Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 07:51:33 Player: goodsprings Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (167) 835 Value Destroyed (6205) 6205 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 10174 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 266/350 System Corruption 21% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Battery Advanced Terrain Scan Processor Core Analyzer > --- WEAPON (2) ------- Precision Shock Rifle Heavy Plasma Cannon > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Light Fission Core Wheel Compact Wheel Lightning Gun Lightning Gun Proton Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Energy Filter Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Improved Deuterium Engine Light Fission Core Armored Leg Armored Leg Armored Leg Improved Heat Sink Core Analyzer Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Cannon Proton Missile Launcher Proton Missile Launcher [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 146 | 7 10 15 28 43 43 Power 16 | 1 3 1 2 3 6 Engine 15 | 1 3 1 2 3 5 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 38 | 2 . 8 9 10 9 Treads 13 | . . 3 8 2 . Leg 9 | . . . . . 9 Wheel 16 | 2 . 5 1 8 . Hover . | . . . . . . Flight . | . . . . . . Utility 55 | 2 3 2 12 21 15 Device 24 | 1 . . 4 12 7 Storage 9 | 1 2 . 1 . 5 Processor 11 | . 1 2 2 4 2 Hackware . | . . . . . . Protection 11 | . . . 5 5 1 Artifact . | . . . . . . Weapon 37 | 2 4 4 5 9 13 Energy Gun 9 | 2 . 1 . 2 4 Energy Cannon 8 | . . . . 2 6 Ballistic Gun 14 | . 3 3 5 2 1 Ballistic Cannon 3 | . . . . 2 1 Launcher 3 | . 1 . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 1 . 1 Parts Lost 66 | . 1 9 6 21 29 Power 9 | . 1 1 . 1 6 Propulsion 24 | . . 7 3 8 6 Utility 21 | . . . 3 8 10 Weapon 12 | . . 1 . 4 7 Highest Loss Streak 11 | . 1 3 1 6 11 To Critical Strikes . | . . . . . . Average Backups 12 | 2 7 12 14 12 12 Power 1 | . . 3 1 1 2 Propulsion 2 | 2 3 1 2 2 2 Utility 2 | . . 3 4 2 1 Weapon 5 | . 2 4 5 6 5 Tool/Special . | . . . . . . Unused Backups 30 | . 1 2 9 6 12 Power 8 | . . 1 1 2 4 Propulsion 4 | . 1 . . . 3 Utility 7 | . . . 2 4 1 Weapon 10 | . . 1 5 . 4 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 92 | . 99 96 97 91 88 Engine 7 | . 13 10 9 6 4 Treads 12 | . . 13 33 8 . Leg 5 | . . . . . 18 Wheel 9 | . 28 17 . 14 3 Device 9 | . 6 . 5 14 12 Storage 10 | . 14 11 9 7 13 Processor 15 | . 7 21 10 13 18 Protection 5 | . . . 10 7 1 Energy Gun 1 | . 7 3 . 1 1 Energy Cannon 2 | . . . . 2 6 Ballistic Gun 10 | . 20 17 17 8 1 Ballistic Cannon 1 | . . . . 2 2 Peak Build Rating 62 | 7 11 16 30 48 62 Average Rating 33 | 5 7 13 24 38 53 On Entrance 18 | . 7 11 16 30 48 Avg Prop Armor Cover (%) 4 | . . . 1 16 . Naked Turns . | . . . . . . Heaviest Build 84 | 13 32 34 49 60 84 Greatest Support 82 | 26 26 60 82 82 74 Greatest Overweight (x) 18 | 1 1 10 . 11 18 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 14 | 7 9 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 12 | 2 7 12 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 9 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4534 | 270 149 434 1170 1508 1003 Remotely . | . . . . . . Salvage Created 6727 | 128 244 881 1554 1914 2006 Parts 372 | 8 19 82 77 94 92 Haulers Intercepted . | . . . . . . Recyclers Shooed 8 | 1 1 2 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 134 | . 8 25 30 44 27 Guns 96 | . 8 24 28 30 6 Cannons 31 | . . . . 13 18 AOE 5 | . . 1 2 . 2 Classes Destroyed 14 | 2 3 3 4 1 1 Worker 6 | . . 1 3 1 1 Builder 8 | . . 1 . 2 5 Tunneler 4 | 3 . 1 . . . Recycler 6 | 1 . 1 . 1 3 Mechanic 1 | . . . 1 . . Watcher 8 | . 1 . 3 3 1 Swarmer 23 | . 3 13 3 4 . Grunt 64 | . 5 7 16 25 11 Brawler 4 | . . . 2 1 1 Duelist 3 | . . . 1 1 1 Sentry 18 | . . 5 7 4 2 Specialist 4 | . . . . . 4 Hunter 6 | . . . 1 2 3 Programmer 12 | . . . . 7 5 Best Kill Streak 6 | 2 6 6 5 6 6 Combat Bots Only 6 | . 