Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.18 @ 18:54:33 Player: Luna Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (274) 1370 Value Destroyed (12795) 12795 Prototype IDs (33) 660 Alien Tech Used (4) 800 Bonus (5221) 5221 TOTAL SCORE: 27946 Bonus ------- High Alert Combat Kills 1368 Follower Combat Kills 537 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -84 Cogmind --------- Core Integrity 0/1300 Matter 91/300 Energy 334/340 System Corruption 75% Temperature Cool (11) Movement Treading (400) Ox3 Location -3/Quarantine Parts ------- > --- POWER (1) -------- Particle Reactor > --- PROPULSION (6) --- Medium Treads > --- UTILITY (10) ----- Huge Storage Unit Advanced Visual Processing Unit Experimental Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Terrain Scanner Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Gamma Rifle Gamma Rifle Heavy Disruptor Cannon Core Stripper Centrium Greatsword Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Huge Storage Unit Advanced Energy Well Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Weapon Shielding Improved Medium Armor Plating Advanced Powered Armor > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Heavy Antimatter Reactor Quantum Reactor Quantum Reactor Quantum Reactor Advanced VSS Leg Improved Heat Shielding Improved Matter Compressor Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Propulsion Shielding Layered Light Armor Plating Advanced Powered Armor Plasma Rifle Plasma Rifle Dispersion Rifle Dispersion Rifle Quantum Rifle Hypervelocity Coil Gun Railgun Gamma Bomb Array Gamma Bomb Array CR-A16's Pointy Stick Heavy Pick [Rating: 147] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Spiked Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled Field Propulsion Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Hellfire Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Centrium Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . 1 . 1 . Utility 8 | . . . 2 . . . 2 . . . . 2 . . 1 . 1 . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . Parts Attached 502 | 2 5 7 24 . 10 3 47 11 1 4 9 14 10 7 62 101 140 45 Power 41 | . 1 1 3 . . . 4 . . . . 2 . . 5 9 12 4 Engine 8 | . 1 1 2 . . . 2 . . . . 1 . . 1 . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . Reactor 32 | . . . . . . . 2 . . . . 1 . . 4 9 12 4 Propulsion 122 | 2 1 4 4 . 2 . 11 7 1 . 3 4 2 2 21 23 28 7 Treads 42 | 2 1 . . . 2 . 7 2 . . 2 1 . 2 1 11 6 5 Leg 17 | . . . . . . . 2 1 . . . 2 1 . 8 . 3 . Wheel 44 | . . 4 4 . . . 2 4 1 . 1 1 1 . 9 6 9 2 Hover 17 | . . . . . . . . . . . . . . . 1 6 10 . Flight 2 | . . . . . . . . . . . . . . . 2 . . . Utility 202 | . 2 . 11 . 4 3 20 1 . . 4 6 4 2 26 44 62 13 Device 104 | . . . 5 . 1 2 8 1 . . 1 2 2 2 14 23 35 8 Storage 16 | . 1 . 1 . 1 . 1 . . . 1 . . . 4 2 2 3 Processor 11 | . 1 . 2 . . . . . . . . 1 1 . 1 . 5 . Hackware 3 | . . . . . . . . . . . . . . . . . 2 1 Protection 68 | . . . 3 . 2 1 11 . . . 2 3 1 . 7 19 18 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 137 | . 1 2 6 . 4 . 12 3 . 4 2 2 4 3 10 25 38 21 Energy Gun 59 | . 1 2 1 . 2 . 6 3 . 4 1 . 1 2 8 14 11 3 Energy Cannon 24 | . . . 2 . . . . . . . . 2 1 . 1 6 6 6 Ballistic Gun 18 | . . . 1 . 1 . . . . . 1 . 1 1 . . 11 2 Ballistic Cannon 11 | . . . 2 . 1 . 5 . . . . . 1 . . . . 2 Launcher 15 | . . . . . . . 1 . . . . . . . 1 5 4 4 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . 5 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 2 . . . 1 . . . 1 1 . . 3 3 10 7 Corrupted Parts 5 | . . . . . . 1 1 . . . . . . 2 . . 1 . System Corruption 19 | . . . . . . 2 8 . . . . . . 7 . . 2 . Parts Lost 161 | . . 4 4 . . 1 14 2 . . 3 4 4 1 15 36 45 28 Power 13 | . . 1 . . . . 2 . . . . . . 1 1 3 4 1 Propulsion 48 | . . 2 2 . . . 6 2 . . . 3 1 . 5 9 11 7 Utility 64 | . . . 2 . . 1 4 . . . 1 . 2 . 7 17 20 10 Weapon 36 | . . 1 . . . . 2 . . . 2 1 1 . 2 7 10 10 Highest Loss Streak 22 | . . 2 2 . . 1 4 2 . . 2 3 7 1 5 22 12 11 Average Slot Usage (%) 91 | . 97 97 97 100 98 87 81 96 100 75 99 99 93 97 97 87 85 78 Engine 2 | . 14 13 4 11 11 11 3 . . . . . . . 1 . . . Reactor 3 | . . . . . . . 2 6 6 6 6 5 5 4 3 4 3 3 Treads 8 | . 28 15 . . 3 22 25 7 6 6 10 9 . 3 3 8 5 11 Leg 3 | . . . . . . . . . . . . . 10 10 8 1 1 . Wheel 7 | . . 10 22 22 18 . . 15 19 20 15 11 4 5 10 6 2 3 Hover 1 | . . . . . . . . . . . . . . . . . 11 . Device 15 | . . . 16 11 13 11 14 15 20 20 20 16 17 17 17 16 16 14 Storage 9 | . 14 14 11 11 11 11 12 13 13 13 13 11 11 11 9 8 4 8 Processor 5 | . 