Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 09:12:24

Player: Fangrelle

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (1917)     1917
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (133)                133
              TOTAL SCORE: 3810

 Bonus
-------
High Alert Combat Kills    133

 Cogmind 
---------
Core Integrity             0/400
Matter                     81/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
          Large Storage Unit
>               --- WEAPON (4) -------
       Improved EM Shotgun
                Shotgun
                Shotgun
                Shotgun
>               --- INVENTORY (15) ---
          Heavy Ion Engine
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
          Light Armor Plating
                Shield Generator
                Shield Generator
                Hacking Suite
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Improved Flight Unit
>               --- UTILITY ----------
          Large Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
                Scythe
                Scythe
                Scythe
                Scythe
>               --- INVENTORY --------
                Nuclear Core
                Nuclear Core
  High-capacity Matter Pod
  High-capacity Matter Pod
                ECM Suite
                Hacking Suite
                Tractor Beam
                Beam Rifle
                Field Laser
                Field Laser
                Field Laser
                Field Laser
                Datajack
                Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Field Laser
  Ballistic Gun            Shotgun
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             54   | .   25  .   29  .   
  Power                    9    | .   3   .   6   .   
    Engine                 5    | .   3   .   2   .   
    Core                   4    | .   .   .   4   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | .   8   .   3   .   
    Treads                 6    | .   4   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   4   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  9    | .   6   .   3   .   
    Device                 2    | .   .   .   2   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   5   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | .   8   .   17  .   
    Energy Gun             16   | .   8   .   8   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 19   | .   8   .   11  .   
  Power                    2    | .   1   .   1   .   
  Propulsion               5    | .   2   .   3   .   
  Utility                  3    | .   2   .   1   .   
  Weapon                   9    | .   3   .   6   .   
  Highest Loss Streak      4    | .   4   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  71  84  88  
  Engine                   8    | .   13  .   5   11  
  Core                     2    | .   .   .   5   .   
  Treads                   11   | .   8   28  13  11  
  Wheel                    5    | .   19  .   .   .   
  Device                   6    | .   .   .   9   11  
  Storage                  11   | .   14  14  11  11  
  Protection               4    | .   12  14  1   .   
  Energy Gun               17   | .   26  14  14  11  
  Ballistic Gun            14   | .   .   .   17  33  
  Slashing Weapon          3    | .   .   .   6   .   
Peak Build Rating          24   | .   8   6   24  18  
  Average Rating           14   | .   7   6   17  18  
  On Entrance              8    | 6   6   6   6   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 14  32  25  46  41  
  Greatest Support         40   | 20  40  40  40  20  
  Greatest Overweight (x)  13   | .   10  .   13  2   
  Average Overweight (x)   1    | .   .   .   .   2   
Largest Inventory Capacity 15   | .   15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  
  Most Carried             15   | .   11  10  15  15  
  Average Carried          12   | .   8   10  14  15  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   10  10  15  15  

