Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 12:50:55

Player: SYPIAC

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (201)     1005
Value Destroyed (7103)     7103
Prototype IDs (44)         880
Alien Tech Used (7)        1400
Bonus (15548)              15548
              TOTAL SCORE: 35636

 Bonus
-------
High Alert Combat Kills    315
Follower Combat Kills      989
Entered Garrisons          200
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Acquired ECA               300
Used Core Reset Matrix     3000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -356

 Cogmind 
---------
Core Integrity             1456/1600
Matter                     169/300
Energy                     196/205
System Corruption          3%
Temperature                Cool (18)
Movement                   Flying (22)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>           --- POWER (2) --------
      Light Antimatter Reactor
    Compact Particle Reactor
>           --- PROPULSION (8) ---
            Nuclear Pulse Array
            Nuclear Pulse Array
            Impulse Thruster
     Cooled Field Propulsion Drive
   Improved Diametric Drive
     Cooled Impulse Thruster
>           --- UTILITY (12) -----
            Structural Scanner
   Enhanced Optical Array
   Advanced Sensor Array
   Advanced Signal Interpreter
   Improved Transmission Jammer
   Advanced Reaction Control System
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
            System Shield
            System Shield
   Improved System Shield
>           --- WEAPON (3) -------
            Linear Accelerator
            Sigix Broadsword
>           --- INVENTORY (5) ----
   Improved Surge Thruster
  Precision Phase Gun
            Sigix Containment Pod

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
    Compact Particle Reactor
>           --- PROPULSION -------
            Nuclear Pulse Array
            Nuclear Pulse Array
            Impulse Thruster
     Cooled Field Propulsion Drive
   Improved Diametric Drive
     Cooled Impulse Thruster
>           --- UTILITY ----------
            Structural Scanner
   Enhanced Optical Array
   Advanced Sensor Array
   Advanced Signal Interpreter
   Improved Transmission Jammer
   Advanced Reaction Control System
            Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
   Improved Hacking Suite
            System Shield
   Improved System Shield
>           --- WEAPON -----------
  Precision Phase Gun
            Sigix Broadsword
>           --- INVENTORY --------
            Diametric Drive
   Advanced Force Field
            Sigix Containment Pod
[Rating: 169]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Hardcell Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   1   
  Utility                  10   | .   .   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             315  | .   17  4   22  .   1   4   13  71  3   6   3   .   2   16  16  21  5   25  10  3   .   5   28  16  12  12  
  Power                    22   | .   3   1   3   .   .   .   1   3   .   .   .   .   .   .   .   1   .   3   .   1   .   .   6   .   .   .   
    Engine                 8    | .   3   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   6   .   .   .   
  Propulsion               58   | .   3   1   4   .   .   1   1   12  .   2   1   .   .   1   1   2   .   11  2   .   .   2   5   1   3   5   
    Treads                 20   | .   3   1   4   .   .   1   1   5   .   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   2   .   .   2   5   1   3   5   
  Utility                  144  | .   6   1   10  .   1   1   10  26  1   3   2   .   2   12  10  12  3   4   6   2   .   .   10  7   9   6   
    Device                 80   | .   3   .   5   .   .   .   8   16  .   2   1   .   1   9   6   3   .   1   1   2   .   .   7   5   7   3   
    Storage                8    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Processor              15   | .   1   .   1   .   .   .   .   .   1   .   .   .   .   3   .   2   .   2   1   .   .   .   2   .   1   1   
    Hackware               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   4   .   .   .   1   1   1   2   
    Protection             27   | .   .   1   2   .   1   1   2   9   .   1   1   .   1   .   4   3   1   .   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   91   | .   5   1   5   .   .   2   1   30  2   1   .   .   .   3   5   6   2   7   2   .   .   3   7   8   .   1   
    Energy Gun             16   | .   1   .   2   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
    Energy Cannon          19   | .   1   1   3   .   .   1   .   6   .   .   .   .   .   3   .   1   1   .   .   .   .   .   1   1   .   .   
    Ballistic Gun          13   | .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   
    Ballistic Cannon       19   | .   .   .   .   .   .   .   1   7   2   1   .   .   .   .   4   .   .   .   .   .   .   1   2   .   .   1   
    Launcher               8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   4   .   .   .   1   .   1   .   .   .   .   1   .   .   2   .   .   1   .   1   7   7   2   .   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   
    System Corruption      30   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   25  .   .   .   3   .   .   .   .   
Parts Lost                 70   | .   6   .   .   .   .   2   1   20  .   2   .   .   2   .   10  3   .   14  1   .   .   7   .   .   1   1   
  Power                    5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Propulsion               26   | .   1   .   .   .   .   1   .   8   .   2   .   .   .   .   4   2   .   4   .   .   .   3   .   .   .   1   
  Utility                  21   | .   2   .   .   .   .   1   .   6   .   .   .   .   2   .   2   1   .   5   .   .   .   1   .   .   1   .   
  Weapon                   18   | .   1   .   .   .   .   .   1   6   .   .   .   .   .   .   4   .   .   3   1   .   .   2   .   .   .   .   
  Highest Loss Streak      13   | .   4   .   .   .   .   1   1   13  .   2   .   .   2   .   5   2   .   6   1   .   .   7   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 99  100 100 99  97  73  100 93  100 100 96  99  92  56  72  80  87  87  89  83  88  89  89  85  
  Engine                   7    | .   13  14  11  11  11  11  1   2   6   6   6   6   6   5   5   1   .   .   .   .   .   .   .   .   .   .   
  Treads                   22   | .   16  28  33  33  33  32  26  10  26  21  26  26  26  29  24  1   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   11  .   .   .   .   .   .   10  .   .   .   .   .   .   .   6   11  5   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  26  26  26  24  27  27  26  24  
  Device                   12   | .   4   .   10  11  11  11  24  20  29  21  20  20  20  27  18  7   5   2   5   5   5   5   8   8   15  15  
  Storage                  7    | .   14  14  11  11  11  11  6   2   6   6   6   6   6   5   5   2   5   5   .   .   .   .   .   .   .   .   