11 14 10 11 6 . . . . . . . 4 5 5 9 12 4 Protection 8 | . . . 4 11 10 11 11 10 6 6 6 17 11 11 12 8 6 5 Energy Gun 8 | . 28 27 . 11 10 11 5 14 26 2 21 17 5 4 5 14 4 . Energy Cannon 4 | . . . 6 . . . . . . . . 3 10 11 14 2 3 6 Ballistic Gun 2 | . . . 4 11 11 10 . . . . 4 1 . . . . 6 1 Ballistic Cannon 2 | . . . 10 . . . 1 11 . . . . 4 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 235 | 14 18 18 33 28 110 110 144 138 120 120 125 144 150 143 153 162 172 235 Greatest Support 210 | 40 40 40 26 26 56 56 112 36 36 36 60 26 26 28 90 177 210 210 Greatest Overweight (x) 14 | . . 1 2 1 6 1 2 11 5 3 4 5 14 14 14 12 13 6 Average Overweight (x) 4 | . . . . 1 2 1 1 4 3 2 3 5 13 13 5 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 8 10 10 10 24 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 10 10 10 10 25 25 25 24 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 6 8 8 9 10 20 24 23 22 24 25 24 24 23 25 24 24 21 22 Final Capacity 25 | 8 10 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 10 10 10 10 25 24 22 22 25 25 25 24 25 25 24 20 20 19 Class Distribution -------------------- 48% | Scavenger-Mutant 38% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Matter Collected 7392 | 220 50 40 639 . 100 35 611 347 154 . 190 142 175 78 408 1133 2033 1037 Remotely 113 | . . . 113 . . . . . . . . . . . . . . . Salvage Created 14401 | 116 373 251 838 . . . 2620 252 225 . 324 216 439 118 1679 2432 2951 1567 Parts 616 | 6 20 13 56 . . . 85 10 3 . 6 4 17 8 61 109 168 50 Haulers Intercepted 3 | . 1 . 1 . . . . . . . . . . . . . . 1 Recyclers Shooed 21 | . 2 . 2 . . 2 3 . . . . 1 . . 5 . 4 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 6 15 . 8 . . 4 . 8 9 . . . . Prevented 10 | . . . . . . 2 . . . . . . 8 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Combat Hostiles Destroyed 204 | . 6 7 13 . . . 39 4 . . 5 3 9 2 22 39 34 21 Melee 2 | . . . . . . . . . . . . . . . . 2 . . Guns 95 | . 5 6 1 . . . 27 4 . . 4 . 1 . 1 21 24 1 Cannons 57 | . . . 12 . . . 5 . . . . 2 6 2 12 6 7 5 AOE 22 | . . 1 . . . . 5 . . . . . . . 3 . . 13 Classes Destroyed 20 | 2 3 1 3 . . . 6 . 1 . 1 . 1 . . 1 . 1 Worker 10 | . . . 2 . . . 4 . . . . . . . 1 . 2 1 Builder 15 | . . . 5 . . . 1 . . . . . . . 2 . 5 2 Tunneler 5 | 1 1 1 . . . . 1 . . . . . . . 1 . . . Hauler 3 | . 1 . 1 . . . . . . . . . . . . . . 1 Recycler 21 | 1 . . 3 . . . 4 . . . . . . . 3 . 7 3 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . Watcher 14 | . 1 . 4 . . . 2 . . . . 1 . . . 3 1 2 Swarmer 34 | . . 3 4 . . . 7 . . . . . 4 . 3 5 8 . Saboteur 3 | . . . . . . . 1 . . . . . . . . 2 . . Grunt 77 | . 6 4 4 . . . 17 4 . . 4 3 5 . 7 8 2 13 Brawler 4 | . . . . . . . 4 . . . . . . . . . . . Duelist 4 | . . . . . . . 1 . . . . . . . . 3 . . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . 5 . . . 4 . . . . . . 1 3 3 2 . Demolisher 2 | . . . . . . . . . . . . . . . . 2 . . Specialist 6 | . . . . . . . 2 . . . . . . . . 2 2 . Hunter 13 | . . . . . . . 1 . . . . . . . 2 4 3 3 Programmer 41 | . . . . . . . 2 . . . . . . 1 7 9 17 5 Behemoth 2 | . . . . . . . . . . . 1 . . . . 1 . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | 2 2 4 4 . . . 9 4 . . 2 3 5 1 6 5 9 12 Combat Bots Only 8 | . 2 3 2 . . . 7 4 . . 2 3 5 1 6 5 6 8 Max Kills in Single Turn 3 | 1 1 2 2 . . . 2 1 1 . 1 1 1 1 2 1 3 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . 1 . Exploded 2 | . . 1 . . . . 2 . . . . . . . 2 . . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Damage Taken 32205 | . 410 419 839 . . 546 3958 300 . . 441 730 516 167 3026 6870 7851 6132 Core 3023 | . 62 131 148 . . 65 299 74 . . 49 . 18 28 324 593 600 632 Absorbed by Shields 472 | . . . . . . . . . . . . . . . . 385 87 . Reduced by Siege Mode 213 | . . . . . . . . . . . . . . . . . . 213 Core Remaining (%) 55 | 100 . 22 . . . 46 . . . . 50 . . 95 . 20 . . Volleys Fired 826 | 2 44 29 72 . . 3 90 13 9 . 17 25 95 8 72 118 162 67 Largest 4 | 2 2 2 2 . . 2 4 4 4 . 4 4 4 4 4 4 4 4 Hottest 381 | 90 90 80 104 . . 93 250 288 288 . 288 311 332 316 381 349 304 334 Shots Fired 1855 | 4 67 52 139 . . 6 129 39 38 . 58 64 188 21 224 332 370 124 Gun 1055 | 4 67 52 35 . . 6 72 39 38 . 58 43 20 2 51 276 260 32 Cannon 755 | . . . 104 . . . 52 . . . . 21 168 19 166 47 103 75 Launcher 44 | . . . . . . . 5 . . . . . . . 7 9 6 17 Special 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic 351 | . . . 92 . . 3 52 . . . 10 4 15 3 2 . 145 25 Thermal 1353 | 2 67 23 47 . . 3 72 39 38 . 48 60 173 18 206 317 169 71 Explosive 22 | . . . . . . . . . . . . . . . . . 