 Class Distribution 
--------------------
 62% | Gunner
 36% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           1461 | 200  277  .    984  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2661 | .    996  14   1651 .    
  Parts                    164  | .    59   3    102  .    
Haulers Intercepted        7    | .    1    .    6    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  52   | .   17  .   35  .   
  Melee                    10   | .   .   .   10  .   
  Guns                     38   | .   14  .   24  .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          10   | .   8   .   2   .   
  Worker                   4    | .   3   1   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   7    | .   1   .   6   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 3    | .   2   .   1   .   
  Watcher                  8    | .   3   .   5   .   
  Swarmer                  12   | .   3   .   9   .   
  Grunt                    29   | .   14  .   15  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   10   | .   .   .   10  .   
Best Kill Streak           7    | .   7   1   6   .   
  Combat Bots Only         5    | .   4   .   5   .   
Max Kills in Single Turn   2    | .   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        335  | .    128  .    204  3    
  Missed                   90   | .    42   .    47   1    
Damage Taken               3173 | .    1236 .    1869 68   
  Core                     627  | .    220  .    397  10   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   67   | .    67   .    .    .    
Core Remaining (%)         56   | 100  .    12   .    .    
Volleys Fired              153  | .    86   1    65   1    
  Largest                  4    | .    2    1    4    4    
  Hottest                  252  | .    90   40   252  114  
Shots Fired                386  | .    159  1    222  4    
  Gun                      386  | .    159  1    222  4    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  100  | .    .    .    97   3    
  Thermal                  156  | .    31   .    125  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          130  | .    128  1    .    1    
  Robot Hit Streak         12   | .    12   5    12   2    
  Robot Miss Streak        9    | .    5    .    9    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    2    .    4    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           241  | .    83   1    155  2    
  Core Hits                110  | .    40   1    68   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    .    4    .    
    Burn                   3    | .    .    .    3    .    
    Corrupt                1    | .    1    .    .    .    
    Sever                  1    | .    .    .    1    .    
Melee Attacks              58   | .    .    .    58   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 58   | .    .    .    58   .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        16   | .    .    .    16   .    
Damage Inflicted           4785 | .    1706 15   3030 34   
  Guns                     3235 | .    1193 15   1993 34   
  Cannons                  .    | .    .    .    .    .    
  Explosions               510  | .    510  .    .    .    
  Melee                    1027 | .    .    .    1027 .    
  Ramming                  13   | .    3    .    10   .    
  Kinetic                  872  | .    .    .    838  34   
  Thermal                  1878 | .    723  .    1155 .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          995  | .    980  15   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1027 | .    .    .    1027 .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    6    6    .    .    
  Average Corruption       5    | .    5    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    33   .    .    .    
    Message Errors         8    | .    8    .    .    .    
    Matter Fused           9    | .    9    .    .    .    
    Heat Flow Errors       3    | .    3    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (minor)      3    | .    3    .    .    .    
    Misfires               4    | .    4    .    .    .    
    Alerts                 1    | .    1    .    .    .    
    Weapon Failures        4    | .    4    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            178  | .    55   .    123  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               55   | .    55   .    .    .    
  Melee                    123  | .    .    .    123  .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      49   | .    49   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   2    | .    1    .    1    .    
Targets Rammed             2    | .    1    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        476  | .    387  .    476  12   
  Average Temperature      136  | .    112  .    172  9    
  Received Heat Transfer   1119 | .    567  .    552  .    
  Effects                  17   | .    7    .    10   .    
    Shutdowns              4    | .    1    .    3    .    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           7    | .    4    .    3    .    
    Matter Decay           2    | .    .    .    2    .    
    Short Circuit          1    | .    1    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              5    | .    5    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             12   | .    .    .    12   .    
  Heat Transferred         3967 | .    1229 .    2738 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             530  | .   478 109 530 192 
  Initial                  192  | .   .   104 42  192 
  Average                  315  | .   325 104 358 110 
Maximum Alert Level        2    | .   2   .   2   .   
  Low Security (%)         25   | .   10  100 15  100 
  Level 1                  39   | .   72  .   33  .   
  Level 2                  34   | .   17  .   51  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   6   .   6   .   
  Investigation            9    | .   4   .   5   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           4    | .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   28  .   45  1   
  Peak Tracking Total      5    | .   4   .   5   1   
  Tactical Retreats        3    | .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            8    | .   5   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          8    | .   7   .   1   .   
  Max in Single Turn       4    | .   4   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          22   | .   9   .   13  .   