  Processor                4    | .   7   8   .   .   .   .   .   .   3   6   6   6   6   5   9   6   7   9   13  10  10  10  11  14  11  8   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  17  12  21  26  26  24  21  19  18  22  
  Protection               7    | .   .   5   10  11  11  11  12  2   6   10  13  13  9   5   7   3   8   2   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   1   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   3   
  Energy Cannon            10   | .   13  14  17  22  22  21  12  2   .   .   .   .   .   2   8   1   1   1   .   .   .   .   1   .   .   .   
  Ballistic Gun            2    | .   12  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  13  10  10  6   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   5   6   20  20  20  20  20  13  6   2   .   .   .   .   .   1   1   .   .   .   
Naked Turns                14   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             139  | 14  30  41  107 63  80  82  86  127 105 107 100 100 100 113 139 128 41  41  20  23  23  35  43  43  45  52  
  Greatest Support         120  | 20  40  40  60  60  60  60  80  110 110 110 100 100 100 120 120 50  40  95  34  34  34  34  55  46  45  54  
  Greatest Overweight (x)  8    | .   .   1   1   1   1   1   1   3   .   1   .   .   .   .   2   2   1   8   4   .   .   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  25  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         16   | .   10  15  20  20  20  20  20  11  20  20  20  20  20  20  20  8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             22   | .   15  15  22  20  20  20  18  20  20  20  20  20  20  20  20  15  5   5   5   5   5   5   5   5   5   5   
  Average Carried          15   | .   7   14  19  19  20  19  14  9   19  19  19  20  19  18  17  6   4   4   4   5   5   4   4   4   4   4   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   15  15  20  20  20  19  15  19  20  20  20  20  19  20  14  4   5   5   5   5   5   4   5   5   4   4   

 Class Distribution 
--------------------
 52% | Mutant
 17% | Scavenger-Tank
 10% | Scavenger-Gunner
  4% | Hacker-Ninja
  3% | Scavenger-Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
     Scavenger-Tank | -6/Factory
   Scavenger-Gunner | -6/Garrison
   Scavenger-Gunner | -6/Factory
     Scavenger-Tank | -6/Lower Caves
     Scavenger-Tank | -6/Lower Caves
     Scavenger-Tank | -6/Data Miner
     Scavenger-Tank | -5/Proximity Caves
   Scavenger-Gunner | -5/Factory
     Scavenger-Tank | -5/Upper Caves
    Derelict-Mutant | -5/Upper Caves
    Derelict-Mutant | -5/Zhirov
 Scavenger-Sprinter | -4/Proximity Caves
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Waste
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/DSF
    Hacker-Sprinter | -3/Research
       Hacker-Ninja | -3/Quarantine
       Hacker-Ninja | -2/Research
       Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  DSF  Res  Qua  Res  Acc  
Matter Collected           6508 | 200  389  69   541  12   10   38   124  1447 4    354  251  .    462  398  387  443  .    368  225  .    .    48   227  346  125  40   
  Remotely                 160  | .    .    .    .    .    .    .    .    160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6864 | .    629  92   1498 279  .    127  191  977  6    312  157  .    281  344  430  240  .    276  .    .    .    24   346  462  153  40   
  Parts                    383  | .    48   10   91   23   .    5    4    40   .    8    13   .    12   21   12   14   .    26   .    .    .    4    14   26   12   .    
Haulers Intercepted        8    | .    2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      97   | .    .    .    .    .    4    17   .    .    .    16   11   .    17   .    12   10   .    10   .    .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Combat Hostiles Destroyed  159  | .   14  3   25  13  .   4   3   26  .   7   8   .   9   8   20  6   .   10  .   .   .   1   .   1   1   .   
  Melee                    8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   1   .   
  Guns                     24   | .   8   1   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Cannons                  118  | .   6   2   22  13  .   4   3   13  .   7   8   .   9   7   17  6   .   .   .   .   .   1   .   .   .   .   
  AOE                      8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   6   1   5   .   .   .   .   4   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Worker                   7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   
  Builder                  6    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Operator                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   3   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   3   1   1   
  Swarmer                  58   | .   9   3   8   11  .   3   .   4   .   1   8   .   .   .   4   .   .   7   .   .   .   .   .   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    53   | .   5   .   6   2   .   1   2   10  .   3   .   .   7   5   6   4   .   .   .   .   .   .   .   1   1   .   
  Brawler                  4    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   8   .   .   .   1   1   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   4   1   5   4   .   2   2   5   .   6   4   .   3   5   8   4   .   3   .   .   .   1   4   5   1   1   
  Combat Bots Only         8    | .   3   1   5   4   .   2   2   5   .   6   4   .   3   2   8   4   .   3   .   .   .   1   .   1   1   .   
Max Kills in Single Turn   3    | .   2   1   2   1   .   1   1   2   .   1   2   .   1   1   1   1   .   3   .   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  DSF  Res  Qua  Res  Acc  
Hostile Shots Fired        1393  | .    115  3    117  55   .    60   85   354  .    31   42   .    46   13   144  72   .    162  10   .    .    19   3    12   46   4    
  Missed                   406   | .    28   1    37   14   .    17   25   109  .    2    12   .    17   6    25   16   .    50   5    .    .    6    2    5    26   3    
Damage Taken               14363 | .    743  17   953  331  .    683  887  3417 .    441  325  .    559  173  1587 656  .    1770 144  .    .    701  21   197  448  310  
  Core                     1730  | .    118  .    96   36   .    67   85   405  .    56   .    .    38   .    51   97   .    363  .    .    .    147  .    27   .    144  
  Absorbed by Shields      439   | .    .    .    14   .    .    .    79   220  .    .    .    .    .    36   90   .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1793  | .    .    .    .    .    .    239  .    348  .    73   135  .    14   .    652  332  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1162  | .    .    .    .    .    635  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  358  59   
Core Remaining (%)         72    | 100  .    52   .    .    .    50   .    .    .    .    .    .    31   .    .    .    .    48   .    .    .    81   .    97   100  91   
Volleys Fired              517   | .    54   7    97   19   1    19   16   110  6    6    10   .    17   29   34   25   .    23   4    .    .    4    26   3    .    7    
  Largest                  3     | .    2    2    2    2    1    2    3    3    3    3    3    .    3    3    3    2    .    3    3    .    .    1    1    1    .    1    
  Hottest                  245   | .    100  95   150  143  75   150  194  219  195  195  170  .    170  245  245  130  .    128  69   .    .    80   113  94   .    66   
Shots Fired                1032  | .    108  14   187  39   1    38   45   236  8    19   29   .    52   54   75   40   1    36   10   .    .    4    26   3    .    7    
  Gun                      238   | .    54   7    47   .    .    .    .    84   .    .    .    .    .    .    .    .    .    33   10   .    .    .    .    3    .    .    
