Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.19 @ 11:53:27 Player: darlorth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (5026) 5026 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (767) 767 TOTAL SCORE: 10103 Bonus ------- Follower Combat Kills 443 Met Imprinter 300 Was Imprinted 300 Friendly Fire -276 Cogmind --------- Core Integrity 0/850 Matter 700/700 Energy 100/100 System Corruption 17% Temperature Warm (185) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Matter Compressor Phase Shifter Improved Light Armor Plating > --- WEAPON (4) ------- Coil Gun Coil Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Improved Trap Scanner Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Improved Kinecellerator Improved Light Armor Plating Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Missile Launcher Flail Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Matter Compressor Zionite Weapon Casing Improved Light Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Improved Trap Scanner Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Improved Kinecellerator Improved Light Armor Plating Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Missile Launcher Flail [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Proton Missile Launcher Impact Weapon Flail Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Slots Evolved 9 | . 1 2 . . . 6 . Power 1 | . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . . . . . 4 . Weapon 2 | . 1 . . . . 1 . Parts Attached 139 | 4 8 18 . . 12 87 10 Power 17 | 1 . 5 . . 2 7 2 Engine 11 | 1 . 5 . . 1 4 . Core 1 | . . . . . 1 . . Reactor 5 | . . . . . . 3 2 Propulsion 25 | 2 1 3 . . 4 14 1 Treads 14 | 2 1 3 . . 4 4 . Leg 11 | . . . . . . 10 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 52 | 1 2 4 . . . 40 5 Device 26 | . . 3 . . . 21 2 Storage 12 | . 1 1 . . . 9 1 Processor 2 | . . . . . . 2 . Hackware 1 | . . . . . . 1 . Protection 11 | 1 1 . . . . 7 2 Artifact . | . . . . . . . . Weapon 45 | . 5 6 . . 6 26 2 Energy Gun 21 | . 5 6 . . 3 7 . Energy Cannon 4 | . . . . . . 4 . Ballistic Gun 7 | . . . . . . 7 . Ballistic Cannon 6 | . . . . . 1 3 2 Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . Unidentified Prototypes 10 | . . 4 . . . 5 1 Corrupted Parts 4 | . . . . . . 4 . System Corruption 8 | . . . . . . 8 . Parts Lost 19 | . . 3 . . . 16 . Power 3 | . . . . . . 3 . Propulsion 4 | . . . . . . 4 . Utility 6 | . . . . . . 6 . Weapon 6 | . . 3 . . . 3 . Highest Loss Streak 9 | . . 2 . . . 9 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 87 99 100 100 99 91 99 Engine 15 | . 12 20 20 20 18 9 4 Treads 23 | . 24 30 30 30 29 13 . Leg 3 | . . . . . . 9 24 Device 9 | . . 8 10 10 10 14 10 Storage 11 | . 10 10 10 10 10 11 18 Protection 3 | . 10 1 . . . 6 7 Energy Gun 21 | . 27 29 30 30 23 8 . Ballistic Gun 2 | . . . . . . 7 15 Ballistic Cannon 1 | . . . . . 6 . 9 Naked Turns . | . . . . . . . . Heaviest Build 104 | 6 59 66 66 66 74 97 104 Greatest Support 88 | 40 40 60 60 60 76 88 60 Greatest Overweight (x) 4 | . 2 1 1 1 1 4 2 Average Overweight (x) . | . . . 1 1 . 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 19 20 Most Carried 20 | 3 11 17 17 18 20 20 20 Average Carried 16 | 1 6 15 17 17 19 15 19 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 3 9 17 17 18 20 20 20 Class Distribution -------------------- 57% | Hacker-Gunner 13% | Scavenger-Tank 12% | Hacker-Tank 8% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Matter Collected 3277 | 165 155 264 10 17 162 2091 413 Remotely 471 | . . . . . . 471 . Salvage Created 6722 | . 365 2078 35 . 