5 17 Electromagnetic 128 | 2 . 29 . . . . 5 . . . . . . . 16 15 50 11 Robot Hit Streak 20 | 3 6 9 11 . . 6 11 14 6 . 19 13 14 4 8 12 18 20 Robot Miss Streak 19 | . 3 4 3 . . 2 19 1 3 . 3 4 3 3 4 4 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 14 | . . 2 . . . . . 2 . . . . . . . 5 5 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . . . . . . 1 1 . Shots Hit Robots 1032 | 3 44 35 89 . . 5 89 29 17 . 45 31 42 6 124 183 211 79 Core Hits 572 | 2 16 13 37 . . 5 123 12 8 . 15 8 16 3 50 95 98 71 Critical Kills 16 | . . . . . . . . . . . . . . . 2 3 8 3 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . 1 5 4 3 Critical Strikes 57 | . 5 . 1 . . . 3 2 1 . 2 2 2 . 4 13 14 8 Burn 22 | . 5 . . . . . . 2 1 . 2 2 2 . 1 5 2 . Meltdown 7 | . . . . . . . . . . . . . . . 2 1 3 1 Destroy 22 | . . . . . . . . . . . . . . . 1 7 9 5 Blast 4 | . . . 1 . . . 3 . . . . . . . . . . . Puncture 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 58 | . . . . . . . . . . . . . . . . . 32 26 Kinetic 2 | . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . . . . . . . . 32 24 Sneak Attacks 7 | . . . . . . . . . . . . . . . . . 2 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 38574 | 43 522 586 1911 . . 116 6924 595 346 . 1056 779 1260 206 4842 6549 6409 6430 Guns 19849 | 43 522 434 307 . . 116 5141 595 346 . 1056 516 304 . 800 4700 4566 403 Cannons 10874 | . . . 1604 . . . 702 . . . . 263 956 206 3342 682 1544 1575 Explosions 6767 | . . 152 . . . . 1060 . . . . . . . 700 1156 75 3624 Melee 1037 | . . . . . . . . . . . . . . . . . 209 828 Ramming 47 | . . . . . . . 21 . . . . . . . . 11 15 . Kinetic 5009 | . . . 1183 . . 65 702 . . . 210 32 299 98 28 . 2047 345 Thermal 25325 | 13 522 325 728 . . 51 5917 595 346 . 846 747 961 108 4142 5433 3186 1405 Explosive 3624 | . . . . . . . . . . . . . . . . . . 3624 Electromagnetic 3532 | 30 . 261 . . . . 284 . . . . . . . 672 1105 952 228 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1037 | . . . . . . . . . . . . . . . . . 209 828 Highest Corruption 75 | . . . . . . 2 18 18 18 18 18 . . 8 6 31 45 75 Average Corruption 18 | . . . . . . 2 10 18 18 18 18 . . 1 2 13 15 55 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 489 | . . . . . . 2 56 42 35 5 30 . . 2 9 72 124 112 Message Errors 95 | . . . . . . 1 11 8 4 2 7 . . . 3 11 24 24 Matter Fused 104 | . . . . . . . 16 7 13 2 1 . . . 2 15 28 20 Heat Flow Errors 48 | . . . . . . . 3 7 2 . 3 . . . 1 5 14 13 Energy Discharges 63 | . . . . . . . 8 5 2 . 6 . . . 2 12 12 16 Parts Rejected 7 | . . . . . . . . . . . . . . . . 3 3 1 Data Loss (minor) 67 | . . . . . . 1 7 8 7 1 5 . . 2 1 12 14 9 Data Loss (major) 20 | . . . . . . . 4 3 . . 2 . . . . 3 5 3 Misfires 21 | . . . . . . . 2 1 4 . 1 . . . . 3 6 4 Alerts 8 | . . . . . . . . 2 1 . . . . . . . 2 3 Misdirections 10 | . . . . . . . . . . . . . . . . 1 2 7 Weapon Failures 46 | . . . . . . . 5 1 2 . 5 . . . . 7 14 12 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 944 | . . 2 25 . . . 133 . . . . . 21 . 165 . 112 486 Projectiles 484 | . . . 25 . . . 11 . . . . . 21 . 165 . 110 152 Explosions 173 | . . 2 . . . . 122 . . . . . . . . . 2 47 Melee 287 | . . . . . . . . . . . . . . . . . . 287 Knockbacks 15 | . . . 3 . . . 5 . . . . . 4 . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . 3 . . . 5 . . . . . 4 . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 241 | . . . . . . . 131 . . . . . . . . 23 27 60 Shots 11 | . . . . . . . 4 . . . . . . . . 2 3 2 Rammed 4 | . . . . . . . 1 . . . . . . . . 1 2 . Targets Rammed 4 | . . . . . . . 1 . . . . . . . . 1 2 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 544 | 40 264 199 324 . . 45 435 157 83 . 174 268 350 240 544 406 423 220 Average Temperature 95 | 20 133 71 69 . . 24 93 54 23 . 26 106 129 130 136 95 92 74 Received Heat Transfer 4759 | . 222 237 372 . . 132 1306 162 . . 168 135 192 . 400 502 699 232 Effects 12 | . 3 . . . . . 3 . . . . . 1 . 2 2 1 . Shutdowns 5 | . . . . . . . 1 . . . . . 1 . 1 1 1 . Energy Bleed 4 | . 1 . . . . . 1 . . . . . . . 1 1 . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 35 | . . . . . . . . . . . . . . . . . . 35 Longest Duration 35 | . . . . . . . . . . . . . . . . . . 35 Robots Corrupted 7 | . . . . . . . . . . . . . . . 2 4 1 . Combat Hostiles 7 | . . . . . . . . . . . . . . . 2 4 1 . Parts Fried 15 | . . 2 . . . . 1 . . . . . . . 3 4 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 22 | . 1 . . . . . 3 . . . 1 1 2 . 4 6 3 1 Combat Hostiles 20 | . 