  Cannon                   783   | .    54   7    140  39   1    38   45   144  8    19   29   .    52   54   75   40   1    2    .    .    .    2    26   .    .    7    
  Launcher                 11    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  439   | .    43   7    6    .    .    .    15   86   8    19   29   .    52   37   37   39   .    33   10   .    .    2    9    .    .    7    
  Thermal                  552   | .    54   7    181  39   1    38   30   123  .    .    .    .    .    17   38   1    1    2    .    .    .    .    17   3    .    .    
  Explosive                8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          33    | .    11   .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    
  Robot Hit Streak         37    | .    9    6    14   8    .    6    14   11   2    12   8    .    10   19   37   7    .    3    5    .    .    1    8    .    .    .    
  Robot Miss Streak        4     | .    4    1    4    4    .    2    2    4    1    2    2    .    1    1    2    2    .    4    2    .    .    2    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           631   | .    58   8    108  18   .    26   31   138  2    12   12   .    35   30   60   28   .    24   6    .    .    1    14   11   7    2    
  Core Hits                286   | .    27   6    41   15   .    6    8    61   .    6    9    .    13   13   24   12   .    14   3    .    .    10   8    7    2    1    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    .    .    4    .    .    .    1    13   .    2    1    .    2    3    3    .    .    3    .    .    .    .    .    .    .    .    
    Burn                   9     | .    .    .    3    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Blast                  15    | .    .    .    .    .    .    .    1    3    .    2    1    .    2    3    3    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              158   | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    2    3    .    14   .    .    .    .    29   26   29   12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 139   | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   26   29   12   
  Piercing                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    14   .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    5    3    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           22076 | .    939  148  2673 515  .    701  885  4166 79   614  463  .    1385 1494 2396 1010 .    715  93   .    .    378  818  1487 892  225  
  Guns                     2284  | .    403  66   494  .    .    .    .    978  .    .    .    .    .    .    .    .    .    250  93   .    .    .    .    .    .    .    
  Cannons                  14434 | .    511  81   2147 479  .    701  885  2267 79   614  463  .    1385 1303 2143 942  .    31   .    .    .    46   357  .    .    .    
  Explosions               1242  | .    .    .    .    .    .    .    .    483  .    .    .    .    .    168  168  .    .    91   .    .    .    332  .    .    .    .    
  Melee                    3990  | .    .    .    .    .    .    .    .    438  .    .    .    .    .    .    85   68   .    334  .    .    .    .    461  1487 892  225  
  Ramming                  126   | .    25   1    32   36   .    .    .    .    .    .    .    .    .    23   .    .    .    9    .    .    .    .    .    .    .    .    
  Kinetic                  7842  | .    342  66   70   .    .    .    241  1570 79   614  463  .    1385 774  907  942  .    250  93   .    .    46   .    .    .    .    
  Thermal                  8798  | .    511  81   2571 479  .    701  644  1490 .    .    .    .    .    529  1404 .    .    31   .    .    .    .    357  .    .    .    
  Explosive                591   | .    .    .    .    .    .    .    .    423  .    .    .    .    .    168  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          729   | .    61   .    .    .    .    .    .    245  .    .    .    .    .    .    .    .    .    91   .    .    .    332  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3503  | .    .    .    .    .    .    .    .    438  .    .    .    .    .    .    .    .    .    .    .    .    .    .    461  1487 892  225  
  Piercing                 487   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   68   .    334  .    .    .    .    .    .    .    .    
Highest Corruption         35    | .    .    .    2    2    2    1    .    3    3    3    3    3    3    1    5    5    5    35   .    .    .    3    .    3    8    3    
  Average Corruption       3     | .    .    .    2    2    2    1    .    1    3    3    3    3    3    1    1    5    5    23   .    .    .    3    .    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  239   | .    .    .    47   16   2    8    .    21   4    12   26   2    21   .    16   21   5    33   .    .    .    .    .    .    4    1    
    Message Errors         47    | .    .    .    11   1    .    2    .    2    .    3    7    1    3    .    5    6    .    4    .    .    .    .    .    .    2    .    
    Matter Fused           49    | .    .    .    16   2    .    1    .    3    .    4    7    1    5    .    2    3    1    3    .    .    .    .    .    .    1    .    
    Heat Flow Errors       27    | .    .    .    4    4    .    2    .    3    .    1    3    .    3    .    2    1    1    3    .    .    .    .    .    .    .    .    
    Energy Discharges      31    | .    .    .    1    3    1    1    .    4    1    2    3    .    2    .    1    6    1    4    .    .    .    .    .    .    .    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    1    .    .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      31    | .    .    .    8    2    .    .    .    4    1    .    3    .    3    .    5    2    .    3    .    .    .    .    .    .    .    .    
    Data Loss (major)      11    | .    .    .    1    3    .    .    .    2    .    1    1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               14    | .    .    .    2    1    .    1    .    1    .    1    1    .    1    .    .    1    1    4    .    .    .    .    .    .    .    .    
