Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 12:50:55 Player: SYPIAC Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (201) 1005 Value Destroyed (7103) 7103 Prototype IDs (44) 880 Alien Tech Used (7) 1400 Bonus (15548) 15548 TOTAL SCORE: 35636 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 989 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -356 Cogmind --------- Core Integrity 1456/1600 Matter 169/300 Energy 196/205 System Corruption 3% Temperature Cool (18) Movement Flying (22) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION (8) --- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Cooled Field Propulsion Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY (12) ----- Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON (3) ------- Linear Accelerator Sigix Broadsword > --- INVENTORY (5) ---- Improved Surge Thruster Precision Phase Gun Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Cooled Field Propulsion Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Precision Phase Gun Sigix Broadsword > --- INVENTORY -------- Diametric Drive Advanced Force Field Sigix Containment Pod [Rating: 169] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Artifact Phase Armor Weapon Hardcell Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . 1 . . 1 Utility 10 | . . . 1 . . . 4 . . . . . . 1 . . . . . . . . 1 . 2 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 315 | . 17 4 22 . 1 4 13 71 3 6 3 . 2 16 16 21 5 25 10 3 . 5 28 16 12 12 Power 22 | . 3 1 3 . . . 1 3 . . . . . . . 1 . 3 . 1 . . 6 . . . Engine 8 | . 3 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 2 . . . . . . . 1 . 2 . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 6 . . . Propulsion 58 | . 3 1 4 . . 1 1 12 . 2 1 . . 1 1 2 . 11 2 . . 2 5 1 3 5 Treads 20 | . 3 1 4 . . 1 1 5 . 2 1 . . 1 1 . . . . . . . . . . . Leg 12 | . . . . . . . . 7 . . . . . . . 2 . 3 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . . . . . . . . . 8 2 . . 2 5 1 3 5 Utility 144 | . 6 1 10 . 1 1 10 26 1 3 2 . 2 12 10 12 3 4 6 2 . . 10 7 9 6 Device 80 | . 3 . 5 . . . 8 16 . 2 1 . 1 9 6 3 . 1 1 2 . . 7 5 7 3 Storage 8 | . 2 . 2 . . . . 1 . . . . . . . 1 2 . . . . . . . . . Processor 15 | . 1 . 1 . . . . . 1 . . . . 3 . 2 . 2 1 . . . 2 . 1 1 Hackware 13 | . . . . . . . . . . . . . . . . 3 . 1 4 . . . 1 1 1 2 Protection 27 | . . 1 2 . 1 1 2 9 . 1 1 . 1 . 4 3 1 . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 91 | . 5 1 5 . . 2 1 30 2 1 . . . 3 5 6 2 7 2 . . 3 7 8 . 1 Energy Gun 16 | . 1 . 2 . . 1 . 7 . . . . . . . . . . . . . . 2 3 . . Energy Cannon 19 | . 1 1 3 . . 1 . 6 . . . . . 3 . 1 1 . . . . . 1 1 . . Ballistic Gun 13 | . 3 . . . . . . 2 . . . . . . . . . 6 2 . . . . . . . Ballistic Cannon 19 | . . . . . . . 1 7 2 1 . . . . 4 . . . . . . 1 2 . . 1 Launcher 8 | . . . . . . . . 3 . . . . . . . . . 1 . . . 2 . 2 . . Special Weapon 4 | . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . 5 . . . . . . . . . . . . . . 2 2 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 4 . . . 1 . 1 . . . . 1 . . 2 . . 1 . 1 7 7 2 . Corrupted Parts 7 | . . . . . . . . 2 . . . . . . . . . 4 . . . 1 . . . . System Corruption 30 | . . . . . . . . 2 . . . . . . . . . 25 . . . 3 . . . . Parts Lost 70 | . 6 . . . . 2 1 20 . 2 . . 2 . 10 3 . 14 1 . . 7 . . 1 1 Power 5 | . 2 . . . . . . . . . . . . . . . . 2 . . . 1 . . . . Propulsion 26 | . 1 . . . . 1 . 8 . 2 . . . . 4 2 . 4 . . . 3 . . . 1 Utility 21 | . 2 . . . . 1 . 6 . . . . 2 . 2 1 . 5 . . . 1 . . 1 . Weapon 18 | . 1 . . . . . 1 6 . . . . . . 4 . . 3 1 . . 2 . . . . Highest Loss Streak 13 | . 4 . . . . 1 1 13 . 2 . . 2 . 5 2 . 6 1 . . 7 . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 100 100 99 97 73 100 93 100 100 96 99 92 56 72 80 87 87 89 83 88 89 89 85 Engine 7 | . 13 14 11 11 11 11 1 2 6 6 6 6 6 5 5 1 . . . . . . . . . . Treads 22 | . 16 28 33 33 33 32 26 10 26 21 26 26 26 29 24 1 . . . . . . . . . . Leg 2 | . 11 . . . . . . 10 . . . . . . . 6 11 5 . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 17 26 26 26 24 27 27 26 24 Device 12 | . 4 . 10 11 11 11 24 20 29 21 20 20 20 27 18 7 5 2 5 5 5 5 8 8 15 15 Storage 7 | . 14 14 11 11 11 11 6 2 6 6 6 6 6 5 5 2 5 5 . . . . . . . . Processor 4 | . 7 8 . . . . . . 3 6 6 6 6 5 9 6 7 9 13 10 10 10 11 14 11 8 Hackware 2 | . . . . . . . . . . . . . . . . 12 17 12 21 26 26 24 21 19 18 22 Protection 7 | . . 5 10 11 11 11 12 2 6 10 13 13 9 5 7 3 8 2 . . . . . . . . Energy Gun 1 | . 1 . 4 . . . . 5 . . . . . . . . . . . . . . 1 4 4 3 Energy Cannon 10 | . 13 14 17 22 22 21 12 2 . . . . . 2 8 1 1 1 . . . . 1 . . . Ballistic Gun 2 | . 12 14 . . . . . . . . . . . . . . . 10 13 10 10 6 . . . . Ballistic Cannon 4 | . . . . . . . 5 6 20 20 20 20 20 13 6 2 . . . . . 1 1 . . . Naked Turns 14 | . . . . . . . . 3 . . . . . . . 11 . . . . . . . . . . Heaviest Build 139 | 14 30 41 107 63 80 82 86 127 105 107 100 100 100 113 139 128 41 41 20 23 23 35 43 43 45 52 Greatest Support 120 | 20 40 40 60 60 60 60 80 110 110 110 100 100 100 120 120 50 40 95 34 34 34 34 55 46 45 54 Greatest Overweight (x) 8 | . . 1 1 1 1 1 1 3 . 1 . . . . 2 2 1 8 4 . . 1 . . 1 . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 15 25 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 16 | . 10 15 20 20 20 20 20 11 20 20 20 20 20 20 20 8 5 5 5 5 5 5 5 5 5 5 Most Carried 22 | . 