1 . . . . . 2 . . . 1 1 2 . 4 6 2 1 Parts Melted 112 | . 7 . 4 . . . 16 . 2 . 7 6 5 . 18 29 13 5 Heat Transferred 36925 | 37 1770 600 1256 . . 111 7526 1442 859 . 1953 1592 1887 150 5489 7369 3515 1369 Parts Sabotaged 18 | . . . . . . . . . . . . . . . . 18 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 . . . . 2 . . . . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Peak Influence 1151 | 10 180 220 348 135 . . 1151 . . . . 103 . . 356 618 503 764 Initial 302 | . 6 70 85 135 . . 104 . . . . . . . . 118 302 246 Average 268 | 8 83 126 195 135 . . 439 . . . . 20 . . 149 332 264 319 Maximum Alert Level 4 | . . 1 1 . . . 4 . . . . . . . 1 2 2 3 Low Security (%) 44 | 100 100 85 52 100 . . 29 . . . . 100 . . 80 34 28 19 Level 1 36 | . . 14 47 . . . 25 . . . . . . . 19 20 59 54 Level 2 15 | . . . . . . . 17 . . . . . . . . 44 11 23 Level 3 3 | . . . . . . . 22 . . . . . . . . . . 2 Level 4 . | . . . . . . . 4 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . . . . . 8 . . . . 2 . . 7 7 10 6 Investigation 6 | . 1 . . . . . 1 . . . . 1 . . 1 . 1 1 Extermination 21 | . . . . . . . 2 . . . . . . . 5 4 8 2 Reinforcement 10 | . . . . . . . 2 . . . . 1 . . 1 2 1 3 Assault 4 | . . . . . . . 3 . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Distress Signals 14 | . . . 1 . . . . . . . . . . . 2 4 5 2 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . . . . . . 8 Times Spotted 338 | . 9 7 28 . . 11 51 3 . . 10 10 9 5 27 72 51 45 Peak Tracking Total 11 | . 3 2 5 . . 6 7 3 . . 4 5 5 3 6 11 8 10 Tactical Retreats 21 | . 1 . 2 . . . 2 . . . 2 . . . . 6 6 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Traps Triggered 3 | . . . . . . . . . . . . . . . . 1 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . 2 . 2 . . . Triggered 3 | . . . . . . . 1 . 1 . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Machines Disabled 33 | . . . . . . . 9 . . . . . . . 5 6 4 9 Max in Single Turn 3 | . . . . . . . 3 . . . . . . . 2 1 1 1 Garrison Access 4 | . . . . . . . 2 . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Machines Accessed 21 | . 1 . 4 . . . 4 . . 4 . . . 1 1 . . 6 Terminals 8 | . 1 . 2 . . . . . . . . . . 1 . . . 4 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . 2 . . . . . . . 1 . . 1 Total Hacks 74 | . 3 . 15 . . . 10 . . 32 . . . 1 3 . . 10 Successful 55 | . 1 . 11 . . . 2 . . 32 . . . 1 1 . . 7 Failed 19 | . 2 . 4 . . . 8 . . . . . . . 2 . . 3 Catastrophic 3 | . . . 1 . . . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 77 | . 3 . 12 . 1 . 4 . . . . 15 . . 14 3 7 18 Terminals 18 | . 3 . 7 . . . . . . . . . . 1 . . . 7 Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . . . Recycling Units 6 | . . . 6 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access 11 | . . . . . . . 6 . . . . . . . 3 . . 2 Terminal Hacks 39 | . . . 1 . . . . . . 32 . . . 1 . . . 5 Record 16 | . . . . . . . . . . 11 . . . 1 . . . 4 Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 10 | . 1 . 7 . . . 1 . . . . . . . 1 . . . Terminals 4 | . 1 . 3 . . . . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . . Jam 2 | . . . . . . . 1 . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 3 . . . 4 . . . . . . . 1 . . 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . 11 . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . find_recycling 1 | . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 5 | . . . . . . . 3 . . . . . . . 2 . . . Machine Destruction 5 | . . . . . . . 3 . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Total Allies 21 | . . . . . 8 1 . . . . 1 . . . 3 4 4 . Largest Group 8 | . . . . . 8 8 . . . . 1 . . . 3 3 4 . Highest-Rated Group 404 | . . . . . 404 404 . . . . 95 . . . 288 195 315 . Highest-Rated Ally 113 | . . . . . 95 95 . . . . 95 . . . 96 113 96 . Zionite Dispatches 7 | . . . . . . . . . . . . 3 . . 1 1 2 . Light 2 | . . . . . . . . . . . . . . . 1 . 1 . Recon 3 | . . . . . . . . . . . . 3 . . . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . 3 . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . 3 . . . . . . Ally Attacks 86 | . . . . . . 63 . . . . 5 . . . 3 6 9 . Total Damage 3316 | . . . . . . 2323 . . . . 192 . . . 114 371 316 . Kills 19 | . . . . . . 16 . . . . . . . . 1 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . 1 1 . 1 2 . 1 . . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . 3 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . 2 . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . . . . . . . 12 . Traps 5 | . . . . . . . . . . . . . . . . . 5 . Emergency Access 7 | . . . . . . . . . . . . . . . . . 7 . Zionite Intel Received 9 | . . . . . . . . . . . . 2 . . 2 . 1 4 Branch Access 3 | . . . . . . . . . . . . 1 . . . . 1 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Turns Passed 22131 | 42 399 237 1012 15 1920 748 2000 964 757 120 616 564 2657 1609 1682 1773 3267 1749 Spaces Moved 9821 | 18 120 121 578 15 1277 280 602 587 542 96 367 265 820 538 699 767 1460 669 Core . | . . . . . . . . . . . . . . . . . . . Treads 2396 | 18 120 44 . . 113 280 602 . . . 8 . . 2 . 348 317 544 Legs 29 | . . . . . . . . . . . . . . . 28 1 . . Wheels 6454 | . . 77 578 15 1164 . . 587 542 96 359 265 820 536 671 394 225 125 Hover 942 | . . . . . . . . . . . . . . . . 24 918 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 80 | 160 160 80 80 105 105 260 242 131 131 116 131 165 165 275 135 84 93 146 Average Speed 180 | 160 160 116 102 105 145 260 257 150 132 117 144 165 289 290 171 143 162 204 Slowest Speed 560 | 160 160 160 110 105 260 260 335 245 155 131 320 165 290 560 290 450 386 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 3 . Teleports 2 | . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 42 | 2 16 25 39 12 91 53 11 63 64 69 54 25 74 43 15 44 35 73 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 12 | . . 2 . . 1 . . . . 1 . 5 . 1 . . . 2 Known Exits Taken 8 | . . 1 . . . 1 . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 . 1 1 1 . 1 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 1 . . 3 1 . . 2 . . . 2 1 . . . . Spaces Dug 207 | . . . 1 . . . 3 . . . . 10 84 10 12 4 68 15 Terrain Destroyed 762 | . . 8 12 . . . 117 . . . . 12 136 10 65 39 108 255 Melee 26 | . . . . . . . . . . . . . . . . . 15 11 Projectile 368 | . . . 12 . . . 18 . . . . 12 136 10 63 28 66 23 AOE 368 | . . 8 . . . . 99 . . . . . . . 2 11 27 221 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Qua Total 12506 | 29 261 163 869 14 1344 299 819 640 561 103 410 355 942 566 1039 1199 1999 894 Wait 740 | . 85 5 148 . 30 4 18 25 . . 11 29 1 7 133 124 76 44 Move 9804 | 17 119 120 577 14 1276 279 602 586 541 95 366 264 819 537 698 767 1458 669 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 231 | 4 3 2 17 . 15 4 29 1 5 . 3 9 9 1 27 28 55 19 Fast Attach 179 | . 2 . 15 . 4 . 12 1 1 4 2 5 2 5 19 42 50 15 Attach 174 | 2 . 4 5 . 2 1 25 5 . . 2 6 6 . 22 25 46 23 Detach 73 | 2 1 . 5 . 5 . 10 4 1 . . 3 1 1 10 9 13 8 Swap 152 | . 3 3 4 . 4 2 10 5 . . 5 3 2 2 21 34 44 10 Drop 248 | 2 4 . 26 . 8 6 23 . 3 4 4 11 5 5 35 39 60 13 Fire 826 | 2 44 29 72 . . 3 90 13 9 . 17 25 95 8 72 118 162 67 Melee 58 | . . . . . . . . . . . . . . . . . 32 26 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . 2 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . Rewire 14 | . . . . . . . . . 1 . . . . . . 13 . . Trap 4 | . . . . . . . . . . . . . 2 . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 17) 340 | -10/Materials | Build established: Mutant 442 | -10/Materials | Entered Mines 463 | -10/Mines | Core integrity fell below 50% 630 | -10/Mines | Identified exit to Materials 636 | -10/Mines | Learned location of Mines (-8) 669 | -10/Mines | Learned location of Storage (-8) 679 | -10/Mines | Entered Materials 679 | -9/Materials | Evolved 2 slots: Utility x2 974 | -9/Materials | Build established: Scavenger-Mutant 1400 | -9/Materials | Repaired Lgt. Armor Plating 1504 | -9/Materials | Discovered new exit (range 9) 1691 | -9/Materials | Entered Mines 1703 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1706 | -9/Mines | Entered Zion 1814 | -7/Zion | Found Prototype Energy Gun 1844 | -7/Zion | Discovered new exit (range 13) 1883 | -7/Zion | Found CR-A16's Pointy Stick 2223 | -7/Zion | Received a hallucinogenic algorithm 2366 | -7/Zion | Learned location of Extension (-6) 2446 | -7/Zion | Given the Hacking Drone Bay 2446 | -7/Zion | Found Prototype Device 2642 | -7/Zion | Found Prototype Device 2722 | -7/Zion | Given A8's code to call for help 2812 | -7/Zion | Gained Derelict followers 2938 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2942 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3074 | -7/Zion | Imprinted 3076 | -7/Zion | Declared Zion's savior 3626 | -7/Zion | Entered Proximity Caves 3626 | -6/Proximity Caves | Accompanied by 8 allies 3627 | -6/Proximity Caves | Identified exit to Factory 4261 | -6/Proximity Caves | Spotted B-75 Beast 4350 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4364 | -6/Proximity Caves | Core integrity fell