    Alerts                 10    | .    .    .    3    .    1    .    .    .    1    .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            954   | .    12   .    36   7    .    .    34   16   29   26   17   .    22   47   70   89   .    15   .    .    .    .    136  185  160  53   
  Projectiles              321   | .    12   .    36   7    .    .    34   .    29   26   17   .    22   46   70   22   .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    633   | .    .    .    .    .    .    .    .    16   .    .    .    .    .    1    .    67   .    15   .    .    .    .    136  185  160  53   
Knockbacks                 48    | .    1    .    .    .    .    .    2    8    1    5    3    .    6    3    11   8    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    .    .    .    .    .    .    1    7    1    5    3    .    6    2    11   8    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      419   | .    .    .    .    .    .    .    .    200  .    .    .    .    .    73   92   .    .    31   .    .    .    23   .    .    .    .    
  Shots                    12    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    2    .    .    1    .    .    .    2    .    .    .    .    
  Rammed                   18    | .    4    3    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             25    | .    7    3    6    6    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    
  Kicked                   4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        439   | .    234  51   315  227  .    428  126  390  48   392  246  .    234  180  439  330  57   261  .    .    .    .    218  .    .    .    
  Average Temperature      91    | .    56   16   56   47   .    108  58   113  18   192  57   .    83   49   163  173  31   98   .    .    .    .    73   .    .    .    
  Received Heat Transfer   3469  | .    72   .    237  42   .    389  346  917  .    144  .    .    241  18   562  279  .    60   27   .    .    9    .    36   90   .    
  Effects                  15    | .    2    .    .    .    .    .    .    4    .    3    .    .    .    .    2    3    .    1    .    .    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
    Interference           4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    1    .    11   .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         11493 | .    1073 148  4292 703  .    1073 851  2820 .    .    .    .    .    .    150  .    .    50   .    .    .    .    333  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  DSF  Res  Qua  Res  Acc  
Peak Influence             1051 | .    293  165  604  427  .    .    157  1051 631  .    .    .    .    471  .    .    .    .    814  262  183  128  233  277  197  224  
  Initial                  781  | .    .    6    .    177  .    .    56   109  551  .    .    .    .    .    .    .    .    .    781  232  183  128  45   75   .    136  
  Average                  235  | .    106  37   224  254  .    .    74   510  579  .    .    .    .    249  .    .    .    .    781  254  183  113  83   168  80   158  
Maximum Alert Level        3    | .    1    .    2    2    .    .    .    3    2    .    .    .    .    2    .    .    .    .    3    1    .    .    1    1    .    1    
  Low Security (%)         57   | .    84   100  61   26   .    .    100  13   .    .    .    .    .    33   .    .    .    .    .    .    100  100  96   78   100  68   
  Level 1                  22   | .    15   .    14   66   .    .    .    30   .    .    .    .    .    50   .    .    .    .    .    100  .    .    3    21   .    31   
  Level 2                  14   | .    .    .    23   7    .    .    .    27   100  .    .    .    .    15   .    .    .    .    10   .    .    .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    89   .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    3    1    .    .    .    1    2    .    4    .    .    .    .    2    .    .    .    1    2    .    .    2    .    .    1    2    
  Investigation            7    | .    3    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Distress Signals           14   | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   .   1   1   
Communications Jammed      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   22  .   
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   19  .   
Times Spotted              361  | .   26  12  50  18  .   16  10  26  4   9   8   .   11  14  25  11  .   55  7   5   .   7   14  9   19  5   
  Peak Tracking Total      19   | .   5   3   7   7   .   7   6   5   6   9   4   .   5   4   8   4   .   19  5   5   .   4   3   4   6   4   
  Tactical Retreats        37   | .   2   .   3   3   .   1   .   .   .   .   .   .   .   .   1   3   .   10  2   .   .   .   6   2   4   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Traps Triggered            15   | .   2   .   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   1   .   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Machines Disabled          24   | .   3   .   5   .   .   .   1   3   1   1   .   .   .   2   .   .   .   .   .   .   .   .   1   6   .   1   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Machines Accessed          104  | .   10  1   13  .   .   1   2   1   2   1   1   4   .   2   1   1   6   .   4   .   1   .   16  13  15  9   
  Terminals                61   | .   8   .   11  .   .   1   .   1   2   .   1   .   .   .   .   .   .   .   2   .   1   .   11  12  7   4   
  Fabricators              10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   4   1   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
Total Hacks                289  | .   35  1   36  .   .   5   5   3   5   1   1   31  .   5   1   1   18  .   9   .   1   .   45  29  34  23  
  Successful               193  | .   17  1   16  .   .   5   3   1   1   1   1   31  .   3   1   1   18  .   8   .   1   .   30  21  19  14  
  Failed                   94   | .   17  .   19  .   .   .   2   2   4   .   .   .   .   2   .   .   .   .   1   .   .   .   15  8   15  9   
    Catastrophic           9    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   115  | .   24  .   27  .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   19  11  14  13  
  Terminals                177  | .   24  .   33  .   .   5   .   3   5   .   1   .   .   1   .   .   .   .   5   .   1   .   37  28  19  15  
  Fabricators              23   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   6   .   8   2   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          18   | .   11  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   1   1   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   2   
Terminal Hacks             140  | .   8   1   9   .   .   5   .   1   1   1   1   31  .   .   1   1   18  .   5   .   1   .   20  19  11  6   
  Record                   38   | .   1   .   .   .   .   5   .   .   .   .   1   11  .   .   1   .   7   .   .   .   .   .   2   9   1   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   1   .   1   
  Open Door                5    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   
  Unreport Threat          8    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   
  Locate Traps             9    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   2   2   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   .   
