Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.03 @ 02:34:44 Player: Heretek Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (189) 945 Value Destroyed (6148) 6148 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1098) 1098 TOTAL SCORE: 11991 Bonus ------- High Alert Combat Kills 773 Follower Combat Kills 325 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 121/170 System Corruption 17% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Signal Interpreter Advanced ECM Suite Improved Trap Extractor (0/6) Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Recalibrator > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Gatling Laser High-powered Shotgun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Weight Redist. System Improved Sensor Array Signal Interpreter Weapon Cycler Advanced ECM Suite Improved Trap Extractor Recalibrator Drone Bay [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Slots Evolved 8 | . . 2 2 . 2 . . 2 . Power 2 | . . . 1 . . . . 1 . Propulsion 1 | . . 1 . . . . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 3 | . . . 1 . 1 . . 1 . Parts Attached 138 | 6 8 19 14 31 7 3 10 24 16 Power 25 | 1 . 1 3 4 1 1 4 6 4 Engine 13 | 1 . . 2 3 . . 3 1 3 Core 11 | . . 1 1 1 1 1 1 5 . Reactor 1 | . . . . . . . . . 1 Propulsion 37 | 2 . 7 8 7 2 . 1 6 4 Treads 8 | . . . 5 2 . . . . 1 Leg 19 | . . . 2 5 2 . 1 6 3 Wheel 7 | 2 . 5 . . . . . . . Hover 3 | . . 2 1 . . . . . . Flight . | . . . . . . . . . . Utility 20 | . 3 4 1 4 1 . 1 4 2 Device 10 | . . 2 . 2 . . . 4 2 Storage 3 | . 2 . . 1 . . . . . Processor 5 | . 1 1 1 . 1 . 1 . . Hackware 1 | . . . . 1 . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 56 | 3 5 7 2 16 3 2 4 8 6 Energy Gun 10 | 1 . 1 . 1 . . 1 4 2 Energy Cannon 10 | . . 3 . 3 2 1 . 1 . Ballistic Gun 9 | 2 . 1 . 1 . . 1 2 2 Ballistic Cannon 4 | . . . . 1 . . 2 . 1 Launcher 13 | . 3 1 2 6 . 1 . . . Special Weapon 6 | . 2 1 . 3 . . . . . Impact Weapon 2 | . . . . 1 . . . . 1 Slashing Weapon 2 | . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 53 | . . 1 3 14 . . 3 5 27 Power 13 | . . . . 4 . . 1 2 6 Propulsion 15 | . . 1 2 5 . . 2 . 5 Utility 6 | . . . . . . . . . 6 Weapon 19 | . . . 1 5 . . . 3 10 Highest Loss Streak 13 | . . 1 1 5 . . 2 2 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 96 95 97 88 95 100 99 97 92 Engine 8 | . 14 8 14 5 7 7 2 12 7 Core 6 | . . 2 2 3 7 7 12 5 9 Treads 6 | . . . 18 16 . . . . . Leg 13 | . . . 1 8 23 23 22 20 17 Wheel 2 | . 28 27 2 . . . . . . Device 8 | . . 7 9 5 7 7 7 10 12 Storage 9 | . 19 14 9 12 7 7 7 6 5 Processor 8 | . 4 . 9 9 12 15 15 8 5 Energy Gun 4 | . . . . 1 7 3 4 10 10 Energy Cannon 7 | . . 14 18 9 5 13 8 4 . Ballistic Gun 4 | . 15 4 . 2 7 1 . 7 10 Ballistic Cannon 2 | . . . . 1 . . 7 3 2 Launcher 3 | . 11 2 8 6 . 4 . . . Slashing Weapon 2 | . . . . . 4 7 7 3 5 Peak Build Rating 61 | 5 8 15 28 32 41 41 47 61 59 Average Rating 34 | 4 7 10 23 23 38 40 44 55 52 On Entrance 26 | . 5 7 15 28 32 41 40 44 55 Naked Turns 13 | . . . . . . . . . 13 Heaviest Build 67 | 5 20 23 35 33 38 43 53 67 55 Greatest Support 65 | 20 20 36 65 65 52 52 52 54 50 Greatest Overweight (x) 5 | . . 3 3 2 . . 1 1 5 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 9 Most Carried 10 | 3 6 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 7 9 7 8 8 9 7 9 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 4 10 10 7 10 7 10 8 5 Class Distribution -------------------- 40% | Scavenger-Gunner 31% | Gunner 14% | Mutant 6% | Scavenger-Mutant 3% | Commander-Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Commander-Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Matter Collected 3722 | 280 22 432 340 1103 75 272 201 623 374 Remotely . | . . . . . . . . . . Salvage Created 7901 | 58 93 667 1299 1656 28 1208 534 1459 899 Parts 347 | 2 12 42 59 98 7 9 33 56 29 Haulers Intercepted 12 | . . 