5 6 5 6 5 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1256 | . 33 150 213 404 456 Missed 348 | . 5 35 57 114 137 Hits 908 | . 28 115 156 290 319 Melee 26 | . . . 11 7 8 Projectile 882 | . 28 115 145 283 311 AOE 1 | . . . . 1 . Critical Strikes 36 | . 1 3 6 13 13 Part Disruptions 1 | . . . . 1 . Damage Taken 13078 | . 345 1184 2404 4129 5016 Core 1835 | . 66 266 216 425 862 Absorbed by Shields 237 | . . . . 188 49 Ignored by Resistances 180 | . . . 6 174 . Regen/Repaired (Parts) 104 | . . 104 . . . Core Remaining (%) 61 | 100 73 33 60 39 . Volleys Fired 500 | 16 27 83 125 147 102 Largest 2 | 2 2 2 2 2 2 Hottest 180 | 100 100 65 53 160 180 Shots Fired 950 | 32 53 162 248 282 173 Gun 737 | 32 52 161 245 191 56 Cannon 193 | . . . . 87 106 Launcher 20 | . 1 1 3 4 11 Special . | . . . . . . Kinetic 721 | . 37 134 245 250 55 Thermal 131 | 32 15 . . 28 56 Explosive 5 | . 1 1 3 . . Electromagnetic 93 | . . 27 . 4 62 Robot Hit Streak 21 | 6 7 18 21 17 12 Robot Miss Streak 8 | 7 2 4 3 8 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . 2 3 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 697 | 16 37 104 197 214 129 Core Hits 417 | 5 15 44 76 161 116 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . 2 1 1 . Critical Strikes 9 | 1 . 3 1 3 1 Burn 1 | 1 . . . . . Meltdown 1 | . . . . 1 . Destroy 5 | . . 2 1 2 . Corrupt 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13447 | 203 438 1195 3279 4446 3886 Guns 8181 | 203 433 1127 3011 2686 721 Cannons 3788 | . . . . 1512 2276 Explosions 1262 | . . 35 244 162 821 Melee . | . . . . . . Ramming 216 | . 5 33 24 86 68 Kinetic 8990 | . 259 909 3011 3756 1055 Thermal 2430 | 203 174 . . 552 1501 Explosive 279 | . . 35 244 . . Electromagnetic 1532 | . . 218 . 52 1262 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . 2 8 6 21 Average Corruption 5 | . . 2 4 3 9 Corruption Purged 4 | . . . . 4 . Corruption Blocked . | . . . . . . Effects 116 | . . 8 31 22 55 Message Errors 25 | . . 1 8 5 11 Matter Fused 30 | . . 3 9 6 12 Heat Flow Errors 12 | . . 1 4 2 5 Energy Discharges 8 | . . 1 1 1 5 Parts Rejected 1 | . . . . . 1 Parts Fused 4 | . . . 2 1 1 Data Loss (minor) 15 | . . 1 4 2 8 Data Loss (major) 4 | . . . . . 4 Misfires 1 | . . . . 1 . Alerts 6 | . . . 2 1 3 Misdirections 1 | . . . . . 1 Weapon Failures 9 | . . 1 1 3 4 Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks 62 | . . . . 41 21 Impact 2 | . . . . 2 . Kinetic 57 | . . . . 37 20 Secondary 3 | . . . . 2 1 Self-Inflicted Damage 296 | . 2 11 20 138 125 Shots 5 | . . . 2 1 2 Rammed 23 | . 2 7 2 12 . Targets Rammed 34 | . 2 8 4 12 8 Kicked 8 | . . . . . 8 Crushed 3 | . . 1 2 . . Highest Temperature 704 | 252 269 245 243 168 704 Average Temperature 112 | 87 139 30 57 43 161 Received Heat Transfer 3519 | . 186 279 963 1163 928 Effects 25 | . . . 1 . 24 Shutdowns 5 | . . . . . 5 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . 1 . 1 Matter Decay 4 | . . . . . 4 Short Circuit 3 | . . . . . 3 Damage (major) 9 | . . . . . 9 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 5 | . . . . . 5 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 9 | 1 . . . 4 4 Heat Transferred 4150 | 666 518 . . 944 2022 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 67 | 100 100 100 84 55 43 Level 1 25 | . . . 15 22 56 Level 2 6 | . . . . 22 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 498 | 10 127 181 273 498 386 Initial 241 | . . 47 33 78 241 Average 162 | 1 42 67 110 222 221 Influence Increases 4094 | 20 249 749 905 1188 983 Destroy 0b10 Robot/C 2680 | . 160 500 600 880 540 Destroy 0b10 Robot/NC 165 | 20 5 20 35 35 50 Destroy Leader 626 | . 42 110 146 186 142 Successful Hack 30 | . . 7 8 15 . Disable Machine 195 | . . . 15 30 150 Destroy Structure 143 | . 12 7 26 27 71 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 240 | . 30 105 60 15 30 Influence Decreases 3792 | 20 136 781 813 867 1175 Entered New Map 462 | . . 