  Network Status           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
Unauthorized Hacks         34   | .   7   .   6   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   8   1   3   7   
  Terminals                20   | .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   5   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Botnet                 14   | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   2   
    Operators              4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Fabnet                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Mechanics              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         70   | .   9   .   13  .   .   1   1   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   12  7   13  8   
  Full Trace Events        4    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   4   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   15  .   .   .   .   .   .   10  .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   .   .   6   2   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  DSF  Res  Qua  Res  Acc  
Total Allies               29   | .    .    4    .    3    5    .    .    .    3    1    .    .    3    2    .    1    .    .    4    .    .    .    .    .    .    3    
  Largest Group            5    | .    .    3    2    2    5    5    1    .    3    2    1    .    2    3    .    1    .    .    3    .    .    .    .    .    .    2    
  Highest-Rated Group      281  | .    .    55   39   41   135  135  31   .    93   62   20   .    118  281  .    85   .    .    105  .    .    .    .    .    .    114  
  Highest-Rated Ally       96   | .    .    31   31   31   31   31   31   .    31   31   20   .    96   96   .    85   .    .    56   .    .    .    .    .    .    69   
Warlord Squad Rendezvous   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               19   | .    .    .    .    .    .    .    1    .    .    5    .    .    .    6    .    3    .    .    .    .    .    .    .    .    .    4    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  7    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  RETURN                   8    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               243  | .    .    12   7    3    .    90   3    .    21   31   .    .    18   44   .    .    .    .    10   .    .    .    .    .    .    4    
  Total Damage             5481 | .    .    154  44   44   .    1636 20   .    299  446  .    .    651  1672 .    .    .    .    257  .    .    .    .    .    .    258  
  Kills                    42   | .    .    7    1    2    .    12   .    .    2    5    .    .    2    9    .    .    .    .    2    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc 
Robot Analysis Total       10   | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   2   2   1   .   .   .   1   1   .   2   .   2   .   .   3   .   .   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   1   .   .   4   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   1   .   .   2   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  3   .   1   43  29  15  .   
  Items                    105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  3   .   1   43  29  15  .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  DSF  Res  Qua  Res  Acc  
Turns Passed               24403 | .    1816 1287 3866 1492 2715 1262 280  2024 261  670  1382 127  1260 667  1683 824  235  569  185  43   8    32   618  412  390  295  
Spaces Moved               17281 | 1    1057 644  1473 563  1102 489  97   958  145  252  815  79   707  328  738  793  166  1084 435  146  32   53   1954 1044 1219 907  
  Core                     614   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    598  .    .    6    .    .    .    .    .    .    .    
  Treads                   8480  | .    601  644  1473 563  1102 489  97   428  145  252  815  79   707  328  738  19   .    .    .    .    .    .    .    .    .    .    
  Legs                     1397  | 1    456  .    .    .    .    .    .    520  .    .    .    .    .    .    .    176  166  78   .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6790  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1006 429  146  32   53   1954 1044 1219 907  
  Fastest Speed            13    | 120  120  160  163  243  243  243  162  50   160  160  162  162  162  162  162  50   130  23   23   23   23   13   16   19   19   19   
  Average Speed            119   | 120  142  183  229  243  243  243  190  145  160  198  162  162  162  162  206  79   135  34   26   23   23   22   18   19   19   19   
  Slowest Speed            695   | 120  160  245  243  243  243  243  242  330  160  240  162  162  162  162  325  325  200  695  250  24   23   103  21   20   98   22   
  Overloaded Moves         18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   7    .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robots Hopped            51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    8    3    16   4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       59    | 2    99   96   98   95   79   79   3    66   6    78   93   68   82   11   79   71   61   88   16   76   1    83   50   78   38   17   
  Regions Visited          26
    Branch Regions         13
  Pre-discovered Areas     10    | .    .    2    .    1    .    1    .    .    .    1    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    1    .    .    1    1    .    1    1    .    .    1    1    1    .    .    1    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    .    .    .    .    .    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    1    .    1    4    4    .    .    .    2    3    .    3    .    1    3    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 115   | .    .    .    9    .    .    .    1    11   4    .    .    .    .    13   .    2    .    .    .    .    .    .    31   9    19   16   
Terrain Destroyed          296   | .    .    .    32   6    .    .    4    51   5    4    16   .    18   38   31   11   1    2    .    .    .    1    32   9    19   16   
  Melee                    66    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    2    .    .    .    .    .    .    17   9    19   9    
  Projectile               168   | .    .    .    32   6    .    .    4    12   5    4    16   .    18   21   15   9    1    2    .    .    .    1    15   .    .    7    
  AOE                      62    | .    .    .    .    .    .    .    .    29   .    .    .    .    .    17   16   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  DSF  Res  Qua  Res  Acc  