383 3582 279 Parts 290 | . 22 126 3 . 12 110 17 Haulers Intercepted 8 | . 1 5 . . . 2 . Recyclers Shooed 5 | . . 1 1 . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 98 | . 6 35 2 . 8 43 4 Melee 3 | . . . . . . 3 . Guns 65 | . 2 30 2 . 7 21 3 Cannons 8 | . . . . . . 7 1 AOE 12 | . 4 4 . . 1 3 . Classes Destroyed 15 | . 5 5 . . 2 2 1 Worker 10 | . . 2 . . . 8 . Builder 5 | . 2 1 . . . 2 . Hauler 8 | . 1 5 . . . 2 . Recycler 5 | . . . . . . 5 . Mechanic 2 | . . 2 . . . . . Operator 2 | . . 2 . . . . . Watcher 12 | . 3 4 . . . 5 . Swarmer 11 | . 2 2 2 . 1 4 . Grunt 54 | . 4 23 . . 2 24 1 Brawler 2 | . . 1 . . . 1 . Sentry 15 | . . 9 . . . 5 1 Hunter 5 | . . . . . 4 1 . Programmer 10 | . . . . . . 8 2 Behemoth 1 | . . . . . 1 . . Z-Light 1 | . . . . . . . 1 Best Kill Streak 6 | . 4 6 2 . 3 5 2 Combat Bots Only 4 | . 4 4 2 . 3 3 2 Max Kills in Single Turn 2 | . 2 2 2 . 2 2 1 Gunslinging 1 | . . 1 1 . 1 . . Exploded 2 | . 2 1 . . 1 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Damage Taken 4993 | . 126 702 11 . 539 3309 306 Core 977 | . 7 61 . . 52 787 70 Absorbed by Shields 219 | . . . . . . 219 . Redirected to Shielding 158 | . . . . . . 127 31 Core Remaining (%) 89 | 100 97 . . . 71 . . Volleys Fired 226 | . 21 78 2 . 14 106 5 Largest 4 | . 3 3 3 . 3 4 4 Hottest 278 | . 135 135 135 . 217 278 182 Shots Fired 600 | . 27 202 8 . 39 303 21 Gun 508 | . 27 202 8 . 33 227 11 Cannon 89 | . . . . . 6 73 10 Launcher 3 | . . . . . . 3 . Special . | . . . . . . . . Kinetic 165 | . . . . . 6 138 21 Thermal 120 | . . . . . 23 97 . Explosive . | . . . . . . . . Electromagnetic 315 | . 27 202 8 . 10 68 . Robot Hit Streak 25 | . 11 25 9 . 24 20 7 Robot Miss Streak 4 | . 1 3 2 . 2 4 1 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 8 | . . 4 1 . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 505 | . 19 157 5 . 41 272 11 Core Hits 267 | . 17 72 4 . 32 134 8 Critical Kills 10 | . . . . . . 8 2 Critical Parts Destroyed 13 | . . . . . 1 10 2 Critical Strikes 43 | . . 6 . . 1 31 5 Burn 10 | . . . . . . 10 . Destroy 16 | . . . . . 1 10 5 Corrupt 7 | . . 6 . . . 1 . Smash 8 | . . . . . . 8 . Sever 2 | . . . . . . 2 . Melee Attacks 46 | . . . . . 5 41 . Impact 29 | . . . . . . 29 . Slashing 12 | . . . . . 1 11 . Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . . 4 9 . Combat Hostiles 5 | . . . . . 4 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12353 | . 531 3088 83 . 1107 7169 375 Guns 7678 | . 308 2313 79 . 843 3871 264 Cannons 1690 | . . . . . 110 1469 111 Explosions 1475 | . 218 731 . . 154 372 . Melee 1436 | . . . . . . 1436 . Ramming 74 | . 5 44 4 . . 21 . Kinetic 2540 | . . . . . 110 2055 375 Thermal 4019 | . 218 731 . . 802 2268 . Explosive . | . . . . . . . . Electromagnetic 4284 | . 308 2313 79 . 195 1389 . Impact 1158 | . . . . . . 1158 . Slashing 278 | . . . . . . 278 . Piercing . | . . . . . . . . Highest Corruption 17 | . 1 1 1 1 . 17 17 Average Corruption 6 | . 1 1 1 1 . 10 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 171 | . 10 12 12 2 . 79 56 Message Errors 34 | . 3 5 2 . . 14 10 Matter Fused 45 | . 3 3 3 1 . 23 12 Heat Flow Errors 27 | . 3 2 . . . 12 10 Energy Discharges 20 | . 1 1 . . . 11 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 22 | . . 1 3 1 . 8 9 Data Loss (major) 9 | . . . 1 . . 5 3 Misfires 6 | . . . 2 . . 2 2 Alerts 6 | . . . 1 . . 4 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 496 | . . 71 . . . 425 . Projectiles 20 | . . . . . . 20 . Explosions 71 | . . 71 . . . . . Melee 405 | . . . . . . 405 . Knockbacks 8 | . . . . . . 7 1 Impact 5 | . . . . . . 5 . Kinetic 2 | . . . . . . 