2 1 4 . . 2 3 . Recyclers Shooed 9 | . . . 1 5 . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 17 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Combat Hostiles Destroyed 120 | 1 3 13 21 39 . 5 7 16 15 Melee 8 | . . . . . . . 3 1 4 Guns 31 | 1 1 3 . 7 . 1 1 9 8 Cannons 45 | . . 5 17 13 . 1 3 4 2 AOE 28 | . 2 5 2 17 . 2 . . . Classes Destroyed 16 | 2 3 3 5 1 . 1 1 . . Worker 14 | 1 . . 3 4 . . 3 3 . Builder 14 | . . 3 3 3 2 . . 3 . Tunneler 4 | . . . 1 . . . 2 1 . Hauler 12 | . . 2 1 4 . . 2 3 . Recycler 9 | . 1 1 2 3 . . . 2 . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 13 | . 2 2 4 2 . . 2 1 . Swarmer 12 | . 3 . . 3 . . . 4 2 Grunt 58 | 1 . 11 13 20 . . 1 4 8 Brawler 4 | . . . 2 . . . . . 2 Duelist 4 | . . . 2 1 . . . 1 . Sentry 28 | . . 2 3 15 . . 3 3 2 Hunter 5 | . . . 1 . . . 1 2 1 Programmer 4 | . . . . . . . 2 2 . Compactor 5 | . . . . . . 5 . . . Best Kill Streak 13 | 1 3 12 11 13 1 3 2 9 3 Combat Bots Only 9 | 1 3 6 8 9 . 3 1 5 3 Max Kills in Single Turn 3 | 1 2 3 2 3 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . 2 1 1 2 . 1 . . . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Hostile Shots Fired 803 | 9 3 32 32 214 2 . 92 167 252 Missed 248 | 5 1 12 7 68 2 . 39 46 68 Damage Taken 6938 | 34 48 234 316 1900 . 175 381 1079 2771 Core 1409 | 18 . 30 54 249 . 175 21 106 756 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 26 | . . 26 . . . . . . . Ignored by Resistances 1933 | 10 14 68 91 536 . . 121 330 763 Core Remaining (%) 78 | 92 92 92 . 44 . . 72 . . Volleys Fired 326 | 10 12 33 52 106 3 19 16 54 21 Largest 5 | 2 2 2 3 3 3 3 3 5 4 Hottest 278 | 40 100 160 156 207 169 219 203 278 216 Shots Fired 783 | 20 17 66 117 222 7 41 48 172 73 Gun 293 | 20 7 27 . 22 4 7 11 135 60 Cannon 382 | . . 27 103 135 3 27 37 37 13 Launcher 91 | . 5 11 14 54 . 7 . . . Special 17 | . 5 1 . 11 . . . . . Kinetic 237 | 20 7 22 . 43 2 1 23 78 41 Thermal 405 | . 5 33 103 125 5 33 25 50 26 Explosive 91 | . 5 11 14 54 . 7 . . . Electromagnetic 50 | . . . . . . . . 44 6 Robot Hit Streak 43 | 11 13 21 20 43 11 35 14 26 14 Robot Miss Streak 10 | 1 1 3 1 3 2 2 2 10 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 587 | 18 7 43 92 142 8 36 41 124 76 Core Hits 386 | 5 7 40 61 98 1 10 19 101 44 Critical Kills 4 | . . . 2 1 . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . . . 2 Critical Strikes 18 | . . . 2 3 . . 2 4 7 Burn 3 | . . . . 1 . . . . 2 Meltdown 3 | . . . 2 . . . . 1 . Destroy 1 | . . . . 1 . . . . . Blast 5 | . . . . . . . 2 2 1 Corrupt 1 | . . . . . . . . 1 . Smash 3 | . . . . 1 . . . . 2 Sever 2 | . . . . . . . . . 2 Melee Attacks 49 | . . . . 3 3 . 11 5 27 Impact 12 | . . . . 3 . . . . 9 Slashing 37 | . . . . . 3 . 11 5 18 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . 2 2 . 3 2 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17138 | 133 358 1246 2431 4798 328 1327 1308 3153 2056 Guns 4183 | 133 30 197 . 349 68 123 205 2266 812 Cannons 5674 | . . 298 1509 1725 56 600 582 657 247 Explosions 4965 | . 328 751 897 2385 . 604 . . . Melee 2042 | . . . . 181 202 . 505 230 924 Ramming 130 | . . . 25 14 2 . 16 . 73 Kinetic 3205 | 133 30 134 . 570 45 28 339 1317 609 Thermal 6206 | . 143 361 1509 1648 79 695 448 942 381 Explosive 4822 | . 185 751 897 2385 . 604 . . . Electromagnetic 733 | . . . . . . . . 664 69 Impact 482 | . . . . 181 . . . . 301 Slashing 1560 | . . . . . 202 . 505 230 623 Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . 10 10 3 17 Average Corruption 5 | . . . . . . 