Total                      19774 | .    1252 740  1776 642  1140 527  157  1335 168  408  856  78   784  413  827  940  176  1212 476  153  31   66   2135 1193 1302 987  
  Wait                     1144  | .    91   64   121  51   34   11   26   107  9    116  24   .    56   28   31   82   .    54   11   3    .    1    80   62   40   42   
  Move                     17165 | .    1056 643  1472 562  1101 488  96   957  144  251  814  78   706  327  737  792  165  1083 405  145  31   52   1938 1037 1188 897  
  Hop                      38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    7    3    14   4    
  Pick Up                  130   | .    15   7    25   2    1    3    2    24   1    5    1    .    1    3    2    6    1    3    2    .    .    .    11   7    5    3    
  Fast Attach              183   | .    6    3    10   .    1    .    1    38   3    3    2    .    1    6    4    14   5    22   6    3    .    5    19   12   10   9    
  Attach                   65    | .    4    .    2    .    .    2    7    17   .    1    .    .    1    3    9    5    .    2    1    .    .    1    4    2    2    2    
  Detach                   32    | .    3    1    3    .    .    .    1    3    2    .    .    .    .    4    2    5    1    1    .    .    .    .    2    1    1    2    
  Swap                     71    | .    7    1    10   .    .    2    5    16   .    2    1    .    .    7    3    2    1    1    3    .    .    .    5    4    .    1    
  Drop                     185   | .    9    11   30   2    2    2    3    19   3    5    4    .    2    5    3    6    3    7    7    2    .    1    21   18   13   7    
  Fire                     517   | .    54   7    97   19   1    19   16   110  6    6    10   .    17   29   34   25   .    23   4    .    .    4    26   3    .    7    
  Melee                    151   | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    2    3    .    14   .    .    .    .    22   26   29   12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Crush                    21    | .    5    3    6    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    18   .    1    
  Rewire                   46    | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Low / Ext / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/DSF
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-3/Quarantine
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access (discovered 2 exits: *Sur / Com)
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   200 | -10/Materials      | Discovered new exit (range 10)
   316 | -10/Materials      | Build established: Mutant
   324 | -10/Materials      | Discovered new exit (range 15)
   491 | -10/Materials      | Discovered new exit (range 15)
   795 | -10/Materials      | Lost 4 parts (2p1n1u)
   862 | -10/Materials      | Discovered new exit (range 18)
  1038 | -10/Materials      | Discovered new exit (range 11)
  1288 | -10/Materials      | Central database locked down
  1817 | -10/Materials      | Entered Mines
  1929 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2364 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2482 | -10/Mines          | Discovered new exit (range 15)
  2510 | -10/Mines          | Escorted by a lone wolf Derelict
  2530 | -10/Mines          | Learned location of Storage (-8)
  2551 | -10/Mines          | Discovered new exit (range 13)
  2628 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2943 | -10/Mines          | Learned location of Mines (-8)
  3104 | -10/Mines          | Entered Materials
  3104 | -9/Materials       | Accompanied by 2 allies
  3104 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3802 | -9/Materials       | Identified exit to Mines
  4176 | -9/Materials       | Discovered new exit (range 3)
  5539 | -9/Materials       | Discovered new exit (range 10)
  6387 | -9/Materials       | Central database locked down
  6970 | -9/Materials       | Entered Mines
  7036 | -9/Mines           | Discovered new exit (range 4)
  7134 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  7316 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  7408 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7422 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  7422 | -9/Mines           | Discovered new exit (range 5)
  7846 | -9/Mines           | Discovered new exit (range 7)
  8142 | -9/Mines           | Learned 2 Materials zone layouts
  8462 | -9/Mines           | Entered Zion
  8462 | -7/Zion            | Accompanied by 2 allies
  8512 | -7/Zion            | Led the pair of lost Derelicts to a safe place
  8560 | -7/Zion            | System corruption cleaned by Quarantine Array
  8630 | -7/Zion            | Learned location of 1 exit from Factory
  8749 | -7/Zion            | Visited the Megawrench Repair Shop
  8749 | -7/Zion            | Megawrench repaired 9 parts
  9075 | -7/Zion            | Given A8's code to call for help
  9228 | -7/Zion            | Given the Hacking Drone Bay
  9228 | -7/Zion            | Found Prototype Device
  9620 | -7/Zion            | Gained Derelict followers
 11115 | -7/Zion            | Discovered new exit (range 12)
 11177 | -7/Zion            | Entered Proximity Caves
 11177 | -6/Proximity Caves | Accompanied by 5 allies
 11413 | -6/Proximity Caves | Identified exit to Factory
 11759 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 11793 | -6/Proximity Caves | Learned location of Extension (-6)
 11793 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves
 11793 | -6/Proximity Caves | Learned Armory terminal intel
 11998 | -6/Proximity Caves | Spotted B-75 Beast
 12035 | -6/Proximity Caves | Allies destroyed B-75 Beast
 12439 | -6/Proximity Caves | Entered Factory
 12439 | -6/Factory         | Accompanied by 1 ally
 12439 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 12440 | -6/Factory         | Identified exit to Extension
 12441 | -6/Factory         | Identified exit to Lower Caves
 12605 | -6/Factory         | Identified Hacking Drone Bay
 12690 | -6/Factory         | Garrison activated, responded to threat
 12709 | -6/Factory         | Identified exit to Garrison
 12719 | -6/Factory         | Entered Garrison
 12729 | -6/Garrison        | Triggered checkpoint
 12925 | -6/Garrison        | Released all parts (8)
 12936 | -6/Garrison        | Lost 13 parts (5n5u3w)
 13027 | -6/Garrison        | Garrison Relay disabled
 13096 | -6/Garrison        | Spotted B-75 Beast