  Terminals                16   | .   6   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                76   | .   33  .   43  .   
  Successful               48   | .   20  .   28  .   
  Failed                   28   | .   13  .   15  .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   58   | .   22  .   36  .   
  Terminals                55   | .   20  .   35  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   
  Recycling Units          13   | .   7   .   6   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   
  Scan Component           3    | .   3   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   
  Report Inventory         4    | .   2   .   2   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         36   | .   13  .   23  .   
  Terminals                32   | .   11  .   21  .   
    Assimilate             9    | .   4   .   5   .   
    Botnet                 14   | .   5   .   9   .   
    Operators              2    | .   1   .   1   .   
    Skim                   7    | .   1   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   
    Tunnel                 4    | .   2   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         18   | .   7   .   11  .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     62   | .   62  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      40   | .   .   .   .   40  
  Highest-Rated Ally       16   | .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   
  Total Damage             30   | .   .   .   .   30  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               5256 | .    1492 22   3048 694  
Spaces Moved               2062 | 1    687  13   1145 216  
  Core                     6    | .    4    .    2    .    
  Treads                   1698 | .    326  13   1143 216  
  Legs                     1    | 1    .    .    .    .    
  Wheels                   357  | .    357  .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            80   | 120  80   160  160  320  
  Average Speed            215  | 120  164  160  227  320  
  Slowest Speed            700  | 120  550  160  700  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 2    96   5    86   40   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     8    | .    2    .    6    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          33   | .    33   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      33   | .    33   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      2491 | .    884  13   1377 217  
  Wait                     108  | .    67   .    41   .    
  Move                     2058 | .    686  12   1144 216  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  38   | .    9    .    29   .    
  Fast Attach              30   | .    11   .    19   .    
  Attach                   8    | .    5    .    3    .    
  Detach                   4    | .    1    .    3    .    
  Swap                     17   | .    9    .    8    .    
  Drop                     38   | .    9    .    29   .    
  Fire                     153  | .    86   1    65   1    
  Melee                    35   | .    .    .    35   .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    2    | .    1    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Exi])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 15)
  261 | -10/Materials | Repaired EM Pulse Gun
  299 | -10/Materials | Repaired Broken EM Pulse Gun
  320 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 5)
  367 | -10/Materials | Discovered new exit (range 6)
  404 | -10/Materials | Discovered new exit (range 14)
  620 | -10/Materials | Core integrity fell below 50%
  840 | -10/Materials | Discovered new exit (range 16)
 1401 | -10/Materials | Derelicts attacked the area
 1472 | -10/Materials | Core integrity fell below 20%
 1493 | -10/Materials | Entered Mines
 1505 | -10/Mines     | Discovered new exit (range 5)
 1506 | -10/Mines     | Lost 4 parts (1p1n1u1w)
 1515 | -10/Mines     | Entered Materials
 1515 | -9/Materials  | Evolved 2 slots: Weapon x2
 2028 | -9/Materials  | Discovered new exit (range 7)
 2104 | -9/Materials  | Core integrity fell below 50%
 2310 | -9/Materials  | Build established: Gunner
 2649 | -9/Materials  | Discovered new exit (range 11)
 2956 | -9/Materials  | Lost 3 parts (3w)
 3090 | -9/Materials  | Core integrity fell below 20%
 3358 | -9/Materials  | Identified exit to Materials
 3358 | -9/Materials  | Identified exit to Mines
 3472 | -9/Materials  | Learned Storage trap positions
 3514 | -9/Materials  | Learned 4 Recycling zone layouts
 3546 | -9/Materials  | Learned location of Zion (-6)
 3687 | -9/Materials  | Learned location of 2 exits from Materials
 4563 | -9/Materials  | Entered Mines
 4582 | -9/Mines      | Met a Derelict bent on vengeance
 4589 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4727 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4733 | -9/Mines      | Discovered exit to Materials (range 7)
 4839 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4839 | -9/Mines      | Discovered new exit (range 5)
 5233 | -9/Mines      | Assembled infested the area
 5238 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 5257 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
04722_ MA-VOZ(g): "Some of my friends down here think you need a mining laser when you travel the depths."
04723_ MA-VOZ(g): "They are crazy."
04724_ MA-VOZ(g): "Everyone knows a good old rocket launcher goes a long way."
04725_ MA-VOZ(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done."
04726_ MA-VOZ(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!"
04727_ MA-VOZ(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine."
04727_ MA-VOZ(g) slips back into the shadows.
04733_ EXIT=FOUND: MATERIALS
04796_ 1Y-BSR(g): "TASTE MY VENGEANCE!"
04839_ "No threat detected, you may enter."
04839_ EXIT=FOUND
05067_ 1Y-BSR(g): "VENGEANCE!"
05233_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
05238_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on
  this area, come on!"
05255_ Mercenary 2a destroyed.
05255_ Trooper 2a destroyed.
05255_ D-53 Grenadier suffers critical hit (Destroy).
05255_ D-53 Grenadier knocked back.
05256_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentServoExtrapolator
  Manual?         0
Play Time         00:29:38
  Cumulative      71.7 hours
  Start           2024.11.14 @ 08:42:28
  End             2024.11.14 @ 09:12:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          35
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          86%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c54abd8-cc07-4cfc-a820-d4fd0c90aa1d