6 10 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 88 | . . . . . . 6 37 9 36 Message Errors 20 | . . . . . . 2 7 2 9 Matter Fused 16 | . . . . . . 1 7 1 7 Heat Flow Errors 15 | . . . . . . . 6 3 6 Energy Discharges 7 | . . . . . . . 3 . 4 Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 2 | . . . . . . . 2 . . Data Loss (minor) 11 | . . . . . . . 6 1 4 Data Loss (major) 8 | . . . . . . 1 2 . 5 Misfires 3 | . . . . . . . 2 . 1 Alerts 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 788 | . 20 9 25 296 100 . 139 52 147 Projectiles 89 | . . . 14 45 . . 27 3 . Explosions 130 | . 20 9 11 90 . . . . . Melee 569 | . . . . 161 100 . 112 49 147 Knockbacks 12 | . . . . 2 . . . 5 5 Impact 2 | . . . . . . . . . 2 Kinetic 9 | . . . . 2 . . . 4 3 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 264 | . 38 24 8 170 . . . . 24 Shots 12 | . 1 1 2 8 . . . . . Rammed 29 | . . . 1 4 . . . . 24 Targets Rammed 35 | . . . 2 4 1 . 2 1 25 Kicked 5 | . . . . . 1 . 2 1 1 Crushed 1 | . . . 1 . . . . . . Highest Temperature 790 | 12 60 57 234 486 124 790 514 771 629 Average Temperature 158 | 6 20 18 61 112 60 346 146 235 174 Received Heat Transfer 3000 | 24 . 150 198 918 . . 114 282 1314 Effects 118 | . . . 2 1 . 35 7 58 15 Shutdowns 45 | . . . . . . 11 4 26 4 Energy Bleed 12 | . . . . . . 4 . 5 3 Interference 28 | . . . 2 . . 7 3 12 4 Matter Decay 5 | . . . . . . 4 . 1 . Short Circuit 9 | . . . . . . 1 . 6 2 Damage (minor) 15 | . . . . 1 . 4 . 8 2 Damage (major) 2 | . . . . . . 2 . . . Damage (core) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 9 | . . . . 2 . . . 7 . Impact Corruptions 5 | . . . . 3 . . . . 2 Robots Melted 4 | . . . 2 . . 1 . 1 . Combat Hostiles 4 | . . . 2 . . 1 . 1 . Parts Melted 24 | . . 3 4 6 . 4 4 3 . Heat Transferred 12047 | . 100 814 3182 3408 111 1073 769 1702 888 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Peak Influence 1063 | 25 223 516 563 1063 566 165 161 300 . Initial 353 | . 13 79 185 187 353 165 76 46 . Average 369 | 15 138 342 416 731 442 134 87 154 . Maximum Alert Level 3 | . 1 2 2 3 2 . . 1 . Low Security (%) 41 | 100 66 21 3 2 . 100 100 75 . Level 1 20 | . 33 42 53 6 49 . . 24 . Level 2 22 | . . 35 43 37 50 . . . . Level 3 15 | . . . . 53 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . . 1 4 10 1 . 4 1 . Investigation . | . . . . . . . . . . Extermination 3 | . . . . . . . 2 1 . Reinforcement 8 | . . 1 1 3 1 . 2 . . Assault . | . . . . . . . . . . Garrison 10 | . . . 3 7 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Distress Signals 11 | . . 6 2 2 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 168 | 1 5 16 26 55 4 6 13 24 18 Peak Tracking Total 8 | 1 3 8 4 7 5 2 3 6 5 Tactical Retreats 9 | . . . 1 2 1 . 1 2 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Traps Triggered 8 | . . . 1 1 3 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Machines Disabled 19 | . 2 1 3 10 . . 1 2 . Max in Single Turn 2 | . 2 1 2 2 . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Machines Accessed 12 | . 2 2 . 4 . . 3 . 1 Terminals 7 | . 1 1 . 3 . . 2 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 18 | . 6 3 . 4 . . 4 . 1 Successful 15 | . 5 2 . 4 . . 3 . 1 Failed 3 | . 1 1 . . . . 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 8 | . 1 1 . 3 . . 3 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 5 | . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 8 | . 1 1 . 3 . . 2 . 1 Record 3 | . . . . 1 . . 1 . 1 Open Door 2 | . . . . 2 . . . . . Open DSF 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 1 | . . 1 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter 72 | . 72 . . . . . . . . Retrieved Matter 72 | . 