 13169 | -6/Garrison        | Triggered checkpoint
 13303 | -6/Garrison        | Triggered checkpoint
 13497 | -6/Garrison        | Destroyed B-75 Beast
 13612 | -6/Garrison        | Garrison Relay disabled
 13662 | -6/Garrison        | Discovered new exit (range 13)
 13790 | -6/Garrison        | Found Hvy. Reactive Plating
 13792 | -6/Garrison        | Found Hvy. Reactive Plating
 13808 | -6/Garrison        | Spotted B-75 Beast
 13831 | -6/Garrison        | Core integrity fell below 50%
 13913 | -6/Garrison        | Destroyed B-75 Beast
 13915 | -6/Garrison        | Released all parts (9)
 13964 | -6/Garrison        | Found Hvy. Reactive Plating
 13967 | -6/Garrison        | Found Hvy. Reactive Plating
 14123 | -6/Garrison        | Found Hvy. Reactive Plating
 14132 | -6/Garrison        | Found Hvy. Reactive Plating
 14134 | -6/Garrison        | Found Hvy. Reactive Plating
 14255 | -6/Garrison        | Triggered checkpoint
 14387 | -6/Garrison        | Spotted B-75 Beast
 14438 | -6/Garrison        | Destroyed B-75 Beast
 14635 | -6/Garrison        | Discovered new exit (range 10)
 14677 | -6/Garrison        | Triggered checkpoint
 14688 | -6/Garrison        | Garrison Relay disabled
 14743 | -6/Garrison        | Entered Factory
 14912 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 14912 | -6/Factory         | Garrison activated, responded to threat
 15004 | -6/Factory         | Entered Lower Caves
 15004 | -6/Lower Caves     | Accompanied by 2 allies
 15005 | -6/Lower Caves     | Identified exit to Lower Caves
 15032 | -6/Lower Caves     | Met a Warlord Commander
 15033 | -6/Lower Caves     | Learned location of Warlord (-4)
 15034 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 15039 | -6/Lower Caves     | Found Encrypted Comm Array
 15154 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 15274 | -6/Lower Caves     | Learned location of 1 exit from Factory
 15539 | -6/Lower Caves     | Build established: Scavenger-Tank
 15674 | -6/Lower Caves     | Entered another Lower Caves area
 15674 | -6/Lower Caves     | Accompanied by 1 ally
 15675 | -6/Lower Caves     | Identified exit to Factory
 15848 | -6/Lower Caves     | Learned 12 Factory zone layouts
 15957 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17006 | -6/Lower Caves     | Discovered new exit (range 12)
 17056 | -6/Lower Caves     | Entered Data Miner
 17056 | -6/Data Miner      | Discovered new exit (range 6)
 17087 | -6/Data Miner      | Met Data Miner
 17129 | -6/Data Miner      | Learned location of Section 7 (-2)
 17129 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17146 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17183 | -6/Data Miner      | Entered Proximity Caves
 17817 | -5/Proximity Caves | Escorted by Enhanced Grunt
 17836 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 17837 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17881 | -5/Proximity Caves | Learned Factory security intel
 18158 | -5/Proximity Caves | Build established: Scavenger-Gunner
 18328 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 18390 | -5/Proximity Caves | Learned location of Armory (-4)
 18443 | -5/Proximity Caves | Entered Factory
 18443 | -5/Factory         | Accompanied by 1 ally
 18443 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18444 | -5/Factory         | Identified exit to Factory
 18445 | -5/Factory         | Identified exit to Upper Caves
 18528 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 18548 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 18802 | -5/Factory         | Joined by Warlord Dakka squad
 18917 | -5/Factory         | Lost 4 allies
 18997 | -5/Factory         | Found Prototype Device
 18997 | -5/Factory         | Identified Exp. Thermal Shield
 19043 | -5/Factory         | First assault squad dispatched
 19110 | -5/Factory         | Entered Upper Caves
 19259 | -5/Upper Caves     | Identified exit to Upper Caves
 19279 | -5/Upper Caves     | Build established: Scavenger-Tank
 20099 | -5/Upper Caves     | Learned location of 1 exit from Factory
 20169 | -5/Upper Caves     | Build established: Scavenger-Gunner
 20388 | -5/Upper Caves     | Lost 3 parts (3w)
 20451 | -5/Upper Caves     | Lost 5 parts (3n1u1w)
 20463 | -5/Upper Caves     | Destroyed 8 combat bots
 20700 | -5/Upper Caves     | Build established: Scavenger-Mutant
 20793 | -5/Upper Caves     | Entered another Upper Caves area
 21000 | -5/Upper Caves     | Released all parts (7)
 21126 | -5/Upper Caves     | Discovered exit to Factory (range 16)
 21162 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21181 | -5/Upper Caves     | Spotted B-75 Beast
 21266 | -5/Upper Caves     | Discovered new exit (range 16)
 21487 | -5/Upper Caves     | Build established: Derelict-Mutant
 21617 | -5/Upper Caves     | Entered Zhirov
 21617 | -5/Zhirov          | Discovered new exit (range 3)
 21676 | -5/Zhirov          | Found Alien Artifact
 21676 | -5/Zhirov          | Identified Integrated Dissipator
 21676 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21722 | -5/Zhirov          | Found Alien Artifact
 21793 | -5/Zhirov          | Learned location of Quarantine (-3)
 21793 | -5/Zhirov          | Learned location of Testing (-2)
 21793 | -5/Zhirov          | Learned location of Command (-1)
 21852 | -5/Zhirov          | Entered Proximity Caves
 21934 | -4/Proximity Caves | Spotter reported a threat
 21987 | -4/Proximity Caves | Lost 6 parts (1p1n3u1w)
 22012 | -4/Proximity Caves | Spotter reported a threat
 22037 | -4/Proximity Caves | System corruption reached 10%
 22060 | -4/Proximity Caves | Lost 4 parts (1n1u2w)
 22067 | -4/Proximity Caves | System corruption reached 30%
 22093 | -4/Proximity Caves | Learned Research trap positions
 22154 | -4/Proximity Caves | Lost 3 parts (1p2n)
 22207 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 22215 | -4/Proximity Caves | Spotter reported a threat
 22314 | -4/Proximity Caves | Learned location of 1 exit from Research
 22318 | -4/Proximity Caves | Learned location of 1 exit from Research
 22335 | -4/Proximity Caves | Spotter reported a threat
 22364 | -4/Proximity Caves | Build established: Scavenger-Sprinter
 22388 | -4/Proximity Caves | Spotter reported a threat
 22414 | -4/Proximity Caves | Core integrity fell below 50%
 22417 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 22421 | -4/Proximity Caves | Entered Factory
 22421 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 22422 | -4/Factory         | Identified exit to Research
 22593 | -4/Factory         | Fabricated Combat Drone Bay?
