Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 18:47:21

Player: dorusv

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1068)     1068
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2898

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     114/300
Energy                     88/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (90)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Armored Wheel
>         --- UTILITY (4) ------
    Small Storage Unit
>         --- WEAPON (4) -------
          Autogun
          Hammer
>         --- INVENTORY (8) ----
              (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
     Small Laser
           Particle Gun
           Beam Cannon
           Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             49   | 9   5   23  12  
  Power                    6    | 1   1   3   1   
    Engine                 4    | 1   .   2   1   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   2   5   3   
    Treads                 .    | .   .   .   .   
    Leg                    10   | 2   2   5   1   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 3   1   7   1   
    Device                 5    | 2   1   1   1   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 3   1   8   7   
    Energy Gun             7    | 1   1   4   1   
    Energy Cannon          3    | .   .   1   2   
    Ballistic Gun          7    | 2   .   3   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 28   | .   2   13  13  
  Power                    5    | .   1   2   2   
  Propulsion               5    | .   .   3   2   
  Utility                  9    | .   1   5   3   
  Weapon                   9    | .   .   3   6   
  Highest Loss Streak      12   | .   2   4   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   98  86  67  
  Engine                   5    | .   10  1   7   
  Core                     4    | .   2   7   .   
  Leg                      18   | .   28  18  7   
  Device                   14   | .   27  12  7   
  Storage                  7    | .   .   11  9   
  Processor                2    | .   .   5   .   
  Protection               5    | .   .   8   6   
  Energy Gun               6    | .   1   6   14  
  Energy Cannon            1    | .   .   .   5   
  Ballistic Gun            15   | .   26  13  7   
Peak Build Rating          14   | 9   10  14  11  
  Average Rating           9    | 5   8   11  9   
  On Entrance              6    | .   9   10  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 12  12  20  22  
  Greatest Support         24   | 20  20  20  24  
  Greatest Overweight (x)  5    | 1   .   5   5   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   5   8   8   
  Average Capacity         7    | 7   5   8   8   
  Most Carried             8    | 3   5   8   5   
  Average Carried          4    | 1   3   6   2   
  Final Capacity           8    | 5   5   8   8   
  Final Carried            6    | 3   5   6   .   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 38% | Mutant
 12% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           938  | 148 132 658 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1391 | 183 132 976 100 
  Parts                    83   | 10  11  61  1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   5   27  3   
  Guns                     31   | .   5   25  1   
  Cannons                  4    | .   .   2   2   
Classes Destroyed          6    | 3   2   1   .   
  Worker                   2    | 1   .   1   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  13   | .   3   10  .   
  Grunt                    16   | .   2   11  3   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           6    | 4   5   6   3   
  Combat Bots Only         5    | .   5   5   3   
Max Kills in Single Turn   2    | 2   2   2   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        416  | .    67   224  125  
  Missed                   114  | .    21   60   33   
Damage Taken               3748 | .    509  1824 1415 
  Core                     1093 | .    156  375  562  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   118  | .    .    118  .    
Core Remaining (%)         47   | 100  37   6    .    
Volleys Fired              132  | 13   15   75   29   
  Largest                  4    | 2    2    2    4    
  Hottest                  195  | 40   40   130  195  
Shots Fired                252  | 26   30   139  57   
  Gun                      215  | 26   30   123  36   
  Cannon                   37   | .    .    16   21   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  173  | 26   30   83   34   
  Thermal                  79   | .    .    56   23   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 7    12   10   6    
  Robot Miss Streak        7    | 3    3    7    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           152  | 18   20   87   27   
  Core Hits                60   | 6    8    39   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    
  Critical Strikes         5    | 1    .    1    3    
    Burn                   2    | .    .    1    1    
    Destroy                1    | 1    .    .    .    
    Blast                  2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2478 | 242  281  1514 441  
  Guns                     2041 | 238  259  1341 203  
  Cannons                  410  | .    .    172  238  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  27   | 4    22   1    .    
  Kinetic                  1616 | 238  259  839  280  
  Thermal                  835  | .    .    674  161  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    .    10   .    
    Message Errors         3    | .    .    3    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       2    | .    .    2    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | 1    4    1    .    
  Kicked                   6    | 1    4    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        396  | .    8    329  396  
  Average Temperature      143  | .    2    117  211  
  Received Heat Transfer   1281 | .    147  540  594  
  Effects                  2    | .    .    1    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    2    1    
  Heat Transferred         2075 | .    .    1617 458  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             360  | 30  149 360 172 
  Initial                  152  | .   19  5   152 
  Average                  125  | 12  43  180 144 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         77   | 100 100 53  100 
  Level 1                  22   | .   .   46  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   2   3   