72 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Total Allies 9 | . . . . 8 . 1 . . . Largest Group 8 | . . . . 8 7 5 2 . . Highest-Rated Group 141 | . . . . 141 125 91 31 . . Highest-Rated Ally 31 | . . . . 29 29 31 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 142 | . . . . 6 36 90 10 . . Total Damage 1930 | . . . . 104 464 1242 120 . . Kills 10 | . . . . 1 6 2 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Turns Passed 7575 | 192 327 394 964 1776 282 204 1034 1011 1391 Spaces Moved 4130 | 117 326 288 522 898 193 119 670 394 603 Core 30 | 23 . . . . . . . . 7 Treads 968 | . . . 456 512 . . . . . Legs 2363 | . . . 5 386 193 119 670 394 596 Wheels 768 | 94 326 287 61 . . . . . . Hover 1 | . . 1 . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 86 120 123 126 126 123 50 Average Speed 141 | 74 80 85 148 145 124 126 129 188 197 Slowest Speed 330 | 80 80 250 330 260 126 126 200 196 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 6 51 34 44 87 6 78 22 12 71 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug 5 | . 3 1 . 1 . . . . . Terrain Destroyed 661 | . 80 64 117 366 . 28 1 2 3 Melee . | . . . . . . . . . . Projectile 20 | . 5 1 . 8 . . 1 2 3 AOE 641 | . 75 63 117 358 . 28 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Low Total 5078 | 205 364 367 602 1135 224 147 787 539 708 Wait 310 | 65 11 9 4 84 10 3 72 43 9 Move 4122 | 116 325 287 521 897 193 118 669 393 603 Hop . | . . . . . . . . . . Pick Up 60 | 8 6 12 3 6 5 1 5 10 4 Fast Attach 30 | . 1 1 5 8 3 . 1 3 8 Attach 39 | 5 2 3 2 7 2 1 1 9 7 Detach 1 | . . . . 1 . . . . . Swap 69 | 1 5 15 7 16 2 2 8 12 1 Drop 37 | . 2 7 6 3 2 3 2 9 3 Fire 326 | 10 12 33 52 106 3 19 16 54 21 Melee 49 | . . . . 3 3 . 11 5 27 Ram 24 | . . . . . . . . . 24 Kick 5 | . . . . . 1 . 2 1 1 Crush 6 | . . . 2 4 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Gar) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 193 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 6) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 834 | -9/Materials | Discovered new exit (range 21) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1316 | -8/Materials | Build established: Scavenger-Gunner 1382 | -8/Materials | Garrison activated, responded to threat 1455 | -8/Materials | Destroyed 8 combat bots 1774 | -8/Materials | Build established: Gunner 1801 | -8/Materials | Discovered new exit (range 14) 1878 | -8/Materials | Entered Storage 2584 | -8/Storage | Garrison activated, responded to threat 2631 | -8/Storage | Lost 4 parts (1p2n1w) 2653 | -8/Storage | Identified exit to Garrison 2984 | -8/Storage | Garrison activated, responded to threat 3027 | -8/Storage | Lost 5 parts (2n3w) 3045 | -8/Storage | Destroyed 9 combat bots 3256 | -8/Storage | Core integrity fell below 50% 3462 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3622 | -8/Storage | Discovered new exit (range 16) 3654 | -8/Storage | Entered Factory 3654 | -7/Factory | Accompanied by 7 allies 3654 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3936 | -7/Factory | Sucked down chute 3936 | -7/Factory | Entered Waste 3937 | -7/Waste | Met a frightened Derelict 3951 | -7/Waste | EMP discharged 3957 | -7/Waste | Spotted C-40 Crusher 3981 | -7/Waste | Spotted C-40 Crusher 3983 | -7/Waste | Destroyed C-40 Crusher 3986 | -7/Waste | 5 allies followed down the chute 3996 | -7/Waste | Destroyed C-40 Crusher 4001 | -7/Waste | Spotted C-40 Crusher 4016 | -7/Waste | Allies destroyed C-40 Crusher 4024 | -7/Waste | Spotted C-40 Crusher 4040 | -7/Waste | Destroyed C-40 Crusher 4041 | -7/Waste | Spotted C-40 Crusher 4047 | -7/Waste | Destroyed C-40 Crusher 4048 | -7/Waste | Spotted C-40 Crusher 4051 | -7/Waste | EMP