1 1 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 41 | . . 41 . . . . . Shots 2 | . . 2 . . . . . Rammed 9 | . 2 5 1 . . 1 . Targets Rammed 16 | . 2 7 1 . . 6 . Kicked 5 | . . . . . . 5 . Crushed 2 | . . 2 . . . . . Highest Temperature 730 | . 275 500 . . 456 730 284 Average Temperature 153 | . 78 131 . . 184 190 105 Received Heat Transfer 2091 | . 93 441 . . 33 1380 144 Effects 40 | . . 9 . . 1 30 . Shutdowns 4 | . . 4 . . . . . Energy Bleed 5 | . . 1 . . 1 3 . Interference 12 | . . . . . . 12 . Matter Decay 4 | . . 1 . . . 3 . Short Circuit 6 | . . 1 . . . 5 . Damage (minor) 2 | . . 1 . . . 1 . Damage (major) 5 | . . 1 . . . 4 . Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . 2 . . . 3 . Combat Hostiles 3 | . . 1 . . . 2 . Parts Fried 34 | . 1 12 . . 3 18 . Impact Corruptions 15 | . . . . . . 15 . Robots Melted 4 | . . . . . . 4 . Combat Hostiles 4 | . . . . . . 4 . Parts Melted 33 | . . . . . 5 28 . Heat Transferred 8700 | . 350 950 . . 1550 5850 . Parts Sabotaged 4 | . . . . . . 4 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 21 | . 4 14 . . 1 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Peak Influence 390 | . 147 373 85 . . 390 . Initial 25 | . . . 25 . . . . Average 79 | . 38 125 16 . . 97 . Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 89 | 100 100 76 100 . . 89 . Level 1 10 | . . 23 . . . 10 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . 6 . . . 16 . Investigation 5 | . . 2 . . . 3 . Extermination 7 | . . . . . . 7 . Reinforcement 7 | . . 4 . . . 3 . Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 2 . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Distress Signals 5 | . . 2 . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 139 | . 10 43 2 . 16 55 13 Peak Tracking Total 8 | . 4 4 2 . 7 8 7 Tactical Retreats 7 | . . 1 . . 1 5 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Traps Triggered 10 | . 5 1 . . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Disabled 16 | . . 1 . . 1 13 1 Max in Single Turn 8 | . . 1 . . 1 8 . Garrison Access 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Accessed 11 | . . 4 . . . 5 2 Terminals 4 | . . 4 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 27 | . . 15 . . . 10 2 Successful 18 | . . 12 . . . 4 2 Failed 9 | . . 3 . . . 6 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 30 | . . 13 . 1 . 16 . Terminals 15 | . . 15 . . . . . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . . 5 . Terminal Hacks 13 | . . 11 . . . . 2 Open Door 2 | . . . . . . . 2 Alert Level 2 | . . 2 . . . . . Unreport Threat 3 | . . 3 . . . . . Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . 1 . . . 2 . Terminals 1 | . . 1 . . . . . Track 1 | . . 1 . . . . . Fabricators 1 | . . . . . . 1 . Recompile 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 2 . . . 3 . Full Trace Events 3 | . . 2 . . . 1 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 2 1 . Allies Hacked 3 | . . . . . . . 3 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Total Allies 20 | . . . 3 4 2 10 1 Largest Group 7 | . . . 3 7 7 6 6 Highest-Rated Group 477 | . . . 40 195 195 420 477 Highest-Rated Ally 127 | . . . 16 40 40 70 127 Zionite Dispatches 3 | . . . . . . 3 . Light 3 | . . . . . . 3 . Total Orders . | . . . . . . . . Ally Attacks 93 | . . . . . 38 29 26 Total Damage 1904 | . . . . . 710 575 619 Kills 14 | . . . . . 6 2 6 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . . 2 1 2 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . Prototype Stockpiles 1 | . . . . . . 