Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 00:36:30

Player: lazy_engineer

Result: Destroyed by as-42278 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (632)      632
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1832

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     95/100
System Corruption          3%
Temperature                Warm (184)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
        Katana
>       --- INVENTORY (5) ----
  Light Ion Engine
        Signal Interpreter
        Seismic Detector
        Recalibrator
        Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
           Beam Cannon
           Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Heat Sink
           Signal Interpreter
           Seismic Detector
           Recalibrator
           Datajack
           Katana
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   4   3   9   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   .   4   
    Treads                 2    | 2   .   .   .   
    Leg                    4    | .   .   .   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   3   2   
    Device                 2    | .   .   1   1   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   1   .   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   3   .   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          4    | .   3   .   1   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   2   1   12  
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  4    | .   .   .   4   
  Weapon                   4    | .   2   .   2   
  Highest Loss Streak      9    | .   2   1   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   85  84  83  
  Engine                   12   | .   14  11  7   
  Treads                   20   | .   28  18  .   
  Leg                      4    | .   .   .   22  
  Storage                  12   | .   14  11  11  
  Processor                9    | .   7   15  9   
  Hackware                 1    | .   .   5   .   
  Protection               1    | .   .   .   7   
  Energy Gun               1    | .   3   .   .   
  Energy Cannon            17   | .   14  22  20  
  Ballistic Gun            1    | .   3   .   .   
Peak Build Rating          13   | 6   8   10  13  
  Average Rating           7    | 4   6   9   10  
  On Entrance              5    | .   6   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 14  16  17  20  
  Greatest Support         40   | 40  40  40  39  
  Greatest Overweight (x)  3    | 1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   7   
  Most Carried             8    | 3   7   8   8   
  Average Carried          4    | 1   3   6   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            7    | 2   7   7   5   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           404  | 266 48  30  60  
  Remotely                 .    | .   .   .   .   
Salvage Created            745  | 80  263 209 193 
  Parts                    55   | 9   22  13  11  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  16   | .   6   4   6   
  Melee                    2    | .   1   .   1   
  Guns                     1    | .   1   .   .   
  Cannons                  13   | .   4   4   5   
Classes Destroyed          8    | 2   3   1   2   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 2    | .   2   .   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    12   | .   6   4   2   
  Duelist                  2    | .   .   .   2   
  Assembled                2    | .   .   .   2   
Best Kill Streak           4    | 2   4   4   4   
  Combat Bots Only         4    | .   2   3   4   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        154  | .    40   28   86   
  Missed                   26   | .    9    2    15   
Damage Taken               1779 | 28   418  326  1007 
  Core                     521  | .    110  117  294  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  56   .    .    
Volleys Fired              57   | 2    28   10   17   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 60   120  120  120  
Shots Fired                108  | 4    51   20   33   
  Gun                      25   | 4    21   .    .    
  Cannon                   83   | .    30   20   33   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  15   | 2    13   .    .    
  Thermal                  83   | .    30   20   33   
  Explosive                .    | .    .    .    .    
  Electromagnetic          10   | 2    8    .    .    
  Robot Hit Streak         7    | 3    5    4    7    
  Robot Miss Streak        6    | 1    2    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           62   | 3    30   10   19   
  Core Hits                29   | 3    11   6    9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    .    .    4    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1280 | 51   640  190  399  
  Guns                     234  | 23   211  .    .    
  Cannons                  784  | .    315  190  279  
  Explosions               130  | 28   102  .    .    
  Melee                    120  | .    .    .    120  
  Ramming                  12   | .    12   .    .    
  Kinetic                  173  | 10   163  .    .    
  Thermal                  914  | 28   417  190  279  
  Explosive                .    | .    .    .    .    
  Electromagnetic          61   | 13   48   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 120  | .    .    .    120  
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    .    3    
  Average Corruption       3    | .    3    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    3    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (major)      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            9    | .    8    .    1    
  Projectiles              8    | .    8    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    1    | .    .    .    1    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      80   | 28   52   .    .    
  Shots                    2    | 1    1    .    .    
  Rammed                   8    | .    8    .    .    
Targets Rammed             8    | .    8    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        415  | 12   402  415  402  
  Average Temperature      166  | 12   132  205  200  
  Received Heat Transfer   1042 | .    243  171  628  
  Effects                  2    | .    .    1    1    
    Shutdowns              2    | .    .    1    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    1    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    1    1    
  Heat Transferred         1815 | 50   766  407  592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             184  | 10  184 143 125 
  Initial                  55   | .   6   26  55  
  Average                  76   | 4   80  69  110 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   9   6   16  
  Peak Tracking Total      16   | .   3   3   16  
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          6    | .   2   4   .   
  Terminals                5    | .   2   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   8   10  .   
  Successful               8    | .   2   6   .   
  Failed                   10   | .   6   4   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   7   7   .   
  Terminals                17   | .   8   9   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   3   .   
  Locate Traps             1    | .   1   .   .   
  Surveillance Status      1    | .   .   1   .   
  Zone Layout              3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   .   3   .   
  Terminals                3    | .   .   3   .   
    Botnet                 2    | .   .   2   .   
    Operators              1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   4   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               958  | 85  496 216 161 
Spaces Moved               461  | 45  237 110 69  
  Core                     9    | 6   .   .   3   
  Treads                   386  | 39  237 110 .   
  Legs                     66   | .   .   .   66  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            153  | 147 160 160 123 
  Slowest Speed            200  | 160 160 160 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 3   47  14  20  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          5    | 3   2   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      5    | 3   2   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      594  | 60  298 130 106 
  Wait                     19   | .   13  4   2   
  Move                     458  | 44  236 109 69  
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 8   9   3   4   
  Fast Attach              3    | .   .   .   3   
  Attach                   17   | 6   4   2   5   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   1   1   
  Drop                     2    | .   .   1   1   
  Fire                     57   | 2   28  10  17  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    8    | .   8   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
   86 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Discovered new exit (range 15)
  580 | -10/Materials | Identified exit to Materials
  582 | -10/Materials | Entered another Materials area
  582 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  782 | -9/Materials  | Discovered new exit (range 8)
  796 | -9/Materials  | Identified exit to Mines
  798 | -9/Materials  | Entered Mines
  811 | -9/Mines      | Core integrity fell below 50%
  844 | -9/Mines      | Lost 3 parts (1p1n1u)
  895 | -9/Mines      | Assembled infested the area
  900 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  954 | -9/Mines      | Core integrity fell below 20%
  959 | -9/Mines      | Destroyed by as-42278 with Assembled Rifle