below 50% 4374 | -6/Proximity Caves | Entered Factory 4374 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 4375 | -6/Factory | Identified Storm Laser 4647 | -6/Factory | Build established: Scavenger-Tank 5695 | -6/Factory | Terminal network hard line cut 5774 | -6/Factory | First assault squad dispatched 5916 | -6/Factory | Cargo convoy interrupted 5919 | -6/Factory | System corruption reached 10% 5968 | -6/Factory | Lost 4 parts (1p2n1u) 5975 | -6/Factory | Destroyed 7 combat bots 6237 | -6/Factory | Lost 3 parts (1p1n1w) 6367 | -6/Factory | Discovered new exit (range 5) 6374 | -6/Factory | Entered Lower Caves 6683 | -6/Lower Caves | Build established: Scavenger-Mutant 7006 | -6/Lower Caves | Spotted B-75 Beast 7177 | -6/Lower Caves | Learned Factory emergency access door positions 7289 | -6/Lower Caves | Build established: Scavenger-Tank 7324 | -6/Lower Caves | Discovered new exit (range 9) 7338 | -6/Lower Caves | Entered another Lower Caves area 7695 | -6/Lower Caves | Discovered new exit (range 6) 7867 | -6/Lower Caves | Encountered a Warlord checkpoint 8082 | -6/Lower Caves | Discovered new exit (range 11) 8095 | -6/Lower Caves | Entered Data Miner 8097 | -6/Data Miner | Discovered new exit (range 6) 8120 | -6/Data Miner | Met Data Miner 8140 | -6/Data Miner | Learned location of Section 7 (-2) 8140 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8164 | -6/Data Miner | Received God Mode back door access code from Data Miner 8215 | -6/Data Miner | Entered Proximity Caves 8273 | -5/Proximity Caves | Learned 8 Factory zone layouts 8339 | -5/Proximity Caves | Spotted B-75 Beast 8341 | -5/Proximity Caves | Escorted by Enhanced Grunt 8368 | -5/Proximity Caves | Destroyed B-75 Beast 8820 | -5/Proximity Caves | Discovered new exit (range 8) 8831 | -5/Proximity Caves | Entered Factory 8831 | -5/Factory | Evolved 2 slots: Utility x2 8832 | -5/Factory | Identified exit to Upper Caves 8833 | -5/Factory | Identified exit to Factory 8908 | -5/Factory | Zion Recon squad teleported in 9014 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9033 | -5/Factory | Zion Recon squad teleported in 9172 | -5/Factory | Retrieved Zion intel report: Branch Access 9196 | -5/Factory | Zion Recon squad teleported in 9233 | -5/Factory | Incoming investigation squad redirected 9395 | -5/Factory | Entered Upper Caves 9444 | -5/Upper Caves | Lost 7 parts (3n2u2w) 9928 | -5/Upper Caves | Build established: Scavenger-Mutant 10346 | -5/Upper Caves | Build established: Scavenger-Tank 10527 | -5/Upper Caves | Spotted B-75 Beast 11570 | -5/Upper Caves | Discovered new exit (range 6) 11584 | -5/Upper Caves | Identified exit to Upper Caves 11927 | -5/Upper Caves | Build established: Scavenger-Mutant 12052 | -5/Upper Caves | Entered another Upper Caves area 12064 | -5/Upper Caves | Learned Factory terminal intel 12489 | -5/Upper Caves | Learned location of Armory (-4) 13136 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13233 | -5/Upper Caves | Build established: Scavenger-Tank 13588 | -5/Upper Caves | Discovered exit to Factory (range 9) 13661 | -5/Upper Caves | Entered Factory 13661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13662 | -4/Factory | Loaded intel: 26 terminal locations 13923 | -4/Factory | Lost 5 parts (2n3u) 14339 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14340 | -4/Factory | Zion Light squad teleported in 14373 | -4/Factory | Found Prototype Protection 14373 | -4/Factory | Identified Zio. Weapon Casing 14917 | -4/Factory | Retrieved Zion intel report: Component Schematics 14952 | -4/Factory | Terminal network hard line cut 15179 | -4/Factory | Discovered new exit (range 14) 15305 | -4/Factory | Lost 3 parts (1n2w) 15325 | -4/Factory | Identified exit to Armory 15343 | -4/Factory | Entered Armory 15373 | -4/Armory | Found Unknown Launcher 15373 | -4/Armory | Identified Gamma Bomb Array 15376 | -4/Armory | Found Gamma Bomb Array 15498 | -4/Armory | Found Adv. Powered Armor 15505 | -4/Armory | Found Adv. Powered Armor 15683 | -4/Armory | Zion hero teleported in (CL-ANK) 15785 | -4/Armory | Build established: Scavenger-Mutant 16189 | -4/Armory | Build established: Scavenger-Tank 16329 | -4/Armory | System corruption reached 10% 16417 | -4/Armory | Lost 4 parts (4u) 16493 | -4/Armory | Lost 3 parts (2u1w) 16662 | -4/Armory | Lost 3 parts (1p1u1w) 16860 | -4/Armory | Terminal network hard line cut 16873 | -4/Armory | First assault squad dispatched 16888 | -4/Armory | Incoming assault squad redirected 16983 | -4/Armory | Spotted B-86 Titan 16999 | -4/Armory | Destroyed B-86 Titan 17031 | -4/Armory | Core integrity fell below 50% 17035 | -4/Armory | Discovered new exit (range 16) 17109 | -4/Armory | System corruption reached 30% 17114 | -4/Armory | Identified exit to Research 17116 | -4/Armory | Entered Research 17116 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17145 | -3/Research | Lost 22 parts (2p8n7u5w) 17254 | -3/Research | Build established: Scavenger-Mutant 17449 | -3/Research | Lost 4 parts (1p1n1u1w) 17720 | -3/Research | Lost 3 parts (2n1w) 17748 | -3/Research | Spotted B-86 Titan 17826 | -3/Research | Zion Defense Resupply teleported in 17831 | -3/Research | Found Prototype Protection 17831 | -3/Research | Identified Zio. Weapon Casing 17867 | -3/Research | Found Prototype Device 18270 | -3/Research | Lost 6 parts (2n3u1w) 18422 | -3/Research | Retrieved Zion intel report: Branch Access 18422 | -3/Research | Identified exit to Quarantine 18423 | -3/Research | Zion Light squad teleported in 18602 | -3/Research | Found Zio. Weapon Casing 18670 | -3/Research | Terminal network hard line cut 18697 | -3/Research | System corruption reached 10% 18738 | -3/Research | Lost 4 parts (2n1u1w) 18927 | -3/Research | Lost 3 parts (3w) 19199 | -3/Research | Identified Exp. Thermal Shield 19391 | -3/Research | Lost 3 parts (1p2u) 19479 | -3/Research | Spotted B-86 Titan 19542 | -3/Research | Lost 12 parts (1p4n5u2w) 19652 | -3/Research | Found Fusion Bomb Launcher 19727 | -3/Research | Found Enh. Force Lance 19787 | -3/Research | Found Adv. Powered Armor 19900 | -3/Research | Build established: Scavenger-Assassin 19917 | -3/Research | Found Prototype Device 19917 | -3/Research | Identified EM Disruption Field 19943 | -3/Research | Found Prototype Launcher 19943 | -3/Research | Identified Hellfire Missile Launcher 20059 | -3/Research | System corruption reached 30% 20098 | -3/Research | Found Enh. Force Lance 20264 | -3/Research | Crushed by falling debris 20295 | -3/Research | Crushed by falling debris 20311 | -3/Research | Crushed by falling debris 20342 | -3/Research | Lost 5 parts (4u1w) 20357 | -3/Research | Spotted B-86 Titan 20383 | -3/Research | Entered Quarantine 20446 | -3/Quarantine | Found Alien Artifact 20590 | -3/Quarantine | Identified Subatomic Replicator 20660 | -3/Quarantine | Build established: Scavenger-Mutant 20677 | -3/Quarantine | Retrieved Zion intel report: Branch Access 20732 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20838 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 20890 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 20930 | -3/Quarantine | Incoming investigation squad redirected 21061 | -3/Quarantine | Core integrity fell below 50% 21274 | -3/Quarantine | Scanned by Researcher 21306 | -3/Quarantine | Lost 10 parts (1p3n3u3w) 21324 | -3/Quarantine | Destroyed 8 combat bots 21355 | -3/Quarantine | Found Alien Impact Weapon 21355 | -3/Quarantine | Identified Core Stripper 21542 | -3/Quarantine | Met incapacitated Sigix Warrior 21542 | -3/Quarantine | Lockdown squad dispatched 21552 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 21557 | -3/Quarantine | Unlocked Sigix quarantine chamber 21608 | -3/Quarantine | Found Alien Artifact 21617 | -3/Quarantine | Found Alien Artifact 21621 | -3/Quarantine | Found Alien Artifact 21625 | -3/Quarantine | Found Alien Artifact 21642 | -3/Quarantine | Found Alien Artifact 21646 | -3/Quarantine | Found Alien Artifact 21650 | -3/Quarantine | Found Alien Artifact 21756 | -3/Quarantine | Spotted Lightning 21761 | -3/Quarantine | Spotted Lightning 21761 | -3/Quarantine | Spotted Lightning 21781 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 21781 | -3/Quarantine | Warped through subspace 21790 | -3/Quarantine | Terminal network hard line cut 21854 | -3/Quarantine | Found Prototype Slashing Weapon 21854 | -3/Quarantine | Identified Centrium Greatsword 21876 | -3/Quarantine | Found Prototype Device 21876 | -3/Quarantine | Identified Exp. Transmission Jammer 21914 | -3/Quarantine | Cryocooling Duct disabled 21929 | -3/Quarantine | Ambient heat levels rising (+20) 21929 | -3/Quarantine | Non-combat units ordered to evacuate 21935 | -3/Quarantine | Identified Transdimensional Reconstructor (x3) 21935 | -3/Quarantine | Warped through subspace 21964 | -3/Quarantine | Lost 4 parts (1n1u2w) 21979 | -3/Quarantine | Cryocooling Duct disabled 21994 | -3/Quarantine | Ambient heat levels rising (+20) 21994 | -3/Quarantine | Combat units ordered to evacuate 22094 | -3/Quarantine | Quarantine Guard activated 22111 | -3/Quarantine | Destroyed 7 combat bots 22116 | -3/Quarantine | Spotted Quarantine Guard 22116 | -3/Quarantine | Spotted Quarantine Guard 22117 | -3/Quarantine | Spotted Quarantine Guard 22119 | -3/Quarantine | Spotted Quarantine Guard 22122 | -3/Quarantine | Spotted Quarantine Guard 22125 | -3/Quarantine | Spotted Quarantine Guard 22131 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 22131 | -3/Quarantine | Initialized slip node 22132 | -3/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 22123_ Critical hit (Blast). 