1 . Active Terminals 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Turns Passed 16341 | 94 1812 2393 1498 3381 2406 3476 1281 Spaces Moved 7096 | 58 761 945 615 1404 1391 1279 643 Core 26 | 8 . . . . . 18 . Treads 5822 | 50 761 945 615 1404 1391 656 . Legs 1248 | . . . . . . 605 643 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 100 190 Average Speed 212 | 144 228 219 240 240 166 217 190 Slowest Speed 480 | 160 320 240 240 240 240 480 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 68 | 5 96 74 92 90 99 26 64 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . 1 . . Known Exits Taken 6 | 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . Scrap Searched 9 | . . . 1 2 3 . 3 Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 95 | . 9 42 . . 4 40 . Melee . | . . . . . . . . Projectile 5 | . . . . . 1 4 . AOE 90 | . 9 42 . . 3 36 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Total 7855 | 68 812 1100 632 1416 1448 1690 689 Wait 111 | . 6 19 15 12 7 34 18 Move 7089 | 57 760 944 614 1403 1390 1278 643 Hop . | . . . . . . . . Pick Up 133 | 7 14 23 . 1 8 79 1 Fast Attach 29 | . . . . . 4 16 9 Attach 76 | 4 8 13 . . 1 50 . Detach 1 | . . . . . . 1 . Swap 36 | . . 6 . . 7 22 1 Drop 89 | . 1 10 . . 12 55 11 Fire 226 | . 21 78 2 . 14 106 5 Melee 46 | . . . . . 5 41 . Ram . | . . . . . . . . Kick 5 | . . . . . . 5 . Crush 11 | . 2 7 1 . . 1 . Escape Stasis 2 | . . . . . . 2 . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: *Low / [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Weapon x1 230 | -10/Materials | Identified exit to Mines 230 | -10/Materials | Discovered exit to Mines (range 15) 278 | -10/Materials | Discovered exit to Mines (range 9) 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 672 | -10/Materials | Discovered exit to Materials (range 14) 889 | -10/Materials | Discovered exit to Materials (range 5) 995 | -10/Materials | Build established: Hacker-Tank 1907 | -10/Materials | Entered another Materials area 1907 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2512 | -9/Materials | Identified exit to Mines 2512 | -9/Materials | Discovered exit to Mines (range 6) 2580 | -9/Materials | Identified exit to Materials 2580 | -9/Materials | Discovered exit to Materials (range 16) 2600 | -9/Materials | Build established: Hacker-Gunner 3945 | -9/Materials | Discovered exit to Materials (range 10) 4300 | -9/Materials | Entered Mines 4454 | -9/Mines | Discovered exit to Materials (range 7) 4722 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4753 | -9/Mines | Discovered exit to Materials (range 16) 4806 | -9/Mines | Learned location of 1 exit from Materials 4824 | -9/Mines | Learned location of Storage (-7) 4936 | -9/Mines | Learned 2 Materials zone layouts 4977 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5357 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5798 | -9/Mines | Entered Zion 5798 | -7/Zion | Accompanied by 3 allies 5897 | -7/Zion | Given the Hacking Drone Bay 5911 | -7/Zion | Found Prototype Device 6044 | -7/Zion | System corruption cleaned by Quarantine Array 6486 | -7/Zion | Learned Factory stockpile data 6613 | -7/Zion | Received a visual enhancement algorithm 7107 | -7/Zion | Imprinted 7110 | -7/Zion | Declared Zion's savior 9133 | -7/Zion | Identified exit to Proximity Caves 9133 | -7/Zion | Discovered exit to Proximity Caves (range 12) 9179 | -7/Zion | Entered Proximity Caves 9179 | -6/Proximity Caves | Accompanied by 7 allies 9302 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10506 | -6/Proximity Caves | Spotted B-75 Beast 10518 | -6/Proximity Caves | Destroyed B-75 Beast 11369 | -6/Proximity Caves | Learned