                3    | .   .   .   3   .   
    Botnet                 2    | .   .   .   2   .   
    Detonate               1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
    Extract                1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   7   .   4   .   
  Full Trace Events        4    | .   3   .   1   .   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     32   | .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   
  Non-combat               1    | .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   
  check_alert              1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1533 | 35  639 5   805 49  
Spaces Moved               1491 | 38  607 9   795 42  
  Core                     25   | 7   .   .   18  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   208  | 31  177 .   .   .   
  Hover                    1258 | .   430 9   777 42  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  56  
  Average Speed            72   | 74  80  56  64  106 
  Slowest Speed            150  | 80  120 56  150 116 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 4   83  5   52  22  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          94   | .   35  .   59  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      94   | .   35  .   59  .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1785 | 44  690 8   999 44  
  Wait                     34   | .   .   .   34  .   
  Move                     1487 | 37  606 8   794 42  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  50   | 4   14  .   32  .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   36   | 3   10  .   23  .   
  Detach                   2    | .   1   .   1   .   
  Swap                     10   | .   1   .   8   1   
  Drop                     27   | .   7   .   20  .   
  Fire                     133  | .   51  .   82  .   
  Melee                    6    | .   .   .   5   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Discovered new exit (range 14)
  300 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Central database locked down
  493 | -10/Materials | Discovered new exit (range 16)
  501 | -10/Materials | Identified exit to Mines
  646 | -10/Materials | Discovered new exit (range 14)
  675 | -10/Materials | Entered Mines
  677 | -10/Mines     | Discovered new exit (range 7)
  680 | -10/Mines     | Entered Materials
  680 | -9/Materials  | Evolved 2 slots: Utility x2
  690 | -9/Materials  | Identified exit to Mines
  796 | -9/Materials  | Lost 4 parts (1p2n1w)
  902 | -9/Materials  | Discovered new exit (range 8)
 1249 | -9/Materials  | Build established: Hacker-Mutant
 1441 | -9/Materials  | Repaired Imp. Hover Unit
 1485 | -9/Materials  | Entered Mines
 1534 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01441_ Acquired Imp. Hover Unit.
01453_ System corrupted: Shock Rifle targeting data glitched.
01453_ Y-45 Defender destroyed.
01465_ NDBBHXQ|KT/5Y&V XPH<AUKME3HREGMI5B
01471_ Acquired 25 matter.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
01496_ Searching scrap...
01496_ Found 48 Matter.
01496_ Found Sml. Matter Pod.
01524_ A derelict is hurriedly installing traps.
01526_ VG-AR9(g): "Hehe, this'll put a wrench in their mining defense
  operations..."
01526_ VG-AR9(g) slips into the shadows.
01533_ System corruption misinterpreted.
01533_ Triggered Dirty Bomb Trap.
01533_ An explosion rips through the floor.
01533_ Lgt. Nuclear Core destroyed.
01533_ Imp. Hover Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#;  @;  #     #?????????????? |
| ?????????????????????##   ; #      #?????????????? |
| ?????????????????????#;        ^   #?????????????? |
| ?????????????????????##            #?????????????? |
| ??????????????????????;;##;#########?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                53
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
 Disposable Heat Sink | -9/Materials | Extracted
          Imp. Treads | -9/Materials | Extracted
      Lgt. Ion Engine | -9/Materials | Extracted
          Lgt. Cannon | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaGatlingBeam
  Manual?         0
Play Time         00:17:40
  Cumulative      156.8 hours
  Start           2020.07.30 @ 19:30:49
  End             2020.07.30 @ 19:48:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          74
  Rogue           0
  Adventurer      74
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             29
Gallery%          52
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 087b2954-0c8f-40b0-bbee-1c66cb9c6cbf