15 15 22 20 20 20 18 20 20 20 20 20 20 20 20 15 5 5 5 5 5 5 5 5 5 5 Average Carried 15 | . 7 14 19 19 20 19 14 9 19 19 19 20 19 18 17 6 4 4 4 5 5 4 4 4 4 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 6 15 15 20 20 20 19 15 19 20 20 20 20 19 20 14 4 5 5 5 5 5 4 5 5 4 4 Class Distribution -------------------- 52% | Mutant 17% | Scavenger-Tank 10% | Scavenger-Gunner 4% | Hacker-Ninja 3% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Matter Collected 6508 | 200 389 69 541 12 10 38 124 1447 4 354 251 . 462 398 387 443 . 368 225 . . 48 227 346 125 40 Remotely 160 | . . . . . . . . 160 . . . . . . . . . . . . . . . . . . Salvage Created 6864 | . 629 92 1498 279 . 127 191 977 6 312 157 . 281 344 430 240 . 276 . . . 24 346 462 153 40 Parts 383 | . 48 10 91 23 . 5 4 40 . 8 13 . 12 21 12 14 . 26 . . . 4 14 26 12 . Haulers Intercepted 8 | . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . 4 17 . . . 16 11 . 17 . 12 10 . 10 . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Combat Hostiles Destroyed 159 | . 14 3 25 13 . 4 3 26 . 7 8 . 9 8 20 6 . 10 . . . 1 . 1 1 . Melee 8 | . . . . . . . . 3 . . . . . . 2 . . 1 . . . . . 1 1 . Guns 24 | . 8 1 3 . . . . 5 . . . . . . . . . 7 . . . . . . . . Cannons 118 | . 6 2 22 13 . 4 3 13 . 7 8 . 9 7 17 6 . . . . . 1 . . . . AOE 8 | . . . . . . . . 4 . . . . . 1 1 . . 2 . . . . . . . . Classes Destroyed 19 | . 6 1 5 . . . . 4 . . . . . . 1 1 . 1 . . . . . . . . Worker 7 | . . . 3 . . . . . . . . . . 1 . . . . . . . . 1 2 . . Builder 6 | . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . 2 . Tunneler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 2 . . Operator 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 16 | . 3 . 2 . . . . . . . . . . 2 . . . . . . . . 4 3 1 1 Swarmer 58 | . 9 3 8 11 . 3 . 4 . 1 8 . . . 4 . . 7 . . . . . . . . Cutter 5 | . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . . Grunt 53 | . 5 . 6 2 . 1 2 10 . 3 . . 7 5 6 4 . . . . . . . 1 1 . Brawler 4 | . . . 1 . . . . . . . 1 . 1 . 1 . . . . . . . . . . . Duelist 4 | . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . Sentry 14 | . . . 8 . . . 1 1 . 2 . . 1 1 . . . . . . . . . . . . Hunter 6 | . . . . . . . . 2 . . . . . . 1 2 . 1 . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Behemoth 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Best Kill Streak 8 | . 4 1 5 4 . 2 2 5 . 6 4 . 3 5 8 4 . 3 . . . 1 4 5 1 1 Combat Bots Only 8 | . 3 1 5 4 . 2 2 5 . 6 4 . 3 2 8 4 . 3 . . . 1 . 1 1 . Max Kills in Single Turn 3 | . 2 1 2 1 . 1 1 2 . 1 2 . 1 1 1 1 . 3 . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 . . . . . 1 1 . . 2 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Hostile Shots Fired 1393 | . 115 3 117 55 . 60 85 354 . 31 42 . 46 13 144 72 . 162 10 . . 19 3 12 46 4 Missed 406 | . 28 1 37 14 . 17 25 109 . 2 12 . 17 6 25 16 . 50 5 . . 6 2 5 26 3 Damage Taken 14363 | . 743 17 953 331 . 683 887 3417 . 441 325 . 559 173 1587 656 . 1770 144 . . 701 21 197 448 310 Core 1730 | . 118 . 96 36 . 67 85 405 . 56 . . 38 . 51 97 . 363 . . . 147 . 27 . 144 Absorbed by Shields 439 | . . . 14 . . . 79 220 . . . . . 36 90 . . . . . . . . . . . Ignored by Resistances 1793 | . . . . . . 239 . 348 . 73 135 . 14 . 652 332 . . . . . . . . . . Regen/Repaired (Parts) 1162 | . . . . . 635 . . . . . . . . . . . . . . . . . . 110 358 59 Core Remaining (%) 72 | 100 . 52 . . . 50 . . . . . . 31 . . . . 48 . . . 81 . 97 100 91 Volleys Fired 517 | . 54 7 97 19 1 19 16 110 6 6 10 . 17 29 34 25 . 23 4 . . 4 26 3 . 7 Largest 3 | . 2 2 2 2 1 2 3 3 3 3 3 . 3 3 3 2 . 3 3 . . 1 1 1 . 1 Hottest 245 | . 100 95 150 143 75 150 194 219 195 195 170 . 170 245 245 130 . 128 69 . . 80 113 94 . 66 Shots Fired 1032 | . 108 14 187 39 1 38 45 236 8 19 29 . 52 54 75 40 1 36 10 . . 4 26 3 . 7 Gun 238 | . 54 7 47 . . . . 84 . . . . . . . . . 33 10 . . . . 3 . . Cannon 783 | . 54 7 140 39 1 38 45 144 8 19 29 . 52 54 75 40 1 2 . . . 2 26 . . 7 Launcher 11 | . . . . . . . . 8 . . . . . . . . . 1 . . . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 439 | . 43 7 6 . . . 15 86 8 19 29 . 52 37 37 39 . 33 10 . . 2 9 . . 7 Thermal 552 | . 54 7 181 39 1 38 30 123 . . . . . 17 38 1 1 2 . . . . 17 3 . . Explosive 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Electromagnetic 33 | . 11 . . . . . . 19 . . . . . . . . . 1 . . . 2 . . . . Robot Hit Streak 37 | . 9 6 14 8 . 6 14 11 2 12 8 . 10 19 37 7 . 3 5 . . 1 8 . . . Robot Miss Streak 4 | . 4 1 4 4 . 2 2 4 1 2 2 . 1 1 2 2 . 4 2 . . 2 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 631 | . 58 8 108 18 . 26 31 138 2 12 12 . 35 30 60 28 . 24 6 . . 1 14 11 7 2 Core Hits 286 | . 27 6 41 15 . 6 8 61 . 6 9 . 13 13 24 12 . 14 3 . . 10 8 7 2 1 Critical Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Critical Strikes 32 | . . . 4 . . . 1 13 . 2 1 . 2 3 3 . . 3 . . . . . . . . Burn 9 | . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Blast 15 | . . . . . . . 1 3 . 2 1 . 2 3 3 . . . . . . . . . . . Sever 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 158 | . . . . . . . . 43 . . . . . . 2 3 . 14 . . . . 29 26 29 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 139 | . . . . . . . . 43 . . . . . . . . . . . . . . 29 26 29 12 Piercing 19 | . . . . . . . . . . . . . . . 2 3 . 14 . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 5 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage Inflicted 22076 | . 939 148 2673 515 . 701 885 4166 79 614 463 . 1385 1494 2396 1010 . 715 93 . . 378 818 1487 892 225 Guns 2284 | . 403 66 494 . . . . 978 . . . . . . . . . 250 93 . . . . . . . Cannons 14434 | . 511 81 2147 479 . 701 885 2267 79 614 463 . 1385 1303 2143 942 . 31 . . . 46 357 . . . Explosions 1242 | . . . . . . . . 483 . . . . . 168 168 . . 91 . . . 332 . . . . Melee 3990 | . . . . . . . . 438 . . . . . . 85 68 . 334 . . . . 461 1487 892 225 Ramming 126 | . 25 1 32 36 . . . . . . . . . 23 . . . 9 . . . . . . . . Kinetic 7842 | . 342 66 70 . . . 241 1570 79 614 463 . 1385 774 907 942 . 250 93 . . 46 . . . . Thermal 8798 | . 511 81 2571 479 . 701 644 1490 . . . . . 529 1404 . . 31 . . . . 357 . . . Explosive 591 | . . . . . . . . 423 . . . . . 168 . . . . . . . . . . . . Electromagnetic 729 | . 61 . . . . . . 245 . . . . . . . . . 91 . . . 332 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3503 | . . . . . . . . 438 . . . . . . . . . . . . . . 461 1487 892 225 Piercing 487 | . . . . . . . . . . . . . . . 85 68 . 334 . . . . . . . . Highest Corruption 35 | . . . 2 2 2 1 . 3 3 3 3 3 3 1 5 5 5 35 . . . 3 . 3 8 3 Average Corruption 3 | . . . 2 2 2 1 . 1 3 3 3 3 3 1 1 5 5 23 . . . 3 . 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 239 | . . . 47 16 2 8 . 21 4 12 26 2 21 . 16 21 5 33 . . . . . . 4 1 Message Errors 47 | . . . 11 1 . 2 . 2 . 3 7 1 3 . 5 6 . 4 . . . . . . 2 . Matter Fused 49 | . . . 16 2 . 1 . 3 . 4 7 1 5 . 2 3 1 3 . . . . . . 1 . Heat Flow Errors 27 | . . . 4 4 . 2 . 3 . 1 3 . 3 . 2 1 1 3 . . . . . . . . Energy Discharges 31 | . . . 1 3 1 1 . 4 1 2 3 . 2 . 1 6 1 4 . . . . . . . 1 Parts Rejected 4 | . . . . . . . . 1 . . . . . . . 1 . 2 . . . . . . . . Parts Fused 5 | . . . . . . 1 . . 1 . 1 . 2 . . . . . . . . . . . . . Data Loss (minor) 31 | . . . 8 2 . . . 4 1 . 3 . 3 . 5 2 . 3 . . . . . . . . Data Loss (major) 11 | . . . 1 3 . . . 2 . 1 1 . 2 . 1 . . . . . . . . . . . Misfires 14 | . . . 2 1 . 1 . 1 . 1 1 . 1 . . 1 1 4 . . . . . . . . Alerts 10 | . . . 3 . 1 . . . 1 . . . . . . 1 1 2 . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Weapon Failures 4 | . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 954 | . 12 . 36 7 . . 34 16 29 26 17 . 22 47 70 89 . 15 . . . . 136 185 160 53 Projectiles 321 | . 12 . 36 7 . . 34 . 29 26 17 . 22 46 70 22 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 633 | . . . . . . . . 16 . . . . . 1 . 67 . 15 . . . . 136 185 160 53 Knockbacks 48 | . 1 . . . . . 2 8 1 5 3 . 6 3 11 8 . . . . . . . . . . Impact 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 44 | . . . . . . . 1 7 1 5 3 . 6 2 11 8 . . . . . . . . . . Secondary 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 419 | . . . . . . . . 200 . . . . . 73 92 . . 31 . . . 23 . . . . Shots 12 | . . . . . . . . 6 . . . . . 1 2 . . 1 . . . 2 . . . . Rammed 18 | . 4 3 5 6 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 7 3 6 6 . . . . . . . . . 1 . . . 2 . . . . . . . . Kicked 4 | . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . Crushed 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Highest Temperature 439 | . 234 51 315 227 . 428 126 390 48 392 246 . 234 180 439 330 57 261 . . . . 218 . . . Average Temperature 91 | . 56 16 56 47 . 108 58 113 18 192 57 . 83 49 163 173 31 98 . . . . 73 . . . Received Heat Transfer 3469 | . 72 . 237 42 . 389 346 917 . 144 . . 241 18 562 279 . 60 27 . . 9 . 36 90 . Effects 15 | . 2 . . . . . . 4 . 3 . . . . 2 3 . 1 . . . . . . . . Shutdowns 4 | . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . Energy Bleed 5 | . . . . . . . . 1 . 1 . . . . 1 1 . 1 . . . . . . . . Interference 4 | . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . Short Circuit 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 1 . 11 . . 1 . 2 . . . . . . . . . . . . . . 1 . . . Heat Transferred 11493 | . 1073 148 4292 703 . 1073 851 2820 . . . . . . 150 . . 50 . . . . 333 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Peak Influence 1051 | . 293 165 604 427 . . 157 1051 631 . . . . 471 . . . . 814 262 183 128 233 277 197 224 Initial 781 | . . 6 . 177 . . 56 109 551 . . . . . . . . . 781 232 183 128 45 75 . 136 Average 235 | . 106 37 224 254 . . 74 510 579 . . . . 249 . . . . 781 254 183 113 83 168 80 158 Maximum Alert Level 3 | . 1 . 2 2 . . . 3 2 . . . . 2 . . . . 3 1 . . 1 1 . 1 Low Security (%) 57 | . 84 100 61 26 . . 100 13 . . . . . 33 . . . . . . 100 100 96 78 100 68 Level 1 22 | . 15 . 14 66 . . . 30 . . . . . 50 . . . . . 100 . . 3 21 . 31 Level 2 14 | . . . 23 7 . . . 27 100 . . . . 15 . . . . 10 . . . . . . . Level 3 5 | . . . . . . . . 29 . . . . . . . . . . 89 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 1 . . . 1 2 . 4 . . . . 2 . . . 1 2 . . 2 . . 1 2 Investigation 7 | . 3 1 . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Reinforcement 8 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . 2 . . 1 2 Assault 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Garrison 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Distress Signals 14 | . 2 . 4 . . . . . . . . . . . . . . 4 1 . . . 1 . 1 1 Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . . . . . 2 22 . Distress Signals 21 | . . . . . . . . . . . . . . . . . . . . . . . . 2 19 . Times Spotted 361 | . 26 12 50 18 . 16 10 26 4 9 8 . 11 14 25 11 . 55 7 5 . 7 14 9 19 5 Peak Tracking Total 19 | . 5 3 7 7 . 7 6 5 6 9 4 . 5 4 8 4 . 19 5 5 . 4 3 4 6 4 Tactical Retreats 37 | . 2 . 3 3 . 1 . . . . . . . . 1 3 . 10 2 . . . 6 2 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Traps Triggered 15 | . 2 . 1 . . . . 4 1 . . . . . . . . . 1 . . 4 . 1 1 . Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Machines Disabled 24 | . 3 . 5 . . . 1 3 1 1 . . . 2 . . . . . . . . 1 6 . 1 Max in Single Turn 1 | . 1 . 1 . . . 1 1 1 1 . . . 1 . . . . . . . . 1 1 . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Garrison Relay 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Machines Accessed 104 | . 10 1 13 . . 1 2 1 2 1 1 4 . 2 1 1 6 . 4 . 1 . 16 13 15 9 Terminals 61 | . 8 . 11 . . 1 . 1 2 . 1 . . . . . . . 2 . 1 . 11 12 7 4 Fabricators 10 | . . . . . . . 1 . . . . . . . . . . . 1 . . . 3 . 4 1 Repair Stations 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Recycling Units 6 | . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 Scanalyzers 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 1 Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 1 Total Hacks 289 | . 35 1 36 . . 5 5 3 5 1 1 31 . 5 1 1 18 . 9 . 1 . 45 29 34 23 Successful 193 | . 17 1 16 . . 5 3 1 1 1 1 31 . 3 1 1 18 . 8 . 1 . 30 21 19 14 Failed 94 | . 17 . 19 . . . 2 2 4 . . . . 2 . . . . 1 . . . 15 8 15 9 Catastrophic 9 | . . . 4 . . . . . 1 . . . . . . . . . . . . . 2 1 1 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 24 . 27 . . . 2 . . . . . . 3 . . . . 2 . . . 19 11 14 13 Terminals 177 | . 24 . 33 . . 5 . 3 5 . 1 . . 1 . . . . 5 . 1 . 37 28 19 15 Fabricators 23 | . . . . . . . 4 . . . . . . . . . . . 3 . . . 6 . 8 2 Repair Stations 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Recycling Units 18 | . 11 . 2 . . . . . . . . . . . . . . . 1 . . . . . 2 2 Scanalyzers 7 | . . . . . . . . . . . . . . 3 . . . . . . . . 1 1 1 1 Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 4 2 Terminal Hacks 140 | . 8 1 9 . . 5 . 1 1 1 1 31 . . 1 1 18 . 5 . 1 . 20 19 11 6 Record 38 | . 1 . . . . 5 . . . . 1 11 . . 1 . 7 . . . . . 2 9 1 . Part Schematic 13 | . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 10 | . 2 . 3 . . . . . . . . . . . . . 4 . . . . . 1 . . . Prototype ID Bank 9 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . 1 . 1 Open Door 5 | . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . 2 . . Open DSF 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 6 | . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 1 1 1 Emergency Access Points 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Terminal Index 5 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 7 | . 1 . 2 . . . . . . . . . . . . . . . 1 . . . 2 . 1 . Unreport Threat 8 | . 1 . 2 . . . . . . . . . . . . . . . 1 . . . 1 1 1 1 Locate Traps 9 | . 3 . 1 . . . . . . . . . . . . . . . . . . . 2 1 2 . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 8 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 2 2 . Fabricator Hacks 7 | . . . . . . . 1 . . . . . . . . . . . 3 . . . 1 . 2 . Network Status 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Insert Component 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Unauthorized Hacks 34 | . 7 . 6 . . . 1 . . . . . . 1 . . . . . . . . 8 1 3 7 Terminals 20 | . 4 . 4 . . . . . . . . . . . . . . . . . . . 4 1 2 5 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Botnet 14 | . 3 . 3 . . . . . . . . . . . . . . . . . . . 3 1 2 2 Operators 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 Fabricators 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . Fabnet 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . Repair Stations 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Mechanics 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 Recycling Units 6 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Monitor 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 9 . 13 . . 1 1 . 2 . . . . 1 . . . . 3 . . . 12 7 13 8 Full Trace Events 4 | . 1 . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . 4 . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 15 . . . . . . 10 . 1 . . 3 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . 169 . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . Machine Destruction 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . 6 2 Autooverrided 4 | . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 1 Robots Rewired 5 | . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Total Allies 29 | . . 4 . 3 5 . . . 3 1 . . 3 2 . 1 . . 4 . . . . . . 3 Largest Group 5 | . . 3 2 2 5 5 1 . 3 2 1 . 2 3 . 1 . . 3 . . . . . . 2 Highest-Rated Group 281 | . . 55 39 41 135 135 31 . 93 62 20 . 118 281 . 85 . . 105 . . . . . . 114 Highest-Rated Ally 96 | . . 31 31 31 31 31 31 . 31 31 20 . 96 96 . 85 . . 56 . . . . . . 69 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Dakka 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 19 | . . . . . . . 1 . . 5 . . . 6 . 3 . . . . . . . . . 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 EXPLORE 7 | . . . . . . . . . . 4 . . . 1 . 2 . . . . . . . . . . RETURN 8 | . . . . . . . 1 . . 