 22606 | -4/Factory         | Sucked down chute
 22606 | -4/Factory         | Entered Waste
 22609 | -4/Waste           | Spotted C-40 Crusher
 22611 | -4/Waste           | Spotted C-40 Crusher
 22617 | -4/Waste           | Discovered new exit (range 22)
 22617 | -4/Waste           | Spotted C-40 Crusher
 22617 | -4/Waste           | Spotted C-40 Crusher
 22618 | -4/Waste           | Spotted C-40 Crusher
 22622 | -4/Waste           | Spotted C-40 Crusher
 22622 | -4/Waste           | Found Prototype Device
 22622 | -4/Waste           | Identified Exp. Phase Shifter
 22649 | -4/Waste           | Entered Factory
 22650 | -4/Factory         | Identified exit to DSF
 22657 | -4/Factory         | Entered DSF
 22666 | -4/DSF             | Found Gamma Bomb Array
 22674 | -4/DSF             | Additional patrols routed to DSF
 22688 | -4/DSF             | Identified Transdimensional Reconstructor
 22688 | -4/DSF             | Warped through subspace
 22688 | -4/DSF             | Discovered exit to Research (range 1)
 22689 | -4/DSF             | Entered Research
 22689 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22690 | -3/Research        | Identified exit to Research
 22691 | -3/Research        | Loaded intel: 62 trap records
 22715 | -3/Research        | Spotted B-86 Titan
 22717 | -3/Research        | Lost 7 parts (1p3n1u2w)
 22724 | -3/Research        | Identified exit to Quarantine
 22871 | -3/Research        | Build established: Hacker-Sprinter
 22976 | -3/Research        | Found Prototype Slashing Weapon
 22976 | -3/Research        | Identified Nanosword
 22978 | -3/Research        | Found Nanosword
 23207 | -3/Research        | Found Prototype Processor
 23207 | -3/Research        | Identified Exp. Melee Analysis Suite
 23230 | -3/Research        | Discovered exit to Research (range 15)
 23230 | -3/Research        | Spotted B-86 Titan
 23307 | -3/Research        | Spotted B-90 Cyclops
 23307 | -3/Research        | Entered Quarantine
 23318 | -3/Quarantine      | Found Alien Slashing Weapon
 23318 | -3/Quarantine      | Identified Sigix Broadsword
 23327 | -3/Quarantine      | Found Alien Artifact
 23327 | -3/Quarantine      | Identified Terrabomb
 23327 | -3/Quarantine      | Used Terrabomb
 23338 | -3/Quarantine      | Found Alien Artifact
 23338 | -3/Quarantine      | Identified Phase Armor
 23366 | -3/Quarantine      | Build established: Hacker-Ninja
 23380 | -3/Quarantine      | Spotted Alpha 7
 23386 | -3/Quarantine      | Found Alien Launcher
 23435 | -3/Quarantine      | Identified Sigix Terminator
 23468 | -3/Quarantine      | Found Alien Energy Cannon
 23468 | -3/Quarantine      | Identified Core Cannon
 23502 | -3/Quarantine      | Found Alien Artifact
 23597 | -3/Quarantine      | Identified Core Reset Matrix
 23597 | -3/Quarantine      | Used Core Reset Matrix
 23601 | -3/Quarantine      | Detected hypermatrix surge
 23601 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 23605 | -3/Quarantine      | Found Unknown Launcher
 23605 | -3/Quarantine      | Identified Fusion Bomb Launcher
 23632 | -3/Quarantine      | Discovered exit to Research (range 10)
 23686 | -3/Quarantine      | Met incapacitated Sigix Warrior
 23686 | -3/Quarantine      | Lockdown squad dispatched
 23686 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 23686 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 23699 | -3/Quarantine      | Spotted Lightning
 23699 | -3/Quarantine      | Spotted Lightning
 23703 | -3/Quarantine      | Spotted Lightning
 23719 | -3/Quarantine      | Entered Research
 23719 | -2/Research        | Evolved 2 slots: Utility x2
 23851 | -2/Research        | Spotted B-90 Cyclops
 23919 | -2/Research        | Identified exit to Testing
 23986 | -2/Research        | Identified exit to Access
 24051 | -2/Research        | Found Prototype Device
 24051 | -2/Research        | Identified Exp. Weapon Cycler
 24059 | -2/Research        | Found Prototype Device
 24059 | -2/Research        | Identified Beam Splitter
 24109 | -2/Research        | Entered Access
 24109 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 24196 | -1/Access          | Identified exit to Command
 24315 | -1/Access          | Identified exit to Surface
 24378 | -1/Access          | Crushed by falling debris
 24389 | -1/Access          | Local machine network offline
 24404 | ***                | Destroyed 0b10!

 Last Messages 
---------------
24345_ U-05 Engineer builds a Wall.
24346_ Acquired Prc. Phase Gun.
24375_ Director 10b reveals location of
  Segregator Trap. <x5>
24378_ The unstable cave ceiling collapses.
24378_ Crushed by falling debris.
24378_ Diametric Drive destroyed.
24378_ System corrupted by crushing effect (+3).
24378_ Director 10b reveals location of
  Segregator Trap.
24382_ System corrupted: Energy discharge (-79).
24386_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
24388_ W-44 Eye sends out distress signal.
24389_ ALERT: Suspected network compromise,
  local machines offline for diagnostic review.
24391_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
24401_ Main Access Shell breached.
[Achievement: Payload Armed]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????#####???##     ??????? |
| ???????????????????????????#######??##  ##???????? |
| ???????????????????###########;#######  ##???????? |
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| ??????????????BB??????""""""  "       A ##???????? |
| ??????????????BB???????????   """" """R ##???????? |
| ??????????????????????????    """"T"""  ##???????? |
| ??????????????????????????####"#######  ##???????? |
| ??????????????????????????############  ########## |
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| ????????????????????????????????????## R#        # |
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| ????????????????????????????????????##  +       %# |
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| ????????????????????????????????????##  ###   ^    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Coolant Potential          80
Energy Generation          39
Energy Capacity            510
Matter Stores              315
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              14
Additional Mass Support    16
EM Shielding               2
Armor Coverage             1200
Resistance: KI             40
Resistance: TH             30
Resistance: EM             15
Evasion (%)                78
Targeting Accuracy         28
Melee Accuracy             8
Recoil Reduction           5
Particle Charging          15
Kinecelleration            40
Offensive Hacking          47
Defensive Hacking          32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Combat Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Terrabomb
Phase Armor
Core Cannon
Core Reset Matrix

 Achievements 
--------------
Decoder Ring
Dodgeball, But With Guns
Payload Armed

 Challenges 
------------
None

 Game 
------
Seed              AntimatterThrowingRigger
  Manual?         0
Play Time         06:12:36
  Cumulative      97.6 hours
  Start           2024.04.19 @ 18:06:07
  End             2024.04.20 @ 12:50:55
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          3
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             48
Gallery%          61
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fdaea9be-d1a4-4374-b7f7-7bb685fb8ad6