  Investigation            4    | .   1   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   11  36  7   
  Peak Tracking Total      6    | .   5   6   5   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   2   4   1   
  Terminals                5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                24   | .   8   14  2   
  Successful               9    | .   1   8   .   
  Failed                   15   | .   7   6   2   
    Catastrophic           5    | .   2   2   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   7   4   .   
  Terminals                17   | .   8   9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   5   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             5    | .   1   4   .   
  Record                   1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Surveillance Status      1    | .   .   1   .   
  Patrol Status            2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   4   1   
  Full Trace Events        7    | .   2   4   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     52   | .   .   52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               2013 | 216 446 982 369 
Spaces Moved               1080 | 133 323 501 123 
  Core                     60   | 7   .   37  16  
  Treads                   .    | .   .   .   .   
  Legs                     1010 | 126 323 464 97  
  Wheels                   10   | .   .   .   10  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 90  
  Average Speed            139  | 121 120 134 227 
  Slowest Speed            300  | 190 120 300 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 5   57  37  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1340 | 158 351 664 167 
  Wait                     59   | .   .   57  2   
  Move                     1077 | 132 322 500 123 
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | 1   2   4   .   
  Fast Attach              27   | 9   3   10  5   
  Attach                   14   | .   .   7   7   
  Detach                   5    | 2   .   2   1   
  Swap                     8    | .   2   6   .   
  Drop                     5    | .   3   2   .   
  Fire                     132  | 13  15  75  29  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     6    | 1   4   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
  217 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 14)
  317 | -10/Materials | Build established: Mutant
  635 | -10/Materials | Core integrity fell below 50%
  640 | -10/Materials | Discovered new exit (range 11)
  651 | -10/Materials | Discovered new exit (range 9)
  663 | -10/Materials | Entered another Materials area
  663 | -9/Materials  | Evolved 2 slots: Utility x2
  857 | -9/Materials  | Build established: Scavenger-Mutant
  929 | -9/Materials  | Repaired Aluminum Leg
  957 | -9/Materials  | Repaired Aluminum Leg
 1438 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1494 | -9/Materials  | Core integrity fell below 50%
 1539 | -9/Materials  | Core integrity fell below 20%
 1563 | -9/Materials  | Lost 4 parts (2n1u1w)
 1590 | -9/Materials  | Discovered new exit (range 16)
 1645 | -9/Materials  | Entered another Materials area
 1645 | -8/Materials  | Evolved 2 slots: Weapon x2
 1913 | -8/Materials  | Garrison activated, responded to threat
 1966 | -8/Materials  | Core integrity fell below 50%
 1991 | -8/Materials  | Core integrity fell below 20%
 2010 | -8/Materials  | Lost 12 parts (2p1n3u6w)
 2014 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01937_ Beam Rifle destroyed.
01937_ G-47 Trooper destroyed.
01949_ Beam Cannon destroyed.
01953_ Critical hit (Burn: +37).
01953_ Y-45 Defender Lgt. Treads blasted off.
01956_ Ion Engine destroyed.
01956_ Y-45 Defender Lgt. Armor Plating blasted
  off.
01959_ Imp. Light Cannon destroyed.
01959_ Imp. Assault Rifle destroyed.
01963_ Overheating: Energy bleed (-22).
01963_ U-05 Engineer builds a Wall. <x2>
01973_ Acquired Trap Scanner.
01976_ Acquired Arm. Wheel.
01979_ Trap Scanner destroyed.
01980_ K-01 Serf collects debris.
01981_ Acquired Arm. Wheel.
01986_ Acquired Autogun.
01987_ K-01 Serf collects debris. <x5>
02011_ Arm. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
|                     %  %     #???????????????????? |
|                              #???????????????????? |
| ####+######/#########% %#+####???????????????????? |
|          ##      #??#=% #????????????????????????? |
|          ##      #??#%! #????????????????????????? |
|    """   ##  ""  #?##   #????????????????????????? |
|   """""  ##   G" #??#   #????????????????????????? |
|   """""  ##  ""  #??#   #????????????????????????? |
|   """""  ##      #??#   #????????????????????????? |
|    """   #########??#   #????????????????????????? |
|          #??????????#   #????????????????????????? |
| ####?#####??????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #########"T"?????????????? |
| ????????????????????#!         !      ???????????? |
| ????????????????????#%                ???????????? |
| ????????????????????#Y  """  """  ""?????????????? |
| ????????????????????# Y """  """  ""?????????????? |
| ????????????????????+   """  """  """ ???????????? |
| ????????????????????#   Y             ???????????? |
| ????????????????????#    !            ???????????? |
| ????????????????????#        """  ""?????????????? |
| ????????????????????# !      """  """????????????? |
| ????????????????????#!!      """  """   +????????? |
| ????????????????????#                   #????????? |
| ????????????????????#    @  t           #????????? |
| ??????????????  u       """  """  """  #?????????? |
| ?????????????#######    """  """  """????????????? |
| ???????????????????#    """  """  ""?????????????? |
| ???????????????????#             ????????????????? |
| ???????????????????#              ???????????????? |
| ???????????????????#         """  ???????????????? |
| ???????????????????#   " "   """  "??????????????? |
| ???????????????????#   "R"   ""?  "??????????????? |
| ???????????????????+   """  ? ???????????????????? |
| ???????????????????#    ?????????????????????????? |
| ???????????????????#    ?????????????????????????? |
| ????????????????????##+#?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermoelectricNodeRouter
  Manual?         0
Play Time         00:20:41
  Cumulative      5.2 hours
  Start           2024.08.16 @ 18:28:48
  End             2024.08.16 @ 18:47:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           19
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Smallcaps
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84538589-dd92-4ef0-89f3-0c166339b67e