66 48 95 253 Time Decay 2337 | 20 126 419 558 582 632 Lost Part 637 | . 10 90 57 190 290 Purge Threat 356 | . . 206 150 . . Squads Dispatched 28 | . 2 2 4 10 10 Investigation 8 | . . 1 4 2 1 Extermination 9 | . . . . 5 4 Reinforcement 10 | . 2 1 . 2 5 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 12 | . 1 . 4 4 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 194 | . 11 38 48 61 36 Peak Tracking Total 8 | . 4 7 4 8 6 Tactical Retreats 13 | . 2 5 3 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . . 1 1 4 4 Indirectly 3 | . . . . 2 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . . 1 2 10 Max in Single Turn 5 | . . . 1 2 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . . 3 8 9 2 Terminals 13 | . . 1 6 4 2 Fabricators 3 | . . . . 3 . Repair Stations 3 | . . 2 . 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Total Hacks 59 | . . 7 27 22 3 Successful 33 | . . 7 16 10 . Failed 26 | . . . 11 12 3 Catastrophic 7 | . . . 1 4 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 36 | . . 3 19 11 3 Fabricators 9 | . . . . 9 . Repair Stations 5 | . . 4 . 1 . Recycling Units . | . . . . . . Scanalyzers 9 | . . . 8 1 . Garrison Access . | . . . . . . Terminal Hacks 16 | . . 3 9 4 . Record 5 | . . . 4 1 . Prototype ID Bank 1 | . . 1 . . . Open DSF 2 | . . . . 2 . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . . . 1 1 . Unreport Threat 3 | . . 2 1 . . Locate Traps 2 | . . . 2 . . Fabricator Hacks 6 | . . . . 6 . Load Schematic 4 | . . . . 4 . Build 2 | . . . . 2 . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 7 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . . 2 5 8 1 Full Trace Events 5 | . . . 3 2 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 3 | . . . . 3 . Authchips . | . . . . . . Time 150 | . . . . 150 . Total Part Build Rating 4 | . . . . 4 . Part Studies Acquired 3 | . . . 3 . . Parts Repaired 2 | . . 2 . . . Time 83 | . . 83 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4346 | 26 199 1026 1137 711 1247 Optics 2163 | . . 1026 1137 . . Sensors 870 | . . . . 711 159 Traps 1088 | . . . . . 1088 Seismic 225 | 26 199 . . . . Jamming 3 | . . . . . 3 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7839 | 133 421 1039 1818 2219 2209 Spaces Moved 3877 | 78 314 371 763 1393 958 Core 14 | 3 . 2 . 8 1 Treads 1167 | . . 115 763 289 . Legs 652 | . . . . . 652 Wheels 2044 | 75 314 254 . 1096 305 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 80 158 90 100 Average Speed 125 | 89 92 116 159 112 134 Slowest Speed 950 | 100 105 550 162 600 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 45 29 75 31 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 159 | . 12 4 23 27 93 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 150 | . 12 4 23 27 84 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5960 | 105 396 827 1139 1790 1703 Wait 1165 | . 23 321 166 126 529 Move 3872 | 77 313 370 762 1392 958 Hop . | . . . . . . Pick Up 124 | 5 14 17 17 36 35 Fast Attach 33 | 7 1 4 6 10 5 Attach 69 | . 1 9 4 24 31 Detach 2 | . . . . . 2 Swap 62 | . 8 7 23 14 10 Drop 94 | . 7 8 32 29 18 Fire 500 | 16 27 83 125 147 102 Melee . | . . . . . . Ram 20 | . 2 6 . 12 . Kick 8 | . . . . . 8 Crush 6 | . . 2 4 . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 343 | -10/Materials | Identified exit to Mines 470 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Identified exit to Materials 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -9/Materials | Repaired Cld. Ion Engine 955 | -9/Materials | Build established: Scavenger-Mutant 1140 | -9/Materials | Core integrity fell below 50% 1180 | -9/Materials | Lost 3 parts (3n) 1394 | -9/Materials | Discovered new exit (range 17) 1483 | -9/Materials | Repaired Hvy. Assault Rifle 1592 | -9/Materials | Identified exit to Materials 1594 | -9/Materials | Entered another Materials area 1594 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1669 | -8/Materials | Discovered new exit (range 16) 1696 | -8/Materials | Identified exit to Storage 2289 | -8/Materials | Discovered new exit (range 8) 3176 | -8/Materials | Build established: Mutant 3224 | -8/Materials | Discovered new exit (range 16) 3412 | -8/Materials | Entered Factory 3412 | -7/Factory | Evolved 2 slots: Utility x2 3691 | -7/Factory | Build established: Scavenger-Mutant 4136 | -7/Factory | Discovered new exit (range 5) 4140 | -7/Factory | Identified exit to Factory 4209 | -7/Factory | Lost 3 parts (2n1u) 4376 | -7/Factory | Build established: Mutant 4662 | -7/Factory | Lost 6 parts (2n3u1w) 4796 | -7/Factory | Fabricated Cld. Ion Engine? 4919 | -7/Factory | Fabricated Lgt. Armor Plating (x2) 4962 | -7/Factory | Core integrity fell below 50% 5311 | -7/Factory | Discovered exit to Factory (range 12) 5412 | -7/Factory | First assault squad dispatched 5631 | -7/Factory | Entered another Factory area 5631 | -6/Factory | Evolved 2 slots: Utility x2 6248 | -6/Factory | Lost 11 parts (2p2n5u2w) 6315 | -6/Factory | Core integrity fell below 50% 7183 | -6/Factory | System corruption reached 10% 7193 | -6/Factory | Core integrity fell below 20% 7246 | -6/Factory | Lost 3 parts (1p2w) 7400 | -6/Factory | Spotted B-75 Beast 7798 | -6/Factory | Lost 4 parts (1p2n1u) 7840 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07815_ W-25 Informer sends out distress signal. 07816_ Acquired Mic. Nuclear Core. 07817_ W-25 Informer destroyed. 07821_ Penetrated by Slug. 07827_ System corrupted: Matter fused (-10). 07827_ Acquired 9 matter. 07827_ Slug penetrates Wall. 07829_ K-01 Serf collects debris. 07830_ Slug penetrates Wall. 07833_ System corrupted: Hvy. Laser failed to cycle. 07835_ Penetrated by Slug. 07835_ Imp. Ion Engine destroyed. 07836_ Slug penetrates Wall. 07836_ Hvy. Laser destroyed. 07836_ K-01 Serf collects debris. 07838_ G-50 Soldier IFF system glitched. 07839_ Penetrated by Slug. 07839_ Slug penetrates Wall. 07839_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #? | | ???????????????????????????????????# """"""""" #? | | ???????????????????????????????????# """"""""" #? | | ???????????????????????????????????# """"""""" #? | | ???????????????????????????????????# """"""""" #? | | ???????????????????????????????????# """"""""" #? | | ???????????????????????????????????# """"""""" #? | | ????????????????????? ?????????# #? | | ????????????????? ? ?????????# #? | | ??????????????? #???????##+###########? | | ??????????????? ? #????????# #??????????? | | ??????????????? ########## ###########? | | ???????????????? # | | ?????????????????? # | | ??????????????????? # | | ???????????????????? # | | ????????????????????? ?# | | ?????????????????????? ?# ############+#### | | ?????????????###########+### #???????????????? | | ?????????????# #???????????????? | | ?????????????# #???????????????? | | ?????????????# k #???????????????? | | ?????????????# =g g #???????????????? | | ?????????????# %=hh% #???????????????? | | ?????????????# #####/#### ##???????????????? | | ?????????????# ???# [ g@!|# #????????????????? | | ?????????????# ?????# %= !=# #????????????????? | | ????????????????????# !=%| # #????????????????? | | ????????????????????# =[ # #????????????????? | | ????????????????????# ! # #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# #? ??????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 515 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Lgt. Armor Plating | x2 | -7/Factory Repaired ---------- Cld. Ion Engine | 57% | -9/Materials Hvy. Assault Rifle | 50% | -9/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionWaveDeflector Manual? 0 Play Time 01:33:28 Cumulative 33.7 hours Start 2025.11.22 @ 11:38:06 End 2025.11.24 @ 07:51:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 44 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c4fc78c-d3ee-44bb-957b-0679c125b141