 Last Messages 
---------------
00938_ Imp. Aluminum Leg destroyed.
00939_ U-05 Engineer heat spikes uncontrollably.
00940_ U-05 Engineer heat short circuits Wheel.
00942_ U-05 Engineer heat damages core (-3).
00943_ U-05 Engineer heat short circuits Lgt. Ion Engine.
00944_ U-05 Engineer heat damages Broken Lgt. Ion Engine.
00945_ U-05 Engineer destroyed.
00947_ Power failure, Ion Engine shutdown.
00947_ Beam Cannon destroyed.
00947_ System corrupted by crushing effect (+3).
00947_ Knocked back.
00947_ Beam Cannon destroyed.
00951_ Imp. Aluminum Leg destroyed.
00952_ as-69825 destroyed.
00953_ Sml. Storage Unit destroyed.
00955_ Lgt. Armor Plating destroyed.
00956_ Ion Engine destroyed.
00956_ Destroyed Asb. Hover Unit.
00957_ Imp. Aluminum Leg destroyed.
00958_ Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????????   ??????????????????????????????????? |
| ????????  ?""  ??????????????????????????????????? |
| ????????  """  ??????????????????????????????????? |
| ????????? """  ??????????????????????????????????? |
| ?????????      #?????????????????????????????????? |
| ??????????     #?????????????????????????????????? |
| ???????????    #?????????????????????????????????? |
| ???????????    #?????????????????????????????????? |
| ????????????    ?????????????????????????????????? |
| ????????????#  #?????????????????????????????????? |
| ????????????#  #?????????????????????????????????? |
| ????????????#  #?????######??????????????????????? |
| ????????#???#  ###??##    ##?????????????????????? |
| ????????# ??#  =%####  aa  ##?????????? ?????????? |
| ????????# ######!    % a @  ##?####??    ????????? |
| ??????###    ### ##### a     ##   ##    ?????????? |
| ?????##          ##??##a##   a       !     ??????? |
| ?????#  !         #???# ###     a        #???????? |
| ????#% !%=##      #???# #?##          ###????????? |
| ???#%   ???##     ##??# #??#         ##??????????? |
| #     ??????##     #### ####  #     ##???????????? |
|     ?????????##               #######????????????? |
|   ????????????##  ##########  ###????????????????? |
| ???????????????####???######    ##???????????????? |
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| ?????????????????????#            ##?????????????? |
| ?????????????????????##            #?????????????? |
| ??????????????????????###          #?????????????? |
| ????????????????????????#    ###  ##?????????????? |
| ????????????????????????#  ###??###??????????????? |
| ????????????????????????#  ########??????????????? |
| ????????????????????????# [               ???????? |
| ???????????????????????##=%########??????????????? |
| ???????????????????????# =     #?????????????????? |
| ???????????????????????#   /   #?????????????????? |
| ???????????????????????#  !%   #?????????????????? |
| ???????????????????????#    %  #?????????????????? |
| ???????????????????????#  !%   #?????????????????? |
| ???????????????????????#########?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyIntegrityNukerbomber
  Manual?         0
Play Time         00:10:05
  Cumulative      60.8 hours
  Start           2025.01.19 @ 00:26:30
  End             2025.01.19 @ 00:36:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          37
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12989443-f4c8-47c8-80c1-85be520432f2