Factory stockpile data 11561 | -6/Proximity Caves | Identified exit to Factory 11561 | -6/Proximity Caves | Discovered exit to Factory (range 15) 11585 | -6/Proximity Caves | Entered Factory 11585 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 12116 | -6/Factory | Identified Hacking Drone Bay 12125 | -6/Factory | Retrieved Zion intel report: Active Terminals 12126 | -6/Factory | Zion Light squad teleported in 12137 | -6/Factory | Build established: Hacker-Mutant 12433 | -6/Factory | P-60 Hacker assimilated allied 6V-0VC(z) 12671 | -6/Factory | Found Prototype Protection 12671 | -6/Factory | Identified Zio. Weapon Casing 13174 | -6/Factory | Build established: Scavenger-Gunner 13326 | -6/Factory | Garrison activated, responded to threat 13554 | -6/Factory | Core integrity fell below 50% 13570 | -6/Factory | System corruption reached 10% 13626 | -6/Factory | Lost 9 parts (1p3n3u2w) 13655 | -6/Factory | Core integrity fell below 20% 13699 | -6/Factory | Lost 5 parts (2p1n1u1w) 13999 | -6/Factory | Build established: Scavenger-Mutant 14399 | -6/Factory | Build established: Scavenger-Tank 14750 | -6/Factory | Identified exit to Lower Caves 14750 | -6/Factory | Discovered exit to Lower Caves (range 15) 14886 | -6/Factory | Zion Light squad teleported in 14958 | -6/Factory | Zion Light squad teleported in 14976 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 15061 | -6/Factory | Entered Lower Caves 15061 | -6/Lower Caves | Accompanied by 6 allies 15515 | -6/Lower Caves | Found Prototype Protection 15515 | -6/Lower Caves | Identified Zio. Weapon Casing 15544 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15597 | -6/Lower Caves | CL-ANK showed up to help 15599 | -6/Lower Caves | CL-ANK revealed a hidden path 15818 | -6/Lower Caves | Learned 8 Factory zone layouts 16131 | -6/Lower Caves | Identified exit to Lower Caves 16131 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 16132 | -6/Lower Caves | Encountered a Warlord checkpoint 16342 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16328_ HV Slug penetrates G-50 Soldier. 16328_ G-50 Soldier suffers critical hit (Destroy). 16328_ Destroyed Carbon-fiber Leg. 16329_ Slug penetrates G-50 Soldier. 16331_ Acquired 24 matter. 16332_ G-50 Soldier destroyed. 16332_ Penetrated by Slug. 16332_ P-60 Hacker hacks N8-VUZ(z), rebooting. 16332_ 4U-WXV(z) reactivates. 16333_ P-60 Hacker hacks 4U-WXV(z), rebooting. 16334_ System corrupted: Hyp. Gauss Cannon jammed. 16334_ Slug penetrates P-60 Hacker. 16334_ P-60 Hacker destroyed. 16334_ Slug penetrates Wall Reinforcements. 16335_ Acquired 16 matter. 16336_ 4U-WXV(z) suffers critical hit (Burn). 16336_ Penetrated by Slug. 16340_ Reactivated 4U-WXV(z). 16342_ Penetrated by Slug. 16342_ N8-VUZ(z) reactivates. 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"#?????????????????? | | ??????????????## ???#"" =Y ""#?????????????????? | | ????????????????????##""% """##?????????????????? | | ?????????????????????##"""""###??????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 49 Energy Capacity 1060 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 400 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Authchip Count 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedRecyclingReactor Manual? 0 Play Time 01:44:57 Cumulative 247.4 hours Start 2022.09.17 @ 19:43:01 End 2022.09.19 @ 11:53:27 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 260 Rogue 119 Adventurer 81 Explorer 60 Win Type - Total 13 Types 11/0/2/0/0/0/0/0/0 Lore% 37 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a24c8ac-d1a0-42ac-a14d-6287ff2bcf98