discharged 4051 | -7/Waste | System corruption reached 10% 4057 | -7/Waste | Destroyed C-40 Crusher 4068 | -7/Waste | Lost 3 allies 4121 | -7/Waste | Discovered new exit (range 15) 4140 | -7/Waste | Entered Factory 4140 | -7/Factory | Accompanied by 2 allies 4602 | -7/Factory | Build established: Scavenger-Gunner 5155 | -7/Factory | Discovered new exit (range 8) 5174 | -7/Factory | Entered another Factory area 5174 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5916 | -6/Factory | Discovered new exit (range 15) 6185 | -6/Factory | Entered Lower Caves 6199 | -6/Lower Caves | Identified exit to Lower Caves 6303 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6679 | -6/Lower Caves | Learned 8 Factory zone layouts 7116 | -6/Lower Caves | Lost 5 parts (2p1n2w) 7315 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7418 | -6/Lower Caves | Lost 8 parts (2p2n1u3w) 7522 | -6/Lower Caves | Core integrity fell below 50% 7541 | -6/Lower Caves | System corruption reached 10% 7565 | -6/Lower Caves | Core integrity fell below 20% 7576 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07557_ Slammed into G-67 Veteran. 07558_ Imp. Sensor Array destroyed. 07559_ Slammed into G-67 Veteran. 07561_ Lgt. Treads destroyed. 07562_ Slammed into G-67 Veteran. 07562_ Destabilizing: System corrupted (+2). 07563_ Slammed into G-67 Veteran. 07568_ Critical hit (Burn: +37). 07569_ Slammed into G-67 Veteran. 07571_ System corrupted: Matter fused (-7). 07571_ Acquired 2 matter. 07571_ Slammed into G-67 Veteran. 07571_ G-67 Veteran destroyed. [Achievement: Fist Fight] 07572_ Acquired 5 matter. 07574_ Acquired Lgt. Antimatter Reactor. 07576_ Field Laser fries itself beyond repair. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????############???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# ########%#???????????????????? | | ??????????????????# #""""""# #???????????????????? | | ?????????????????## #"%%%%%#%##??????????????????? | | ????????????###### #"%##%%!%;#??????????????????? | | ?????#####??# #"%# @%[ ##??????????????????? | | ????## ##?# #"%g%=!# #???????????????????? | | ???##^ #?# ## #"%%%%=# #???????????????????? | | ???# #?# ## ### g%## #???????????????????? | | ???# % ### ### % #???????????????????? | | #??# ^ ### #?####% ## ????????????? | | #??# ## #????## ##?# ????????? | | #??# ## ##?????# #???########## ?????????? | | #### #?????? #?????????????????????????? | | ##?????####?????????????????????????? | | #?###???????????????????????????????? | | ### ## ??????????????????????????????? | | #### ###???????????????????????????? | | ## #### ##??????????????????????????? | | #### #?# ##?????????????????????????? | | #### ##?## #?# #?????????????????????????? | | ##??###??# #?# #?????????????????????????? | | ##????????# #?# ##????????? ??????????????? | | #????###### ##?# #?????# ??????????????? | | #????# ###?## #### #????????????????? | | ??????# #?### #?????????????????????? | | ??????# #### #?????????????????????? | | ??##### #?# #######?????????????????????? | | ?## ###[ #???????????????????????????? | | ## % ! ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 690 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club First Step to Greatness Fist Fight Hey, That's Mine! It's Just You Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer Remodeling Serviceable Loadout Shopping List Storm Trooper System Compromised The More The Merrier Challenges ------------ None Game ------ Seed AdvancedSingularityScreen Manual? 0 Play Time 02:10:09 Cumulative 3.4 hours Start 2024.11.02 @ 15:30:46 End 2024.11.03 @ 02:34:44 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad591f89-5112-4d0d-8962-6abce030aa5b