1 . . . 5 . 1 . . . . . . . . . . Ally Attacks 243 | . . 12 7 3 . 90 3 . 21 31 . . 18 44 . . . . 10 . . . . . . 4 Total Damage 5481 | . . 154 44 44 . 1636 20 . 299 446 . . 651 1672 . . . . 257 . . . . . . 258 Kills 42 | . . 7 1 2 . 12 . . 2 5 . . 2 9 . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Robot Analysis Total 10 | . 2 . 3 . . . . . . . . . . . . . 4 . . . . . 1 . . . Derelict Logs Recovered 15 | . . 1 . 2 2 1 . . . 1 1 . 2 . 2 . . 3 . . . . . . . . Drone Launches 12 | . . . . . . . 1 . . 4 . . . 5 . 2 . . . . . . . . . . Drone Recoveries 10 | . . . . . . . 1 . . 2 . . . 5 . 2 . . . . . . . . . . Decoded 0b10 Intel 105 | . . . . . . . . . . . . . . . . . . . 14 3 . 1 43 29 15 . Items 105 | . . . . . . . . . . . . . . . . . . . 14 3 . 1 43 29 15 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Turns Passed 24403 | . 1816 1287 3866 1492 2715 1262 280 2024 261 670 1382 127 1260 667 1683 824 235 569 185 43 8 32 618 412 390 295 Spaces Moved 17281 | 1 1057 644 1473 563 1102 489 97 958 145 252 815 79 707 328 738 793 166 1084 435 146 32 53 1954 1044 1219 907 Core 614 | . . . . . . . . 10 . . . . . . . 598 . . 6 . . . . . . . Treads 8480 | . 601 644 1473 563 1102 489 97 428 145 252 815 79 707 328 738 19 . . . . . . . . . . Legs 1397 | 1 456 . . . . . . 520 . . . . . . . 176 166 78 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6790 | . . . . . . . . . . . . . . . . . . 1006 429 146 32 53 1954 1044 1219 907 Fastest Speed 13 | 120 120 160 163 243 243 243 162 50 160 160 162 162 162 162 162 50 130 23 23 23 23 13 16 19 19 19 Average Speed 119 | 120 142 183 229 243 243 243 190 145 160 198 162 162 162 162 206 79 135 34 26 23 23 22 18 19 19 19 Slowest Speed 695 | 120 160 245 243 243 243 243 242 330 160 240 162 162 162 162 325 325 200 695 250 24 23 103 21 20 98 22 Overloaded Moves 18 | . . . . . . . . . . . . . . . . . . . . . . 11 7 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hopped 51 | . . . . . . . . . . . . . . . . . . . 20 . . . 8 3 16 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 59 | 2 99 96 98 95 79 79 3 66 6 78 93 68 82 11 79 71 61 88 16 76 1 83 50 78 38 17 Regions Visited 26 Branch Regions 13 Pre-discovered Areas 10 | . . 2 . 1 . 1 . . . 1 . 1 1 . . . 3 . . . . . . . . . Known Exits Taken 13 | . . . 1 . . 1 1 . 1 1 . . 1 1 1 . . 1 . . 1 . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . . . 1 1 . . . 1 1 . . . . . . . . . Scrap Searched 24 | . . 1 . 1 4 4 . . . 2 3 . 3 . 1 3 . 2 . . . . . . . . Spaces Dug 115 | . . . 9 . . . 1 11 4 . . . . 13 . 2 . . . . . . 31 9 19 16 Terrain Destroyed 296 | . . . 32 6 . . 4 51 5 4 16 . 18 38 31 11 1 2 . . . 1 32 9 19 16 Melee 66 | . . . . . . . . 10 . . . . . . . 2 . . . . . . 17 9 19 9 Projectile 168 | . . . 32 6 . . 4 12 5 4 16 . 18 21 15 9 1 2 . . . 1 15 . . 7 AOE 62 | . . . . . . . . 29 . . . . . 17 16 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac DSF Res Qua Res Acc Total 19774 | . 1252 740 1776 642 1140 527 157 1335 168 408 856 78 784 413 827 940 176 1212 476 153 31 66 2135 1193 1302 987 Wait 1144 | . 91 64 121 51 34 11 26 107 9 116 24 . 56 28 31 82 . 54 11 3 . 1 80 62 40 42 Move 17165 | . 1056 643 1472 562 1101 488 96 957 144 251 814 78 706 327 737 792 165 1083 405 145 31 52 1938 1037 1188 897 Hop 38 | . . . . . . . . . . . . . . . . . . . 10 . . . 7 3 14 4 Pick Up 130 | . 15 7 25 2 1 3 2 24 1 5 1 . 1 3 2 6 1 3 2 . . . 11 7 5 3 Fast Attach 183 | . 6 3 10 . 1 . 1 38 3 3 2 . 1 6 4 14 5 22 6 3 . 5 19 12 10 9 Attach 65 | . 4 . 2 . . 2 7 17 . 1 . . 1 3 9 5 . 2 1 . . 1 4 2 2 2 Detach 32 | . 3 1 3 . . . 1 3 2 . . . . 4 2 5 1 1 . . . . 2 1 1 2 Swap 71 | . 7 1 10 . . 2 5 16 . 2 1 . . 7 3 2 1 1 3 . . . 5 4 . 1 Drop 185 | . 9 11 30 2 2 2 3 19 3 5 4 . 2 5 3 6 3 7 7 2 . 1 21 18 13 7 Fire 517 | . 54 7 97 19 1 19 16 110 6 6 10 . 17 29 34 25 . 23 4 . . 4 26 3 . 7 Melee 151 | . . . . . . . . 43 . . . . . . 2 3 . 14 . . . . 22 26 29 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . Crush 21 | . 5 3 6 6 . . . . . . . . . 1 . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . 18 . 1 Rewire 46 | . . . . . . . . . . 19 . . . . . . . . 27 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low / Ext / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/DSF -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 491 | -10/Materials | Discovered new exit (range 15) 795 | -10/Materials | Lost 4 parts (2p1n1u) 862 | -10/Materials | Discovered new exit (range 18) 1038 | -10/Materials | Discovered new exit (range 11) 1288 | -10/Materials | Central database locked down 1817 | -10/Materials | Entered Mines 1929 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2364 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2482 | -10/Mines | Discovered new exit (range 15) 2510 | -10/Mines | Escorted by a lone wolf Derelict 2530 | -10/Mines | Learned location of Storage (-8) 2551 | -10/Mines | Discovered new exit (range 13) 2628 | -10/Mines | Met a Derelict shopkeep closing up shop 2943 | -10/Mines | Learned location of Mines (-8) 3104 | -10/Mines | Entered Materials 3104 | -9/Materials | Accompanied by 2 allies 3104 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3802 | -9/Materials | Identified exit to Mines 4176 | -9/Materials | Discovered new exit (range 3) 5539 | -9/Materials | Discovered new exit (range 10) 