22124_ Particle Reactor blasted off. 22125_ System corrupted: Matter fused (-5). 22125_ Acquired Particle Reactor. 22126_ Hyp. Railgun destroyed. 22126_ Com. Battery destroyed. 22126_ Critical hit (Blast). 22127_ Linear Accelerator destroyed. 22127_ Adv. Heat Sink destroyed. 22128_ The unstable cave ceiling collapses. 22129_ Hvy. Siege Treads destroyed. 22129_ Hdn. Centrium Wheel blasted off. 22130_ The unstable cave ceiling collapses. 22131_ Identified Dimensional Node Initializer. 22131_ Initializer activates and latches into the ground. 22132_ The unstable cave ceiling collapses. 22132_ Dimensional Slip Node implodes. 22132_ Neutron Missile Launcher destroyed. 22132_ Med. Treads destroyed. 22132_ Structural Scanner destroyed. Map ----- +----------------------------------------------------+ | ????????## ###+####### # ## | | ??? ????## #### "# # #### | | ??? ????## #### / T# ##+##### | | ??? #???## + "###+########## ! | | ??? #???## #### ### ##########! ! | | ??? ##??#################! + ###?#???## ! | | ??? #?#?################# ######??????## | | ??? #??????#??????#??#### ######??????## """ "" | | ??? #??????#?#??#??###### ! ###?????????## """T"" | | ### #????????????#?#####;#######????#????######### | | # #??????????#?####"" "###########????######### | | # #???##???########""T "###########????????????? | | # #?????????# ### ##????????????? | | # ########### ## """ ##????????????? | | # ########### # """ ##????????????? | | # # # ## " " ##????????????? | | # # "" # [# ##????????????? | | # # " ##=##* ########??????? | | # # """" + %+ ##########????? | | # # " "" # ;# # ####????? | | + + "" # %% # ###???? | | # # # # ## # # ##???? | | # # # # ###??? | | # #### # ## # Y ##??? | | # != [ Y ##??? | | %!![ @ Y ##??? | | #[ ! YY ##??? | | ##+#### ## ### ! % Y ##??? | | # # # ?????? | | """# # "# ?????? | | """# # # # # ""%# "? ??????? | | """##### ###### """ ""##""???? ??????? | | ############ """ T"###??????? ??????? | | """##?###????## ^""" ""##????????????????? | | """##????????## ""##????????????????? | | [ """##???????? # ""##????????????????? | | = ##???????? # !! ""##????????????????? | | ##########???????? + !! "##????????????????? | | ##########???????? # ###?????????????????? | | ##???????????????? # ###?????????????????? | | ?????????????????? # ######??????????????????? | | ??????????????????## ######??????????????????? | | ?????????????????? ##??????????????????????? | | ??????????????????? #######??????????????????????? | | ??????????????????? #######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 41 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 22 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 44 Melee Accuracy 8 Recoil Reduction 6 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. System Restoration Module | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Cooling System | -6/Data Miner | Free Stasis Canceller | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Imp. Launcher Guidance Computer | -4/Factory | Z-intel Imp. Arc Projector | -4/Factory | Z-intel Adv. Sensor Array | -4/Factory | Z-intel EM Shield | -4/Factory | Z-intel Hrd. Medium Armor Plating | -4/Factory | Z-intel Imp. Weapon Cycler | -4/Factory | Z-intel Imp. Kinecellerator | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Impulse Thruster | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Cloaking Device | -4/Factory | Z-intel Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper High-powered Transdimensional Reconstructor Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- False Reunion Heroic Deeds Pyromaniac Sunderer What Is This Thing? Challenges ------------ None Game ------ Seed DimensionalSpliceThrusters Manual? 0 Play Time 04:02:38 Cumulative 92.9 hours Start 2021.11.14 @ 23:15:00 End 2021.11.18 @ 18:54:33 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ad166409-8f37-4d89-93e9-7586013b832c