6387 | -9/Materials | Central database locked down 6970 | -9/Materials | Entered Mines 7036 | -9/Mines | Discovered new exit (range 4) 7134 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7316 | -9/Mines | Received a Mining Laser from a helpful Derelict 7408 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7422 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7422 | -9/Mines | Discovered new exit (range 5) 7846 | -9/Mines | Discovered new exit (range 7) 8142 | -9/Mines | Learned 2 Materials zone layouts 8462 | -9/Mines | Entered Zion 8462 | -7/Zion | Accompanied by 2 allies 8512 | -7/Zion | Led the pair of lost Derelicts to a safe place 8560 | -7/Zion | System corruption cleaned by Quarantine Array 8630 | -7/Zion | Learned location of 1 exit from Factory 8749 | -7/Zion | Visited the Megawrench Repair Shop 8749 | -7/Zion | Megawrench repaired 9 parts 9075 | -7/Zion | Given A8's code to call for help 9228 | -7/Zion | Given the Hacking Drone Bay 9228 | -7/Zion | Found Prototype Device 9620 | -7/Zion | Gained Derelict followers 11115 | -7/Zion | Discovered new exit (range 12) 11177 | -7/Zion | Entered Proximity Caves 11177 | -6/Proximity Caves | Accompanied by 5 allies 11413 | -6/Proximity Caves | Identified exit to Factory 11759 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11793 | -6/Proximity Caves | Learned location of Extension (-6) 11793 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 11793 | -6/Proximity Caves | Learned Armory terminal intel 11998 | -6/Proximity Caves | Spotted B-75 Beast 12035 | -6/Proximity Caves | Allies destroyed B-75 Beast 12439 | -6/Proximity Caves | Entered Factory 12439 | -6/Factory | Accompanied by 1 ally 12439 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 12440 | -6/Factory | Identified exit to Extension 12441 | -6/Factory | Identified exit to Lower Caves 12605 | -6/Factory | Identified Hacking Drone Bay 12690 | -6/Factory | Garrison activated, responded to threat 12709 | -6/Factory | Identified exit to Garrison 12719 | -6/Factory | Entered Garrison 12729 | -6/Garrison | Triggered checkpoint 12925 | -6/Garrison | Released all parts (8) 12936 | -6/Garrison | Lost 13 parts (5n5u3w) 13027 | -6/Garrison | Garrison Relay disabled 13096 | -6/Garrison | Spotted B-75 Beast 13169 | -6/Garrison | Triggered checkpoint 13303 | -6/Garrison | Triggered checkpoint 13497 | -6/Garrison | Destroyed B-75 Beast 13612 | -6/Garrison | Garrison Relay disabled 13662 | -6/Garrison | Discovered new exit (range 13) 13790 | -6/Garrison | Found Hvy. Reactive Plating 13792 | -6/Garrison | Found Hvy. Reactive Plating 13808 | -6/Garrison | Spotted B-75 Beast 13831 | -6/Garrison | Core integrity fell below 50% 13913 | -6/Garrison | Destroyed B-75 Beast 13915 | -6/Garrison | Released all parts (9) 13964 | -6/Garrison | Found Hvy. Reactive Plating 13967 | -6/Garrison | Found Hvy. Reactive Plating 14123 | -6/Garrison | Found Hvy. Reactive Plating 14132 | -6/Garrison | Found Hvy. Reactive Plating 14134 | -6/Garrison | Found Hvy. Reactive Plating 14255 | -6/Garrison | Triggered checkpoint 14387 | -6/Garrison | Spotted B-75 Beast 14438 | -6/Garrison | Destroyed B-75 Beast 14635 | -6/Garrison | Discovered new exit (range 10) 14677 | -6/Garrison | Triggered checkpoint 14688 | -6/Garrison | Garrison Relay disabled 14743 | -6/Garrison | Entered Factory 14912 | -6/Factory | Allied Derelicts emerged from ambush trap array 14912 | -6/Factory | Garrison activated, responded to threat 15004 | -6/Factory | Entered Lower Caves 15004 | -6/Lower Caves | Accompanied by 2 allies 15005 | -6/Lower Caves | Identified exit to Lower Caves 15032 | -6/Lower Caves | Met a Warlord Commander 15033 | -6/Lower Caves | Learned location of Warlord (-4) 15034 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 15039 | -6/Lower Caves | Found Encrypted Comm Array 15154 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15274 | -6/Lower Caves | Learned location of 1 exit from Factory 15539 | -6/Lower Caves | Build established: Scavenger-Tank 15674 | -6/Lower Caves | Entered another Lower Caves area 15674 | -6/Lower Caves | Accompanied by 1 ally 15675 | -6/Lower Caves | Identified exit to Factory 15848 | -6/Lower Caves | Learned 12 Factory zone layouts 15957 | -6/Lower Caves | Encountered a Warlord checkpoint 17006 | -6/Lower Caves | Discovered new exit (range 12) 17056 | -6/Lower Caves | Entered Data Miner 17056 | -6/Data Miner | Discovered new exit (range 6) 17087 | -6/Data Miner | Met Data Miner 17129 | -6/Data Miner | Learned location of Section 7 (-2) 17129 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17146 | -6/Data Miner | Received God Mode back door access code from Data Miner 17183 | -6/Data Miner | Entered Proximity Caves 17817 | -5/Proximity Caves | Escorted by Enhanced Grunt 17836 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17837 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17881 | -5/Proximity Caves | Learned Factory security intel 18158 | -5/Proximity Caves | Build established: Scavenger-Gunner 18328 | -5/Proximity Caves | Discovered exit to Factory (range 9) 18390 | -5/Proximity Caves | Learned location of Armory (-4) 18443 | -5/Proximity Caves | Entered Factory 18443 | -5/Factory | Accompanied by 1 ally 18443 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18444 | -5/Factory | Identified exit to Factory 18445 | -5/Factory | Identified exit to Upper Caves 18528 | -5/Factory | Enhanced Grunt warped into view, answering call for help 18548 | -5/Factory | Enhanced Grunt warped into view, answering call for help 18802 | -5/Factory | Joined by Warlord Dakka squad 18917 | -5/Factory | Lost 4 allies 18997 | -5/Factory | Found Prototype Device 18997 | -5/Factory | Identified Exp. Thermal Shield 19043 | -5/Factory | First assault squad dispatched 19110 | -5/Factory | Entered Upper Caves 19259 | -5/Upper Caves | Identified exit to Upper Caves 19279 | -5/Upper Caves | Build established: Scavenger-Tank 20099 | -5/Upper Caves | Learned location of 1 exit from Factory 20169 | -5/Upper Caves | Build established: Scavenger-Gunner 20388 | -5/Upper Caves | Lost 3 parts (3w) 20451 | -5/Upper Caves | Lost 5 parts (3n1u1w) 20463 | -5/Upper Caves | Destroyed 8 combat bots 20700 | -5/Upper Caves | Build established: Scavenger-Mutant 20793 | -5/Upper Caves | Entered another Upper Caves area 21000 | -5/Upper Caves | Released all parts (7) 21126 | -5/Upper Caves | Discovered exit to Factory (range 16) 21162 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21181 | -5/Upper Caves | Spotted B-75 Beast 21266 | -5/Upper Caves | Discovered new exit (range 16) 21487 | -5/Upper Caves | Build established: Derelict-Mutant 21617 | -5/Upper Caves | Entered Zhirov 21617 | -5/Zhirov | Discovered new exit (range 3) 21676 | -5/Zhirov | Found Alien Artifact 21676 | -5/Zhirov | Identified Integrated Dissipator 21676 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21722 | -5/Zhirov | Found Alien Artifact 21793 | -5/Zhirov | Learned location of Quarantine (-3) 21793 | -5/Zhirov | Learned location of Testing (-2) 21793 | -5/Zhirov | Learned location of Command (-1) 21852 | -5/Zhirov | Entered Proximity Caves 21934 | -4/Proximity Caves | Spotter reported a threat 21987 | -4/Proximity Caves | Lost 6 parts (1p1n3u1w) 22012 | -4/Proximity Caves | Spotter reported a threat 22037 | -4/Proximity Caves | System corruption reached 10% 22060 | -4/Proximity Caves | Lost 4 parts (1n1u2w) 22067 | -4/Proximity Caves | System corruption reached 30% 22093 | -4/Proximity Caves | Learned Research trap positions 22154 | -4/Proximity Caves | Lost 3 parts (1p2n) 22207 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 22215 | -4/Proximity Caves | Spotter reported a threat 22314 | -4/Proximity Caves | Learned location of 1 exit from Research 22318 | -4/Proximity Caves | Learned location of 1 exit from Research 22335 | -4/Proximity Caves | Spotter reported a threat 22364 | -4/Proximity Caves | Build established: Scavenger-Sprinter 22388 | -4/Proximity Caves | Spotter reported a threat 22414 | -4/Proximity Caves | Core integrity fell below 50% 22417 | -4/Proximity Caves | Discovered exit to Factory (range 5) 22421 | -4/Proximity Caves | Entered Factory 22421 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 22422 | -4/Factory | Identified exit to Research 22593 | -4/Factory | Fabricated Combat Drone Bay? 22606 | -4/Factory | Sucked down chute 22606 | -4/Factory | Entered Waste 22609 | -4/Waste | Spotted C-40 Crusher 22611 | -4/Waste | Spotted C-40 Crusher 22617 | -4/Waste | Discovered new exit (range 22) 22617 | -4/Waste | Spotted C-40 Crusher 22617 | -4/Waste | Spotted C-40 Crusher 22618 | -4/Waste | Spotted C-40 Crusher 22622 | -4/Waste | Spotted C-40 Crusher 22622 | -4/Waste | Found Prototype Device 22622 | -4/Waste | Identified Exp. Phase Shifter 22649 | -4/Waste | Entered Factory 22650 | -4/Factory | Identified exit to DSF 22657 | -4/Factory | Entered DSF 22666 | -4/DSF | Found Gamma Bomb Array 22674 | -4/DSF | Additional patrols routed to DSF 22688 | -4/DSF | Identified Transdimensional Reconstructor 22688 | -4/DSF | Warped through subspace 22688 | -4/DSF | Discovered exit to Research (range 1) 22689 | -4/DSF | Entered Research 22689 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22690 | -3/Research | Identified exit to Research 22691 | -3/Research | Loaded intel: 62 trap records 22715 | -3/Research | Spotted B-86 Titan 22717 | -3/Research | Lost 7 parts (1p3n1u2w) 22724 | -3/Research | Identified exit to Quarantine 22871 | -3/Research | Build established: Hacker-Sprinter 22976 | -3/Research | Found Prototype Slashing Weapon 22976 | -3/Research | Identified Nanosword 22978 | -3/Research | Found Nanosword 23207 | -3/Research | Found Prototype Processor 23207 | -3/Research | Identified Exp. Melee Analysis Suite 23230 | -3/Research | Discovered exit to Research (range 15) 23230 | -3/Research | Spotted B-86 Titan 23307 | -3/Research | Spotted B-90 Cyclops 23307 | -3/Research | Entered Quarantine 23318 | -3/Quarantine | Found Alien Slashing Weapon 23318 | -3/Quarantine | Identified Sigix Broadsword 23327 | -3/Quarantine | Found Alien Artifact 23327 | -3/Quarantine | Identified Terrabomb 23327 | -3/Quarantine | Used Terrabomb 23338 | -3/Quarantine | Found Alien Artifact 23338 | -3/Quarantine | Identified Phase Armor 23366 | -3/Quarantine | Build established: Hacker-Ninja 23380 | -3/Quarantine | Spotted Alpha 7 23386 | -3/Quarantine | Found Alien Launcher 23435 | -3/Quarantine | Identified Sigix Terminator 23468 | -3/Quarantine | Found Alien Energy Cannon 23468 | -3/Quarantine | Identified Core Cannon 23502 | -3/Quarantine | Found Alien Artifact 23597 | -3/Quarantine | Identified Core Reset Matrix 23597 | -3/Quarantine | Used Core Reset Matrix 23601 | -3/Quarantine | Detected hypermatrix surge 23601 | -3/Quarantine | Sensed 13 artifacts in vicinity 23605 | -3/Quarantine | Found Unknown Launcher 23605 | -3/Quarantine | Identified Fusion Bomb Launcher 23632 | -3/Quarantine | Discovered exit to Research (range 10) 23686 | -3/Quarantine | Met incapacitated Sigix Warrior 23686 | -3/Quarantine | Lockdown squad dispatched 23686 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 23686 | -3/Quarantine | Unlocked Sigix quarantine chamber 23699 | -3/Quarantine | Spotted Lightning 23699 | -3/Quarantine | Spotted Lightning 23703 | -3/Quarantine | Spotted Lightning 23719 | -3/Quarantine | Entered Research 23719 | -2/Research | Evolved 2 slots: Utility x2 23851 | -2/Research | Spotted B-90 Cyclops 23919 | -2/Research | Identified exit to Testing 23986 | -2/Research | Identified exit to Access 24051 | -2/Research | Found Prototype Device 24051 | -2/Research | Identified Exp. Weapon Cycler 24059 | -2/Research | Found Prototype Device 24059 | -2/Research | Identified Beam Splitter 24109 | -2/Research | Entered Access 24109 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24196 | -1/Access | Identified exit to Command 24315 | -1/Access | Identified exit to Surface 24378 | -1/Access | Crushed by falling debris 24389 | -1/Access | Local machine network offline 24404 | *** | Destroyed 0b10! Last Messages --------------- 24345_ U-05 Engineer builds a Wall. 24346_ Acquired Prc. Phase Gun. 24375_ Director 10b reveals location of Segregator Trap. 24378_ The unstable cave ceiling collapses. 24378_ Crushed by falling debris. 24378_ Diametric Drive destroyed. 24378_ System corrupted by crushing effect (+3). 24378_ Director 10b reveals location of Segregator Trap. 24382_ System corrupted: Energy discharge (-79). 24386_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 24388_ W-44 Eye sends out distress signal. 24389_ ALERT: Suspected network compromise, local machines offline for diagnostic review. 24391_ ALERT: Hostile activity reported, dispatching reinforcements to area. 24401_ Main Access Shell breached. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????o?????????????????????? | | ??????????????????????????????????????###????????? | | ????????????????????????????R?????????###????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ???????????????????????????????????k?? ????????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????## ###??????? | | ????????????????????????????????????## ###??????? | | ????????????????????????????#####???## ??????? | | ???????????????????????????#######??## ##???????? | | ???????????????????###########;####### ##???????? | | ???????????????????##########;""###### ##???????? | | ???????????????????"" " R##???????? | | ??????????????BB????" " ##???????? | | ??????????????BB????" """"" " ##???????? | | ??????????????????????" " " ##???????? | | ??????????????????????" "@ " " ##???????? | | ??????????????????????" "" " " g ##???????? | | ??????????????????????" " " ##???????? | | ??????????????BB??????"""""" " A ##???????? | | ??????????????BB??????????? """" """R ##???????? | | ?????????????????????????? """"T""" ##???????? | | ??????????????????????????####"####### ##???????? | | ??????????????????????????############ ########## | | ????????????????????????????????????##k ########## | | ????????????????????????????????????## R# # | | ????????????????????????????????????## # # | | ????????????????????????????????????## + %# | | ????????????????????????????????????## # # | | ???????????????????????????????????? # # | | ???????????????????????????????? # # | | ????????????????????????????????###### # # | | ????????????????????????????????###### # [ # | | ????????????????????????????????????## # # | | ????????????????????????????????????## ########"# | | ????????????????????????????????????## ########"# | | ????????????????????????????????????## ### [ | | ????????????????????????????????????## ### | | ????????????????????????????????????##R ### ^ | | ????????????????????????????????????## ### ^ ^ ! | | ????????????????????????????????????## ### ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Coolant Potential 80 Energy Generation 39 Energy Capacity 510 Matter Stores 315 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Additional Mass Support 16 EM Shielding 2 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 30 Resistance: EM 15 Evasion (%) 78 Targeting Accuracy 28 Melee Accuracy 8 Recoil Reduction 5 Particle Charging 15 Kinecelleration 40 Offensive Hacking 47 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Combat Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Terrabomb Phase Armor Core Cannon Core Reset Matrix Achievements -------------- Decoder Ring Dodgeball, But With Guns Payload Armed Challenges ------------ None Game ------ Seed AntimatterThrowingRigger Manual? 0 Play Time 06:12:36 Cumulative 97.6 hours Start 2024.04.19 @ 18:06:07 End 2024.04.20 @ 12:50:55 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type 3 Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdaea9be-d1a4-4374-b7f7-7bb685fb8ad6